🎮 Path of Kings review: Voodoo’s midcore pivot is real — Transcript

In-depth review of Path of Kings by Voodoo, exploring gameplay, monetization, and design trends in midcore mobile gaming.

Key Takeaways

  • Path of Kings blends idle RPG gameplay with Tinder-like swiping mechanics for progression and monetization.
  • Monetization is cleverly integrated but the game suffers from repetitiveness and limited gameplay depth.
  • AI art enhances visual appeal but does not compensate for the lack of rich features.
  • Pricing for ad removal is complex and should be data-driven to balance player value and revenue.
  • The game represents a midcore pivot by Voodoo, merging casual and core gaming elements.

Summary

  • Path of Kings is compared superficially to Skyrim but is actually an idle RPG with swiping mechanics similar to Tinder.
  • The game features auto-play combat with player choices mainly around gear upgrades and character progression.
  • Monetization is integrated through rewarded ads, interstitials, and offers that blend with gameplay choices.
  • The review highlights repetitiveness and lack of depth despite some progression elements like multiple characters and inventory slots.
  • AI-generated art is noted as a stylistic choice, giving the game a Warcraft-like visual feel but distinct in execution.
  • The pricing model for ad removal and in-game purchases is discussed, emphasizing the challenge of finding the right balance.
  • The hosts analyze user acquisition and monetization data to estimate optimal pricing for removing ads.
  • Gacha mechanics and VIP features are present but limited in accessibility.
  • The video includes a sponsored segment promoting PBX Partners for marketing credit lines tailored to game developers.
  • Overall, the game is seen as a midcore title that could benefit from more content depth and feature richness.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
I'm pretty sure it's going to be like that. So, it's going to be richer and have more depth.
00:07
Speaker A
I think actually what's going to happen is either they will abandon this and do another concept based on the learnings or just push jacks.
00:25
Speaker A
We're the two and a half gamers. Midnight crew talking UA adverts and game design too. Mate feel shaku bringing the insight. We're rocking those vibes till the early daylight. Master eyes on the prize. Tracking data through the cyberspace skies. Feeling
00:38
Speaker A
stacks colors like a wizard in disguise. Jacks lift us to the highest. You want to have gamers talking smack. Slow hockey sick. Got your back. Ads are beautiful. They like the way. Click it fast. Don't delay. Uh-huh.
00:53
Speaker A
Uh-huh. Uh-huh. Uh-huh. Uh-huh. Hello everybody. Welcome to 2 and a half gamers. This is an interesting game we're going to talk about. Are we doing also ASMR episode now or can we do a normal one?
01:21
Speaker A
I guess so. I can do also ASMR. That was a very bad answer. You can do whatever you want, man.
01:26
Speaker A
Anyway, so we are talking about Path of Kings from Voodoo because Voodoo is killing it, but we are talking about it not because they're killing it in terms of the numbers yet, but because creative trends episode said, "We
01:40
Speaker A
need to definitely talk about this game." Oh, nice. You actually progressed quite far. Yeah, I progressed quite far.
01:48
Speaker A
Yeah. So, the game looks like Skyrim from the surface, but it's not. I was going to say Tinder.
01:56
Speaker A
Tinder. Yeah, because of the swiping. Yeah. Yeah. Uh, yeah. So, there's lots of this kind of swiping. Then there's like very nice visualization, but it's all basically just start gating. Like there's no real gameplay or whatever. It's all like we can auto play
02:17
Speaker A
and you just choose at the end of it. And this kind of choose mechanism, as Felix mentioned, is kind of akin to Tinder. So it's there. But the very interesting part is how this choosing mechanism is actually incorporated with
02:32
Speaker A
monetization and all these other things. They, I think, have it done very, very nicely. Let me just kill this poor, poor fella.
02:42
Speaker A
Which, for instance, I never understood this. Like why would you spare him? Because this is like nothing gold. So like at least give me an item. Goodbye.
02:50
Speaker A
Which is just like more gold. Actually, this item is even better than the mine.
02:57
Speaker A
Seems some. Okay, let's just be more damage. So we kill the guy. How the game actually works. So, it gets really repetitive soon.
03:10
Speaker A
Yes, it gets really repetitive soon. Yes, that's my main problem. It's one of the problems there because it seems that it's pretty deep regarding the progression and everything because what we have here is pretty much something like Legend of Mushroom
03:26
Speaker A
where you have these inventory slots. It's idle RPG, man. Like, yeah, I know. But I mean it's not as deep as, of course, not Chinese, mate. So we have some kind of, let's say, sorry mate, inventory slots.
03:43
Speaker A
We still don't have the pet here. But again, we have multitudes of characters which I still don't understand why should I level up if I have already like, I don't know, this guy already leveled up. Everybody has their own kind of, let's say, special
04:03
Speaker A
ability like, for instance, there's this dragon guy which has bonus to toughness and bleed. Then there's, for instance, I don't know, assassin 10% and bonus damage to create equip gears. I guess the super strong or shroud which again stuff like that. Basically, you have
04:23
Speaker A
actually three people in your team which again will take, I guess, a lot of time to actually even populate. Forge unlocks at some point which is still kind of quite hard. Clans unlock which, uh, again, look at Link hiding there.
04:39
Speaker A
What? Link just hiding there. Oh yeah. Yeah. Like right there. By the way, every, it seems all the art is just AI. Like very nice AI. By the way, this is definitely not Warcraft even though it looks like Warcraft.
04:50
Speaker A
Yeah, it looks like it but not. So that's there. So again, we have finally, let me kill this guy. So we have this, I don't think so, man.
05:02
Speaker A
Uh, I don't think so. I get kicked by this minotaur. And yeah, this is also interesting. You see this? This is an offer.
05:13
Speaker A
Oh, it's an AP. Yeah, it's an IP. So, if I swipe right, I go rising to purchase. If I swipe left, so that's there. So, they do it very, very, very nicely. Lots of times it's like an ad. This would be an ad.
05:26
Speaker A
Yes. Also, oh, hello. Hello there. I didn't see you. Thank you very much for coming to this episode. Uh, it's brought to you by our sponsors, PVX Partners, the simplest and most effective credit line for marketing. If you're scaling your
05:41
Speaker A
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05:48
Speaker A
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06:02
Speaker A
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06:16
Speaker A
You get three items that you can upgrade if you do that. If you don't, you get again, don't watch the ad. There is no purchase at some point with the hypnoadote which was already the question is what should be like how
06:30
Speaker A
is this should be priced like the no offer? No offer. Yeah, because it's like 950. I see some in some games like $9.99 or 15, 18, 30 like where should this price?
06:44
Speaker A
This is just to remove the interstitials, right? Interstitials. Yes. You see rewarded option videos will still be available.
06:49
Speaker A
So it's quite, let's say, pricey I would say because we're killing just the interstitial. You still need to watch all the videos if you actually want to get the gear from it or stuff like that which is, by the way, the
07:02
Speaker A
biggest upgrades for me like, yeah, also definitely like didn't answer like my question by the way just guys how to price it as I said like you have these usual pricing points of like $4.99 and $10.99 but again you can't really evaluate it
07:17
Speaker A
because it's again it's appreciative so once you buy it the more you play the bigger the uplift basically on your player power. But again, there needs to be some kind of cut off, which I'm thinking 10 plus dollars is just too
07:31
Speaker A
much. Do you remember like what is this podcast about? It's called No [ __ ] Podcast. [ __ ] my life. Like you gave me such a [ __ ] vague answer. H the data, man. You run the data and you
07:44
Speaker A
see how much, how much on average a player gets like you get from do some kind of sweet spot off and then I don't know by 80%, if you price it like this, we get this much value. That's it.
07:57
Speaker A
I would, I would say that can I get an answer from like an actual monetization expert?
08:02
Speaker A
So what I would do here is usually a game like this would have seven or eight interstitials on average per DAU on like 75%.
08:12
Speaker A
So depending on that usually each interstitial ad in the states is anywhere between 8 of a cent to 2 cents if it's really strong with a lot of APS. So, you just have to work out if you have a user that
08:26
Speaker A
stays for 30 days roughly how much you'd earn every day if they watch seven interstitial ads. And then you just need to add a margin on top which is usually 30%.
08:38
Speaker A
Thank you. There you go. And totally always 99.99. It's like it always ends up there. And by the way, this could be segmented already for me.
08:53
Speaker A
We should go. Yeah, you should show the interstitial every time you beat an opponent because you're never going to buy anything.
09:00
Speaker A
Why are these minotaurs so [ __ ] hard? Yeah, because you suck. But these guys killing it.
09:08
Speaker A
Buy something. Yeah, buy it. There's also gacha here. That's like interesting. Which you cannot access any other form by the way. Like it just like this is how it just here. Yeah.
09:19
Speaker A
So again, it goes into purchase. There's VIP, which is stuff like that. Sometimes you even get a character like again, no, not this guy. I think they increase the value. Maybe we should watch it. So,
09:36
Speaker A
I don't know. Chicken Gold Plinko. Blink. There we go. Old nemesis. Yeah. But road.
09:46
Speaker A
I saw this. you get a character that's fully upgraded for 14 or something again just jumps on you and it's it's very good that this whole thing is just set up to kind of do offer pop-ups like the
09:58
Speaker A
gameplay is the offer popup so that's very advantageous how how did they program it there chicken road how do I get back now I don't I hate this thing okay But you will you will watch them to upgrade.
10:21
Speaker A
There you go. Minitor die finally. This is not the one. Yeah, I know. This is not a special fake one.
10:29
Speaker A
And this is still kicking quite hard. Yeah, this will be close. This won't be I can't believe he beat you.
10:40
Speaker A
Yeah, it was leveled me to section 9. Having fun actually. Yeah, we're having fun. Yeah, it's great to upgrade our guy. Where we are? There we are. Yeah, a little bit more upgrades. As I said, typical shop.
10:57
Speaker A
See here. Here's the hero. Gotcha. Here's some offers. Some more gear, some like I don't know, summon pets. Yes, of course, we don't have pets. Not enough food, which we didn't even never ever saw. I guess we get some food at daily
11:14
Speaker A
challenge 7. So that's there. Forge materials. Where would you put this? Like casual or midcore? Like where would you put this?
11:22
Speaker A
I think it's going to midcore already. Yeah, you you also going these like raids and stuff which again I think we we already did one. It's a little bit of like rog light experience that you go against the player and you need to
11:35
Speaker A
choose after every fight how you grow stronger a little bit. Still it's kind of meaningful. I know it's Yeah. Whatever. Everything is just becoming midcore. Like everyone's meeting in the middle. Like the heavy IP people are adding ads and these guys are
11:50
Speaker A
like from hyper casual just to Can you just please take that back and you say like if you're heavy IP and you put ads your you are midcore that's not how it works manetization.
12:03
Speaker A
That's not how it works man. The monetization. If if you're heavy yeah let's go hybrid. If you're midcore, you're midcore and like doesn't doesn't matter. Like those are two different things. One is monetization model, the other one is genre category. So let's
12:20
Speaker A
kill him. Of course, that's a [ __ ] item. Anyway, so yeah, already chest found there. And I think we're moving up one one leak finally. Now we get more elf guy, which we still don't have enough.
12:38
Speaker A
And we move on spot 52. We continue this road. Yeah, of course. So, there are also bosses. Bosses are done kind of interestingly because you need to kind of kill these special monsters and then you need to choose by
12:54
Speaker A
doing like evil or good where you can either have this this guy which you don't even see because I'm already 90% into this seraf guy and this guy which have actually the same stats but you see the rewards are different. His reward I
13:07
Speaker A
cannot even see it because it's just like flows like water. So, this guy will hopefully spawn somewhere. Then, I don't even know what this is. Unlock section 30, which I'm guess will take me like a week to even
13:19
Speaker A
get there. No, we're not getting out again. And you have the typical saga thingy like this is basically like AFK arena like idle RPG 101 where you have these sections that's like just number increasing and everything. Actually, in
13:36
Speaker A
the PVP raids, we can see that there's the refresh chests because we run out of stuff. Okay, maybe later. So, what we did is that there's also prestige mechanic and everybody knows what's prestige mechanic means.
13:52
Speaker A
So, we reset. Yeah, restart your map and earn powerful new gear because we run out of content, guys. So, you need to kind of do the same content again. And we just increase the numbers. That's literally what it
14:02
Speaker A
says here. No, no, no. Pre no really like just read with me. A prestige common is stronger than a non prestige Asian gear.
14:12
Speaker A
Literally like so so you're going to do play our game again but with higher numbers because we run out of content.
14:20
Speaker A
That's how this works basically. So keep your heroes, show off your achievement badge in chat, start forging new stronger gear and because numbers are easy to increase but content is not to throw it and like do stuff. Yeah, I
14:31
Speaker A
guess map 14 is the last map and once you reach it, you can go and progress and do stuff and just do it all over again.
14:37
Speaker A
Yes. And do it all over again, which I'm guessing is one of the problems here because idol games have chronically bad retention on long-term because again it just goes into shortterm everybody uses them on X because Forex takes care of this like
14:52
Speaker A
they get the [ __ ] retention part and then Forex takes over. Nice. Another offer.
14:58
Speaker A
Yeah. So you have these things in the beginning actually you were opening these gachas or something with with the X or whatever something and now it just like goes into the typical like mix.
15:12
Speaker A
Again this is very similar to something like Legend of Mushroom or what was it?
15:17
Speaker A
Not Legend of Slime but one more RPG that works like this where again you're fighting enemies on autoplay and the game only stops when you need to choose gear.
15:25
Speaker A
Copy better go. No what? Copy better go. Yeah, kind of. Kind of kind of. Yeah, it's a nice mouse. No, not really. Um, yeah. So, you need to choose gear and only then the game stops and at some point because
15:43
Speaker A
again, Legend of Mushroom is so hardcore, you would put in a filter so the game wouldn't bother you if this scenario actually happens because this means that like this is just shittier item than I had and it would go
15:54
Speaker A
automatically and you just kind of leave it like that. But I'm guess this is not happening with the Voodoo game. Not yet at least. So, and you see again all the items I got were [ __ ] Only the one from
16:04
Speaker A
the ads are actual upgrades which all of them just there. But it's very interesting. I think it's um one of those, let's say, attempts to do something like Legend of Mushrooms much more streamlined on like a western audience because we have western fantasy
16:20
Speaker A
here. You see this literally looks like one of those old I don't even know how to call them like oh yeah interstitial like looks like Skyrim a little bit to me but yeah this is definitely western fantasy not not the eastern fantasy like
16:39
Speaker A
I'm guessing most of it will be US tier one or something like that mushroom overall like if you look at the feature set is already pretty deep from western people so that looks good again as Mati said. Oh, maybe we can fight
16:54
Speaker A
fight the boss again. So, we are should be at 100%. Yeah, there we go. Summon boss.
17:02
Speaker A
Nice. So much effects. Oh, we're in heaven. Why do you think we're going to get our ass kicked? Of course.
17:10
Speaker A
Yeah, of course. Yeah, it's like heaven to get our asses kicked. Why is he so powerful if I'm just like Okay. But because you suck, man. Like you should be way more powerful. Yeah, I know. I need to buy.
17:25
Speaker A
Exactly. Just buy [ __ ] and then it's fine. Uncommons won't I guess defeat and celestial being.
17:31
Speaker A
That's definitely don't. And what happens now? Did I lose my key here? Of course I did. Mhm.
17:40
Speaker A
Need to farm it again. Great. See, this is this is like a character that they throw at me as an offer like unlock October with full gear already.
17:50
Speaker A
Of course, all of it is like for €20. Yeah, for €21. Yeah, that's pretty nice. But not now.
17:58
Speaker A
Yeah. So, again, very nice offer system, very nice loop, very nice execution, all these things. But I'm still kind of lacking a little bit of not depth, but maybe but of course depth, man. Maybe progression a from Kinoa. Look, most mobile games
18:23
Speaker A
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18:40
Speaker A
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18:54
Speaker A
That's Kinoa. I personally invested as well. Thank you very much for sponsoring this episode. Replayability, it's just the same.
19:02
Speaker A
Yeah. Yeah. Yeah. I guess randomness like they need to put in more randomness. Even go has more events on on on the on the road, but it's still connected to depth. Come on.
19:12
Speaker A
Yeah. Yeah. You're right. It's connected to depth because even like take these events like I don't know, you can bet on werewolf versus the hero and stuff like that. There's like so much like different stuff that you can do in
19:21
Speaker A
Caparago as you like progress the episode. And also you have a lot of these how they're called like the risk the devil where you can either like do I get stronger or sacrificing health or do I get like revive or whatever and all
19:35
Speaker A
these things here. It's just like very linear very streamlined. I think they still will need to work on this in order to make it because you can do so much stuff here actually and like why why I cannot just go like
19:45
Speaker A
side quest for instance like something or like I don't know or some kind why why don't I have like quests for instance here like I don't know kill three vampire bats or whatever or something.
19:57
Speaker A
Yeah because that would help you so much with the replayability and depth. I don't know like it would be at least like addition addition Yeah.
20:06
Speaker A
I don't know. At least like more of things to do. At least like collect some stuff or I don't know. Or maybe like set items or I you can still do more and more with this. It's just very repetitive or some
20:17
Speaker A
some point like 3 days. It's like Yeah, that's it. You'll see. Okay. Numbers. Numbers.
20:23
Speaker A
Yeah. Do you want to show the numbers? Something's off with the DA. Yeah. Something's over with the DA. So, Pad of Kings went all the way to like 60k a day at the end of May and still doing something
20:39
Speaker A
like a day in IPS only that we see. So, that's what it's got about 8 to 12k a day in ads.
20:48
Speaker A
So, between 27 to 33% on top of that. Well, 70k but downloads not 70k. Did anyone say web revenue? Oh yeah, this episode is brought to you by Fastpring, the no drama D2C partner that's been scaling with mobile publishers for over 20
21:06
Speaker A
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21:28
Speaker A
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21:41
Speaker A
Revenues downloads. Yeah. Okay. Downloads, but it's like so what? Like 30k? 30k plus 32. Okay, still okay. It like passes our threshold.
21:56
Speaker A
Come on. V like vaguely. The thing about these early voodoo games, like they always look great, but you never know if they get beyond this 30k a day, right? Like that's the really hard threshold.
22:10
Speaker A
Remember that Gear Wars game that like I was super excited about? Yeah. Didn't go anywhere.
22:14
Speaker A
Yeah. He's like, "There's going to be the next like no. Where you going?" Nowhere.
22:19
Speaker A
Yeah. Uh yeah. This is just my confirmation that there's no Asia in this. There's just like again T1 Europe stuff.
22:28
Speaker A
What? Why would there be Asia? This is Yeah. But for audience, this is absolutely nothing.
22:34
Speaker A
Of course. That's what I saying that this is completely You see this is actually Eastern Europe.
22:39
Speaker A
Yeah. Yeah. Yeah. Yeah. Poland, Ukraine, and like all these other countries that like love this fantasy.
22:44
Speaker A
Yeah. Philippines typically European country revenue of course US actually there's Japan on the third spot. Who would have thought it's seven $7.
23:02
Speaker A
Yeah. Ex. Okay. Even Taiwan is like pretty high up there. But again, this is this is not full launch. This seems to be some kind of a testing ground for something. And you can see that the game still needs a lot of lot of work. Lot of
23:17
Speaker A
love. Yeah, actually just more lot of love. I guess I just hope they don't end up with the usual where somebody just takes them their concept and like can you can you just go back to that like the terrible interstitial which is
23:29
Speaker A
in Slavic language or whatever? Whoa. The Plinko one translation. Yeah, that's terrible. Yeah, it's it's like the translation is terrible. I'm sorry.
23:45
Speaker A
Anyway, we can go back to numbers. Sorry. Anyway, uh and why are we looking at this? Because Voodoo is on a roll with IP revenue. So, if you look at current setup, they're doing extremely well compared to the previous uh let's say
24:02
Speaker A
everyone is saying they're gearing up for an IPO. They want to go public either like this year or next year like everyone meaning you pretty much but it was in financial times like they they get a call from you.
24:18
Speaker A
Yeah. Financial times. Yeah. Yeah. No. No no no. Uh they they are doing very well because this is again this rising curve that you see here is all IP. So you see this kind of jump from last year what last year June which was
24:37
Speaker A
like 250k a day now it's literally like a million nearly a million of course you know let's just say it here it's super impressive what they're doing cuz like hyper casual studios were able to do able to convert so main culprits that
24:53
Speaker A
drives this growth is marble sword we covered that on the channel that's the busters castle clashers it's busters now it's busters just now.
25:02
Speaker A
Yep. Really? Why is Castle Clashers here? The game that keeps changing names. Let me just call it like that because we the artist formerly known as Castle Clasher.
25:15
Speaker A
Yeah. Yeah. So, it's the worms game basically when you stuff. Yeah. Yeah. Then mob control still not far behind with like PK day sand loop that that decline like I guess quite heavily.
25:30
Speaker A
Okay. And then we have these new games such as Beats Out and I think I also saw some other one. Maybe let's just do last 30 days.
25:40
Speaker A
Beats out and sort something. What's there? Loop something. Loop sword. You see already loop sword is there. Over sand loop which is like I'm just put in different. So they have these two other games that are just kind of doing
25:58
Speaker A
extremely well and most probably we will cover one of those later. Yeah, this is the loop sword game which is again a puzzler. They're literally pulling off a rollic here with like lot not necessarily man. They're doing also
26:16
Speaker A
quite a lot of midcore now. Yeah. Yeah. Yeah. Of course. Like which rollic which is even more impressive.
26:21
Speaker A
Yeah. Yeah. Yeah. Yeah. That's good. But again, you see this is you see these like derivatives of puzzles of their previous ideas, which means they're just following a direction like send loop physics based stuff. Here we go. A new
26:32
Speaker A
one. So that's that's really nice. What was the other one? Beats out was it?
26:37
Speaker A
Yeah. Again, a casual. Here we are. I just wanted to show the color a little bit.
26:47
Speaker A
Again, this things just keeps on growing and Oh my god. If you if you just can keep your mouth next to the microphone, that would be such a pleasure.
27:00
Speaker A
Yeah. Here we are again. A puzzler again. Physics based. Like they have lots of stuff physics based even though it's fake physics based.
27:08
Speaker A
Yeah, it's the same thing. Yeah, it's very very similar. So this is actually much more similar to Marble Sword.
27:16
Speaker A
But you see that they're following this idea and trying to perfect it and like execute it with multiple like different iterations and all these things. This is very very nice. Not what voodoo was doing at all like at all like this is
27:28
Speaker A
completely new voodoo that was there last year. So again I guess loop sword or beats out going to be covered next if they scale. But still it's quite impressive what they did with marble sword and castle clashers now. And even
27:43
Speaker A
though mob control is not uh the main one, it's still like very healthy portfolio now on site. So p of kings, what's the revenue though? It's the 25 mil. Am I seeing that correctly?
27:55
Speaker A
What do you mean? 25 mil last month. Yeah, that's last month uh IP revenue.
28:01
Speaker A
Nice. It's it's very very nice. Again, I would really probably another 30 on top of that with ad revenue still. So yeah. Yeah, but I'm really really happy that they just didn't go like all the way as Mate said
28:16
Speaker A
as Rolex. This is like puzzle puzzle puzzle puzzle forever and we have a healthy split of uh midcore already which is like I think like this is the thing that people need to understand like this whole craze of puzzlers and
28:28
Speaker A
like puzzle puzzle puzzle puzzle will stop eventually and like the market just cannot support so many [ __ ] puzzlers doesn't matter it just cannot and they like ride each other to hell with CPI great Wayne Gretzky man
28:42
Speaker A
yeah yeah yeah it's going to be midcore or simulation or whatever or something else puzzle won't work forever. Don't Don't bet on it. Okay.
28:51
Speaker A
Bet on merge. Bet merge. Yeah. You will be merged. Yeah. I mean, what do you think we're going to see? Like, honestly, Tinder, you just Yeah, you just Yeah. No [ __ ] It's Yeah. Thank you very much, Felix.
29:09
Speaker A
That was really good guess. 1,000 creators. No, yeah. Yeah. I mean in terms of like the actual concept I mean we beer with this whole game is AI all is AI right?
29:25
Speaker A
You shall not pass [ __ ] it was only 100 HP. So in everything we like interesting enough we already saw on the creative gameplay basically because gameplay is the creative and but and wuss again. Yeah.
29:53
Speaker A
All AI. All AI of course I really like how everything is nicely pixelated. Yeah.
29:59
Speaker A
The art art consistency is quite nice and stand out stands out pretty much. What was the Okay. Yeah, that's waifu.
30:08
Speaker A
Logic. Yeah, Logic left the chat. Has left the chat here. See? Yes, Logic has left the chat.
30:14
Speaker A
Yeah, you've seen waifuss. There you go. Who cares? Do the dragon. Yeah. Yeah. Yeah. It's a new one.
30:22
Speaker A
I really love this thing. Especially here. You see? You stop it. Pull back on the horse.
30:29
Speaker A
You see what's happening here? He's sitting on top of it. Like he's floating above it. He's not sitting on the side. Because the saddle is right in front of him.
30:36
Speaker A
Yeah. In front. Yeah. That's nice. And and this creative switch art three times already. And again, floating horse.
30:53
Speaker A
See, now he's correctly. And there there's the dragon. There's another Yeah, another AI. I think what's going to happen with the dragon? So Jakob here, when he's holding his sword like that, that's not a good sword fighting technique right?
31:08
Speaker A
Wait, wait, wait. You know what's better sword fighting technique or like flying? Horse dragon.
31:12
Speaker A
Horse dragon. Horse dragon. That's a horse dragon that you don't sit on and you still fly.
31:17
Speaker A
You are still jumping on top of the I love this AI stuff. This is amazing. Like that's that's that's perfect.
31:25
Speaker A
I could just see the conversation with the AI here. Oh, you're completely right. Let me fix that. doesn't fix it.
31:31
Speaker A
You mean like no the conversation is like no like [ __ ] it. It's just you see it as it is.
31:37
Speaker A
Nobody cares. Yeah. Yeah. You just Yeah. 10 different art size man at least already here and already Yeah.
31:47
Speaker A
Yeah. We lost pixels. It's just not pixels anymore. Yeah. Yeah. It's not pixels anymore.
31:53
Speaker A
Oops. And it's it's the end. I don't know. It's set. It's, you know, growing impressions. It's It's definitely working.
32:03
Speaker A
But it's all AI. Like, if I understand the whole creative portfolio is AI, basically. And the game is also fully AI generated, I'm guessing.
32:09
Speaker A
Yeah, I think so as well. Yeah. I mean, why would you care? Honestly. Yeah. Why would you care?
32:14
Speaker A
Yeah, because you steal jobs from other people with AI. Oh, yeah. Influencers on top of it. Oh, wait.
32:27
Speaker A
It's AI. He's AI. I'm not actually sure. Yeah. What's that console in the background? You look at it, you're like, "Oh, I know that." And you like, you look at it. It's not a console.
32:40
Speaker A
I don't think so, but whatever. Yes, it is. Why would they give a real person if they have everything AI?
32:48
Speaker A
Yeah, that's that's a great argument because you can't test a real human being. Not anymore. Not anymore. Okay.
32:56
Speaker A
Oh, another dragon that you don't sit on. Mars hard dragons. So, this is arms so jacked.
33:04
Speaker A
Yeah. What? And I love these AI creators. This is great. Awesome. sometimes like the the how do you call it the pleasure of unexpected or how it's called this this thing where you don't know what's going to happen but it's
33:24
Speaker A
still fun I'm not sure what you meant what you meant by that but it's this is definitely a lot of fun yeah it's so much fun especially the like haduk and the hamster throwing his okay so let's just yeah it's 1,384
33:40
Speaker A
creatives in the last 30 days let's just check the new ones Still 1,000. Okay. I mean, guess they're not that like they're not that subtle.
33:49
Speaker A
Like they're still doing like pretty big push here. Yeah. Yeah. Yeah. It is. It is. Maybe it's not a soft launch. Maybe it's just like already kind of going hard on this.
34:02
Speaker A
I don't know, man. May could be Oh, wow. Now we're killing wuss. Wuss will give us rare blades. Finally.
34:12
Speaker A
more waifuss which are completely different art. Yeah, taken. Take it. It's not about art, man. It's just about CPI.
34:21
Speaker A
Yeah, I know. Yeah, that's why you put like like fantasy waifuss in there. I mean like Oh, you saw how excited Yakob got. He noticed it straight away.
34:33
Speaker A
Sure, but Jakob doesn't pay in games. So, you have wrong audience. True. You have very wrong audience.
34:40
Speaker A
But again, like it's all the same. But here at the thing is I'm even getting bored of the creatives. That's the thing. Like looking at the wine now, like and you see it's a it's a it's a difference when you have all these like
34:52
Speaker A
different games we we covered where you have pretty much like the same concept all over again, just different colors.
34:59
Speaker A
But you have here clearly you can see it's still POV, but it's very different and feels very different as well.
35:09
Speaker A
It's a lot of fun as well. This guy, what the [ __ ] Thanks for help. Who was that? Oh my god.
35:17
Speaker A
That's very Let's see. One more or two more. Okay, let's do this one. It was actually quite interesting.
35:26
Speaker A
Hypnot. There we go. And AI slop guy. Yeah, banana sword. Perfect. I'll take it. Of course you take it.
35:35
Speaker A
Give me the sword. And more AI slope. Okay. Yes. Yes. More AI slope. Coffee.
35:48
Speaker A
This Minecraft. There you go. No, they skip the Minecraft guy. Oh my god. That would be better for you. Yeah.
36:02
Speaker A
Cool. Yeah, of course. Okay, one more. I know. There's there's the my you're my minotaur guy.
36:10
Speaker A
Let's see. We killed with the parrot. Okay. This is already the same creative res.
36:17
Speaker A
Everything is basically just the core like stuff with the Yeah, exactly. Some more waifuss and stuff and AI stuff.
36:25
Speaker A
Everything is AI. The 3D space is pretty nice. Yeah. And this was a nice hero wars kind of moment where he got kicked out of the the tower boss. Yeah. Or the tower.
36:43
Speaker A
See, that's pretty nice. Especially with the like you seeing the throne in the end at the end of the hallway.
36:49
Speaker A
They said I couldn't make ads without the dev team. They said I wouldn't understand the tech. Guess what? I just made a fully working gorgeous top to play while eating noodles and watching trash TV and taking care of my daughter.
37:05
Speaker A
All thanks to playable makeup. No code, no stress, no sheep sherlock. And they're playing pretty nice with it.
37:15
Speaker A
Again, the game just needs more love to kind of make it work because it's just not rich enough in features.
37:21
Speaker A
That's I would say would be the verdict. I'm pretty sure like it's going to be like that. So, it's going to be more rich and have more depth.
37:30
Speaker A
I think actually what's going to happen is either they will abandon this and do another concept based on this on the learnings or just push. Yeah.
37:39
Speaker A
Same as with the marble game. Let's make a bet. Like if this survives. Yeah. Like if this goes Yeah. If this survives or they will just abandon I think they will need to redo a little bit the core. I think this is going to
37:53
Speaker A
be killed eventually. It's not going to be enough. It's a nice moment and like concept, but there's something missing there.
38:02
Speaker A
Streamline of like legend of mushroom stuff, but uh you need more depth to two streamed or let's say but still much more depth than Mo making same amount of money.
38:16
Speaker A
Let's end it there. Let's go. Yes. Thank you very much. I say too much.
38:19
Speaker A
Yes, too much. See you in the Slack channel or in the comment section, guys.
38:23
Speaker A
Until next time. Bye-bye. Bye-bye.
Topics:Path of KingsVoodoomidcore gamingidle RPGmobile game reviewmonetizationgame designswiping mechanicsAI artgacha

Frequently Asked Questions

What type of gameplay does Path of Kings feature?

Path of Kings is primarily an idle RPG with auto-play combat and a swiping mechanic for making progression choices, similar to Tinder.

How is monetization handled in Path of Kings?

Monetization includes rewarded ads, interstitial ads, and in-app purchases integrated with gameplay choices, with options to remove ads for a price.

What are the main criticisms of Path of Kings mentioned in the review?

The main criticisms are the game's repetitiveness, lack of deep gameplay features, and the challenge of balancing monetization pricing.

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