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Wardogs Devs Talks Progression Systems

Wardogs developers discuss progression systems, seasonal wipes, and future plans for Warox 1.0 including persistent account progression.

Key Takeaways

  • Seasonal wipes reset cash and XP but will end after 1.0 with persistent progression.
  • 1.0 marks a major milestone with full metagame and progression systems.
  • The black market meta game adds strategic cash investment opportunities.
  • Developers prioritize unique gameplay over competing with large AAA content cycles.
  • Persistent account progression and player skills will enhance long-term player retention.

What the video covers

  • The developers explain their approach to seasonal progression and wipes, confirming cash and XP will reset each season before 1.0.
  • 1.0 will introduce the full metagame vision with persistent progression systems beyond just Armor King of the Hill.
  • They plan a wider black market metagame where players invest cash in various ways to enhance gameplay.
  • Wipes are currently necessary but will be phased out after 1.0, with more persistent account progression introduced.
  • Players will have incentives to reach endgame unlocks each season, but seasons won’t be dragged out excessively.
  • The team is working on player skills and other persistent elements to improve long-term engagement.
  • There will be new ways to spend cash both inside and outside the game, including meta bets and wagers.
  • Developers acknowledge they cannot compete with large AAA content cadence but focus on unique gameplay features.
  • Armor upgrades and vehicle enhancements are planned for post-1.0 progression systems.
  • The discussion includes community questions about gameplay mechanics like firing speed and tank armor.

Answers

Questions about this video

Will there be wipes after the game reaches version 1.0?

No, the developers confirmed that wipes will stop after 1.0, transitioning to persistent progression systems.

What happens to player cash and XP during seasonal wipes?

Cash and XP are wiped each season before 1.0, but players can invest cash in a black market metagame to influence progression.

What new progression features are planned for Warox 1.0?

Warox 1.0 will include persistent player skills, a wider metagame, vehicle and armor upgrades, and more ways to spend cash both in and out of the game.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
A couple, a couple follow-ups on that. Um, so the season stuff, the information that you guys have public on that, what exactly is your plan for seasons? There's so many different ways to do that. Is it a
00:10
Speaker A
entire wipe for every single player on a day? Um, or is it something you opt into like Arc Raiders and then like some people are wiped and some people aren't?
00:18
Speaker A
entire wipe for every single player on a day? Um, or is it something you opt into like Arc Raiders and then some people are wiped and some people aren't?
00:31
Speaker A
1.0 is where we'll have all the metagame aspects that we originally pitched and when we originally had the vision for this game that isn't just Armor King of the Hill, it's its own title with its own progression, its own really cool
00:42
Speaker A
Like how are you guys doing this? So, one of the massive things that we want to focus on in terms of the progression is that this is absolutely not the progression that we envisioned for the full version of Warox.
00:49
Speaker A
In terms of getting there though, we have the current progression system in where you are leveling your different roles etc. You're correct in saying we will be wiping cash. So cash will wipe um we'll also be wiping your XP
01:01
Speaker A
1.0 is where we'll have all the metagame aspects that we originally pitched and when we originally had the vision for this game that isn't just Armor King of the Hill, it's its own title with its own progression, its own really cool
01:13
Speaker A
they've got a lot of the stuff they're feeling like, you know what, I'm I'm ready for a wipe now. Um, but the big thing and the reason why I was talking about 1.0 is when those wipes happen, we're very aware that it
01:25
Speaker A
reasons to play that are not in the game yet. So, it's going to be a completely different game when we get to 1.0.
01:36
Speaker A
bit. So, we are actually working on a lot of stuff which is more persistent for your account like Mark was saying with player skills. Um, lots of other stuff which is really cool that we're holding back for 1.0.
01:49
Speaker A
In terms of getting there though, we have the current progression system where you are leveling your different roles, etc. You're correct in saying we will be wiping cash. So cash will wipe. We'll also be wiping your XP
02:01
Speaker A
and ways to unlock different things. And the big thing that we're planning for the game is like this wider black market meta game where you invest your cash in different ways. Um I think one of the ones which we did talk about recently
02:12
Speaker A
progression per season. So there is an incentive for us to not drag it out too long because we don't want to piss everyone off who's just got to those endgame unlocks. We do want people to get suitably to quite the level where
02:24
Speaker A
these different conditions. I think in America you call it like parlay. Yeah. Is that the right term?
02:28
Speaker A
they've got a lot of the stuff they're feeling like, you know what, I'm ready for a wipe now. Um, but the big thing and the reason why I was talking about 1.0 is when those wipes happen, we're very aware that it
02:40
Speaker A
down for it and then you earn the cash back if you then complete that, but then you lose it all if you lose it. So, like that we want to add a lot more ways for you to spend your cash in more
02:49
Speaker A
kind of sucks that you've lost all that progression and even though you had fun doing it and you had those memories that you made and the clips that you got from it, it still does feel rough. So, it stings a little
03:01
Speaker A
with. you know, we we can't do the same level of cadence as Call of Duty and Battlefield where they have, you know, this is hyperbole, but 3,000 developers, you know, we we can't do that. So, why compete?
03:13
Speaker A
bit. So, we are actually working on a lot of stuff which is more persistent for your account like Mark was saying with player skills. Um, lots of other stuff which is really cool that we're holding back for 1.0.
03:22
Speaker A
Is that the want to commit to that? Don't commit to that. Yeah, maybe. I didn't know if that was like the goal.
03:27
Speaker A
Businesses. Yeah, that's another thing. So, basically, you're earning cash. The whole part of the game is you're earning cash, and you want interesting ways to spend it, not just inside the game, but outside the game, ways to get more cash
03:38
Speaker A
talking about where you have a much more persistent progression across wipes. Um yeah we we are already tracking that and we can already grant it. So cool.
03:48
Speaker A
and ways to unlock different things. And the big thing that we're planning for the game is like this wider black market metagame where you invest your cash in different ways. Um, I think one of the ones which we did talk about recently
03:52
Speaker A
Yeah. Awesome. Great. Uh Co got his personal question about flying. I have a personal question about tanks. Why the [ __ ] can other people fire faster than me? [laughter] What is I know there there's like a lot
04:04
Speaker A
maybe it was on that podcast Mark was just as a cool little example was like we had this idea for the wager vendor in game. So, in the UK we have like accumulators where you set a bet and you say
04:17
Speaker A
the So were you do this were you doing the speed click mini game properly?
04:20
Speaker A
these different conditions. I think in America you call it like parlay. Yeah. Is that the right term?
04:26
Speaker A
Please tell me something that I was missing. Yeah, I don't know. I don't know if there is anything different. I think they're just faster than you.
04:34
Speaker A
I think that's right. And yeah, you set a bunch of different conditions in the spawn. So you say I want to kill five tanks this round. I want to kill 50 players. You know, you can set your own goals and you put a bet
04:41
Speaker A
It might be. It's the reaction time. It's got an age. You're almost 40 now, man. Like, you know, it's going to be a little quicker than you.
04:48
Speaker A
down for it and then you earn the cash back if you then complete that, but then you lose it all if you lose it. So, like that we want to add a lot more ways for you to spend your cash in more
05:01
Speaker A
tank and it'll drop your fuel like 10x faster so that you have to either get out, fix it immediately or have fuel on hand, fix it after the fact. Like I love that aspect of it. Um, the guy on the
05:15
Speaker A
interesting ways and we have a bunch of different ideas for that. Um, but it's all leading up to 1.0 and that's what we're going to be working on instead of, you know, trying to compete with this content treadmill that we can't compete
05:27
Speaker A
Uh like can we eventually get armor for that? We we suited him out with tier three helm and he could survive a head shot. But apart from that, it was still like don't get in that top spot. I felt
05:38
Speaker A
with. You know, we can't do the same level of cadence as Call of Duty and Battlefield where they have, you know, this is hyperbole, but 3,000 developers, you know, we can't do that. So, why compete?
05:41
Speaker A
Wanted to jump in like you're going to die in like 5 seconds, man. I wouldn't do that. Sure enough, that's exactly what happened. JP, that's the loading seat. That's the guy that [laughter] loads the faster ammo.
05:51
Speaker A
So, out of curiosity, I may have misunderstood this, but are you saying when the game hits 1.0, there will be different systems than wipes moving forward? There will be no wipes after 1.0.
06:02
Speaker A
Yeah. I mean, I think uh yeah, I mean, if you're in that, you're probably going to die. But one thing is [laughter] like these maps that we're we're playing right now have quite a lot of height variation. I know that like some of the
06:13
Speaker A
Is that the want to commit to that? Don't commit to that. Yeah, maybe. I didn't know if that was like the goal.
06:19
Speaker A
Yeah. Um one of the things that we had in design for a very long time ago, not saying this is coming anytime soon, so I'm prefacing that right now, but like we we looked at, you know, design of,
06:31
Speaker A
That would be the ideal. One of the really cool things as well is we are tracking everything in the back end in terms of your XP you're currently getting. So when it comes to implementing this XP system Mark's
06:43
Speaker A
completing that work much closer to 1.0 if not after um you be able to do something like you're asking which is add armor to your tank because you've unlocked you know a much higher level than your vehicle uh tree. Um so yeah
06:56
Speaker A
talking about where you have a much more persistent progression across wipes. Um, yeah, we are already tracking that and we can already grant it. So cool.
07:02
Speaker A
Sure. Yeah. Yeah. The uh I I love the fact that the tanks won't be there. I I was able to rush the tank and get it at the end of day one uh for like the 500,000 thing and and and that was with
07:14
Speaker A
When it comes to adding that stuff, yeah, it's not going to be wasted time.
07:24
Speaker A
forth. Um and the fact that I won't be able to rush that as well as other people won't be able to rush that is awesome. I'm glad to hear [laughter] that because tanks unless you have the means to deal
07:35
Speaker A
Yeah. Awesome. Great. Uh, Co got his personal question about flying. I have a personal question about tanks. Why the [ __ ] can other people fire faster than me? [laughter] What is I know there are like a lot
07:49
Speaker A
instances it may be and we might have to address it, but we would much rather add counters to those things than just ruin the fun that people are already having with the thing. Um I got Oh yeah. General stance. Yep.
08:01
Speaker A
of different things that aren't tutorialized when it comes to artillery. Did I just miss something with the tank? Because I swear to God people were firing like two times as fast as me and I was losing my mind [laughter] at
08:10
Speaker A
helicopter. Here's" and it's like you you move through the tutorial being taught how to deal with those situations. I definitely felt there was at one point when a tank came down, it was just me and like 10 noobs and we
08:19
Speaker A
the So were you doing the speed click mini game properly?
08:28
Speaker A
Absolutely. People didn't know if you just threw a grenade it would tink out a tread sometimes, but like no one has grenades on them.
08:33
Speaker A
Well, I didn't know that. I know there's a mini game with artillery and everyone's like you got to do the mini game. You got to do There's no mini game with the tank. I was losing my mind.
08:44
Speaker A
of what's what's interesting though is because it's like we could teach you everything, but then it's like you lose.
08:50
Speaker A
Please tell me something that I was missing. Yeah, I don't know. I don't know if there is anything different. I think they're just faster than you.
08:59
Speaker A
and entertaining because I was watching everyone learn this stuff that you're talking about in real time. And like the coms, it's like if you if people knew already exactly how to to do it and didn't have that learning curve, you
09:10
Speaker A
God, I was the driver. I don't shoot. I never [laughter] Maybe it's your older.
09:20
Speaker A
just some publisher decided that would be funny to put in there and it was just a myth.
09:23
Speaker A
It might be. It's the reaction time. It's got an age. You're almost 40 now, man. Like, you know, it's going to be a little quicker than you.
09:35
Speaker A
have that Eureka moment where it's suddenly like oh I get it. And it's also content for people to create on YouTube right the the game itself is not just clippable. It's also every season there's going to be like a new meta.
09:47
Speaker A
Yeah, it's got an age check. Um, I will say to the point of tanks, I love that it's not just hit the back of the tank and that's the weak spot. I love that you can get hit in the fuel
09:59
Speaker A
the fact that, you know, we can't make a tutorial for everything time, right? Yeah.
10:06
Speaker A
tank and it'll drop your fuel like 10x faster so that you have to either get out, fix it immediately or have fuel on hand, fix it after the fact. Like I love that aspect of it. Um, the guy on the
10:20
Speaker A
could reload while you were shooting. Like none of that. There's no button or flag saying like press this to reload.
10:26
Speaker A
top, that third spot, why does that exist? That guy doesn't last 5 seconds in any fight. [laughter] Even if he's crouched down, he'll still die [laughter] from someone looking in.
10:37
Speaker A
anyone, but if you press blah blah blah blah blah," he could do that faster was so cool. It was such a fun moment.
10:42
Speaker A
Uh, like can we eventually get armor for that? We suited him out with tier three helm and he could survive a head shot. But apart from that, it was still like don't get in that top spot. I felt
10:52
Speaker A
discover it like live. He doesn't understand what's happening, but then he gets that Eureka moment. He's like, "Oh my god, I can shoot multiple." and then he's barging and it's like the chat are really excited. So I think like those
11:02
Speaker A
bad for people that were just on the server seeing a tank for the first time.
11:12
Speaker A
it's like an MMO in that way. I'd get that same thing when a new MMO would come out and I'd sit there for 14 hours and my friends just like rushing through this content and trying like we need to
11:20
Speaker A
Wanted to jump in like you're going to die in like 5 seconds, man. I wouldn't do that. Sure enough, that's exactly what happened. JP, that's the loading seat. That's the guy that [laughter] loads the faster ammo.
11:28
Speaker A
They just they teach you everything. They tell you everything. They hold your hand. And that's something that we wanted that level of friction that makes it fun.
11:34
Speaker A
Is that what happens? Is that the faster ammo seat? And that's why I never had faster ammo. I don't know. I ask a barrage of questions. Feel free to pick any one.
11:48
Speaker A
Like, that's awesome. That's it's one of the things like genuinely we were told to remove it because people might not have you know people might not have a good time and [laughter] it's like yes there's the chance for abuse but that's
12:01
Speaker A
Yeah. I mean, I think, yeah, I mean, if you're in that, you're probably going to die. But one thing is [laughter] like these maps that we're playing right now have quite a lot of height variation. I know that some of the
12:07
Speaker A
Yeah we kept we bated someone with the hammer. He was super nice about dying. So we then resed him. So then he ran off and tried to convince his buddies not to kill us. It was magical. Yeah. It was a
12:18
Speaker A
new ones that are coming are a little flatter. To someone like that maybe not getting killed so much from like a higher position.
12:27
Speaker A
interested in this, too. Can you please ask if there's a way to buy the supporter pack only if you have the base version? I'd love to get it, but to buy it again feels a bit steep. So, they're
12:36
Speaker A
Yeah. Um, one of the things that we had in design for a very long time ago, not saying this is coming anytime soon, so I'm prefacing that right now, but like we looked at, you know, design of
12:40
Speaker A
Yeah. So, this is actually kind of annoying. Uh, and we've had this question quite a lot, but unfortunately there isn't a way to do this unless you refund the base pack and then reby, I believe, how is that correct?
12:50
Speaker A
vehicle modifications. Um, we had the same for weapons. It's called weapon components where you can change certain parts of a gun and that unlocks like more stuff. So maybe at some point in the future if we ever get around to
13:01
Speaker A
but I think it's like 50p in UK or some kind of different early access to that.
13:08
Speaker A
completing that work much closer to 1.0 if not after, you might be able to do something like you're asking which is add armor to your tank because you've unlocked, you know, a much higher level than your vehicle
13:14
Speaker A
There will be options kind of thing. Yeah. Or or if you want to get it now, yeah, refund and then uh purchase the sports edition. And it's awesome that people are doing that, by the way. Yeah.
13:25
Speaker A
tree. Um, so yeah, there's a lot of these ideas and we know there are problems that need to be solved. It just takes time.
13:39
Speaker A
game? and then refunded it especially after Howard especially has told everyone to refund if you don't like it.
13:45
Speaker A
Sure. Yeah. Yeah. The, uh, I love the fact that the tanks won't be there. I was able to rush the tank and get it at the en
13:55
Speaker A
bit but we'd much rather you be happy and you know have the support back you want it and yeah appreciate that.
14:00
Speaker A
Yeah that was one of my questions when you were super public out there almost everything that you said was ended with well we'll just refund it. I was [laughter] wondering like how much that was going to affect you guys. It sounds
14:12
Speaker A
like it didn't didn't really have that much of a just makes so much sense. Like large effect.
14:16
Speaker A
Yeah. I know it's odd for people to hear that from a developer, but if you didn't enjoy the game, we don't necessarily want you to have it and review it badly.
14:24
Speaker A
Like we want people in that enjoy the product and get what it was in terms of like what was in their head when they bought it. Um, so that's why from my perspective when we're writing all these different vloggers and we're doing all
14:37
Speaker A
the different scripts, like it was really key that we made sure that yeah, it's okay, refund it. We have to be careful because it's not us granting the refunds. It's all on Valve's side. So there's a little bit of trust there that
14:48
Speaker A
Valve are as lenient as they always have been and player focused, which is great.
14:52
Speaker A
Um, so yeah, we do have to be a little bit careful, but as long as people are enjoying the game and feel like they've got what they paid for, that's the most important thing.
15:00
Speaker A
Sure. So, a couple uh future questions. Um you guys have definitely talked talked publicly about dynamic weather, uh you know, storms and and things of that nature. How how what is your plan on implementing that kind of stuff? And
15:14
Speaker A
also, how far are you going with it? Like, is there a chance we're going to see like maps with so much fog that snipers aren't going to be effective kind of thing?
15:23
Speaker A
If you asked him, our creative director, he would say yes to everything you just said. [laughter] The reality is Yeah, you have to deal more with the reality Mark.
15:34
Speaker A
Yeah, I mean time of day has been a huge thing like request was to you know have time of day over a period of a match and um you know weather where it's just like it actually be happening as you're playing and it's
15:48
Speaker A
like but then you have the problem where shadows are you know constantly moving and this is it's really unperformant.
15:53
Speaker A
So, what we have currently is, you know, I think it's like five or six weather states, one of them being relatively foggy, and most people saying that they hate this one because it looks really washed out. Um, but, you know, in terms of weather, we
16:06
Speaker A
we're always experimenting. We definitely want to add more. Like Tim, the creative director, is huge on nighttime mode, and I know that when I've played other games like Armor or whatever, it's like I personally don't want to play that, but I'm sure if there
16:19
Speaker A
are people that do want to have that, and with that, you need the night goggles and etc. And uh we've also been doing early iteration and experimentation on rain which looks really nice. Um no date for when stuff
16:33
Speaker A
like that's going to come but we are always trying to you know add new experiences and I think weather is a is a big thing that does change the dynamic of the game quite a lot. So sure certainly something that we're
16:44
Speaker A
going to we're going to keep working on and I know the art team love to to do stuff like that because it's pretty and it's fun. Would the Would you go as far with the weather to where like say it's
16:54
Speaker A
raining a a tank can get stuck in mud easier, right? It can dig in or or vehicles can dig in or do you not do physics simulation with the weather?
17:04
Speaker A
Uh I don't have the great answer for you now. It's it's certainly possible like we do have what's called physical materials that are on you know different terrain surfaces and the currently the vehicles are affected by those depending
17:15
Speaker A
on which which vehicle they are, which tire they're using, stuff like that. And I'm sure it wouldn't be too hard to, you know, for it to choose to see that it is using rain preset and then have its own set of, you
17:28
Speaker A
know, physical materials for that weather type. Uh, we just haven't got that far and it's something that we'd have to look at.
17:35
Speaker A
Well, you just got to the crux of it there. It's like literally there's no point just adding the weather variant if it doesn't really change anything in the match. Like yeah, it's nice to see something visually slightly different,
17:44
Speaker A
but that novelty wears off very fast. was if it actually impacts game play where your tank's sliding around on ice or something crazy, you know, like that is way more interesting for us as players, put a lot more work. So, we just got to
17:59
Speaker A
be careful about what we commit to. Sure. And also JP, as you know, all the trucks already have ice all over their tires. [laughter] Is Oh, it's just me.
18:08
Speaker A
I would I would love to see the telemetry. Never mind. It's just me. I think it's on Well, it's mostly on almost all the teams, but on the red spawn. I've driven it so much in a car that that like the first turn everyone
18:20
Speaker A
spins out. Everyone [laughter] I've seen so many cars that have just like everyone's just casually talking and we're just flying down the road and then all of a sudden we're just all in the air. Just one guy c like oh
18:32
Speaker A
[laughter] this is going to hurt. Oh this is bad. Just fly off the side of the road.
18:36
Speaker A
It's always that one turn where you like slam into there's there's a tree that's where it splits into a Y or there's just a turn where you'll do a full 360. The telemetry on that's got to be hilarious
18:46
Speaker A
because you see the lines constantly circle. [laughter] Oh, here's another one for you. So, um, 100 players, design or technical.
19:00
Speaker A
Wow. Yeah. Really? You just asked the question that they've answered a billion times and Yeah, I know. Exactly. [laughter] But, but I mean I mean like for instance, like it's crazy how many people said, "Hey, cool. War dogs." And of course
19:12
Speaker A
next when can we do 50 v50 50 v50 50 ever going to be 100 v 100 v 100 like that that was just the first right because people are used to a game of this scale they so and of course they
19:20
Speaker A
want more. So is is is 100 is 100 like this is what we're deciding on concrete love it or hate it this is war dogs or are you like what's your stance? It was a massive technical challenge to get
19:32
Speaker A
a 100 players with all of the stuff that we've got going on. And that was our goal from the outset to make sure that we got 100 players in the server because it's a nice number, right? It's an easy
19:41
Speaker A
marketable number. And also, um, we answered this in our questions video, didn't Mark, where that was the initial question, the most asked question when we initially announced the game was 33 players, 33 players, 33 players. What happens to the extra player? And the
19:54
Speaker A
reality is it's just a drop in and drop out game. So like you can play minutes.
19:59
Speaker A
Yeah. Yeah. Yeah, it's always an extra play and it doesn't necessarily make that much of a difference um because they're they can hop around. You're a mercenary, right? It doesn't matter who you're playing for, you can swap onto the other
20:10
Speaker A
team. Um yeah, but yeah, that we can't we see a lot of comments with people like, "Yeah, it'd be great if we did 50 versus 50 versus 50. the amount of work to get to this point where we have a hundred players in
20:22
Speaker A
the server with all these different toys in the sandbox for two and a half hours being brought together into one location and not being filtered down like a battle royale was insane.
20:33
Speaker A
Yeah. And I guess there's something to be said where every single one in the world you could find two providers who could keep up with your list at 100.
20:41
Speaker A
So I'm assuming that probably would have gone down to zero if you went any higher.
20:45
Speaker A
Yeah. Yeah. Yeah, I mean the the curve is actually exponential is is kind of the best way to look at it. So like we we didn't we couldn't play with 100 for for years, but we could play with 80. We could we
20:57
Speaker A
could push to 85, but just getting that last squeezing that last, you know, 10 15 out took another two years of development. It's like the curve gets really sharp when just put adding those extra those extra players in there who
21:10
Speaker A
were doing you know building or vehicles or whatever and having everyone in the condensed zone. So howard said it's it was an insane technical challenge by what I will deem the world's greatest minds in gamede dev on UE5. So I'm sure
21:23
Speaker A
doing some talks and stuff like I know our programmers and the art team they've all done such a great job they want to do talks and explain how did we do this especially with such a small team but
21:31
Speaker A
yeah I think for now 100 is certainly the limit. Works for me. Cool. Yeah. I'm perfectly happy. Um, I know a lot of people didn't like the the like runback or they they would say that the the map was too small
21:47
Speaker A
and they would have increased the player size, but I I think I saw I forget which one of you it was, but they were saying like that's the penalty for death, right? Like that's the run back.
21:56
Speaker A
There should be a penalty and it made a lot of sense. It's interesting because this this game kind of is a great example of just like you guys were discussing earlier that friction, right? Because a lot of people
22:07
Speaker A
are going to like I actually did the first time I played this game. I started up. didn't really understand what it was. Kind of tried to play it like Battlefield. Didn't really have a great time. And then I was like, "Okay, this
22:17
Speaker A
is more of a social game. Let me join a squad." Literally was playing a different game. And it's like it's it's it's tough because I know as devs, you know, that there's going to be a huge double- digit percentage of players that
22:29
Speaker A
are going to just hit that first wall and then just be like, "This game isn't for me. I'm done." And not take that extra step. And making the decision like what do you teach a player? How how on
22:38
Speaker A
rails do you make getting a solo player into a squad so they understand the group play of Warog? Do you make them discover that themselves or do you put them in a squad in their first round? I don't envy you guys after all the
22:51
Speaker A
feedback because 10,000 different people with 10,000 different opinions on that spectrum. But are you with with the with the experience where it is right now, is this pretty much where you want it from like the new player experience? I that's
23:05
Speaker A
another question I saw a lot of times. Are you planning on improving the new player experience, which is essentially is teaching people how to play your game? Like, is where it is right now pretty much where it's going to stay?
23:17
Speaker A
Probably for a while in early access. Like, it's definitely something where at 1.0, we probably want more opportunities to teach players of the different mechanics because there'll be so much more as well. Um, and I know you, for
23:31
Speaker A
example, you brought up squads there. Um, for me it's key that you're not forced into a squad with a bunch of people that you don't necessarily know or want to speak to and then suddenly have to work with them. But at the same
23:42
Speaker A
time, we do want to get people into that mindset of, okay, if I want to work with other people and I want to make friends with other people in this community server, what should I do? Okay, I should
23:52
Speaker A
open the squad list and I should see, oh, this squad is focused on building.
23:59
Speaker A
But we don't currently have that feature yet where you can set what your squad intent is.
24:03
Speaker A
Oh, that would be brilliant. That'd be amazing. Yeah. Um, it's just one of those small little things that's always been like in the backlog of stuff that would be great to add, but that, you know, priorities shift all the time and there's bigger
24:16
Speaker A
priority stuff. So, yeah, it's it's making sure that we have that kind of stuff built up. And yeah, you probably got a few more thoughts, Mark, especially with the gunplay side of things.
24:26
Speaker A
Yeah. So, I'm hoping that people feel the gunplay is is, you know, approachable, pretty accessible, uh, for this type of game. I have seen pretty positive feedback on it. Um, what what I will say about just the overarching thoughts on, you know,
24:40
Speaker A
first- time user experience is like it's a really community- based game. It's like I think we've we've done really well, you know, festering a kind of a a community is quite helpful. You see it in the VOIPE and all the clips and stuff
24:52
Speaker A
that I get. I think it it is up to us to make sure the players do get into the game and they do understand it and they feel like they're having a good time, but also it's certainly up to the
25:01
Speaker A
community that this game has created to also help those new players. And I think that's even better with what we spoke about earlier where we have these kind of systems in place that promote that team play. Um, so I would say like
25:15
Speaker A
Howard said, for now, I think I'm pretty happy with, you know, how people get into the game. And if they stay, they stay in. If they don't, then, you know, that's that's their choice.
25:27
Speaker A
Yeah. Okay. I just got to say that that that idea you just had about the squad and being able to assign that just gave me like goosebumps because being able to bring up your squad list and be like,
25:38
Speaker A
"Oh, that's the one going for the hot zone all the time. Great. I want to do action. I'm going to join that squad. I know every person in it is just running to the hot zone. Like that's what I
25:46
Speaker A
would do. I would actually go through the squads and see what they're doing on the map and then I'd pick the one that I wanted to do that way. So that'd be amazing. Uh very cool idea.
25:54
Speaker A
Yeah, it' be great. Cool. Um towards the the end of the alpha, I was curious to see what would happen in a match if I started it and spawned four tanks for the team. Um, and I had enough money because the the everything
26:12
Speaker A
was ramped up and I was just giving tanks to people right on our team. And I think by the end of that throughout the match it was something around like 15 or 20 tanks that were just handed out. That
26:24
Speaker A
being said and carried on to like an early access world. Is there like what is your thought on someone who has copious amounts of funds to just go in and drop a ton of things? Yeah. On a [laughter] map
26:42
Speaker A
to kind of push their team, not necessarily to ensure a win. You still have to use the tools that are given to you in a proper, you know, positive way, but that's got to give a little bit of
26:52
Speaker A
an edge over another team, right? So, like how do you is that a balancing thing? Like what what is your view on that?
27:02
Speaker A
I think that's a really interesting moment in a game. If you see an entire team coming at you with 33 tanks, yes, it might be awful for the first, you know, 20 minutes while you're dealing.
27:15
Speaker A
What the hell do we do about this? But it's that idea that we give you the freedom to be able to do that which we want to hold on to. So, if you've spent the time, you've built up your bank
27:25
Speaker A
balance, you are buying your entire team tanks, why not? Like, it's your your prerogative and your money to Speaking from someone that lived it as a player experience, it was [ __ ] awesome to have a convoy of like eight
27:39
Speaker A
of us going up the same street and then we broke into the battlefield and the team didn't have an answer for us cuz they didn't know that that was coming, right? They had no spotter or scouter or recon or anything and we kind of just
27:52
Speaker A
steamrololled the map. Had they probably had the resources, RPGs, you know, attack helicopters, mines, whatever to deal with it, it wouldn't have been as successful. But that like surprise act was a really cool act. It would just I was on the side
28:07
Speaker A
that was doing the surprise. I don't know how the other players felt. They probably were a little bit upset, but I don't know. Well, I mean, you you have to think of it like, you know, a lot of
28:15
Speaker A
times games like these aren't you balance is important, of course, but it's not about, you know, you don't you don't remember a round because of how well it was balanced. You remember a round because of the awesome amazing
28:23
Speaker A
one-of-a-kind thing that happened in it. So, like for instance, one of the stories I tell about this game is a time that I the first thing in round some guy just goes, "Hey, which one which one of y'all wants artillery?" And the second
28:31
Speaker A
the round started, he just put six artillery tanks in the middle of the thing. And you heard like 20 noobs be like, "What is happening? This is so cool." Like everyone's just like, "Oh, how is this happen?" And it was it was
28:41
Speaker A
it was awesome. And like that, even though it was wildly unbalancing, that that guy probably had to work for 10 hours to afford that. And then and then that's and then funny enough, they all got killed at the beginning because no
28:52
Speaker A
one knew what they were doing with them. So it's like that. So it's like and even then if I I would gladly lose a round to go up against 32 tanks. And I think a lot of people are in that boat, too. It
29:01
Speaker A
of course it would be a thing if that same guy could earn all the money and do it next round. But if it's the kind of thing where I'm going to see 32 tanks once or twice in my Warog's career, it's
29:12
Speaker A
like exactly it's just about money acquisition at that point. Yeah. If it becomes a dominant strategy that people are doing this every single game, yeah, we're going to have to address this, right? This is that we want to
29:23
Speaker A
give people the freedom to a certain extent and we would always rather solve it by giving you the tools to go and solve it yourself. Go and hunt the tanks. Go and use the the drone. Go and use the artillery to stop the tanks. you
29:34
Speaker A
know that we much rather that be the solution than us being like no you can't do that anymore because we've said that's not how you're supposed to play only four tanks alive you put in new mechanics if one if one team spawns in 20 tanks
29:47
Speaker A
then like tank killers start automatically spawning and the other two bases [laughter] like unique equipment that's not normally there like super tanks and [ __ ] it's just like oh let's have some fun with this but no that's
29:58
Speaker A
that's really cool man I I love the premise of of of a a very cool story being balanced to what could be an exploit. Like, you know, it's it's those are two like one every round is just an
30:08
Speaker A
exploit, but one time is a story you're going to tell for a decade. So, it's a it's a cool balance to hit.
30:14
Speaker A
I think um it's it's also worth saying like we're going to continue to balance the game, but it's this isn't a game that's ever going to be perfectly balanced. I think we're happy to to say that like this isn't a 5v5 shooter like
30:26
Speaker A
Counter Strike or Valerant. There's always going to be some way to be more overowered than others or some things will be underpowered. like that's that's always going to be the case and Howard spoke about it earlier as well like in
30:37
Speaker A
your scenario where you know you're buying 33 tanks. It's probably unlikely that that's going to be possible maybe in the first season if people can do it just because in the future we will have all of these gold sinks that are in the
30:48
Speaker A
front end of the game where players won't be stashing as much cash they are in this uh early access release.
30:55
Speaker A
And you know, as I said, we once we get to those next seasons, we'll be able to see you could buy 33 tanks. That's probably unreasonable. Let's do something about that then. Um, yeah, like the the cash should really be
31:09
Speaker A
invested mostly in the front end. It's just we don't have those systems yet. So, uh, you'll see these crazy crazy purchases at the moment.
31:15
Speaker A
Yeah, I don't have a lot of tank experience, but I just realized, am I thinking this is ridiculous as it sounds? 32 tanks, there wouldn't be a single gunner, right?
31:24
Speaker A
No, there wouldn't be. Yeah. [laughter] driving around firing tanks like going across. Dude, [laughter] my my War Dogs moment, my favorite moment was uh my friend who never fired a gun. He only drove uh when he played and he unlocked the Humvey on
31:41
Speaker A
day one. No one else had everyone else had small arms, right? No one had any way to break through the armor of a Humvey. So he spawned five Humvees and our entire squad all filled these Humvees and we just went
31:55
Speaker A
driving people over. We had no way to like get out but they can't shoot into it until we're outside of the base and some guy goes hey we're going to shoot your tires and we're like wait does that
32:07
Speaker A
work? They shot [laughter] our tires out and we can't move. They can't get us out of the Humvey but we can't move and we're stuck right next to Dude.
32:15
Speaker A
[laughter] My nine person squad had a full conversation with the dude in the FOB trying to run us over for 10 minutes. We could not do anything to get him out and he was just like the quad laser from
32:27
Speaker A
Aquatine Hunger Forest like I will get [laughter] you just slowly and we're just all looking at him like please stop. We don't want this.
32:35
Speaker A
It's awesome. It was such a fun experience. It was so much fun. We had like five Humvees also chasing down uh enemy uh helicopter drop offs.
32:43
Speaker A
So we would watch for the helicopter to see where it would go. All the tanks would run over there. One guy like hit the helicopter. It was on the ground and rolled it and it blew up cuz the rotor
32:52
Speaker A
hit the ground was flipped. Just like awesome moments that I've never had experience before.
32:56
Speaker A
Generating war crimes all over the place. It was fantastic. U I I do have a question like how far do you go on like the power scale like to go you know to infinity. Can you buy a nuke one day and just nuke the battle?
33:14
Speaker A
[laughter] Like, is there going to be anything of that scale outside of like tanks or Apaches? Like, is there gonna be higher than that stuff?
33:24
Speaker A
Uh, maybe not nukes. Uh, you know, the tank is a pretty powerful pretty powerful vehicle. I'm sure that we'll probably have something in the future that is more expensive and harder to unlock and, you know, it requires a
33:38
Speaker A
lot of time and a lot of money. Um, so when you see it, you kind of get these great moments. What that is yet, I don't know. We uh we have a great design team that's probably going to come up with
33:47
Speaker A
some pretty pretty awesome ideas. We start to be able to get more content into the game.
33:52
Speaker A
I've seen the ideas, but there's some really fun stuff on there that I can't talk about yet.
33:56
Speaker A
Would you can you still Is it grounded in reality or are we going to see some games?
34:01
Speaker A
Is my Tit is my Titanfall style mecha or 1.0? [laughter] Which one was that?
34:04
Speaker A
Definitely no Titanfall style mechs. is grounded grounded initially in reality, right? But it's believable reality, right? So, as long as something uh well, I forget what the exact line was, Mar when we were discussing this line, but as long as it's uh conceivable
34:20
Speaker A
that it could be done, that was kind of where we sat long term. Okay. And that's when the defense contractors sue you, right? [laughter] That exact point. Yeah, that's There you go.
34:32
Speaker A
There you go. By the way, for those that haven't heard, they announced there there is a defense contractor getting on them for their interpretation of in Warog's amazing PR. One of the best stories I think they could possibly have.
34:43
Speaker A
[laughter] Lovely. I'm sure a lot of uh Yeah. Yeah. Say what you want about that. I won't guard you from say too much about it yet, but [laughter] I figured it become very obvious who who won which item it is in
34:57
Speaker A
the game. So, yeah. Got it. Fair enough. Fair enough. That that fun warning. Yeah, I know that Joe had it was quite comical because we'd obviously I mean he did the tweet where he looked severely hung over. We both
35:08
Speaker A
were uh which you know we were having pretty good pretty good drinks the night before and then he just said about this email and I was like oh god's sake because it it is frustrating. It's not new to us in the industry this happens.
35:19
Speaker A
It's like, you know, we've had this before and I know that a lot of games that have these kind of real life weaponry that, you know, you're supposed to get contracts sorted and stuff and um it's just unfortunate timing for us
35:31
Speaker A
because now we need to do the work very rapidly to to fix this uh which we will but uh yeah, quite a comical story at that moment in time just after Gamescom.
35:41
Speaker A
So yeah, you will see. I personally can't wait to be driving my Bumley around. So, thank you so [laughter] much.
35:51
Speaker A
I don't know if that's I hope that's not actually the Okay. [laughter]
Topics:WardogsWaroxprogression systemseasonal wipesblack market metagamegame developmentmultiplayer progression1.0 updatepersistent progressiongame meta

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