Abusing Sponsors to get 105.116% Facility Effectiveness… — Transcript

Discover how to exploit sponsors in F1 Manager 24 to achieve over 105% facility effectiveness and break the game mechanics.

Key Takeaways

  • Secondary sponsors provide powerful buffs that can be exploited to break game mechanics.
  • Buffs from sponsors persist beyond their intended duration, compounding effectiveness over multiple seasons.
  • Rehiring affiliates repeatedly inflates facility effectiveness exponentially.
  • This exploit allows players to max out car and facility performance with minimal investment.
  • Understanding sponsor buffs and affiliate contracts is key to leveraging or avoiding this bug.

Summary

  • The video explores a bug in F1 Manager 24 where secondary sponsors provide stacking buffs that increase facility effectiveness beyond intended limits.
  • Main sponsors do not provide buffs, but secondary sponsors can grant significant bonuses to driver development, staff development, and facility effectiveness.
  • These buffs persist beyond the season, allowing players to accumulate massive effectiveness percentages.
  • The effectiveness boost is tied to affiliates, and repeatedly firing and rehiring the same affiliate inflates the facility effectiveness exponentially.
  • The process is cheap and quick, enabling players to reach absurdly high effectiveness values, such as nearly 13,000%.
  • This exploit breaks game balance, making it possible to max out car performance and development speed with minimal effort.
  • Higher facility effectiveness increases gains from affiliates, creating a feedback loop that accelerates growth.
  • The video demonstrates how this bug can be used or avoided, explaining the mechanics behind sponsor buffs and affiliate contracts.
  • The exploit affects various aspects of the game including factory, CFD, and team hubs, drastically improving development rates.
  • The presenter also notes the potential impact on driver potential and team attractiveness, making the team highly desirable.

Full Transcript — Download SRT & Markdown

00:01
Speaker A
Hello there, and welcome. Today, we are taking another look at sponsors, or rather how you can use the sponsors to kind of break the game a little bit here. And what I mean by that is that if we take a look at our current save,
00:13
Speaker A
here, we're currently in 2029. We are on the Haste save. If we take a look here at our factory, we have 460% effectiveness, which is kind of bad to begin with. 18 project capacity, 53% to development speed. We have a team hub
00:27
Speaker A
that gives us 460% weekly development. And basically, the source of this bug, if you want to call it that, is the sponsorship system. And I'm going to go a little bit more in depth to this on why it happens and also how you can do
00:42
Speaker A
it yourself or avoid it if you so desire. So basically, as mentioned, this comes from sponsorships and be taking a bit of a deeper look at that in this video. Now, I do say that the bug comes from the sponsor themselves, but it is
00:58
Speaker A
from your secondary sponsor. Your main sponsor doesn't actually give you any buff whatsoever. So you can pick any one of these. You don't have to worry about anything here. Now keep in mind that the U minor, let's pick Light here first, and
01:12
Speaker A
I'll go ahead and explain. Light is our major sponsor, our main sponsor, and then we can pick up to five optional or secondary sponsors. Now, one of our secondary sponsors here is Pharaoh NRG.
01:23
Speaker A
And Pharaoh NRG has a buff that works over the course of the season, but they can also show up as a main sponsor. And in that case, you don't get that buff that F Energy offers, which is the driver
01:36
Speaker A
development rate buff. That one is pretty strong, so we'll pick that one. But as you can see, certain sponsors have buffs. Above here has none.
01:45
Speaker A
Roger doesn't have a buff, just has a debuff. And the same here for Lumiura.
01:51
Speaker A
So you're basically looking for the sponsors that have a siege effect that is positive. In this case, Farah Energy has driver rate development. Pyram has a facility buff. Enrich has the staff development rate. Raka gives you more facility effectiveness. And the same
02:06
Speaker A
here is the case for. So basically, we'll be picking these sponsors that have these buffs because, well, we'll be taking a look at just how they affect the gameplay here. And basically, keep in mind that anything that gives like driver
02:20
Speaker A
development rate here, like Fire Energy, will only affect your car one. So if you have a driver you want to develop, in our case Haze for basically the save that I just played, we want to have him in car
02:32
Speaker A
one to get the main benefit of that buff. As mentioned, Bone Raer, Henrik, Farum, they all give other buffs as well, but we'll take a look at just how this works. So we'll go ahead and assign these guys just like that.
02:47
Speaker A
And that buff that we just had that was 460% has now gone up to 505.
02:54
Speaker A
Now, the thing here is these buffs don't go away at the end of the season. And I'm pretty sure that is how they were supposed to work. You get a, in this case, facility buff for the factory, a
03:04
Speaker A
facility buff for CFD, and a facility buff for our team. And these buffs don't go away at the end of the season like they were supposed to do. And as such, you get factories, you get buildings that are far more affected than they
03:17
Speaker A
should be. Now, keep in mind that the staff development and also the drive development buff affects your driver's potential directly. In this case, it basically increases their development rate. I don't actually know if it's permanent or not. I haven't actually
03:34
Speaker A
checked, but I would imagine that it might be considering you have the very same thing here for the facilities. But while you might think 55% effectiveness is pretty bad, you spent nine seasons, uh sorry, you spent six seasons
03:48
Speaker A
to get here. Why it seems to be very ineffective. You can actually cheat this because the way that the effectiveness works is that it is for some ungodly reason to your affiliates. So if we go ahead here and say we want to sacrifice, we go
04:05
Speaker A
ahead and terminate his contract. Just like that, our effectiveness has not gone down. It has remained the same that it is. But if we now go ahead and we sign a new affiliate to fill his spot like Tanaka here, we'll
04:20
Speaker A
propose a contract affiliate one season immediately and we will pay you 340,000 as well as an immediate offer deadline. Let's go ahead and see what happens now when we sign a new affiliate. Just like that, we've signed Toshiko Tanaka and right now
04:41
Speaker A
our facility has increased by 51%. We gained 51% more effectiveness from basically signing on this new affiliate of ours. Now, as your building effectiveness increases, in this case it went up by 51%. But if we look at our 50
05:01
Speaker A
sim, it was 177. We only gave 20, uh we gained 18% here. So the higher the effectiveness, the higher the gain, which means that we can create a pretty insane cycle here where if we go ahead and pick that very same affiliate,
05:16
Speaker A
terminate her contract, scout for her again, and we propose a new contract. This time it's even filled out for us to make our life a little bit easier. We can immediately resign that same affiliate over and over for a very
05:32
Speaker A
cheap cost. In this case, just 150, well 170,000 per pop. But every time we do so, we gain more effectiveness. Now we're up to 612. And as you can see, we gained more than we did the first time.
05:44
Speaker A
First time was 51%, and this time we even gained more. And if we look at the CFD sim here too, it is again more gained in terms of the effectiveness.
05:56
Speaker A
As you can imagine, this is something that you can really, really break the game with if you get the correct sponsors early on. And I'm going to show you just how broken this can be by going ahead and firing Rashiko over and over
06:09
Speaker A
and over and then rehiring her. So, I've spent a good 15 minutes just firing and rehiring. Not a tremendous amount of time, and it hasn't actually cost that much money either, about 4.5 million. Now, if we take a look at our
06:22
Speaker A
facilities, our factory is now up to almost 13,000% effectiveness. As you can imagine, you can stack this pretty quickly as the higher the percentage is, the more gain you get per affiliate. So, while we started with just 40, 50% per affiliate,
06:38
Speaker A
we now get close to 57, 800% every time we hire a new one. And as you can imagine, for team hub, we now have 645 mentality. Our team is now incapable of going.
06:52
Speaker A
I'm not smiling. It's not allowed anymore at our facility. And our team attractiveness basically means that everyone wants to be part of our team forever.
07:01
Speaker A
The weekly development for staff is kind of nuts and honestly would be kind of interesting to test. I'm just going to leave that be. Operations, uh sorry, card above wise and see if DM here we've gone ahead and upgraded to level five with
07:12
Speaker A
the editor with just a 4 and a half thousand factors here. But as you can see, we're getting 1% per investment, uh or rather per click in. As you can see, it's very, very powerful and we've already capped out
07:29
Speaker A
on performance. Like we put in a little bit here and we're already capped out on performance. We can't really get any more out of this front wing. Even if we were now to put in wall safety time, it
07:44
Speaker A
doesn't actually have an effect. And it will have an effect if we use the wind tunnel.
07:51
Speaker A
But for the most part here, as you can imagine, it is incredibly powerful, but because our car is actually maxed out, we can't really see the effect. So, let's try something that is maxed out, like the chassis. And as you can see
08:02
Speaker A
here, each unit gives us one and a half percent. And as you can imagine, at lower levels of performance, this can be quite insane.
08:17
Speaker A
So keep that in mind. We have completely destroyed any semblance of reality here. And as you can imagine now, the CFD sim is very much worth it because we can basically make super, super cars with the help of just one or two units. We have
08:34
Speaker A
48 units of mau time and we need about five units to max out what we can gain from CFD time on each project. Just like that. Boom. We now have an excess 24 kph. And again, this is without moving
08:48
Speaker A
any sliders. We start adding slider movements to this too. We can get some pretty...
09:00
Speaker A
We're bringing this up to 93 94. So, we're getting really, really close to count to performance. So, you can really really break the game here with the sponsors and it's kind of nuts that it's still the game. I haven't really taken
09:12
Speaker A
advantage of this myself up until this point, but as can imagine, you can do some really, really silly stuff here. We have 517 project capacity. If we want to manufacture anything here, it should take just a day or so, as you can see.
09:24
Speaker A
Uh, yeah, we'll never have problems with parts ever again. Let's just put it like that. Now, we do need a factory level four, level five to get these slots right now. So, we've definitely gone beyond what is supposed to be possible,
09:38
Speaker A
but uh I don't think that's going to matter much because let's face it, one day for each project is no longer an issue. But, as you can see, certain sponsors here do give you buffs.
09:49
Speaker A
Those buffs can be abused with the help of affiliates. And just keep that in mind that if you don't want your safe to be kind of busted like mine here, just don't hire or fire too many affiliates while you have the spawnship buffs going
10:04
Speaker A
because that is literally what triggers them. Hiring an affiliate will increase the buff. Firing an affiliate does nothing. So, you can do what I did here and just hire and fire the same affiliate over and over again and get an
10:18
Speaker A
insane buff from your sponsorships here. But yeah, just wanted to share this. Uh maybe we'll abuse this for Hayes Max run to see if we can get Hey some uh something stupid going. But that is it for today. Hope you still enjoyed taking
10:35
Speaker A
a look at this little bit of a bug. Hope you have fun messing around with it or trying your best to avoid it. But I will see you next time. Thank you very much for watching. If you haven't already,
10:44
Speaker A
please like, subscribe as that helps me out a ton. And uh yeah, see you all next time. Bye-bye.
Topics:F1 Manager 24sponsorsfacility effectivenessgame exploitaffiliate contractsdriver developmentstaff developmentgame buggame mechanicsNeroBax

Frequently Asked Questions

What causes the facility effectiveness to exceed 100% in F1 Manager 24?

The facility effectiveness exceeds 100% due to a bug involving secondary sponsors whose buffs stack and persist beyond the season, combined with repeatedly rehiring affiliates.

Do main sponsors provide any buffs in the game?

No, main sponsors do not provide any buffs; only secondary sponsors grant buffs that affect development rates and facility effectiveness.

How can players exploit this bug to improve their team?

Players can repeatedly fire and rehire the same affiliate to exponentially increase facility effectiveness and development rates, effectively breaking the game's balance.

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