A D&D player showcases the power and balance of the pugilist subclass in combat with detailed damage calculations.
Ask about this video. Answers come from its transcript only — with the timestamp, so you can check them.
Generated from the transcript and can be wrong — check the timestamp.
Key Takeaways
- The pugilist subclass can deal significant damage with combined abilities and features.
- Maximizing damage instead of rolling can streamline combat and emphasize subclass strengths.
- Using prone status and advantage mechanics greatly increases attack effectiveness.
- Subclass and racial features synergize well to enhance damage output.
- At level 5, the pugilist can be a powerful and balanced combatant in D&D.
What the video covers
- The video features a D&D combat scenario focusing on the pugilist subclass from the Hand of Dread.
- The player attempts a shove attack but misses initially with a roll of 13.
- Using the Whirlwind of Violence ability, the player rerolls and hits with an 18, causing the enemy to fall prone.
- Attacks gain advantage against the prone enemy, allowing multiple hits.
- The pugilist uses the Ol' One-Two ability to make additional attacks.
- The player explains that damage is maximized rather than rolled due to the Haymaker feature.
- Damage calculation includes multiple dice from subclass features, racial bonuses (Goliath), feats (charger), and strength modifier.
- Total damage dealt is 98, which is lethal at level 5.
- The video highlights the pugilist subclass's combat effectiveness and balance in gameplay.
- The interaction shows a friendly DM-player dynamic and clear explanation of mechanics.
Full Transcript — Download SRT & Markdown
Speaker A
Hey DM, thanks for allowing the pugilist in this campaign.
Speaker B
No worries, man. Get ready for combat.
Speaker A
Alright, so it's my turn. I attack with my fist and I'm gonna try to shove him prone.
Speaker B
A 13 is a miss, I'm afraid :(
Speaker A
No problem! I'm gonna use Whirlwind of Violence from my Hand of Dread subclass.
Speaker A
So I re-roll that.
Speaker A
It's an 18 now.
Speaker B
Yep, that hits and he fails the save, so he is prone.
Speaker A
Alright, cool so now all my attacks have advantage.
Speaker A
So I'm gonna make another attack, 21 to hit?
Speaker B
Yep.
Speaker A
Okay, now I'm gonna use my BA to make two more attacks with the Ol' One-Two.
Speaker B
Roll for damage.
Speaker A
What do you mean, roll?
Speaker A
I'm a pugilist, I have a Haymaker, I don't roll for damage, I deal max damage.
Speaker B
Wait, what?
Speaker B
How much damage is that?
Speaker A
Well, let's see... That's uhh... 4d6 from Hex with the subclass.
Speaker A
Then 4d10 from my punches.
Speaker A
And then another d10 because I'm a Goliath.
Speaker A
Five.
Speaker A
And oh, and another 1d8 from the charger feat, and I have a +4 modifier because my strength is 18.
Speaker A
So that comes out at a total of 98 damage.
Speaker A
Does that kill him?
Speaker B
We are level 5! Of course he's dead!!
Topics:Dungeons & DragonsD&DpugilistHand of Dreadcombatroleplaying gameD&D subclassdamage calculationD&D 5eMonkeyDM











