This Material is Broken in Blender 5.0 — Transcript

Blender 5.0 updated the procedural Voronoi texture, affecting some materials like the desert camo in Ryan King Art's pack.

Key Takeaways

  • Blender 5.0's Voronoi texture update affects some procedural materials by changing cell seed values.
  • Most procedural materials remain visually consistent despite the update.
  • Ryan King Art fixed his desert camo material to work correctly with Blender 5.0's Voronoi changes.
  • Voronoi texture nodes are now faster but produce different noise patterns.
  • Users should check their procedural materials for potential visual changes after upgrading.

Summary

  • Blender 5.0 introduced a small but impactful change to the procedural Voronoi texture.
  • The Voronoi texture's seed value and cell positions have shifted slightly, altering color outputs.
  • Most procedural materials are unaffected by this change.
  • Ryan King Art's procedural desert camo material is notably impacted, with colors and contrast altered.
  • The change is due to the Voronoi texture switching from 3D to 4D with a new W dimension.
  • Blender 5.0 release notes confirm Voronoi texture nodes are now faster due to a new hashing algorithm.
  • The new algorithm changes the noise pattern but maintains node behavior.
  • Ryan King Art updated his desert camo material to restore its original look using the new 4D Voronoi setup.
  • This updated material will be included in his next procedural material pack update.
  • Additional Blender 5.0 features and updates are covered in other videos on his channel.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
So, Blender version 5 was just recently released, and in the update, there was a very small change to the procedural voronoi texture, but it's something that I wanted to make everyone aware of. Now, this small change to the voronoi texture
00:12
Speaker A
probably isn't going to affect most procedural materials. If you just take a look at the vorno texture in Blender version 5, it doesn't really appear as though anything is different. But if you take a look at the color value, which
00:22
Speaker A
probably isn't going to affect most procedural materials. If you just take a look at the voronoi texture in Blender version 5, it doesn't really appear as though anything is different. But if you take a look at the color value, which
00:35
Speaker A
these cells here, they still look pretty similar, but they've just been moved around slightly. So, you can see here's the difference between Blender version 4.5 and Blender 5. However, there is a procedural material where it really messes up the look of the material, and
00:47
Speaker A
has these little colored cells here, the seed value of these cells is slightly different. Now, again, this probably isn't going to affect most materials. I went into my ultimate procedural material pack and went through a bunch of my procedural materials, and with
00:59
Speaker A
custom colors, but the colors still affect the contrast and how the colors are going to show up within the material. So, you can see the desert camo really gets messed up in Blender version 5. And that's just because the
01:09
Speaker A
these cells here, they still look pretty similar, but they've just been moved around slightly. So, you can see here's the difference between Blender version 4.5 and Blender 5. However, there is a procedural material where it really messes up the look of the material, and
01:17
Speaker A
And just to confirm this change, I'm in the Blender 5.0 release notes, and you can see here it says Voronoid texture.
01:23
Speaker A
that is my procedural desert camo material. So, with my procedural desert camo material, this color value from the voronoi is contributing to the base color. Now, I do use some mix color nodes to change the colors to make
01:38
Speaker A
selling on my Gumroad store and Patreon page, and it's also included in my ultimate procedural material pack. So, I wanted to fix this material and make it look as close as it can to the original version. So, what I did is hit tab to go
01:49
Speaker A
custom colors, but the colors still affect the contrast and how the colors are going to show up within the material. So, you can see the desert camo really gets messed up in Blender version 5. And that's just because the
01:59
Speaker A
changed the 3D type here on the dimensions to 4D. And this way I have this W value and I can drag this around.
02:05
Speaker A
voro cells have been moved around a little bit. So, you can see the cell texture looks pretty much the same, but the seed value has just been changed.
02:15
Speaker A
like. And then I can change the W value. And you can see this is really going to change the look of that camo. And then I can also use these color values. So I can drag around the color ramp values to
02:25
Speaker A
And just to confirm this change, I'm in the Blender 5.0 release notes, and you can see here it says Voronoi texture.
02:35
Speaker A
linked in the description. So kind of some of those green colors are back. Whereas before in Blender version 5 before I kind of edited the material, it really washed out the green colors. So, if you are one of my Patreon members and
02:45
Speaker A
Voronoi texture nodes are now several times faster by using a faster hashing algorithm. However, this changes the resulting pattern. The node behaves the same, just the noise will be different compared to the previous versions. Now, this material is a product which I'm
02:56
Speaker A
procedural material pack, then in the next update when I update the material pack, I'll be updating the Desert Camo with this new material, which works better in Blender version 5. And if you'd like to learn how to create
03:06
Speaker A
selling on my Gumroad store and Patreon page, and it's also included in my ultimate procedural material pack. So, I wanted to fix this material and make it look as close as it can to the original version. So, what I did is hit tab to go
03:17
Speaker A
want to learn more about the Blender version 5.0 new updates and features, I've been posting some videos recently on my channel talking about some of the new features and updates. So, you can definitely check out those videos on my
03:27
Speaker A
into the node group. And here's the voronoi texture. So if I just preview the color socket, you can see the color socket from 4.5 to 5.0 looks very different. So one thing that I did to fix this is I
Topics:Blender 5.0Voronoi textureprocedural materialsRyan King Artdesert camo materialBlender updatematerial pack3D texture4D Voronoihashing algorithm

Frequently Asked Questions

What change was made to the Voronoi texture in Blender 5.0?

Blender 5.0 updated the Voronoi texture node to use a faster hashing algorithm and changed the dimensionality from 3D to 4D, which altered the seed values and noise patterns.

Does the Voronoi texture change affect all procedural materials?

No, most procedural materials are not noticeably affected by the change, but some, like Ryan King Art's desert camo material, experience significant visual differences.

How did Ryan King Art fix the desert camo material for Blender 5.0?

He adjusted the Voronoi texture node to use the new 4D dimension with the W value to control the pattern and tweaked color ramps to restore the original look.

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