From Dirt to Roof: Mastering Building Design in AutoCAD… — Transcript

Comprehensive tutorial on designing a Palladian architectural building in Articad Architecture, focusing on 3D modeling and project setup.

Key Takeaways

  • Articad Architecture enables architects to move beyond 2D designs into efficient 3D modeling.
  • Proper project setup with templates and levels is crucial for organized architectural design.
  • 3D modeling facilitates faster workflows and better client presentations through walkthroughs and renders.
  • Creating categories and subfolders helps maintain organized project files.
  • Beginners can learn effectively with guided tutorials and community support.

Summary

  • Introduction to designing a Palladian classic style building using Articad Architecture.
  • Explanation of Articad Architecture’s advantages over traditional 2D AutoCAD, emphasizing 3D modeling capabilities.
  • Step-by-step project setup including creating a new project, selecting sheet and model templates.
  • Detailed walkthrough of setting up project levels with specific heights for crawl space, first floor, and upper level.
  • Discussion on the importance of templates and folder structures in project organization.
  • Focus on 3D geometry creation under the 'construct' tab, highlighting the creation of categories and subfolders for organization.
  • Encouragement for beginners with an offer to join a beginner to intermediate class via the instructor’s website.
  • Use of timestamps for easy navigation through the comprehensive video content.
  • Emphasis on faster workflows, multiple view generations, and client presentations through 3D models.
  • Instructor’s informal and engaging teaching style with cultural references.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
Hello everyone. So, in this video, I'm going to be designing, or rather attempting to design, this Palladian old-time classic style architectural building in Articad Architecture. I've never done anything like this before, so it's going to be interesting to see how this all turns out.
00:19
Speaker A
out now this video is going to be quite comprehensive so I've added timestamps below the like button to help you navigate through the different sections and of course we will be covering a variety of tools workflows a lot of
00:34
Speaker A
Now, this video is going to be quite comprehensive, so I've added timestamps below the like button to help you navigate through the different sections. And of course, we will be covering a variety of tools, workflows. A lot of things are going to be dropped in this video. I don't know if I said that properly, but you know, we come from Jamaica, so you don't know the thing. Anyways, grab your mouse or your mice, and uh, let's go.
00:50
Speaker A
go so for those of you who are new to articat architecture uh this tool is amazing for Architects and designers who are looking to go beyond just the to 2D designs that we would normally get with the regular vanilla AutoCAD now working
01:07
Speaker A
So, for those of you who are new to Articad Architecture, uh, this tool is amazing for architects and designers who are looking to go beyond just the 2D designs that we would normally get with the regular vanilla AutoCAD. Now, working in a 3D environment does open up a world of possibilities and enhances our ability to deliver exceptional designs to our clients. And so, these 3D designs do allow for much faster workflow, quicker generations of various views, whether it be elevation views, section views, and also detailed reports. Not to mention having an actual 3D model that we can showcase or do walkthroughs or provide renders for our clients.
01:27
Speaker A
views and also detailed reports not to mention having an actual 3D model that we can showcase or do walkthroughs or provide renders for our clients again if you are new to all of this stuff you in the right place because uh I'm going to
01:43
Speaker A
Again, if you are new to all of this stuff, you are in the right place because, uh, I'm going to be starting from the very beginning in this video where we will set up the project, then we'll get our hands dirty with actual virtual design modeling. After you watch this video in its entirety, and uh, if you desire to go deeper with Articad Architecture, visit my website. I'll drop the link in the first pinned comment below, and uh, yeah, there you will have the opportunity to join my beginner to intermediate level class. And also, there's a community over there where students, uh, share their questions, and of course, I am the instructor, so I will answer your questions. You see what I'm saying? Anyways, let's start chatting and yip yapping and get into the video.
01:58
Speaker A
deeper with AutoCat architecture visit my website I'll drop the link in the first pin comment below and uh yeah there you will have the opportunity to join my beginner to intermediate level class and also there's a community over
02:14
Speaker A
So, I'm going to pull this over to my second screen, and I'm going to go ahead and create a brand new project. Uh, project browser, I'm going to go back one, and I have a folder here called Palladian. I'm going to open that.
02:28
Speaker A
this over to my second SC screen and I'm going to go ahead and create a brand new project uh project browser I'm going to go back one and I have a folder here called paladian I'm going to open that
02:43
Speaker A
Up, and in this folder, I'm going to create my new project. I'm going to give it D18 as the project number, and I'm going to call this Palladian Building and start from scratch. Okay, and uh, my project has been created, and uh, the first thing I want to do is to go in here, and I would like to do a couple of things. I want to go in here, and I'm going to pick my sheet template. So, this is my sheet template here. I'm going to hit open, and we probably use the larger sheet, so we'll hit okay on that, apply, and then we will go into the views and also apply a template to this, uh, but yeah, let's go to model, and I'm going to use my TD Vision model template. I'm going to hit okay. So, my templates are all set, and then I'm going to hit close, and uh, if we had a project template, the project template would also define all of the folder structure that we would have in here. I do have a project template, just so you guys know, but I chose not to use it for this video. I don't know why, that was kind of dumb, but let's just roll with the punches.
03:03
Speaker A
created and uh the first thing I want to do is to go in here and I would like to do a couple of things I want to go in here and I'm going to pick my sheet template so this is my sheet template
03:20
Speaker A
Anyways, we could have added a description in here if we wanted to. Um, you can click on this button to, you know, go back in, uh, add your description in. What should I say here? Whatever. Okay. And then in detail information, we can add some stuff in here as well, like, uh, the site information, architectural information, structural, all of the organizational stuff you could add them in here, but uh, boops, we can add them later. Okay. So, we're going to hit okay on that. You can see that the description was added in here, and then we will set up our levels. And based on this design, I want to say we will have three levels. I'm going to make this little portion down here to be one level, so I'm going to make this maybe 2 feet tall, and then I'm going to have a 10-foot tall first floor or level one, and then another 10 feet up for level two. So, simple, uh, simple stuff.
03:36
Speaker A
model and I'm going to use my TD Vision model template I'm going to hit okay so my templates are all set and then I'm going to hit close and uh if we had a project template the project template would also
03:52
Speaker A
So, let's pull that over, and we will go into our levels here, and, uh, our first level is starting at zero, and it already has the 10 feet in there. Let's give it a name. Let's call it level one. I'm going to pull this out a little bit. Description: entry level. You can call it whatever you want. And then I'm going to right-click here and say add level above, and this is going to be level two, starts at 10 feet, and it's going to go up another 10. That's fine. We'll leave that ID to be two, and then we're going to call this upper level. And then click on level one again, right-click, and we're going to add a level below, so we go ahead and do that. And for this, we're going to make it 2 feet, and we want the height here to be 2 feet. That's important because, as you notice, these numbers move while you were entering the values here. Uh, that's because this is turned on, so it is auto-calculating and adjusting as you enter the values. Your level one should always be at zero, all right? Always. So, I'm going to name this here to be, I don't know, let's call it level zero, whatever. Uh, crawl space, if that's what it is. I don't know. We'll call it that, call that zero, and we'll hit okay. So, our levels are created, and for divisions, we'll have one division, and I'll call it main building. Okay, that's it.
04:04
Speaker A
but let's just roll with the punches anyways we could have added a description in here if we wanted to um you can click on this button to you know go back in uh add your description in what should I say
04:21
Speaker A
So, let's go to our constructs, and this is where we start to draw the actual 3D geometry, and this will be the main focus of this, uh, video today. We're not going to be doing views, and we're not going to be doing sheets. I just want to focus on the 3D modeling aspect, which is underneath the construct tab. So, we're going to right-click on constructs here, we're going to say new, and let's create a category. It's always good to create subfolders to organize your drawings, so I'm going to call this architectural, and you can have multiple other subcategories on, uh, here, such as electrical, plumbing, mechanical, structural, all of that stuff. But since we're focusing on architectural, we will just have the architectural here, and you can create additional categories underneath architectural. Let's say you want to separate, uh, level one stuff from level two, from level three, whatever. Anyways, we will just have architectural, and then we will go ahead and create a construct, and this is like a drawing. We're creating an actual drawing DWG file. Okay, so we go like this, boops, and we say okay. We're going to call this level one dash floor layout. Okay, you could give it a description. I don't care about that right now, but you can see that we have our division and the level showing up here, and this is important. The option that you pick will determine how your building is laid out in the final assembly. Okay, so we're going to pick level one because we know that's what we're working on, level one, and it is the main building, so we are going to be opening that drawing, and we hit okay. So, this is the level one floor layout drawing. You can see that it is created over here, and that little yellow lock tells us that this drawing is open and somebody is working on it. So, if you were collaborating with anybody else, they wouldn't be able to open this drawing because there's a lock. Okay? And, uh, if you read the tooltip there, the first line says status locked, so this drawing is checked out. So, the first thing we're going to do, we're going to just draw the building somewhere here. Um, I'm not paying too much attention to the exact location at this time. This is just for practice purposes really, so that's, uh, that's what we're going to be doing. So, uh, let's go ahead and start to draw. I'm going to click on the wall tool here as,
04:40
Speaker A
we're going to hit okay on that you can see that the description was added in here and then we will set up our levels and based on this design I want to say we will have three levels I'm going to make this little
04:55
Speaker A
a matter of fact, um, if you go to the design tool palette, yeah, this one here, and click on this guy and go up to design, you do have walls here, and if you come down on the side, you do have some additional wall types. Uh, this tool palette can be found here. Okay, um, but we also...
05:10
Speaker A
stuff so let's pull that over and we will go into our levels here and uh our first level is starting at zero and it already have the 10t in there let's give it a name let's call it level
05:23
Speaker A
one I'm going pull this out a little bit description entry level you can call it whatever you want and then I'm going to right click here and say add level above and this is going to be level two starts at 10 ft and it's going to go
05:39
Speaker A
up another 10 that's fine we'll leave that ID to be two and then we're going to call this upper level and then click on level one again right click and we're going to add a level below so we go ahead and do
05:53
Speaker A
that and for this we're going to make it2 ft and we want the height here to be 2 feet that's important because as you notice these numbers move while you were entering the values here uh that's because this is turned on so it is autoc
06:15
Speaker A
calculating and adjusting as you enter the values your level one should always be at zero all right always so I'm going to name this here to be I don't know let's call it level zero whatever uh crawl space if that's what it is I don't
06:35
Speaker A
know we we'll call it that call that zero and we'll hit okay so our levels are created and for divisions we'll have one Division and I'll call it main building okay that's it so let's go to our constructs and this is where we
06:52
Speaker A
start to draw the actual 3D geometry and this will be the main focus of this uh video today we're not going to be doing views and we're not going to be doing sheets I just want to focus on the 3D
07:06
Speaker A
modeling aspect which is underneath the construct tab so we're going to right click on constructs here we're going to say new and let's create a category it's always good to create subfolders to organize your drawings so I'm going to
07:19
Speaker A
call this architectural and you can have multiple other sub categories on uh here such as Electrical Plumbing me mechanical structural all of that stuff but since we're focusing on architectural we will just have the architectural here and you
07:38
Speaker A
can create additional categories underneath architectural let's say you want to separate uh level one stuff from level two from level three whatever anyways we will just have architectural and then we will go ahead and create a construct and this is like a drawing
07:56
Speaker A
we're creating an actual drawing DW G file okay so we go like this boops and we say okay we're going to call this level one dash floor layout okay you could give it a description I don't care about
08:15
Speaker A
that right now but you can see that we have our division and the level showing up here and this is important the option that you pick will determine how your building is laid out in the final assembly okay so we're going to pick level one
08:33
Speaker A
cuz we know that's what we're working on level one and it is the main building so we are going to be opening that drawing and we hit okay so this is the level one floor layout drawing you can see that it is
08:49
Speaker A
created over here and that little yellow lock tells us that this drawing is open and somebody is working on it so if you were collaborating with anybody else they wouldn't be able to open this drawing because there's a lock okay and
09:06
Speaker A
uh if you read the tool tip there the first line says status locked so this drawing is checked out so the first thing we're going to do we're going to just draw the building somewhere here um I'm not paying too much attention to the
09:20
Speaker A
exact location at this time this is just for practice purpose really so that's uh that's what we're going to be doing so uh let's go ahead and start to draw I'm going to click on the wall tool here as
09:32
Speaker A
a matter of fact um if you go to the design tool palette yeah this one here and click on this guy and go up to design you do have walls here and if you come down on the side you do have some
09:46
Speaker A
additional wall types uh this tool palette can be found here okay um but we also have what is called the style browser which is my favorite place to go and if you click on this drop down here you have Wall W as well and you can pick
10:02
Speaker A
from a bunch of uh wall types all right but for this we're going to just use the regular dular Standard wall um we're not going to do anything too crazy so I'm going to just click on the wall tool
10:14
Speaker A
here and I'm going to start drawing from down here and I'm going to go up so just like how you would draw a regular line that's how the wall tool works it is basically a line based tool so you use
10:28
Speaker A
all the same command commands and functionality as if you were drawing a line you can right click and you have some options here to maybe turn it into an arc if that's what you wanted to do but uh you know other stuff in here like
10:43
Speaker A
uh change the style the group the width the height blah blah blah we'll keep it at what it is for now and uh we will turn on our author mode here and the next thing I want to do is to shift my
10:58
Speaker A
justification which is if you notice here justify a parameter it says Baseline and the Baseline is in the center of this wall I'd like my justification to be to the left of the wall so I could use the shift key to
11:14
Speaker A
move it you know to the different sides so I want it to this side and that would be the outer side of the wall and I'm going to go up and I'm going to make this uh probably 20 ft I'm guessing
11:28
Speaker A
right now what this building measur the back here would probably be I'm going to say 50 ft correct yeah 50 okay so I go across 50 then I'm going to go down another 20 ft come across 15 ft I'm going to come in I don't know how
11:51
Speaker A
far this comes in let's say 10 ft I don't know let's go across 20 ft and uh come back up 10 and then we can just hit the close button here to close the shape and that would close it for us I think this is
12:06
Speaker A
too far in so we can move this by grabbing it here let's move it down 5 ft so it looks something like that and if we move this in a 3D view you'll notice right away that the structure is forming
12:19
Speaker A
and uh we're getting somewhere yeah now the next thing we want to do is to check the height of our walls make sure that they are 10 ft because uh if you remembered when we did our levels so I'm
12:30
Speaker A
going to go back over here and look at our levels if we go back to our height column it is 10 ft so our walls have to be 10 ft tall so that it goes all the way up to the next level um so we check
12:45
Speaker A
our Wall height make sure that is 10 ft the thickness of our wall is currently 6 in but I would like to make it 8 so I'm going to change that to 8 in uh make sure that your elevation is set to zero
12:57
Speaker A
okay that's important so that's all for this why don't we add some windows in and we do have the window Command right here okay and just like the walls you can find the windows in the same places so if you go to this
13:15
Speaker A
pallette here we do have Windows come down here we have some other windows and if you click on this you'll have even more windows but as I told you before this is my favorite spot so you know we
13:28
Speaker A
come here and we pick windows and you come in here and you scroll through and pick the one that you want and of course these windows won't be the end all be all you know what I mean you have to
13:40
Speaker A
pick one and then modify it to make it exactly what you want we have the first floor and I just want to create some windows it seems like we have a window here a door at the front and another
13:52
Speaker A
window here as well so so let's go to window and I'm going to make this this window to be let's make it 6 ft tall 4T wide and let's make the height to be 7 ft or the head height rather and we want
14:11
Speaker A
to drop it in the dead center of this wall so what we're going to do is to change the positioning to offset from Center make this zero and justification Center that's good and once we pick this wall here that window is just going to
14:28
Speaker A
snap to the middle of the wall okay boops we'll do the same thing over here just like that and the window snaps let's go ahead and flip the window to the outside just like that because this side is the exterior part of the window
14:44
Speaker A
so we're going to do the same thing here just like that and the window is now flipped now these windows are the basic picture window and that's what we're going to be sticking with so we're going to leave that there and if we take a
14:57
Speaker A
quick look in 3D that's what we have we have yeah and then we have one big door in the middle seems to be a big door but uh I don't know what size door we're going to make it so let's go down to
15:08
Speaker A
doors and again doors are located in the same spot like here or you know in your design tools go to doors but you know the same stuff as a matter of fact let's just pick one from here and this time
15:21
Speaker A
we're going to pick a double door so let's pick the hinged double okay so grab that guy and we're gonna make sure that our positioning is similar to what we had for Windows and let us set our door width to be 6 ft by seven and I'm
15:39
Speaker A
going to stick with that and I'm going to drop it right in the middle here just like that all right so that is our middle door so this is all I'm going to do for this level really for now um I
15:52
Speaker A
don't like that door this door is kind of ugly so let me see if I can find a nicer one uh one with some windows like like this one so what we can do is uh highlight the door go up to our pallet
16:06
Speaker A
here we can right click and say apply this to our door yeah there we go so you apply it like that and it would uh convert your current selection to that door okay so there we have it now one of the things we could do is
16:23
Speaker A
to adjust the door frame if you notice the door frame is spanning the entire width of the wall I think that's what I want I'm not going to change it but if you needed to you could edit the door
16:34
Speaker A
Style by clicking that button come over to dimensions and you have frame here you can adjust the frame okay likewise for your windows you can do the same by going into the edit style and change the window frame but boops we're going to
16:51
Speaker A
leave that as is I'm going to hit save here and then I'm going to go up to level two actually let's go down to constructs and we're going to right click on this and go to new construct so
17:06
Speaker A
we're creating level two now um instead of clicking on it here we could come down to this button and we're going to just call it level two floor layout and this time instead of picking level one we're going to pick
17:23
Speaker A
level two cuz we're drawing level two make sense yeah so we're going to open that drawing and level two is going to be very similar to level one except that it will not have this door so all I'm
17:34
Speaker A
going to do is to copy all of this except the door I'm going to just deselect the door I'm going to just do a contrl c or uh the copy tool somewhere here copy to clipboard come over and
17:48
Speaker A
we're going to paste orig there's a paste command called paste orig and uh I believe it is in here as well so if you click on the drop down here uh this is the one this will paste it in the same
17:59
Speaker A
same location that's very important because we want them to sit exactly on top of each other so we're going to use this option here and it would paste it in the exact same location all right so level two is pretty much done except
18:15
Speaker A
that I believe that level two have some smaller windows so I'm going to decrease the height of these windows to be uh let's make these 4T cuz it seems like they are square uh you can correct to me
18:29
Speaker A
if I'm wrong but these windows seem to be kind of squarish so let's let's stick with that all right so this is what we have so I'm going to go ahead and save this now again if we had interior walls
18:41
Speaker A
this is where You' go ahead and draw them in you know uh likewise down here you could draw them in here or you could create a separate construct and draw the interior walls within those constructs all right so we have both of these
18:56
Speaker A
levels the only level that is left is the basement or the crawl space level so I'm going to do the same thing here new construct this is going to be level zero cross space all right level zero it's important to organize your
19:16
Speaker A
drawings properly and name your files appropriately so that as soon as you open up your project you know exactly what you're looking at yeah and so let's do that and I'm in that drawing now and all I'm going to do this time is to copy
19:30
Speaker A
the walls from this uh level so I'm going to say select similar I'm going to do the same copy command so copy contrl C go over to crawl space and I'm going to paste orig just like that but this time I'm
19:46
Speaker A
going to make these walls to be 2T tall rather than 10 so 2 feet so it's going to be super short just like that yeah and then we need to have a some steps going up I'm not sure how wide I'm going
20:01
Speaker A
to make this probably the same width as this space in here so let's see if we can do that on this level so let's go to our style browser or we could just click on the stair tool right here and uh the
20:16
Speaker A
width of this area here was I believe 20 ft so this is going to be a really wide stairs the height is supposed to be 2 ft and the width is supposed to be 20 ft and uh let's just draw this for now so
20:31
Speaker A
I'm going to kind of uh start out here like and just turn my arthor mode on right now it's giving me an arrow that's okay we'll fix that in a moment so what I'm going to do in here is I'm
20:48
Speaker A
going to just go into edit style and in the design rule just turn this thing off and let's make these to be six and that should resolve it and then the next thing I want to do is to go to my style
21:01
Speaker A
browser here and I would like to turn this into a concrete stairs so I'm going to go down to stairs and we do have some additional options here so I'm going to just pick probably this concrete one and
21:14
Speaker A
I'm going to just right click and say apply to current selection just like that boops again it reset the thing so I'm going to have to go back in and do the same thing we just did I probably
21:27
Speaker A
should have done this first but uh yeah there we go the other thing I want to do is to remove this piece of material off of the step so I'm going to go back into edit style here and I believe it would
21:40
Speaker A
be components let's remove these two things and that as well and we're going to hit okay so this is what we have and now I can move my stairs using the move command to be in line with the edge of
22:00
Speaker A
my uh my thing right there perfect so now I need to draw some slabs I need a 6 in slab inside and I need a 6in slab on the front porch here so let's use the slab tool come in here click on slab and make
22:20
Speaker A
sure that its thickness is going to be 6 in and make sure that the justify is at the top and uh we'll go go ahead and draw our slab around the perimeter of the Interior part of the home and then I'm going to just click on
22:44
Speaker A
close here to close my shape and then I'm going to do the same thing on the outside here so I'm going to click here here here here and then close enter to exit the command and then if I come to my 3D view if you notice
23:00
Speaker A
they're kind of on the floor I need to raise these up so let's raise these up to be 24 and there we have it so let's take a realistic view of what we have so this is what we have so far so we're we we
23:17
Speaker A
we're getting somewhere so that's in place now I'm going to go back to my 2D wireframe go back to the top view I'm going to hit save on that and I think we're getting somewhere let me look back on this and see what I
23:31
Speaker A
need to have so there is some sort of a railing type thing here and there is a little planter going around the building uh we could make this portion to be a wall as well and make it maybe 16 in
23:46
Speaker A
thick let's do that so I'm going to pick this wall and I'm going to say add selected this time let's make the width to be 16 in and uh I'm going to draw from here coming down to here just like that and
24:05
Speaker A
we're going to do the same thing so let's add another piece of this over on this side from here going up and if you notice the walls are connecting into each other perfect so let's take a look at this in 3D and I think we're getting
24:20
Speaker A
somewhere yeah let me take another look at that so we need to put this little extra piece on top seem to be in level with the floor so I think we will need to shorten these walls here so I'm going
24:35
Speaker A
to make this uh 1 foot 6 I think yeah and then we're going to add that extra piece on top using the mass tool so let's click on that and we're going to use box and I'm going to just
24:52
Speaker A
draw a box over this area here and I'm going to hit enter or rather let's uh type a height of 6 in here so type six enter rotation zero I'm going to hit enter so this is it I'm going to put
25:08
Speaker A
like a overhang on all the sides if you notice the blue Dimension at the bottom I want the 7 and a qu to be the active Dimension so I could just hit tab on the keyboard just like that and it moves
25:21
Speaker A
over to that so now I can type inside of it so I'm going to just type uh let's make it 2 in on all sides so I'm going to tab again two and I'm going to do the same thing over
25:34
Speaker A
here and now I can just copy this uh thing or mirror why not let's mirror it um so let's go home mirror from the center just like that and then we will need to raise them up to the elevation
25:52
Speaker A
that we need which would be feet or 1' 6 in so those would be the coping for those uh little things right there and I'm going to go to conceptual here so you can see what we have and that
26:09
Speaker A
looks amazing now if you wanted to see everything together we could create a view yeah so let's go ahead and save this and what we're going to do is to create another uh subcategory and we're going to call this uh 3D model
26:30
Speaker A
yeah and if you hit this green button it will refresh your project Navigator and uh organize stuff in the correct order that they should be in um anyways we're going to right click in here and we're going to just create a new construct and
26:45
Speaker A
we're going to call this uh 3D model I don't know call it whatever you want and we're going to pick the lowest level okay we're going to hit okay to open the drawing and then all you have to do do
26:59
Speaker A
is expand your architectural drawing and you would right click and xre overlay each of these into your drawing okay now another way to exert overlay is to just drag the drawing and drop it in so drag and drop it in so I have brought in all
27:18
Speaker A
three of these architectural drawings into this drawing and you can verify that by going to your external references palette and you can see that all three of these are in so when we go to a 3D view we have the whole structure
27:36
Speaker A
of the building now sitting on top of each other and uh maybe in a realistic view we could see what that looks like yeah so this is what we have I don't think we're doing too bad I don't think
27:49
Speaker A
we're doing too bad at all so far so good I feel like the back of the building could go back another 5 ft so to do that we can come here here we can just grab this wall move it 5 ft just
28:03
Speaker A
like that hit save let's go over to floor number two and we'll do the same thing 5 ft and if you notice the wall is moving together so you don't have to worry about extending and trimming and all that stuff I'm going to save that go
28:21
Speaker A
over to crawl space and let's go back to uh 2D View and we're going to grab the slab uh rather the wall move it back 5 ft and then we'll grab the slab as well and just grab the dash in the middle and
28:40
Speaker A
just move it back just like that and that's it so we hit save and when we come over here you will see this popup and it says compare your changes if you hit reload it will compare all of your
28:54
Speaker A
changes and highlight them for you and it tells you which wall moves so that's pretty cool there um you can turn it on and off if you want to do something like that or get rid of it so
29:07
Speaker A
this is what we have so far I like it I like it let's put the planter in I think I want to put the planter in so it's this little maybe 4 in thick or tall sliver of wall going around so let's see
29:23
Speaker A
if we can do something so I'm going to do that on the crawl space level and I'm going to just do a wall here I'm going to make sure that the width is 4 in and the height is going to be another
29:36
Speaker A
four maybe I don't think I want to make it more than that and we will stick with the left justify and uh yeah I guess we can start in the middle here I don't know we'll keep it like that I'm not taking any
29:52
Speaker A
measurements right now but uh if you wanted to take measurements you could uh use this to tool up here this guy yeah so I'm going to use the Align tool to click on that wall then click on this wall and I can
30:07
Speaker A
dictate what measurement I want this to be so I think 1 6 seems to be a reasonable number so it will adjust that wall I'm going to delete that and I'm going to use the same measurement on the front
30:21
Speaker A
here so I'm going to pick aligned pick my first wall my second wall I'm going to type 1 foot 6 boops delete that so that's what I want and then this wall here I probably could line it up with the back of the building
30:39
Speaker A
just like that and then I'm going to mirror all of this on the other side so let's go like so mirror all right so that's that and so we have our little planter wall except that it is floating in the air that's
30:58
Speaker A
not good so let's pick these guys and drop their elevation to zero just like that so that's what they should be so when we go to realistic that's what we have yeah okay so it's not meeting the wall so we need
31:23
Speaker A
to fix that so let's go back to 2D top so I actually need to pull these in using the arrow to this portion of the wall here let me see if I can snap to one of these Corners so what I'm going
31:40
Speaker A
to do is to draw a line here just to have an edge to snap to so I'm going to pull that in snap to that edge and I'm going to just move this over to this side and do the same to this guy here
31:56
Speaker A
grab that Arrow snap it to that line and that should be good let me see all right [Music] so okay so that that looks good I think we're on to something here so I'm going to go ahead and hit save right here and
32:17
Speaker A
then go over to my 3D model do another refresh and you can see that it is showing me what is new and I'm going to just get rid of that and so this is what we have let me take
32:31
Speaker A
a realistic view here all right so far so good so the main Crooks of this video would have been the roof but I still have a few additional changes to make before I get to the roof all right now
32:47
Speaker A
first thing is if you notice there's no floor on the second floor so we do need to add something in there uh but I also want to add a little piece of wall or kind of a arch piece of wall up here
33:03
Speaker A
that would represent this portion here and also be extending up into the roof at some point but then I'm also noticing that for the columns I'll need to have the slab on the porch here extend out some more too to be able to hold these
33:23
Speaker A
massive columns in that location so let's see if we can get all three of those things done before we get to the roof and so the first thing I'm going to do is the floor so for this uh level
33:35
Speaker A
here we need to go back to that construct which is this and add it in here but if you remembered if we go to level one we do have a slab in here actually not level one it would have
33:48
Speaker A
been the crawl space yeah I'm going to just copy this slab since it is pretty much the same shape as the rest of the building so I might as well just copy this one so let's go ahead and do a copy
34:01
Speaker A
on that and we're going to go up to level two now and do a paste or Ridge and if you notice it is in the wrong elevation so we need to go ahead and go to your properties and make sure
34:16
Speaker A
we drop this to zero and uh that's looking much better so since we're here we might as well do the additional piece here that we wanted to to do so I'm not even sure how far out we're going to bring this but let's
34:32
Speaker A
try something I'm going to click on the one of these walls then select add selected and then I'm going to just continue this portion out one foot so 12 in I'm going to come across like this and I'm going to kind of uh track this
34:51
Speaker A
point here down and then connect it back there and if you notice those walls connected into each other but this wall is spanning the entire height of the second floor so I do need to shorten it up and move it up some so
35:07
Speaker A
let's select all three pieces of wall there and we're going to raise this up to be 4T 5 and A2 so that's where that is going to be and then we're going to drop the height of the wall to match with the height of
35:25
Speaker A
the other walls here and I think that height would be 5' 6 and A2 so let's do that and there we have it so this is kind of what I want to see so that the columns can come and uh kind of uh meet
35:43
Speaker A
up underneath these uh beams running across the top here now if you notice when we come to plan view we're not seeing those walls or beams and uh in order to see those walls the easiest thing to do would be to go to your
35:58
Speaker A
uh Global cutting plane and we'll raise this up to a level where we would be able to see that wall so let's move this up to about 5 ft and we'll hit okay and now those walls will become visible now
36:13
Speaker A
that is important because there's a high possibility that we're going to come back and move this wall again I don't know but when we drop those columns in there's a chance we might need to move those walls so we're going to leave that
36:26
Speaker A
as is and we're going to hit save and if we go back over to our 3D model you'll notice that we have that pop up again we'll click on that and it will show us all the changes we have made so let me X
36:40
Speaker A
that off and go back to a realistic view here so this is what we have so far yeah coming on real nice uh let's go back to the crawl space and move this stairs or step back some so that uh we can have
36:58
Speaker A
some extra room for the slab or the porch so we go back here we'll go back to a plan View and I want to move this stairs using the move command out and let's move this back 11 or rather 12
37:18
Speaker A
in yeah so move it back 12 and then we're going to grab this slab here and move it back 12 as well I want to think that is enough for the column s but uh we we'll see I'm going to do the same
37:31
Speaker A
for these walls grab it move it back and I'm going to grab this move it back 12 as well hit Tab and hit 12 and we'll do the same thing over here I'm going to hit tab to activate my
37:48
Speaker A
other dimension and then type 12 right in there so those became a little bit longer but that's okay because I think that what we will need yeah so let's take a quick look at that in conceptual all right now you can see
38:09
Speaker A
that some clashing is happening here so we'll pick this guy and uh so we'll do subtract we'll click on the slab hit enter and do you want to erase I'm going to say no so it did uh subtract it out
38:23
Speaker A
like that and I'm going to do the same thing over here so click on this piece of mass and uh do subtract pick your slab hit enter and I'm going to say no and that did the trick so we'll leave
38:38
Speaker A
it at that for now all right looks good so I'm going to hit save once more and then we're going to go back to our 3D model and do a refresh and you can see there all the changes that were made
38:53
Speaker A
yeah X out of that and this is what we have so I think we're on our way to Victory now guys if you're enjoying this content so far uh please do me the honors and hit that like button the
39:06
Speaker A
Subscribe Button as you're at it down there and drop your comments and questions if you have any because uh you know why not uh I may just answer them I do read a lot of those comments so uh
39:20
Speaker A
feel free to drop your comments down there but I think we're getting somewhere here this is looking nice before we move into the r if I have one last thing I want to do and I keep saying that but I promise you this is
39:32
Speaker A
the last thing and that is to actually Place The Columns at the front of the building yeah so what I did I'm going to open up another drawing that I have and of course you know where to find it in
39:45
Speaker A
the description if you wish to follow along uh I have a few things in here I have two profiles so I have this guy and I have this guy and I have a 3D column so this profile here is going to be used
40:00
Speaker A
along the eve of the roof so all around and then the second profile is going to be used uh along this front wall here and of course guys I kind of just drew these up myself so these are more than likely
40:19
Speaker A
not accurate uh not to scale or anything but you know we're doing it for the grams anyways we do have a 3D column that I downloaded from the internet somewhere and uh but I had to modify it because it was so heavy so I kind of
40:38
Speaker A
removed the middle portion here and put my own thing so that uh it's not as heavy and will not slow down my computer too much all right but I made sure to keep at least that top portion and the
40:52
Speaker A
bottom here that will give us just enough detail but uh I think this column is pretty close to what we have on the building uh not quite but uh you know it'll get us there so why don't we copy
41:07
Speaker A
this column because that's what we want to do first so I'm going to copy this over to my first floor all right and I'm going to just contrl V to paste it somewhere here may like there yeah and
41:21
Speaker A
then we're going to just grab this uh before we grab this let's grab the crawl space and drag it in so that we can see where those other things are if you notice I'm not seeing this stairs uh but
41:37
Speaker A
that's okay I don't need to see it so all I needed to see was this line here that represents the edge of the slab and then I'm going to just grab this thing here and probably move it to that corner
41:49
Speaker A
there I don't know if that's the first corner but that's where I'm going to place it right on the center where this wall meets that wall and you want to make sure that the elevation here or the Z position is zero
42:06
Speaker A
okay that's important and then what we're going to do is to use I believe the array Tool uh would do a good job here so if you go to the home come over and you click on this drop down and
42:18
Speaker A
select rectangular array and once we do that uh what we'll do is to come up to the top top ribbon so the column says four and that's good in the row parameter we'll put one hit enter and then for the total distance we would
42:39
Speaker A
like for from the distance from here to here to be stretched all the way out and I believe this was like 20 ft so why don't we enter 20 ft in this uh value here and see if that works all right so
42:55
Speaker A
it looks like it spaced out our columns uh nicely there so I'm going to hit save on this drawing go ahead and save that and if we go to our 3D model we will get a Reload all right so there you
43:11
Speaker A
have it so our columns are now in and this is what they look like so realistic all right so this is what we have these are some massive columns bro jeez now if you notice the column are much taller than this wall so I do need
43:31
Speaker A
to fix this piece of wall up here so let's do just that um why don't we go over to the second floor this time and these three pieces of wall uh I had given you guys a dimension for this already but we're going to have
43:51
Speaker A
to change it to a base height of 4T and an elevation of 6 feet okay so there we go so I think that should work and so let's go back over to our 3D design and do a reload on
44:09
Speaker A
that all right so there we have that I'm going to close this off and back to let's do shaded with edges because that's one of the fastest uh mode now I'm sure you can see the problem here and that is that uh The Columns are
44:34
Speaker A
not out far enough to where it sits underneath that wall above so I would love to move those columns out some more I'd rather to do that than to move this wall back in which I mean we could do that too yeah
44:53
Speaker A
let's do that I think that would be easier so let's come back up here to level two and we'll go to the top view and 2D wire frame and let's bring in the lower floor so we can see those
45:11
Speaker A
columns and also let's raise our cutting plane a little bit higher since we raised those walls up so we'll probably need to put this at 7 ft and then we'll grab this wall here and pull it back maybe about uh what's
45:27
Speaker A
that 12 in yeah so that's how that's going to look right there so because this moves all the way back there's nowhere for this wall to there's nothing for this wall to be attached to and so let's move it
45:45
Speaker A
forward maybe 3 in so that there's a little piece of wall for it to kind of connect and turn turn the corner so to speak and uh hopefully that will work if not then too bad or refresh my
46:04
Speaker A
view all right so this is what we have I'm put this back in shaded okay so this is what we have and I think that works for now yeah seems like my wall is still protruding a little bit Yeah so still need to make
46:23
Speaker A
some adjustments there uh let me see what's happening here with this wall so this wall here needs to be trimmed away I think we could use the fillet tool so let's do that click on this wall this portion of the wall there we
46:40
Speaker A
go and we'll do the same thing over here I know it's hard to see but if I should click on both of these walls and isolate them you can see that uh there's a little edge here and you
46:56
Speaker A
can just use this or even the trim tool to trim it away TR for trim and just plops get rid of that and then that's what we should have and then I'm going to right click go here and
47:09
Speaker A
end object isolation and so that should clean that up and so what I'm going to do here is to save again go back to my 3D View and let me turn off comparison cuz it continues to reset my drawing so I'm
47:27
Speaker A
going to turn that off and refresh and these little pieces should go away there we go so this is what we have for the front of our building that's looking good now we just need to add the roof on top but in order to do
47:46
Speaker A
the roof again we we're going to be using these two profiles here so just bear that in mind so why don't we go over to our constructs here and we're going to create a new drawing for the roof so um we can do that by right
48:02
Speaker A
clicking here and go to new construct and this time we're going to call this level two dash roof design and then we're going to place it on the level two level all right so this is a blank drawing and the first thing we want to
48:21
Speaker A
do is to bring in the Upper Floor so we're going to drag that in and it is here and also I'm going to go ahead and raise my cutting plane to 7 ft so I can see that wall at the front then I'm
48:35
Speaker A
going to go to my roof tool here and click on roof okay now if you notice we have two roof situation happening here this one is the one we use to do the initial layout of your roof and then
48:49
Speaker A
when you're done and you're satisfied then you convert it to a roof slab and so we're going to be doing just that in this video video and also bear in mind that I have three additional videos that was done in the past that covers a lot
49:04
Speaker A
of other techniques of using both of these tools that I will not be covering in this video as well so check them out make sure you have all the skills you need to work this tool but uh yeah let's
49:18
Speaker A
click on this one here and I'm going to just draw around the edge of this building and as you draw you'll see that the the roof is starting to form you know what I mean so we'll just click here keep going
49:33
Speaker A
around just like that and I'll click on this Edge and once you're done you just hit enter and just like that we have a roof and if you go to a 3D view you'll see that uh this is a three-dimensional
49:46
Speaker A
roof now that pitch is too high so why don't we click on the roof and adjust it over here so if we go to the slope parameter here we'll drop that to maybe 30° and uh the other thing here to note
50:05
Speaker A
is that uh this roof has an overhang which shouldn't be there cuz we're going to be replacing that with this uh concrete molding type thing here so why don't we go and remove this to be zero and even though it is zero for the
50:23
Speaker A
overhang you can see that it has an angle to get that angle off we need to go to the edge cut and change this to Plum okay so that is how that should be looking so far so good now this roof is
50:40
Speaker A
simple enough that uh we don't need to do a lot of things uh the only thing I would like to do here is to convert this front portion into a Gable as you can see here that is a Gable uh roof so
50:54
Speaker A
we'll just grab this node and pull it all the way to the front and that would turn it into a Gable H how easy is that so now this is what we have now one of the first things I want to do is to
51:09
Speaker A
raise the front portion of the roof just a tad bit because if I don't my little trick will not work in order to get this thing to look like we have it here I need to raise this piece of wall or rather where
51:29
Speaker A
the roof sit on that wall up a little bit higher so in order to do that we'll click on the roof and we'll go to edges and we will pick this little Edge right here you can see that it turns blue and
51:46
Speaker A
then we'll do the same thing over here so we select both of those edges and we will hit enter and you can see that we have both of them in here we are going to raise their height up
52:00
Speaker A
just a notch maybe 10 in I feel like that's a lot so it's going to be 10 ft 10 in so let's do that let's keep it at that so you can see that uh we have a little bit of change here and if we go
52:16
Speaker A
to uh 3D view you can see that or rather let's go to a front view yeah you can see that that uh piece of the roof is now higher than the rest of the roof okay so that's very important in order
52:30
Speaker A
to pull off my little uh trick here so bear that in mind so now that we're comfortable with the layout of the roof it is now time to convert it into a roof slab so in order to do that you click on
52:46
Speaker A
it and you just press the convert button here and uh the reason why you do this is because the roof slab will now take it further to where you can do a lot more mod ifications to the roof in order
52:58
Speaker A
to add these things around the roof we will have to convert it okay so we'll do that now we don't have any other styles in here so we'll just use the regular standard one and we will erase this
53:14
Speaker A
current geometry we don't need it anymore so you know we'll get rid of it so there you have it so now we can basically select each piece of roof individually and make make certain you know modifications if you want with that
53:31
Speaker A
being said what I would like to do is to create a roof style Edge that would uh pretty much be taking the shape of this thing here that we're going to be applying all around this roof okay in
53:48
Speaker A
order to do that we need to go to our profile and we need to copy this little thing here so we're going to contrl C and we're going to go over to roof design and we're going to contrl V to
53:59
Speaker A
paste it in so this is our profile let me go to a top view so you can see it much clearly so this is it and what we're going to do is to turn this into an AutoCAD profile so right now this is
54:12
Speaker A
just a polyline but we're going to convert it into what is called a profile that we can apply to things so we'll right click on it and go to convert to profile definition we need to pick an insert
54:27
Speaker A
point we're going to pick the top left corner here and then we are prompted to give it a name so I'm going to just call this uh roof Eve profile whatever hit okay and so now this shape is no longer
54:45
Speaker A
relevant in your drawing you can delete it but if you go to manage go to style go down to profile definitions you can see that it is indeed in your drawing um and you can apply this to different
55:00
Speaker A
parts of your drawing so get out of that and now what we're going to do next is to pick one of these roof and we're going to go to edit style then roof slab Edge Styles so we're going to be using that profile that we
55:18
Speaker A
just created to create a roof slab Edge so right click create a new one I'm going to call this roof Eve style and we're going to add a fascia which would be this portion here and this is where you pick your profile okay
55:38
Speaker A
and then we'll turn that off and then we'll hit okay so we have created a roof slab Edge style using the profile and now we are free to apply that profile to any roof we want so we're going to start
55:53
Speaker A
with this one over here and we'll click on edge right here and in order to see the edges you can go to the top view and you can see it being highlighted there as you go through going to click on this one and
56:08
Speaker A
say roof Edge just like that and you can see it being applied over there hit okay and this is what we have so far okay now it looks a little weird that's because it's the only one right now but uh let's
56:24
Speaker A
go ahead and add the others so I'm going to click on an edge just like that I want to go to top view okay and then I'll apply that style hit okay so you can see that it connects really nicely
56:37
Speaker A
in the corner there all right so let's keep going for the other ones so we'll do this one and okay I just want to make sure that I have selected the correct thing and then we'll go over to this portion
56:55
Speaker A
here is a tricky piece cuz it's starts over here and then it goes over like that but going to go in and we're going to go to a top view and we want to get that piece so let's
57:07
Speaker A
do that and then we keep cycling through these until we get to the other side which is that one and we're going to make it also change over like so so that is what we have looking really good and
57:25
Speaker A
then finally I need to do these two pieces at the front so I'm going to pick this one first and I'm going to go here go to the top view so I we actually need to do this small piece as well as this piece at the
57:41
Speaker A
front so let's do that and then we go down to this portion here and do that now you'll notice that uh this looks a little weirdish like so and that's because this Edge needs to be plum or rather Square so go back to the
57:58
Speaker A
first one change it to square and that should solve the issue um and make it much uh much nicer like that okay hit okay on that and this is what that looks like right there Perfect all right let's
58:15
Speaker A
go to this one and do the same thing so go back to the top and we will change this to roof Edge make sure that it is square go to the other one let's go going to be this one change it over and
58:29
Speaker A
then we're all good to go so if we go to a maybe conceptual view here you can see that uh it's not looking too bad okay coming on real real nicely I I think let's add this profile here and that's
58:49
Speaker A
going to be another technique that I have never taught on the channel before so you all are privileged to see this but uh I'm excited to share this with you guys so what we're going to do is to
59:01
Speaker A
copy this profile so do a contrl c and we're going to be applying that profile to this wall okay so this wall here is located in your level two external reference which would be your level two drawing over here but before I
59:20
Speaker A
go over why don't we save this all right so we don't lose it and then we go over to level two let us get rid of the level one stuff so let's click on the column here and we're going to right click and
59:33
Speaker A
just uh maybe unload it cuz we don't need it and then uh what I'll do is to kind of rotate this in 3D so these three pieces of wall on the front is really what I'm concerned about everything else
59:49
Speaker A
can uh go to hell for now so what I'm going to do is to isolate these three little little objects here yeah and then what we're going to do is to apply something that is called sweep okay and
60:04
Speaker A
sweep allows you to modify the surface of the wall so let's highlight all three walls and we're going to go up to uh The Sweep tool here and say add and uh instead of using a profile which we
60:20
Speaker A
could have created a profile like we did earlier and pick it here but uh instead of doing that let's let's start from scratch all right so we're going to start from scratch and we're going to give it a name let's call it wall
60:33
Speaker A
sweep profile one I'm going to uncheck this thing because this thing is problematic but I want to keep this one yeah so we're going to hit okay on that and once you do that you can pick anywhere on any of these walls to begin
60:49
Speaker A
so I'm going to pick maybe like right here and you can see that it opens up the editor to where I can edit the shape of the surface of this wall to whatever I want I'm going to go to a top view
61:02
Speaker A
here so I can look directly on this thing uh crol V here we go so once your profile is in you're going to drop it right on this corner right there so what I want to do here is to click on this uh
61:16
Speaker A
rather click on the original profile let's do add ring I think this is the one so click on ADD ring and you'll click on this thing it'll ask you if you want to erase that geometry we're going to say yes and do you want to join our
61:34
Speaker A
subtract I'm going to say join and so now you can see that when I select this thing it was attached to my current wall shape and my wall surface is now going to take that shape now this is the magic
61:50
Speaker A
here when I click finish you can see that the wall is now our rather the surface of the wall is now taking that shape and this is amazing so why don't we end isolation so we're going to right click go to this
62:08
Speaker A
option and we're going to say end and so we brought everything back so this is what we have beautiful what I'm going to do is to add another piece of wall or something on top of that to fill the
62:22
Speaker A
space in between so we'll just click on this wall here here again and we'll just say add selected and we'll just draw another wall in here like this okay and I'll just highlight These Walls by themselves and isolate them go
62:43
Speaker A
to a front view and I'm going to move the base of this wall up to the top of that uh thing uh what's the height of this thing here um I think I have it in my profile let
62:55
Speaker A
me take a look look so 19 ft 7 in so uh go back over to this so I'm going to raise the elevation of this to be 9 F 7 on this level yeah 9 F 7 so let's make the elevation of this
63:14
Speaker A
one also 9 ft7 and then we'll drop the height of this to probably 6 in I think or five let's do five yeah so it matches with that all right so that's what we have there sweet let's end isolation so
63:37
Speaker A
end and uh that's what we have I'm going to do save exit edit in place Okay click on all three walls or rather it would be the three pieces at the top here uh thinking about it now I only need to raise this front
63:55
Speaker A
portion so uh yeah let's do that so click on this guy here and we will do a roof line Auto project to these two pieces we'll hit enter and so that would fill in that little Gap right there all right so now
64:14
Speaker A
that we have made changes there you want to come here and hit save so that's what we have for the roof design let's go ahead and detach that level so this is what we have for the roof I'm going to hit save we're
64:31
Speaker A
going to come back to the roof in a minute because we do need to add the little dots in there but uh let's go back to our 3D model now and do a refresh and so now you can see that this
64:44
Speaker A
is now coming in on uh on this level and you can see that the wall is going up nicely so that's looking really nice and again you can just grab the roof and drag it in and see how the roof looks
65:01
Speaker A
with everything added in all right so why don't we go ahead and add those little dots in and that's going to be the trickiest part so let's go back to the roof design here and uh let's go back to
65:17
Speaker A
wireframe go back to top I'm going to use the box tool to create that little Dot and I'm going to make them 3x3 by3 so I'm going to click here place my first corner I'm going to just click
65:29
Speaker A
make it zero so this is the box right and we can change its Dimensions over here so make it three by 3 by 3 so it's really small and this is the Box we're going to be using to run all around this
65:44
Speaker A
roof now the key thing is to create a path to array uh this thing along the edge of the roof it's a little tricky but we'll get it all right now of course guys as usual if you're enjoying this
65:59
Speaker A
content if you have reached this far tells me that you are enjoying the content so uh do me the honors again if you haven't hit the Subscribe button the like button that would really show me that you're supporting what I am doing
66:12
Speaker A
here all right boops so let's go to a front view over here I like to use this button and click on front because it adjusts my user coordinate system and allow me to uh draw on this plane if you notice the Grid in
66:29
Speaker A
the background is facing me now and that's good so what I want to do is to use a command over here which I've used sometime in the past on the channel called quick slice okay and what this is
66:43
Speaker A
going to help me to do is to create a quick slice through your 3D objects giving you like a outline of that object so I'm going to click on it and I'm going to highlight the things I want so
66:54
Speaker A
I'm going to highlight pretty much everything except this front piece here and this front piece here I'm going to hit enter and then I'm going to draw a line from here cuz this is where I want it to be all the way across over to here
67:11
Speaker A
I need to turn on my artho mode all right so if you notice there's a little white line but here's a trick to that white line if I rotate this in 3D you can see that it actually create
67:24
Speaker A
that Prof file and makes it into a polyline so I can array things along that path okay now for this one going up it's not as easy so uh we'll have to draw this one manually but I don't mind
67:40
Speaker A
because this is a much smaller piece to do so what we'll do here is uh I'm going to isolate these so I can focus on them and then I'll attempt to use the line tool here and draw a line but I just
67:57
Speaker A
need to pick the right Edge so I think that's going to be from here and then we're going to take it up to here and then this is going over to here and then all the way down to which
68:12
Speaker A
one of these to here I believe and then back to here okay so those are my lines Yep looks like it so so I'm going to go back to my world coordinate system and I'm going to end isolation and you can see those little
68:35
Speaker A
white lines okay so now that I have those those are the only things I really want to see at this time so I'm going to go ahead and pick these guys say select similar so I have them all selected and
68:50
Speaker A
then I'm going to also select my Cube and then I'm going to say isolate cuz I don't want want to see anything else um what I'm going to do here is to explode this here and delete these portions I don't need these parts of
69:11
Speaker A
it okay I don't need this part either so this is what we have and then I'm going to highlight everything again and type the command join and that would join them back all together then I'm going to copy this piece of thing here in fact
69:29
Speaker A
let's move it okay let's move it cuz it's the only one we need well rather we'll copy it at this point because we need another one for uh for this part here so we have one on this path and another one for this
69:44
Speaker A
path okay that's all we need and so we're going to go to the modify Tab and we're going to click on path array so you click on that thing you pick your object just like that you hit enter and
70:00
Speaker A
then you pick your path just like that and so just with a few clicks you have this thing going all around your building and all that is left is for us to adjust spacing in between each of these cubes and so let's make that maybe
70:19
Speaker A
like 11 in I don't know what the right thing should be but that seems to be a nice number to uh work with uh we're going to do the same thing for this one here so let's go to the uh path array
70:34
Speaker A
pick our Cube hit enter and then pick the polyline and why don't we uh make this 11 as well now the only thing here is that is that my cubes are not orienting itself to the path and so what
70:50
Speaker A
we're going to do is to click on one of these buttons up here I think should fit fix the the issue but uh I don't know we'll see here we go so it seems like that uh uh kind of fixed the issue there
71:06
Speaker A
and so that is looking lovely so this is what we have so far now you don't have to delete this line what I would do is put this on a layer by itself so maybe we can go to our layers palette so we'll
71:23
Speaker A
come here to bring it up and uh so why don't we create a layer for this path and so I'm going to just call it array path and we're going to make sure it doesn't print so we're going to turn
71:36
Speaker A
that off and let's change the color to maybe like a yellow or something and then we're going to pick our path okay and make sure that we place it on the array path layer I don't like that color so let's change it to maybe like a
71:54
Speaker A
red here we go yeah I like that better so now that we're done we're going to un isolate or uh bring everything back and so this is what we have and looking really really good so I'm going to go ahead and hit save on that let's
72:16
Speaker A
close this out cuz we're pretty much done with that and uh this also we're done with this so I'm going to close this out and this now is where we need to refresh or reload our roof design so I'm
72:29
Speaker A
going to click on that and you can see that uh those objects were added in nicely seems as though they were added to the wrong side of the profile oh jeez so that's a real world issue that happens all the time uh oh boy so I
72:54
Speaker A
need to go back into the roof Des design so open it back and again we're going to highlight all of these select and hide those let's go back to a top view here and let's see if we can adjust our
73:12
Speaker A
path I don't know if that works yeah it does work uh how much do we need to adjust it I believe it is 6 in so I'm going to move it back six enter I'm going to move this one also back back
73:27
Speaker A
six enter I'm going to move this one back six enter move this one back 6 in and then I'm going to move this one back 6 in as well all right so I think this one is the only one that was the
73:45
Speaker A
issue so I'm going to go ahead and end isolation I'm going to save again this time I'm not going to close it cuz I might have to open it up back but let's let's go over here and do a
73:58
Speaker A
Reload and see if that fixed it all right that ined looked like it did fix it this one is hanging off the edge but uh you know you can fix that by simply changing the width or the the distance
74:13
Speaker A
between these things so I'm not too concerned about that uh but yeah so these ones up here are fine they almost look like pepper lights it's Christmas but uh but yeah I like how this is turning out now of
74:31
Speaker A
course I'm not going to be getting to the windows in this video but uh the roof was my goal for this video and I think we have achieved it to some degree um so yeah I uh I am excited
74:45
Speaker A
about that so one of the things we can do from here um is to create some uh views like you know some sectional views to take a look at our design and just to see how it would look in those
75:00
Speaker A
perspective so from the Home tab we can come over to section and we can draw a straight line from here across make sure that your Aro mode is turned on and once you do that you click you hit enter and
75:13
Speaker A
you pull your view window all the way to the back of the building cuz you want to capture the whole thing click and then I'll place my view somewhere out here just like that all right so this is what an elevation
75:29
Speaker A
view of the building would look like and this is a view that you could potentially uh use on your drawings on your sheet and all of that stuff um of course we can also do something like an actual section view cutting or slicing
75:44
Speaker A
through the center of the building and maybe looking in this direction and uh let's place that one uh maybe somewhere over here beside this one and so this is what it would be looking like from the uh side view kind of
76:05
Speaker A
weirdish it looks looks a little odd I didn't realize it would look like this from side view but yeah you can see that you can quickly create elevations and section views from your 3D model and the best part of it too is that you can
76:23
Speaker A
export this uh drawing as a an IFC so if you're working or collaborating with other trades and partners and whatnot you can come here export your IFC but you can also export uh DWF as well and this is one of them that
76:42
Speaker A
I use regularly so for example uh let me see if I can do one of those for you guys I'm going to delete these views and I'm going to come here delete these and uh let's put this in a 3D
76:55
Speaker A
view just like that and in fact if I can get a realistic I'll take it all right so that's the realistic view you have to be in 3D for this to work and then I would go to my drop down here export 3D
77:11
Speaker A
DWF and what I'll do is I'll save it within my project folder so maybe like right here I'm going to go ahead and open up uh navis Works 2023 and then I'm going to open up that drawing from this uh menu here so open
77:33
Speaker A
and then I have 3D model DWF I'm going to say open all right so this is it and now if I click on this little walking tool here I can navigate my model much faster so uh this is what we
77:48
Speaker A
have looking real nice I would say yeah that's pretty close to the actual design if you ask me in terms of looks um let me change the background to maybe like a something like that yeah there we go so yeah this is what we've
78:13
Speaker A
got I'm surprised how this thing just meets up perfectly right there that's actually quite neat if you ask me didn't realize it would have done that but that's pretty dang close to what's here right here but this portion here
78:33
Speaker A
touches this part and I just couldn't get that I guess my uh my proportions are slightly off but uh but that's fine that's fine I think we're pretty pretty close pretty pretty pretty dang close all right so yeah this is what we
78:50
Speaker A
have love it love it those are some big ass columns jeez man wow that's massive whoa probably needed a ceiling in here wow these are huge jeez I didn't realize the scale of this thing wow oh man [Music]
Topics:Articad ArchitectureAutoCAD3D modelingarchitectural designPalladian styleproject setupbuilding levelsconstruction modelingarchitectural templatesdesign workflow

Frequently Asked Questions

What software is used in this video for architectural design?

The video uses Articad Architecture, a tool that extends beyond traditional 2D AutoCAD to enable 3D architectural modeling.

Does the video cover beginner-level content?

Yes, the instructor starts from the very beginning, making it suitable for beginners and offers additional classes for deeper learning.

What are the main benefits of using 3D modeling in Articad Architecture according to the video?

3D modeling allows for faster workflows, quicker generation of various views, detailed reports, and enhanced client presentations through walkthroughs and renders.

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