Gameplay walkthrough of SIGNALIS focusing on radio frequency puzzles, inventory management, and exploration.
Key Takeaways
- Radio frequency puzzles are a unique and central gameplay mechanic in SIGNALIS.
- Inventory space is limited, requiring careful item management and prioritization.
- Exploration and puzzle-solving are intertwined with story progression and character interactions.
- The game atmosphere is eerie and mysterious, enhanced by cryptic NPC dialogue and environmental storytelling.
- The player appreciates the combat mechanics and the gradual unfolding of the game’s narrative.
What the video covers
- The video continues the SIGNALIS gameplay with the player solving radio frequency puzzles to unlock a war safe.
- The player investigates notes and uses a radio device to find five-digit codes related to safe combinations.
- Inventory management is highlighted, with limited slots forcing strategic item storage decisions.
- The player uses an identification card to access a restricted elevator and explores new areas.
- Interactions with NPCs reveal story elements about searching for a sister and the mysterious setting.
- The player experiments with game mechanics like toggling radios and using stun prods in combat.
- The video includes moments of reflection on game design and comparisons to other games like Soma and Mthered.
- The player solves environmental puzzles involving water tanks and flooded corridors.
- The video ends with the player preparing to explore a newly accessible flooded corridor and collecting key items.
Chapters
- 00:00Introduction and puzzle setup
- 02:12Radio frequency code investigation
- 04:52Frequency code analysis and note-taking
- 07:22Inventory management and item prioritization
- 09:34Using the identification card and elevator access
- 11:45NPC interaction and story reflection
- 13:59Exploration and ammo management
- 18:29Environmental puzzles and water tank mechanics
- 23:28Preparing to explore flooded corridor and saving progress
Full Transcript — Download SRT & Markdown
Speaker A
Greetings there, and welcome back to Ziggginales. So, last time we ended up in some kind of snowy flashback, whatever. Got through that through some radio frequency thingy. And now I'm not sure where to go, honestly. We have a war
Speaker A
safe in the room right next to the safe room. So, should be just in here.
Speaker A
But I'm a little stumped on what this code could be. I feel like it has to do with this note down here.
Speaker A
It has come to my attention that at least one worker might be aware of the code broadcasting frequencies to the protector war safe for the protector wares. Any workers connected to this league are to be interrogated until the culprit is found.
Speaker A
I'm restricting all radio provides for workers until further notice. Okay. So, I'm pretty sure we need to find the radio frequency of the worker who has this code. And maybe we can do that by using the memory section. Where is it?
Speaker A
Where's the memory section? Here. And then checking the frequencies. Okay. I'm going to go into that really creepy room with, uh, with the whole table.
Speaker A
Bloody, bloody table thing. The dentist table. Where was that? Where was that? It was somewhere in this. Oh, interrogation probably.
Speaker A
Yeah. And there's also a slight buzzing here. So, let's try it. Uh, uh. Can I please? There we go.
Speaker A
Let's just check maybe. Oh, there we go. It's turned on now. Oh, honestly, maybe it's not too bad that I took notes here last time because now I can check which frequencies we're looking for. So, we have Whoopsie. Uh, 051.
Speaker A
So 51,000. Oh, we got something. 204512. Wait, but that's just the factory reset code.
Speaker A
Yeah, that's the one I knew from before and it wasn't that one. So, let's check something else.
Speaker A
Let's check 84,000. Around 84. Oh. Oh, that's a rough signal. Okay, come on. 5 05. Wait, I need to write that down.
Speaker A
Write that down. Write that down. Okay, so that would be 50578. That's a really cool mechanic. I don't think I've seen anything in a game similar to this, but then again, what do I know? I haven't played that many games
Speaker A
that are similar. Okay, this one's just noise. Somewhere around here. 118. Oh, come on.
Speaker A
98136. 98136. I wonder if we could use that on a different save if we collect enough of these codes. 147 somewhere.
Speaker A
There 65456. That sounds like the type of password someone would use. Okay. And then 181.
Speaker A
Nailed it. 14061. 14061. And then the last one is at 235. Wait, what was that?
Speaker A
It's a music box. Okay, that's unsettling. Okay, here we have something. Uh, not good enough. Hang on.
Speaker A
87480. 87 480. I wasn't paying attention if these saves always have a five-digit combination, but it appears like they do.
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And I will actually write down the factory reset one at, uh, 51,000. Wait, what was that? Hang on.
Speaker A
Oh, yeah, that was just outside. Sounds like outside. Yeah. 20 4512. That's what it was.
Speaker A
204512. That's the default. Wait, hang on. But 204512 is a six-digit code. Am I going insane here? All of the other ones were most definitely five digits.
Speaker A
One, two, three, four, five. Okay. Yeah, forget it. It must be a five-digit code.
Speaker A
Uh, let's toggle that. Honestly, we could keep it on. Why not? Okay. Not too sure if that's a good idea. Let's turn it off. But if we ever need some kind of frequency, maybe we can do that. We'll just have to look for
Speaker A
numbers. And I feel like we have seen a couple of numbers at least some way before.
Speaker A
So keep pressing one the wrong buttons. Oh, safety sue. I'll try you. Okay, let's go for the one that I suspected at first, which is 6 5 4 5 6.
Speaker A
Nope. Okay, then 5078. Nope. 98136. Nope. 14061. Yes. Oh lovely. Splendid. Marvelous work. Turning full on British.
Speaker A
Hello. Also, okay. No space to carry identification card. Okay. Also, I, I'm guessing I can't drop stuff, can I? No, I need to store away stuff.
Speaker A
I mean, I guess that's nice because it means you can't lose anything, but it also means I will need some space in the future, won't I?
Speaker A
I feel like this thing is way too important. We can never put it away. As well as the photograph, but we are running out of space.
Speaker A
The spun stun prods are amazing. Pistols. Okay, I'm not going to put away the photograph. I feel like it's too important.
Speaker A
I'll put away. What's the least important thing here? These stun pots for now. No. I don't know.
Speaker A
Wait, I can, hang on. I can get it back at every store. Um, at every storage thing. So, okay. Maybe the photograph.
Speaker A
It's okay if we put it back. Uh, put it away. Wow, having only six slots really makes you think what you want to trade.
Speaker A
Okay, so identification card. I forgot what we needed it for. If it's administration, then maybe the elevator.
Speaker A
I, I'll try the elevator. I honestly think there's no pen penalty for constantly running except for maybe some enemies taking notice of you.
Speaker A
Okay. Administrator's key. So, what do we do with this one? Identification card for a member of the Protector Medical Staff. Authorities authorize access to the protector elevator.
Speaker A
So, was that the other elevator that I tried? Yeah. Okay. It honestly literally says it on the map. Maybe I should just read.
Speaker A
Okay. Going in. So, can I look up? Is there anything up? Nope. Just a light.
Speaker A
Well, then slip in the ID card. Select destination. I want to go to one, please.
Speaker A
But why is it crossed out? What is here? Uh, could you open elevator controls locked?
Speaker A
Oh, wait. It's No, it's it's open. It's open. Okay. So, I'm guessing you can't let it be in there. That actually makes sense.
Speaker A
Is this one just completely locked off? Scary. Oh, that's that Isa girl we saw in the second episode. No, first episode. First, second. Can't even remember. I've been recording these back to back.
Speaker A
No space to carry shotgun rounds. That's sad. Love shotgun rounds. Okay, you won't attack me, will you? Ah, it's again. I'm glad you're still okay. Have you found who you're looking for?
Speaker A
I'm looking for someone, too. My sister. If you see her, would you tell her I'm looking for her? Don't worry, you'll recognize her when you see her. You could have at least given me a name.
Speaker A
Have you ever wondered if you're speaking to someone for the last time without knowing? I wish I could go back so I could sell say something else.
Speaker A
This place is very strange, isn't it? I wonder what happened here, but it doesn't really matter.
Speaker A
You don't need to worry about me. I can take care of myself now. I can't keep relying on others. That's why she left me after all. I'm sure of that now. Are you a hallucination of myself? That's why I can't ask you
Speaker A
questions. And what does ISA stand for? Is that an actual name or, huh? I feel like you're not real anyway.
Speaker A
Lock defective. This is the broken elevator. Yep. Whatever this is, defective, defective. Okay, so this is literally just a place to chitchat and collect ammo.
Speaker A
And there are stuff, there's stuff behind this. Great. I may attempt something. What happens if I switch on the radio?
Speaker A
Yes. Okay. It's probably all the same. So, toggle that. H I'd obviously want those shotgun shields but, okay. Honestly, I'm going to put away the holy, um, artifact, wherever that is,
Speaker A
because I have no idea what to do with it. But I do want to know what to do with ammo. So, I'd rather have ammo if I may.
Speaker A
I really like this elevator. Okay. Uh, thank you. Wonder if I have to take it in order to leave.
Speaker A
There we go. Now, uh, is there a quick way? Uh, I guess just going up.
Speaker A
Oh, if I could. Oh, yeah. Yeah. Yeah. Okay, forget that. Yellow status is yellow.
Speaker A
Yellow ain't the greatest, but hopefully that's okay. Okay, so I need to go the long way every time.
Speaker A
Unless I want to kill those guys, but the game constantly said I need to watch my ammo. And so I watch my ammo.
Speaker A
Well, let's make some inventory space. So apparently I'm allowed to just put in everything here. So, take this.
Speaker A
And yeah, while I have these repair patches, take these things as well. Thank you. And I'll save.
Speaker A
There are two games, two games that this game currently reminds me of. Soma and Mthered.
Speaker A
But both of those, well, okay. Soma came out much earlier and Mthered came out, I think, also a little earl
Speaker A
But yeah, something about those saves, red screens, and the way we are a robot in some way makes me think of S and Mother.
Speaker A
But let's not talk about those games for now. Um, I'll take the shotgun ammo, I think. Or do I? No. No. We'll get it later.
Speaker A
Let's go into the great hospital thingy. Hospital wing. A, this will be fun. Probably loads of dead people.
Speaker A
Whoa. Okay. Oh no. Oh no. Of course. Power interruption control system is rebooting. Fail F4.
Speaker A
Card impounded. Please contact me. Oh okay. If that was Wait, hang on. No. You know what? Whoopsie. No, I do not accept.
Speaker A
I do not accept this. I want my shotgun shells. Let me say let me load again and get those shotgun shells right now.
Speaker A
Continue, please. from the last save I saved. Thank you. If I had the option before and then something happens that makes it impossible to get back. There's probably a way to get back. Just find another key card. But no,
Speaker A
no, no, no. If I had the option before, I'll take it. And if I have the ability to reverse time, I shall do it. Just like that woman said.
Speaker A
Okay, let's try that again. Uh, put the card in. Yep. Number one, please. And confirm.
Speaker A
Thank you. And let's go. Please give me my shotgun shields or shotgun rounds, I guess. Thank you. You don't have anything to say? Uh, okay.
Speaker A
You say the same thing. Strange. Also very dark. Okay, since I can always go down, but I can't always go up. I think I would like to go to number three.
Speaker A
Go to number three and then experience this again. This lovely freeze frame. Wonder if that that's just an artistic or I don't know just a visual effect or if those third person moments have any more significance.
Speaker A
Well great. Whoa. Okay. Oh, that's just loading. Okay. So, I'm guessing no. Yep. Nope. Nothing whatsoever. Okay. So, Q is up, E is down.
Speaker A
Oh, this will be bloody. So, so bloody. But okay. Yeah. This one's not working, is it?
Speaker A
Yep. Still with these cameras. And I see a shotgun. Okay. Enemies down there. Do you call these things bed? I guess so. But they honestly look like something else.
Speaker A
Okay. We literally have storage right here. So, no bummer whatsoever. This is the shotgun.
Speaker A
Gladly take that. But I'm guessing I can only equip one at a time. Yep.
Speaker A
A pumpaction combat shotgun with a collapsible stock fires 18.5 mm fletchet from a five shell internal magazine in a wide cone. Wide cone. Okay, so that's probably best for multiple enemies. I think I'll stick to the pistol right
Speaker A
now. I think it's a little more comfortable even if it has less ammo. And I'll just stick to those lovely stun prods.
Speaker A
Yeah. No, no thanks. Oh my goodness. That That's creepy. Okay. Anything I can do here? Nope.
Speaker A
Hello. Insert blank card to begin print. Okay. Why can I zoom in? Blank key required.
Speaker A
Okay. So, just a normal blank key card. Lock is defective. This game's pixel art is phenomenal. I just I have to praise that already.
Speaker A
Oh hello. Do I need to fight you? Maybe not. Maybe not until later. It's locked. Examination room key required.
Speaker A
Whoa. What am I looking at? Uh, no. Go back. Is What is that? I honestly can't even identify it.
Speaker A
Bit of nor what? Okay. An X-ray machine. Oh, runen. Of course. Well, is X-ray, so I guess.
Speaker A
Okay, that's an arm. Ahead. What is that? What is that? Oh, that's a key card with an interesting pattern which I would like to just quickly sketch. Sketch down. Why not? I mean, it already helped when I wrote down the
Speaker A
other things things. So, we have how many? 9 + 6 15 circles. 15 circles in a 3x5 grid.
Speaker A
And there's an Android password locator thing or Android password pattern, I guess, moving like so.
Speaker A
That'll definitely be useful later. Can't tell me it's not. Okay. Why is it in the middle of a rock or wherever this is?
Speaker A
Okay. B. That's probably just a normal X-ray. That's a skull. Anything interesting about the skull?
Speaker A
Uh, well, they appear they appear to be things connected to the brain. What is this? A lamp?
Speaker A
What is this? A mirror? A watch? Looks like a watch. Clock. No idea what I'm looking at, but okay.
Speaker A
Well, it was useful. At least I suspect it was useful. Uh, I can see an enemy up there. This room has some cool lighting. Oh, this is a morg, isn't it?
Speaker A
Can see body cases or body bags, I guess. Uh, incinerator. Oh, yes. Yes. Morg with a what? What do you call those things?
Speaker A
Cremations. Create. Cremate something. Crema cremator. Okay, he just popped out of the floorboards. But again, they don't seem to come through doors, which is super helpful to know.
Speaker A
Anything I missed here? No. Okay. Okay. I honestly want to stun proc or stun prod this guy.
Speaker A
Can it see me through the thing? I'll just wait here. See if I can sneak my way up towards it and then just B.
Speaker A
Oh, I love these stun pods. Perfect for dealing with singular enemies that you want to be gone.
Speaker A
Well, you're just in my way. Oh, goodness me. Okay, what we've learned from that morg room is that they can just pop out out of nowhere. Auto injector.
Speaker A
Oh, and a note. Uh, so for packages. Okay, so instance something package leaflet information for the user. Replica circulatory stimulant liquid injection and auto injector active component replica kaisov stimulants warning. Extremely potent for replica use only.
Speaker A
What is replica? Kaiser stem an instant help and when to take it. Kaiser stem n is a ster sterile solution in an auto injector pen for emergency injection.
Speaker A
Instantly acts on the replica circ circulatory system restoring system health. It's intended to be used to avoid critical system failure and replica frames generation 3 and up.
Speaker A
How to use replica? Auto injection can be used directly from the inventory screen. You can also equip the auto injector in the inventory screen to the tool slot to use it on the move. To use the auto injector on the move, hold C
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for the entire duration of the injection. Okay. When equipped to the tool slot, the auto injector will activate automatically when the when the replica system would otherwise fail, preventing system failure and instantly restoring the system partially. Always seek medical attention
Speaker A
after averted system failure. That sounds interesting. It sounds like uh you get a second chance just before you die if I put it into this tool slot.
Speaker A
I think I'll actually do that because it seems safer than to have the stun prod because the stun pro I can always just whip out when I need it.
Speaker A
But this one, if it works automatically, that's awesome. Okay, a TV with a built-in video cassette player. If I had a video cassette, I could watch it here.
Speaker A
Speaking of Okay, let's see if the frequencies are still the same. Weird. Yeah. Okay, so literally didn't change anything.
Speaker A
Uh, can I please turn this Can I please turn this off? There we go.
Speaker A
Alina's diary, too. Oh, something's wrong. No, nobody will tell me what's happening. But ever since I woke up, everyone has been act behaving strangely. The protectors won't let me leave my room and return to work. Even though the wound from my fall is already
Speaker A
healed. I think there must have been an accident in the mine. I overheard two oils whispering in front of my room that they're running out of staff. I'm worried that something has happened to St. I haven't heard from her in a while.
Speaker A
I can't just sit around here any longer. Alina. Okay. I'm I'm I just I'm not too sure if with they actually mean us or just another unit. It's It's hard to tell.
Speaker A
Wait a sec. Oh yeah, the photograph is in is in the uh safe room.
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you there for example. I want to stun proc you or prod. There we go. And that's how you deal with it.
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Oh, there's another one. Okay. Is it paused if I am in in the inventory screen? Yes, it is. Okay, that is incredibly helpful. That's almost OP.
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Okay. Amazing. Okay. Okay. I'm I'm beginning to enjoy the combat of this game a lot more.
Speaker A
Okay, another note. S23 med patient oiler S2321 patient complained about severe nausea and headaches.
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Admitted to hospital wing after vomiting oxidant fluid during work clinical picture in line with other recent cases among protector staff while we still have no indication what causes the syndrome. We've observed observed similar developments in all patients.
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Most puzzlingly puzz puzzlingly development of the syn syndrome seems to progress similarly in both replica and gestad patients.
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Initial admission that test showed hypertension, high fever and dehydration internal hemorrhaging, strong cognitive decline within the first cycle, alopecia and papura.
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Within five cycles, skin will begin to peel in large patches. Decline of vision quality and ability to communi to communicate may follow. Patients will usually expire at the stage due to infections. While while results for replica patients seem to vary.
Speaker A
Okay, so I'm guessing the people that have those syndromes are the exact enemies we are facing right now because they have peeled off skin. They definitely do. Someone inside the oxygen tent. It's hard to look at who because it's so dark.
Speaker A
Okay, this is such a big big area. Oh, hello. You have the white one. So, you must be an oiler. You must be an oil unit.
Speaker A
Yeah, everyone's turned weird. I'm the only one left, I think. Will I get sick like the others, too?
Speaker A
I'm scared. I don't want to die. You look kind of familiar. Have we met before?
Speaker A
At first, it was only Commander Falco who fell ill. Slowly, everyone started behaving strangely.
Speaker A
I'm too scared to go outside. I don't want to become like the others. It's still a bit weird how our character is just not saying much besides, "Hey, have you seen this woman?" We must be really, really, really focused on
Speaker A
finding this exact woman. Miranda more safe codes just come to my attention that blah blah blah blah blah.
Speaker A
Okay, so once again, war safe and I'm pretty sure it's with one of those radio frequencies we already picked up.
Speaker A
How much space do we have? One more. Also, I should definitely equip this and then reload. Can I reload? No.
Speaker A
Oh what? Oh, no. Okay, this one's not with numbers, but with letters. Oh, okay.
Speaker A
Uh, no. I'll keep the other one. Hang on. Let me just see. A B R N E K S H ZF.
Speaker A
It must be something with E, right? If it's an actual word, unless it's just random letters, but I feel like we could actually get some proper words here.
Speaker A
Uh, oiler. No. Oh, wait. I have the I have this the notes thing. Is there anything that works with this sun? No. Rock? No. Tree? No.
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Sword? Rook. Scales. Scales doesn't work. Sun doesn't work. Moon. Okay. No. We are going to need some kind of other code that fits.
Speaker A
So pro we'll probably find another radio frequency and then use it. Defective. Defective. Also I want to test something.
Speaker A
Okay. So they are red now because they are defective. This one we can open.
Speaker A
Okay. So you literally just need to move your mouse to to um to check it. You don't even need to click on it. That's good. Oh, hello stunt pro.
Speaker A
All right. Oh. Oh dear, there's another one. Yeah, I very much failed that one. I'll have to either find another stun pod or some ammo or just use the shotgun.
Speaker A
I'll try and use the shotgun if I can. Why can't I shoot it? Wait. Okay, let's go back in.
Speaker A
So aim. There we go. Kill it. Kill it quick. And wait, you're just stuck behind there.
Speaker A
You're literally stuck. Okay. Yeah, as long as you're stuck, you can't do anything to me. So, goodbye.
Speaker A
Saving ammo by abusing issues with the game. How about that? Unless she breaks free, which I hope not.
Speaker A
Let me just taunt you by reloading right in front of you. I can't because I it already automatically re reloaded.
Speaker A
I wish I could hit you with I don't know a mele weapon, but I don't have anymore.
Speaker A
So have fun with your dead friend over here. Goodbye. I wonder why all of these enemies have a weapon in their hand. They all have knives or cleaves or something or cleavers, I guess.
Speaker A
Could just be part of the game design, but I do wonder if there's a reason for them holding these. Okay, let's go down.
Speaker A
That's locked. Uh, I actually want to go back to the safe room and store away some stuff.
Speaker A
Or do I? Yes, my inventory is completely full. Uh, where was it? Oh, it was up there.
Speaker A
Whoops. I'm getting used to the controls slowly but surely. I like it. Um, okay. I could could have sworn. Yeah, they look differently, don't they? Oh, repair spray and repair spray plus single use spray gun to fill damage
Speaker A
areas with poly based extending foam restores a large amount of health over time. And this restores instantly. Okay, so we have the plus one which does instantly and the normal one which does it overtime. I prefer overtime stuff, but
Speaker A
again it very much depends on the situation. And we have so much shotgun ammo.
Speaker A
Wait, let's save it. I wonder if saving has some kind of a penalty. The iconic piano music while saving. Oh, wait. What?
Speaker A
Oh, that's an aggressive one. Yep, you're an aggressive one. I can tell. I can tell. I can tell. I can tell. Why are you so much worse than the others?
Speaker A
Oh no. Wait. It's It's okay. You were quite aggressive. You know what? Let me reload.
Speaker A
I really don't know how careful I need to be with reserving ammo, but if I can, and I know I can, then I will.
Speaker A
literally just happened so quick. So maybe we can get around it. If I if I can't do it this time, then forget it. So, have I been down here?
Speaker A
Yes, I have. But okay, I haven't gone down there. So, the room is bigger down there, isn't it?
Speaker A
Okay. Honestly, just aim at it. It's going to jump up. I can never tell when they are actually falling there. I guess whenever they fall, they won't just immediately stand up. So, that works.
Speaker A
Satisfying. Okay. Uh whoopsie. So down here, what is that? The three golden stars of the nation adorn the stellar.
Speaker A
Why does it look like I need to put the artifact here? Look, it's also it's also six-sided.
Speaker A
Zondaang. Okay. Special entry. Air key required. Water key required. Gold key required. Earth key. Fire key.
Speaker A
Yeah, I'll find that. No problem. What a special door. Uh, we've seen this on the vault.
Speaker A
Sword 12790. Okay. So, a n k e anker one two. No, wait. Ans anska.
Speaker A
Anska. We have that stored in memory, don't we? Uh diagnostics. Yeah, we do. Okay.
Speaker A
Oh. Oh. Oh. I love the fact that you can aim and walk at the same time. Okay. Still alive. Now you've fallen.
Speaker A
Okay. Fighting enemies in this game is really fun. Uh clockwork or clockwise. Sorry. Pump room key. There are so many keys.
Speaker A
Okay. Unlocks from the other side. Hello. Anyone down there? Okay. Pick up pump room. Well, okay.
Speaker A
That was easy. Uh, let me actually inspect that. Oh, no. Not use inspect. Okay. Nothing special to find on the back.
Speaker A
Floors collapsed. I can see the lower level through the water. Could probably drop down safely if it wasn't flooded.
Speaker A
Is this a door? A stall? Wait, sorry. What was that dead ara unit? She looks strangely peaceful.
Speaker A
Well, maybe because she's not completely bloody like all the other ones. Uh, okay. So, this one. Forget that one.
Speaker A
That's probably just the flooded one. Uh, what is that? Are there any space to carry socket wrench handle?
Speaker A
Um, did we need a socket hand uh socket wrench handle anywhere? I think so.
Speaker A
Perhaps let's use the pump room key. Maybe we can make some space. There we go. Okay. Is it gone? It's gone. Okay.
Speaker A
Uh, let's check. What does it say? Drainage system is oft Okay. I mean I mean how do we how do we want it?
Speaker A
Probably like this, right? I'll just do it like this for now. Flood drainage system malfunction. To all medical wing RS, the automatic equalizer pumps in the flood drainage system still appear to be broken, causing the lower level to be flooded.
Speaker A
Since we're currently focusing repair efforts on the east wing staircase structure, the drainage system pressure has to be manually equalized from the control panel in the pump control room for now. To drain the water, make sure that both the A and B tanks have the
Speaker A
same amount of water in them and that the C tank is completely empty. Okay, you can see the water levels in the Yep. Yep. Yep. Just press the buttons at the bottom of the panel to move water between the tanks using the
Speaker A
air pressure system. It's a bit tricky to get the two tanks equalized this way because you can only move all the water in a tank at once this way. Unless the receiving tank is full with the pumps out of order, only tank A
Speaker A
will fill up by itself. Wait, so they want C to be empty? Yeah, C completely empty.
Speaker A
And A and B, what was that? Have the same amount of water. That sounds like a fun puzzle. Reservoir drainage instructions with with tank A full. Here's how to equalize the reservoir. Fill tank B. Then fill tank C
Speaker A
with water only from B. Move the water from tank C back to tank A. Fill tank C again with the remaining water from tank B. Then refill tank B from tank A again. Fill tank C with water only from tank B. And then move it
Speaker A
back to tank A. If you make a mistake and get stuck, just fill everything back into tank A and start over.
Speaker A
What if I just don't use the instructions and instead try my own? This has to be a moth puzzle.
Speaker A
Uh sorry. This is a moth puzzle. Oh, no. No. I mean, okay, we literally got instructions on how to do it, but I want to see if I can test it myself. Okay.
Speaker A
So, it goes up to 1,200 in A, it goes up to 800 in B.
Speaker A
So, I I mean, if it says, hang on. And it is a total of 12. So, we need to fill them up to 600 both.
Speaker A
Hang on. No. God, this is a math puzzle and it's probably rather simple. Okay, think about it. So, let's go to 400 first. If I do this, it should be 400, right? Uh, sorry, this one's 400 now because we removed
Speaker A
800. So, let's put the 400. Uh, oh, okay. So, the 400 isn't there now.
Speaker A
Now, let's put the 800 in. Yeah, I guess that works. So, now we have 800 in here.
Speaker A
And there should be 100 left if I now put the other ones in there.
Speaker A
800. What? Oh, wait. It wasn't completely full, of course. I don't quite understand this arrow system. So, down is draining, but also filling.
Speaker A
Okay. So, it's just up and down, I guess. Um, oh, it even says here, the pink one.
Speaker A
Yeah, it has to be on this one. So, we have 400. I want to put the 400 in here first.
Speaker A
Okay, forget it. 500. Um. Oh, okay. B to C. A to B. Okay. No, I want I want B to A.
Speaker A
There we go. So, we have 700 here. Now, let's put from let's do C and B and then do A to B. No, the other way around. You bend. Oh, okay.
Speaker A
Um U Let's go with what? This again. And then C2B fill it up. And then what was it?
Speaker A
A to B. See, I don't know if I need to push up or down now.
Speaker A
Oh, so wait. It's A to B or B to A. Oh, I'm an idiot. Okay, I want to go with A to B.
Speaker A
So now we have 400 in there. Let's go from A to C and then go from B to C. From B to C.
Speaker A
So that's 700. Um H. Okay, let's go from B to A, B to A, and then C to sorry, C to B, and then A to B.
Speaker A
Okay, we have 400 in there now. I feel like I'm not changing anything here, but this is a puzzle I somehow want to try and complete without the instruction because it is just a math puzzle. I just need to get to 600.
Speaker A
Uh, let's go from B to C. Okay, so we have 300 in here, 400 in here, 500 in here.
Speaker A
I can put this one to 900 if I want to. Yeah, everything else doesn't make sense. So, let's go with C to A. 900.
Speaker A
Oh dear. Um. Well, that's not going to work. No. Okay. Wait. This is 300. If I put 900.
Speaker A
No, that's just going to fill it up fully. Oh, let's go from B to C. Yeah. Yeah. Let's go from B to C. From B to C. Then go from A to B.
Speaker A
Now, that's just 100, isn't it? 300. 200. 100. Yeah. 100 plus 300, that's 400.
Speaker A
Um, let's put B to C. B to C. Okay, we have 500 6. Oh, we have 600 here now, actually. Now, just put 500 into this one and we got it. So, C to A.
Speaker A
C to A. No instructions needed. Oh, how triumphant. Okay, that was fun. Wow. really. Oh, I'm proud of myself. Okay, that was a really good one.
Speaker A
Uh, wait, what is this? Oh, another one of those. Hell yeah. Give me one of those.
Speaker A
Also, I feel like some of those enemies were a little more aggressive. Oh, that was a cool puzzle. Even though it was a simple moth one, still took me ages.
Speaker A
Okay, so now I can probably go down. But do I want to go down? No, I want to check the lobby first.
Speaker A
Hello. Okay, we've been here. Um, wait, what is here? Uh, oh yeah, that mysterious thing.
Speaker A
Uh, I'm going to go save. And after that, we can go down into that flooded corridor that is now no longer flooded.
Speaker A
Also, do enemies respawn because this one Okay, this one's dead. Let me save. Do I have anything not useful?
Speaker A
Nope. Everything's fine. Thank you. I don't know if the solving that water puzzle was pure luck, but I feel like every time you only had two decisions, and depending on which one you picked, one would give you progress, the other
Speaker A
one wouldn't. In my head, it was just, hey, if you get a number you didn't have before, eventually you're going to end up at 600.
Speaker A
And it worked. So, let's go down. Okay, now we are one floor. Yeah, we really are one floor under.
Speaker A
No space to carry water. Water key. And this one's a different one, isn't it?
Speaker A
Now you're telling me I have no space. Okay, maybe I can use one of those stun plots for an enemy.
Speaker A
Yep, yep, yep. I sure can. I can see him up there. Is there some kind of way I can see the screen? Because it feels like I'm quite blind when it goes to the top.
Speaker A
Thank you. Let me check this water key card. Special access card with a water motive.
Speaker A
That's not the same pattern we had before. Oh, wait. Of course, the water. Yeah, we use it for the bloody door.
Speaker A
Okay, we should be we should be back up now. Yeah. Okay. Actually, in order to make some space in my inventory, I'm going to use that card. Uh, wrong way.
Speaker A
I'm going to use that card right now. Uh, the water one. Which one? Which one was water?
Speaker A
Uh, this one. Yeah. Honestly, what the hell? Oh, wait. It's Shiri. Okay, so that's the surgical area.
Speaker A
I was wondering what could be so special that you need five key cards in order to access it. Must be something really really important.
Speaker A
Okay. Um it clockwise as always. Oh no. Is this another healing thing? Video cassette. Hell yeah, I'll take that.
Speaker A
Uh oh. Hello. Oh, hello. Oh hello. I'll take multiple. Sure. Come on. There was a third one, wasn't there?
Speaker A
Oh okay. Oh, we have we saw that gun in the X-ray, I think. Okay, let me reload.
Speaker A
Uh, two magazines to left. This one's automatically been reloaded. Oh, what's that? Oh, just just my bullets, probably.
Speaker A
Is that someone in there? No. Okay. Let's see. Personal grievance form P14. Date of filing personal grievance form 8420F.
Speaker A
Full protector. ID of unit filing grievance. Too many numbers. Date time of incident all the time. What? Location of incident. Medical wing. Description. Elf keeps using my wrench and misplacing the 10 mm socket. I have been reprimanded for not repairing the fan in the vent in
Speaker A
the lower level, but I can't remove the vent cover without a 10 mm wrench socket. I know she's doing it on purpose. Oh, I forgot if we picked it up. We didn't, didn't we? Yeah, we had no space.
Speaker A
All right, then. At least we know what to do down here. Um, I wanted to see where did I put that wrench.
Speaker A
Elevator control. X-ray war save. I forgot where I put that bloody wrench. It was in some Was it in a store room? I can't remember. But we'll find it again, I'm sure. More of these. No thanks.
Speaker A
Okay, they look insanely cool. As in insanely scary, but somehow cool. Another safe room.
Speaker A
No space to I need more space. I need the space. No, not even space to carry that. Okay.
Speaker A
Um, how much shotgun? Seven. Seven shotgun. Okay. The video tape we can use later.
Speaker A
The auto injector. I like it. But it's nice having being able to stack these repair patches.
Speaker A
I'll save for now. Okay. And before I end today's episode, I do want to get that wrench quickly just so we don't leave it behind in any way.
Speaker A
Just need to remember where I put it. Was it in here? No. Where was that wrench? It was in some kind of storage room, wasn't it?
Speaker A
There it is. Thank you. I'll take that socket wrench. This was the wrong way. Oh, is it? No, I can just go down here.
Speaker A
The music's awesome. And no, the safe was safe room was over here. And let's put the socket wrench in here as well. There we go.
Speaker A
And wait, two of them. Oh, it was two. Nice. uh that card later. For now, let's save it and end the episode here. I should really also begin to upload these episodes because I'm I've been playing three episodes now since episode one,
Speaker A
but honestly, this game is really intriguing and it's beginning to get fun. It's not too scary yet, but again, it's survival horror, so maybe it doesn't get too scary. But who knows? I really don't know much more of this game
Speaker A
other than I want to see more. Until then, goodbye and have a great time.
Speaker A
Holy, that's a juggernaut. Yep. What did I say? What did I say? Oh my goodness. Can I hide?
Topics:SIGNALISgameplay walkthroughradio frequency puzzleinventory managementpuzzle solvinghorror gameexplorationstorytellingMichael Mason115Ziggginales
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