A beginner-friendly guide to Protection Paladin tanking in Turtle WoW, covering new abilities, talents, and survivability strategies.
Key Takeaways
- Turtle WoW adds new baseline abilities that improve Protection Paladin tanking viability.
- Talent trees are heavily reworked, offering new builds and survivability options.
- Maintaining buffs like Crusader Strike is crucial for threat and survivability.
- Mana management is enhanced through talents like Shield Specialization and Reckoning.
- Protection Paladins can now effectively tank many bosses with the right talent choices.
What the video covers
- Introduction to Turtle WoW's changes for Protection Paladins, including new baseline abilities.
- Explanation of key spells: Crusader Strike, Holy Strike, and Hand of Reckoning, focusing on threat and survivability.
- Overview of the reworked talent trees in Turtle WoW, highlighting flexibility between Retribution and Holy trees.
- Recommended talent build emphasizing survivability, threat generation, and mana management.
- Importance of talents like Redoubt, Improved Righteous Fury, Blessing of Sanctuary, Shield Specialization, and Anticipation.
- Discussion on the value of Improved Hand of Reckoning for hit cap and threat consistency.
- Key defensive talents such as Righteous Defense, Holy Shield, Reckoning, Righteous Strikes, and Bulwark of the Righteous.
- Mana regeneration strategies through blocking and talent synergies.
- Advice on allocating remaining talent points based on playstyle, including options in Divine Strength and other trees.
- Overall, the build aims to maximize mitigation, threat, and utility to be an effective tank in Turtle WoW.
Full Transcript — Download SRT & Markdown
Speaker A
What's up, YouTube? We're here with a new video series that I have decided to start to cover some of the class changes that have been made to Turtle Wow.
Speaker A
To kick the series off, I couldn't think of a better way than a simple and quick but effective guide to being a Protection Paladin, one of my favorite specs and classes in the game.
Speaker A
So let's jump into the changes made to Paladin tanking, so you can be mediocre at the game, but still be a great tank. Jumping right into it, let's go over some of the additional spells that we get here on Turtle Wow.
Speaker A
Paladins have three additional abilities that are baseline for every Paladin.
Speaker A
Which are, if we come in here, we can go to our spellbook.
Speaker A
And let's go down to Retribution.
Speaker A
The first one is going to be Crusader Strike.
Speaker A
This is a very good ability that we're going to want to be using at least to maintain the buff that it gives us.
Speaker A
It's a strike that deals 90% weapon damage plus an additional 161.
Speaker A
And increases your attack speed by 3%, stacks up to three times, last 30 seconds on a 6-second cooldown.
Speaker A
So, this is a very good ability, and the reason why we want to keep this up at all times.
Speaker A
Not just for the increased threat from the attack speed, but from our, one of our bottom end game talents.
Speaker A
Righteous Strikes increases the threat generated by your Holy Strike by 30% and its damage by 25.
Speaker A
In addition, Zeal increases the amount of damage blocked by 10%.
Speaker A
So that is going to be the main reason why we want to keep it up because it is a survivability cooldown.
Speaker A
And it will help us tank longer and reduce strain on our healers.
Speaker A
So our healers can do other things.
Speaker A
I heal the raid.
Speaker A
Or DPS, God forbid.
Speaker A
The next thing that we get early on, we're going to go to the Holy Tree.
Speaker A
It is Holy Strike.
Speaker A
Holy Strike is an ability that hits the target for 366 to 407 Holy damage, restoring 90 health and 90 mana.
Speaker A
To you and four allies within 10 yards, the healing effect is reduced by half on yourself.
Speaker A
So, this is a very good effect if, you know, you're tanking and you want to have utility as well.
Speaker A
But it's also going to be our bread and butter threat generator.
Speaker A
So once we have three stacks of Zeal, we're going to be using this ability quite often.
Speaker A
Just to keep our threat, it is, it is going to scale with spell power and do a good amount of damage.
Speaker A
The last ability that Paladin gets is Hand of the Hand of Reckoning, which is a, I think it's a Wrath of the Lich King ability.
Speaker A
That we're getting now in Turtle Wow, and it's basically a taunt on a button that Paladins were lacking for so long.
Speaker A
And it's the main one of the main reasons why you couldn't tank as a Paladin in Classic.
Speaker A
But here we got it and it makes us probably one of, I would consider Paladin a good two tank.
Speaker A
Next behind Druid.
Speaker A
So, yeah, that's about it for the abilities that we get.
Speaker A
But the really exciting stuff comes in our next section here.
Speaker A
Our talent tree.
Speaker A
Which we're going to pull up the Turtle Wow page.
Speaker A
And go over those talents real quick.
Speaker A
As I mentioned, the exciting stuff for Paladin comes in the talent trees.
Speaker A
The talent trees on Turtle Wow have been completely reworked, they're almost unrecognizable from what they were in Classic.
Speaker A
And we get some really cool talents.
Speaker A
You have plenty of options for tanking builds, like you can go deeper into Ret, you can go deeper into Holy.
Speaker A
You can stop at certain points here.
Speaker A
Avoid some mitigation spells.
Speaker A
But in our case, this is the build I've been using for 40.
Speaker A
I use for Nax.
Speaker A
I tank Guardians.
Speaker A
I can tank a lot of bosses, we do a lot of good stuff with this.
Speaker A
We have good survivability.
Speaker A
It's just been working very well for me.
Speaker A
And threat isn't really an issue.
Speaker A
So, let's break it down.
Speaker A
On our first row, we're going to take five points into Redoubt mainly just because I find it better than Devotion Aura.
Speaker A
Or the chance to block and, you know, just, it's just more survivability.
Speaker A
It gets us closer to being our goal of over 100 mitigation on bosses.
Speaker A
Which is what you want to be as a Paladin.
Speaker A
In the next row, we obviously take the 3% hit.
Speaker A
Because it's just very useful.
Speaker A
It gets us close to our threshold of, you know, just never missing on bosses.
Speaker A
Which you'd never want to miss as a tank.
Speaker A
Because it just reduces your threat.
Speaker A
Now, for the next few points, you can either put two points in Toughness.
Speaker A
I just go all out for full mitigation.
Speaker A
I prefer it over Devotion Aura mainly because as a Prot Paladin, I personally wouldn't be using Devotion Aura.
Speaker A
Because I'll explain it a little bit later about the aura that we use.
Speaker A
Just because there's one that's better for us.
Speaker A
In this row, all these talents we're going to take.
Speaker A
Mainly because they're all very good.
Speaker A
They provide us very good survivability, they provide us utility through the thorns of Blessing of Sanctuary.
Speaker A
And we just because of the survivability of this build and just we're not going to go into the Retribution tree, unfortunately, we cannot get Kings.
Speaker A
Because it's been moved over there.
Speaker A
So we'll take the Improved Righteous Fury.
Speaker A
Because it generates more threat.
Speaker A
Obviously, I've explained Blessing of Sanctuary.
Speaker A
Shield Specialization.
Speaker A
It increases the amount of damage we absorb from blocking, and it also has an 100% chance to restore 2% of the mana when a block occurs.
Speaker A
Which is great for maintaining our mana.
Speaker A
Which is a big problem for Protection Paladin.
Speaker A
As we're going to be using Consecration a lot.
Speaker A
And then Anticipation for the 20 defense rating.
Speaker A
Good, good thing.
Speaker A
So, here is the interesting part.
Speaker A
If you are not hit capped, you will 1,000% want to take the Improved Hand of Reckoning.
Speaker A
Because the last thing you want to do is miss.
Speaker A
So this is one of those talents that if you're lacking in gear, you will want to take.
Speaker A
I personally do not take it, I just avoid it.
Speaker A
Because I very, very rarely does Hand of Reckoning miss for me.
Speaker A
And if it does, well then.
Speaker A
Good luck.
Speaker A
So the next row, we just, since we're skipping that row, we're going to go into Righteous Defense.
Speaker A
Your Righteous Fury active, the damage you take is reduced by 10%.
Speaker A
I originally did not like this talent because 10% is just not that crazy.
Speaker A
Like, you know, 10% of 10K is only 1,000, that's 9,000 damage that you're mitigating, which is still going to kill you.
Speaker A
I with Tier 3, with some pieces of Tier 3 and some Tier 2 and a half.
Speaker A
I have over, I have close to 10K health.
Speaker A
So, it'll leave me with 800.
Speaker A
So that's more that could save me.
Speaker A
Who knows?
Speaker A
But I still take it anyway.
Speaker A
Just because it, it's helpful for other abilities.
Speaker A
The next thing we take obviously is our most important ability.
Speaker A
Holy Shield.
Speaker A
This one right here is huge.
Speaker A
It, it has had its, uh, charges reduced down to four.
Speaker A
But it's still very good.
Speaker A
Because it gives us a 45% chance to block.
Speaker A
Then then next to that, we have Reckoning, which we do take.
Speaker A
It gives us a 50% chance after blocking an attack to generate an additional attack.
Speaker A
We will take this because we are going to be doing a lot of blocking.
Speaker A
Which means we're going to be hitting a lot more.
Speaker A
Which means we can generate more mana.
Speaker A
We can use our seals more.
Speaker A
And we just generate more threat that way.
Speaker A
Righteous Strikes.
Speaker A
I already explained to that earlier.
Speaker A
So that's obviously, we know we're going to take that.
Speaker A
For very good reasons.
Speaker A
And then Bulwark of the Righteous.
Speaker A
This is an ability that is also, it does damage, but also mitigates 30% damage for 12 seconds.
Speaker A
On a 5-minute cooldown.
Speaker A
We want this because it is one of the few survivability, unfortunately.
Speaker A
One of the few survivability buffs that Paladins get.
Speaker A
Unfortunately.
Speaker A
We don't have many.
Speaker A
So we take that.
Speaker A
So now you're at, so now you're here.
Speaker A
You're left with 13 points.
Speaker A
What do you do?
Speaker A
You can either, depending on who you are and how your play style is, you can either go back.
Speaker A
Rework this, or you can go into the Ret tree or the Holy tree with your 13 points.
Speaker A
And just go down them.
Speaker A
In my case, for my 13, I personally go five into Divine Strength.
Speaker A
For the increased block that we get from that and the DPS.
Speaker A
We don't need the intellect, just because we're going to be generating mana a lot.
Speaker A
So we don't need a bigger mana pool.
Speaker A
Then I take five points into, uh, Improved Seal of Righteousness.
Speaker A
Just more damage, more threat, obviously.
Speaker A
And then just so I have an extra cooldown, I just 20, it brings it down to 40 minutes.
Speaker A
But it's still good to have that 30% armor value increase.
Speaker A
And just the full restore of our health.
Speaker A
So that's what we do there.
Speaker A
And with our last point.
Speaker A
This is the aura we're going to be using.
Speaker A
We're going to be using Sanctity Aura, which increases the Holy damage done by party members.
Speaker A
Which is you.
Speaker A
Let's face it.
Speaker A
It's you.
Speaker A
This is mainly for you.
Speaker A
It's very selfish.
Speaker A
You take this so you can do more damage.
Speaker A
And more threat.
Speaker A
And there you have it.
Speaker A
Here is the build for Protection Paladin that I use.
Speaker A
That's been very good for me.
Speaker A
It's been helping me tank very well.
Speaker A
Obviously, you can play around with this.
Speaker A
And change it as you feel the need to.
Speaker A
But it just, it works very good.
Speaker A
And if you need a good starter, here's this.
Speaker A
Try this out.
Speaker A
Uh, like I said, you might want to go into Improved Hand of Reckoning early on.
Speaker A
If you really need something and you're struggling with like threat and stuff like that.
Speaker A
So you want to, you might want to go there.
Speaker A
But other than that, this is just something you can work off of and build up.
Speaker A
As you start playing and you get more familiar with the class.
Speaker A
And learn it a little bit better.
Speaker A
So we're going to move on to stat priorities as a Prot Paladin here.
Speaker A
So, going over the stat priority, this will be a quick section.
Speaker A
Um, I'm going to just have them on the screen here.
Speaker A
The two stat priorities that you're going to want to have for threat and mitigation.
Speaker A
Again, so our main goal for mitigation is going to be, we want to get as close to.
Speaker A
Or above 100% avoidance with Holy Shield and Redoubt up.
Speaker A
With Redoubt, we'll get an additional, I believe it's.
Speaker A
I think I had.
Speaker A
Yeah.
Speaker A
So it's an additional 15%.
Speaker A
So that'll put us at like 117.
Speaker A
For example, like I am right now.
Speaker A
Which is well over 100%.
Speaker A
So you want to always be at 100%.
Speaker A
Obviously, I understand it's not physically possible because Holy Shield has a cooldown.
Speaker A
And Holy Shield wears off depending how fast you get hit.
Speaker A
But you want to as often as possible be in that 100% range.
Speaker A
Which is going to be very doable just with the gearing you can get very early on now.
Speaker A
Especially with the alternate tier sets and everything like that.
Speaker A
Which we'll cover in the process that we want to.
Speaker A
Like kind of like the gear progression that we're going to go through.
Speaker A
Which I think we can cover next.
Speaker A
Because it goes very well hand in hand with stat priorities.
Speaker A
So let's, let's go into that.
Speaker A
Gear progression for a Protection Paladin is very simple early on when you start raiding.
Speaker A
Always want tier pieces.
Speaker A
Tier pieces, tier pieces, tier pieces.
Speaker A
You're going to be your best friend.
Speaker A
So as soon as you get into Molten Core, you're there.
Speaker A
You may not be main tanking.
Speaker A
You may be an add tank.
Speaker A
You're dropping consecrations, everything like that.
Speaker A
But you're going to work your way through getting a full set of Lawbringers.
Speaker A
And you're going to convert that set of Lawbringers into the tank set.
Speaker A
Mainly because it's going to help you with threat.
Speaker A
It has survivability enough to get you through Blackwing Lair and you know, just pop into like the occasional like AQ40.
Speaker A
So, it gives us, reduces the cost of our consecrations.
Speaker A
So we're going to have more sustained on our mana.
Speaker A
Increases our chance to block attacks with shield by 2%.
Speaker A
So it's going to give us that block value.
Speaker A
That that block chance to get us our mitigation closer.
Speaker A
It's got defense rating, it's got spell power.
Speaker A
It's got everything you want except for agility.
Speaker A
But who cares?
Speaker A
You're new.
Speaker A
So you're getting there.
Speaker A
This is going to be a good balance between threat and mitigation.
Speaker A
It's it's very balanced.
Speaker A
So for those struggling new players.
Speaker A
And then we're going to move into Blackwing Lair.
Speaker A
We're going to natural progression of raiding.
Speaker A
Obviously, like I said, it's very redundant here for Paladins.
Speaker A
Where my sets at?
Speaker A
Uh.
Speaker A
Collections.
Speaker A
Sets.
Speaker A
Tier 2.
Speaker A
Obviously.
Speaker A
Then we move into our green Judgment set.
Speaker A
Yeah.
Speaker A
Actually not green.
Speaker A
It's kind of like a bluish.
Speaker A
But whatever.
Speaker A
You get the point.
Speaker A
So we move into this.
Speaker A
This is full mitigation.
Speaker A
Very good for just, you're going to have it for a while.
Speaker A
You're going to want to save this because you'll be mixing this in with Tier 3 pieces.
Speaker A
And Tier 2.5 pieces.
Speaker A
So you want to just keep this full set on you at all times.
Speaker A
It adds Holy damage to your attacks.
Speaker A
It gives you three Holy damage.
Speaker A
Which if you didn't know, will proc your Seal of Wisdom.
Speaker A
Continuing to generate mana.
Speaker A
Which is good.
Speaker A
And you want that.
Speaker A
This also increases your spell power by 47.
Speaker A
Gives you that threat.
Speaker A
Whenever you block, you have a 35% chance for your block to increase your block rating by 200.
Speaker A
More mitigation.
Speaker A
Like I said, this is the deep mitigation set.
Speaker A
All the pieces will have some sort of, some sort of mitigation on it.
Speaker A
Like just increased block value.
Speaker A
Going to get you through AQ40, very, very high survivability.
Speaker A
You're going to want to, you're going to keep this for a while.
Speaker A
And then we move to AQ40, things get a little weird.
Speaker A
So we will go back to sets and collections here.
Speaker A
I don't like this new interface.
Speaker A
So we will go back here.
Speaker A
We're going to go to Temple of Onkaraj.
Speaker A
Five pieces.
Speaker A
So what do you do?
Speaker A
Obviously, you're going to mix in some Tier 2 in here.
Speaker A
Some off pieces if you really want to.
Speaker A
But it's kind of weird.
Speaker A
Because now you're looking at it and you're like, oh, there's a lot of spell power.
Speaker A
It's just all spell power.
Speaker A
And hit chance.
Speaker A
Correct.
Speaker A
And attack speed.
Speaker A
This is going to be our threat set.
Speaker A
This set is what we're going to be using if we're struggling with threat.
Speaker A
If there's like just a fight that we don't need that mitigation on.
Speaker A
That we can just be a pumper tank.
Speaker A
And assist the DPS with more damage.
Speaker A
We're going to be rocking our Avenger set.
Speaker A
And we're going to obviously fill in the gaps in survivability with some accessories.
Speaker A
You know, the Tier 2 pieces, those things.
Speaker A
And then finally, we're in Nax.
Speaker A
We're doing Nax.
Speaker A
We're having a great time.
Speaker A
We are just, we've been flying through raids.
Speaker A
Everybody loves us.
Speaker A
We're the rock star tank.
Speaker A
The bear in our raid is just so envious of us because we're, we can AoE tank so much better.
Speaker A
And the, the guild hasn't trusted him yet, so they're not letting him main tank.
Speaker A
And showing that he's significantly better than you.
Speaker A
But it's okay.
Speaker A
Because we're never going to let that happen.
Speaker A
Because we're going to keep being rock stars.
Speaker A
Because we're going to start stealing Tier 3 pieces.
Speaker A
That's our next goal here.
Speaker A
Because Tier 3 is going to be what we really want.
Speaker A
Obviously, as you see, I don't have a full set because I haven't played the game in a while.
Speaker A
So we don't talk about that.
Speaker A
But we really want this because it is a, it is just like Tier 1.
Speaker A
It is going to be a crazy mix of mitigation and threat.
Speaker A
And the reason why it's so good on threat is because it gives us an option for another ability in Exorcism.
Speaker A
And why is Exorcism so good?
Speaker A
Because it scales with spell power.
Speaker A
And it just deals a shit ton of damage to Undead and Demons.
Speaker A
Which in case you didn't know, Kara 40, mostly Demons.
Speaker A
And Undead.
Speaker A
Which we want that, so that Exorcism is going to generate us more.
Speaker A
Just more damage, more threat.
Speaker A
Which is very good.
Speaker A
In terms of trinkets, though, I personally have been using the same trinkets for a while.
Speaker A
And I just have had the best luck with these.
Speaker A
For threat, I will be using a Zandalar Hero Charm.
Speaker A
And a Stylin's just to have that.
Speaker A
You can, if you really want to, if you're feeling brave and you want to like get rid of the Stylin's.
Speaker A
I like to swap it in for a Darkmoon Card of Maelstrom.
Speaker A
You can swap it in for something like a, like a Sanctified Orb.
Speaker A
Which I like.
Speaker A
Because it's another ability.
Speaker A
It gives us 5% crit.
Speaker A
Good.
Speaker A
Little burst there.
Speaker A
You can, so look for for threat, look for spell power trinkets.
Speaker A
Casters are going to hate you.
Speaker A
But, you know.
Speaker A
Such is, so is life.
Speaker A
For mitigation, I also will use an Ony Blood trinket.
Speaker A
But like I said, you can, your mileage may vary.
Speaker A
You'll probably, you can find better items to fill in the off pieces.
Speaker A
Like your Mark of C'Thun's, your Dignity of the Black Dragonflight.
Speaker A
Your Wrath of Cenarius if you want to farm that out.
Speaker A
That's going to be your best in slot for threat.
Speaker A
Obviously.
Speaker A
It'll be your best in slot for a lot of specs.
Speaker A
But it's very, it's very good.
Speaker A
And I can post a BIS list here down below.
Speaker A
It's from my guild.
Speaker A
But I will post it down below here.
Speaker A
So you have a link.
Speaker A
So you can actually see that.
Speaker A
So we will, let's move on here towards our rotation.
Speaker A
And our priority abilities.
Speaker A
So we can kind of wrap this up and bring it on home.
Speaker A
So for this next section, we're going to cover the Paladin rotation and opener.
Speaker A
So the Paladin rotation is very smooth.
Speaker A
It feels kind of good for Protection Paladin.
Speaker A
Um, it mainly is a priority list.
Speaker A
That I will put on screen.
Speaker A
I'll also put in the opener that I like to use here.
Speaker A
But let me just demonstrate it for you real quick.
Speaker A
So basically, as the pull timer is getting closer to pull, I will pre-cast Seal of Righteous.
Speaker A
And as I'm nearing the boss, I will pull with Judgment and then go into Holy Strike.
Speaker A
Drop Consecration.
Speaker A
Shield.
Speaker A
And then we go into Crusader Strike.
Speaker A
Just to keep Crusader Strike up.
Speaker A
As our Judgment comes up, we judge Wisdom.
Speaker A
And then we keep Seal of Righteous up.
Speaker A
So we just get our three stacks of Zeal, keep our Holy Shield up.
Speaker A
Keep Consecration up.
Speaker A
And now that we have all our buffs, you know, we just use Judgment on cooldown.
Speaker A
And keep our just Holy Strike spam going.
Speaker A
And then as needed, we can judge Wisdom.
Speaker A
We can judge Judgment.
Speaker A
And if you feel like you're getting low on mana, you can just switch to Seal of Wisdom once you feel like you have enough threat.
Speaker A
And then go back into Seal of Righteousness.
Speaker A
And just using Judgment.
Speaker A
Paladin is very good at maintaining itself for a very long time.
Speaker A
Your sustain is unmatched by any other.
Speaker A
By any other caster.
Speaker A
And any other tank.
Speaker A
If played properly, Paladin, I consider them one of the best tanks in the game at the moment.
Speaker A
It kind of falls behind very good Druids.
Speaker A
That's it.
Speaker A
And that's basically it for the rotation.
Speaker A
Uh, I got some closing summary here.
Speaker A
We can, we can just talk about.
Speaker A
And some things.
Speaker A
Just some quick notes here.
Speaker A
All right, so in closing, with some quick notes here, let's go over some of the things that we want to do.
Speaker A
One of the things you want to do as a Prot Paladin is get our total boss mitigation to 100%.
Speaker A
We want to be gearing somewhere in between the threat and mitigation stat priority.
Speaker A
Just getting a good balance of that.
Speaker A
You know, you want to survive, you want to be able to survive hits and you want to be able to also generate threat.
Speaker A
So people aren't ripping it off you.
Speaker A
Um, just playing around with the build a little bit, getting familiar with it.
Speaker A
Seeing where you can move some points around and reallocating them as you get better gear.
Speaker A
And like I said, this is a by no means end all be all build.
Speaker A
And should not be taken as law.
Speaker A
That's the point of Classic Plus.
Speaker A
It's to explore and experiment.
Speaker A
So I think you should go out and have fun.
Speaker A
Play the game.
Speaker A
Play your class.
Speaker A
Get familiar, learn with it.
Speaker A
Use this guide as a basis to get you going as a Prot Paladin.
Speaker A
And like I said, if you have any questions, feel free to reach out to me in game or on Discord.
Speaker A
It's in down below in the wherever it is nowadays on YouTube.
Speaker A
I'm always, I'm always there to offer a helping hand.
Speaker A
And just, you may be even theory craft over some classes.
Speaker A
Thank you guys for making it this far into the video.
Speaker A
Make sure to stop by Twitch for some of our streams.
Speaker A
We will be going back to streaming, the schedule isn't set yet.
Speaker A
We just have a lot of life stuff going on right now.
Speaker A
And just make sure to subscribe to this video if you want to see more content like this.
Speaker A
If you want to see more guides, comment down below what class I should play.
Speaker A
And just kind of figure it out and make a quick guide for next.
Speaker A
And until next time, guys.
Speaker A
Peace out.
Topics:Turtle WoWProtection PaladinWoW tanking guidePaladin talentsCrusader StrikeHoly StrikeHand of ReckoningWoW Classictank buildmana management











