Skip to content
Get App

I Forced Top Roblox Devs to Build a Viral Game

Top Roblox devs race against time to build a viral game, tackling challenges from ideation to monetization in just two hours.

Key Takeaways

  • Building a viral game quickly requires creativity, collaboration, and efficient use of assets.
  • Multiplayer and monetization features are crucial for player retention and revenue.
  • Even top developers face challenges in making a game that attracts and retains players.
  • Time constraints add pressure but can also drive focused development and decision-making.
  • Player feedback and analytics are essential to understand game performance and audience.

What the video covers

  • The creator invites top Roblox developers Wooy Nate and Rico Miller to build a viral game in two hours.
  • They brainstorm various game ideas including natural disasters, slap fights, dodgeball, and kart racing.
  • The team decides to build a physics-based multiplayer kart racing game with unique mechanics and monetization plans.
  • Developers use pre-made assets and systems to speed up development within the tight time limit.
  • Challenges include coming up with an idea, building gameplay, and planning monetization strategies.
  • They focus on multiplayer engagement with features like item boxes, kart skins, and slapstick mechanics.
  • The team tests and polishes the game, adding sound effects and refining controls.
  • Despite efforts, the game struggles to attract players and receives mixed feedback.
  • Analytics reveal player demographics and engagement statistics, highlighting challenges in viral success.
  • The video showcases the creative process, teamwork, and difficulties in rapid game development on Roblox.

Answers

Questions about this video

Who are the developers featured in the video?

The video features top Roblox developers Wooy Nate and Rico Miller collaborating to build a viral game.

What was the main challenge in the video?

The main challenge was to create a viral Roblox game from scratch within a two-hour time limit.

What type of game did they decide to build?

They decided to build a multiplayer physics-based kart racing game with unique mechanics and monetization features.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
So, a while back I made a video with the owners of Fish and Dead Rails. And from that, I learned two things. It's that players love their devs, and devs make a lot of money. And hey, I also want to be
00:11
Speaker A
loved, and I like money, too. So, I came up with the genius idea to invite Wooy Nate and Rico Miller back today to help me make a viral game. But here's the catch. Since they are the top devs on
00:23
Speaker A
the platform, I wanted to make things a little bit interesting by giving us a total of two hours to build the game from scratch. And by the end, we're going to show you if our game actually manages to go viral and make us rich.
00:36
Speaker A
And in order to do so, we have to complete five different challenges. Starting with challenge number one, coming up with an idea.
00:43
Speaker A
We should make a game like natural disasters. Just disasters. We could have like a bunch of [ __ ]. We could have like [ __ ] everything. What if you have like werewolves chasing after you as a natural disaster?
00:53
Speaker A
Yeah, we could have like, we could have like crazy going on like on the map. Like we could have like raining enuus and like exploding booyenates.
01:00
Speaker A
Like we could have like everything. Yo, that's pretty smart. You know what, um, gameplay loop I really like? Slap DS. [music] Slab DS.
01:07
Speaker A
Slap DS. Oh, there's like an obby. Wait. Oh my god. There's a Minecraft game like just like this. This is kind of sick.
01:13
Speaker A
We're trying to get in you guys' platform. Yeah. Oh, he just got it. Oh, distract him. Oh, nice. Easy. Oh no.
01:19
Speaker A
Easy, bro. Okay, it's all good. It's all good. Unlock the knob. Lock it. Oh, you could dash.
01:23
Speaker A
Oh, yeah. How far does your dash go? Lock it out. Rico, you suck. Yo, the game video, bro. Let's just do this. [laughter] Yeah, this is fun. What the hell? Wait, so you think we can make a game just
01:35
Speaker A
like this? Yeah. All right. I think you guys seen enough for that. Yeah, I get it. I get it.
01:39
Speaker A
I saw recently someone redid it with chairs, so I just sent that. Yo, what if you hit each other with chairs on a platform? But can we do that in an hour?
01:49
Speaker A
Wait, you're saying somebody did it with chairs? So, we have to do something different.
01:52
Speaker A
You already did it with chairs, so I want to do something something new. Yo, what if, uh, what if we do it with fish? What if we slap each other with fish? Like stanky fish. Stinky fish slap.
02:00
Speaker A
I'm liking the sound of this. That's pretty cool. No. Why am I getting stuck to my fish pass?
02:04
Speaker A
Like, why can't we? Why? We're in a new phase, dude. That's what you're, that's what you're known for, man. What do you mean?
02:08
Speaker A
Oh my god. We can make a dodgeball game. You guys remember that old Alex Neutron dodgeball game from that one fat pedophile?
02:14
Speaker A
What? What are you talking about? Here's the thing, though. We make a dodgeball game. How are we going to make money?
02:19
Speaker A
Because the most important thing about the whole point of this is to get rich quick.
02:23
Speaker A
Okay. Okay. Okay. You know what's the most popular gambling style game? Fish. So, what if instead of fishing fish?
02:31
Speaker A
Oh, no. We're fishing trains and the game is good. Yeah, maybe I'm not meant to be a Roblox developer.
02:37
Speaker A
Yeah, you're not cut out for this at all. Guys, we have 3 minutes left. We have to, we have to settle on an idea.
02:42
Speaker A
What? Why are we timed? What? This is, this, it's a challenge video, bro. We can't just spend like the next 2 weeks making a game, bro. This is our freaking livelihood.
02:51
Speaker A
This is our livelihood, bro. Bro, lock in, bro. We have no time. Okay. Are we, are we allowed to use like assets and stuff that we already made?
02:58
Speaker A
You can use whatever you want to make it easier, bro. I made this cart system.
03:02
Speaker A
Yo, this is like Pull a Friend. Yeah. Yeah. So, it's like the cart system from Pull a Friend. And, and I'm thinking like, wait, [music] like what if like it's like Slap Go with that? I, I think it's like, it's like halfway there.
03:13
Speaker A
There's still like a couple. Yeah, there's still a gap still. Yo, honestly guys, I didn't expect that when I invited these guys that they were going to take it this seriously. I thought we're going to come up with some
03:21
Speaker A
[ __ ] idea and just make a quick game. You can come up with ideas then.
03:24
Speaker A
I, I don't. This is, you guys are the developers. We're developing right now. We're, yeah, we're doing it as we speak.
03:29
Speaker A
So, you don't want to do the carts. We don't want to dodgeball. We have the cart system.
03:33
Speaker A
Mhm. Like, it works good on like mobile, works good at like everywhere. That's like something.
03:37
Speaker A
I, I, I have another like, uh, thing that I was working on that is... Damn, these guys are cooking, bro. We're getting some leaks.
03:44
Speaker A
It's like an FPS game, but it's like, it's like a shooting game. And then all you have is like all, all you have is like the MM2 like revolver. You can see like when, when you miss there's like a
03:51
Speaker A
cool down, but if you hit someone, there's, there's no, you can shoot like right away. It's like it would be like it would be like, like a big like FFA game kind of thing. What would you want to play in you? What is a game that
04:00
Speaker A
you'd want to play? You know what's a game that I used to like when I was younger? Flappy Bird. M wait. I, I think I got it, bro. I think, I think I got the idea.
04:09
Speaker A
I know. I'm like, I'm like looking on my like stuff right now. Jetpack Joyride.
04:13
Speaker A
Jetpacks. Jetpacks are fun, right? Kids like playing with jetpacks. You can upgrade your jetpacks.
04:17
Speaker A
We need to keep multiplayer in mind. Like multiplayer work and like multiplayer [music] has to be like a focus of it.
04:23
Speaker A
Yeah. Maybe we should look at mobile games then 'cause that's not really like something. Wait, wait, wait, wait, wait, wait, wait, wait. Why don't we use your system to make a, a, a go-kart game? Like a, like a crap like it's like, like a physics
04:35
Speaker A
based karting game. Like you have to race around. There's like we get a bunch of different tracks.
04:39
Speaker A
Oh, that's cool. So, we have like his cart system, right? And we have a bunch of like tracks. We could have like I can make like 10 tracks. I'm a freaking genius. I'm a [laughter] He's a car guy. He's a car guy.
04:51
Speaker A
I'm a car guy. So, we can make a bunch of different tracks, right? And then like it'll like send everyone in. It could be like a 12 player like car thing and you got to race around all these
05:01
Speaker A
different tracks. Dude, I'm freaking seeing the [ __ ]. We can have like boxes with like different like, like items. We can have like freaking bananas. We can sell like kart skins.
05:10
Speaker A
And the kart skins have an ability and like the ice kart can leave like an ice trail [music] that like spins you out.
05:17
Speaker A
Ooh, we're going to make some karts. Terms of game passes, we can sell kart skins.
05:21
Speaker A
All cares about is the money, bro. Like I know you're, you're sick. Why do you think we're here? Why do you think this is the whole point of the video?
05:28
Speaker A
'Cause I think, um, it would be cool if the players can join. 'Cause if a player joins and a race just starts and they got to sit in a lobby for like 5 minutes, you know, just watching. So what if instead
05:36
Speaker A
there's like a flag or something or like a crown and players got to collect it and then every, and then every, every other player has to chase them down and try and like we give them like slapsticks like slap tools and they got
05:45
Speaker A
to like. Go's going back to the slabs. The goal is to like hold like the crown.
05:51
Speaker A
That sounds like a good idea, bro. Like the premise of the game is like you need to go out to like the main area like get like the ball and bring it back to [music] your goal. So, how do you, how
05:59
Speaker A
do you take other people's? How do you take other people's? You slap them and then if [music] they get slapped, it resets.
06:05
Speaker A
What's that one monkey game? Monkey tag. Monkey bum tag. What if instead of like being a monkey, you're in a cart?
06:10
Speaker A
Oh, damn. Y'all keep coming up with good... I, bro, honestly, man, I don't know if I'm just stupid, but all these ideas sound good to me. I don't see why any of them wouldn't work.
06:19
Speaker A
There's no, there's no such thing as a bad idea. Okay, now don't try to get philosophical out here, bro. Okay, guys. Now that we finally agreed on an idea, uh, which took about 20 minutes, let's move on to
06:29
Speaker A
the most difficult cha...
06:39
Speaker A
I can make the actual like bomb. Yes. Make the bomb. Make the bomb. Where's the Is the cart built on on runtime?
06:46
Speaker A
No, it's in um It's in server storage assets. What? What the hell, dude? What are you guys What? None of the parts like matter for data like the base.
06:55
Speaker A
You're going to put the actual Yeah, we're making an actual board. Look. Oh, dude. How'd you make that so fast?
07:02
Speaker A
Dad, it's my job. Jeez. Okay. All right. That looks sick. That looks sick. Okay. So, the map has to be big, right? We have a car. We have to drive it around. Just got to have enough space. All right. What do you
07:11
Speaker A
guys think I could actually like realistically do? I don't know. What do you want to do?
07:15
Speaker A
You can do whatever you want. I want to add a big old statue [music] of me in the map. Like, I would just be in the middle as a massive statue. How many people do we want to allow in one
07:23
Speaker A
match? Like four. Oh, I was Yeah, I was going to say like like like eight or 10 maybe.
07:27
Speaker A
I do eight. What if we do like an octagon, right? Eight [music] sides. Yo, guys, hear me out. What if we just steal arena from Nosnia? What if we just make it like that?
07:35
Speaker A
Should we? Just steal just steal the appearance of How do you What? What does There must be like a default material for that. No.
07:41
Speaker A
All right, since this is a driving game, it's got to be Ashfall, right? There's Ashfall. By the way, guys, quick little update. It's been 10 minutes. We got 50 minutes remaining and I think it's looking pretty good so far, man. We got
07:50
Speaker A
something going. Wait, wait. So, we we don't need we don't want walls or do we want do we need walls?
07:54
Speaker A
We probably need walls. How does this react with like wedges? Like, does this work on angles or No.
07:59
Speaker A
Oh, making ramps and stuff. Cuz I was saying, yeah, we could have like ramps or we could have Yes. Yes. Does it work? Wait, let me try it. Oh, I'm in. I'm in. Yo, that's crazy. Oh, yeah. Yeah, yeah, yeah. The
08:08
Speaker A
ramps work. Yo, this game's already fun, bro. I paid money to play this. We should make it paid access. And guys, honestly, even from just a couple of small tips that they gave me, I feel like I learned a lot when it comes to uh
08:20
Speaker A
game development. Probably not enough to make a game yet, but it's a start. Yo, why are you making a hole in the middle?
08:25
Speaker A
You're trying to make people fall off. No, no, no. I'm going to fill it. I just This dude Rico Miller is not even at his chair bro.
08:32
Speaker A
Evil can't eat breakfast. [laughter] Yo, lock in. Yo, is eating breakfast going to make you rich? Oh, I like that.
08:39
Speaker A
I like that. You see the vision, right? I'm seeing it, bro. Guys, this game might actually make us all rich. I'm not even joking. We're going to get pen houses in in Dubai, Shanghai, Tokyo.
08:48
Speaker A
What if we make it $1 million and just need one person to pay that?
08:52
Speaker A
We just need to convince one player to play. That's easy. So, at this point, I think it's become pretty painfully obvious that I'm not going to be able to contribute to actually developing the game. So, I had to figure out a way uh to input my
09:04
Speaker A
footprint onto this game somehow. And I came up with a genius idea. Guys, hear me out. All right. So, we're going to go ahead and just add my character here.
09:12
Speaker A
Would be selfinsert. Right in the middle. Very necessary. Selfinsert. Very necessary. Yes. Yes. Yes. Yes. I'm going to make myself a little bigger. Like more like my height in real life.
09:20
Speaker A
Why are you putting it like the only freaking spot on the map that people should be driving? [laughter] Okay. Yeah. You know what? I should be more like more like Jandle. I'm going to be like on the side.
09:29
Speaker A
Yeah. Like in the sky. Yeah. Always watching over. How do I make myself like dance around?
09:33
Speaker A
Oh, I'm dancing. That's crazy. Look at me. Oh, this is going to be the greatest game of all time. Yo, the cart mechanics actually feel so good. I'm like drifting. Yo, that's sick. What the hell is it? Yo, keep that one.
09:44
Speaker A
Wait, wait. I just realized something. Why are we not theming this around a freaking school? Like a playground.
09:49
Speaker A
Playground. Yo, we could do that. By the way, just letting y'all know, 25 minutes has passed. All right, so uh we we got 35 minutes to make this a functioning game. Crossroads. Oh, that's sick. You just What the hell? Okay. So, now you
10:02
Speaker A
can like you can like drag it around and I want you to like like line it up with this part here and just kind of like mess with it [music] and like we're going to try to turn this whole like
10:09
Speaker A
thing into Ooh. into ramps. Yeah. Into like ramps and like make it like Oh, you can scale it like that.
10:15
Speaker A
Yeah. Yeah. Oh, I built a ramp. That looks sick. See, we're cooking. We're actually like cooking.
10:20
Speaker A
All right. Most important thing. Got to have me over here. Oh, you know what?
10:23
Speaker A
You know what would be better? Two of me. Now we're we're back in business. Endy.
10:26
Speaker A
Let's Let's lock in now. Let's go. Let's go. Crunch time, baby. Crunch time. Let's Let's get this map looking so cool.
10:31
Speaker A
Oh, trust me. It is looking cool already. Yo, Nate's putting ramps everywhere. I'm trying to make it as like art friendly as like possible.
10:38
Speaker A
So, I think it's pretty clear how we're assigning these tasks now. Uh Nate is focused more so on making the map as playable as possible. And Rico Miller is actually developing the bomb system.
10:49
Speaker A
Things are looking pretty good, but the clock is ticking. I think our map is close to being complete. I'm really hoping uh Rico's bomb is going to work.
10:57
Speaker A
He is playing with the font on the timer. Bro, is that really necessary? Yes. You don't get it, bro. These dumb enus keep like scaring me. I forget they're What do you mean? Okay, though.
11:08
Speaker A
That is literally the best part of what we done so far. I'm not even playing.
11:11
Speaker A
Like, this is what's going to attract the players. I don't know if you guys understand. Oh, it's working. Oh, let's go. Let me grab the bomb. Oh, I grabbed the bomb. Dude, it's it's a 3second timer. I just died. You could have set
11:20
Speaker A
the timer longer, bro. It's for testing purposes, bro. What you know about that? Yo, it actually worked. That's crazy.
11:26
Speaker A
The bomb works. Yo, Rico, I doubted you, bro. Everyone does. Highkey, bro. I agree. I think Rico's uh efforts are going unnoticed from my perspective just because I'm not seeing anything.
11:35
Speaker A
Like, even though I'm the one building the Burj Khalifa, like like my wife at home is really the one keeping me energized. You feel me?
11:42
Speaker A
Oh, Rico's the wife at home. Yeah. Uh, quick little time check. 12 minutes and 40 seconds. Ooh, I spawned in somewhere else. Okay, let me try the ramps. Oh, the ramps work. Oh my god, the ramps are working. Sick.
11:53
Speaker A
Look at this. Look at this. Ready? Yeah. You hold shift to go a little bit slower. All right. So, you you come up this ramp here.
11:58
Speaker A
Come through broken walls and then you're down into a secret tunnel. There's a tunnel.
12:03
Speaker A
Secret tunnel. Then it gets tighter and then boom. Look, you're right back out into the mainland.
12:08
Speaker A
Oh, beautiful. Absolutely beautiful. We got 10 minutes left on the clock, guys. I think it's time to start wrapping things up. We got speed boooos added in here. Oh, I see them. Let's try it out.
12:16
Speaker A
Damn, we're building a building a pregame lobby up here. Yeah, this this is the lobby that I made. I think that's looking good.
12:22
Speaker A
Good enough. Yeah, that's good enough. That's good enough. I could I could also move the boost pads up here actually.
12:27
Speaker A
Oh, so you launch yourself down at the start. Yo, this is coming together nice.
12:31
Speaker A
I'm liking this. We have 5 and 12 minutes left. [music] Whatever happens at the end of that's that's it. That's our game. Okay, we have to release it in its state. All right, where do I spawn now? Oh, it actually works. What the
12:44
Speaker A
hell? All right, I'm going to drop down. All right, so you respawn drop back on to the map. Yo, game is working, guys.
12:50
Speaker A
All right, 2 and 1/2 minutes. There's going to be some some some real mult developers watching this and and they're going to see like I'm doing and they're like, "Wow, Rico might be the goat." [laughter] All right, 1 minute left. Go ahead and
13:05
Speaker A
test the game out in its current state. Okay, so the boost pads are gone.
13:09
Speaker A
They're at the bottom now. Oh yeah, it does give you a boost. Yeah, I'm going to make it give you a better a bigger like impulse, though.
13:14
Speaker A
Ooh, it makes you so fast, bro. If you ever tip over, you just flip over right away, which is good. That's good. And the timer runs out, I blow up.
13:23
Speaker A
So guys, originally challenge number three was supposed to be the actual monetization of the game because remember I wanted to get rich off of this, but it doesn't look like we're going to have enough time to have it
13:35
Speaker A
happen. So we're just going to skip monetization completely. All right, this game is going to be free to play. No paying to win. Guess I'll never be rich.
13:43
Speaker A
I'm doing too much work, bro. I'm getting overworked. I'm I'm going to need to go on a on a two week vacation after this. I'm working. [laughter] So, now the game is close to being complete. I thought we'd move on to
13:54
Speaker A
challenge number four. The only one where I think I could do a pretty good job at contributing, and that is making a good thumbnail for the game. If the thumbnail wasn't good, it doesn't matter how good your gameplay is, people
14:06
Speaker A
wouldn't even click on it to play it in the first place, you know, and I make all my thumbnails on YouTube, so I think I could do it for Roblox as well. Uh, let me go ahead and give it a try while
14:16
Speaker A
these guys continue working on the game. Okay, monkey bomb tag. Let me get some inspiration. in. This looks all right.
14:21
Speaker A
Hold on. Okay, I got an idea. I got an idea. It's going to be simple. I'm going to take a screenshot of myself. All right. By the time I'm done with this uh thumbnail, you guys be better be done
14:29
Speaker A
with the game. So, I'm going to have myself in like a sitting position and I'm going to be holding a bomb. Oh, I'm going to put on like a maybe like a bacon avatar. It's the most recognizable.
14:39
Speaker A
Good idea. Yeah. Need a screenshot of that little cart thing. You could send me a screenshot of something like that and then I could like match the angle.
14:46
Speaker A
Okay. Well, then here I'll take I'll take like like several then. Yes. Yes. Yes. Damn, that's a clean screenshot. Yo, make it more like a make it more like a slightly more frontal view. Slightly more. Oh yeah, I like
14:57
Speaker A
that. And then I'm going to show this guy like trying to run away looking scared. I'm going to do a scared face.
15:03
Speaker A
Scared face. Yo, high key, guys. I have a feeling this game might blow up.
15:07
Speaker A
Only history will know that how much I put into this game, bro. Exactly. Oh, that's very good. Okay, now I need a bomb. You guys seeing the vision? You guys watching at home seeing this vision?
15:14
Speaker A
No, I knew you suck. All right, who said that? Yo, that sounds exactly like this dude Nate. Like exactly what his voice sounds like.
15:20
Speaker A
No, it's not. No, it's not even like that. After all, yo, someone in chat said, "And you quit YouTube." All right. Yo, guys.
15:28
Speaker A
There's no chat, bro. There's literally no chat, dude. U just said that in the chat. I swear. Like, [laughter] bro's chatting on his burner, guys. I might be done with this thumbnail soon, which means the game should be done soon.
15:42
Speaker A
I'm putting up the finishing touches on this. Nice. Nice. I'm trying to polish up some of like the explosion stuff. So, I'm adding sound effects and stuff like that to the bomb.
15:50
Speaker A
You're adding sound effects to the bomb? Yeah, like a fuse sound. And then I'm going to have it so every second after 5 [music] seconds is left on the on the bomb, it'll make like a ticket, like a
15:58
Speaker A
beeping sound, and then it will explode. Ooh. Okay. Okay. Okay. So, that's really the finishing touches, bro. We're literally almost there. Okay. I am almost done with the thumbnail.
16:08
Speaker A
Actually, I'll show you. It's going to be a surprise. I'll show you guys. The viewers can see what I'm working on. I think it looks pretty good. This is how I make my scuff thumbnails. Everybody, you're watching it live. This is the
16:17
Speaker A
amount of effort I I put in for you guys to click on my videos. Y'all better subscribe for this. Ooh, I like what they did here. Oh, you know what? I'm going to do that. Adding the timer here,
16:26
Speaker A
guys. This is looking good. Ooh, that's nice. That's nice. Yo, boys, how we feeling about this thumbnail, though.
16:32
Speaker A
Wait, that's actually really good. I like that. Yeah, that's tough. That's really tough. All right, I'm going to save this. Our thumbnail is done, guys. Oh, wait. You said we need a square thumbnail, too.
16:40
Speaker A
Yeah. Can you make like just like an icon? You could like readjust that to fit into a square in some way.
16:45
Speaker A
Yo, any devs out there looking to hire thumbnail artists? Don't call me unless you pay as much as fish. [laughter] All right, guys. Thumbnails are done.
16:52
Speaker A
It's time to wrap up the game. Let's get this thing posted. I'm going to test it right now. It's been a little while, you know, since I've been uh focused on the thumbnail. See what's changed. Going to drop down here. Ooh, nice. Flip over.
17:04
Speaker A
Bomb in my hand. Oh, the boost pads do work. Oh yeah, the map is definitely more playable. Oh my god, I'm hearing the sound effects on the bomb.
17:12
Speaker A
Yo, this game is good, bro. This game works. Oh, I'm so proud of my thumbnails. At least I was able to contribute somehow to this game. Just give it up, bro. Just let it go. This game is going to average exactly zero
17:26
Speaker A
CCU in a week. Unless you guys can change that fact by all going to play this game when it uploads.
17:33
Speaker A
Please, please, please. We're broke. We need money. Please. You know what's crazy? We did all this.
17:38
Speaker A
We didn't even add any game passes. We can't even make any money. Yeah, we're making bangers just for the love of the game.
17:43
Speaker A
All right, let's do let's do a final test. Yeah, let's do it. Wait, how do we all play together?
17:47
Speaker A
Okay, click uh click team test. Team test. Oh, I'm learning so much. Oh, I'm excited. Let's go. Hey, we in this.
17:55
Speaker A
Oh, snap. Okay, let's go. Come on. Who's getting the bomb? Oh, it's him. Wait, how'd you pass that off to me so easily?
18:00
Speaker A
Hold on. Hold on. Yo, what's up? What's up? [laughter] Oh, it works. It works.
18:04
Speaker A
Oh, no. I flipped over. No, get away. Get away. Get away. No, bro. Don't do that. Where'd y'all go? Where'd y'all go?
18:10
Speaker A
I'm bumping into everything. No. [laughter] Oh man. Yo, this is actually fun. Come here. No.
18:17
Speaker A
Yeah. Where's the Okay. And you I'm coming for you. No. NO. NO. NO. NO.
18:21
Speaker A
HOW WAS THAT SO FAST? NO. COME BACK. COME BACK. YES. YES. NO. NO. WAIT. [laughter] HOW DID I GET IT? OH, he died. He died. Okay, perfect. I'm off. I'm off. I'm off the sea. You guys ain't making it down here.
18:31
Speaker A
Oh god, I flipped over. Go away. Go. Yes. What? Who died? Who died? Oh, buddy. You can't get away from me. You can't get away. Why did you run up on me? Oh, this guy just ran right back
18:42
Speaker A
into me. You're crazy. All right, time to make my escape. Swer. Oh, he can't make this. Oh, what the No, I hear it beeping behind me, bro. God damn it.
18:50
Speaker A
[laughter] God damn it. What the hell, man? All right, last wave. Easy. I'm going in here. Yeah, I'm coming up here.
18:56
Speaker A
Oh, I see you. Yo, get up here. Get up here. Get up here. [laughter] Now the game is complete. Everything is working. We have the thumbnail ready.
19:05
Speaker A
All that's left to do is upload the game, but we need to come up with a name as well. Give me name options for a game on Roblox where you write cards and play hot potato with bombs. That That's a
19:16
Speaker A
good explanation, right? Yeah. Okay, we got Cart Potato. [laughter] We got Pass the Bomb, Hot Bomb Express, Bomb Pass Express. I had to activate my third brain cell to try to do this. We got to pick one out of these, bro.
19:29
Speaker A
Literally, I I literally cannot think of anymore. I think um cart bomb tag. Y'all literally told me that that's just that's literally stolen from monkey bomb tag.
19:37
Speaker A
I'm moving evil, bro. Cart bomb tag it is. That's our game name, guys. Cart bomb tag. Guys, we're finally ready to publish the game.
19:45
Speaker A
Actually, I'm really curious on how you do that. So, maybe you should show share your screen and then let us see it for the first time. I've never seen this before.
19:52
Speaker A
Okay, so first of all, we got to change we got to change the name. So, the name was something else, right?
19:55
Speaker A
Car bomb tag with an exclamation mark and then description. Okay, so in here we want to write down like what is the game? That sounds like a lot of work.
20:03
Speaker A
Damn, this guy's actually doing it. He's writing a description. I'm just say that [ __ ] Yo, from Wait, hold on. You got to be like from the creators of your favorite Roblox games. [laughter] [laughter] Contributions by Rico Miller.
20:19
Speaker A
Okay, live. We good. Yo, the game is live. Yo, there it is. That's crazy.
20:26
Speaker A
Cart bomb tag. Oh my god, there it is. We press play. That's crazy. I like this thumbnail. I think this thumbnail is going to do really good work for us. Yo, I see you. I see you. Why are you
20:35
Speaker A
hiding? Why y'all hiding, though? Oh my god. How do I get up? I'm coming. I'm here. No, I fell through the hole.
20:39
Speaker A
[laughter] Pass it up. Pass it up. Go up. Oh my god, bro. That's crazy. So, after posting the game, uh, we're going to add $200 of advertisement credit so that we can pump this game out to as many people
20:52
Speaker A
as possible with the hope that it will go viral. I have a good feeling about this.
20:57
Speaker A
I'm just going to buy like I'm just going to buy a bunch. I'm going to buy $2,000 worth.
21:00
Speaker A
What the hell? Put like 50 bucks on this or something. I'll put a I'll put a 100.
21:03
Speaker A
Damn. Yo, that's a lot, man. Yo, this is Yo, is this pay to win? This is how rich devs get more players on their games.
21:08
Speaker A
This is how every dev gets players on their games. This is like It's like a terrible system, though. This like kind of sucks.
21:13
Speaker A
Okay. Okay. 4 days lifetime budget of $500. What? 500? I'll do 200. 200. Okay. All right. All right, everybody. We're going to come back in 3 days to see how many players we can get on this. Okay. So, it's been a couple of
21:27
Speaker A
days since we originally posted the game, and we're here now to see how it's actually doing. So, I've flown to Korea since then, and that's why my background setup is a little bit different. Also, Rico and Nate are not going to be with
21:39
Speaker A
us today. So, it's just going to be you and me hanging out. I am currently on the Roblox website. Uh, the game is still up. Hasn't been banned for being trash yet. So, that's a good sign. The bad sign is it currently has zero
21:52
Speaker A
concurrent players. Guys, I thought it was going to go viral. Another reason why Nate and Rico are not here today so I can talk trash about them. All right, these guys are supposed to be the top devs on the platform. What the hell
22:03
Speaker A
happened? All right, we can't even make a game that gets one player. Also, the like ratio is 68%. So, a lot of people hated it, too. That's bad. That sucks.
22:12
Speaker A
What's wrong with the game? Uh, I thought it was fun. Yo, we actually had nine favorites on this and it wasn't even me. Wait, let me make that 10 real quick. Double digits. The game received a total of 2,628
22:25
Speaker A
visits. Uh, that's actually pretty impressive. So, the real question is, how much money did we make uh from these visits? Obviously, we had no game passes. Is it still possible to make money? I have no idea. Lucky for me, I'm
22:38
Speaker A
I am a creator of the game right uh in the team smell here. And looking at the game right now, it's actually available to the public. So, you guys can go ahead and play that right now. You know, help
22:48
Speaker A
us get some players. We have a daily active user of 327, a D1 retention, which means I think how many players come back after playing it the first time of 3%. So nine people actually came back and played it again
23:03
Speaker A
after playing it the first time. That is insane. We also have a play time of 3 minutes, which is I'm pretty sure just as long as the round. That's pretty good, right? People stuck out to play out the entire round. And are you guys
23:15
Speaker A
ready for this? a whopping daily revenue of zero Robux. I don't think anybody is surprised. Wait, wait, wait. Let's take a look at more details here. I think we could uh get some more insight. Oh, no.
23:28
Speaker A
The average play time is actually 2.5 minutes. It's not 3 minutes. What is our audience demographic here? Who is playing this? Only the United States.
23:37
Speaker A
75%. 1.7% from Mexico. We got 0.3% from India. Okay. 77% of the people playing are 21 years or older. Who are we lying to, bro? This is not This can't be real.
23:49
Speaker A
But the most important metric we want to look at is a monetization. All right.
23:54
Speaker A
Sure, you know, our uh our daily average revenue is zero Robux, but what about our total revenue, right? Could be different, but it's not. It's zero Robux.
24:06
Speaker A
No. My dreams of being a rich Roblox developer is dead. Looks like I'm going to have to stick with YouTube. All right, so everybody, please subscribe to the channel because this is my only way of ever making money. I'll see y'all in
24:20
Speaker A
the next one. Peace.
Topics:Robloxgame developmentviral gamemultiplayergame monetizationWooy NateRico Millerkart racinggame designchallenge video

Get More with the SozAI App

Transcribe recordings, audio files, and YouTube videos — with AI summaries and speaker detection. 30 minutes free.

Or transcribe another YouTube video here →