Let's explore the eerie underground facility in SIGNALIS #02 with key discoveries, puzzles, and unsettling encounters.
Key Takeaways
- Exploration and puzzle-solving are central to progressing in the game.
- The game uses environmental storytelling through notes and diaries to build lore.
- Tension is maintained by quiet ambiance and the threat of sudden enemy encounters.
- Inventory and resource management are critical for survival.
- Players must use tools like lockpicking and radio decoding to unlock new areas and information.
What the video covers
- The player continues exploring an underground facility, dropping into a hole to access new areas.
- They navigate through locked and unlocked doors, identifying door colors and keycard requirements.
- The atmosphere is tense with quiet ambient sounds and the threat of enemies lurking around.
- The player finds notes and diaries, including Alina's diary, hinting at missing workers and flu outbreaks.
- They encounter dead and possibly reanimating corpses, increasing the horror tension.
- A lockpicking mini-game is introduced to access locked areas using a service hatch key.
- The player discovers interrogation reports and learns about punishments for contraband and illegal radio use.
- Inventory management becomes important with limited slots and discovery of useful items like stun prods.
- The player experiments with game mechanics such as healing, combat, and radio decoding.
- The episode ends with the player preparing to continue exploring deeper into the mines.
Chapters
- 00:00Introduction and dropping into the hole
- 02:12Exploring doors and cameras
- 04:29Warnings and heading to the mines
- 07:10Reading Alina's diary and worker notes
- 09:16Lockpicking mini-game and unlocking doors
- 11:59Interrogation reports and facility info
- 14:09Inventory management and item discovery
- 19:08Enemy encounters and environmental hazards
- 23:00Using radio and decoding messages
- 25:18Preparing for next episode and closing remarks
Full Transcript — Download SRT & Markdown
Speaker A
Greetings there, and welcome back to Ziggales. Uh, in the last episode, we left it on this, I guess, cliffhanger because we can drop down into this hole. And I'm pretty sure we've cleared everything else.
Speaker A
So, let's drop down. And yes, I am recording this exactly after I ended the first episode, just so that I don't forget everything. But I may make some changes after the first proper break.
Speaker A
So, let's go down. There's a—there's a—can't even speak first word. There's a hole in the ground. It looks like I can drop down safely. Drop down the hole.
Speaker A
Well, if you can do it safely, then sure. Whip. Oh, I love these animations.
Speaker A
Hello, chef. Okay. Were those flashbacks or is it just showing what's on this floor? Okay. Wait, where are we? Where are we? Um, wait. So, we came from here.
Speaker A
What? Oh, I guess. Yeah. Okay. I guess we just appeared in here. Going by my rule of moving clockwise.
Speaker A
Let's do exactly that and check what is in here. Uh, okay. So, this one's completely busted. No way.
Speaker A
I'm still unsure if the game is too quiet. It feels a little too quiet, but I feel like it also got louder once we shot our bullets. Maybe it doesn't have to be this loud. What does that mean?
Speaker A
Sugang douch cantina. Can I read this? Oh, I can. Wine access men showers rationing office A1 A8 A9 A10. Okay.
Speaker A
Well, if we go counter—uh, clockwise, then I'll have to go this way first.
Speaker A
Although I think this is locked, isn't it? Oh, no, it's not. It's just—Okay.
Speaker A
Is that flesh or paper? What is that? I don't know. Okay, so the gray doors are ones we haven't explored yet. Blue is open. Yellow is openable. Open using a key card or something. I don't like these cameras.
Speaker A
Someone must be watching. Lock defective. Also, these open doors are probably going to be horrible later.
Speaker A
I feel like anything could jump out at any point. Okay. Elevators out of—Oh, that's an elevator. Makes sense.
Speaker A
Oh no. Something's going to pop out. It has to, right? Why is it not opening?
Speaker A
I'm not going in there. It's locked. West wing key required. Okay. What is this? Is this flesh paper?
Speaker A
What is this? I honestly can't tell whether that—or is it just debris from the ceiling? I don't know. Okay, it's just a normal door.
Speaker A
Whoa. I love this looking around mechanic. Okay, number two. Uh oh dear. What? Okay. What is that down there? Is that a key?
Speaker A
Service hatch key. Oh, one of those. Okay. Aon unlagger elevator controls locked. Insert protector identification.
Speaker A
Yeah, we don't have that. No, I didn't mean to. Oh, wait. That's already where we are. Okay. What's number one?
Speaker A
Not working. That's a bit scary. Okay. So, we're in the arugal. That's—uh, oh, wait. Nothing's working.
Speaker A
Okay. I'm an idiot. Obviously. Obviously, it's locked. Completely stuck in the moment. Okay. Forish.
Speaker A
Warning. Careful. Caution. Fabriang. Oh my goodness. Okay. And we want to go down to the mines. Means we want to go all the way down there. And also, what is that top one? What is the top one at
Speaker A
B? Feel like I can barely read it. Aring. I don't know what it says. Vertical map of S23 Sinsky Lang Orbiter surface factory workers hospital wing personal protectors operational command. Wait, did it say anything about the mines? Oh yeah, mine
Speaker A
access down there. I wonder if the crossed out one is that word that we're not supposed to use.
Speaker A
Still don't know which word, but it's apparently something that's banned from all vocabularies for some reason.
Speaker A
Okay. Oh, this—this guy is going to become alive. Dead oily unit. The synthetic skin and hair on her head were replaced with a layer of thin wet gauze. I don't know what a gauze is. Parts of her
Speaker A
polyethylene shell missing, exposing her body components. I wonder how this happened. I'm still wondering about that lady last time. What was her name? Issa.
Speaker A
Oh dear. Wait, let me quickly check. Can I check in the Issa? Yeah, her name was Issa.
Speaker A
Oh my goodness. I don't like walking next to corpses if they can just spring up at any moment.
Speaker A
And it's a little bit of—He's going to wake up, isn't he? Look at him. He's basically a crawler.
Speaker A
Hello. Oh, what is this? Changing rooms. Worker sleeping units. Yeah, in facilities like these, these small caged bunks are all a gestalt worker can call their own.
Speaker A
Actually, I don't know if that's worth laughing about. That's actually a little sad. Oh, there's a note.
Speaker A
Alina's diary. Lena. We've heard that name before, haven't we? Feeling a little lightheaded today. I hope it's not that new flu that seems to be going around. I can't afford to miss any more shifts. That storch storch or
Speaker A
stoch, I guess. Yeah, it's basically a stalk. Stalk in German. That st at the factory was cheering me out for what felt like hours for fainting at work the last time I got a cold. I haven't seen Elsa the last few
Speaker A
days. I hope she's okay. More and more people go missing in the mine lately, including replicas. Not even the protectors seem to be safe. So, whoever this Alina person is knows us.
Speaker A
And I—I honestly, I'm sorry if I sound stupid, but I feel like we've heard that name Alina before.
Speaker A
I don't want anyone watching thinking, "Oh my goodness, they literally said it before." Workers uniform. It looks old and worn. Sleeping units. Yeah. Yep. Yep. Yep.
Speaker A
Hang on. Let me just check the memory thing. Which button was that? Let me just check.
Speaker A
Map modules. Okay, there is no button for memory. There's literally just this and then this rule of six. No running. Keep records.
Speaker A
Dictionary there. Alina. No, wait. That's what we just read. I—I can't remember where we heard Alina before, but we have heard it before. Oh, scor note. Kick them while they're down.
Speaker A
Kick them while they're down. And kick them while they're down. Kick them while they're down. System of a Down. Okay.
Speaker A
That's what we did before with, um, that one guy, didn't we? Service request form F29 data file blah blah. I didn't want to read all of this.
Speaker A
Department worker quarter status guard service object him type D automatic security door. Location of object worker block A6 corridor. The lock on the staff door in A6 is jammed again. Requesting a locksmith. Server status. Electronics reset keys nowhere to be found. I set up
Speaker A
a lockpicking kit, but management bumped the elevator engines up in priority. Say next shift. We'll have to pick the lock.
Speaker A
It's just trial and error at this point. Find me if you need a key to open the server's hatch or ask management wherever. F. F is five. And wait, what is the button to switch in between?
Speaker A
Okay. A and D. That's probably better. Uh, him type D. Himl means sky clapper. Okay, so that's where I can put it in. Do I want to already? I guess.
Speaker A
Use service hatch key. Oh, goodness me. Caution hydraulics. Oh. Oh, for goodness' sake. Okay. What am I looking at? An ultrasound sensor mounted to the side of the lock is connected to the lockpicking device.
Speaker A
Oh. Oh, okay. I see. So, I see. Wait. So, wait. So, what do these buttons do?
Speaker A
It says pins up and down, but—Oh, so I guess I can only see it update when—Yeah. Okay. So, do I just put these two up now?
Speaker A
Nope. That did the opposite. Okay, actually, let's try that again. Okay, it's this one twice. These two once. And this one three times or just twice. Let's see.
Speaker A
Uh, nearly a bit more. One, one, one, one. Let's see. Even more. Okay. One. One. Don't know why I'm counting.
Speaker A
Perfectly. Oh, satisfying. I walked in automatically. Okay. So, now I'm in the—Okay, I guess just north corridor.
Speaker A
I don't trust it. I feel like something's going to jump out if it can't. It unlocks from the other side.
Speaker A
Okay. Oh, this looks rather cozy. Has a room. Has a—has a computer. Memo. Oop, excuse me. Memorandum. War safe codes. It has come to—uh, yes, we've seen this one before.
Speaker A
Wait, have we been in here? No. Interrogation report. Oh. Subject worker S23A6514. Chen Wilham. Contraband found on locker.
Speaker A
Result confession. Punishment no food. Three cycles. Goodness me. That's mean. Okay. Uh, Wong Mikaila. Illegal use of radio.
Speaker A
Result confession. ESO two cycles. ISO. ISO. Is that isolation? I'm guessing. Uh, Wulf Gan
Speaker A
Punishment. None. Huh. Okay. France. Hu. Obscinity to the state. Passed out during interrogation. What?
Speaker A
Punishment. Double work shift. Two cycles. Emily Hang. Trespassing expired during interrogation punishment none. Wait, so uh obscenity to the states. So this this France Hog guy must have said the horrible word that no one can say whichever one that is because that's
Speaker A
exactly the type of offense you get from that obscinity to the state. Interesting. But I would still like to know what that word is.
Speaker A
Just so I can be nice and rebellious and say that word constantly. H maybe not.
Speaker A
Okay, that's the east wing here. It's for the kitchen actually. It said, which is kitchen.
Speaker A
German or super weapons, I guess. Super weapons of our nation in the battle against the empire. Falya units.
Speaker A
Okay. But we are Are we a Faly unit? Honestly, that almost looks like us, doesn't it?
Speaker A
Huh? But we we have this red we have this red thing. Not yellow. Huh.
Speaker A
Okay. I could barely read that, but that was ammo. Disposable stun prod two disposable. So I probably want to keep those. Also, I only have one more inventory slot.
Speaker A
Oh, and a manual, of course. Electra impulse devices. Due to recent events, all facult I always say faculty facility staff members are encouraged to familiarize themselves with the use of electra impulse devices. We've been supplied with a shipment of EIG2
Speaker A
disposable stun prods for training purposes. Please refer to the enclosed handbook for more information. Electro inputs EIG2. Okay, so that's what EIG stands for. The EIG2 stunt pot is a single-use short-range disposable non-lethal solution for incapacitating non-ooperative individuals.
Speaker A
Non-ooperative. Okay. It can be equipped to the tool slot in the inventory screen. Once equipped, it will be shown on the lower left of the inventory screen.
Speaker A
The IG2 stun pod can be used with one hand while on the move and even while aiming another weapon. Once equipped to use the stun pod, simply press C when facing a nearby enemy.
Speaker A
Warning, high voltage electricity discharge may arc to individuals close to the target. Use with care. Do not deploy on elderly, pregnant, or individuals with known heart disease unless absolutely necessary. Dispose of stun proport.
Speaker A
Uh so I think I'd like to equip them right now. And I do that like so.
Speaker A
Uh the problem is if I press C now, do I just immediately throw it or can I aim and then throw it? I want to be a bit careful about that. So maybe not do it right now.
Speaker A
And this is another one of those. How Okay, I guess the key uh code can literally be as long as ever. If it's if it's factory reset things. So, does it mean it's still 20 4512?
Speaker A
No. Okay. So, let's read this note again. Uh whoopsie. Okay, this is literally the exact same thing.
Speaker A
H. So, we're using those stun prods. Should probably do that with certain enemies. I don't trust these save thingies, even though they should literally save me. Something about them feels ominous.
Speaker A
Oh, a storage thing. Wait, can I literally only put one thing in there? Oh, okay. Wait. So, how much can I put in there?
Speaker A
Can I just put as much as I want in here? I guess so. Well, that's handy.
Speaker A
But yeah, thanks. I'd like to keep all of my stuff. And there's piano music playing here.
Speaker A
Okay, there's definitely some Resident Evil similarities. Repair patch. Uh, I think we already have one. And I also think we don't have space for another one. So, I'll just keep this one for now.
Speaker A
Okay, we are going to use the east wing key soon. So, let's just save.
Speaker A
Yeah, it just I don't know. Something about that save feels very threatening, I have to say.
Speaker A
But okay, what's it? Wait, hang on. Where's my gun? Where's my Where's my Give me that. Give me that. Thank you.
Speaker A
Is that a teddy bear? No, it's a box. Box is locked. Looks like it requires some sort of square shaped key.
Speaker A
Shouldn't Shouldn't my my my thing dingy my my my key work on that? Why? Oh, I guess I can't find it in here.
Speaker A
I was going to say that square hatch key. Shouldn't that work? Although this one looks a lot bigger, so maybe not.
Speaker A
It's so awfully quiet. Okay, can we go through here? East Winky. Uh, let me just quickly check the map.
Speaker A
Wait, have we not been to the left? Unlocks from the other side. H. Okay.
Speaker A
It's so awfully quiet. Oh no, not bathrooms. Okay, someone's going to be behind there. This door's locked. Someone inside.
Speaker A
Let's open and Nope. Okay. Okay. Why is this one locked? Another rip. No thanks. We've got so many of these.
Speaker A
Wait. Um, sorry. What was that button to subdue or to to punch something? I think it was just left clicked.
Speaker A
would have said maybe I can maybe I can bang against it or look under it. I know you're not supposed to do that, but I' I'd want to know if there's someone in there. Although, I feel like whoever was
Speaker A
in there probably just tried to defend themsel from whatever's causing chaos here. Well, this is ominous.
Speaker A
More ammunition definitely. Can I carry this much? Oh, I sure can. Oh, that's my shadow. Okay.
Speaker A
Oh, man. Look, look at the way the shadow is moving. This is so smooth. As in smooth graphics. Looks wonderful.
Speaker A
Um, okay. But I'm guessing there's nothing else in here. Feels awfully tame. Awfully tame. Uh oh. Okay.
Speaker A
I take that back. Okay, we have seen this thing in the cut scene for this area.
Speaker A
Should I try and subdue that creature? Okay, so I can aim. Is it dead? Oh, wait. I need to.
Speaker A
Please tell me it's dead. Whatever it is, it doesn't seem edible. Yeah, I know.
Speaker A
Ew, it's breathing. I have to admit some some lines that our character says is a little feels like a little bit not enough. I feel like Oh, it feels like sometimes we need a little more reactions, a little stronger
Speaker A
reactions. Okay, we don't need to. But genuinely, just what? I'd have more questions than just it's breathing.
Speaker A
Also, I really hope I'm not wasting ammo. I if I feel like I've been using it, okay, and we don't really have a um close-range weapon. Mensa key. Oh, definitely.
Speaker A
Wait, do we still have space? We do. Just one. I also don't feel like these things are dead. I feel like we need to burn them or something.
Speaker A
Oh, what is this? Oil Aon. Eul R. Simple universal light replica. Oiler. Yeah. Okay. So, this is one of us or one of us. This is our type of replica.
Speaker A
Wait, is it No, we are, aren't we? Yeah. Sorry. Okay. And this one has a silver chest and hands. The other one had a yellow one and we have a red one.
Speaker A
I'll just try and identify them uh through that because that's the only way I can remember it. Service request form R90.
Speaker A
Full protector ID of unit filing request. EULR should probably just say that status staff department kitchen staff worker quarters object blah blah blah. Note my mapping module is still defective and won't show any map data. I keep getting
Speaker A
lost on my way to work and back. I had to sleep in a hallway last cycle because I couldn't find the staff elevator to get to my door. Please, I can't find my way around this place without a map from
Speaker A
me, which is German for March, as in the month March. So, are you telling me that down here my map's going to be busted? Because that doesn't sound fun.
Speaker A
Lock is defective. Uh, okay. I I still see a couple of places we can go.
Speaker A
Didn't quite go clockwise because I forgot these two. Oh no. Menses are usually very big. Yep.
Speaker A
Can I zoom out? Nope. Doesn't seem like it. Oh dear. Okay, but these creatures, they look so cool. As in cool enemy design, but threatening. What are these yellow things? Oh, that's probably lights from Yeah, from the top.
Speaker A
Okay, if they're saying not to waste ammo, then should I just leave these these people alive? And okay, there's one problem. I have a bit of a blind spot above my camera. I can look down um fairly well, but I can't
Speaker A
really see the enemy up top now. Okay, there's there's only one door here, so maybe there's no point in going up there in the first place.
Speaker A
H there is I see a piece of paper and some ammo. Also, these ones are completely walking around unlike the previous ones who were either stationary or not noticing us.
Speaker A
Okay, I'm guessing if I run there, they'll hear that. So, oh, she's going to turn around.
Speaker A
No. How about no? I'll just sneak my way in here. Oh yeah. Why does this look so big?
Speaker A
Oh. Oh, we can circle back around. And Oh dear. Okay, now you have to go. What?
Speaker A
I need to reload. Could you please? Thank you. Bloody hell. Okay, so there is a there there is a music playing when you get attacked. Uh, can I see my current ammo? Four out of seven. Now, if I reload,
Speaker A
it's 10-1. Oh, wonderful. There are some games that treat ammunition a little more horrible.
Speaker A
Unless I miscalculated, but I think we had Yeah. 4 7 That's 11. And now we have 101. That's also 11.
Speaker A
Oh, hello. You don't seem hostile. Oh, it's uh Sto. You don't look like you belong here.
Speaker A
You're an Ela unit, right? Oh, okay. So, we don't actually have our own name. We We are literally just called an ana unit. So, there are multiple units of us. I guess I should have figured that out earlier. I just
Speaker A
thought we had a unique name in some way. This facility is currently unlocked and you shouldn't be here. Again, no questions whatsoever.
Speaker A
But then again, oh, West Wing. Hang on, let me I need to inspect that right now.
Speaker A
A vital worker Alina Se. Wait, so does that mean if people talk about Ela, they don't necessarily talk about us? They just talk about it. Could literally be any other Ster.
Speaker A
Could be. Yes. I mean, they stack, don't they? About the administrator. From work shift controller to night shift controller.
Speaker A
Due to recent events, some security technicians will be serving both work shifts and night shifts. Affected guard units. Star star star star star star star star star star star star star star star star star star star star star star
Speaker A
star star star affected controller units STCR until an infected treatment is found or reinforcements are sent from high we'll all have to stay strong and do our best to keep the facility secure failure is not an option from
Speaker A
which is stalk number seven keep an eye on the administrator unit since the incident he's been acting stranger than usual without the commander to keep in to keep him in check we'll have to ask Kibbury for Another bird.
Speaker A
I don't know if collib call in English as well. No, it's hummingbird in English, isn't it? That green bird that flaps its wings like 150 times per minute.
Speaker A
Per minute per second or so. Just loads of times. Lock is defective. I've been noticing some glitchy particles appearing around corpses.
Speaker A
I wonder if that's emitting from them or if we personally just see these glitches because that's that's going to play a huge difference depending on which one is true.
Speaker A
Okay, this one looks like a small room. Locust effective. Okay, forget it. Uh oh. It's these these cleaning rooms.
Speaker A
No space to carry broken key. That's the square one that we needed, right? I I guess so. What's down there?
Speaker A
Nothing. Okay. Um it's probably a good time to use the storage. Unlock the door.
Speaker A
Oh, great. Oh, great. They roam. They bloody roam. Okay. Um, where was that again? Where was that save?
Speaker A
Up there. Okay. So, literally just north. But I'm not going through that Mensa again. Although, there was ammo in there. Screw it. Let's go through the Mensa.
Speaker A
I saw ammo. I'm going I'm going to run. Let's see. Maybe they don't hit ammo.
Speaker A
Hello. Yes. Keep going that way. And there was someone else up there. I see ammo on the right, I think. And some kind of flyer or whatever that is at the top.
Speaker A
If I shoot it, they'll they'll hear me in no time. So, I think I'll just wait because they explicitly said to be very very um what is it? Conservative with my ammo, I guess.
Speaker A
Conserving of my ammo. Okay. If this bottom bottom guy goes to the top, I have a problem. No, it looks fine.
Speaker A
H. Okay, they have these glitch effects even when alive when being alive. So maybe that's just a way to tell they're evil or they're corrupt or just enemies.
Speaker A
There's no way I can get past. Yep. Yep. They heard that. That's just a bloody thing.
Speaker A
And they can attack me whilst I do that. Oh, come on. Okay. Well, I guess I could really use that repair kit now or repair patch.
Speaker A
Wait, didn't I have multiple? Oh, they stack. You wanker. They stack. Here I am complaining about space even though I could bloody stack these things.
Speaker A
Wait, were these shown on the map? Probably not. Oh no. I swear I I went past some of them, didn't I?
Speaker A
Was it here? I can't remember. Oh, what? Okay. I mean, I guess I just didn't know that beforehand, but what was it? This one.
Speaker A
Yes. Okay, they do stack. I can pick them up. So, let me take as many as I can.
Speaker A
Before I heal, let me actually check if I can heal myself fully using a safe.
Speaker A
Let's check because I'm definitely injured. Okay. No, I definitely still seem injured. Yeah, look at me. Okay. Um, was it T? T is for module memory diagnostics. There we go. Caution. So, what does it say? Catatonic, fragmented, over, what does it say? Over clustered,
Speaker A
and hyper sensitive. Okay, so I'm guessing I can heal. Let's see. I don't know. Did that help? Oh.
Speaker A
Oh my goodness. Hang on. These controls are a bit weird. So, I can go in here and then and then what?
Speaker A
I may need to look up again how I heal. How do I heal? How do I heal? Once again, let's see.
Speaker A
Run modules tune radio reload. Use tool. What's No, no, no. Don't use tool manual. Oh.
Speaker A
Oh, there we go. Okay. Aiming. Actually, I should probably read this, shouldn't I? When there's a clear line of sight, the box will slowly shrink as the shot gets more precise. as a cross will appear inside the box when there's no line of
Speaker A
sight. Ah, that's why I saw that. Okay. Finishing enemies. When an enemy is critically wounded, they will fall to the ground. Before they can get back up, run up to the enemy and finish it off by pressing F to save ammo. Look out. Even
Speaker A
finished enemies may recover. Fela loit is too long in one area. Okay, so I can push F.
Speaker A
When a near fatal injury is sustained, a warning will briefly pop up on the screen. Elsa's current health state can be viewed in the inventory screen.
Speaker A
Healing items There's no auto save or checkpoint system. When dies, all progress since your last manual save is lost. Be mindful of your health and resources to survive.
Speaker A
Uh, yep. Press tab to open. Inventory space is a precious resource. Okay. Items stored in the storage box can be retrieved in every save room. Oh, okay. Good thing I checked that. Good bloody thing I checked that.
Speaker A
So, let me check my health. It's yellow. So, do I need to heal once again?
Speaker A
It's still yellow. I don't know if I heal. I I guess I guess I heal.
Speaker A
Let's just save it and go elsewhere. Go elsewhere. Oh, wait. I wanted to put put some stuff away because I needed that key.
Speaker A
Um, I mean, if these stun prods are only used for combat, then perhaps I should put them away, actually. Or maybe I'm supposed to use them more. I'm not sure. Can I shock them and then immediately kill them?
Speaker A
I don't know. But let's let's put the repair patch away for now. Did I do that? Yes. Okay.
Speaker A
Uh, wait. I'm wrong here. Oh, wait. I think I healed, didn't I? Yes. Now I'm blue. I'm guessing blue is better. I think we were blue at the start.
Speaker A
So, we wanted to go to the worker bathroom. I'm pretty sure. Oh, okay. Fine. I'll go through the men's I really hope the enemies don't respawn.
Speaker A
That would be bloody annoying. Okay, it looks fine. Oh, the Yeah, the magazines take up space as well. Okay.
Speaker A
Okay, pushing F again does nothing. And the bathroom thing was here. So, okay. Yep. Yes. Thank you.
Speaker A
Let me inspect that. Okay. A butterfly on one pot. Nine dot thingy again. And yeah, I probably need another part.
Speaker A
Intricate butterfly wing made from colored glasses inlaid on one end of the key. Huh.
Speaker A
Unsure how that's going to help us. I mean, of course, if we have two, we can probably open that that box. Yeah, there was a butterfly on that box now that I remember it.
Speaker A
Okay, we haven't been everywhere, have Yeah, we haven't checked any of these rooms or that one.
Speaker A
Okay, well, let's go back up. I don't know if there's any penalty for constantly running.
Speaker A
I don't know. Okay, let's lock is defective. Okay. So, let's go back and check out those three doors. I haven't even checked these ones. So, that one's locked.
Speaker A
That one's an enemy. Oh, okay. Okay. Okay, I see. Oh, that's so much better.
Speaker A
Okay, so no, no spamming, just aiming. That's a cool mechanic because it requires you to aim at an enemy for longer, but you also don't need insanely good aim. You just need to aim at the monster for a moment and if it gets smaller,
Speaker A
more precise, more damage. I'm guessing an oscillating is oscillating oscillating. I think an oscillating fan is mounted on the wall.
Speaker A
Oh, that's what that is. I thought that was some kind of spinning item. Okay, I see a note on the right.
Speaker A
diary. The protectors have been worried lately. They're hiding something there. There's less of them. Ration plan keeps changing. Alina says, "I'm imagining them. I can feel their fear like it's my own. What are they scared of?" I wonder if these are things that are
Speaker A
actually scribbled on the note or if our memory because we are we are some kind of a robot, aren't we? Or if our memory core just blocks out these specific parts we are not supposed to see. I can imagine
Speaker A
both and not both at the same time but one of the two. Okay. And there's one more door here and that's locked.
Speaker A
So stumped. Where do we go now? Oh, there's all of that down. No, wait.
Speaker A
That's blocked. Or is it? We had one more key, didn't we? Westwing key. Yeah, right there. Okay.
Speaker A
Oh, don't want to be here. Yeah, no thanks. I'll take the long Wait, there's no long ride, is there?
Speaker A
Nope. I have to go that way. Great. They weren't here before. Yeah. Attack each other.
Speaker A
Okay. But if I had to guess, they can't go through doors, can they? Doesn't seem like it, which is great, great news.
Speaker A
Westwing key. Hello. Okay. Interesting box. Block is defective. It is awfully quiet. Looks defective.
Speaker A
So, it's only this one. Oh, okay. Let me see if I can actually use that proc thing. If it's a range weapon, no use.
Speaker A
Oh, wait. Two bullets were enough. Um, we are running low on ammo. We really are.
Speaker A
Single use, short range, higher voltage electroshock weapon can be used onehanded. So, can we just swing it?
Speaker A
No, it just says no use when I press it. Is that ammo? Yes. But o game, you were so right to tell me that ammunition and inventory space is key.
Speaker A
Speaking of key, what's in here? Oh. Oh, that's ominous. Okay, if that enemy is going to see me without actually seeing me, as in without actually turning around, that would be cool because it would mean it can see me
Speaker A
through the reflection. I want to test that. Ah, okay. It doesn't seem like it. Maybe it's too focused on it on itself.
Speaker A
One was enough. Wow. What is this? Broken key. Oh, yes. Let's combine that. Although, I do want to inspect this one as well.
Speaker A
intricate butterfly as well. Anything else? Nope. Okay, then let's combine it with the other one. And we got ourselves a piece of Lego.
Speaker A
Wonderful. No. Of course, we got a nice little key. Now, usually, especially in horror games, if you stand in front of a mirror for a while, something's going to happen. So, let me just do that for a couple seconds
Speaker A
and see if something happens. I can also reload. Doesn't seem like anything's happening. If there is, then maybe if we wait even longer.
Speaker A
Okay. Locks defective. That remote. Oh, another disposable. I feel like the game really wants me to use those things.
Speaker A
Hundreds of dusty, tattered looking files. Some sort of registry of workers. And this Oh my goodness. Okay. Dong's protocol.
Speaker A
So that's the protocol of um what is it? What is it called when you look through someone and their stuff? I forgot a search. I guess just search. I thought that was some kind of really long word.
Speaker A
Okay. Protector controller on duty blah blah blah. Helena Zong or Zong Confiscated items watch ring resident dorm a A16 workplace political morals class arrested in ongoing investigation.
Speaker A
Stolen radio reason for transfer counterrevolutionary activity distributing flyers at university. Counterrevolutionary activity. Bloody hell.
Speaker A
Julia Huang items medication. Uh arrested on suspicion of bio resonance. Bio-ressonance. Okay. Confiscate confiscated hydro hydro this word hydroxyarbomide pills have been sent to the medical wing. Special supervision request has been forwarded to Kohibri Alina Seo. That's the one. Cosmetic box
Speaker A
with butterfly inlay locked. Dorm A61. Workplace factory collapsed at the workplace from exhaustion. Bunk was searched before transferred to medical wing.
Speaker A
Hinri Fukuyama fountain pen. Mining operation a transfer from factory arrested on suspicion of conspiracy against the state.
Speaker A
Wait. So hang on. Oh, it's okay. It says locked. So they don't actually know what's inside.
Speaker A
Oh no. Okay, that's that is quite flashy as in really flashing on the screen, but Oh, I love those.
Speaker A
Hang on. Yeah, one stun plot. Okay, so you go up up up close to an enemy, press C, it stuns them, and you can literally just kill them when you do that. That is amazing. I should really use that for
Speaker A
every single enemy. Only when there are multiple should I use the pistol. Yeah, and especially considering the fact that these things take up inventory space. Using them for one kill always, that's really useful. I should always do that.
Speaker A
Oh, someone had a very bad time at the dentist. Bloody note. Frequencies. Moon 51, sun 84, scales 118, rook 147, tree 181, sword 235.
Speaker A
I should 100% write this down. I could take a screenshot, but I want to be old and professional. Tyken literal nodes.
Speaker A
Uh wait. Okay, so we have moon, that's 51. Sun, that's 84. Scales. Feel like we feel like we need that later on. Maybe for a radio or something.
Speaker A
Rook is 147 three. I mean, otherwise we probably Wait, it's memory, isn't it? We could just always check the memory thing.
Speaker A
Oh, fine. I'll make up my own memories here. Why not? The game probably knew that.
Speaker A
Okay, maybe maybe this is the only thing we'll ever have to write down. I'll just remember it for later.
Speaker A
Although question, why is this note right here? Did someone test frequencies on people with this name or with these? Well, actually, no. So far, they've all been called either normal names or names of birds or animals. And none of these are
Speaker A
correlating to animals. So I don't know. Oh, I thought that thing was still alive. Okay. Lock defective.
Speaker A
Ooh. Okay. Why does that one look more powerful? I see something on the ground there.
Speaker A
There's a motionless body inside the cage. Also, this game does not pause at all when interacting with stuff, so I should not rely on it.
Speaker A
Uh, pick up whatever that is. Yes, please. Oh, it's seen me, doesn't it? Wait, no, it didn't.
Speaker A
Line of sight. Line of sight. Line of sight. Line of sight. Goodbye. Oh, and that thing scared me again.
Speaker A
Okay, unlock the door. Which one is this? Oh, this was the one that was stuck.
Speaker A
That's how you make level design. Looping back to places you've already been. Perfect. A chef's kiss to the developers. Okay, now there were a couple of places I haven't been actually.
Speaker A
No, it looks like I've been everywhere. Well, except down there, but I can't really go down there. So, wait, there's that one room. One grayed out room just below me.
Speaker A
Your perspective in this shower room is a little weird. It doesn't look like you can go through, but you can.
Speaker A
Oh, yeah. This This looks like an elevator. Mine shaft a access. I need an administrator's key to call this elevator. Okay.
Speaker A
So, yeah, let's go to the butterfly box. Excuse me. Wait, what is the Oh, yeah. This was the elevator I couldn't use.
Speaker A
So, let's get up to that butterfly box, see what's inside, and then probably also save. Uh, yeah, I won't fight with you.
Speaker A
I feel like they heard me running. I'm not sure, but I feel like they turned around much sooner when I ran. So that's probably something to remember.
Speaker A
Butterfly box was in here, I believe. Yep. So, let me open it. Use also. Yeah. What is this? Repair spray plus a single use spray gun to fill damaged areas with fast curing polyure polyure.
Speaker A
My goodness, this word. Poly urethane based foam. Restores a medium amount of health instantly. Medium amount. So, is that better than the first aid kit?
Speaker A
Probably have to check. Use butterfly key. Yep. What is that? Mysterious artifact is placed in the box. Pick a plate of eternity. How do you know that that plate is called eternity?
Speaker A
What? Huh? It's first person again. Are we having flashbacks? Oh my goodness. Personal. What does it say?
Speaker A
Okay. A landing station technic personal. What does it say? Road front interplanet interplanetary station. I can see some plants in there. Oh, I can go in.
Speaker A
No, no, no. Let's go clockwise as always. So, oh, kind of special locking mechanism.
Speaker A
There's some sort of speaker or microphone on the front. Can I interact with it? It says 160. And 160 was, let me check.
Speaker A
160 was, was it scales? Hang on. Come on. Oh, we don't have 160 written down.
Speaker A
Okay, then. I have no idea what 160 points towards. This is cool. The way this game always shifts between 2D, 3D, and 2 and 1/2D.
Speaker A
Okay. REM 64. It's a replica radio module in the box. Pick up the radio module. Sure. Radio module installed. The radio modu can receive radio transmissions on frequencies between 50 and 250 kHz.
Speaker A
Access the radio radio module by pressing up in the inventory screen. When tuned to certain frequencies, automatically decode a message will appear in the transcription window.
Speaker A
That's interesting. Can I do that right now? Also, it's weird how I seem to constantly have the same item. So, maybe this isn't a flashback. It's just wait. No.
Speaker A
Yeah. Why do I still have all the items despite the fact that I'm I'm in a completely different position? A different place. Sorry. Heavy hexagonal stone plate feels warm to the touch.
Speaker A
Strange. Uh, okay. Wait. Sorry. What was that? I need to radio radio frequ Oh, whoops.
Speaker A
Ram 64 longwave radio receiver module. User manual. The REM 64 longwave radio allows a replica unit to directly receive and process LF low frequencies AM amplitude modulation radio transmissions in the range of 50 to 250 kHz. The RAM 64 module is installed in
Speaker A
the modu in the module slot behind the left ear of generation 5 replicas. Ah, I see. Okay.
Speaker A
To access the modules functionality, open the imagery screen and press W to open the subsystem screen. The receiver module will show up on the far left here. To switch the radio receiver on and off, press F. You can adjust the
Speaker A
frequency with Q and E, not up and down. Okay. When the receivers on the frequency indicator will light up red, and the spectrogram bars will begin to move. When tuned to a station with a subcarrier signal, the signal label will
Speaker A
ignite. When tuned to a station transmitting a data stream, the data label will ignite and the transmitted data will be displayed in the transcription field at the bottom of the screen. So much information, I can't believe it. Okay,
Speaker A
so hang on. Can I There it is. Um. Oh. Contront forecast temperatures 2 to 6.
Speaker A
VIP 30. H U N. Hu M. Hum. This hum wind 25. Okay. Not too sure what to make of that.
Speaker A
Oh, I see. Okay. Ah. So, I can just switch it whenever I want. Probably nothing here.
Speaker A
So, does it matter in which location I'm standing for there to be a signal?
Speaker A
Oh, there was something. Hang on. 13541312135413154 83456 1 36 51 Way too much. And that's way too long of a number.
Speaker A
Unless the number changes. Okay, it's just constant numbers. But number one, I'm not going to write those down because that's a bit long. Number two what?
Speaker A
Still interesting to look at. Okay, it's literally just numbers. See if there's anything else.
Speaker A
Nope, doesn't seem like it. Okay, so F. Yep. But isn't there a way to wondering if I if I get different modules, if I need to switch them out or something, or if this is just one of many. Who knows?
Speaker A
Okay. No thanks. A note. What is that? An inv invitation card. To radio officer Yong station 6.
Speaker A
Dear Iris, I hope you and Arian are both well. I've spoken to the officials at AON and they agreed that it would be best for Arian to attend school in sector C. I have a spare room she can
Speaker A
stay in until she graduates. I know you two are inseparable, but we both know that it is best for your daughter if she receives a normal education in the city.
Speaker A
Love your sister, Camila. What if that's really, really, really, really, really significant for the end.
Speaker A
What does that say? Barely read that. Oh, something something Kernigan, which means queen. Can't read it.
Speaker A
What does it say? Millennium Kernigan. Okay, so Millennium Queen doors lock from the other side.
Speaker A
Okay. Sensitive radio technology. Danger. High voltage. So, do I go to 160 here? If I stand right here, wait for 160 and then we'll have a signal.
Speaker A
Come on. Well, we've had this. We already had this. But I can't exactly make anything out.
Speaker A
Oh. Oh. Oh. Oh. Oh. Oh. What just happened? Do I still have anything with me? I still have this thing with me.
Speaker A
Can I inspect it? What a strange object. Okay, so I'm guessing that was a flashback. I'm not sure. I still had all of my stuff.
Speaker A
Then again, what exactly counts as a flashback if I'm a robot? Hard to say, hard to think about.
Speaker A
Uh oh, yeah, take that. Also, let me just quickly read. Small amount of health. Okay, so that one's small amount and this repair spray is medium amount.
Speaker A
Let's get back those because they stack. Save it. A nice sound. Still something weird about saving. And let me just check on the map where we could possibly go next.
Speaker A
There's the war save. But I doubt we we need to type in that super long message. No, that was just the radio frequency.
Speaker A
So, it's either elevator control or the war save, but I can't quite remember any numbers we got for the war save. Maybe we'll have to figure that one out.
Speaker A
But I think until then, I'll end the episode right here in this lovely save room.
Speaker A
And I'll probably just record the next episode right after this one as well. But uh thank you very much for watching.
Speaker A
Goodbye and have a great time. Oh, we have 600 here now. Actually, now just put 500 into this one and we got it. So C to A. C to A. No instructions needed.
Topics:SIGNALIShorror gamegameplay walkthroughlockpickingunderground facilitypuzzle solvinginventory managementexplorationgame loresurvival horror
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