Solo Difficulty 50, Fire Testing Station 136 Guide | Du… — Transcript

Talath's solo guide to clearing Difficulty 50 Fire Testing Station 136 in Dune Awakening with optimized strategies and combos.

Key Takeaways

  • Prioritize ranged enemies first to reduce danger on high difficulty.
  • Use specific combos tailored to enemy types for efficient clears.
  • Rapier parrying requires precise timing and is less reliable than sword parrying.
  • Positioning and environmental cover are critical for survival against heavies.
  • Effective boss strategies include specific skill and technique combinations.

Summary

  • Talath attempts a solo clear of Difficulty 50 Testing Station 136 focusing on speed optimization.
  • Prioritizes ranged enemies first as they pose the biggest threat on higher difficulties.
  • Uses a specific combo involving Weirding Step and backshots to handle ranged foes efficiently.
  • Employs a rapier-based combo with Compel and Slowblade skills to manage heavy enemies.
  • Discusses the challenges and timing of parrying melee attacks, especially with a rapier.
  • Highlights positional strategies, such as using waist-high walls to avoid heavy enemy fire.
  • Shares boss fight loadout including skills like Attractor Field, Energy Capsule, and Compel.
  • Explains movement techniques like building speed for easier floating and aerial maneuvers during reloads.
  • Provides tips on using Attractor Field effectively and its limitations with ranged attacks.
  • Invites feedback on his approach to improve gameplay.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
Hi, I'm Talath, and this is my first attempt at clearing a difficulty 50 Testing Station.
00:16
Speaker A
As a solo player, my focus has been around optimizing clear times in the testing stations.
00:26
Speaker A
The strategy I use in this testing station is what I believe to be the fastest currently you can use.
00:48
Speaker A
In this commentary, I'll talk about some of the choices I make in this run. If you think I'm approaching this the wrong way, let me know. I'm always looking to improve my play.
01:26
Speaker A
I focus on ranged enemies first because they're the most dangerous in these runs on higher difficulties.
01:41
Speaker A
The combo I use is Weirding Step, three backshots, pause, then one more. The pause is to allow them time to dash. They always want to dash after being shot three times.
02:13
Speaker A
Here you see my standard combo for dealing with heavies. I use Compel, Slowblade three times, dodge backward, use Weirding Step, then do two more Slowblades.
03:13
Speaker A
If you don't use a rapier for this combo, it's a lot easier for the heavy to catch you with the Suspensor Blast after the third Slowblade.
04:07
Speaker A
I always try to parry the first melee attack an enemy does. Here, the melee used a heavy attack.
04:34
Speaker A
If I had a sword, I could have just parried again and then it would have gone off. Because I'm using the rapier, I have to wait.
05:01
Speaker A
The rapier is an unreliable parrying tool when you can't predict your enemy's attacks. It works best when the enemies are doing a running attack towards you.
05:45
Speaker A
Using Charging Knee against these melees is more consistent, but when I'm playing casually, I like to parry. I sip the water here for good luck.
06:02
Speaker A
You can see sipping the water didn't help with my luck in this run because the melee opened with a heavy attack and I missed my parry again.
06:19
Speaker A
The running attack this enemy does is very reliable, so I can always get my parry off against it.
06:34
Speaker A
The heavies can't shoot over the waist-high walls here, so you can use them to your advantage if you want to use ranged weapons.
06:49
Speaker A
I position incorrectly here, and the melee misses me with his running attack, so I don't get my parry.
06:55
Speaker A
Because I was slow dealing with the ranged enemy, I have to fall back to my safety position around the corner. At this difficulty, the heavy will kill you if you try to fight the melee out in the open.
07:02
Speaker A
My skills for the boss are Attractor Field, Energy Capsule, and Compel. My techniques are Center of Mass, Battle Hardened, and Death from Above.
07:52
Speaker A
I use a Full Suspensor Belt in this fight and play without Suspensor Lock. If you build up some speed before jumping, it's much easier to float sideways.
09:32
Speaker A
It's good practice to fly up into the air whenever reloading or using Energy Capsule in this fight.
09:37
Speaker A
If you find your Attractor Fields aren't attaching to the target, you can hold down the button longer before firing.
10:09
Speaker A
When using ranged weapons against a target with Attractor Field, you cannot stagger them or apply DoTs.
Topics:Dune AwakeningTesting Station 136Difficulty 50Solo GuideTalathCombat StrategyRapier ComboBoss Fight TipsParrying TechniquesRanged Enemy Priority

Frequently Asked Questions

What is the recommended priority for enemies in Testing Station 136?

Talath recommends focusing on ranged enemies first as they are the most dangerous in higher difficulty runs.

What combos does Talath use for ranged and heavy enemies?

For ranged enemies, Talath uses Weirding Step followed by three backshots, a pause, then one more shot. For heavies, he uses Compel, three Slowblades, dodges back, uses Weirding Step, then two more Slowblades.

Why is parrying with a rapier challenging in this run?

The rapier is less reliable for parrying unpredictable enemy attacks and works best against running attacks, requiring precise timing unlike a sword which allows multiple parries.

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