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How much I spent on Ads (Roblox Analytics)

Rapstrike GFX reveals how much was spent on Roblox ads, ad performance, and earnings from 100,000 players.

Key Takeaways

  • Spending $130 on ads over 10 days can generate significant player engagement on Roblox.
  • High CTR is crucial for cost efficiency in ad campaigns.
  • Roblox's algorithm can boost game visibility after initial ad campaigns.
  • Ad revenue from Roblox ads alone may be low despite high player numbers.
  • Organic growth via the algorithm can lead to better monetization than paid ads.

What the video covers

  • Rapstrike GFX responds to viewer questions about ad spending and strategy on Roblox.
  • Spent $130 on ads over a 10-day period.
  • Achieved a high click-through rate (CTR), with the best ad reaching 7% CTR.
  • Maintained an average of 100 concurrent users (CCU) during the ad campaign.
  • The Roblox algorithm began recommending the game after the ad period.
  • Despite 100,000 players joining, only 6,000 Robux were earned from ads, which is considered low.
  • Post-algorithm promotion, the game generates significantly more revenue.
  • Encourages viewers to ask further questions in the comments for more insights.

Answers

Questions about this video

How much did Rapstrike GFX spend on Roblox ads?

Rapstrike GFX spent $130 on Roblox ads over a period of 10 days.

What was the highest click-through rate (CTR) achieved during the ad campaign?

The highest performing ad reached a 7% click-through rate, although it was not promoted as expected.

How much Robux was earned from 100,000 players during the ad campaign?

Despite 100,000 players joining the game, only 6,000 Robux were earned from the ads, which was considered low.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
What's up, guys? Thanks for all the support you gave me on my last video. So, I'm coming with another banger.
00:07
Speaker A
And when I was looking at the comments on my last video, a lot of you were asking, "Oh, how much did you spend on ads? How long did you run ads for? Did you put it on plays or engagement?"
00:17
Speaker A
And in this video, I'm going to show you all of that because back then, when I was starting off, I didn't have anybody to really watch to see all this stuff. So, this is what I did.
00:27
Speaker A
So, I spent $130 over 10 days. And obviously, I had a very high click-through rate. I think that's why I was able to save so much money from all the players I was getting. During ads, I was getting like 100 CCU average for 10 days.
00:42
Speaker A
And then the algorithm took my game and started, you know, recommending it for me.
00:52
Speaker A
So, yeah, I spent $130. And very straight to the point.
01:04
Speaker A
And you know, obviously, over those, my highest performing one was 7% CTR.
01:08
Speaker A
But I don't know why it didn't push that one. Kind of weird. But yeah.
01:24
Speaker A
And as you can see, I want to show you something: you don't earn that much from Roblox ads. Like, out of the 100,000 players that joined my game, 100,000, I've only got 6,000 Robux, which is so unrealistic.
01:31
Speaker A
Because now that my game's in the algorithm, I make way more money now.
01:42
Speaker A
So, yeah, I just thought it was interesting. If you guys have any other questions, please comment below and I'll be sure to do this.
Topics:Roblox adsRoblox analyticsad spendingclick-through rateRoblox game promotionRapstrike GFXRoblox monetizationgame marketingRobux earningsplayer engagement

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