Solo Difficulty 50, Radiation Testing Station 89 Guide … — Transcript

Talath guides solo players through Testing Station 89 on difficulty 50 in Dune Awakening, focusing on boss tactics and crowd control strategies.

Key Takeaways

  • Effective crowd control and timing are essential for solo success in Testing Station 89 difficulty 50.
  • Improvisation and learning from mistakes improve play in volatile combat scenarios.
  • Prioritizing heavy enemies with CC before handling adds increases survivability.
  • Safe positioning and cooldown management help mitigate damage from grenades and melee attacks.
  • Patience and strategic waiting can be safer than rushing in difficult encounters.

Summary

  • Talath completes Testing Station 89 on difficulty 50 solo, highlighting the challenge of the radiation-themed station and its difficult boss fight.
  • The video emphasizes the importance of improvisation and learning from mistakes during volatile combat situations.
  • Talath explains the use of crowd control (CC) abilities like Compel, Weirding Step, Charging Knee, and slowblades to manage enemies effectively.
  • The order and timing of CC abilities are crucial for maintaining control over heavy enemies and adds.
  • Tips include door manipulation to skip long routes and prioritizing CC on heavy enemies before dealing with surrounding adds.
  • Talath shares strategies for safely using cooldowns and positioning to maximize damage while minimizing risk.
  • The boss fight strategy involves using Explosive Grenade to proc Reflexive Reload, switching weapons when unsafe, and managing adds carefully.
  • Movement tactics such as flying in high arcs reduce the chance of stray hits from enemies.
  • Waiting and patience are sometimes the safest strategies when overwhelmed by adds.
  • The video concludes with advice on clearing adds after the boss and a teaser for a future full build overview video.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
Hi, I'm Talath, and this is my first clear of Testing Station 89 on difficulty 50.
00:07
Speaker A
Radiation is one of the more challenging stations to run because it has one of the more difficult boss fights. The second lockout room adds are tough, and your armor rating is very low.
00:17
Speaker A
There's a lot of volatility, which forces you to improvise in this run. When you improvise, you make mistakes, but mistakes are just opportunities for improving your play.
00:40
Speaker A
While I'm fighting the melee, I'm looking for the ranged enemy. Weirding Step them. Shoot them three times in the back. Wait, then shoot one more time.
01:06
Speaker A
I found that using CC on enemies as they spawn makes them more likely to be slowbladed without dodging away.
01:25
Speaker A
I clip the heavy with my attack and wake him up from Compel. I try to get in a couple slowblades before I'm forced to back off. I need my skills to be able to fight safely, so I wait for Weirding Step before I engage again.
01:41
Speaker A
I knew I needed to slowblade the heavy four more times, so I did a Charging Knee to get one. And then I backed off and did Compel to get the next three.
01:53
Speaker A
You can see after the third slowblade, the heavy was trying to melee me. This is different from what you'd ordinarily see if you open with Compel and did three slowblades.
02:02
Speaker A
The order in which you use your CC matters a lot. That's why I always try to be consistent in how I approach the enemies. You saw me press the button through the wrong side of the door there. This allows you to skip bringing a cutter and going the long way around.
02:52
Speaker A
I'm forced to start on the left door here because I can't kill the ranged enemy from the right door in four shots.
03:03
Speaker A
I always prioritize using Compel on the heavy and then use my CC to take out the enemies that surround him.
03:19
Speaker A
Charging Knee will only reliably get you one slowblade against a heavy. The grenades have one-shot me in other runs, so I respect it with some distance here.
04:05
Speaker A
I use Charging Knee more effectively here, backing off after the first slowblade because I know the second won't hit. You see this allows me to position myself in such a way that I can use another heavy attack and finish him off.
04:37
Speaker A
The situation you see me in here is one of the main reasons I find this room so difficult. I was forced to use my cooldowns to deal with the adds from the left door, which left me unable to deal with the adds from the right door. After some experimentation,
04:49
Speaker A
I found the best thing to do was just wait. It's not the fastest, but it is the safest.
05:03
Speaker A
This failed Charging Knee is a great example of how an incorrectly timed ability can ruin your CC chain. The heavy needed to recover a little more from the last stagger before being vulnerable again.
05:55
Speaker A
Here I use my standard combo. Compel, three slowblades, back off, Weirding Step, and then... I Weirding Stepped too early, so I can't get off my second slowblade.
06:43
Speaker A
For the boss, I use Attractor Field, Energy Capsule, and Explosive Grenade. Explosive Grenade is to proc Reflexive Reload.
06:51
Speaker A
My techniques are Center of Mass, Death from Above, and Battle Hardened. The start of the fight is always the same. I try to burst the boss down as quickly as possible using Explosive Grenade to proc Reflexive Reload for my shotgun.
07:21
Speaker A
If you don't know whether it's safe to use your shotgun, it probably isn't. Switch to your Tripleshot and do damage from range.
08:51
Speaker A
When the alert sounds to let you know that enemies are spawning, it's important to check the doors that you're heading towards. I found that one of the main ways that I died was running into an enemy that I didn't expect to be there.
09:08
Speaker A
I like to move in high arcs whenever I'm flying overhead. The bigger the angle the enemies have to aim at to shoot at you, the less likely you are to get hit by strays.
10:25
Speaker A
This might look like hell, but I'm actually happier to have all 10 adds finally spawn.
10:30
Speaker A
If all the adds are in the center, I can just keep making circles around the outside, Attractor Fielding the boss, and then sniping him with my Tripleshot from far away. There can be a maximum of 10 adds in the room, and more won't spawn unless you kill some that are already here. It's easy to pick out the boss because he's the only one with a depleted health bar.
10:44
Speaker A
Once the boss is down, you can start using your ancient way to clear out the adds.
11:23
Speaker A
Thank you for watching. If you enjoyed this video, you can like it and subscribe to my channel.
12:06
Speaker A
For my next video, I plan to do a full build overview.
12:12
Speaker A
For my next video, I plan to do a full build overview.
Topics:Dune AwakeningTesting Station 89solo guidedifficulty 50radiation stationboss fight strategycrowd controlCompelWeirding Stepslowblade

Frequently Asked Questions

What makes Testing Station 89 on difficulty 50 challenging?

The station features a difficult boss fight, tough second lockout room adds, low armor rating, and high volatility requiring improvisation and careful crowd control.

Which crowd control abilities are most effective in this run?

Compel, Weirding Step, Charging Knee, and slowblades are key CC abilities used to manage enemies, with the order and timing of their use being critical for success.

How does Talath handle the boss fight in Testing Station 89?

Talath uses Explosive Grenade to proc Reflexive Reload for the shotgun, switches to Tripleshot when unsafe, moves in high arcs to avoid stray hits, and manages adds by circling and using Attractor Field.

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