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SIGNALIS #01 [BLIND] - Remember our Promise

Let's play the survival horror game SIGNALIS, exploring its eerie space station setting and deciphering its cryptic story and gameplay mechanics.

Key Takeaways

  • SIGNALIS is a survival horror game with a unique pixelated sci-fi aesthetic.
  • The player controls a Gestalt replica on a damaged space vessel with critical system issues.
  • The game combines exploration, puzzle-solving, and inventory management.
  • The story and setting evoke a cold, eerie atmosphere with cryptic narrative elements.
  • The host is learning the game mechanics and story alongside the viewers.

What the video covers

  • The video is a first episode of a let's play series for SIGNALIS, a survival horror game.
  • The host adjusts graphics settings and navigates the blurry, pixelated menu.
  • The game is set on a space station with a mix of 2D and 3D pixel art visuals.
  • The player character is a Gestalt scout officer replica tasked with repairing and exploring the ship.
  • The story involves a crashed scout vessel, critical system failures, and mysterious notes.
  • The host discovers and interacts with various objects like key cards, repair modules, and notes.
  • The game features a quiet atmosphere with occasional warnings about violence and system status.
  • The host comments on the game's German language elements and sci-fi Soviet-esque aesthetic.
  • The gameplay involves exploration, puzzle-solving, and inventory management.
  • The host expresses excitement and some uncertainty about navigating and understanding the game.

Answers

Questions about this video

What type of game is SIGNALIS?

SIGNALIS is a survival horror game set on a sci-fi space station with pixelated 2D and 3D visuals, focusing on exploration and puzzle-solving.

Who is the player character in SIGNALIS?

The player controls a Gestalt scout officer replica, a ship technician equipped with repair modules, navigating a damaged scout vessel.

What languages are available in SIGNALIS?

The game includes German and English language options, with some in-game text and story elements presented in German.

Full Transcript — Download SRT & Markdown

00:05
Speaker A
Rose Engine Humble Games. Okay. A photo sensitivity warning. Uh, whoa, whoa. Okay. Um, greetings there, viewer. This is an odd menu. Oh my goodness. It's so blurry. Um, welcome to Zignalis. I hope we'll get to see some kind of actual menu logo or something because this just seems a little weird. But okay. Um, let me just change some graphics. Let's see if I can change it in some way.
00:36
Speaker A
Okay. Pixels. Fine. Oh my goodness. I don't know what to change. Uh, it's a bit blurry. Can I please turn off this blurriness?
00:49
Speaker A
Oh no, not this. Keep the yes, thank you. What does it say? Disabling. Okay, I like how the text appears. That looks cool.
01:07
Speaker A
Disabling film grain is recommended for recording or streaming the game. That's what I am. I am recording. Disabling complex blah blah blah blah blah reflections may improve performance at the cost of visual quality.
01:16
Speaker A
Um, I'll leave that for now. Perhaps mine will be enough to record may improve performance. Okay. Okay. So the same thing. What's this?
01:32
Speaker A
Oh yeah. Okay. I'll take that. I don't care about the controls yet. Full screen. Can I set this to window, please? Yes.
01:42
Speaker A
Okay. Never mind. I don't want to set it to windows. I apologize for setting all these in the recording. Perhaps I'll cut this out.
01:50
Speaker A
Who knows? But prevent overhealing. I don't know. We'll change this later in case the gameplay does anything.
02:03
Speaker A
Okay. Mouse anchor. Okay. So, I'm guessing I'm aiming with my mouse. Done. System calibrated.
02:17
Speaker A
Some parts of this game may be considered violent or cruel. Oh, okay. Ah, Zignalis.
02:25
Speaker A
Okay, just full disclosure first. What the hell is this? This is, I believe, a survival horror game that was recommended to me 20 months ago, and now I finally get around to playing it. Uh, let me just quickly check if the recording is all right.
02:35
Speaker A
Okay. Okay, it appears the recording is fine. Uh, so yeah, survival horror game recommended to me a long time ago. I have absolutely no idea how the gameplay works, what the story is. I've only heard that this game is somewhat in German, which I guess is nice because I possess the ability to speak in this language, German.
02:50
Speaker A
And I've also heard it's supposed to be some kind of incredible masterpiece of a game. So, I'm excited. Last time I heard that was with Omori, and that game was pretty awesome.
03:05
Speaker A
Okay. Um, oh, the eye is moving with my mouse cursor. Why is this in—is that Chinese?
03:16
Speaker A
Well, definitely different letters than Latin. Okay, let's see. Can I change the language to—that's German? No thanks, Arusi.
03:30
Speaker A
Okay, I'll just go with English. No introduction whatsoever. It's literally just this screen and then I can begin, I guess.
03:39
Speaker A
So, let's begin. And I'm fully ready for the ride. Oh my goodness. I can barely read this.
03:51
Speaker A
Wake up. Oh, what are these graphics? Whoa. Okay. Okay. Oh. Oh. Oh, I can move.
04:02
Speaker A
Okay. This is interesting because it looks 2D and 3D at the same time and also pixelated.
04:13
Speaker A
Strange. I also can't tell if the game is incredibly quiet or if that's just me.
04:44
Speaker A
So, I can move around, I can aim, can do anything else. Oh, doesn't seem like space. Nope.
04:50
Speaker A
I have really, really thin legs. Spiky legs. Okay, so what do I do? Click on it. Oh, okay. I'm on some kind of space station or I don't know what this is. Robotic climb up. Okay.
04:59
Speaker A
Oh, okay. So, that's how I navigate. Wait, wait. So, was there anything else?
05:09
Speaker A
The lock is defective. This door cannot be opened. Okay. This first episode is going to be very interesting. Number one, because I have no idea what's happening. And number two, because I may have to adjust some things or get used to some things because yeah, I don't know how this will go on. Oh dear, I already know. I'm going to have massive trouble navigating this place. Okay, looks like all of these yellow lines are entrances or exits.
05:32
Speaker A
Let's see. Okay. Uh, how am I going to translate this? It's okay. That's spacecraft space station thing.
05:40
Speaker A
Penrose. Oh, okay. It's translating. Thank you. Penrose type vessel field operations manual. Penrose type vessels of the Ozan Euen—I'm not sure—people's Navy are low-cost space exploration vessels deployed beyond the solar system's edge in the search for planets and moons fit for habitation or rich in natural resources to support the continuous growth of our great nation.
05:54
Speaker A
Why does it sound so Russian? All Penrose vessels are piloted by a Gestalt scout officer supported by a land survey ship technician replic—replica LSTR. This partner system of Gestalt replica cooperation has proved successful in candle's previous SC operations. Mutual control and support allow both the Gestalt officer and the technician replica to perform at their optimal capacity. Once the vessel is capital towards the edge of the solar system by an orbital mass driver, the pilot may adjust the course from the flight deck while the replica would take care of mechanical maintenance of the vessel. Wait, so am I a replica?
06:09
Speaker A
Can I read that again, please? Gestalt replica. I mean, a Gestalt is—that's like a creature or something or not a silhouette but just something.
06:28
Speaker A
Oh dear. I know I'll have to translate a lot of stuff in this let's play but okay.
06:49
Speaker A
It feels very quiet, the game. Okay. Penrose 512. Is there another one of those uh gestalt thingies not? That's emergency release.
06:56
Speaker A
Oh dear. Okay. So, if I had to guess, I either need to put some kind of pattern in here or it's a numlock code. Oh, how do I exit? Oh, right click.
07:14
Speaker A
Okay. Maybe there's another replica in there. I'm afraid the game will get really loud because it's really quiet right now, but that's fine. Also, can I run? I can run. Is that running? Yeah, that is run.
07:28
Speaker A
I'm pressing shift and she's moving quicker. I also don't know our character's name. I think I read somewhere that her name is Ster, but I could be wrong.
07:35
Speaker A
Let's wait for something to confirm that. Uh, is that a vent window? The Gestalt officer's sleeping bunk.
07:52
Speaker A
Oh. Oh, so you—okay, so you lay in there and then close it. A bloody note.
08:00
Speaker A
Smeared diary page cycle. Woke up from cryo sleep. Probably in empty mess hall. I was wondering else looking out of flight.
08:23
Speaker A
It's like some lost in the lost in thought probably. Sometimes I feel is home.
08:38
Speaker A
Sometimes I feel is home. Life is home. I don't know. Something's something else is home.
08:55
Speaker A
Lasagna. Uh no. Also, do I have an inventory or something? Maybe with some button. I mean, I think I read in the controls that I can aim and shoot.
09:08
Speaker A
Survival horror, so that makes sense. Okay, so we need some kind of code for the top part. We can't go in here.
09:20
Speaker A
Lockers defective door cannot be opened. Oh my good. I'm going to get so lost.
09:25
Speaker A
Okay. Why do I feel like something's going to jump out at any moment? Penrose 512 scout vehicle status monitor status critical system.
09:40
Speaker A
A young Gestalt pilot no signal active meshole hard landing on surface has damage critical systems.
09:48
Speaker A
Oh, of course she's reading it. Warning, surface temperature critically low. Wear protective clothing during AVA.
09:56
Speaker A
AVA. Do I know what AVA is? Scout vehicle status monitor status critical system failure. Blah blah blah.
10:08
Speaker A
Yeah. Okay. So, she can basically read what I can read. Oh, pick up adhesive tape. Oh, definitely.
10:16
Speaker A
Uh, why was there a little bar up there? Can I only carry so many items? Can I click something?
10:28
Speaker A
Nope. Okay. Wonder if this is a German game. Why? Or actually, I don't know if this is a German—yeah, it must be. It must be a German spacecraft. But why are so many letters in a different uh thing, different alphabet logic modu? Okay. So, repair logic module. Yeah. Hey, got that.
10:43
Speaker A
Serving our great nation as ship technicians aboard the scout vessels of the Penrose program LSTR type replicas like yourself are equipped with a specialized repair logic module LM allowing them to quickly and easily repair both themselves and important mission equipment. That's going to be useful and okay, so I really am a replica in this case.
10:51
Speaker A
Accessing the RLM functions. Enter the inventory screen by pressing tab. Okay, didn't do that yet. Select the item to repair.
10:59
Speaker A
AVA. Do I know what AVA is? Scared vehicle status monitor status critical system failure. Blah blah blah.
11:12
Speaker A
Yeah. Okay. So, she can basically read what I can read. Oh, pick up adhesive tape. Oh, definitely.
11:20
Speaker A
Uh, why was there a little bar up there? Can I only carry so many items? Can I click something?
11:27
Speaker A
Nope. Okay. Wonder if this if this is a German game. Why? Or actually, I don't know if this is a German. Yeah, it must be. It must be a German spacecraft. But why are so many letters in a different
11:42
Speaker A
uh thing, different alphabet logic modu? Okay. So, repair logic module. Yeah. Hey, got that.
11:57
Speaker A
Serving our great nation as ship technicians aboard the scout vessels of the Penrose program LSTR type replicas like yourself are equipped with a specialized repair logic module LM allowing them to quickly and easily repair both themselves and important
12:10
Speaker A
mission equipment. That's going to be useful and Okay, so I really am a replica in this case.
12:18
Speaker A
Accessing the RLM functions. Enter the inventory screen by pressing tab. Okay, didn't do that yet. Select the item to repair with ad. Press F to open the command menu. Select the combine option to enter combine mode.
12:32
Speaker A
While in combine mode, se select a second item to repair. Press F again to combine both items to repair damage to the replica body. Select a suitable repair item and simply choose the use option from the command menu.
12:44
Speaker A
Okay. Sometimes can be helpful to take a good look at an object from all sides.
12:49
Speaker A
Select the inspect option in the command command menu to enter inspect mode. On inspect mouse, use WD to rotate the item to look at it from all sides.
12:58
Speaker A
I've never played a Resident Evil game, but it sounds a lot like Resident Evil.
13:04
Speaker A
At least this whole inspecting, sorting, and combine thing. Reminds me of it. Okay. I still don't know why there's that Chinese symbol next to my health or why you can see these symbols uh so much. Okay.
13:22
Speaker A
So, we have adhesive tape, a transparent polyropylene, polyropylene, however you pronounce that, based pressure sensitive tape that can be used for joining, sealing, attaching, and mending.
13:35
Speaker A
I love how incredibly smart this character is. Okay, so I guess I have six spaces.
13:44
Speaker A
Looks like it. And then this one is whatever this one is. Uh, diagnostics. Oh dear. What am I looking at?
13:56
Speaker A
Memory. Okay. Okay. So, this is everything I have found, I'm guessing. Yep. Right click. I can always exit. And this one. Diagnostic. What is this?
14:10
Speaker A
I can't do anything here. Maybe this is just my health and I can heal it.
14:16
Speaker A
Huh. Okay. Uh action menu. You Why would I? Yeah, exactly. Inspect. Uh inspect. How do I Didn't Didn't it say AD? I'm pressing but nothing's happening.
14:43
Speaker A
Let's try that again. Nope. I can't seem to inspect it or I'm pressing the wrong button. Who knows?
14:49
Speaker A
Uh map. Oh, this is going to be so helpful. Okay, I still need to get used to the controllers. Okay, so I can actually move with with uh the arrow keys.
15:01
Speaker A
So, do I just use the mouse when I look around? Stern Hall, personal mess hall, upper gallery, cryogenics, toggle map scrolling.
15:18
Speaker A
Okay. Q&A is okay. To change floors. Uh, yeah. I I started the maintenance, didn't I?
15:34
Speaker A
What? Wait, what's Wait. So, what's down there? Guess I haven't been there yet. Okay, how do I get out? Right click.
15:42
Speaker A
Oh dear. Just like in every new game, I'll have to get used to these controls.
15:47
Speaker A
But that's fine. Can I use No, I can't use that. So, wait. So, what is down here?
15:59
Speaker A
I guess I haven't been here yet. Oh, first person. What? Oh my goodness. Am I in the middle of a planet?
16:16
Speaker A
Ship has crashed in an icy landscape. That's what it looks like. Yep. Who's that? Faded photograph is stuck to the LDM controls. Pick up photograph.
16:27
Speaker A
Yeah, why not? Pick up photograph. Oh, I can. Can I do that? No, just with mouse.
16:37
Speaker A
Oh, this is cool. I like the way you can just change from first person to 2D, and it's somehow still all pixelated in a way. Oh my goodness, there's there are so many buttons. I'm a little overwhelmed.
16:54
Speaker A
Okay, ship's control panel. Judging from the arena, there's no chance it'll ever fly again. Okay, at least that means I can't do anything wrong.
17:06
Speaker A
Yes, yes, yes, yes. Can I Okay, it looks like I could inspect more, but doesn't seem like it.
17:15
Speaker A
So, what about this starboard controls panel? The controls aren't responding to any input. Probably an electrical failure.
17:22
Speaker A
Port controls panel. There has been a has been a critical system failure due to the hard landing. Mhm. Landing and docking assist monitor. It's of no use to me right now.
17:33
Speaker A
So what exactly is of use ships control panel? It's a lost cause. Okay. So basically what I'm what I'm gathering is all of this is absolutely trashed and we can't exactly use any of this anymore.
17:49
Speaker A
Uh it is a little unfortunate but fine. H okay. Wait. So, how do I get out of this? Right click again. So, it's always right click to exit out of everything.
18:03
Speaker A
But we still have one more way to go to the left and the right. I should probably move clockwise.
18:13
Speaker A
Something something caution warning. Okay. Decompression. That's decompression danger, I guess. Oh, is there someone in there?
18:29
Speaker A
Penrose 512 air lock controls. Insert key card. I found a key card, didn't I?
18:35
Speaker A
No, I found something else. Air lock key required. The way the way all these buttons looks, it just really really makes me want to press them, but I guess that doesn't work. Hello.
18:49
Speaker A
There's an AVA suit in the case. Oh, it's just a suit. Okay. Duh. Still doesn't look harmless.
18:59
Speaker A
Oh, I like this is looking around even if it's a bit slow. Okay, this we've seen this logo many times before.
19:13
Speaker A
Penrose 512 must be super significant. Uh, what do we have here? an empty thing. Suit has been removed from the case. Wait, so does that mean someone's already out there?
19:30
Speaker A
I mean, surely. Otherwise, there would be another suit in here or someone already took one out and it's now Well, they're now walking outside in that frosty ass landscape.
19:47
Speaker A
Excuse me. Didn't mean to say that. So, wait. M for map. Yep. So, we had a bunch of locked doors. Whoopsie. Uh H.
20:03
Speaker A
Didn't we have some kind of tool to open doors or repair stuff? Lock is defective. The door cannot be open. So, if it's defective, doesn't that mean I can repair it somehow using Oh, photograph taken on self-developing film. Despite the damage, Arian Yong can
20:18
Speaker A
still be seen on it. Okay, so this this must have some kind of significance to Chinese. I'm I'm guessing it's Chinese. I hope I really didn't get that wrong because I would feel really bad, almost racist.
20:32
Speaker A
Um, well, I can definitely see the code on the back now. But is there any way I can inspect it still?
20:40
Speaker A
I guess it's automatically inspecting. Okay. I don't think we're we're going to find anything at the top and bottom. So, it naturally spins around except for the tape. For some reason, the tape just doesn't do that. Tape. Why aren't you
21:01
Speaker A
Now you're spinning. Okay. Guess I just haven't learned that. But there's nothing here. Photograph taken on self despite the damage. Aranong. Okay.
21:17
Speaker A
Combine. Wait, can I combine this? Can't combine these. Um, I'm a little afraid that if I combine something, will I lose the interaction I could have had with the item beforehand?
21:34
Speaker A
I hope not. That's something I usually worry about in point andclick adventures. Okay. So 13589.
21:46
Speaker A
13589. I can remember that. And it was was it here? Somewhere north? Yeah, this was it, wasn't it?
21:58
Speaker A
13589. Visual learner in that. Okay. So, it's going to open or Oh, it is.
22:12
Speaker A
Can I crouch? I know there's someone going to be in there. Hello. Or can I now go and sleep in there?
22:31
Speaker A
Wait, what? No one was in there. Two pieces of a key snapped in half lie inside the cryogenic pod.
22:39
Speaker A
Pick up airlock key. Yes. And I see another code on that. Can I change that?
22:46
Speaker A
Uh, no. I'm guessing not. So, whoever was here already well went off, I guess. Probably into that frosty landscape.
22:58
Speaker A
And I already forgot where to put the key card. Hey, bummer me. Okay. Uh, I think it was south, wasn't it?
23:08
Speaker A
Then was it? No. I really don't know if I need to save up stamina or something.
23:19
Speaker A
Uh, oh yeah, here. Okay. No, not here. Thank you. But here. I really like the way you look around in this game. It's fun. Okay.
23:30
Speaker A
Uh, elf. No, not not uh tab. There we go. So, a magnetic key card that allows access to the Penrose's airlock controls. It's snapped in half. Can I just inspect this? I like inspecting things.
23:46
Speaker A
Lloyer, that's air lock in German. There's so many German words here. And well, I can definitely see that dice number five shape down there. And also something else to the left of it. Maybe that'll be useful later.
24:01
Speaker A
And it says, what does it say? Penrose LS. Well, it's probably that abbreviation, but I already forgot it.
24:11
Speaker A
I mean, simple thinking. If it's snapped in half, we tape it together. Wait, doesn't that still work?
24:17
Speaker A
It should, right? That was easy. Okay. Use air lock key. Yes, please. Oh dear. Can we go outside then?
24:33
Speaker A
I don't know if I want to go outside. Seems much cozier in here. Oh.
24:52
Speaker A
Oh, so this was just the prologue. I see. Oh, what are we spotting? Wait, do I do I literally move now? I can move forward. Can I look around? Doesn't seem like it. Can move my mouse. Oh.
25:38
Speaker A
Oh, now it's Oh, okay. Okay. So, I click and WD to look around. That's a bit weird. Sometimes you look around with mouse. Sometimes you What is that?
25:52
Speaker A
Why does it look like a Nether portal? No, it's just some kind of ark.
26:02
Speaker A
Hello. What is that? That a hole? It sure is. And I if those were stairs, that means it goes down. Okay, we're immediately just down here. And it already looks like flesh. Wonderful. Uh, can I go back up? Look like I found
26:28
Speaker A
shelter here from the blizzard. There's no point going back up right now. I guess so. And we really don't have anything to lose, do we?
26:38
Speaker A
Like the way I look. So, I can spin using WD and the mouse. Okay. Uh, the hole. There's a strange hole leading deep into the underground.
26:53
Speaker A
The faint light glowing in the deep. Crawl into the hole. I guess we have no other option.
27:03
Speaker A
These animations are really cool. Oh, so do I. Okay, I click again. This hall looks a lot tighter than what? Why does it look like a normal living room? Okay, not anymore.
27:23
Speaker A
Oh dear. That's a German flag, but a very weird one, actually. Hang on. Is this Is this the old um Oh, what is it called?
27:34
Speaker A
Is this Is this a DDR flag? God, I should know this. Okay. Ancient looking tome is lying on the table. Feels like it's calling to me.
27:47
Speaker A
Pick up the king in yellow. That's a very strange one. Looks a little satanic, but hey, free knowledge. Why not?
27:58
Speaker A
Oh what? Preparing to send message. Please don't tell me I missed anything by picking up that king.
28:18
Speaker A
Preparing to send a message. Warning. I'm I can't remember this while I'm recording, but still.
28:50
Speaker A
Great holes secretly are digged where earth's paws out to suffice. What? And things have learned to walk that out to crawl.
29:03
Speaker A
Oh my goodness. What? Remember our promise. Wake up. Lang orital Sarpinsky. That sounds Russian again.
29:43
Speaker A
Capital synchronet synchronization in German. I'm going to have to translate so much throughout this let's play. This will be fun.
29:55
Speaker A
Uh what? What? Okay. Wait. This is where we continue. In the middle of a bathroom.
30:16
Speaker A
Okay. Well, all right. Can I do something? Can I I came all the way here to find her.
30:27
Speaker A
There's no turning back now. Her, you say? Not sure who her is. Bathroom stores in various states of disrepair.
30:37
Speaker A
Uh, do I have anything with me? Photograph taken on self-developing film. Despite the damage, Alina seen on it.
30:49
Speaker A
Alina Seo. That's a different name than the previous photograph. And this one doesn't have the code on it. So, is this a different photograph or is it from the past?
31:00
Speaker A
H, who knows? Uh, wait. Can I check the map? Is there a map even? Bathroom. Well, I guess I figured that out.
31:12
Speaker A
Lang or Zerbinski. Surface access lift. I need to go back. Okay, this this is not a safe um sorry, this is not a space station, is it or an aircraft? This is something else.
31:27
Speaker A
There's no one at the reception desk. Wonder what happened that caused a staff shortage at a facility like this.
31:34
Speaker A
Okay, so a facility, you say? This is where I came from. There's no point in going back. What are we planning?
31:44
Speaker A
So many questions. Okay, what is this? Welcome in Sir Pinsky S23. Is this is this like some kind of rival facility?
31:56
Speaker A
You've been selected or have select or have elected to be relocated by AON to S23 Serpinsky located on Lang at the frontier of the solar system. S23 Serpinsky is the perfect place for a new beginning. Okay, so I'm guessing we wanted to be here at our
32:13
Speaker A
prestigious vocational school faculty facility. Sorry. You will learn new skills to shape your future as a productive citizen of a of our wonderful nation.
32:23
Speaker A
Why is nation always capital? Here you will learn all about mineral extraction or refinement and munitions production, helping the war effort against the remnants of the empire. Okay, so it's nation versus empire. Who's who? I have no idea.
32:39
Speaker A
And of course, learning is not just about theory. AON lets you earn your share while practicing your new craft right at the workplace. Concerned about your family, friends, former colleagues?
32:49
Speaker A
Ask a protector about our ration sharing plan. A portion of our of your ration marks will be sent to a beneficiary of your choice.
33:00
Speaker A
Protector. Do I count as a protector or am I a replica or are those two different things?
33:09
Speaker A
Uh, yes, I read it. Okay. Okay. Yes, I read it. I would like to see what this is. Lang Orbital Interchange S23 Sapinsky facility transit station.
33:19
Speaker A
Welcome to Sepinsky facility. I have to admit there are quite a few new names here that I'll have to learn somehow.
33:26
Speaker A
Locust defective. And I'm guessing I don't have anything other than the photograph. Yep. Oh, wait. A note. There's a key card with a note taped to the window of the reception. Due to staff shortage, report new arrivals at classroom 4C northeast.
33:46
Speaker A
Pick up receptionist key. Okay. Oh, yes. Picked up receptionist key. Anything else? This one probably. Use receptionist key. Okay. Here we go.
34:06
Speaker A
Interest. Why is there a camera? Surveillance camera. Some someone watching. Yeah, must be. It's locked. It requires a key.
34:22
Speaker A
What? It just completely reminds me of Germany and the Soviet Union somehow. Uh okay.
34:34
Speaker A
Lock is defector. Door cannot be open. What is this? Looks like something fleshy. Dead oiler unit. She's in a horrible state. Infected looking bio components are bulging out of her damaged shell. Great. What happened to her that would cause this? Something
34:49
Speaker A
brutal. Also, Oiler is German for owl. So, I'm guessing they are named after birds or animals.
35:02
Speaker A
Uh, dead oiler unit. Why was she abandoned here? Oh my goodness. Okay, I've noticed how seemingly every key card we pick up, except for the one just now, is just covered in blood. So something's been going absolutely rampage here.
35:23
Speaker A
Oan dictionary replica. Replica noun replicas shorten from archaic replica. Copy replica. Yes. Biom biomechanical person.
35:38
Speaker A
Synthetic reproduction of a gestalt. Biological culture grafted onto an artificial endoskeleton and enclosed in a protective exoskeleton.
35:46
Speaker A
Wow. Gestalt. Gal, noun, shorten from archaic gestalt, original shape, compare, archetype, prototype. A person that is not a replica.
35:58
Speaker A
Honestly, that makes sense. It's It's easier than just calling everyone a human. Just call them a gestalt. Why not?
36:06
Speaker A
An aperture card microphone viewer. If I had an aperture card, I could view its content here.
36:11
Speaker A
That's nice. Um, also, I forgot to check the key card for anything interesting. A simple first aid kit. I can't use any of these since they're not designed for replicas. Yeah, these are probably designed for oiler oil, whatever.
36:29
Speaker A
Um, can I pick this up or can I interact with it in any way?
36:39
Speaker A
Uh, doesn't seem like it. It looks like a key card, but apparently I can't interact with it. Sad.
36:47
Speaker A
H. Okay. So, let's go back outside and continue our clockwise journey. Lockest defective. I'm going here. Okay.
37:05
Speaker A
We saw that red screen in that cut scene. Oh, save files. Okay. Um, I mean, honestly, file number two. I said file number two.
37:23
Speaker A
Okay, so I'm guessing these are the types of save rooms we should always go back to when things go south. F29.
37:30
Speaker A
Service request from form F29. Data filing service request from full protector. ID of unit final request replica status department AR AR AR S2303 service object m and tota highse security war safe numeric keypad location of object classroom 4B the war
37:52
Speaker A
saving of classroom 4B keeps resetting to the default combination what's the point of the whole radio code broadcasting system if our safe can only be opened with the code in the manual well maybe that broadcasting system gives a code to something completely
38:06
Speaker A
print. And honestly, if I need to, I can always look up that code from the recording I've just made, which is nice.
38:12
Speaker A
Also, m and m to in that case means moon and daughters. I want to give trivial German knowledge whenever I can in this game. I mean, why not?
38:39
Speaker A
blah blah blah. Okay, so it's basically saying record everything. Anything that's not protooliz. Okay, why do I even bother? Keep records. Yes, protocol everything. Remember, if you didn't write it down, it never happened. Get the right forms from from administration
38:54
Speaker A
and save your files frequently. I keep forgetting that it translates it on its own, but I like to try myself.
39:02
Speaker A
Okay, what is this? Memorandum war safe codes. It has come to my attention that at least one worker might be aware of the code broadcasting frequencies for the protector war safes. Any workers connected to this leak are to be
39:18
Speaker A
interrogated until the corporate is found. I'm restricting all radio privilege privileges for workers until further notice. From Adler.
39:27
Speaker A
Adler is also a bird. That's a That's an eagle, isn't it? So, they all seem to be named after birds in some way. Oh, wait. Haven't I been here? Or does it just look similar?
39:49
Speaker A
Lockest defective. Hello. Oh, someone's alive. At least partially. Anster unit. You should leave this place. This facility is lost. Turn back before it's too late.
40:17
Speaker A
I'm looking for this woman. Have Have you seen her? I don't know her, but she might be one of the workers.
40:34
Speaker A
All Gustad workers were sent to the mine below the facility. If she's still alive, she's probably down there.
40:46
Speaker A
There's an access elevator to the minehaft one level below, but you'll need an administrator's key to use it.
40:55
Speaker A
Uh, can we talk some more? Can you maybe tell me why you are Well, this why you are so busted up.
41:02
Speaker A
I'll be out here as soon as this repair patch stops my bleeding. Oh, okay. You should get out of here, too. I don't know who that woman is, but she's probably dead by now. If you still want to go, good luck.
41:17
Speaker A
Um, there's an access elevator to the ma one level below, but yes, yes, yes.
41:24
Speaker A
Uh, I was hoping you could maybe tell me what the hell happened here. Why you just why?
41:31
Speaker A
Lock defective door cannot be opened. Pick up protector keyong surveillance. Okay. Bloody hell. Literally, it's locked classroom key required. I thought we had that. I guess I swear we had that, didn't we?
41:54
Speaker A
I guess not. Uh, okay. This one seems to have other codes on the back.
42:04
Speaker A
Here's this flag again. It could just be a madeup flag, but I really really don't know my flags.
42:12
Speaker A
Um, I guess I can't help you any more. So, goodbye star lock effective. Okay, so always say it's confirmed that we are definitely called a conference room or presentation room.
42:39
Speaker A
That's a bit scary. But wait, let me try and translate it. Running in the hordes is forbidden. Be mindful of your neighbors. Everyone can hear you walk.
42:49
Speaker A
Let's see. No running in the hallways. Be mindful of your neighbors. Everyone can hear you run. Okay. Run.
42:56
Speaker A
Yeah. Laen. Laen can be running and walking at the same time. feel like this could be a very very interesting play through. Uh I'm sorry I did not remember that super long code, but perhaps in the next episode.
43:16
Speaker A
Uh well, it is it is a war save. Wait, we have that memory thing, don't we? Uh where is it?
43:27
Speaker A
Didn't we have some kind of Oh, yeah. Well, hang on. Uh, diagnostics and then memory, keep records, dictionary.
43:42
Speaker A
Um, it doesn't look doesn't look like we picked up that code. I guess we just have to remember it from last time. H, if that even is the correct code, but I would guess so. I mean, we were given a
43:53
Speaker A
quite long string of numbers. I think it was 12 or 15 numbers long. Oh, I can go this way.
44:01
Speaker A
Oh, no. It just uh tells me that I'm there. Okay. This is a massive facility.
44:09
Speaker A
Effective door cannot be opened. Okay, then I'll go back. I don't know how long I'll make this first episode. Maybe about an hour or a little bit less since again I don't know how these episodes will play out.
44:30
Speaker A
Damn, I feel like saving is going to be so important. Okay, but I'll definitely take a short break here just to go to the bathroom. I'll be right back.
44:40
Speaker A
All right, I have returned and I pressed escape and now I could see that the game actually tells you what the controls really properly are. So, let me just quickly see if there are some things I forgot. Modules,
44:55
Speaker A
I don't think tune radio as well. Ready weapon. We don't have a weapon yet. I don't think reload use tool.
45:03
Speaker A
Oh, so okay. So, I guess I can do that quickly. Can I just ask what the hell is M4 and M5?
45:11
Speaker A
Okay, but I want to test modules. What is that with T? Oh. Oh, okay. Okay. Okay. So, I'm guessing I don't have any modules at the moment. So, let's continue for a bit and I'll try and keep walking
45:32
Speaker A
clockwise so I don't get too lost. I know we have a map, but going clockwise just feels nicer.
45:39
Speaker A
Think of the rule of six. Don't ever carry more than six things with you at the same time.
45:51
Speaker A
Okay. The rule of six. Remember the rule of six. Never carry more than six items on your person. Property is a privilege.
45:58
Speaker A
Keep your pockets empty and your bag light. Okay. Like how all of these things are just completely red. All these posters. Wait.
46:08
Speaker A
So lock is defective door. Cannot be opened. It It looks more like it's taped up, but okay.
46:16
Speaker A
Defective. We haven't been down here, I don't think. Defective as well. And I think we came from the left here, didn't we? Yep. So, I already know we got a key card. Now, let me just remember where it
46:29
Speaker A
went to. magnetic key card for the observation room. Also, can I just please where's where is it? Um, diagnostic. No, I'm still getting used to the controls. Uh, action and inspect. Let me just see. What is that?
46:46
Speaker A
Okay, I can't see any better at all. Alina seal H. Okay, so I need to remember this as well. We are desperately looking for Alina because we made a promise to someone who I honestly couldn't tell if that was the
47:06
Speaker A
same person. Let me check. Where's the observation room? Uh oh. Yeah. I need to need to move with um arrow keys. There we go.
47:21
Speaker A
So, change Oh, there's no changing floors. Uh what what are yellow doors? I'm guessing yellow doors are doors I could open using my using my card, right?
47:36
Speaker A
Let's check that actually. Um so hang on. Okay, so it should be this one, right? Use protector key. Okay.
47:51
Speaker A
Uhhuh. What is that? Oh, that's just a fan. Okay. Oh, can I Okay. God, I love when this game just suddenly turns first person.
48:07
Speaker A
Okay, I'll take that later. Um, what is this? Memorandum terminology. Oh dear. I announce the following by order of AON. Due to recent events in accordance with the new AON public interest media regulation, AGM87, the term which is
48:25
Speaker A
currently in use in various AON facilities, is no longer permissible and must no longer be used. Premises and departments that are currently using the term are to be immediately renamed.
48:35
Speaker A
Bloody hell, what kind of name? Okay. Management personnel shall black out the term from all signature and documents until replacement terminology is announced by AON. With immediate effect, usage of the term in conversation and correspondence is an offense. Obscinity
48:51
Speaker A
to the state to be punished with two cycles of double work shift. What type of term is this?
48:57
Speaker A
It may not be easy, but we all have to do our part here. Always remember our languages or our language shapes our world. A perfect world requires a perfect language. Again, from Adler.
49:09
Speaker A
Yes. What type of what what could it be? Maybe a slur, I don't know. Or just some kind of name they want to forget. Could be something really simple.
49:21
Speaker A
So, we got ourselves a lovely pistol. Uh, an aperture card. That's what we wanted.
49:28
Speaker A
And I'm guessing a guide for how to use a gun. Protector hypoatic. Okay. Type 75 pistol user manual. The Type 75 pistol is a short recoil operated locked breach semi-automatic pistol chambered in 10 * 20 mm. Okay, hang on. 20 mm. That's quite big, isn't
49:52
Speaker A
it? Isn't it normally 9 mm? This reliable, versatile handgun is the standard issue sidearm for AON protector controller staff.
50:01
Speaker A
Replicator users, remember to first equip the type 75 pistol inventory screen. To design designate the pistol as your primary weapon for the targeting module. To deploy the weapon, hold right click to disengage the safety and enter targeting mode. While in targeting mode,
50:15
Speaker A
left click and space, I guess. So, we'll both fire the weapon. R will initiate a reload.
50:22
Speaker A
Remember, do not waste ammunition for it is a resource of the nation. When a target is down, try to finish it off by kicking or hitting it with a bat to preserve ammunition. We don't have a bat yet. I don't think so.
50:36
Speaker A
Uh, can I not keep Well, I guess memory. We just remember everything except for C for some reason. Can see an empty classroom on the other side of the window. Glass seems like it's tinted or a one-way mirror. That's a little scary.
50:52
Speaker A
Uh, can I not use the computer? I guess not. Nice screen saver. Now, let me just check. So, equipping the gun that was that also had another button. It was right mouse button. I first need to equip it, of course. How do I do that?
51:16
Speaker A
Once again, uh tab there. Semi-automatic pistol fires 10 magazine. Easy to use. High rate of fire. It even has a laser point apparently. Okay.
51:30
Speaker A
No. Action. In. Can I just inspect it? It's a gun. Okay, fine. Equip. I hope I constantly have it now.
51:44
Speaker A
Yes. Right click is aiming. And oh, the laser pointer is so useful, actually. Okay. I can't aim up and down. I'm trying, but it doesn't work. So, I can only move about in 360° left and right.
52:00
Speaker A
No problem. I can probably deal with that. And it's good that I have to aim that way I don't accident.
52:09
Speaker A
Well, hello. That was brutal. Okay. How do you have so much health? Okay. Uh, can I finish it off somehow?
52:26
Speaker A
Oh, I guess I just slammed it. Okay. No, don't go in there. Please go back. Okay, the corpse is still there. Can I do something with it?
52:38
Speaker A
No. Oh, can I? Wait. Nope. Doesn't seem like it. So, that was just a random enemy to test my my aim, I guess.
52:53
Speaker A
Uh what toa? What? Oh, Gestad. Oh, hello. You don't belong here either, do you?
53:14
Speaker A
I'm Issa. Isau, you should be careful. There's something wrong with this place. I don't know what happened, but it's probably dangerous to go any further.
53:27
Speaker A
That's okay. I understand. I have something I need to do, too. Take care. I hope you find who you're looking for.
53:39
Speaker A
No reaction from us whatsoever. Our character seems to act a little strange. Okay. Well, that's it with this unit.
53:57
Speaker A
Was this paper here before? No. Issa's note. Erica, if you find this note, despite everything that's happened, I've come to look for you. Well, that's scary. Just seeing that message and nothing else.
54:11
Speaker A
Okay, that's it. There anything else I can interact with? Oh, yeah, the aperture card, of course.
54:21
Speaker A
What am I seeing? M and high security war save numeric. This war safe complies with Eusian public safety equipment regulations 41 and 43 and features a highdensity craft style door secured with a numeric keypad. Proudly produ produced on high by ve and torik.
54:45
Speaker A
That's heavy steel. Instruction for use. Enter the code using the keypad. Mhm. Press the confirm key in the lower right corner. Mhm. If correct, a green light will light up.
54:55
Speaker A
Rotate the dial on the left to open the door. To clear any previously entered digits, press the E key in the lower left.
55:03
Speaker A
First time setup. Enter the factory default code 204512 to open the save. While the door is open, enter the desired new code in the keypad. Press and hold the confirm key for 10 seconds until the green light lights up. So, I'm guessing we don't
55:18
Speaker A
have to remember that super long radio broadcast code. We've already read this, haven't we?
55:24
Speaker A
Yep. Yeah, I get it. Okay. Interesting. Also, I really like how these manuals are written. They are written surprisingly realistic and I'm a fan of that.
55:42
Speaker A
Okay, so I'm guessing that Esau character is not going to attack us. Although it just had a knife and seemingly killed something else. So if I had to guess, Issa could kill us just like the other ones. Also, I think we can go in here,
55:57
Speaker A
can we? Okay, we can go one further. But let's go to the war save first.
56:04
Speaker A
Where was it? To the right. Okay, let's see. I'm pretty sure it was two 0 4 512.
56:20
Speaker A
Enter. Okay. And now turn the dial. Well, that was easy. Can I take it?
56:34
Speaker A
4C classima classroom key. That's the one we needed for 4C. Well, makes sense. Anything else? Can we put something in there?
56:43
Speaker A
No, it doesn't seem like it. Would be cool if we could actually put something in there, but I don't think we need.
56:52
Speaker A
I don't think we need to. Uh now I actually think I want to save this save room is is in a nice middle position of the whole uh area.
57:08
Speaker A
Can I just see something? What else does it say when we save? Uh can I Okay, so it says one eye.
57:18
Speaker A
Wait, why does it say 251021? First of all, in real life, it's currently the 21st 10.
57:28
Speaker A
Oh, wait. It is. The date has just turned. My bad. Okay. It's also Oh, okay. I'm guessing that's our play time.
57:41
Speaker A
What? Continue without saving. You'll regret this later. That's interesting. That That's not what I was expecting.
57:53
Speaker A
Okay, but now I feel like I'm not too sure if I can trust those safe thingies if they can threat threaten me that way.
58:01
Speaker A
Bloody hell. Okay, well, let's see what's up here. Oh, this unit is gone. Repair patch.
58:15
Speaker A
No, star. Oh, where have you gone? Ammo always ammo wasn't there before. Or did I just miss it?
58:30
Speaker A
Okay. This is not the same classroom we saw from the observation room, do we? No.
58:39
Speaker A
Wouldn't wouldn't make any sense geometrically. Must I go into that hole? Drop down. Must I? Isn't there something else? Somewhere else we can go first.
58:57
Speaker A
Okay, so these red hole thingies are safe stations. We've been to the war safe. There are no other floors. I guess we literally have seen everything on this so I suppose.
59:11
Speaker A
H. No, I'll leave it as a as a cliffhanger. I'll end this episode right here. I think we've been recording for over an hour now. I really hope this game gets well even more interesting. I'm intrigued and I hope so are you. I'll
59:24
Speaker A
probably record the next episode right right after this one. Goodbye and have a great time.
59:36
Speaker A
Nope. I have to go that way. Great. They weren't here before. Yeah. Attack each other.
Topics:SIGNALISsurvival horrorspace stationpixel artGestalt replicasci-fipuzzleexplorationGerman languagelet's play

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