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SIGNALIS #05 [BLIND] - Ascending down

Gameplay walkthrough of SIGNALIS #05 exploring elevator descent, combat strategies, and game lore.

Key Takeaways

  • SIGNALIS features complex inventory and combat management requiring strategic use of resources.
  • The game’s narrative is revealed through environmental clues and repeated attempts to progress.
  • Players must carefully navigate tight spaces and manage limited ammo to survive.
  • The elevator system and lore add depth to the game’s futuristic yet retro-futuristic setting.
  • Saving frequently and exploring thoroughly are key to advancing without losing progress.

What the video covers

  • The player resumes SIGNALIS after a boss fight and cutscene, falling down an elevator shaft to floor five.
  • Explores the maintenance office and engine room, discussing the outdated partnosta elevator system.
  • Player manages inventory, including thermite flares and ammo, and strategizes burning corpses in tight corridors.
  • Speculates on game lore involving repeated attempts to find Lena and the stacking of corpses in elevators.
  • Encounters and analyzes star units and sto units, including their combat roles and armor.
  • Player navigates tight corridors, uses flares and weapons strategically against enemies.
  • Notes the game’s design to prevent losing items between areas and the importance of saving progress.
  • Examines in-game notes, posters, and environmental storytelling to understand the setting and enemy types.
  • Discusses limitations like ammo scarcity and the need to repair elevators to access new areas.
  • Reflects on game mechanics, enemy AI, and the immersive atmosphere created by sound and visuals.

Answers

Questions about this video

What is the significance of the partnosta elevator in SIGNALIS?

The partnosta elevator is an outdated but efficient looping lift system that the player aims to repair to access all floors and bypass broken elevators.

How does the player manage limited resources in this episode?

The player strategically stores thermite flares in a box for burning corpses in tight corridors and conserves ammo, choosing when to use the shotgun or pistol based on enemy encounters.

What theories does the player propose about the corpses in the elevator?

The player speculates that the stacked corpses in the elevator might be repeated attempts of the protagonist trying to find Lena, or they could be oil units resembling the player but lacking memories.

Full Transcript — Download SRT & Markdown

00:02
Speaker A
Greetings there, and welcome back to Zignales. Uh, well, we didn't exactly stop at a safe point because in the last episode, we had a very cool boss fight, an even cooler cutscene, and we fell down the elevator because some
00:22
Speaker A
I'm just going to say it, douche named Adler. He decided to kick us down the elevator because he didn't want us to come back, whatever that means. So, apparently, we've been here before.
00:36
Speaker A
Elevators out of order. And we've landed all the way down here at floor five. And I think before we were in floor, was it two or three? It was definitely higher than five.
00:48
Speaker A
Although these ones seem to count in the opposite direction. So five is actually low, not high.
00:55
Speaker A
Oh dear. Okay. Um, clockwise as always. Move clockwise. Okay. Nothing. Do I still have everything on me? I do.
01:06
Speaker A
Kept all of my shotgun rounds, but not my shotgun class. Okay. Oh. Oh, a save and a box and Oh, okay.
01:19
Speaker A
Uh, let me save first. Okay. What is this place called? Hang on. The save. Okay, we can save again later.
01:31
Speaker A
Cannot carry any more thermite flare. Really? We can't carry more than three. Okay, then we should definitely hoard them.
01:42
Speaker A
Uh, maintenance key. We've seen this. Have we seen this phase? I feel like we've seen this phase in the last cutscene, but it went by so fast.
01:58
Speaker A
Um, I'll put all of the thermite in the box because we genuinely only need it if we really need to burn some corpses and we should do that in tight corridors.
02:08
Speaker A
Also, what is this place called? Protectors just maintenance office. Okay, so we were in the hospital and now we fell down. But our character is incredibly resilient. Not even a brush of damage.
02:32
Speaker A
What is this room? Partnosta engine room. What? Okay. Looks like an engine for powering a looping part lift system.
02:44
Speaker A
A partnosta seems oddly outdated for this futuristic game. But then again, at the same time, it is in a way the most efficient type of elevator you could ever build.
02:57
Speaker A
What am I looking at? Oh my goodness. Okay. Fuse required. Okay. So, I'm guessing whatever I'm Yeah, whatever I'm clicking, it's just shoes required. It looks a lot more complicated than it is.
03:17
Speaker A
I hope. Uh, okay. So I'm guessing our way but then again if we sorry so many thoughts in my head then again if if we get a parta working then we can go into all floors and forget about these stupid
03:34
Speaker A
elevator. Oh. Um. H. No. Okay. Oh, doesn't work. Strange. So, I guess there's only one way we can go.
04:07
Speaker A
Whoa. Can I look into the distance? See the massive cistern walls disappear into the the darkness. The darkness.
04:18
Speaker A
Okay. Can go even further down. Sorry. Um, but a whole theory just popped into my head when I saw this. I already saw a couple corpses in the elevator, but this many is this us? Is this our attempt at
04:45
Speaker A
finding a Lena, and we attempt it over and over and over again, and all of our corpses are always thrown into the elevator until it stacks up so high that we can actually escape? Or are all of these just oil units that look like us,
04:57
Speaker A
but they don't have the same memories? Both are very interesting theories and it's honestly disturbing. No comment, just the elevators are out of order.
05:10
Speaker A
Owl key required. Sorry, not oiler. Um, we are anster unit. Okay. Bloody hell. Sto.
05:26
Speaker A
Have we seen a sto unit before? I think. Yeah, we have. We have, don't we? No, we we've seen a star unit, but I'm not too sure if we've seen a store unit security technician controller replica.
05:43
Speaker A
And this one, Buan Brennan, Buan will burn. Is this is it a city? A spaceship?
05:52
Speaker A
It has that same hexagon. Um, wait. Oh, we were burn. Yeah. Is it the same? Oh, I don't have the box with me. I'm I'm just wondering if it has the same hexagon shape as that weird plate we found.
06:09
Speaker A
12 mm ammo. We don't have the gun for it. Angry note. I'm officially sick of the oils next door. They've been listening to that stupid song non-stop since the piano room was locked down. If I have to hear
06:26
Speaker A
it one more time, I'm going over there and smashing that stupid tape recorder to pieces. I wonder if there's a way we could borrow a key so we could get into their dorm and put an end to this
06:35
Speaker A
madness. I don't care about breaking quarantine if it means never having to hear that song again.
06:43
Speaker A
I was wondering if you could play that song again. Okay. I wonder if that's if it's that three note song.
06:54
Speaker A
That poster was a warning. It was a bloody warning. Only one stun prod four pistol bullets. Yeah, I'm not going down there until I get more ammo.
07:14
Speaker A
Uh okay. I'll take that sort of improvised barricade made from furniture blocks the whole way.
07:26
Speaker A
Uh, okay. Bottom splice maintenance. Ah, I see. But still, um, well, not easy. And I I saw at least three of them over there. So, we may just need to use a bunch. And it was really tight over there. So, I'm guessing we should
07:46
Speaker A
probably use those flares. Uh, let's just see what's down here. Okay, we can go even deeper. Wow.
07:54
Speaker A
It unlocks from the other side. So, so what's that? Wait, can I Okay, still the same.
08:04
Speaker A
Okay, eight appears to be the lowest one. I hope for the future of wood front or red front.
08:19
Speaker A
Okay. So, it looks like all we can really do is fight away past those sto plural sto weapon.
08:50
Speaker A
I'm honestly wondering what happens if you make it down here and you have way too little ammo and way too little bullets or anything. Are you just screwed over capacity?
09:10
Speaker A
Okay, so let's see. Enough pistol ammo. And honestly, I saw so many of them. The shotgun may not be such a bad idea.
09:21
Speaker A
I have one stun pod and no flares. I need some flares unless hang on.
09:30
Speaker A
Uh no, I will have to go through there many times. So yeah, I will need to place or thermite, I guess.
09:44
Speaker A
And hang on, hang on. I would like to save because I think this since that room is so tight, I I expect to take damage or even die.
09:58
Speaker A
Still something sketchy about those save terminals. Okay. Also, so far the game has done a really good job of avoiding me. Oh, avoiding me fearing that I'll forget something in a previous area because it does feel like we can get from one place to another
10:23
Speaker A
without losing much postbox key required. Oh, I can look around. Okay. So, well, I mean, it it has to be 512, but I'm just wondering if we could open other ones as well.
10:47
Speaker A
Maybe we could find some ammo. Oh, wait. I didn't check this. Oh, yeah. Locked.
11:01
Speaker A
Okay. It blows that I don't have the revolver. It really does. But I don't know if we could get it out of that X-ray machine.
11:11
Speaker A
Probably. And I just missed out on a whole weapon. But I don't know if I can get back. Probably once I repair the elevator overview star, don't attack me while I'm reading.
11:33
Speaker A
Replicar security technician guard replica stalling or stalling generation 4 low-cost combat unit frame by mechanical with polyethylene shell and bullet-resistant armor bullet-resistant armor plating excuse me the standard model of the protector security technicians fitted with extended leg star units gracefully tower
11:59
Speaker A
over most gestals despite their heavy armor they can move swiftly with their long stride. Their cool and detached demeanor allows them to analyze situations with objectivity and deploy forces required. Trained in close combat and riot control techniques, they
12:12
Speaker A
operate best in small squads led by an officer star and unit equipped with a ballistic shield. Um, we've seen that.
12:26
Speaker A
We've seen that on the poster right here. Look that shield in the background. Oh, dear lord. Okay, so what do my bullets just not do anything? Am I screwed?
12:44
Speaker A
How much ammo do I have enough? This is Is that a reflection? It is a reflection. Okay, so they won't see me if I stand here, unless they look through the um thing, of course. But no, I will have to get
13:06
Speaker A
rid of these somehow. Okay, but if this one is the squad leader, then I should probably get rid of them first.
13:12
Speaker A
Let's wait and get. Well, you're annoying. Oh, you there. Okay, now I should be able to use those flares on them, shouldn't I?
13:48
Speaker A
Yes. Yes. Yes. At least I think so. It looks like it. I hope that worked. If it didn't, then then that sucks.
14:08
Speaker A
In my eyes, that worked. They look way bloodier than before. Okay, let's let's use this to our advantage. So, what's
14:21
Speaker A
Can't cannot carry any more repair patches. I have so many of them that I can't carry anymore.
14:28
Speaker A
Should I be proud of that or not? Okay, I can probably open up a shortcut here. Can I memorandum lightning and no lightning malfunctions to service Kada Aar or AR S2316 due to a recent incident involving a certain stling that shall
14:50
Speaker A
remain unnamed. I've adjusted all doors to require visible light to open. This should hopefully stop any more non-service Kada personnel from entering uh from endangering themselves by stumbling into dark rooms until we can take care of the lighting issues. If
15:04
Speaker A
you've been assigned an illumination failure repair task, remember to equip a flashlight module so the door sensors will let you in.
15:13
Speaker A
Okay, so this is probably where we get our second module. Ask Adlar ahead of time if you need one. He's usually in his quarters on the eighth floor these days.
15:23
Speaker A
16 by 16. All these interesting names that are literally just German words. Oh no.
15:31
Speaker A
What was that? Okay. I swear these ones better stay dead. Oh, for goodness sake. And there are enemies here.
15:52
Speaker A
Wait, what is that? Stun prod. No, auto injector. H, that's fine. But I like these stun prods a lot more.
16:07
Speaker A
I I have literally nothing else to do other than going down here. Oh dear. Okay, maybe I can just sneak past them a little bit. Never mind.
16:32
Speaker A
See, this is another really tight corridor. If I don't burn them, they'll just block me.
16:41
Speaker A
Okay, is there any more? But lift system seems to be powered down. We wonder if there's a way to turn it on. Yes, we need to turn it on, please.
16:55
Speaker A
Workshop key required. Okay, clockwise as always. Locks defective. How about this one? The bloody one.
17:05
Speaker A
Okay, what is this? Oh my goodness, they look intimidating. AR AR allpurpose repair worker replica.
17:18
Speaker A
They look intimidating. I don't want to drop down. I'll be in the other floor. In the lower floor.
17:24
Speaker A
Stun pod. Yes. I prefer these stun pods. I like them. Oh, is that ammo? No, that's more repetit.
17:43
Speaker A
Oh no, these floorboard creatures. Oh, I I can push them. Didn't even know that.
17:53
Speaker A
Oh, for goodness sake. Feel like they're really eating through my ammo. Okay, thank you. Thank you very much.
18:13
Speaker A
How much ammo do I have? Uh, why can't I reload? Oh, I can't carry the shotgun ammo.
18:30
Speaker A
Oh, no. I Sorry, I already inserted it. Okay, maybe it's time to switch back to the pistol for now.
18:40
Speaker A
So, this was literally just ammo, annoying encounters, and that's it. Oh, wait, never mind.
18:48
Speaker A
Applica overview. Um, generation 2, low cost, general purpose, biomechanical with titanium reinforced polyethylene shell, 185 cm.
18:59
Speaker A
Hey, that's my size. The tough work be of the construction and repair industry. One of the earlier replica designs, the simple but efficient RS are actually the most produced replica type to date.
19:10
Speaker A
These strong and heavy worker units are a perfect fit for work in construction and production of indust industrial goods. In many places throughout our nation, our have already replaced all gestal workers in fields like clim forming and explosive ordinance
19:25
Speaker A
disposal. Why is it called kle forming in whatever and explosive ordinance disposal? Is it safe to jump down? I'm really not sure.
19:37
Speaker A
I think I'm going to get a couple more items first. Workshop key. Oh, I can go into this one. Oh, never mind. That's where I came from.
19:52
Speaker A
It's annoying that I can't get through here. Okay, but at least these ones won't respawn. Hopefully.
20:06
Speaker A
Uh, this is not the safe room. Whoops. Safe room. See the safe room. Oh, it was elsewhere.
20:22
Speaker A
Feel a little bit pinned down in a way. At least now it's annoying to know that.
20:30
Speaker A
Well, It's It's annoying to know that the fact that these enemies can all respawn if we don't kill them fast enough.
20:40
Speaker A
Okay, honestly, ju put away the put away the repair patches. I've got so many of them as well as the auto injector. It's nice, but I just don't use them.
20:56
Speaker A
Uh oh, yeah, it's already equipped. The rest is fine. Uh, what about ammo? No, I'll keep one slot.
21:15
Speaker A
I want to save again. I'm sorry. I just I just I want to be safe.
21:23
Speaker A
Oh, yeah. I sorry. I wanted to uh get some flares because those flares are bloody useful.
21:37
Speaker A
There we go. What happens if I go into that one dark room and then I just stunot the enemy that's there?
21:51
Speaker A
It would probably light up the whole room, wouldn't it? Wrong room again. We need to fix that part in OA.
22:08
Speaker A
I'm going to try that because at least I can see the enemy or not see them. But wait, is there more? No, the music stopped.
22:38
Speaker A
Okay, great. It's too dark to see. Oh, what? Oh, it's one of those floorboard junkies. Okay, don't mind me. Don't mind me. I just want to reload because I feel like I wasted health and ammo doing that. Or
23:02
Speaker A
not ammo, but my disposable rods, my precious ones. And if I can't do anything either way without a light, then I'd rather do this.
23:20
Speaker A
If it's too cheap, then maybe I'll stop doing that. But I don't know. I feel like it's helpful.
23:33
Speaker A
Okay, then let's just go the only way we can go. Uh, wait. Don't go down there. I always walk into that dead end.
23:57
Speaker A
Stay dead. Please. You, too. I know you're not dead, but just pretend you are.
24:11
Speaker A
Was it? It was down here, wasn't it? Wish me luck because Oh, I'm afraid the commander won't receive any visitors at the moment.
24:29
Speaker A
He looks so classic evil. But perhaps I can be of assistance instead. Who are you? I'm the administrator of this facility. Please, there's no need to be afraid.
24:43
Speaker A
I'm just here to help. Here, none of us are here by choice. No one will miss us.
24:55
Speaker A
Oh, goodness me. Okay. Yeah. Be stuck behind that couch. Didn't trust that Adlera guy first time.
25:15
Speaker A
Yeah, first time I saw him. I like these posters. Okay, this is one of those healing things. Yep.
25:29
Speaker A
Haven't been needing them too much. Himmart the revol um home heart of the revolution.
25:41
Speaker A
Yeah, Himmart is basically home. Uh yeah, of course we are here now. That's a repair patch. Um, I want to go to the left first because maybe, just maybe, I can unlock that door from the inside and then we'll have
26:06
Speaker A
a nicer way getting down here. Yeah, they hear bullets. They hear bullets like no problem.
26:23
Speaker A
I don't know how many times we'll be here, but I think I want to use my thermites on these two actually.
26:30
Speaker A
So, you there and you there. Goodbye. Thank you for your service. Oh, those are shotgun rounds. Whoops.
26:44
Speaker A
Looked so colorful. Okay, great. So, reload with the pistol and I'll use the shotgun next because there's one bullet left.
27:03
Speaker A
Never mind. I I'll use the pistol. H no, one shotgun shot is better. So, can I unlock this?
27:13
Speaker A
It's dark. I don't have a flashlight and I don't think I have was it T? Yeah.
27:22
Speaker A
Yeah, I don't have a flashlight module yet, but I need that. Okay. Hello. Oh dear.
27:34
Speaker A
Um, I'll take the ammo, but I think I would like to use the shotgun for more for enemies that are a little either stronger or more spread.
27:53
Speaker A
No, I'll just use it for you. Yeah, you sound it. You sounded more dangerous than the others.
28:07
Speaker A
You are more dangerous than the others. No. Oh, you bum bag. You're strong. No. Oh, please tell me I can still kill it. Don't tell me it's still alive.
28:31
Speaker A
Oh, okay. Okay. Um um um where's my There we go. Okay, that at least stopped the bleeding.
28:46
Speaker A
That wasn't so nice. Oh, is it? Yes. Yes. That's what I like. Okay. in here. Whoa.
29:07
Speaker A
Oh. Oh. Oh. Oh my goodness. Okay. Okay. It said 168. Um, let's check out 168.
29:21
Speaker A
We've checked 168 before, haven't we? Let me just check what what exactly was 168. I wrote it down. 16. Okay. Nope. Never mind. We've never checked down 168.
29:41
Speaker A
Um but I feel like if I go in there, all of them will become aggressive.
29:57
Speaker A
Die. Give up. Who are you? I'll check them out later. They seem a little dangerous.
30:06
Speaker A
Maybe if I have a little more health, a little maybe, I don't know, stun pods, shotgun, just anything.
30:16
Speaker A
Okay. Yeah, this one's obviously locked. Don't know what that is. You know what? I should have used my stun prod on that shield guy.
30:32
Speaker A
One sh one stun prod against that strong guy was way better than a bunch of shotgun shells.
30:40
Speaker A
Protecting store their personal belongings in these lockers. There's nothing of interest for me here. Okay.
30:47
Speaker A
Honestly, what exactly is your interest? Is it just finding a leader? Uh okay. Star S2313 security technician got guard replica star or just star.
31:04
Speaker A
Um, was that it? I'll take ammo. Nothing else. I feel like there's more in here.
31:19
Speaker A
Huh. Okay. Still some rooms we haven't gone into. Just knowing that all of them can lock with a reinforced rolling shutter gate. I need a fitting shutter gate handle to open it. I'll find that at some point. But yeah, the fact that all
31:42
Speaker A
of these can respawn is not nice to know. Also, why are there mattresses in here?
31:55
Speaker A
Um, wait. Have I Oh, yeah. Dark room. And this lift is still Yeah. Uh, yeah. I was here.
32:17
Speaker A
Although now I'm a little confused. Do I literally just go into that creepy room?
32:27
Speaker A
I guess so. Please don't kill me. Oh, sorry. Wrong room. I forgot about this room. Okay.
32:39
Speaker A
Oh, yeah. I guess I guess I can handle this one hopefully. Oh, okay. Hopefully there's just ammo or something in here.
33:03
Speaker A
Wait what? There's various halfeaten rations on the table. I'm not hungry. Okay. Kth or or Kesh Kth awaits freedom or awaits um releasement liberation. Okay, sorry couldn't think of liberation. How do you pronounce that? Kesh KV kites.
33:35
Speaker A
Anyway, but there's an excavator on it. Oh, yes. A fuse. Okay. Took me a moment to identify it.
33:47
Speaker A
Uh, note order number S239 A3C28F97. Uh, from S23 Protector Accommodations Management Oiler to S23 Service Kada AR item high voltage fuse.
34:07
Speaker A
Your order for this replacement part has been approved and was processed by S23 management. Please find enclosed Please find and close the requested part for installation.
34:24
Speaker A
I don't understand that sentence, but okay. Fala has specifically requested that the repair of the looping lift system be prioritized over other repairs. Please replace the fuse as soon as possible. It is a huge hassle for everyone to get
34:37
Speaker A
around without it. Exactly. That's why I said we need to get the partnosta working. Partonostas are incredibly useful and the only reason we don't use them nowadays is because they were too dangerous. In other words, people were too stupid to use them.
34:57
Speaker A
Okay, this room was surprisingly important. Maybe I don't have to go into that creepy room after all. At least yet.
35:07
Speaker A
Oh yeah, let's go there right now because Oh, pardona. What's in my Okay, stun pod.
35:21
Speaker A
Uh um hang on there. There was some room with with a repair thing, and I think I want to use it.
35:35
Speaker A
But I can't remember where they were. Were they down here? Yeah. Um. Yes. Okay.
35:54
Speaker A
Over time. Yes. Just wanted to use it. And then you there. I'll just take you with me.
36:04
Speaker A
Uh-huh. And now get back up. What did I say in the very first episode? I'm going to get disoriented.
36:14
Speaker A
Well, sort of. At least the game does have a very nicely working map. And now, let's get back up.
36:35
Speaker A
Put it in here. Do we have any ammo? Oh, some shotgun ammo. I'll take all of it.
36:54
Speaker A
If if only there was a way I could have gotten that revolver. Probably was, but I just missed it. And now now what? Now. Okay. Would you please?
37:07
Speaker A
Thank you. So, I think the fuse belonged in here, didn't it? Oh, sorry. In here, but it also didn't look like I could just put it in here. It looks like I need to solve some kind of a puzzle.
37:26
Speaker A
Yep. Yep. So, what do I do now? Oh, okay. Okay. I just switched these thingies.
37:36
Speaker A
Oh, this looks like another math puzzle. Plus 80 + 20 plus Oh, plus 10.
37:51
Speaker A
Okay. So, does it always increase? Wait, so this one does? Okay, I need to understand this.
38:07
Speaker A
Um, so this one's 100 and then 10. Hang on. Okay. So, this one does minus 10.
38:29
Speaker A
So, the blue ones always go minus. I suppose the white ones they go plus. And these ones are just massive increases for both. Yeah. Okay. So, we need to reach 800 up there, 230 down there. Me and math. Okay. I mean, it worked in the
38:48
Speaker A
last episode or previous previous episode. So, let's see if I can get this one.
38:58
Speaker A
Oh my goodness. Um, well, the first thing we the first thing we probably want is to get to a nice um century type of number center number or 100 type of number for the top one.
39:20
Speaker A
So, none of these are going to change this except for 80. Or if I go No, these ones are minus.
39:29
Speaker A
Yeah, I have to go with this one. So, this one's 100% a must. And then, wait, actually, it's just this and then this.
39:41
Speaker A
No wait. Okay. Sorry, these ones are minus here. Oh, it goes into negative. Oh, it goes into negatives.
39:58
Speaker A
Oh, lord. Okay. Bloody hell. Okay. I I guess I feel like I need to do this middle one. There's no way.
40:20
Speaker A
So if I go with minus 50 and then plus I'm first trying to get to 800 on the top one somehow.
40:42
Speaker A
So 80 can do that. 20 can. Yes. No. Wait. Yeah. None of these. So, the only way to get to such a number would literally just be hitting this one. But I now need to somehow well get to a nice number down there.
41:24
Speaker A
Okay. Bloody hell. This is I don't know why this is so tough for me. Okay.
41:50
Speaker A
Um Oh yeah, that's just completely in the minus. Is there any other way I can get a normal 100 type number for the top one? Or do all of them just testing here.
42:35
Speaker A
I genuinely don't think so. I genuinely think I can only do it with eight. Or am I missing a key mechanic here?
42:43
Speaker A
No, I I think I did. What? Okay. It just turns off if it's wrong.
42:54
Speaker A
Um, I don't think I'm missing any key component. It's just or that I need a specific order as in uh it doesn't matter in which order I press these. It's just the correct ones need to be on and off.
43:22
Speaker A
Wait. So, where does it start? There. Okay. So, let's try and get the bottom one to 230 somehow.
43:49
Speaker A
Yes. Okay, that's a start. This one has to be on it. It has to be.
44:10
Speaker A
Okay. Well, now we have 230. So, that doesn't work. Um, I'm Why is this one crossed out? Or is it just or are there just pixels missing here?
44:43
Speaker A
I'm not sure. There are only so many combinations here. That's too high. That's too high.
45:07
Speaker A
That's just right. Wait a second. Oh, okay. I was wondering why it said 120, but makes sense.
45:41
Speaker A
The problem is how do I give the bottom one 230 and the top one 800?
45:51
Speaker A
It just doesn't seem quite manageable. Oh no, it just looks like the top one's always way too high. Unless this one's not even correct, but I couldn't find a single combination.
46:30
Speaker A
Wait a second. This one says eight. So why does it go up to 920?
46:45
Speaker A
Hang on. I need to think here. Okay. So, if I press this, does the top one just go to 360?
47:01
Speaker A
No, it goes to 660. So, why does this seven thing go by 720 then? And the 800 goes by 840. So there's a 20 increase.
47:28
Speaker A
That's strange. What about the bottom one? Hang on. The bottom one goes from 120 to 240. So that's Is that just double? Let me check.
47:47
Speaker A
No, it's not double. It's literally 120. Okay. So, this one's 120. That one's 240.
48:04
Speaker A
And this one is Which one is this? 120. This one's 360. Okay. I don't I don't understand this, but I'm going to write down what I think these weird golden ones. one uh ones mean because the numbers for these ones
48:23
Speaker A
are correct but these ones are just unless this is some kind of basic knowledge you should have with electricity but I'm I'm terrible at anything electricity related so I'll just I'll just write down what I understand so we have
48:41
Speaker A
six 7 and 8 and then two three and four down There. The two gives an increase of 120.
48:59
Speaker A
120. The three gives an increase of 240 and the four gives an increase of 360.
49:19
Speaker A
weird but fine. Okay. Now the six gives an increase of from 120 to 720. So literally just 600.
49:39
Speaker A
Okay. The seven gives an increase of how much that's 720. from 120 to 840. That's 720.
49:58
Speaker A
Why? Why? Just why? Okay. And then 8 gives an increase from 120 all the way up to 960.
50:11
Speaker A
So that's 840. I I don't understand why, but maybe that's helpful because now I can actually think.
50:26
Speaker A
So now from 600 uh from 60 sorry from 60 to 800 I would want let's go with 20 and then 720 which is 7.
50:43
Speaker A
H take that didn't understand that puzzle in the slightest but it worked. Oh, solving puzzles in this game is so satisfying.
51:00
Speaker A
I don't care how long they take. If it if it only takes half an episode, I'm okay with it.
51:07
Speaker A
Uh, wait, I should probably save. Oh, I immediately want to test if the patinosta works now.
51:23
Speaker A
Thank you. I want to do a prayer if I may. So, number six is still locked, right?
51:38
Speaker A
Oh. Oh, yeah. Never mind. But number seven, the enemies probably live again, don't they? No.
51:58
Speaker A
So now I should be able to go into level eight, shouldn't I? Uh oh, yeah. Whoops.
52:15
Speaker A
Can I go I can go even deeper. Oh, of course it's a part of Nosta. What did I expect?
52:28
Speaker A
Whoa. Oh, okay. I thought it was the the um the main guy, but it's just some random Okay, I can probably get this one.
52:43
Speaker A
Oh, there's two. Okay. Ow. Out. Run. Okay, I'll take my time with you. How do you still live?
53:15
Speaker A
Wasting my ammo. Okay. Shutter gate handle. Yes, please. Okay. Um, can I read this? Can I read this? Can I do this? And that.
53:26
Speaker A
Oh, this is the thing we fought. Replica overview. Technic replica mining nuclear tech high security replica generation 3 industrial specialist frame biomechanical with high security reinforced armor plate servo shell high 260 cm.
53:52
Speaker A
When it comes to dangerous cargo, heavy machinery, and hazardous environments, no other model rivals the MHR units with their high security power armor bodies.
54:01
Speaker A
Even in lethal radiation under crushing pressure and in zerog, they keep their calm demeanor and show exemplary teamwork. Despite their hulking bodies, underneath their face shields, a standard generation 3 cranial construction shields a can be found.
54:20
Speaker A
Okay, that seems like a grammar issue, making maintenance and social interfacing as easy as with any other replica model. Please note that the MNHR neural pattern is not suited for combat use. For combat applications, the SAPR variant should be used, which employs a
54:37
Speaker A
combat capable persona in the same frame. For more information, see Shira antipansa replica. That's foreshadowing, isn't it? So, we are going to meet exactly that type of replic rep replica at some point, aren't we?
54:52
Speaker A
Uh, okay. So, wait, can I go down here? No. Do I want to go in here?
55:05
Speaker A
This is the room where we saw Isa and Adler. Fala fando light replica Fala operational command control unit replica Falcon type generation six high-tech biorsonance command unit frame biomechanical with polyethylene shell and bullet resistant armor plating high 2250 cm classified
55:32
Speaker A
information commander eyes only okay the protector fueling commander's commander the head of each AON's facilities protector force is a powerful prototype by resonant Faly unit, an authority that may never be questioned. A Faly unit serves not just as a commander to the
55:47
Speaker A
protectors but but as a nearly godlike being, a perception that is underlined by her by her tall build and resemblance to our nation's leaders, the great revolutionary and her daughter. It is also aided by her powerful prototype by
56:01
Speaker A
resonance module, which not only allows her to bend the will of weaker minds and fathom their intentions and emotions, but also grants her the ability to manipulate objects from a distance.
56:11
Speaker A
What the hell? Oh my good. I feel like we've seen that face before. It looks just like us, doesn't it?
56:20
Speaker A
Oh hello. Oh, hello. I'm just going uh what? Oh, that's probably Fal, isn't it?
56:38
Speaker A
A heavy box fashioned to look like an owl. There are small hords at the top looking like a speaker or a microphone.
56:46
Speaker A
Okay. Oh yes, stand fus diary 8421a. I don't know how much longer I can go on. I do not want to live anymore as what I have become. The red, the red eye beyond the gate showed me, no
57:10
Speaker A
touched me, poisoned me. It feels like my mind has been contaminated, defiled by another person's memory. I'm no longer fully myself anymore, but I've not fully become someone else either.
57:20
Speaker A
I'm stuck here between her and me with half-formed dreams and recollections, penetrating my brain and tainting my every action. Who is she? Who is that white-haired girl? Why do I long to see her again? Why would she curse me like
57:33
Speaker A
this? It sounds like what we are looking for. Although Oh, I don't have the photograph.
57:45
Speaker A
I was going to say the Alina girl didn't have white hair. She had brown hair.
57:50
Speaker A
But it's still weird. And I Oh, I already picked it up. Okay. Wait. So, these floorboard guys just disappear. Oh, never mind. And they come back.
58:08
Speaker A
Okay. But they aren't as bad. So maybe not use the stun pods for floorboard guys. I'm just calling them floorboard guys.
58:18
Speaker A
Oh, we have a library. B. We can read that. Library key. That woman. That woman. That woman. That woman. Um.
58:34
Speaker A
Oh, who was it? Wasn't it the first unit we ever encountered? Didn't she say something about um the library having Alina?
58:47
Speaker A
Could be. Okay. Well, I don't want to go there. Too dark. We can't go into darkness until we have that stupid flashlight module.
59:04
Speaker A
What is this? Lang Himard Kth Vinetta Buan Hfont. Woodfront. The ice moon circling the largest gas giant still in the process of Klema forming.
59:24
Speaker A
Buy home to the imperial pal palace floating above poisonous clouds. Bina. Bina. The ocean world ravaged by war. When I close my eyes, I can hear the sound of the sea.
59:38
Speaker A
Kitz, the red desert. The Imperial fleet can only hold it for so long before it will be liberated.
59:45
Speaker A
Himat, home of the new nation's government. I heard the view of the gas giants ring in the sky is beautiful there.
59:54
Speaker A
Lang S23 Sipinsky is here. Oh, so that's where we are. Okay. A I like this room.
60:11
Speaker A
Oh, do we really need to go that way? I guess so. Wait. Wait. What?
60:28
Speaker A
Why is there another room, but we can't access it? Can we go behind it? A Falcon unit. Is she dead? She looks strangely peaceful lying there.
60:48
Speaker A
Okay, that's weird. As in, it's weird that we can see it on the map, but we can't go there.
60:58
Speaker A
We can use that crank. We can use that cranky crank on the thingy thing.
61:06
Speaker A
I think I'll go there. If I remember where it was, it was right here. Okay, let's just use it.
61:26
Speaker A
Okay. Oh. Oh, there's music. I recognize this music. This is a famous piano piece.
61:41
Speaker A
How's my health? Yellow. Okay. Um, I wanted to put something away. Yeah, the repair sprays. No, sorry, the other way around.
61:53
Speaker A
And do I have ammo? Only revolver. Great. I'll actually use this one repair patch.
62:02
Speaker A
Can I use it? Don't know if that changed anything. It's still yellow. Owl key. Thank you.
62:16
Speaker A
Okay. Oiler. Replica oiler simple universal light replica owl generation 4 lowcost general purpose biomechanical with polyethylene shell 175 cm oiler units are the backbone of the union nation's workforce these elegant multi-purpose worker units are suited for all kinds of domestic
62:38
Speaker A
tasks like cleaning cooking and simple medical and office works are highly social and get along well with each other as well as most as well as most other replica models most other Okay.
62:50
Speaker A
While unfit for combat, their lightweight frame makes them a prime choice for distant facilities where supplies are limited.
62:57
Speaker A
Okay. So, that's why we've seen these ones at least once or twice cuz they are more or less harmless. A grand piano. I wish I knew how to play it.
63:08
Speaker A
Maybe you do. Maybe you do in a different life. Um, something's weird here. Hang on. Let me get out that hexagon shape.
63:23
Speaker A
Let's see. Can I use it here? Nope. Okay. I don't know. That hexagon just made me want to try.
63:37
Speaker A
Um I think let me save and then I'm going to end the episode here. But we've got loads of stuff to do.
63:46
Speaker A
We had that one room with the frequenc frequency. We still have all those dark rooms and a couple other rooms as well as the partnosta now working which is nice.
63:57
Speaker A
So much to look forward to and I feel like a story is beginning to really really unfold here.
64:04
Speaker A
Until then, goodbye and have a great time. You can't take these beats, can
Topics:SIGNALISgameplay walkthroughhorror gameelevator descentcombat strategyinventory managementgame lorestar unitssto unitsthermite flares

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