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Marvel's Wolverine Just Got BAD NEWS...

ChaosGaming critiques Marvel's Wolverine PS5 game, highlighting generic gameplay and internet backlash despite high expectations.

Ask about this video. Answers come from its transcript only — with the timestamp, so you can check them.

Generated from the transcript and can be wrong — check the timestamp.

Key Takeaways

  • Wolverine's gameplay is seen as generic and less innovative than expected.
  • The internet backlash is driven by high expectations and disappointment after a long wait.
  • Combat is similar to Spider-Man 2018 but stripped down, which divides opinion.
  • Stealth elements feel out of place for Wolverine's character.
  • Despite flaws, derivative gameplay can still be acceptable if executed well.

What the video covers

  • Wolverine has been a major selling point for the PS5 this generation, heavily promoted by Sony.
  • Sony's overall performance this generation has been rough, with controversies like killing physical media and raising PSN prices.
  • Despite high budget and Insomniac Games' involvement, Wolverine's gameplay appears generic and uninspired.
  • Criticism focuses on repetitive cinematic running sequences and stealth gameplay that feels out of character for Wolverine.
  • Boss fights, such as those against Sentinels, are seen as basic and lacking the creativity Insomniac is known for.
  • Core combat resembles Spider-Man 2018's system but with fewer options, gadgets, and verticality.
  • The game is derivative but not necessarily bad; the main issue is unmet expectations after five years of hype.
  • The internet backlash stems from disappointment over the final product not living up to the pre-release excitement.
  • ChaosGaming aims to provide an objective critique rather than a hate video.
  • The video discusses whether fans should forgive Sony and buy the game despite the perceived shortcomings.

Answers

Questions about this video

Why is the internet upset about the Wolverine PS5 game?

The internet is upset because after five years of hype and high expectations, the gameplay shown so far appears generic and less innovative than anticipated.

How does Wolverine's combat compare to Spider-Man 2018?

Wolverine's combat seems to be a simplified version of Spider-Man 2018's system, with fewer gadgets, less verticality, and reduced variety, which has drawn mixed reactions.

What are the main criticisms of Wolverine's gameplay?

Critics point to repetitive running sequences, out-of-character stealth gameplay, basic boss fights, and a lack of creativity compared to previous Insomniac titles.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
Wolverine has been the main selling point of the PS5 for this generation. It really has.
00:05
Speaker A
Sony's been pushing this game hard, dangling it in front of our faces for years and trying to get us to pay attention to it instead of all the stuff they're doing like killing physical media, raising the price of the PSN, not releasing a lot of first-party games, pushing hundreds
00:18
Speaker A
of millions of dollars into live service games that nobody asked for, and so on and so forth. That's not what today's video is about. Sony has been in rough shape this generation, but the light at the end of
00:33
Speaker A
the tunnel was supposed to be, uh, it was supposed to be Wolverine. But now that we have gameplay,
00:48
Speaker A
the internet, well, it's completely turned its back on it. It's like a mob mentality, and I understand why. Welcome to the channel, everybody. Jimmy or Chaos. Today, we're going
01:05
Speaker A
to talk about the serious problem with this game, and it's kind of shocking that we got here. Now,
01:19
Speaker A
despite being an extremely high-budget game that's been in development for five plus years and being
01:33
Speaker A
made by none other than legends themselves, Insomniac Games, the gameplay of Wolverine
01:46
Speaker A
looks extremely generic. I'm not trying to create a hate video for this game, but I do want to be
02:02
Speaker A
subjective or objective, and I want to critique it where it deserves to be critiqued. And the
02:21
Speaker A
internet seems to agree in a lot of spots. Some of the sequences that are getting a lot of backlash
02:36
Speaker A
are the cinematic running sequences where you just hold forward and you occasionally jump.
02:40
Speaker A
Now you'll say, Jimmy, have you ever played video games? There's a million different games where we
02:55
Speaker A
hold forward and we occasionally jump. Mario, right? There's also stealth sequences now that
03:10
Speaker A
really, I mean, to me they look like reskins of Last of Us. That's just my personal opinion.
03:28
Speaker A
I mean, why the heck is Wolverine doing stealth in the first place? He's a run-in-first,
03:42
Speaker A
ask-questions-later guy. He's not a sneaky type of guy. And we also have footage of a boss fight with
03:46
Speaker A
a Sentinel that's been getting a lot of hate for being extremely basic and not nearly as creative
04:05
Speaker A
as we know Insomniac is capable of doing. I mean, remember the boss fights in Spider-Man 2018? Where
04:14
Speaker A
is that creativity? And you might argue back and say, "Jimmy, Spider-Man is not Wolfie. Wolfie is
04:29
Speaker A
not Spider-Man. Spider-Man's way more dynamic and he can shoot webs and he can swing all over the
04:45
Speaker A
place." I understand that. Now, the core combat, I think it looks good. I think it looks punchy,
05:03
Speaker A
but at the same time, there's a lot of people that are critiquing that as well for bringing a pretty
05:12
Speaker A
obvious reskin of the Spider-Man 2018 combat, but with, dare I say, far less variety. There's
05:28
Speaker A
no more gadgets or there's no verticality, of course. But the combat itself looks kind of like
05:40
Speaker A
the same skeleton of the Spider-Man games, which is not a bad thing. It's not. So, if Spider-Man
05:55
Speaker A
combat, I mean, I guess it's Spider-Man combat, but with about 70% of the options removed and
06:11
Speaker A
a whole bunch of blood and gore splashed on your screen to distract you and a different superhero.
06:27
Speaker A
Does that make it okay? I don't know. That's for you guys to determine. I guess for me to
06:40
Speaker A
determine by the end of this video. The main point here is this. I don't think Wolverine
06:51
Speaker A
looks bad. I don't think there's anything wrong with a game being derivative. I don't. I really,
07:03
Speaker A
really don't. Some games use other games' ideas and they make them better. That's been the course
07:18
Speaker A
of history throughout gaming history. There's nothing wrong with taking inspiration and ideas
07:38
Speaker A
and then adding your twist to it, especially if they're your own games. That's not why I think
07:55
Speaker A
the internet is pissed off at Wolverine right now. I think the internet is upset because after
08:10
Speaker A
five years of waiting, this is what we're looking at. After five years of waiting and a ton of bad
08:15
Speaker A
news and some pretty big backhanded slaps in the face from Sony, we are supposed to just forgive
08:28
Speaker A
it all and buy the game when it really doesn't seem like anything special anymore. Which really
08:41
Speaker A
makes me sad to say because the hype, the pre-hype leading up to this game, this was going to be the
08:52
Speaker A
game. We were excited and then we saw some of the blood and gore that they were going to put
09:01
Speaker A
in this game like a year ago. We were like, "Oh my gosh, you remember the leaks for this game?
Topics:WolverinePS5Insomniac GamesSonyMarvelvideo game critiquegameplay analysisSpider-Man 2018 combatgame backlashlive service games

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