The ULTIMATE DIALux evo Guide for Beginners (It feels I… — Transcript

Free beginner's guide to Dialux evo covering installation, basics, and real-life project planning for lighting design.

Key Takeaways

  • Dialux evo is versatile for various lighting projects including residential, commercial, and outdoor.
  • The course is free and designed to make complex software accessible without frustration.
  • Hands-on learning with a real project helps solidify theoretical knowledge.
  • Meeting hardware requirements is essential for smooth software performance.
  • Regular saving and understanding software standards improve workflow efficiency.

Summary

  • Comprehensive beginner to intermediate course on Dialux evo lighting design software.
  • Covers software installation, hardware requirements, and setup instructions.
  • Step-by-step guidance through the user interface and project templates.
  • Explains different project types including indoor, outdoor, street, and building lighting.
  • Focus on practical application with a real-life project walkthrough from scratch.
  • Discusses software features like luminaires selection, standards, and saving best practices.
  • Highlights the availability of 439 Dialux member luminaires and how to use them.
  • Encourages regular saving to avoid data loss during project work.
  • Mentions future upgrade options from Dialux evo to Dialux pro.
  • Includes tips on language settings, user interface customization, and keyboard shortcuts.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
Hi everyone, S here. Welcome to this free deluxe course for beginners designed to take you from a complete beginner to an intermediate level. In just a few hours, you'll gain a solid understanding of Deluxeo and the skills to apply to your projects. Now, I know
00:18
Speaker A
that similar courses are often sold for hundreds of euros, but I believe everyone should have access to this knowledge without breaking the bank.
00:28
Speaker A
that similar courses are often sold for hundreds of euros, but I believe everyone should have access to this knowledge without breaking the bank.
00:46
Speaker A
step by step so you can learn everything you need smoothly, efficiently, and without frustration. We'll start with the absolute basics covering the essentials so you can confidently navigate the software. From there we'll dive into more exciting topics like room
01:04
Speaker A
That's why I'm offering this course completely free. If you have ever opened Delux Civo and thought to yourself, "Wow, this looks like the cockpit of a jet plane," you are not alone. I have been there, too. But don't worry, I'll guide you
01:14
Speaker A
And here is the best part. By the end of this course, we will work on a real life project together. We'll start from scratch and take it step by step through the entire planning process. You'll not only learn the theory, but also see how
01:29
Speaker A
step by step so you can learn everything you need smoothly, efficiently, and without frustration. We'll start with the absolute basics covering the essentials so you can confidently navigate the software. From there, we'll dive into more exciting topics like room
01:44
Speaker A
along the way to ensure no one is left behind. So, let's get started. Delux Evo is used for all kinds of projects. They can be retail projects, offices, villas, homes, interior and exterior, apartments sports facilities, park and street
02:27
Speaker A
planning, import plan, outdoor and building planning, import and street lighting. We'll explore when, why, and how to use each one of them effectively.
02:58
Speaker A
update in the future, you could update um from Dux Evo to Dux Pro. Before you click on the download button, I recommend that every one of you checks these hardware requirements.
03:15
Speaker A
And here is the best part. By the end of this course, we will work on a real-life project together. We'll start from scratch and take it step by step through the entire planning process. You'll not only learn the theory, but also see how
03:46
Speaker A
Dialux member luminers. They are 439 at the moment. And this is their list. If your computer fulfills these requirements, then you can now go and click on download. Once downloaded, you go and right click on the Dialogu set up app.
04:13
Speaker A
it all comes together in a practical and hands-on way. To get the most out of this course, all you need is a good computer, some focus, and a willingness to explore and experiment. I'll also be there to answer technical questions
04:39
Speaker A
for me to use the software. Next. Then uh install the Alexa 2 the folder.
04:48
Speaker A
along the way to ensure no one is left behind. So, let's get started. Delux Evo is used for all kinds of projects. They can be retail projects, offices, villas, homes, interior and exterior, apartments, sports facilities, park and street
05:24
Speaker A
on this icon. Here it opens. And we have three main parts. We have this one to the left, the middle one, and the one to the right. This one here is for the project templates. Can see here create a
05:38
Speaker A
lighting, any outdoor lighting, container homes, import and work on IFC projects, horticultural lighting. To download Delux Evo, go to Dial. On here, you can click on download Delux Evo or Delux Pro. But let's click on Dux Evo because if you would like to
05:48
Speaker A
Before we also had uh simple indoor planning. Uh edit existing project. It's where your project, your existing projects are displayed and other topics.
06:00
Speaker A
update in the future, you could update from Dux Evo to Dux Pro. Before you click on the download button, I recommend that every one of you checks these hardware requirements.
06:17
Speaker A
to uh go further in dialogu learning. Then we have the news part where the does its marketing. We have lumineref finder and we will talk about it later on. And we have the part where you log in. Then we have this upper left hand
06:36
Speaker A
So you need to have a minimum of 2 GB RAM, 1 GBTE RAM for the graphic card, Windows 10 from version 1803, Windows 11 64-bit, minimum resolution 1920 by 1080p. These are the supported languages. And on here you have the
06:56
Speaker A
We can zoom in and out with this start screen like this. Can make it very small. Can make it big.
07:04
Speaker A
Dialux member luminaires. They are 439 at the moment. And this is their list. If your computer fulfills these requirements, then you can now go and click on download. Once downloaded, you go and right-click on the Dialogu setup app.
07:21
Speaker A
screen F11. If you undo that then you have edit. All of them are grayed out because we are not in a project yet. But they are the basic functions that almost every software out there has. We have file new project. If you click on it, it
07:40
Speaker A
You click on execute as administrator and then yes. Welcome to Delux Evo 13.0 setup. This is actually the 13.0 version. Then okay. Next. I agree to the terms of this license agreement. I don't even know what it is about, but still I agree just
07:57
Speaker A
general settings and standards that we'll talk about in the coming videos and then here exit to exit the program. To change the settings, go to file, settings, general settings. On here we have uh some tabs. In this common tab, we have save reminder every
08:20
Speaker A
for me to use the software. Next. Then install the Alexa 2 in the folder.
08:37
Speaker A
But I mean, I recommend five, 10, 15 minutes maximum because uh if you happen to do something wrong or if your computer lags or something uh for you not to lose your projects, I highly recommend that you save your project every now and then.
08:58
Speaker A
Next. Next. And then next. The installation is complete. Thank you for choosing Deluxo. Finish. Once the installation is finished, you'll get this icon on your desktop and that means your software is ready to be used. Let's open the Aluxo. Double click
09:12
Speaker A
leave it like that. This is the language. This is the user interface language is the language you're going to be using inside the Civo to plan your project. And this is the documentation language. It's the language of your
09:27
Speaker A
on this icon. Here it opens. And we have three main parts. We have this one to the left, the middle one, and the one to the right. This one here is for the project templates. You can see here create a
09:48
Speaker A
candle for the imperial system. If you happen to change one of these, the software is going to ask you to restart it. So you need to do it before you um work on your project. I will go to CAD.
10:02
Speaker A
new project. It can be an outdoor and building planning, an import plan, import room planning, street lighting.
10:11
Speaker A
Same for the name for the room and space names. I'll go to orange. You can choose the color you like or the color that goes well with your brand identity. As for calculations, leave leave everything like it is for now.
10:28
Speaker A
Before we also had simple indoor planning. Edit existing project. It's where your project, your existing projects are displayed and other topics.
10:50
Speaker A
to remember N is good um control O is good this one Ctrl S is for saving the projects. This is universal. And if I go also a bit here, you have CtrlM. This is very useful too.
11:08
Speaker A
This one, select your brands. It's actually exactly the same as these brands here. It's where you select the brands you and the luminaires you want to use in your designs. Knowledge base, YouTube, yuku are actually the platforms
11:15
Speaker A
Ctrl C, Ctrl + V, Ctrl X. To choose the standards you want to use in your projects, go to file settings and standards.
11:28
Speaker A
to go further in dialogu learning. Then we have the news part where the does its marketing. We have lumineref finder and we will talk about it later on. And we have the part where you log in. Then we have this upper left-hand
11:44
Speaker A
update of this 2021 is the update of this of the 2011 and this N2464 one is actually the lighting standards for the indoor working spaces.
12:00
Speaker A
side of the software. We have this question mark. We have the homepage of the to go to the website, the community, knowledge base, registration for newsletter, social media, licenses. We have search for updates and information about the current version. We have view.
12:19
Speaker A
the USA, the specifications taken into account according to SNA lighting handbook. The Japan standard is taken into account uh I mean the specification is taken into account according to GIG 001 method 2 and every standard has its own requirements of uh illuminance.
12:46
Speaker A
We can zoom in and out with this start screen like this. Can make it very small. Can make it big.
13:02
Speaker A
the reception desk. And then we have u the illuminance part. We have the maintenance values 300 for the visual task. surrounding area 200 background area 66.7 we have the uniformity it should be more than 0.6 6 or 60% the glare
13:22
Speaker A
But I mean, it depends on each one's preferences. So you can make it like you want. Then we have switch to full screen F11. If you want to undo that you can press on F11 on your keyboard. F11 full
13:48
Speaker A
expressed in foot candles. We should how can two file settings and general settings go to um common and change the photometric units to imperial system.
14:01
Speaker A
screen F11. If you undo that then you have edit. All of them are grayed out because we are not in a project yet. But they are the basic functions that almost every software out there has. We have file new project. If you click on it, it
14:25
Speaker A
needs to meet in a bedroom in a residential interiors bedrooms television viewing room planning is used for one room projects that don't require that much detail and that don't have import I mean a plan or a naive model
14:47
Speaker A
opens outdoor and building planning by default. Then we have open an existing project. You can import plan like you have here in this part. You can import a plan, an IFC file, an SDA file, a diial for indoors. Then we have settings,
15:08
Speaker A
etc. But still you need to know the dimensions of your space of your room.
15:14
Speaker A
general settings and standards that we'll talk about in the coming videos and then here exit to exit the program. To change the settings, go to file, settings, general settings. On here we have some tabs. In this common tab, we have save reminder every
15:33
Speaker A
hall. I mean, you know the utilization, you know the the dimensions and then you actually create your space and light it up. To create a new room, we click on room planning and here we are. We have two
15:53
Speaker A
10 minutes. This is by default. It's actually the amount of time it takes for the software to ask you to save your project. But I highly recommend that you make it as short as possible. Not like 1 minute. It's going to be very annoying.
16:00
Speaker A
For the rectangular room, you just enter the length, the width, and the height. What this is the the default settings. Let's make it five, for example, here by four. And the height is 3 m. The wall thickness does not matter
16:18
Speaker A
But I mean, I recommend five, 10, 15 minutes maximum because if you happen to do something wrong or if your computer lags or something for you not to lose your projects, I highly recommend that you save your project every now and then.
16:33
Speaker A
the European standards standards. No, USA. Let's check go back to the European standards because we're going to work on uh an office. Let's go now to office offices. And then the type of the office. Let's go to CAD
16:55
Speaker A
This is the number of undos you can do, the undo actions you can do in your project. You have 15. Leave it like this because if you go higher your program could lag a lot. So
17:21
Speaker A
to create another type of rooms. This free shape room. So let's click on it. And now it just asks us to mention the height. So the height here again is 3 mters. The wall thickness is 1 m. The
17:37
Speaker A
leave it like that. This is the language. This is the user interface language. It is the language you're going to be using inside the Civo to plan your project. And this is the documentation language. It's the language of your
17:45
Speaker A
Okay. When here to uh draw our room, we just do it like simply manually. For example, we click on this point. I mean, you can choose any point you want, but it's always good to start by the origin. So, we
18:04
Speaker A
outputs like the documentation, the reports, the CADly out plans, etc. Units of measurement. We have the metric system for meters, the imperial system for feet and inches. Phototric units LS for European system and foot
18:21
Speaker A
And then we right click and we close the polygon. And here is our room. It's exactly the same as the one we've drawn.
18:30
Speaker A
candle for the imperial system. If you happen to change one of these, the software is going to ask you to restart it. So you need to do it before you work on your project. I will go to CAD.
18:47
Speaker A
bit complex we need to know how to draw it. So let's start for example we have here uh I don't know like a small value like a very precise value that we cannot find like by moving our mouse. So the
19:03
Speaker A
On here we have the text color. Personally, I don't like this blue color in Diablo. So, I prefer the orange.
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Speaker A
example 12°. And then from this point we want um 2.2 m. And the degree should be on there. It should be like I don't know 120°.
19:41
Speaker A
Same for the name for the room and space names. I'll go to orange. You can choose the color you like or the color that goes well with your brand identity. As for calculations, leave everything like it is for now.
20:06
Speaker A
to be straight like this so it's going to be 122 I click and Then I click here and then I right click and here is my new room. The key to free shape rooms is the tab button in your keyboard. So
20:23
Speaker A
Documentation same keyboard in this part. It's really good to know some very useful shortcuts but personally I don't know all of these and I don't know I don't need all of them but if I wanted to recommend some of them to you to
20:42
Speaker A
absolute beginner, especially with the amount of stuff you should deal with uh to plan your projects. But don't worry, I will explain everything step by step so you will understand everything smoothly and efficiently. Let me explain to you the process of planning inside
21:04
Speaker A
remember N is good. Control O is good. This one Ctrl S is for saving the projects. This is universal. And if I go also a bit here, you have Ctrl M. This is very useful too.
21:22
Speaker A
prepare and you export the documentation in documentation. As easy as that. But it takes some time to be proficient at it. These tabs here, we can call them horizontal tabs. Inside each horizontal tab, these main tabs here, we have other vertical
21:41
Speaker A
You have insert a copied cut object at the current mouse position. And then you have the others that everyone knows.
21:59
Speaker A
building. It can be composed of one building or several buildings. The buildings are composed of stories and the stories are composed of rooms. Then here we have the plans. We can show them or hide them. But we have no plans. Now
22:19
Speaker A
Ctrl C, Ctrl + V, Ctrl X. To choose the standards you want to use in your projects, go to file settings and standards.
22:35
Speaker A
here, we have front view and front view from the right. This one is view from behind and view from the left.
22:48
Speaker A
By the way, these are the standards that the Galaxy Evo has. It has European standards and it has the American and the Japan standards. These two here actually are the same. The two, the only difference is that this one is the
22:55
Speaker A
Sometimes in a project you just lose track of your like you don't know where you are. You can bring back your project to the screen. So you just click on zoom to entire scene and it brings your project in front of you. This one is the
23:14
Speaker A
update of this 2021 is the update of th
23:30
Speaker A
floor plan view. Let's click on set coordinate system. Now it's set here in the this corner. We can change it to the middle or to to here or here. can also rotate our project plug in with the coordinate
23:47
Speaker A
system. Again, if we want to change this angle, we can press on tab and make it 60 for example. And voila, our room rotates 60°. We also have here the calculations.
24:04
Speaker A
We can run the calculations but we need to insert luminers if we want to run uh artificial light calculations. We can also do daylight calculations but we need to insert some windows on here. We have the calculation settings. We have the light
24:24
Speaker A
scenes and we can also switch between projects. The project templates outdoor and building planning. We can switch to street lighting. Here we have the overview of the results, the news again the marketing and display options. We will discover all or most of them in the
24:45
Speaker A
coming videos. So stay tuned and take some notes. Great job. Keep learning and I will see you in the next video.
24:53
Speaker A
Welcome back. Stay focused, take some notes, and let's go. Navigating through a jello project is a very, very important thing that everyone needs to master to make their workflow fast and smooth. How does it work? Let's start with the floor plan view. To zoom in,
25:18
Speaker A
you scroll the mouse wheel forward like this. And to unzoom, you scroll it backward. Easy. To move your project right, left, up, down, or whatever direction you want to. You press the mouse wheel and then you move your mouse
25:38
Speaker A
wherever you want to take your project. It's almost the same in 3D. So to zoom in, we scroll forward. To zoom out, we scroll backward.
25:53
Speaker A
to take your project or to move your project to any direction you want. You press on the mouse wheel and then you take your project wherever you want to in your screen. But here there is one thing that
26:11
Speaker A
is added. I mean in 3D it's the left mouse button. If you want to rotate your project like this, you use your left mouse button. You click on it and then you rotate your project in X, Y, and Z. You can also use the keyboard
26:33
Speaker A
to navigate through your project. And it looks a little bit like a drone shot.
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Speaker A
So, if you press A, the project goes to the right. If you press D, it goes to the left. If you press S, you zoom out.
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Speaker A
If you press W, you zoom in. Like I explained before, the first step into the process of planning every project is to enter the project data.
27:06
Speaker A
And it's done in this tab here. Project. To the left we have the project participants contacts in the project you have the name the role description company address telephone email I will write side the same that's me remembers me you can add more
27:30
Speaker A
contacts if you want to add a new contact for example you have the name let's make it something like that you can add the row I don't the CEO company something. All right. This one for example uh address I don't know telephone blah blah
27:56
Speaker A
blah. If you need to add more people you can go to add new contact etc. Then here to this part you have the project information but I will delete let me delete this first and then I have the project name
28:18
Speaker A
it's um test office lighting description this is a test for my students to understand better how to use G looks evil. Uh the date you can change it. Um if you click like if you have another date and you want to make it the
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Speaker A
day date of today, you click on I don't know what's wrong with with my mouse.
28:58
Speaker A
You click on today and it goes back to today's date. The address I am right now invir Morocco. You can Google it. It's a nice town. You can add another detailed description on this box here. You can also add the project image if you'd like
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Speaker A
to. But honestly, personally, I don't use this because um if I have a different project or the projects look alike or something, I just change the project names and that's it. The 3D modeling process happens here in construction. In
29:42
Speaker A
this tab, in this vertical tab site, we can add new buildings. We can create floor elements. In here, story and building construction. We can add new rooms and new stories. In apertures, we add windows and doors. In facade
30:03
Speaker A
elements, we can add stores, blinds. In spaces, we add spaces. And room elements, we add pillars, columns. And roofs, we add roofs.
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Speaker A
Ceilings, we create sailings. Cut outs. We create cutouts. We dig through uh our room elements or our buildings. The furniture and objects. We add furniture and objects on here. And then we have materials. We add materials and textures. Let's add a door and a
30:40
Speaker A
panoramic or a big window. To do that, let's go to apertures. Click on select. I have a lot of like windows and um doors here. So, I will right click here and clear the history. Yes, clear. And now I have the
31:02
Speaker A
standard windows and the standard door. So, let's start with the door. It's now active. I will place it somewhere here. To place it, I can either position the active aperture. The active aperture is this one. The dimensions are 2 m height and.9 m
31:24
Speaker A
width. To do that, I just click on position active aperture and I click wherever I want to place it like this.
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Speaker A
And in 3D it looks like this. Let's click on this. I can also place it by drawing new aperture. I can start for example from the corner and go like I mean choose the the distance or the width I want manually or again like
32:00
Speaker A
I showed you before by pressing on the tab the key tab and choosing for example 1 meter. Now it looks like this. I will add a window a panoramic window. I will choose this one.
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Speaker A
Rectangular window with mullion. I will place it in this wall here. I can choose the height. Can make it 3 m. The width. No, the width. I will choose it manually. Draw new aperture. I will start from this corner to this one. It's
32:40
Speaker A
not well placed. I will control Z that. Crl + Z or I will if I go back I have the window now. I can also undo this action here. So I will do it again. Draw new aperture like this. Now it's good. If I
33:00
Speaker A
go to 3D view I have this. It has a a height of 3 m but it starts in 80 cm.
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Speaker A
So I will change this seal height to zero. Now it will go down. The frame width it's a little bit thick. I want to change that. So the frame width I make it 0.05. The frame width is this one. If I
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Speaker A
want to change the one in the middle, I will go to other dimensions and go to million width. Make it 0.05.
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Speaker A
And here's how it looks. Now, let's now insert a desk and the chair. And we will do it in this vertical tab called furniture and objects. Furniture and objects. Click on select. These are the objects that are saved or maybe that are used in the last
34:02
Speaker A
projects. You can right click again, clear history. I will go to more objects. Here I will go to office furniture. I can click on this arrow here. Go to tables. I can choose any table I would like to. For example, let's choose this one.
34:27
Speaker A
Left container. Apply. It's now active. I can go to 2D and then place it. I have so many ways to place it, but I will place it randomly by dragging and dropping it on my project like this. In
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Speaker A
3D, it would look like this. Now I'm in the story view. I can click on the room view so the walls don't hide what is inside. So this is the office. I will add a chair. I will go here to the
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Speaker A
object catalog chairs. I have quite some options. I will choose this well office chair one. Double click or click and apply. It's active here. I will place it again. Well, let's place it differently now. Place individual object like that.
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Speaker A
I don't know if it's looking well it's looking to the opposite direction. I can I can rotate it here. I can also rotate it here 180°. It would look it would face the desk. I have inserted the door, window,
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Speaker A
desk and chair. Now time to apply some materials and it will happen in this tab called materials. Let's go select well first let's go to 3D. So we will see the work. Let's click on select catalog. We have material catalog and
36:18
Speaker A
color catalog. Let's click on material catalog. Click on Ind expand this indoor uh material catalog let's start with floor let's expand this again we have concrete tiles wood in wood again we have some other options lenolum I don't
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Speaker A
even know how to pronounce this fitted carpet let's click on wood we have boarded wood fish great b sounds German and then strip flooring and cubic aret. Let's apply this one here. Well, this this one apply. Every material has its characteristics and
37:13
Speaker A
properties. We have here the color, the size, the preview. We have advanced properties. material it's painted metallic or transparent here it's painted we have the reflection factor and the reflective coating all of these can be changed manually uh the project has not been saved for 10
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Speaker A
minutes save now yes I have already saved it to a folder so I will save it for me not to lose the um I mean the changes I have made on it uh now that I have chosen Well, let's make this one
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Speaker A
here 20. And for the reflective coating here, let's make it only two. I can now either drag and drop it on my floor or I can apply it here or replace my material. Apply material to the floor. And here it
38:13
Speaker A
is. Let's go back to material catalog. Go to indoor. Click on wall. Expand this walls. Here we have concrete, tiles, wood, plaster, other wallpaper, brick. Let's click on plaster or wallpaper. Let's choose this wallpaper on one side.
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Speaker A
Apply. I have it's 15. Yep. So, let's apply this wall plus here. Apply material.
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Speaker A
I can also change the size to make it for example um 0.5 and here make it 0 75. I'm I'm just doing this randomly.
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Speaker A
I if I want to apply it, it's not going to be applied. So I will have to change the reflection factor slightly 51 and then apply it. Now it is applied. Let's pick another one. Let's go to a
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Speaker A
plaster. Change. Choose this one for example. Double click. It's there. Let's make it 50. And then place it here. I can either place it here and here. or click on replace material and I will have it here and here at the same time. As for the
39:44
Speaker A
sailing, I will leave it like this. It's okay. And the reflection factor is 70%. Here is our project.
39:57
Speaker A
The light part is where we light up and highlight the architecture we have built in the construction tab. Before choosing the luminers, we normally build a lighting concept for each project. We are not going to do it here in this um
40:15
Speaker A
little office, this test office lighting. We will do it in the module bedroom lighting design. We will also talk about it thoroughly and more in detail in the course uh residential lighting design and uh office lighting design with the looks evo. The way to
40:33
Speaker A
find luminers or the easiest way to find luminers in the evo is by going to luminere finder loom search. We we I mean uh in this simple office, we just need 60 by 60 panels. I will choose the application.
40:56
Speaker A
It's for indoor. The mounting mode, we don't have a false ceiling, so it should be set mounted. I will scroll down to find the luminere. Well, this one here can be a good choice.
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Speaker A
I'll scroll more down to see if I can find something better. Let's check this one. This one is recessed. This one is not recessed, I think. Let me check it.
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Speaker A
Yes it's not 61 4,000K. Good. Okay, let me uh send this to the others. It should be in the others now. Yes, let's go to floor plan view. Let's I mean these are the ways to insert or to arrange
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Speaker A
luminers in your projects. You can do rectangular arrangement for example from here to here and then inside this you can play with the quantities number of luminers in the x-axis two in the yaxis three for example this is uh the first way to
42:24
Speaker A
insert luminers then we have the polygonal arrangement I mean it's the free free shape then enter well not enter Control polygon. Again you come here to the quantities and you change them according to uh your requirements.
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Speaker A
I mean it depends on each project. Then you have the draw circular arrangement. If you want a circular arrangement then again you change the quantities. You can make uh this circle bigger or smaller.
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Speaker A
And then you can arrange them in a on a line. You can play with the quantities again here and then place individual luminers or we just drag and drop them.
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Speaker A
Place them wherever you want to. But I will do the automatic arrangement because the Alex knows that this room here like we have told it before that it's an office cat for CAD workplaces.
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Speaker A
So the requirements here if we click on edit are 500 lux. So if I go back to luminers the will try to insert the amount of luminers that will give us or approximately 500 lux. It says one. So
43:52
Speaker A
let's run the calculations to see if this one here is enough or not. So to do that, we run the calculations. Entire project all light scenes. Here it is. The lighting is 769. The uniformity I mean the lighting
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Speaker A
level is is fulfilled. It's even a bit too much. But the uniformity is not fulfilled which means we need to change this luminere here. I will delete this one.
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Speaker A
Yes. And I will go back to loom search luminere finder. I will try with this one. It's 26 watts. 400k 4,000 lumens. Send to the uh it's not sent yet.
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Speaker A
center to diag should be here. Yes, it's here. I have this light distribution. The beam is a bit narrow, but it's okay. I will do again the automatic arrangement. It gave us three four 2x two luminers. Let's run the calculations
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Speaker A
to see. Again the light level is very high but the uniformity is very small because the light beam the beam angle is a bit narrow. I will go to display options and go to show light distribution curves and here you see the
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Speaker A
beams actually of um the angle the beam angle of the luminers. I will delete this one again.
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Speaker A
until I find the one that will fulfill my requirements. This one here, let's send it to the others. Uh, it should be sent. Yes, it's here. Automatic arrangement again is 2x3.
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Speaker A
Um, run the calculations. Good. This one is perfect. The light level is 544. The uniformity is 76% or 676 which is perfect.
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Speaker A
Concerning the calculation objects, it's where we add calculation objects, working planes, work areas, areas of activity rule main surfaces, spaces. But these spaces we have it in light, we have it in construction as well. We can see it.
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Speaker A
It's spaces. Then you can add the emergency surfaces. And the new feature in this uh delux 13 is obtrusive light objects. And then as for help lines and labeling, copy and arrange uh views and project overview, you can find it in
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Speaker A
construction. Can find them in construction in light as well as in export. You can find views here. I will give you an example for you to understand this. I want to add I want to calculate the glare for the person
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Speaker A
sitting on this chair here. So I will choose a calculation point. I will place it here. Results will be discarded.
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Speaker A
Yes, I will place it in in the Z-axis in 1.2 because it's the average height of a certain person. Calculation parameters.
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Speaker A
I want to calculate the unified glare right here. And now I will run the calculations.
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Speaker A
It's 15.5 which is perfect because it needed to be below 19 and it is um on here room main surfaces I can automatically select room main surfaces.
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Speaker A
Yes, I can run the calculations and everything is good. Like you can see room main surfaces here they are because if I go to spaces and click here click on edit to see what are the requirements of the this standard of the
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Speaker A
European standards when it comes to walls and sailings. So the wall uh the lighting should be 150 or more the ceiling 100 and all these requirements are fulfilled here.
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Speaker A
It's why these lights are red well are green. Normally if these requirements are not met then these lights here are well red sorry.
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Speaker A
Let's now explore the export tab. On here we can capture some views and in this first tab here views we can save new views. Let's first hide the results. Let's for example I like this view. I can click on save new view and
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Speaker A
it's there. If for example I have to lose like the view I was in, I can come to the saved views here, double click on them and I go back to the like where I took this picture or this
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Speaker A
capture. Uh I can either double click on it or for example I keep this one here highlighted. I click on it and then I click on show view and I go back here. I can also replace a view. For example, if
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Speaker A
I prefer this one, I say this one looks better than this one here. I click on this one. I choose the new view and then I click on replace view and it's replaced. Then this one is to save these
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Speaker A
views here. I have here. I can take as many views as I want. Then if I want to save them to my computer, I click on save image and you save them wherever you want to place them.
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Speaker A
And I have here the rate tracer. It's like views, but this one here is a bit more uh sophisticated, which means it will look realistic, not a normal view. For example, here this window looks I mean um it looks normal like a 3D modeling of
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Speaker A
a window. But if I want to take or to start rateracing for this view here, it will look more realistic than this. So let's go to properties, resolution.
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Speaker A
Let's make it as higher as possible. 4K. Then I want to calculate the highlights as well. For the HDR, I don't need it here. I will now start theration and you will see the result.
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Speaker A
Here is it. Can see the reflectance of the window. The materials look a bit more realistic. I don't know what's wrong with this part here, but it's okay. Uh so yeah, that's the importance of ray tracing.
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Speaker A
As for here, uh yeah, if you want to save this imagery, just save it like we did in views uh DWG plans. It's actually the layout of your objects and the luminers. To export them, you need to I
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Speaker A
mean play with these elements. Include the things you want to have in your layout plan. Then here you choose the AutoCAD version you would like to export the layout plan to. You have from 2000 to 2018. And then the scale, the unit of
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Speaker A
measure. We have a lot of things to play with. And then once you finish all that, you go and export to a new file or you export to an existing file. IFC model. You have the file type IFC if C compressed IFC XML IFC XML
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Speaker A
compressed and the version is 2.3. Hint the complete lighting installation is exported to a separate IFC model and then you export to a new file. If you have entered the project data, built its architecture and inserted luminers and lighting
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Speaker A
calculations, well calculation objects, exported the DWG plans and the IEC models or maybe the rate tracings and the views, it's now time to prepare the documentation. The documentation can be either a report, a presentation, or a table. But these two are pro which means
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Speaker A
you need to pay to get them. Let's talk about the report on here. You can change its format or switch to full page or go back to a page width. Can save it here. Print it here. And on here you have the layout
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Speaker A
alternatives. You can hide it or expand it. Let's we are now on this one. Let's switch to this.
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Speaker A
It will look like this. But let's go back here. This layout alternative you find it actually we we are now in this tab page selection. This layout alternatives you can find them in this tab layout and you find them here.
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Speaker A
Actually you have the standard layout and you have the layout alternatives. These are the alternatives. These ones to the left are the standard one. And if you want to switch to other alternatives, they are these two here.
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Speaker A
For the table of content, you only have one. For the contacts, you have this one and this one, etc., etc. Let's go back to page selection.
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Speaker A
This part is the elements or are the elements that are going to be displayed on our report. So if I click on show entire documentation there are 23 pages and they are now showing or be able to to
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Speaker A
visualize them here in this part. If we scroll down we'll see all the pages that we will have in our report. Uh we have here import page selection. If you have already a page selection uh saved in your computer, you can
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Speaker A
import it. You can import export this selection and then you can save page selection as default. If we click on this edit, we will be able to add to include or exclude any element in this report. For example, we have the cover
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Speaker A
page. I want it. I want to change it. So, I will click on it. And the Alex by default gives us a lot of options. So I will click on this one. Double click on it and I will apply. I like this one. As
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Speaker A
for the layout alternative, I like this photo to be in the middle like this. I don't need the preface. I want the table of contents. I want the contacts. It's me. Uh the description, I don't need it. Images, no. Limited list
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Speaker A
on here. No. Same for product data sheet. Same here. Uh I will go to site building limited list. Not now.
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Speaker A
Story room list. I don't need it. It's one room limited list. Calculation objects. No. I will go to room one or the office summary. Yes. Lumin out plan.
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Speaker A
I don't need it because I have it in in the auto cut file. Luminary list. Yes.
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Speaker A
Calculation objects. All that. I need all that. Then the glossy. I don't need it. And then I will click again on edit. Show entire documentation. And here is it. Now that's Everything is ready. You can go and click on save as. You save it PDF and
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Speaker A
then you save it to the location you want to. Import plan is the goto new project template if you have an existing CAD plan or image plan of your project. This feature is crucial for creating accurate real world lighting designs based on
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Speaker A
architectural blueprints. It can be for outdoor projects, indoor projects, or even indoor and outdoor projects. By importing a plan, you can significantly enhance the accuracy and efficiency of your lighting design process in the Evo.
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Speaker A
If your project has a cut plan, the work starts here. Import plan ground floor and then open. By the way, this plan I'm importing here is the ground floor of the house we will be working on in the
59:03
Speaker A
course di for residential lighting. So, don't miss this course out. It will help you a lot. To finish the importing or the importation of this plan, let's do the configuration. Let's first configure the origin and rotation of the plan. If we
59:23
Speaker A
hit next, the dialogues by default will place the coordinate system in this lower left hand corner. But if we choose to place it wherever we want to, for example, I choose to place it here.
59:40
Speaker A
then it will be placed there. The good news is that we could later change it like by clicking on here. It's now grayed out but afterwards it's going to be active and we will be able to change it. And the unit for this project is
59:56
Speaker A
inch. Then I click finish. And then your project is there. And like I said I can set the coordinate system to here. For example, in this in this vertical tab, plans, I can finish the configuration of my plan. I can also load a new plan,
60:20
Speaker A
replace the existing plan, etc. I can here show the plan in all the views, for example, the side view, the building view, the story view, etc.
60:32
Speaker A
Then if your plan is 3D, you can show it in 2D here. Then you can move the plan. For example, I want to move the plan from here to here. It moves. You can change the color of the layers. You can turn
60:50
Speaker A
them on and off. For example, let's um let's find a layer that we can turn off.
61:03
Speaker A
Yes, the right here on here is now turned off the walls. Well, we can turn them off all of them. We have nothing. Let's bring them back. And we have everything. You can also embed the plan in the project. But if you have a very
61:29
Speaker A
big plan, then it's not recommended to embed it in the project because it's going to make it very heavy and your program will lag a lot. So don't embed it. Instead, you can if you want to send it to someone or something, you can send
61:47
Speaker A
a separate file. After you have successfully imported your CAT plan, you go to the vertical tab site and on here, it depends on the project, but if it's an indoor project, then you start drawing your new building. If it's an
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Speaker A
outdoor only project, you draw your floor elements. If it's an indoor and outdoor project, you do both. That's how things work with the CAT plans. When the plan you have is not a CAT plan but it's an image plan, you
62:25
Speaker A
also start the work here in this new project import plan. You choose the plan, your image plan.
62:35
Speaker A
You import it for the origin and rotation. You can do the same as we have done in the CAD importation. You can place it wherever you want to or you can hit next and the Alex will place it in the lower left
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Speaker A
hand side of the plan. So I will do the same next. Then here I need to specify the scale and that means that diial because this is an image it's not a plan. It does not know the scale of the
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Speaker A
plan and we should tell it for example from this point to this one what's the length from this one to this one what is the length or something like that but I know the length of the stairs from this
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Speaker A
point to this one it's 1 meter I press enter then I click on finish and now the plan is ready I can go on here. It's an interior project.
63:38
Speaker A
So, I can go to site and start drawing a new building. So, let's do it for you to understand better like this. I follow my plan. It's not as precise as the cut plans, but still it's good to use in your project. Uh now I
64:04
Speaker A
don't have the plan on here because I had it inside view. I don't have it in building view and story. So I need to go to this tab here plans and I need to show plan in all the views. Now if I go
64:19
Speaker A
to building story I can still see it. Let's now go to story and building construction. Click on draw new room.
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Speaker A
Let's start building my rooms. This is the first one. Then I right click and I close the polygon. If I go to the 3D view, here's how it looks. And you can do exactly the same for all of the
64:48
Speaker A
rooms. The process is exactly the same when it comes to the outdoor projects. You go to here site and you place and draw floor elements etc.
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Speaker A
etc. Outdoor and building planning is used for projects uh for complex projects that have more than one room and that don't have a plan. The process is the same or almost the same but this time you'll have to make work to draw
65:24
Speaker A
your buildings stories and all that manually. you don't have a plan. So you'll have to make everything on your on your own. For example, if I click on draw new building, if I start here, I building for example here the
65:45
Speaker A
length is going to be like 10.5 m. Then enter. And then this distance here is for example 8 m. Enter. I will come back here again 10 m.5 or let's make it something like 6 m and the angle is 90. Then I will come
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Speaker A
down four 4 m.5 and the angle is 90. Again, you play with the tab button on your keyboard and then you come here for 4.5 m. Press tab a second time.
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Speaker A
Then you type line key and then enter. Then you right click and close the polygon.
66:43
Speaker A
That is the way you work with uh when it comes to outdoor and building planning. Same thing if you are working on an outdoor project, you go to um draw floor elements either rectangular, circular or polygonal.
67:06
Speaker A
Let's say it's a rectangular floor element. And let's suppose it's an outdoor and indoor project.
67:15
Speaker A
You draw the floor element like this in 3D view. It would look something like that. As for these dimensions, you can if you didn't set them in the beginning, you could you could set them here. Let's say like
67:37
Speaker A
30 then uh 20. This height is by default 0.1. And it looks like this right now.
67:48
Speaker A
You can also move it to any direction you'd like to something like that for example.
67:59
Speaker A
Now that you know how to start a project without a plan, I think it's time for you to learn about the help lines and labeling because they are very very important to you, especially when you don't have a
68:15
Speaker A
plan. So, let's go to well, let's go to site. Let's click on our building. Let's move it a little bit here to the right like that. Let's suppose we have a road here. I know the dimensions of the road.
68:38
Speaker A
I know where it starts and where it ends. But I don't have a plan. The thing is to make it easier for me, I should go back to help lines and labeling. For example, the I have uh a walkway from
68:54
Speaker A
this wall of 2 m then I have a road of 4 meters they have the rest is going to be like a walkway to do that to start drawing it it's going to be a little bit complicated but if I help myself with
69:08
Speaker A
the help lines and labeling it's going to be very easy so for example I need to draw the starting of the walkway it's going to start here so I will need to click on this line without releasing. I
69:25
Speaker A
click without releasing. I hover over it. Then there is this help line here. This green line that appears. Now I release on this corner and I take it to this corner. I have now the reference line with these properties that appear. I
69:44
Speaker A
need a parallel a space between this line and the parallel I'm going to draw of 2 m. Then the number of parallels I need only one. I click I press enter and then I have my walkway. Then from this
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Speaker A
one I can click on it here. I can start from this point to this one. I need um well now that I started here I need to because the parallels always this is the start this is the end the parallels
70:28
Speaker A
always go to the left if I have a positive number but if I write minus4 and go here and say that I need one parallel minus 4 m let's make it that's well let's make it - 6. It's good.
70:51
Speaker A
Now that's - 6 m. Um, if you can see this line here is not on top of this one. So I need to bring it here to zoom in until I see where it goes. Exactly.
71:08
Speaker A
Same here. Now they are it's on top of the first one. Now I have the walkway, I have the road and the walkway here. If I want to u build that it's easy now because I have the dimensions I can go to
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Speaker A
site floor element rectangular floor element. Now I I cannot see the reference lines. Why? Let's go to display options because they are hidden.
71:44
Speaker A
So I will show reference lines here. Let's now go to Yeah, it's still active. Draw rectangular floor element.
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Speaker A
I will click on this corner to this one and click here. Uh I have something wrong. I will do it again. I deleted the one I have just drawn.
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Speaker A
Click again and then click here bring it to the next line and then I click and it's now there. I can if I click here then my walkway will disappear. If I click on it again click once more and then the
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Speaker A
position I need it to start in zero instead of minus one. Now I will see the walkway. I will click on it. Ctrl C crtl V. I will go to the floor plan view. I will pick this corner. I can either drag
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Speaker A
this one like this or pick this corner and bring it on top of this corner. If the walkway is a little bit wider, this part, I will click on scale, then I will drag this part until I get to the edge
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Speaker A
here. And I can see the walkways and the road. I just need to add some textures to make it look like a real one.
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Speaker A
When you have an IFC 3D model, you click on import IFC. Then you choose your model, then open. Welcome to the IFC import wizard.
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Speaker A
The IFC file is being read. Please wait a moment. This is the content of the IFC file. It says, "Select which IFC content dialog should import." Well, we have a lot of elements here.
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Speaker A
We have the site, we have the building and inside the building we have IFC building element proxy, IFC distribution element, IFC railing, IC slab etc. And every story has the same thing again.
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Speaker A
IFC building element proxy, IC door, IC railing, IFC window, etc. If you want to uh I mean to display all the elements all these elements you just you just make sure everything is checked. If not if you want to exclude some elements you
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Speaker A
can go and uncheck them. For example this IFC slab or if you want to hide whole stories you can just click uncheck them like that. But I will in this case show everything and I will click on next.
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Speaker A
I have two methods of importing the IFC models. We have the new method which is recommended and the legacy one. Uh the new method is faster with complex models. More objects with uh will be imported. A little drawback. Light can
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Speaker A
leak between surfaces that are in contact with each other. For example, in the corners, shadow edges can sometimes occur. It's okay. Then on here you can check this to override the reflectances when importing with the default reflectances from my settings. It
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Speaker A
depends on your I mean um what you want. Then I will click finish and my 3D model is going to be imported right away inside Yuxivo. Once imported you can see something like that in 2D in 3D. It
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Speaker A
looks like this and it's really a very complex project. I mean if you know DUS a little bit you would uh be aware that uh this project is very complex. Um and that's one actually one of the goals of using
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Speaker A
import. Once imported, you can go directly or almost directly to light to start lighting up your project because the 3D is done. In this case, the missing thing is the textures. You can go to construction, go to materials, and
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Speaker A
play with that as you need in your project. This IFC 3D model is the one that we're going to use for the course, the Alex Evo for residential lighting design.
76:25
Speaker A
Don't miss it out because it will teach you everything you need about lighting design. I mean residential lighting design using Delux Evo. Street lighting project model is used for street projects that require proper lighting calculations to ensure energy efficiency, visibility and safety
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Speaker A
for the road users. The process is almost the same. You have the project. You enter the project data.
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Speaker A
Project street lighting test. Street lighting test for the free looks evil course for beginners.
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Speaker A
Then you enter the date address we would like to I'm going to enter again Morocco. Well, what am I doing?
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Speaker A
Morocco. Then I can enter a description, select an image if I'd like to add more contacts.
77:48
Speaker A
And I have the planning. This part here combines the 3D modeling and the lighting. So you do both. This tab here, roads, it's where you do the 3D modeling. Then you have the luminere section. It's where you do
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Speaker A
the lighting. Then you have here where you can take uh views. You check the results here. Once everything is ready, you go prepare the documentation and voila. The planning part is where most of the work gets done. In the vertical
78:29
Speaker A
tab, roads, you do the modeling of the project. In luminere selection, you do the lighting. By default, you have a roadway of 7 m wide. and the illuminance class M4. The standard used is EN1321 2015. This is the European standard for
78:54
Speaker A
street lighting. This one is the same but uh I mean it's the 2004 one. So the 2015 is the update of this one. And then we have the ROV 2011. This is the Dutch guidelines for outdoor or public
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Speaker A
lighting design. On here we have the optimization. We have the requirements for the M4 class. We have here the requirements. If we come here change this randomly. Then let's go for example and make it C2. Then we will it will be
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Speaker A
displayed here with its requirements. Let's go back to M4. In this section, we can create new roads. So, if you click on it, you just create a new um road and it's on here.
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Speaker A
Can create as many as you need. You can duplicate the road geometry. I mean the the active row geometry. This one for example, you can act uh duplicate its geometry. Can duplicate the road with luminere arrangement. But in this case
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Speaker A
we don't have any luminar arrangement yet. Uh this part here where we calculate the lighting is called the uh valuation field. You can delete it if you want to by clicking here on delete selected valuation field. Um that's how you create new
80:25
Speaker A
roads. Actually I will undo these actions. I need only one road here. In this part, street profile like we have explained there is one roadway by default. You can add as many as you want as you need. You can uh add sidewalks.
80:46
Speaker A
Let's go first to 3D view for us to see what we are doing. We can add a sidewalk here to the left. Another one to the right. Let's move the second one here by clicking on this arrow down. Down. Now it's to the right. I
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Speaker A
need a lane between the two roads. I will I didn't even know what I said. A median. It's called actually a median. I will move it here between the two roadways. It's now there. Let's change its width 2 mters. Let's change its
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Speaker A
height 2 for example. The maximum is maybe 04. So let's try one. So maximum is.3. Let's make it 0.1. And uh as for the sidewalks here we can change their width, the height. We can change the illuminance class. It's
81:51
Speaker A
before we can calculate the vertical illuminance semi-ylindrical illuminance. Uh same here for this one.
81:59
Speaker A
And as for the sorry for the roadway, it's 7 m wide. Number of lanes too. If we expand this arrow here, we can say that the roadway one like the two lanes go in one direction. the roadway to and the class is import. The
82:21
Speaker A
roadway too uh well yes the two lanes go to the left. You can change the surface the Q0 etc. You also have the possibility to create a bicycle lane a parking a strip and an emergency lane. go and play with
82:47
Speaker A
all these, add them, delete them, change their properties, etc. Once the geometry is ready, we can go to Luminere selection. On here you either have your Luminere I mean the LDT theEL or the GLD file GLDF file or you
83:08
Speaker A
can go to Luminere finder select outdoor pole integrated um this one pole integrated round wide direct we have 2,621 luminers found uh To choose this or that luminere, we have a lot of criteria to consider, but in our case, let's make things easy for
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Speaker A
ourselves and pick this one. Send it to Dialogu. Once imported to Dialogu, we only have one option and it's add road luminere arrangement. By default, it goes here and the amount of luminers inserted is 10 10 luminers selected. Uh on here if we go if we
84:04
Speaker A
scroll down we have the arrangement types. This one here is called arrangement only on bottom side. This one if I click on it it's arrangement only on upper side.
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Speaker A
This one is two-sided arrangement. This one is two-sided arrangement offset. And this one here is called medium arrangement. Then we have so much other properties uh down here. If you don't know which is which, you can click on this one or
84:46
Speaker A
without clicking you can just hover over it and you have a lot of things. You have the light center height, light overhang, pole distance from roadway, bottom length, boom angle, etc. You can see all of them there. And then you come
85:01
Speaker A
here and change them like depending on your project again. Uh so let's change the ones that interests us the the most.
85:12
Speaker A
So this uh arrangement gives us the lighting only to the left side. So if I go to display options and I show the distribution I have lighting only in this side of the road. I want it in the
85:27
Speaker A
other side. So I will come to number of luminers per pole. I will make it two. I have two luminers now per pole.
85:35
Speaker A
Then if I go to boom angle, it's actually the degree of inclination of these poles. So I will make it um it's not actually the pole degree of angle of the let's go to alpha there. It's the boom angle. Yeah. Let's change this to
85:57
Speaker A
five for example. Now we can see the effect in 3D. Let's go to light overhang. Let's make it one meter. It's actually this distance here. And yes, let's now run the calculations like this and see the results. To do that, we just click on
86:18
Speaker A
optimize here and we can scroll down to see the results. So the first thing we can see here is we have the luminance it's 68 and it should be above 75.
86:42
Speaker A
This is the first problem or well yeah this is for the roadway one same for the roadway too same problem um for the pedestrian well for the sidewalks it's they are good we need a solution for this luminance uh I mean that should be above
87:08
Speaker A
75 so I will come back here and I will choose Choose change the boom angle to zero. Then I will optimize again and see. I'll scroll down. I have solved the uh roadway problem but I have created a new
87:29
Speaker A
problem. The illuminance in this sidewalk should be more than five lux and less than 7.5. In my case, I have 8.16 which is not a big deal. I will consider that this is a good result. Before I go through
87:48
Speaker A
documentation, I will go and take some views here to add in my report. So I will take this view here. Don't know looks good.
88:03
Speaker A
Maybe I will take this view. say view I will call it well yeah scene one road scene one then something like this I'll come here to this valuation area and I will take another view I'll call it scene
88:31
Speaker A
two and it's time to prepare the documentation The documentation for street lighting projects is the same or almost the same as for the other types of projects. So you have everything we've seen before on here. Then you click on
88:54
Speaker A
edit. You include the elements you want to include. So, I want a pre a cover.
89:00
Speaker A
No, prefers table of content. Contacts description, no images, limited list, yes. Product data sheets, no. But if you want to include it, you can include it. Um, street one. Uh, we have only one alternative description. We can keep it. No image.
89:20
Speaker A
The summary sidewalk one, roadway one, roadway one, sidewalk two, then the glossery. I don't want to include the glossaryy. I'll scroll up to cover. I will click on configure page. I will add my logo and a footer. It can be a
89:37
Speaker A
disclaimer or your website. Depends. Up to you to choose. Select logo. Here's the logo. The footer. I will write my website magmaite.com. Then I will click back to page view. Here's how it looks now. I will click on this photo. I will go to this
90:00
Speaker A
tab here views to select the views I have taken myself. I have this one.
90:06
Speaker A
Apply. I'll click on layout alternatives and move it to the middle. Then here is it straight lighting test. Straight lighting test for the free evil course for beginners. It's what we have included here. What we have written here.
90:23
Speaker A
Documentation. Table of contents. That's the table of contents. Contacts it's me. Then the luminary list have the luminer list. That's the luminere and that's the amount the quantities 14.
90:40
Speaker A
Then if I come down to description I can click on this photo again and choose this one instead. I can move it to the middle again if I want to.
90:52
Speaker A
Then I have the summary according to EN 1321 the 20151. That's the summary. So I have the sidewalk, the road, the median, the road and the sidewalk. Then for more details I can click on each element. Here I have the
91:14
Speaker A
sidewalk number one. That's it. The target should be between five and 7.5. I have 8.16. It's okay to me. But I am not uh a street lighting specialist. If you are a street lighting specialist, you can decide on your own.
91:38
Speaker A
I have the roadway too. Where is it? Roadway two. You can see and check all of these technical data and these calculations. Then once everything is good or seems good to you, you click on edit. You select this or you click on
92:01
Speaker A
show entire documentation. And I have my entire report on here. You can scroll down to see all of the pages. Once everything is ready, you go and save it or print it.
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Speaker A
If you have the pro version, you can um have a presentation or a table. In this dialogu case study bedroom lighting, we'll go from this plan to this amazing 3D bedroom with great lighting.
92:36
Speaker A
Let's now import the DWG plan. I click on new project. Create new project. Import plan. Bedroom plan ebook course for beginners. Open.
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Speaker A
Then here like we have said before, we can either place the origin where we want it to be or we can just click on next uh to the unit here to select this inch because this plant is in inches. Then
93:15
Speaker A
finish. I still use meters. If I come here to take measure, if I measure from this point to this one, well to this one here is 3.048 m that is 10 ft. Actually, if I wanted to switch to feet like we have seen in
93:43
Speaker A
the settings, general settings, we can do it here in units of measurement length units and switch to imperial system. But I want to keep the metric system. So I'll close the settings and come back here to build the room. We have two ways
94:03
Speaker A
to do it. We can either come here to story and building construction and click on draw new room. But I don't recommend it now in the beginning. Let's first start with site because it's way better to start drawing a new building
94:21
Speaker A
instead of a new room because now we have one room. But if the building had more than one room, it's always better to have the habit to start drawing new buildings. The way to do that is you just click here and you
94:38
Speaker A
start building or drawing your your room here or your story if you have more than one room and you click on every corner like that. I click on my corners. I zoom out and I click on my mouse wheel to take my
95:02
Speaker A
building right and left and I zoom out. I right click. I close the polygon again. Uh in the story mode I cannot see the plan. That means I need to go to the plans and go to visibility show plan in all views. I can do it here
95:24
Speaker A
or I can do it here in display plans I can expand this and show it here as well but uh to make it easier for me let's click on show plan in all views so that I will have it in building and inside
95:42
Speaker A
let's go back to story uh now I have the building it's like a 3D volume but I cannot see a room Now, for me to see the room, to build the room, I need to dig it. And to do that,
96:00
Speaker A
I'll have to go here to story and building construction. And now I can do draw new room. And I follow the interior walls. I start from here. And then I go to the next corner.
96:15
Speaker A
I zoom out. I move my plant to the right by clicking on the mouse wheel. I go to this corner. I zoom out. And then I click on this last corner. I zoom out. I right click. I close the polygon. I did not
96:36
Speaker A
include include the wardrobe because I don't have any lighting to do in it. Uh in this case, it's not going to be backlit or something. So, I'm going to leave it like that. I'm going to do as if it was a wall. But if I had to light
96:51
Speaker A
it up as well, then I will have to include it. In our case, let's just leave it like this. I'll go to 3D. And now I can see my room. The story height is 3 m.
97:06
Speaker A
Now the room is built. To make and insert a false sailing or a drop sailing, you need to go to this tab here called sailings. Then you have two ways of inserting a sailing. You have insert sailing into a room. This is automatic
97:29
Speaker A
way like this. Click on it and then boom, you have it on there. or you have the drone you're sailing. It's actually you who decide where to place it. So something like that. I don't know. And then you click on close
97:48
Speaker A
polygon. Then you have your set like that. But that's not what we want. What we want is actually like you can see here we have a window. We need to have some cove lighting in this side to have
98:04
Speaker A
some indirect lighting that will fall on the curtain. And we want a distance from this wall to the fall sailing or the drop sailing of 20 cm. To do that, I will go to help lines and labeling. I'll go to reference
98:24
Speaker A
line. and click on here to here and I need 2 one. Now I have this area here is not going to have a full ceiling. So I can now either uh draw a new ceiling like uh point by point or I can insert a ceiling
98:53
Speaker A
like that. And then I can click on edit polygon and move these points to this one and this second point to this place.
99:08
Speaker A
If I go to the 3D view, it would look like this. If I click on it, I will have some properties that that I can change. For example, on here, distance of shell to floor. This is this distance here. If I
99:25
Speaker A
go to the side view from this point to this one, it's going to be 2.6. This the sailing void is 30 cm.
99:34
Speaker A
this distance here I will make it only 25 uh no 25 and the thickness of the wall is.3 03 which means 3 cm uh as for the sides of the on the full setting they are not closed if I want to
99:58
Speaker A
close them I can make it like this now they are closed Uh I I now have like a void here. If I want to fill in this void, I can click on this and change the sailing thickness to
100:17
Speaker A
25. It's going to be filled. Well, I still have like a little bit. It's not 25 + 3, which makes it 28. Now it's filled. It's uh an extrusion volume without any void. But I want to go back. I need the void here to place
100:39
Speaker A
my spots and the luminers, the wires, the wiring and all that will go through this void here. I also have an option the side offset where I would be able to place my LED strip on here. I will make it 05
101:02
Speaker A
which means 5 cmters. Now I have here 5 cm where I will be able to place my uh LED strip to insert doors and windows like we have seen before. We need to go to apertures. In apertures, we'll go to door
101:29
Speaker A
standard and we will insert it here. The door opens to the in to the interior inside which means we'll have to start in this side of the wall. If the door opens to the outside, we will start the building
101:50
Speaker A
like the in the we will insert the door in the other side of the wall. But since it opens to the interior, we will place it in the interior. And now it would open to the interior. In the 3D
102:04
Speaker A
view like you see the door opens to the interior. As for the window, this is u a window. I don't know how to call this.
102:17
Speaker A
Maybe a French window or something. It's a a window, but a door at the same time.
102:24
Speaker A
Uh a window that opens. And the closest uh I mean type of windows is this one here. Rectangular window with mullion. I will click on it and then I will place it.
102:42
Speaker A
It starts from this point to this one. As for windows, we can start in this side of the wall or or this one. There is no problem about that. Uh now let's change the dimensions of this window. Let's
102:59
Speaker A
make the height 2 uh five. Uh and for the seal height, let's make it two. The width of the frame should be 0.05. Same thing for this mullion in the middle, it should be 0.0 five. And if I go to the
103:34
Speaker A
room view here, I have this To insert the furniture, we have two ways to do it. You can either use the dialogu furniture by going to furniture and objects, select, then go to more objects, then you can go to home
104:01
Speaker A
furniture, going to beds, for example, and then you can choose a bed. this one. Place it. Can drag and drop it. Can rotate it like this and then bring it here like that in 3D. Something like this. But if you want something fancy,
104:28
Speaker A
you should import your 3D objects. Go and download them. they are available in the resources and follow me as I import them step by step.
104:41
Speaker A
Um to import them you can either go to file uh import and click on furniture file or you can go to select here and then click on this one import object or simply you can go to the folder and drag and drop
105:05
Speaker A
it on your dialogu file like that. Yes, it's huge, but we're going to scale it to fit this. I mean, uh, bed plan. Let's go to 2D view. Let's zoom to entire scene.
105:30
Speaker A
It's still very, very, very huge. It's bigger than than the room itself. So let's make it 2 m by 2 m by 1 m just to bring it here. These are the pillows. So I will rotate it like this.
105:52
Speaker A
90. I will bring it here to this corner. Uh not here. I should move it a little bit more up like that. And I will go to scale. I will scale it like this here. Then I will bring it.
106:19
Speaker A
No, I'll bring it down a little bit like that. Yeah. 3D view. It looks good. So, one m height is is good I think. Now, time to import the other objects.
106:51
Speaker A
Um, I should go and look for it in the folder in the right folder. So, I will come back here and drag and drop the table easily to my project. Again, it's so huge. So, I'll have to resize it. Let's
107:10
Speaker A
again make it uh one one one just to make it smaller. So, I can resize it easily. I will rotate it like that. Uh what am I doing? Zero. Yep. We'll make it 90.
107:33
Speaker A
Well, minus 90. because I have this handle here and now I will no what am I doing now so I will oh again okay it does not work I don't know what's wrong with me or with my mouse or
107:55
Speaker A
okay now it's going to be good I hope so good Good. And good. Let's see the result in 3D. It's a little bit higher than I want. So, wow. So, even very high. Let's make it 0 4 and
108:24
Speaker A
see how it would look like. How it would be. I need to move it a little bit up.
108:36
Speaker A
So now it's good. I will right click on it. Ctrl + C, Ctrl + V. And I will bring it to the other side. Like that. No. So we need to move it a little bit further down like that.
108:53
Speaker A
Yeah. And here is it. This looks good. Now I need to import a plant.
109:03
Speaker A
So to import the plants, I did the same process. Again, it's a huge plant. Let's make it one, one, one. Let's bring it to this corner.
109:34
Speaker A
Let's make it a bit smaller. Just a little bit smaller. 8.8. And then 1 m is okay. Let's bring it a little bit to the corner again. Like that. And in 3D it looks nice. If I hide the
109:57
Speaker A
plan, I would have something like that. Like we have seen before, it can either import objects from the DX catalog. Here you have go to objects.
110:12
Speaker A
You have home furniture, office furniture, sanitary, shop design, outdoor planning, street planning, and some additions. You have quite a lot of objects here. Uh their design is not the best. They are very simple like you can see here. Still they are going to help
110:30
Speaker A
you in the 3D modeling because the objective in yellow is not to make everything as realistic as possible. The is a software that is made for lighting. If your goal is 3D modeling then you can go to other softwares like
110:49
Speaker A
SketchUp or something like that. The second option is to import ready 3D objects like these two here. Well, not two. We have the bed, we have the blank, we have these side tables. And the third option is to make
111:08
Speaker A
them yourself. And that's what we're going to do with the curtain. To create any 3D objects in the looks Evo, you need to know what to do in furniture and objects.
111:23
Speaker A
Here you need to know how to play with these shapes and also the copy and arrange. To make a curtain, it's easy.
111:34
Speaker A
We need a hollow half cylinder like this. Then we will copy it. Rotate it and make something like that. Then we will copy both and make something like that. It's like waves that we're going to make and then they will look like a
112:03
Speaker A
curtain. Follow me. First go to furniture and objects. Click on select. Choose vertical cylinder.
112:14
Speaker A
That's these are the properties of this of this cylinder. We have the height, the diameter and the segments. So um as for the segments, let's make that as high as possible. And for you to understand the segments first, they are actually the segments
112:31
Speaker A
that compose our cylinder. For you to understand, let's make the segments six for example.
112:39
Speaker A
That's how the [Music] cylinder becomes. We have that. And if we choose another, we change the number of segments. Let's make them 10. The cylinder would look like this. If we choose, if we go for a higher uh I mean number of segments, let's make
113:05
Speaker A
them 20. It's becoming more and more like um a smooth shape of a cylinder. Out of this cylinder, you can make a rectangle by inserting four segments and it becomes this. We can even make kind of um a
113:32
Speaker A
pyramid by inserting three segments. It's like this. Uh it's a triangle in 2D but in 3D it's like this.
113:47
Speaker A
But I will delete all these. I will clear the history. Clear history to delete the unused objects or click on vertical cylinder. the highest number of segments here in furniture and objects. When it comes to um most of these objects here,
114:11
Speaker A
wherever we have like um cylindrical or a spherical shape, the highest number of segments is 64. If we go for one 100, it goes down to 64. So I will bring this one or before I bring it I will change
114:32
Speaker A
the height 3 m. The diameter it's going to be like uh 0.1. Then I drag and drop it or I place individual object. Let's drag and drop it like this. Let's bring it to this side of the room. It should be a hollow
114:53
Speaker A
half cylinder. So to do that I will copy and paste this one. I will make it a little bit smaller. I will make it 0.09 9 cm. Same for here 009. And now I need to uh to go to copy and arrange. Then go to
115:18
Speaker A
intersection. Well subtract. I need to substract this small cylinder from this big one. So I will have a hollow cylinder. Uh here in the sub subtract boolean operation the red one is the one that stays and the blue one is the one that
115:39
Speaker A
goes. So if I click for example on vertical cylinder 10 then this blue one is going to go and this one is going to stay. But I want the opposite. Then I click on subtract. And now I have a hollow
115:54
Speaker A
cylinder. Now it's a hollow cylinder. I should now go to 2D. I want only half of the cylinder. There are plenty of ways to do that, but I will show you an easy way to do it. Go to furniture objects again.
116:13
Speaker A
You choose a cube. You change its dimensions. Let's make that um 15 for example. The length 15 again.
116:22
Speaker A
And then the height, let's make it three. Then you bring it here. You pick the center. You bring it to the center.
116:29
Speaker A
You're going to feel it like when it sticks to the center. Then you copy and paste that one. You pick this point. Then you come, you hover over this line here. When you get to the middle, it sticks to it. Then
116:44
Speaker A
we stay there. We delete the first one. We select both of these objects. You go back to copy and arrange. Then you stay in subtract. The like we have explained before that green that red one is the one that stays. And I click on subtract.
117:04
Speaker A
And I have hollow half cylinder. Now what I should do is I will click on this. I will go back to furniture object. I will ctrl ctrl + v it. Then I will rotate it 180 degrees. Then I will bring
117:28
Speaker A
it here. I want it to be to look like one object like this. Now I have this wave.
117:40
Speaker A
Then I will copy and paste it. Copy paste. Uh uh like this. Oh well, I need to move it to the right a little bit. Good. Copy and paste again. Copy and paste.
118:10
Speaker A
Good. Then I can do the same on this side. There are a lot of ways to do that, but this is the is the easiest way, especially if you are a beginner.
118:28
Speaker A
This is meant to be uh an easy way to make a curtain. Well, I think that's good. If I go to 3D view, it would look like this. Looks like a real curtain. I will now select all of these
118:49
Speaker A
hollow half cylinders. I will go back to copy and arrange. I will go to combine.
118:55
Speaker A
I will combine them. So now they are one object. I will copy well I will move them till they touch this wall. I will copy and paste them. I will bring them to the left. I can scale them. Now that
119:14
Speaker A
they are combined I can scale them. I can like make this curtain small like that.
119:25
Speaker A
And I think this looks a bit realistic. It's not that bad. I can add something that holds the curtain here. And it will be uh in the room elements in a beam. I will create a beam. So somewhere here. So I will make
119:44
Speaker A
it like a beam of I will start here. I will make it a beam of 4 cm.
119:52
Speaker A
Then I will move it down here. And uh as for this beam, I want it to start from 4 cmters from the wall. So I will copy paste that one. I will move it here. Now I this distance is 4 cm. I will delete
120:10
Speaker A
the first one. As for the dimensions of this one, I will make it I will make its height zero because if we go to 3D, we'll see you'll have this. It goes 1 m down. I want only like 04 only 4 cm.
120:29
Speaker A
Then I will I should bring the curtain down for 4 cm by scaling it like this. Same for this one here.
120:41
Speaker A
I bring it down and voila, I have my curtain. I forgot to move the curtains so that they are aligned with this thing they are attached to. So I will move them down here. Now this would look good.
121:07
Speaker A
This just lacks some textures. But before going to textures, we are going to create a painting here. To create a painting frame, there are a lot like really a lot of ways to do that. But let's pick the easiest one.
121:30
Speaker A
So, we want the frame, the painting frame to be here in the middle between this wall and the door. So, the easiest way to do it is like you can either pick this one or this one. You drag and drop
121:44
Speaker A
it on this wall here. It's now on this wall. I will go to the 2D view. I will scale it like randomly like that.
121:57
Speaker A
I will bring it to this wall and I will bring it in this other side here till it touches the door there. Then now it's I mean it occupies the whole distance between the wall and the door. I will now change the
122:16
Speaker A
width to be 80 cm well.8 8 cm, which is 80.8 m, which is 80 cm. And the height, I want it to be 1.2. I want this to start at 1.5 m.
122:42
Speaker A
Well, let's make it 1 m and let's start it from I want it to have the same height actually as this door. So, I will go to the side view to see where the door starts. Yes, the door finishes here. Painting
123:02
Speaker A
finishes here as well. Perfect. Now uh the width actually of this is here 15. I will make it 04 like that. This is the width of my frame or let's make it 03. And then to make to make the the
123:29
Speaker A
frame look realistic I will copy and paste that. I will make the second one smaller by 2 cm in each side. Which means I will make it 76. This one meter is going to be 96. So I have 2 cm in each side. Then I
123:52
Speaker A
will move it a little bit out or I will change the thickness. It will be 01.
124:02
Speaker A
Uh well it should be to this other side. So I will bring it here. Well here like that something like this.
124:14
Speaker A
Then I will select both I to select something uh sorry I didn't mention this in the pre previous videos but to select an object well or several objects you click you press on shift on your keyboard then you select the second one
124:34
Speaker A
then I will go to copy and arrange again I will go to subtract I want this blue one to go I want the red one to stay so I will click on subtract Now I have a frame. All I need is the painting and to
124:52
Speaker A
also to add a texture to the frame, which we'll be doing in the next video. Let's start with the frame of the painting. To paint it, well, paint it like in a wooden something. So should be wood. To do that, let's go to materials.
125:16
Speaker A
Click on select. We actually go to cataloges and then we have actually two cataloges. Material catalog and core catalog. Let's pick the material catalog. Let's go to indoor then. Well, without even that we can write them here. Can write wood.
125:36
Speaker A
Then we will have like all the types of wood. Let's pick this one. Click on apply. Then let's make it darker by changing the reflection factor. Let's make it 20. The reflective coating. We can leave it like this too. Then we drag and drop
125:55
Speaker A
it on the whole object. Now we should add the painting itself. The picture should be anything else. But let's go to the resources folder. Go to textures. And this one will be the one we will add to our
126:11
Speaker A
painting. Let's go back to the Alex. To do that, to bring it to import it into the Alex, you should go to create texture material textures painting. Then you open it. It's now there. You can change its reflection
126:30
Speaker A
factor. But most of the time the ones adjusted by by the is good. I'll make it 10 only.
126:38
Speaker A
Then I will apply it here. When you apply it, you can still click on it while being in the materials tab. Then you will be able to actually change the shape well the dimensions of it. Like that. Now this is your
127:01
Speaker A
painting. Let's go to the floor. Let's paint. add a material to the floor. To do that, let's go to select catalog materials. I will stay in wood here. I will choose uh you can either do it here or go to
127:23
Speaker A
indoors. Go to floor. Click on wood. Then again inside wood we have some types. But I will make it easy. I will pick this one.
127:38
Speaker A
Apply. Then here I will change its reflection. I'll make it 25. It depends on your real project. I mean if the real project has this type of wood then you should use this type of wood. If it has something else depends
127:56
Speaker A
again. So I will apply this material and it's like this now. It looks really good.
128:04
Speaker A
Uh as for this this wall here, this one I should again create a texture material textures and I will click on wall number one. I have it imported. I will click on apply material. I will apply it on this
128:24
Speaker A
one. Now uh there is a truck passing next to the house. So, we're going to hear some noise, but it's okay. I click on it again to actually resize it.
128:40
Speaker A
So, I will click on this point and I will bring it to the top like that. And I will move one to the this one to the right. And then it looks like this. Now, I will bring the other
128:56
Speaker A
one for this wall. Create texture material resources textures wall number two open. It's imported. I will again click on apply material. I will click on it to change its dimensions. I want it to go up to the sailing should be like 3
129:21
Speaker A
m. And then it looks good. So I have this wall, this wall. I can add the same one, this one here to the other wall. To do it, I will pick the material. I click on pick material. I
129:39
Speaker A
click on the material I want to choose. Then I apply it on the wall and it's like this. Don't forget that there is uh this wardrobe here. So this would not look like this in real life because there is the
129:59
Speaker A
draw. Uh then I should bring the should import the texture of the curtains. So I will go back again to the resources. I will create texture material textures curtain open. It's there. I will leave it as it is. I will just drag and drop
130:24
Speaker A
it on the curtains. This is the first one. This is the second one. I can as well because it's always I mean these 3D objects um are always kind of tricky. So you need to do some extra work when like
130:42
Speaker A
after being imported to the books. I will for example here pick the color of this cover. I will change this slightly.
130:51
Speaker A
Let's make it 55°. And I will drag and drop it again on top of it. And here is it. It looks more realistic mean this cover and the pillows as well. Uh a little detail here as well. I can pick
131:10
Speaker A
the material of this window frame and mullion. I will make it a bit darker.
131:15
Speaker A
Let's make it 15 with our reflective coating of three for example. Then I drag and drop it and it's darker and it looks good. As for the saline, I will leave it like this. You either paint it like in a
131:34
Speaker A
normal color depends on your choice. For example, if I drag and drop this color on it, it will I mean uh be it will look like this. will have this color. But if I go back to the material catalog and go
131:50
Speaker A
indoor, go to door here. I have two or three. Well, I have three or four even.
131:59
Speaker A
But I will pick this one. This material. No, not this one. This one. Well, stay this one. Yes. Finally. Apply. I will drag and drop it on the door because it looks a bit realistic, you know, with this I mean a fake handle
132:17
Speaker A
that we actually can make with uh furniture and objects here. But let's make it I mean we don't need to go that much into this kind of details. That looks okay to me. It looks very good. And as for this wall here, I
132:37
Speaker A
will leave it like this. It's It's okay. Then my room is now ready for the lighting. The 3D modeling is finished.
132:51
Speaker A
Yes. This is a Deluxe course for beginners, but I'd like to give you some lighting design basics as well. Why? To me, the Evo is a calculator. Lighting design is math. If you have a good calculator, but you know nothing about
133:08
Speaker A
math, it's useless. So, before we jump into anything, I'd like to remind everyone of you of that most important lighting design principle. Your lighting design should adapt to the spaces and their occupants, not them adapting to your designs. I have been doing this for
133:28
Speaker A
so many years and trust me I have seen a lot of great projects but ruined by bad lighting. Another thing you need to know about is the lighting layers general task and accent lighting. If you respect and apply this in your projects you will
133:46
Speaker A
thank me later. Now let's go to our sketch to adapt my lighting design to this bedroom users. There are a lot of questions to ask in order to understand how they use this space in a daily basis. One of them is who sleeps in
134:05
Speaker A
which side of the bedroom and whether or not they like reading or doing any activities that require a good amount of lighting before they sleep. Do they wake up at night? It turns out that the husband likes sleeping in this side of
134:20
Speaker A
the of the beds. So, I'm going to try to to draw something. Sorry for my drawing abilities. That's the wife. Uh, and the husband likes reading a lot. And that translates into I need an adjustable light somewhere here that
134:44
Speaker A
uh the husband would adjust it and move it wherever he wants the light in. Uh, as for the wife waking up a lot at night, I would need an indirect and smooth lighting that's going to be gentle on her
134:57
Speaker A
eyes. Let's start with the first layer, which is the general lighting. I would place a luminere that's going to be a suspension in this case because uh I have enough height actually. And this suspension I would need it to provide me
135:15
Speaker A
lighting in a circle like this. So the beam angle should not be very small or very wide because I actually don't want the light to get I mean the direct light to get to this part of the bed to uh
135:30
Speaker A
glare the the couple the laying couple. Then I have the tusk lighting and I have this actually um part of the bed. I would want to to have like a wall lamp, an adjustable wall lamp for the reasons that we have
135:48
Speaker A
explained before. For this side, I would place a suspension to light up this table to light up the things that we are going to have in the table without too much I mean light in the sides. Uh in front of the bed, I would
136:05
Speaker A
use two spots to have like some light spots on the ground to light up this alley. Because if you can see it around the bed, it's kind of a nali, a kind of a corridor that I would like to light up as
136:22
Speaker A
well. If you remember, we have a painting somewhere here and a plant here. I'm not the best at drawing, but still you can understand what I mean with my crazy sketches. So, this painting here, I would need a projector, a nimble uh
136:52
Speaker A
projector to highlight this painting. So, it's going to be a medium beam angle. As for this uh plant here, I would need maybe the same projector or almost the same. Maybe there would be a small difference of the
137:10
Speaker A
beam angle. Actually, this one is going to be a bit narrow. Then we have on here a cove lighting. We have the full ceiling that starts from here and it goes it covers all of the room. We have a distance of 20 cm on
137:31
Speaker A
here. On there, we will place an LED strip that will provide us an accent lighting on the curtain. So, I will draw the curtain as well. So, we will have an accent lighting on this curtain. And the same
137:51
Speaker A
LED strip is going to provide us a task lighting on this area of the room. Same for this projector. It will provide us a task lighting in this area of the room. If you take a closer look at this
138:09
Speaker A
layout, you can see that these two this uh suspension and this projector are on the same line. this projector and these two spots are on the same line. And that means that we can use a track, an L-shaped
138:28
Speaker A
track to have all, not all, all of these luminers on it. This projector, the two spots, this projector and the suspension. So I will I will have something like this.
138:50
Speaker A
So the truck would have like a shape like that. And uh yeah, let's go to Dalu Evo to see the 3D of all that. Great job. Keep learning and I will see you in the next video. Let's start by making the track.
139:14
Speaker A
To do that, I will go to floor plan view. The track will be made here in room elements by this beam. But first, let's go to help lines and labeling so that we know where to place it. Like we have explained, the track
139:34
Speaker A
could go on top like will pass on top of this uh in the middle of this table. It will it will go here and it will come all the way here. Then it will turn. So that will place the projector that will
139:50
Speaker A
light up this plant. Uh and on here it will pass between the bed and the wall. Okay. For here the track will start it will have an offset of 15 cm between the wall and the the table.
140:09
Speaker A
uh well between the wall and the starting of the track. To draw that I will go to draw reference line. I will choose it here. Then I will choose an offset of 15. Then one number of parallels. So my
140:29
Speaker A
track will start here and it will go all the way here. I should know where it would stop here and it's actually going to be the middle between this bed and the wall. To know the middle between the
140:43
Speaker A
bed and the wall, I will first measure this distance between the bed and wall.
140:50
Speaker A
It's 922. I'll use my calculator. N22 divided by 2 0.46. 0.461. I will draw a reference line. It should be here 0.461. See, now it went to the left because like I have explained before this is the beginning, this is
141:29
Speaker A
the end. the the parallels always go to the left. For us to change that to bring this line here to the right, I can either write minus here minus 0.461 or I can change the orientation of this line here and it goes now to the
141:53
Speaker A
right. Um the draw I need another reference line. It should start here in the middle. If you cannot find the middle, it's easy to find it. The way to do it is by actually using two lines here. The first passes through here. The
142:13
Speaker A
second passes here. Then now this is the middle. So I will start my line here where the two lines meet. Then I will come all the way here. I should make sure the angle is 180 and then that's
142:31
Speaker A
it. Easy. So now I I will select it again. I will expand it till it gets to this line. So now my track will go here and all the way here. Okay. Let us I will hover over this one so I will
142:52
Speaker A
know where it will start exactly. Okay. So it will start here. As for this one, I will take it to the right like this.
143:00
Speaker A
So this is the exact path track path. I will click on this one. The length of this where is it? So we this is the position. This is the length. Well, I cannot change the length actually here.
143:19
Speaker A
But I'm going to see here. I'm going to just hover over this line. I can press the tab and I will make this 2.2 m. Um, it comes all the way here. Maybe this is too much. I will change it. I
143:38
Speaker A
will press on tab again. 2 m, I think. Yes, 2 m is good. As for this one, I will check the length of it.
143:50
Speaker A
It's 2 43. I will make it 2 45 and I will take it a little bit to the right by clicking on move. I will take it a little bit to the right. So it will start in less than 15 cmters from
144:10
Speaker A
the wall but it's okay. Then I will go to room elements beam draw rectangular room.
144:19
Speaker A
I will click on this end of the line. I will go to this end here. I will go to this direction. But for me to know the width, I will click I will press tab key again. Then I
144:37
Speaker A
will make it 0.03. And then I will move it so it aligns with the existing line here. I will copy and paste it. I will rotate it 90°. Then I will bring it here again. I will bring it on top of
145:04
Speaker A
this line. Then I will move it up here. I will move move it here. Then as for this part of the truck, I will move it here. Then as for this one, I will scale it. I'll bring it till it touches this
145:35
Speaker A
end of the line. Here is it. In 3D it will look like that because it drops this beam drops one meter by default. I will select both of them. I will change this to 0.05 because it's actually a recess
146:01
Speaker A
track because we have this drop sailing or false sailing. I want it to look recessed. Then I will go to materials. I will pick the material of these trucks.
146:14
Speaker A
I'll make it dark. Let's make it five. The reflective coating should be like four. Then I will drag and drop this new material like that. This track looks a little bit thick. So I can change it. I can make
146:38
Speaker A
its width which responds to length here 0.02 same here 0.02 then I should come here move it this way I will move this one here and My truck is ready to receive the luminers. To use a luminere in yellow,
147:22
Speaker A
it should have its phototrical data and that data is contained in LDT, uld and GLDF files. We have said that for general lighting we will be using a suspended luminere somewhere here. To import it we have several ways
147:43
Speaker A
to do so. Can either go to file import um luminar file. We can drag and drop it. We can come here to open luminar list. Then click on import luminar file.
148:00
Speaker A
I mean a lot of ways to do that. We also have this option. Go to resources luminers. This is the suspension. You right click. You right click on it. Go to more options and you click on India Vendon and it opens India
148:20
Speaker A
Evo. Then I want actually to place this luminere somewhere here. I will click on the automatic arrangement because I want it to be in the middle. Or I can drag and drop it and right click on it and click on
148:36
Speaker A
select center in the area. It's now centered in the area. But the problem is if I go to 3D, if I go to display options and show light visualization, I will glare the couple laying in this bed. So, I need to bring
148:58
Speaker A
this down to change the mountain height to 2 m, for example. But I still have some light on here. That means I should take the illuminator further to the left. Uh, and now I think the light is not going to glare
149:20
Speaker A
them that much. But maybe I'm going to move it a little bit more. So I need a distance. I need to sit a distance here between this the end of the bed and the center of the luminere.
149:38
Speaker A
So I will go to help lines and labeling. I will set a line. I will set the distance to 35.
149:53
Speaker A
Well, I should change. No, no, no, no. Should bring this line here. One. So, it go to the right. I now have my Dominion.
150:10
Speaker A
No. Uh, it this help line has disappeared. No, it's not. It's still there. Then I will move my Lumiere until it's on top of the helpline. Yes, it's now on top of it. And if I select it, the light is going to light up the
150:38
Speaker A
room, but it's not going to glare the occupants. This is good. But something is still missing, and it's the suspension cord. To make a suspension cord, we need to go to construction, furniture and objects, select, go up to vertical cylinder. Can
150:58
Speaker A
either change the segments or not. Let's make them 20. The height, let's keep it 1 m because we'll change it manually.
151:06
Speaker A
We'll scale it. The diameter should be something like 0 uh 03. I will drag and drop it here and I will take it to the middle of my suspension in 3D. I will bring it up. I will move it
151:33
Speaker A
up to be more precise in the work. I'll go to the side view. Then I will bring this down here to the top of the luminere. Then I will bring this other end here. Uh I don't know where. Well, it's
151:53
Speaker A
not a big deal though. Okay, then normally it does not look like this. It should have something again here. And we will make it fancy.
152:10
Speaker A
Let's go to first cone. Let's change the lower diameter to zero. Upper diameter 07, the height 05, the segments which maybe 20 again. Then let's drag and drop this here to bring it to the middle of the luminere. Then let's bring it up.
152:42
Speaker A
So maybe here I think. Yes. Then in uh materials, let's pick the color of the track. And let's drag and drop it on this cord and this thing here. And this would look a bit more realistic.
153:06
Speaker A
Let's now import the bitside luminers, the wall lamp and the suspension. For the wall light, open this word file. Pick the link.
153:25
Speaker A
Then it will take you to luminers's luminer finder. The alux lumir finder. and send it to the others to insert it in an efficient way or go to floor plan view. I'll come here.
153:43
Speaker A
Um then I will pick draw line arrangement. So I will hover over this line. So I have this help line on the wall. I will go up. Then I will hover on this line again so I know where to stop.
153:59
Speaker A
I click here. Then I should scroll down to rotation. I'll click on this one, this one, and this one. And I will move this to the left. So it will attach. So it will hold to the wall like
154:22
Speaker A
this. And now I should bring it down. like that. Let's go to mountain height. Let's make it 9 m. I can click on it again. Then go to edit joints. I will click on this joint here. Then I
154:52
Speaker A
will I will lean it forward. Then I will click on this joint again here. I will lean it a bit more. Then I will click on this joint and I will rotate it so the light goes on top of
155:10
Speaker A
the table. That's good. I will now import the suspension. To do so, I will go again to luminers. I will right click on this one. I will go to more options in the alops fendon. It's here. I will
155:33
Speaker A
now go to here the middle the two lines we have drawn before. I will drag and drop it here. Then I will move it to the middle of these lines until it snaps to the middle. And that's good. Um I should
155:52
Speaker A
move it down. And this is actually this uh show this light visualization is very very useful because you know where the light goes. You know actually you can see the distribution of the light. So I need the light on the table only. I
156:13
Speaker A
don't want it to spill like everywhere. So, I will move it until I have it only on the table. And it's it's 1 m. Let's make it 1 m. This is perfect. And someone is calling me.
156:29
Speaker A
Um, no, I'm not answering you. I'm working. Then uh uh again I need this suspension code.
156:41
Speaker A
So I will copy this one. Copy paste. Then I will take it. I will bring it here. It's there. I will place it in the middle of this suspension in the side view. Let's first adjust this one. I will click on this.
157:00
Speaker A
Then I will move it down like that. Uh for the other one, where is it? It's here.
157:12
Speaker A
I will move it down. Same with this one. And it would look like this, which is very, very good. Time to insert the two projectors that are going to be placed on this truck to light up this side of
157:38
Speaker A
the room. Um, To do that again I will go to the resources luminers. I select this one. I right click on it. India looks fendon. Uh where is it?
158:01
Speaker A
Hello. Well this one here. India looks very random. It's here. Not this one actually. This one has a joint. Uh, this one is either for the painting or for the blend. So, let me go back. So, it's going to be this
158:25
Speaker A
one for sure. No, not this one. Well, this one here. Right click and yellow for vendon. Then, yes, it's now this one. I actually will draw a line arrangement again like I have done for this wall lamp. I need to place it here but I
158:49
Speaker A
should start from this end of the bed and finish in this end. Then what I will do I will click here without releasing.
158:57
Speaker A
So I have this green line that will help me. Then I will go to the middle of my track. Then I will release. Then I will come here. I will hover over this line.
159:07
Speaker A
So I have this green line again and I will click here. I have only one. So I'll go to the quantities and make them two in the the side view. I will move them a little bit up. So they are like
159:27
Speaker A
inside the truck like this. In 3D view, this would look like that, which is realistic. This is good. So, I have almost finished the task lighting. I have this one, this one, these two and this. Uh, now I will
159:53
Speaker A
insert the cove lighting which plays the role of um I mean task and accent lighting. I will place that. To do so again I will click on this one. Right click more options in yellows fendon. It's there. Now again I will do
160:19
Speaker A
I will uh place a line arrangement. It's on here. So line arrangement. It's not the exact location but still I will come to three.
160:38
Speaker A
I'll change that to three. I mean, I have these little space between the lines, but it's okay. I can either um if I want to like if I want them to stick to each other, I can select one
160:55
Speaker A
and move it so it sticks to the other one. Same in this side. And then I select the three. I go to the side view.
161:08
Speaker A
this side view here. Now they are placed here. If I go to display options, I show the light distribution curves. I don't need that. I should move them up here first. Then I will rotate them 180°. And now I can either leave it
161:30
Speaker A
like this or rotate them 43 45°. Then I will move them up down. Well, my English is not the best, but still up and down is not that complicated. So yes, this is good. And now time to bring the painting
161:56
Speaker A
projector and the plant projector. To do that, I will go back to luminers. I will um so I have just used this one. If I have a good memory, then I will right click on this one in the
162:13
Speaker A
refend. This is the narrow beam uh projector. This is for the plant. So I will place it wherever I want to on on on this track. So I will place individual luminere like this and I will I there are a lot of ways to
162:38
Speaker A
aim it to this plant but I will click on edit joints and I will click on set illumination point. I can do it in 2D or 3D, but let's do it in 2D here. I want to emit to this point. So now the light
162:55
Speaker A
goes to this point. If I want to see where it goes, I should click on display options and show the LEO alignment. And now I see where the light goes exactly. It goes to the middle of this plant, which is perfect, which is what I
163:14
Speaker A
want. I will hide this now. Then I will bring the luminere, the projector that will highlight my painting. Where is it? It should be this one. I hope so. I I really don't know, but I'm going to try until I find it. I
163:35
Speaker A
will do try and fail. Not this one. So, it's going to be this one.
163:42
Speaker A
Maybe that looks them. Yes, this one because the beam they are actually the same with this one but this one the the distribution is a bit wider. I want to place it on the on this um track but I want it to be in the
164:01
Speaker A
middle of the painting. Again I do hover I click but I don't release. Uh this is not working on this object. It's okay. I will place it on my object on my track. Then I will go to draw reference
164:27
Speaker A
reference lines. I will start here. Wow. Yes. Then I will come all the way here.
164:37
Speaker A
Same for this corner. I come all the way here. Then I click on my luminere. I come to this point and then here to this point. And now I'm sure it's in the middle.
164:58
Speaker A
Uh where is it? It's here. Now I go to edit joints again. I click on my luminere and then I I actually tilt it until I see that I have its lighting projected on my painting. This is good. I can make it
165:25
Speaker A
minus 30 here. And this is perfect. Once we're done with the luminers, we should go to the calculation objects to add calculation objects where we need to calculate the lighting and the glare. But before that, we should go to spaces to tell the what
165:50
Speaker A
room this is because by default, if I click here, I will see the space the preceding application standard office.
166:00
Speaker A
Every room you build in the Alex is an office by default. So we need to change that. Let's go to edit in here. In the European standard, you need to know it.
166:12
Speaker A
The European standards for lighting are made for working places, which means that it's not an appropriate standard for residential lighting. The USA and Japan are more appropriate for residential lighting. But if we want to do it in the European standard, it's
166:34
Speaker A
going to be a restroom. It's not going to be recognized as a bedroom as like a real bedroom. It's going to be recognized as a restroom because in res in uh European standard there is no bedroom. To see that let's
166:51
Speaker A
go to file settings standards. In standards, we have the European one for the interior workspaces. Let's write bedroom. There is no bedroom. Let's write restroom. We have a restroom and it's actually inside general areas, inside building, rest, sanitation, and
167:16
Speaker A
first eight rooms. And the visual task requirement is 100 lakhs. visual task modify 200. But if I go to the American standard and write bedroom, I have this residential interiors bedrooms television viewing and the visual task requirement is 300
167:43
Speaker A
lux. That means that in this case we can keep the European standard. Let's go back to the European standard. But we're not going to consider the room as a whole. We're going to like uh divide this into little
168:04
Speaker A
spaces. So we're going to have for example, we're going to calculate the lighting the lighting on the tables.
168:10
Speaker A
Then we're going to consider this area as a corridor and we're going to add lighting insert lighting calculations uh calculation objects accordingly. So let's insert a lighting calculation here or maybe let's make it easy. Let's go to results on
168:32
Speaker A
surface. It only gives us one half of the surface. So I will delete that one. I will ctrl Z that and I will go to calculation surface here. So I will have the possibility to insert a surface and I will do it manually like
168:58
Speaker A
this. Then I should move it up or I can go to positioning and make it 0 4.
169:06
Speaker A
It's now on the table. I can copy and paste it and move it to the other table. Then I should make like um a surface that will calculate where that will calculate the lighting on this kind of corridor. So I will click without
169:31
Speaker A
releasing and release here. then move down or come here. I will try to avoid this block because Z. I need to place this point here. Then I will avoid this blend. Come here and move down to somewhere here. Hover over this
170:02
Speaker A
line like that. I'll also avoid the bed. Then I will right click, close polygon. And that's my this little corridor calculation surface. Uh I also need to know the light level, the illumination level on this table on this painting. So I will
170:26
Speaker A
click results on surface. It will click calculate the illumination on this surface as well.
170:34
Speaker A
And that's it I think for the calculation objects. I will now run the calculations and then verify the results. To start the calculations, you only click here. But before that, I'd like to show you around this set calculation. So this standard and only
171:00
Speaker A
one room only room one because Our project has room one. Uh in general this is used in complex projects because instead of running the calculation for the whole project you run it for only one floor or only one room you run it
171:18
Speaker A
for the actually the thing that you have in your screen can be a story. It can be um one building etc. So if I move here, it's going to change to only story one.
171:32
Speaker A
Go back here, it will be story one. If I go go here to building one, it will be building one. It depends on what is displayed on your screen. So um now that my project has only one room and that it won't take
171:48
Speaker A
that much time to calculate to be calculated, I will keep it standard. You can also run the calculations for the direct light only without objects and furniture only calculation surfaces simplify lighting for objects and furniture. But in my project I don't
172:06
Speaker A
need all of that. So I will just run the standard calculations. Calculation is done. I can see the results on here. they are displayed to the right. But the thing the the first thing that strikes me or like that comes to my eyes is that
172:29
Speaker A
actually this lighting is bluish even though I have chosen uh luminers with warm white. So I will go to display options. I will go to the white balance here. I will make it manual. And without even even playing with this scale, the
172:49
Speaker A
lighting is warm and good. So I'll go back to um result overview. This surface here, this table to the left, we have 526. This one to the right, 1,46. Uh this one is a bit more powerful. Uh as for this kind of
173:14
Speaker A
corridor that we have called it a corridor but we're still in the bedroom uh 2137 which is good too. Then as for the surface we have 111. As for the working plane it's 2189.
173:34
Speaker A
All of these results are good, but one recommendation in this case is all the luminers should be dimable. So the occupants would adjust them accordingly. If you're not happy about the results, you can change the luminers or their position until you get the
173:57
Speaker A
results you are looking for. export. Like we have seen before, we can export views, we can export rate tracings, we can export DWG layout plans and IFC models. Let's start with the views. Let's suppose you like this view
174:19
Speaker A
here for example. Uh by the way, for this door, the handle should be here because the door should be opening to this direction, not the opposite. But it's okay. It's a small detail. We can save a view by clicking
174:36
Speaker A
on save view. We can save for example this view here again. Then if you want to save them to your computer, you click on save. Uh rate tracings. I always I mean it depends on your computer but if you have
174:58
Speaker A
a powerful computer then it's always better to have the highest resolution. It's also good to to calculate the highlights. Then um you can uh I mean also select this one for the HDR format and then afterwards you could create and save
175:20
Speaker A
HDR. But I don't need this one. I can for example choose like a cool view for example this one here and then I can run uh or start a rate tracing. This is how the rate tracings of this bedroom looks like. Looks very
175:45
Speaker A
realistic and very good. You can see the reflection on the window. and see the materials. All that looks very good. And I mean you can do the same thing for as many views as you want. You can take another rate
176:03
Speaker A
tracing here. Can take another one here. I mean depends on how many of them you want. Then on the DWG, uh these are the layers, the elements you can include in your uh layout plan.
176:21
Speaker A
For example, the space contours, the space designation, I don't need that. For example, windows, doors, and skylights. I don't need that. Um beam and sailing construction, I'm going to keep that because I have used the beams for the to make the trucks. the
176:38
Speaker A
luminers. You can either choose one layer for all luminers or one layer per product type or one layer per arrangement. Let's make it one layer per product type. And then yes, I'd like to have the luminar list on this um I mean
176:55
Speaker A
on the layout plan. Reference lines, I don't need that. Objects, I don't need them because I already have them in um in the DWG plan. Or if you want to keep them, they're going to be there. But I
177:08
Speaker A
will hide them. I don't need them. Then calculation surfaces and points. I don't need them because they're going to be included in the PDF report. That's going to be in the documentation. And then I will choose the format of the AutoCAD. I want to
177:28
Speaker A
export the file to the units of measurement. They are inches. And then I export to a new file. Save. And it's exported. By the way, like you can see here in the side, every element I don't include, I exclude in my layout plan. It
177:52
Speaker A
disappears from here. But don't worry, it's not gone forever. Uh if you go back here, you're going to see everything. Well, I don't want to click on documentation. I wanted to click on export. Sorry. So, I will go
178:08
Speaker A
back to export. Well, it's going to take some time. Well, we're going to wait.
178:14
Speaker A
Okay. Export. Then, IFC model. We have the IFC file type. We have the four of them like we have seen before. Let's keep the IFC.
178:26
Speaker A
Then we have this version 2.3. and then you export to a new file. Concerning the documentation in this video, we will go a bit further than we have explained previously. Let's go to edit to show the elements would
178:46
Speaker A
like to include first. I'd like to include the cover in preface, no table of content, yes description, no images, no limit list, I can say yes here. Then as for the product data sheets, you may include them or not, but I prefer
179:06
Speaker A
personally not include them. And then if I want to share them with my clients, I go to the uh the manufacturer's websites, I download the uh data sheets and I send them because they are more uh I mean
179:22
Speaker A
understandable in on there because the ones are not pretty much they are not the best to be honest. So yes, I don't include them. Then I have the site the building. I don't the limit list I have already included it in the beginning
179:40
Speaker A
room list I have already only one room calculations then I go further down to row one uh by the way before coming here I can go back to construction I will come here I will well I can either do it in
180:02
Speaker A
construction light or calculations but let's Here I will change the name of the room. I will call it bed room. Enter. I will go back to documentation. And now if I scroll down, this room one is now called
180:24
Speaker A
bedroom and it's also called bedroom here. So I will scroll down. I have the description. I need a description. As for the images, I can either include them or not. Depends on what you want on the requirements of the
180:46
Speaker A
projects. I need a summary. Yes, I don't need a luminina layout plan because it only tells you where the lights are placed. But I actually have that in in the DWG plan I have exported. So, I don't need that. the luminary list. It's
181:02
Speaker A
already up there. As for the calculation objects, I'd like to keep them. This calculation object light scene. This one is kind of an overview of the calculation objects. I can keep it. And I mean, if I have this one, then as for
181:22
Speaker A
these ones, I can they are more detailed. Yes. But you can not include them if you want to. if you think that this one does the work, does the job. So I will in this case hide them like that. And then as for the
181:43
Speaker A
glossaryy, I don't need to show because the glossaryy is actually explains the symbols and the formulas and all that in the yellows. So I don't want to include that.
181:58
Speaker A
I will go back up and I will click on edit. Now I the the objective the goal is to make the report as small as possible because when it's so so so big it's very complicated to read through.
182:14
Speaker A
So I will click on cover here. Then I will go to configure page. In here I will click on the header the header and select a logo. I will select my logo.
182:32
Speaker A
Here is my logo. Then as for this footer it can be anything. It can be a disclaimer. It can be your website. For example, I will insert my website in this case.com.
182:50
Speaker A
this header and the footer. You can hide them for whatever page you'd like to.
182:54
Speaker A
Hide header on this page, hide footer on this page. But I like them to be on all the pages. Then for the cover, you can add a text. Any kind of text you like to add here. Uh wait, I should go back to
183:08
Speaker A
edit. Um I have not included um anything in the project. I don't even remember that I didn't insert anything here but it's okay no problem say the same this is project name bedroom let's make write it in capital
183:36
Speaker A
[Music] bedroom lighting design for the dialogu evil free course for beginners. I go back to documentation. I now have contacts as well. I'll click on edit. That's good.
184:07
Speaker A
Cover. I can choose I can click actually click on this on this photo that is suggested by default by the you click on it then you have a lot of suggestions by dialogu then if you click on this tab here views
184:25
Speaker A
these are the ones I have taken myself these ones are the ones I have imported if you have imported any and to import them to import them you actually go to import any photo you'd like go to import then you import an image
184:41
Speaker A
file. It can be anything you'd like to. So let me go back here again. So now I want a a rate tracing and it's actually here this tab rate trace images. So that's the one I have taken.
184:57
Speaker A
Apply. I can go to the layout alternatives. I want this photo to be in the middle. Not a photo actually retrace.
185:07
Speaker A
So, it's there and I have the description. Bedroom lighting design for the Galaxy Wolf free course for beginners. Uh, good. I can go to configure page. As I said, you could can add anything you'd like to. And then once you've done,
185:23
Speaker A
click on back to page preview view. View or preview? Oh, sorry. To page view, yes. Or you press F2 on your keyboard.
185:36
Speaker A
Uh um that's it I think I guess. And then you click on show entire documentation. Now you have the entire documentation and if you scroll down it looks like this. You can see my logo in the footer. You can see my white
186:00
Speaker A
website list. This is the description here. the Alex gave me this description by default, but if you want to change it, I can click on it. Well, let's go to description and I click on it. I can choose anyone I'd like
186:20
Speaker A
to this one here or this one. It depends. Okay, let's choose this one. I can again bring it to the middle then.
186:34
Speaker A
Okay, let's let's click on show entire documentation again. No. And I left it here. So now I have the building one store, one bedroom, the description. This is my summary. I can see the objects. I can see the calculation objects.
187:03
Speaker A
I can see everything the reflection factors the ground area clearance height mountain height every detail is there and then you have these actually light levels are they met or not all those details if they are not met they're
187:21
Speaker A
going to you're going to have this they are met then you have that okay okay if you want to play with these elements again you can go to summary here and then configure the page as you want and as you need for
187:41
Speaker A
your project. That's it for this case study.
Topics:Dialux evolighting designlighting software tutorialDialux installationbeginner guidelighting project planningDialux luminaireslighting standardsfree lighting courseMAGGMALIGHT ACADEMY

Frequently Asked Questions

What hardware requirements are needed to run Dialux evo?

To run Dialux evo, you need at least 2 GB RAM, 1 GB dedicated graphics RAM, Windows 10 version 1803 or later, Windows 11 64-bit, and a screen resolution of 1920x1080 pixels.

Is this Dialux evo course free or paid?

This course is completely free and designed to provide beginner to intermediate level training without any cost.

What types of projects can be planned using Dialux evo?

Dialux evo supports a wide range of projects including retail, offices, villas, homes, apartments, sports facilities, parks, street lighting, and both indoor and outdoor lighting designs.

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