Watch as Nooba tests server limits by shooting up to 100,000 arrows at once, causing extreme lag but keeping the server alive.
Key Takeaways
- Server can handle up to 100,000 arrows without crashing.
- Performance significantly degrades with higher arrow counts, causing lag.
- Server robustness is impressive despite extreme load.
- Visual and FPS lag are key indicators of server stress.
- Incremental testing helps identify performance thresholds.
What the video covers
- Nooba starts by shooting one arrow to test server impact.
- Increasing the number of arrows to 10 and then 100 shows minimal effect.
- At 1,000 arrows, the server still holds but performance begins to degrade.
- Shooting 10,000 arrows causes severe lag, dropping to one FPS.
- Despite extreme lag, the server remains operational.
- The final test with 100,000 arrows results in massive lag but the server does not crash.
- The experiment demonstrates the server's robustness under heavy load.
- Performance degradation is clearly visible as arrow count increases.
- Nooba provides a humorous and engaging commentary throughout the test.
- The video highlights the limits of server performance in a gaming or simulation environment.
Full Transcript — Download SRT & Markdown
Speaker A
Let's see how many arrows it takes to crash our server.
Speaker B
Starting with one arrow.
Speaker C
Ouch.
Speaker B
That wasn't enough power.
Speaker B
How about 10 arrows?
Speaker C
Ouch, ouch.
Speaker B
Still clearly not enough.
Speaker B
100 arrows.
Speaker D
It appears I'm on the.
Speaker B
1,000 arrows.
Speaker D
Oh.
Speaker D
Well, I'm still alive.
Speaker B
Not for long.
Speaker B
10,000 arrows.
Speaker D
We're all going to die, man.
Speaker B
Oh, no.
Speaker B
It's so laggy.
Speaker C
One FPS.
Speaker D
Server's still alive.
Speaker B
That means it's time for 100,000 arrows.
Speaker B
Oh, no.
Speaker E
What is happening?
Speaker D
Oh, it's so laggy.
Speaker D
One FPS.
Speaker B
Let's go.
Topics:Noobaarrowsserver testlagFPS dropgaming performancestress test100000 arrowsserver robustnesssimulation











