Learn how to find and adapt Roblox game ideas before they blow up using RoTrends and smart analysis to create steady, monetizable games.
Ask about this video. Answers come from its transcript only — with the timestamp, so you can check them.
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Key Takeaways
- Use RoTrends to find small but trending Roblox games with high CCU to visit ratios.
- Focus on games that are easy to develop and recently released for better chances of success.
- Study and improve on games with weak developer support and many bugs.
- Avoid copying big viral games as they tend to have short lifespans.
- Deeply play and analyze the game to understand its core loop and monetization before creating your version.
What the video covers
- The video teaches how to find Roblox game ideas before they become popular to create your own version with improvements.
- The creator shares personal experience with his game Farmer Die, which has steady visits and monetization.
- RoTrends is introduced as a key tool to identify trending but not yet viral Roblox games by analyzing visits and concurrent users (CCU).
- Focus on games with high CCU relative to visits, recently released, and easy to develop genres like obbies, simulators, or tycoons.
- Study the core gameplay loop of potential games, then reskin and tweak mechanics to create a better version.
- Look for games with poor developer support and many bugs as opportunities to improve and capture their player base.
- Avoid copying already viral or front-page games as they tend to die quickly and are hard to compete with.
- Spend significant time playing the target game deeply to understand progression and monetization strategies.
- The goal is to get a first steady win rather than aiming for a viral hit immediately.
- Future videos will cover using AI to help develop games and breaking down gatekeeping in Roblox development.
Chapters
- 00:00Introduction and personal story
- 00:32Farmer Die game stats and monetization
- 01:16Using RoTrends to find trending games
- 01:51Analyzing Alien Ranch and game peaks
- 02:34Common mistakes: copying viral games
- 03:13Finding small steady games for beginners
- 04:10How to use RoTrends: visits and CCU analysis
- 04:42Examples of games to study and avoid
- 05:26Criteria: high CCU, recent release, easy to develop
- 05:55Using AI and future content teasers
Full Transcript — Download SRT & Markdown
Speaker A
How to find and steal Roblox games before they blow up. When I first got started with Roblox, no one would share any of their secrets because they're all gatekeeping little [ __ ] teenagers.
Speaker A
So, I want to do the exact opposite on this channel. I want to basically share any tips, tricks, tactics that I learn. That way you guys can enjoy some success.
Speaker A
Basically, what I'm going to do is I'm going to show you guys exactly how I found the game idea for my game Farmer Die here. Now, by no means is this a massive game, okay? If you look on Roblox, I
Speaker A
think we've gotten okay, 3.3 million visits. This game makes probably like around 800 USD per month. These are some of the stats. Good play time, shitty retention, monetizes pretty decently well. I'm not saying that I'm a Roblox millionaire, but if
Speaker A
you are relatively new to Roblox or you're just getting into making games, I'm going to share with you in this video how I found the idea for this game because this game has been steady at around, you know, anywhere from 80 to
Speaker A
150 CCU for a couple months now, and it still hasn't died. Here's a recent DevEx, 10 days ago, 670 bucks. So, this video is titled how to find and steal Roblox games before they blow up. Now, some people are going
Speaker A
to hate me for this, but go to RoTrends. Apparently, this is like a gatekept secret. I don't [ __ ] know why, but it's literally just this website where you can see games that are blowing up, okay? Now, the title of this video is
Speaker A
how do we actually find game ideas before they blow up, that way we can study the core loop, we can reskin it, we can change some mechanics, and get making some cash. So, I'll tell you guys a real quick story how I found the idea
Speaker A
for Farmer Die is I was looking at this game called Alien Ranch, okay? Now, this is by no means a big game.
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Like, right now 82 CCU, okay? They did peak at a certain point with 1.2k. If you look at even Farmer Die, we also peaked at like 1.8K, I want to say.
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Let's look at 90 days. Yeah, we peaked at 1.8K, okay? Now again, I'm not saying this game is making me rich, but it's making me some money and we haven't updated it in [ __ ] weeks. So, the way I found the
Speaker A
idea for Farmer Die is I found this game Alien Ranch. Now, the purpose of this video is to show you guys how to find your Alien Ranch because this is a relatively small game, 6.3 million visits, okay? Peak CCU 3.5K. I think
Speaker A
where everyone goes wrong is they look at what is trending right now. Like they'll look at [ __ ] what's this this big game right here, Kick a Lucky Block.
Speaker A
If I go on Roblox, dude, and just type in Kick a, like holy [ __ ] It's just aids, like for real. Are we serious? Do I think any of these are monetizing? Probably not. And the kicker is if you just copy a big front page
Speaker A
game like this, this [ __ ] is going to die in like literally less than a month, okay? Now, I'm not trying to toot my own horn, but Farmer Die has at least lasted for a couple of months so far and even
Speaker A
the game Alien Ranch, I mean, it's been around for 8 months, I want to say, maybe 9, okay?
Speaker A
So, if you're a new dev, I think the goal is not to get the next big breakout viral hit, but just get your first win under your belt.
Speaker A
Like this game was made in October. It's now May. It's been at around this CCU count for 7 months.
Speaker A
Okay? And it's probably making them like 500 bucks USD passively and they haven't updated this [ __ ] in forever. So, if you're brand new, that's what I recommend is find a game that's relatively small that has had some peaks
Speaker A
and then play the [ __ ] game, dude. So, I'm going to show you exactly how I found Alien Ranch, okay?
Speaker A
First things first, we're going to want to look for a game that has high CCU relative to visit count. What does that mean? Go to RoTrends, okay? This is what I do. This is exactly to a T how I found
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Alien Ranch. You go to top moving games, okay? I'm going to go click visits right here.
Speaker A
And I'm going to look at visits in descending order. All right, let me get my little [ __ ] tool so I can make this crystal clear for some of you.
Speaker A
Right here, right? Visits in descending order, okay? Now, what I'm looking for is a game that has a high CCU count relative to visit. So, what did I mean by that? So, if you look at this game for example,
Speaker A
Modded 99 Days in the Forest, okay? This game has 122k visits and 1k CCU, okay? Might be something to look at, but for this game specifically, it's a horrible example because these modded games, they [ __ ] die relatively quick. The last thing
Speaker A
you're looking for is you want to find a game that was created ideally this month, okay? So, this is an interesting game right here. We have 100k visits, 560 CCU, released this month, literally last week.
Speaker A
Pretty easy game to make. It looks like it's a tower, okay? Pretty right ugly would you rather tower. Boom. That would be a game I would want to study. Now, the last thing that I didn't even note here,
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okay? You're going to want again look for high CCU relative to visit count. Look for a game that is recently released, okay? And the last thing I'll add here is easy to develop.
Speaker A
Okay? I don't even know if I [ __ ] spelled that right. What's easy to develop?
Speaker A
Well, I mean, you guys know. Obby, super easy to make, okay? Simulator, tycoon. You guys already know these are genres that are really, really easy to develop.
Speaker A
Obby is probably the easiest, and there's really no excuse in the modern day and age where you can use AI to make an entire game, which I'm going to show you guys in future videos. So, get ready for some [ __ ] sauce. I'm going to
Speaker A
break down the barriers to gatekeeping and be dropping all the sauce. So, subscribe for more. Anyways, let's get back to kicking this [ __ ] thing down the door. So, what I would do is I would just go
Speaker A
through here. Oh, that's another one is like role-playing. Not necessarily role-playing, but like chat servers.
Speaker A
Like, you'll see these games. They'll be like Malaysia live chat or some [ __ ] like open chat right here. Okay, this is interesting. 861 quarter mill visits. Let's keep going through here. Pets one blocks per click.
Speaker A
Okay? Now, what I would do is once you find a game is actually click in like let's look at this game, for example.
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And let's look at 90 days of CCU. So, you can actually write down here configure where the time range is of the CCU you're looking at. So, for this game, I would also probably open it on Roblox itself
Speaker A
and see what day it was created. Okay? So, for this game, you can see it's relatively early days, and we're seeing a huge spike right now. So, this is another thing that I want to point out to you guys is when I found Alien Ranch,
Speaker A
I look at this [ __ ] like the stock market bro. Like, you want to find a game when it's trending upward, but right before it peaks. So, I found Alien Ranch, I want to say right around this first spike right
Speaker A
here. When it was like 1.2k, and I was like, okay, this game obviously has some potential. And another thing that I didn't even know it this is another thing to look for. It's like once you find a game, okay, that
Speaker A
you want to actually copy, is you want to find a game that is not updating. So, find a game that has a shitty dev who doesn't update, tons of complaints of bugs.
Speaker A
If you can find a game that has a shitty dev, what do I mean by a shitty dev? I mean they don't update the game, okay?
Speaker A
The dev doesn't update the game, you go on the community page, there's tons of complaints of bugs, and ideally they're very quick, easy fixes, because a lot of devs, they're [ __ ] lazy, bro. They'll just launch a game, be like, "Fuck it,"
Speaker A
and they'll just leave it, and they'll never update it. And that's the gap I saw in the market with Alien Ranch. I saw a game that had a good core loop, that had a strong player base, even though it was small, and tons of bugs,
Speaker A
and they weren't updating at all. So, that's another thing you can actually see in RoTrends, you can see how often they're updating, okay? So, he updates once, okay, updates again, and updates one m
Speaker A
So, there's something here that works, all right? This is how you can carve out your own little slice of the market, cuz most people, they're just going to go after what's the next Brain Rot game that is absolutely smashing it, and how
Speaker A
can I just reskin it? It's going to die relatively quick. I would put money on that Farmer Die will at least last another 5 to 6 months, okay? I'm not saying I'm rich, but, you know, an extra 500 to 800 bucks in my pocket every
Speaker A
month, without even updating the game, it's pretty chill. And why is that? It's because I found a niche game with an underserved audience, okay? What I mean by that is this game has a proven core loop, but tons of bugs, people love the game,
Speaker A
but they're complaining about it, right? So, just study the core loop, figure out what works, and ideally you can add a twist to the mechanic, which I can get into in later videos cuz Farmer Daze is not an exact carbon copy one-for-one of
Speaker A
Alien Ranch. It has the exact same core loop, but there's a few different mechanics, and we just made the game that much better. Like, we added guns, we added the fact that you can cure survivors NPCs. I won't get too deep
Speaker A
into it, but to wrap this [ __ ] up, man, once you find a game, just play the [ __ ] game, bro. Okay?
Speaker A
Play the [ __ ] game. And what you're going to be looking at is study the core loop.
Speaker A
Okay? That's simply it. Study the core loop. Look at monetization. Actually, before monetization dude look at look at progression.
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D1 and D7. What actually is in this game that's going to make players return the next day or even a week later? Alien Ranch had nothing. They had no progression at all. That's why we added a class system
Speaker A
to our game cuz it's in the survival genre. If you guys have played survival games, you know all of them have classes as a retention hack. Okay, look at monetization, look at bugs /player feedback.
Speaker A
And just play the [ __ ] game, dude. And I'm not just saying play it for 5 minutes. Play the game for 2 hours. Okay? Get deep into the game because most people they'll just play 10 minutes, okay? Get deep into the
Speaker A
game cuz if people like your game, bro, they'll [ __ ] play it. And if they see all the content in the first hour, like you guys already know, they're gone. So, this shit's getting long. I hope you
Speaker A
guys like this first video. Welcome to the channel, and subscribe for more [ __ ] like this. I hope this was some sauce for you. Comment below what you want to see next. I can go deeper into my game,
Speaker A
also deeper into how to make games with AI, what future projects I'm working on.
Speaker A
It's an open book. Let's get it rocking. Peace y'all.
Topics:Roblox game ideasRoTrendsgame developmentRoblox monetizationgame design tipsindie game devgame core loopgame reskinningRoblox CCUgame development AI








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