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How much my 2k+ CCU Roblox game makes

Kradez shares how his Roblox game with 2k+ CCU made $5,000/month, detailing player stats, earnings, and dev product strategies.

Key Takeaways

  • A simple Roblox game can generate thousands of dollars monthly with consistent updates and player engagement.
  • Developer products are a more effective monetization method than game passes in this case.
  • Organic growth, possibly influenced by social media like TikTok, can significantly boost player count.
  • Maintaining consistent player engagement over weeks is key to steady revenue.
  • Diversifying games with similar mechanics but different themes is a promising strategy for Roblox developers.

What the video covers

  • Kradez discusses his Roblox game Spinner Dye, which reached 6 million visits and peaked at 2,100 concurrent players.
  • The game was created in 3-4 days and initially had very low player counts before gaining traction through updates and possible TikTok exposure.
  • He shows detailed analytics of CCU trends, highlighting consistent daily averages around 1,500 players over 30 days.
  • Kradez reveals his game earnings, making up to 97,000 Robux in a day and about 1.39 million Robux over 56 days.
  • He converts Robux earnings to real money, estimating about $3,800 USD or $5,000 AUD monthly revenue from the game.
  • Most revenue comes from developer products rather than game passes, with popular items like the 'Nuke All' dev product.
  • The video emphasizes that even simple games can generate substantial income with strategic updates and multiple game themes.
  • Kradez plans to create more games with similar gameplay loops but different themes to increase revenue.
  • He provides motivation for aspiring developers by sharing transparent analytics and earnings.
  • Kradez also mentions community engagement and offers help with game development and marketing strategies.

Answers

Questions about this video

How much money does Kradez's Roblox game make monthly?

Kradez's game makes approximately $3,800 USD or $5,000 AUD per month based on Robux earnings converted to real currency.

What contributed to the growth of the game’s player base?

The growth was driven by strategic updates, such as adding a final showdown feature, and possibly organic exposure through TikTok.

Which monetization method generates the most revenue in the game?

Developer products generate the majority of the game's revenue, while game passes contribute very little.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
All right, guys. Welcome back to another video. Now, um, yes, I'm going to be speaking a little bit further away from my mic. I know you guys were hearing some weird mouth ASMR sounds in the last few videos, but that won't be the case
00:12
Speaker A
anymore because I think I was way too close. But, anyways. So, I made this game called Spinner Dye and it has reached 6 million visits. Right now, it has 400 players. Currently, it's off-peak times, but it is slowly dying
00:23
Speaker A
down, but these are the remaining consistent players, which is still really good. Um, and this game has been at its peak for like a month and a half, I'd say, getting over thousands of players every single day. So, yeah, it has 6 million
00:37
Speaker A
visits and I'm going to show you guys. All right. So, as you guys can see, look at this. So, this is the CCU from the past week. As you can see, it's like slowing down a little bit now. And
00:46
Speaker A
random growth over there for some reason. Probably like a weekend or holiday, something like that.
00:51
Speaker A
Um, uh, so, yeah, but for actual further proof, you can—I'm going to go to RoMonitorStats. As you can see, this is the all-time peak CCU, which is at 2,000.
01:04
Speaker A
Um, [snorts] 2,100, which is crazy. And just the average for this time period, which is from that point onwards. Let's go ahead and change it to, um, I'll show you guys from like the start of the month.
01:19
Speaker A
'Cause I'm going to play on these settings too real quick. So, um, as you guys can see, I'm just showing you guys all these analytics. So, I'm going to be open with you guys. I'm showing you guys this as
01:28
Speaker A
motivation. I'm not flexing. I don't do that stuff. All right, I just want you guys to walk in and show you guys that this is possible even with a crappy game like this. I'm not—I'm actually not joking when I say this. I literally made
01:39
Speaker A
this game in like 3 to 4 days or something, all right? And it was getting bare players. It was getting like zero players. It was completely dead.
01:46
Speaker A
Um, but then, randomly, I just made a few random changes, such as the final showdown in this game was just boring. There was no showdown. So, I was like, you know what? I'll make like a one-on-one duel for the last two
01:58
Speaker A
players. And then that just started to grow there, I guess. I think organically due to TikTok and stuff is my assumption.
02:06
Speaker A
Um, no proof of that, but that's what I'm guessing. And just like it just permitted the, you know, that data to the algorithm and then after each update, it just got somehow even more popular.
02:19
Speaker A
But all right, let's see last 28 days. So, last 30 days. Okay, that was the peak CCU from last 30 or 28 days.
02:28
Speaker A
Um, I'm going to do from before 'cause I need all time. Well, you guys get the point, but I'm never going to show you all guys all this. But look, um, as you can see, so look, look at these. Look how consistent
02:40
Speaker A
it was. Look, 1,000, 1,000, 1,000, 1,000, 2,000, 2,000 here and then another 2,000, 2,000, 2,000. Crazy.
02:50
Speaker A
So, this is the daily daily CCU. Daily average. The daily average concurrent players for the last 30 days was 1,500.
03:00
Speaker A
That's really good for 30 days. A game getting this many players is really good. So, I'm going to show you guys what this has earned me and what type of dev products and stuff I have. Um, enough edging, enough, um, you know, stalling.
03:14
Speaker A
So, let's go ahead and stall even longer. [snorts] Um, audience reach. As you guys can see, I can't really find—You know what? All right, let's get straight into the main stuff. I know you guys have been waiting. Let's go overview tab. Here we
03:27
Speaker A
go. All right. Oh, wait. This isn't—This is the last 28 days. Um, that's kind of bad.
03:39
Speaker A
That's like pretty bad. I can't lie. God damn, that's horrible. Nowadays. See, now it's getting low. But it's all right. Okay, now we're going to go last 90 days or last 56 days.
03:50
Speaker A
How long is that? Daily Robux spent. This is the—This is the graph in actual words. Look at this.
03:58
Speaker A
Look at this. This is—This is where the game wasn't even alive, was dead. And then randomly after each update, look at that, these little bumps are each of the updates, and then boom, look at this.
04:10
Speaker A
So, max I made in one day was 97,000 Robux. That's crazy. So, in the past 56 days, I've made 1,000 through—So, 1 million—I can't believe I said 1,000—this. 1 million 393,000 Robux. Okay.
04:31
Speaker A
Um, well, that doesn't count. We can cut off all these days, and let's do—Let's do last 30 days, okay?
04:39
Speaker A
Um, it would be more than this if we cut these days off, but that—this is still crazy, by the way.
04:45
Speaker A
This is still pretty good. [snorts] So, I have made—Let's translate this to, um, what do you call it? To real money.
04:51
Speaker A
So, in 1 month, I have made—So, if we go ahead and put this into real money, if, let's say, um, you had a game like this, and it made this much money, or this much Robux, translated into—All
05:01
Speaker A
right, and I'm back. Let's paste this in. Okay. And as you can see, that is 3,800 USD. Now, I live in Australia, so that is 5,000 AUD. But, um, it was much—What the heck happened here?
05:17
Speaker A
Oh, no fee. Wait, what? Oh, you can do that, too? No way. Okay, so I get taxed that much, I guess.
05:24
Speaker A
So, yeah, there you go. Um, yeah, that's crazy. [snorts] But, yeah, so that was—Well, it's—It would have been more, but then, um, what do you call it? That was the past.
05:43
Speaker A
Holy crap, wait, you guys—Did you guys hear that? We—What, what, what, what? What? I'm back. So, that was the win, right, guys?
06:00
Speaker A
All right. So, yeah, this would have been way more, um, if we cut off these days, these dead days, as you guys can see, and the consistent days.
06:09
Speaker A
Um, but that's still really good. So, as you guys can see, and it's been like another month since then. So, this is a $5,000 a month game just for making something as stupid as this in a few
06:24
Speaker A
days. Um, and imagine if we had multiple games like this with like different themes, you know, same gameplay loop, different themes.
06:32
Speaker A
Those—that's like the best strategy on Roblox and I'm going to be doing that.
06:35
Speaker A
I'll let you guys know how that goes as well in my next videos, but okay, I—I need to show you guys everything, right? Well, you guys are probably going to get mad at me, all right. Look, I—I take—Look at this, guys.
06:46
Speaker A
So, that—So, most of my Robux is obviously from the developer products, as you can see.
06:52
Speaker A
Let's just do, um, last 90 days 'cause let's do all time. All right. Look at that. Most of this is from developer products.
07:01
Speaker A
And then game passes, let's go up. [snorts] What is this? Okay, well, anyways. Uh, yeah. So, total Robux throughout the entire run is that much. Wait, really? No way.
07:18
Speaker A
Yeah, that's kind of crazy, but that—that way—that's like—that's like—that's like within like, yeah, like a month and a half.
07:27
Speaker A
So, um, yeah, then I'm going to go click on dev products off this. So, I'm going to show you guys my top selling dev products as you guys can see. So, let's go to analytics.
07:40
Speaker A
All [snorts] right. So, the 90 days and obviously the Nuke All Game Pass. Wow, who would have guessed? Let's do by 50. So, obviously we have—So, that's the total. So, the Nuke All, as you can see, and then Quad Shooter,
07:57
Speaker A
which is actually one of the smallest ones I've made 'cause it's like a cool gun that shoots four bullets at once, and it's—There you go. It's perfect, you know? So, I should probably make more of those and
08:09
Speaker A
make some more back. [snorts] No, I mean, that's just some ideas, you know what I mean? So, like that.
08:16
Speaker A
As you guys can see, like [snorts] like what else, what else do I say? Like what commentary do I add, bro? Like this is all you need, guys.
08:22
Speaker A
Come on. All right. Um, yeah, that's cool. You just let that manifest real quick. I don't know. All right.
08:31
Speaker A
Now, the game passes, we made nothing. Wow, holy crap. I mean, I guess 'cause kids don't really give a crap about game passes now anymore, but like this is the only game pass I have in this game.
08:44
Speaker A
Um, and it's not made much, but that's crazy. And guys, fun fact is this isn't the actual amount, okay?
08:53
Speaker A
Because I think there's some other thing called like the creator or like payouts or something. I forgot what the—I think it's for premium users now. Like if you a premium user plays the game, then t
09:05
Speaker A
income stream that gets added. But, we can go ahead and um that's here in the group funds, I think.
09:12
Speaker A
Um so, let's do here. Damn, that's gone down. This used to be 320k pending Robux one at one like ones, bro. That's crazy.
09:22
Speaker A
Um but let's go ahead and do past. Yeah. Wow, actually I think it's pretty much the exact same. I can't lie to you.
09:33
Speaker A
Um yeah, that's wow. All past 30 days. Yeah, that's crazy. So, yeah, take a look at all that, guys. This is all real, by the way.
09:43
Speaker A
So, that this is how much like Robux and money I've made as a small Roblox developer for making a game in like just 3 days with some small updates.
09:59
Speaker A
That That's all I did. That's all I did. All right, guys. So, if you guys want to learn like for real, make sure you guys go ahead and check out my course linked in the first or like the first link in the
10:10
Speaker A
description and in the pinned comments. Over there, I actually show you guys in depth how to make games like this. So, I'll show you guys exactly So, you guys want to go over to tinyurl.com/devvolt.
10:20
Speaker A
Spelled exactly like that on the screen. As you can see, I'm going to take you guys to it real quick. Look at this, guys. Wow, we have five members now. Oh Oh my god. But, I've actually been helping people out here and um
10:32
Speaker A
yeah, it's been it's you learn some very easy and cool important stuff that [snorts] literally no one else teaches, okay? I'm being so real.
10:41
Speaker A
Um and yeah, as you guys can see, my game is there, too, and many other games and exclusive stuff. So, make sure you guys go ahead, join only for $19 a month linked in the description and the pinned
10:52
Speaker A
comments. I'll see you guys there. But, um yeah, see you later. And I forgot to mention I I personally do help you if you guys have any questions. I like and you want in depth help on like thumbnail ideas,
11:05
Speaker A
thumbnail feedback, game feedback. I'll test your game out. I'll do whatever to make ensure that your game actually gets successful. All right? I want it more for you than I want it for myself. All right? And I I you can easily message me
11:19
Speaker A
by clicking this message button and I'll just respond, all right, guys? But, yeah, that's it. Enough plugging my Goodbye.
Topics:RobloxRoblox game earningsConcurrent usersGame monetizationDeveloper productsRobux incomeIndie game developmentRoblox analyticsGame updatesKradez

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