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SIGNALIS #04 [BLIND] - Daunting Duality

Let's explore SIGNALIS gameplay, solving puzzles, managing inventory, and uncovering story details in this atmospheric sci-fi horror.

Key Takeaways

  • SIGNALIS offers a blend of exploration, puzzle-solving, and survival combat in a sci-fi horror setting.
  • Inventory and resource management are key gameplay elements, requiring strategic use of items like repair patches and ammo.
  • In-game notes provide valuable crafting and lore information enhancing immersion and gameplay strategy.
  • The game’s atmosphere is tense and quiet, with no enemy respawns, encouraging careful exploration.
  • Players can expect a story-rich experience with detailed environmental storytelling and puzzles.

What the video covers

  • The player resumes SIGNALIS gameplay after a short break, recalling previous progress and inventory items like socket wrench and videotape.
  • Exploration continues with the discovery of new rooms, keys, and puzzles, including attempts to open vents and locked doors.
  • Inventory management is crucial, balancing use of repair patches, auto injectors, and ammo for shotgun and pistol.
  • The player reads in-game notes explaining crafting quick curing repair sprays and details about the auto injector's emergency use.
  • The game’s atmosphere is quiet but immersive, with no enemy respawns and a focus on cautious exploration and combat readiness.
  • The player interacts with a VCR player to watch a videotape, revealing story elements and environmental warnings.
  • Hints about the game length (around 12 hours) and lore references such as the DDR flag and replica stimulants are discussed.
  • The player expresses enjoyment despite occasional forgetfulness of past actions and appreciates the game’s detailed world-building.
  • Combat tools like stun prods and shotguns are highlighted as effective, with anticipation of facing tougher enemies later.
  • The video includes map checks, puzzle solving, and inventory adjustments to progress through the game.

Answers

Questions about this video

What items are important to manage in SIGNALIS?

Players need to manage repair patches, auto injectors, ammo for shotgun and pistol, and key items like socket wrenches and keys to progress.

How does the auto injector work in the game?

The auto injector is an emergency item that can be used from the inventory or equipped to automatically restore system health and prevent failure.

Is SIGNALIS a long game?

The player mentions hearing the game is about 12 hours long, though the exact length may vary depending on playstyle and exploration.

Full Transcript — Download SRT & Markdown

00:02
Speaker A
Greetings there, and welcome back to Zignales. Uh, I have to admit the last episode was at least two or three days ago now for me, but I've been dying to play some more, even if it may not seem like it,
00:19
Speaker A
but I really do. Now, I just need to remember what exactly we did and what we have in our inventory. So, um, I forgot the socket wrench, didn't I?
00:30
Speaker A
Yeah, last time we wanted to open that vent. I remember we had, we also had that massive door.
00:38
Speaker A
There's the socket wrench. Uh oh, we also had a video tape. We want, we could play in some kind of cassette player.
00:45
Speaker A
I'm sorry. I do not remember much that we did in the last episode. We did that wonderful puzzle, uh, puzzle which was amazing.
00:56
Speaker A
Uh, actually, do I want? Yeah, I'm guessing the auto injectors are more rare than the repair patches. So, I'll keep the repair patches for now just so I can stack them.
01:12
Speaker A
But, I want to use the socket handle on the vent fan thing. I also can't remember, did we check everything on the map? Uh, no, we did not. At least there I can see two doors we didn't check at
01:26
Speaker A
all. Did we? Oh, yeah. Apparently not. So, we've still got plenty of area to explore. Have we been here? Apparently not. There are two repair patches in here. Where am I? Oh, this one. Okay.
01:43
Speaker A
Oh dear. Also, I have no idea how long this game is. I think at some, at some point I heard it's okay. I thought, I thought it was alive.
01:56
Speaker A
At some point I heard it was, it's supposed to be 12 hours long or something. Not too sure if that's true.
02:03
Speaker A
But honestly, I don't care how long. I've been enjoying it so far and I want to continue playing. And I have no space for pistol ammo.
02:13
Speaker A
Oh, that's unfortunate. Yeah, I need to make some space for the shotgun. Or rather, use some rounds for the shotgun.
02:23
Speaker A
Okay, so we can open this now. Can I just click on it? Need a wrench with fitting socket to remove the air cover. Yeah, we have that. It's right here.
02:35
Speaker A
Can't use this here. Okay, apparently not. Useless without a socket adapter. Well, great. We don't have a socket adapter now, do we? Okay, honestly wasn't expecting that, but that's fine. We've got plenty more rooms to explore. Also, I'm glad these
02:54
Speaker A
enemies don't respawn. Uh, what else did we learn? The stun prods are awesome. The shotgun is great.
03:03
Speaker A
Um, we may need to engage some more in combat. Um, also that flag we saw in the very first episode, I'm pretty sure that was the DDR flag. I didn't look it up, but I asked someone and they, they told me,
03:21
Speaker A
"Yeah, that sounds like it." Ooh, examination room key. Okay, then let's get that instead of the socket wrench.
03:30
Speaker A
There we go. And let's get this one. Thank you. Uh, I can't even remember if we spotted an examination room already.
03:41
Speaker A
Doesn't look like it, but hey, maybe we'll need it later. Also, I checked these sounds and although the game is mostly quiet, I think it's, it's honestly okay right now. And we can't go anywhere else. So, where do we go?
03:59
Speaker A
Oh, dear. I really hope it's not too unbeneficial that I forgot what we did last time. We put one card into that, that door, the water card, I believe. I remember.
04:13
Speaker A
Um, examine. Do we have an examination room anywhere or some kind of locked room?
04:23
Speaker A
Uh, wait. What about that yellow one? I'm just checking. I feel like I remember there being a place where we could play that cassette.
04:41
Speaker A
Wait, correct room. Nope. One to the right. Okay, there we go. That was awesome. Wait, so is it actually used up? Yes.
04:56
Speaker A
Get ready for anything. Uh, I think that's another stun prod, isn't it? Uh, oh, auto injector. Fine, I'll take it.
05:10
Speaker A
This is exactly what I need now. Now I don't have any inventory space. Oh, a note. Quick curing construction foam. Since the ration plan has changed again, we're short on quick curing repair spray. Turns out we can make our
05:24
Speaker A
own by combining coagulant K with normal expanding PU foam. It won't expand as much, but it'll harden instantly and make a fairly solid bond if you're in a rush to get some repairs done. Okay. You can use normal replica
05:41
Speaker A
repair patches since they are pretty easy source of, uh, coagulant. Is it coagulant or coagulant?
05:47
Speaker A
I'm, I'm going to say coagulant. Okay. And just combine them with normal repair sprays. Honestly, I'd like to do that because we have so many of these repair patches, and I prefer the ones that heal us over time over the ones that give us an
06:03
Speaker A
instant one. Or did I misread that just for a second? Hang on. Uh, which button was it? Diagnostics.
06:10
Speaker A
And then this one. Quick curing. It turns out we can make a quick curing.
06:23
Speaker A
So, okay. I'm not too sure if those are the ones that instantly heal me or they just, uh, they do it slowly over time because if I had the choice, I would much rather pick the ones that heal me over time.
06:40
Speaker A
Okay. Anyway, let's put the auto injector in here. And yeah, that's it. I can put in the socket later.
06:54
Speaker A
And I think I'll also change, uh, not change, check the map to see if I can find a cassette player or something.
07:03
Speaker A
Did I read this? No, I didn't. Replica key list Tim Nort 2.0 0 mil package insert. Uh, there's a, for here, for that first aid or in or yeah, I guess first aid package leaflet information for the user replica
07:18
Speaker A
circulatory stimulant liquid injection and auto injector active component replica kaisov stimulants. Oh dear. What's Kais love stimulants in German?
07:28
Speaker A
Kais love. That's, oh dear. Kais love. Kais love. Kais love cir circul actually. Yeah, it is just circulatory stim. I keep trying to translate something that's already on screen. Okay. Warning. Extremely potent for replica use only. What is replica
07:45
Speaker A
ksim and instant help and when to take it? KSIM is a sterile solution in an auto injector pen for emergency injection. Kalin's TIM instantly acts on the replica circ circulatory system restoring system health. KSIM is intended to be used to avoid critical
08:01
Speaker A
system failure in replica frames generation 3 and up. How to, how to use replica blah blah blah blah. The careless tim auto injector can be used directly from the inventory screen. You can also use the equip the auto injector
08:12
Speaker A
in inventory screen to, to the tool slot to use it on the move. Use the auto injector on the move. Hold C for the entire duration of the injection. When equipped to the tool slot, the auto injector will activate automatically
08:23
Speaker A
when the replica system would otherwise fail, preventing system failure and instantly restoring the system partially. Always seek medical attention after averted system failure.
08:32
Speaker A
I feel like a lot of these hints will become easier with habit once we've used them a couple times, but I do want to read these notes at least once. We don't have to read them all the time, but at
08:44
Speaker A
least once. Okay. So, is there nothing else I can do in this room? I guess so.
08:53
Speaker A
Now, let me check the map and see if there was a cassette player or something.
08:58
Speaker A
X-ray. We've been there. VCR player. There it is. And also the war save, which we have. We have the code for it.
09:04
Speaker A
I just haven't typed it in yet. Let me put away the socket wrench and then check out the VCR player and the other thing.
09:15
Speaker A
Uh, it's right in here, isn't it? There. Videotape. Did it say anything about the videotape?
09:24
Speaker A
Let me, whoopsie. I keep pressing the wrong buttons. Uh, there we go. Inspect. Probably can't see anything. An SVK format compact set containing chromium dioxide magnetic tape.
09:40
Speaker A
All right. So, keep having to check the map. So, uh, down there and then the first and the third room. Okay.
09:55
Speaker A
Also, I feel like we, we have yet to meet the really, really horrible enemies of this game.
10:04
Speaker A
Okay. Yes. Used video cassette. Let's see. The way home to keep the door closed.
10:18
Speaker A
Oh, can I, oh, I can control this. Okay. Uh, I, I hope I'm not timed because I want to, I really want to look around.
10:35
Speaker A
Careful. Don't touch. Buan will burn. Okay. Don't lean against the door. Translating on the go. Wagon six.
10:51
Speaker A
Don't stand here. Oh, okay. Don't touch the glass. Was that that Alina person? I feel like I recognize the white hair.
11:05
Speaker A
If she had white hair, I think so. For some reason, I, I always associate the person we are playing with red and Alina with white, but I could b
11:16
Speaker A
Operation Penrose. Volunteers. Um, wanted keep door closed always. I love the details. Okay. Can I go through?
11:29
Speaker A
No. Oh, there's a note. No, that that's a key card. Pick up gold key. Sure.
11:40
Speaker A
Wait. So, we a special access card with a gold motive. So, we literally just got it from watching a tape. Is our memory that strong? Bloody hell. And I can't interact with it again. So, that was a one time use thing.
11:55
Speaker A
That's very interesting. Oh, but that was a cool segment. I love the 3D segment. I mean, technically this is 3D in a way as well, but the first person 3D segments are really cool.
12:08
Speaker A
Okay, we can also go for the war save. Although I think whatever is in there we probably can't carry which is a bit bad.
12:15
Speaker A
Oh yeah. You did you have anything new to say except that you don't want to die? Uh no. Okay.
12:25
Speaker A
So this one I did check from our last recording and I'm pretty sure it was was it Anska?
12:39
Speaker A
No. Okay, we can check it. We can check right here, can we not? Um Oh, dear. It's somewhere in here.
12:50
Speaker A
Oopsie. No. Turn that off. Uh F. Okay. Oh, for goodness sake. Which one was it?
13:03
Speaker A
It wasn't the diary, was it? No. Oh, dear. Which one was it? Which one was it?
13:12
Speaker A
Okay, definitely not this one. Oh, for goodness sake. I can't remember what which one it was.
13:19
Speaker A
War save codes. No, this one's just an instruction. Oh, for good. Yeah, I for goodness sake.
13:28
Speaker A
I just can't remember where it was. We had this one. Sword. Yes, this one.
13:35
Speaker A
Okay. 12790. So, okay. One. Okay, I'll just try 12790. 1 2 7 9 0.
13:54
Speaker A
Nope. No. H am I misunderstanding something? Whoopsie. Okay, let's try this again. 1 2 7 9 0 A N Z K E A N Z K E But it's just not correct.
14:38
Speaker A
H I may just be misunderstanding something here. No, not the thing. Not the thing.
14:49
Speaker A
Okay. It clearly says unscare. Okay. Why is number eight not working? As in why is number eight not being shown here?
15:15
Speaker A
I don't I I don't know. And why is it called sword? We didn't have sword written down. I remember that.
15:29
Speaker A
But this one also has a sword. So it must be for this. It must 100. That's probably why it's called s sword.
15:36
Speaker A
So this one must be correct. So why can't I seem to also these aren't matching are they? A and B HSR Z something.
15:58
Speaker A
Yeah. No, this is wrong. Oh, wait. Hang on. Is it sideways? I think I just noticed.
16:11
Speaker A
A N B HSR A N B Hs. Oh my goodness. What? Don't tell me it's it's this convoluted.
16:25
Speaker A
If that if Oh my goodness. If that's the case, then we'll be stuck here a while.
16:39
Speaker A
Oh, wait. Hang on. It's E A N Z K. So, Nope. Okay, then we we'll try it later.
16:56
Speaker A
But for now, I can't seem to get behind that code. Although, we will have to get behind it somehow later on.
17:06
Speaker A
Uh, wait, what did he We get the gold key. Yeah, whatever we do with it.
17:14
Speaker A
Uh, we can use the socket wrench thing now, which is great. Did we have a sword here? I don't think so. It was all elements, right? Yeah.
17:27
Speaker A
Three golden stars with the nation. Adore the steel seal. Let's just let's just go back down.
17:42
Speaker A
Okay. Back into the safe room. I think it's up here. Uh, no. Wait, it was one here.
17:53
Speaker A
Um, I really don't know what to put away. Let's put away the pistol for now.
18:06
Speaker A
And instead get Wait, put this away. Get these two and then bloody combine them.
18:15
Speaker A
There we go. And then get the Whoopsie. What did I Oh, I didn't put anything away. Get back the gold key because I think that's important. Save it just because we can.
18:31
Speaker A
Hey, we already wasted 20 minutes still being stuck in the same area, but that's okay.
18:40
Speaker A
Also, I'm still quite proud for having solved that uh that water puzzle last time.
18:50
Speaker A
Okay, I really hope we are getting somewhere now. This should work, right? Hopefully. But there's still a fan in our face. So, wait.
19:13
Speaker A
Oh, it's air, isn't it? Yeah, has to be a key. Okay, so a simple key.
19:22
Speaker A
Not exactly what I was hoping for, but it it's fine. Do we still have space?
19:27
Speaker A
Nope, we don't. Oh, hello. Why are you there? Why are you there? Don't tell me you are respawning whenever I make progress.
19:39
Speaker A
That's not nice. Oh, for goodness sake. Okay. Is that why they want me to spare ammo?
19:54
Speaker A
You're going to stand up, aren't you? No. Okay. So, we've got another card and it's air.
20:03
Speaker A
Which one would be air? I would say air would be L. Ha. because it's German for luft and luft is air.
20:18
Speaker A
Anyway, now I'm beginning to walk into a little dead end in my head because where do I go now? I've got this golden key.
20:32
Speaker A
It's It's uh I'm stupid because I think I remember the go there was literally a golden lock, wasn't there? And it's a for a room.
20:43
Speaker A
No. Fire. Earth. Gold. Okay. So, wait. So, why is it K? I thought gold in Latin was orum.
20:58
Speaker A
Aum. And German. In German gold is also well gold. So, okay. Whatever. So, all we need is fire and earth now.
21:17
Speaker A
I'm not too sure where we'll find those. Probably one of them in these saves.
21:22
Speaker A
Is there a second one up here? I hope not. Bloody hell, you're fast. Why did you tank so much?
21:34
Speaker A
For goodness sake. Okay. Well, then looks like I made some space. Uh, I would like to have you back and I would like to Well, we got rid of some stuff.
21:55
Speaker A
There was There was ammo in that room on the left. Uh, where's my there?
22:08
Speaker A
Wait, my my stunt pod. Which button was it? I think C. I think I think it was C. Yeah, everything equipped is C. Come on, get out. No.
22:22
Speaker A
Okay, this one I'm definitely going to store away. I don't even have a revolver.
22:30
Speaker A
Nothing in here. Yeah, there's nothing. Nothing's going to be left. So, forget it. Wonder if I trigger more enemies if I run. Maybe.
22:46
Speaker A
Okay. There have been places I have not been yet. At least I think so.
22:52
Speaker A
I don't remember this room. Did I enter this room before? I don't think so.
22:59
Speaker A
More ammo. Why not? And this one blank key. That's the one we need to bring to either the X-ray or the photograph thingy. And also, I think if I remember correctly, there was another key card at the X-ray jammed into
23:13
Speaker A
someone's skull, but I can't remember how we get that one or if we can even get that one.
23:29
Speaker A
Well, yeah, that's fine. For some reason, every time I walk through a door, I fear that something's going to appear.
23:43
Speaker A
Thank you. And now we need to go to What was that room called? Not the war safe. Not the S lock. Which one was it?
23:54
Speaker A
Probably the card PC, isn't it? It's either the card PC or the X-ray. I'm thinking the card PC.
24:03
Speaker A
But that one's upstairs. So, let's go upstairs. And I think this is the wrong room. Yep.
24:14
Speaker A
Up there. I don't don't trust them. Okay, so now just top right top then to the right and then top again.
24:40
Speaker A
This game feels smoother and smoother the longer you play it, honestly. Okay, now can I do something here? I have a blank card.
24:55
Speaker A
I have an Yes. Yes. This is what I was expecting. Do I? Yep. And then um we have to go back to the X-ray room.
25:10
Speaker A
Uh no, we don't actually. Hang on. I remember we wrote we wrote this down in my cheeky notes. Let me just scroll through my very dirty notes. Yes, it's right here.
25:23
Speaker A
Okay. Well, forget going back to the thingy. There was there was used to writing this down. Okay.
25:32
Speaker A
Okay. Now, I need to start somewhere. So, I want to start in the top left like this.
25:41
Speaker A
And then like so. And then boop boop boop. I'm pretty sure that works. Yeah, that should work. Uh, confirm.
25:57
Speaker A
Oh, sorry. No. Can I print it now? Can I just press print somewhere? Uh, do I I don't right click. So, what do I press?
26:30
Speaker A
Huh? Does it only work with certain patterns or or did it matter? No, I can only start here. So, it has to be it has to be something like this.
26:52
Speaker A
Or did I? Or is it is it mirrored? It could be mirrored. So mirror that would be Oh my goodness.
27:00
Speaker A
Sooop boop and then like so I don't know how to start printing. Okay, I'll I'll have a look at the X-ray again. But I was sure that was the correct pattern.
27:29
Speaker A
Was it here? Yeah. And of course, you're still alive or you're alive again. Okay.
27:41
Speaker A
And let's have a look at this X-ray again. So, it was Which one was it? C. Yeah.
27:55
Speaker A
No, no, no. It was It wasn't C. Oh, I Oh, I can even scroll. No, it was D.
28:06
Speaker A
I can clearly see the pattern. I can very clearly see it. And if you want to, I can even draw the little thingy at on the side so that I know that this is the tilted part or the
28:25
Speaker A
the diagonal angle at the bottom. So this one, which one was this? Yeah, no idea what this one is. Okay, just looks like a watch.
28:54
Speaker A
Okay, I'll go back. Try again. I hope it's not just Oh dear. Goodbye. And bloody hell. Sometimes they run. Okay.
29:18
Speaker A
Okay. Wait. My notes. My notes. My notes. It's flipped over. There we go. Okay. So, it is the mirrored form or format, should I say.
29:40
Speaker A
So honestly it should it should start in the No. Should start in the middle, go towards it and then just like that.
30:06
Speaker A
and then away from it. This is the correct pattern. Oh, is it? Yeah, it is. So, how do I say that I want to print it?
30:21
Speaker A
Oops, that was the wrong button. How do I confirm it? Why does it Why does it say B, K, and V?
30:40
Speaker A
I'm confused here. Um, I don't know. What else can I do? It doesn't let me print.
31:06
Speaker A
Let me just quickly save. Okay, let's check for any other place to go. Honestly, I I literally think since we only have two keys left, it's literally just war save and this card PC thing. So, I'll go back to the X-ray one
31:29
Speaker A
more time and I'm going to draw it again. Also, where did that enemy go?
31:40
Speaker A
Is this some kind of really low IQ test that I'm just not getting behind?
31:51
Speaker A
Also, I feel like there's some way we can get this gun. So let's do it in the mirrored form, shall we? Let's draw it like this.
32:08
Speaker A
So I'll draw the exact same thing except it's mirrored. I'm so sorry if this is taking any longer.
32:25
Speaker A
I didn't really want to cut any of this out because I guess it is funny.
32:36
Speaker A
Yet, I really am wondering what I'm what I'm doing wrong here. The save. Okay, maybe I can't get behind the safe quite properly yet.
32:44
Speaker A
But what I'm doing wrong right now, I have no idea. Unless it's a completely different key card that we need.
32:55
Speaker A
as in a completely different pattern. Was there anything else here? No. Okay. Oh, yeah. I see the enemy down there. Okay.
33:10
Speaker A
So, let's try this one more time. Oh, wait. Oh, no. Okay. No, I I need to do it in one run.
33:39
Speaker A
There we go. This is the correct pattern. So, what do I do now? Okay. If we have some kind of memory or just anything anything at all about those bloody cards note is note service request. What's this one?
34:12
Speaker A
Uh mapping mode. Nope, that's not it. Radio. Nope. That's That's healing. Patient flood drainage personal.
34:30
Speaker A
Actually, there should be a tutorial or something in this room, shouldn't there? I don't understand. This is the correct pattern.
34:55
Speaker A
Confirm choice F. Wait, do I do I select print pattern now? You just had to press left and right.
35:24
Speaker A
Oh, okay. Honestly, slap me in the face. Put that put put that into a dumbest signalless player compilation or something. I don't know what just happened.
35:38
Speaker A
I hope we never have to use that computer again. Oh my goodness. I thought I was the stupid one. Okay.
35:54
Speaker A
Okay. Just get rid of that blank blank card and then I'll be the only one blank here.
36:02
Speaker A
The problem is it's probably not even going to get better considering the fact that we have a safe that I need to crack now in a bit.
36:12
Speaker A
Okay, which one was it? It was the It's probably Earth, isn't it? Yeah, because it was stuck in a rock.
36:24
Speaker A
Okay, let's let's get back up. Oh dear. Maybe not through here. Actually, yes, through here.
36:39
Speaker A
I don't know why it was so difficult for me to navigate that. Okay, so this again, I wonder if it's actually just random letters or if the end word is some kind of letter or some kind of word that we need.
36:59
Speaker A
So I said something about it being convoluted. So 1 2 7 9 0. I mean that's just a usual keypad. I can't can't you can't see my mouse here but it's 1 2 3 4 5 6 7 8 9
37:17
Speaker A
and then zero at the bottom. So actually hang on let me also write this down because no wait that would mean yeah I probably already tried that but I'm still going to write it down.
37:39
Speaker A
So we have excuse me that we have so much writing down stuff here but hey if it helps it helps.
37:52
Speaker A
So we have a n b h sr z k and e. So now let me look at the keypad.
38:22
Speaker A
So what I'm trying to understand is the keypad does not align the one that was being shown. So one is a one is a two would be n but I already tried that anyway.
38:43
Speaker A
Seven would be zed. Okay. Maybe it's 012 79. Nope. If it's 01279, then that would be E A N Z K.
39:09
Speaker A
E A N Z K. We also already try that. Nope. Um, what else? What else? What else could there possibly be?
39:37
Speaker A
This may actually be a good part where I should probably just edit in the thing if you didn't write it down yourself just so you can think along with me and think, "Hey, it's super simple. It's this solution."
39:50
Speaker A
Wait a second. 8 7 4 8 0. It's because I've just noticed uh I have my old notes right here.
40:15
Speaker A
And if we go to the Wait, wait a second. Okay. Can I please use the radio?
40:27
Speaker A
Uh oh yeah sorry wrong button. Uh it says right here that apparently sword is 235 a frequency 235. So if we go there will the volt suddenly work and look we get the numbers 87480.
40:52
Speaker A
So maybe we translate that into the um into this message right here. So because in that case we would get what word would we get? We would get the wait which which one is missing?
41:12
Speaker A
There's one letter missing. Let's check what? Let's check. A is there. N is there. B is there.
41:21
Speaker A
HSR is also there. Z F isn't there. So that would mean if I were to translate this, it would be F Z. Hang on, I need I need to write this down. Uh F zed um H and then F again
41:56
Speaker A
and then E. So, FZ Fh. Oh, wow. Okay. Honestly, I don't I don't know how easy that is for casual players genuinely because I think that that one was a little advanced, but I like it.
42:18
Speaker A
Okay. Or I'm just stupid. Who knows? But that was a cool puzzle. Why is there an I?
42:27
Speaker A
Um, okay. Turn off the radio first. Hello. Idotetic module. Okay. And of course I have no space for this one. Okay. I have space for this one. What?
42:50
Speaker A
Incinerator. Okay. I guess I do. An old photographic memory module allows recording of up to six visual memories.
42:58
Speaker A
Incredibly outdated, but it might still be useful. That's interesting. Visual memory. Six visual memories. So, is it like a very very very special type of photo? Incinerator room key for the incinerator room. Wait, so incinerator room. So, this is not the wait actually
43:16
Speaker A
fire. It's probably either for the door or for a room that gives me exactly that key cut. Let's see. Do we have a an incinerator room anywhere?
43:29
Speaker A
Uh, I don't see an incinerator room. So, I'm just guessing that it's it's the fire part of that main lock.
43:38
Speaker A
Interesting. I'm Oh, hello. Yeah, just look at me. That's fine. Okay, it it looked a little different, so I'm not sure if this one will fit.
43:52
Speaker A
Fire key. Okay, so we will have to look for an incinerator room. Let me actually check.
43:59
Speaker A
Do we have some kind of Okay, it looks like everything down there is well closed.
44:09
Speaker A
This one's still locked. What else? It's only this one. Yeah, literally only this one. So, I'm guessing that one's the That one's the incinerator. But I don't know.
44:26
Speaker A
I don't know if I can get back up. I thought the elevator was um was busted.
44:34
Speaker A
Or can I get back up? Yeah. Well, need to go elsewhere, apparently. Um, oh, wait, of course it's How could I not think of that? A morg must always have an incinerator right next to it.
45:00
Speaker A
I played Amnesia. I should know these things. Let me just empty my inventory a bit.
45:07
Speaker A
Uh, do I? No. Well, yes, I do. I'm not sure. So much pistol ammo.
45:21
Speaker A
I think I'll honestly put away the shotgun for now. We can get it back later.
45:30
Speaker A
Time to head for the incinerator and hopefully get cake. Oh dear. This is a core room though, as in really cool core lighting. Lighting.
45:48
Speaker A
Okay. Not a ton of enemies. Thermite. Oh, these are probably for distractions, aren't they?
46:01
Speaker A
Proper disposal of corpses. Oh, now I see. May or may. As you've probably heard, there have been multiple accounts of bodies of decommissioned protectors spontaneously reactivating and act and acting in a defective manner. Based on November's autopsy report, it seems that all
46:18
Speaker A
affected units showed some sort of cancerous growth in their organic components. According to her, unless completely incinerated, this growth may reactivate the replica even after it's been dead for hours. Okay, so that's the answer to they do respawn if we don't burn them.
46:36
Speaker A
We don't know what causes this and we are unsure who's affected. We can't keep up with incinerating all the bodies with just two incinerators that constantly need recalibrating. So, we're improvising. These thermite flares are able to melt through replica armor and
46:48
Speaker A
burn the organic components from the inside. I've requisitioned requisitioned. Yeah, requisitioned more of them, but there was some paperwork missing, so we'll have to wait a bit longer. Juny. Okay. Juny, my November. Those are obviously all months just written in German,
47:08
Speaker A
but I think understandable enough. Uh, so did I pick them up? Yeah, I did.
47:14
Speaker A
Self-init handheld chemical pyro technic stick burns extremely hot for a short duration. Can be used to incinerate enemies. We should do this whenever we have really, really tight rooms where we need to get rid of corpses.
47:27
Speaker A
So maybe not big rooms where it's easy to avoid them, but small rooms. Oh dear.
47:37
Speaker A
Uh, okay. So, wait. So, do I need to put the temperature down or I mean, I guess so because if it's if it's too hot, I obviously can't put my hand in there. So, Oh dear.
48:03
Speaker A
Okay, I can twist it in one way. Whoopsie. No, no, no, no, no. Oh okay.
48:18
Speaker A
Okay. Gas. Gas is too low or needs to be lower. Let's try this and see what it says.
48:32
Speaker A
Gas is too high. Okay. So, let's put it slightly down. Gas is good. Okay. Now, CO2. CO2 is too high. So, let's put it down.
48:52
Speaker A
Still too high. Okay, put it down even more. Or turn it down, I guess.
49:00
Speaker A
Still too high. No, wait. Now it's too low. Okay, one, two. I like that sound. Oh.
49:17
Speaker A
Wait. So, was that correct? It still says error. Oh, okay. Looks good enough, I suppose.
49:25
Speaker A
Thank you for the fire key. I I really like the puzzles in this game. I wasn't expecting this because usually I expect survival horror games to be more focused on either horror or the fighting aspect, but this one has
49:38
Speaker A
some very clever puzzles. Now, obviously it depends how you define clever. Maybe this this is a cakewalk for other people, but I feel Oh my goodness, they're fast.
49:53
Speaker A
Okay, but I feel nicely challenged. I have to say um I think we have literally everything now we need to go down there. Although, there was that one door. Which one was it?
50:07
Speaker A
This one. Maybe we'll get there later. probably. But oh, hello. But let's go down to that door. Save it.
50:25
Speaker A
Yeah. Okay. This one. Was it this one? Uh, no. Oh, wait. No space. Gh.
50:43
Speaker A
Okay fine. Take the fire key. I'm not I'm not going there yet. I want to sort my inventory, but I can already hear the music changing.
51:02
Speaker A
Hello. Oh my goodness, they are so fast. God, they perfectly remember you as well.
51:16
Speaker A
As in they perfectly remember the the last place you went to. Okay, go up. Yes, go up. Bye-bye.
51:31
Speaker A
I like the clanking sounds when they chase you. Okay. Um, I need to get past this.
51:42
Speaker A
Yeah, you there. Come on. They are too clever. They are way too clever. Okay, I'll just put my stuff in here and forget it.
51:54
Speaker A
So, uh, yeah, the repair spray. Didn't mean to put my stun rod in there.
52:05
Speaker A
Still don't know what to do with this thing. Uh, wait, wait. Do I have Hang on.
52:17
Speaker A
Oh, this thing does not count as space. Look, I always used to have six, but this one is extra.
52:25
Speaker A
Interesting. So, I guess I can't even get rid of this one. Very interesting. Okay, let's see what that door down there has to offer.
52:41
Speaker A
Can I get past you? I guess you scream first, don't you? Okay, let's see. This door was bloody hard to open.
52:56
Speaker A
Another save in. This is This is a boss fight, isn't it? Why would you give me an instant save and loads of ammo? Why would No, this is a boss. This is 100% a boss.
53:07
Speaker A
You can't just do that. You No. No. I Wait, do I have no no more space? How much?
53:18
Speaker A
Loads of pistol ammo. I don't trust this. This is way too much ammo for nothing.
53:28
Speaker A
How can I Oh, there's literally a limit. Okay. Well, no. I don't accept that.
53:37
Speaker A
I'll store 10. There we go. Don't you give me a limit. I'll have as much ammo as I want. Thank you. Okay.
53:48
Speaker A
Let's take out seven uh seven pistol. Yep. Oh, this game is too smart. Okay, save once again. But I expect a boss fight literally right now.
54:02
Speaker A
You can't give me this much ammo. Don't believe you. What is this? Looks like I can selfie safely drop down to the room below. Oh, that's a broken floor. I thought that was just a room within a room, but okay.
54:21
Speaker A
I can't read that. Mina, what? Holy, that's a juggernaut. Yep. What did I say? What did I say? Oh my goodness. Can I hide?
54:42
Speaker A
Can I hide? I don't want repair patches. Okay, I'm guessing if the laser pointer can't get past, then it can't attack me.
54:54
Speaker A
Oh, but what do I do? Oh, for goodness sake. Okay, do I just I can't imagine that I just shoot it. Why? Oh, maybe I do. Maybe I do. Hang on.
55:18
Speaker A
Why is it standing still? Okay, so it's spawning creatures. That's already not good. Do I have my Oh, yeah. It it pauses. Oh, okay. Have I have my my stun pod?
55:46
Speaker A
You there? Oh, whoa. Okay, I'm pretty sure it can't hit me if the laser pointer doesn't hit me as well.
55:56
Speaker A
It seems to be hurt whenever I kill one of those enemies. Okay, so it only has tiny moments where I can damage it.
56:11
Speaker A
Okay. Okay. Of course you got to spawn more, don't you? Could you? Oh no.
56:34
Speaker A
I'll run past you. Okay, I'll I'll stand behind here. Why is it so hard to hit?
56:54
Speaker A
Okay, please take the ammo. Thank you. Also, you there need to Oh, you already died. Okay.
57:03
Speaker A
Can't seem to shoot behind this pillar, which is nice. You there need to go.
57:10
Speaker A
Okay. Yeah, I I can shoot way better than I think, which is nice. Wo.
57:16
Speaker A
Okay, but don't even don't even attempt to shoot it unless it's malfunctioning. So, like right now, no.
57:30
Speaker A
Problem is I don't have my shotgun with me. Okay. Wait, there's more ammo. That's shotgun.
57:51
Speaker A
Okay. Okay. Okay. And it's getting faster. Wait, I have my incinerator. Do I have my incinerators? I do. I need to get rid of these corpses. Or do I? Actually, do I? I'm not sure.
58:11
Speaker A
Oh dear. I need to reload. No, I actually don't have any any more ammo.
58:22
Speaker A
Oh, did I defeat it? Yes. Okay. Oh my goodness. flesh. We are all flesh and we will return to flesh.
58:39
Speaker A
This space intentionally something. Oh, hello. Adler eagle. We've heard of him, a visitor. Welcome to our facility.
58:53
Speaker A
Something was unearthed. You've caught us at an unfortunate time. Why are you so ominous?
59:02
Speaker A
How can I help you? I'm looking for a gestalt. I work at our facility. Let me see that picture.
59:22
Speaker A
Alina Seo. I believe she's one of our factory workers. However, You shouldn't have returned.
59:43
Speaker A
It is calling to me from below. The song of a god that whispers a dream about dreaming. What?
60:02
Speaker A
Oh. Oh. Oh. I must have fallen asleep while waiting for Erica. Did she already go home without me?
60:12
Speaker A
We wanted to get some books from the library together. I should check if she's still there.
60:25
Speaker A
Oh, I love these first person moments. They're so cool and so smooth. Wait, I remember this classroom. Isn't this class C? It's empty. The oiler always wipes it before I can get down all my notes. I have to copy Ericas.
60:43
Speaker A
I'm glad we're in the same class, even if it confuses the teachers. I want to interact with everything.
61:01
Speaker A
512. We've seen the number 512 everywhere, as in Penrose 512, and I think maybe some other spots as well.
61:13
Speaker A
So, it must hold some kind of significance to us. I wanted to go to the library and look for Erica before I go home. Oh, yeah. I was just wondering why that door looks so bloody, but okay.
61:33
Speaker A
No loitering. Now walking in the corridors. technical high score. I mean, okay, Mandro, I think they are referring to the mathematic one that that infinite that infinite pattern that always repeats.
62:09
Speaker A
But I mean, if you were to really translate Mandelord, it would be almond bread, I guess. I think Mand was almond.
62:19
Speaker A
Yeah. Yeah, I think so. No, not almond. It was something else. Whatever. Oh, goodness me. What?
62:35
Speaker A
I'm goodness me. She said I was I was always useless. Bloody hell. Okay, I'll I'll make a cut here.
62:56
Speaker A
But obviously I can't really stop it here because I saved before the boss fight. I'm not doing that again even though it was a cool boss fight.
63:04
Speaker A
But I I would like to mention it's it's weird how uh before this I said that okay so far this game has been able to translate everything into English but then sometimes you have these short flashback moments that are literally
63:16
Speaker A
just in German. And I'm I'm just wondering how would you be able to understand them if you're play if you're just playing the game normally and you play them in English because we just had a few frames worth of messages in a in a
63:30
Speaker A
different language that probably mean a lot. So maybe being able to read this is is much more important than I thought. But okay, uh I'll do a quick cut here and then I'll see you in the next episode.
63:45
Speaker A
I'm very interested what we get to see next. Goodbye and have a great time.
63:55
Speaker A
Boom bag, you're strong. No. Oh, please tell me I can still kill it. Don't tell me it's still
Topics:SIGNALISgameplay walkthroughsci-fi horrorpuzzle solvinginventory managementsurvival combatauto injectorrepair patchesvideotapeexploration

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