A detailed guide on improving Call of Duty Mobile skills through esports training insights, settings optimization, and mechanical skill development.
Key Takeaways
- Personalized settings and layout are crucial for effective gameplay control.
- Regular analysis of gameplay mistakes accelerates skill improvement.
- Consistent, structured training is necessary to develop mechanical skills.
- Using appropriate equipment and scorestreaks can significantly impact match outcomes.
- Esports success requires both individual effort and community involvement.
What the video covers
- Exploration of how esports athletes train to reach top-tier levels in Call of Duty Mobile.
- Importance of personalized layout and sensitivity settings for optimal character control.
- Advice on using secondary fire buttons and safe currency purchases via FunPay.
- Tips on map scaling and icon adjustments to enhance situational awareness.
- Guidance on loadouts, weapon choice, scorestreaks, and equipment usage for better gameplay.
- Emphasis on analyzing gameplay recordings to identify and learn from mistakes.
- Introduction to a structured weekly training program for mechanical skill improvement.
- Detailed flicking training exercises in the firing range to build muscle memory.
- Encouragement to maintain consistency and avoid training when tired or exhausted.
- Recommendation to join a community for collaborative esports growth and knowledge sharing.
Chapters
- 00:00Introduction to Esports Training and Background
- 01:01Collaboration with Pro Player Den and Match Analysis
- 02:00Importance of Layout and Sensitivity Settings
- 02:56Using Secondary Fire Button and Safe Currency Purchase
- 03:35Map Settings and Enhancing Situational Awareness
- 04:26Loadouts, Weapons, and Scorestreak Strategies
- 05:21Using Equipment and Perks Effectively
- 06:13Game Sense and Reviewing Mistakes
- 07:10Training Program Overview and Scheduling
- 08:39Flicking Training and Mechanical Skill Development
Full Transcript — Download SRT & Markdown
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Before I started having major internet issues, Den and I attempted to pull back the curtain on how esports athletes train. I honestly tried to get a taste of it to understand how these guys reach such a level, where
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they’re already top-tier in the CIS and winning regional World Championship stages. And I was stunned, because it’s honestly not easy at all. So, if you’ve been curious to see a bit of the behind-the-scenes and know how you need to train to improve your gameplay,
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this is the video for you. Hello, ladies and gentlemen. Welcome to our cozy little madhouse. So, how did all our attempts to delve into this begin?
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With the idea of hitting rock bottom. Because I personally would never have signed up for this on my own. If you don't know who Den is, check out this video about the World Championship. But to put it simply, Den is a very
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talented pro player, and at one point he felt that making information about training and match analysis public would be very useful for many, and I fully agreed. So, for four streams in a row, we did a rather tedious but
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necessary stage in understanding the game: analyzing my matches and breaking down my mistakes. Where I ran, why I ran, what I threw where, where I was looking, where I wasn't looking, what I didn't hear, and so on. And believe me,
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even if you think you’re playing pretty well, you still simply don't notice 30 percent of what’s happening around you. And 30% is actually not bad at all. We saved those streams; they are publicly available, and they have a lot of life hacks, subtleties, plays on
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different maps, positioning, and so on. It’s tedious, but it’s very useful information, and overall I recommend you watch them. Here, I will briefly summarize the main points. The first thing you need to start with is your layout and sensitivity. Without proper
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adjustment so you can control your character, turn, and aim properly, there's no point in moving forward. And layout and sensitivity are so individual that no one can set them for you. We all have different devices with different screen sizes and different
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screen coatings. Some people play with finger sleeves, some don't. And all of that affects your sensitivity. So, go to the practice range and try to find settings that are comfortable specifically for you. It's the same thing with the layout. Everyone has
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different hands. Some are right-handed, some are left-handed. To each their own. There are no correct or incorrect layouts. There are just ones that are comfortable so everything is within reach. And yes, playing with four fingers is the basic minimum. Even if
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you have a good, established layout, there are some minor points you should check and, if necessary, adjust. For example, the second fire button. It’s a useful tool, even if you don't use it regularly, because if you get caught by
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a vehicle, you can break free twice as fast than if you were just mashing one button. In combat situations, this can be extremely helpful. And even more helpful—and most importantly, safe—is buying currency on FunPay, because they have a built-in filter for
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official top-ups. And clear, visible reviews for the person who will be directly adding funds to your account.
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Believe me, a guy with tens of thousands of reviews has no reason to scam you and risk their reputation.
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Furthermore, FunPay holds the funds securely after you make a payment. Until you verify that the CP is in your account and confirm the transfer to the seller yourself, they won't receive the money. And after that, you can safely
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change your password and enjoy your purchases with maximum security guaranteed. Head over to FunPay using the link in the description and save on your Call of Duty Mobile purchases.
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Next point: the map. The map is very important, even when the UAV isn't up, as it provides enough information to help you orient yourself in battle. But the default map display hides half of what's going on. To fix this, go into
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your basic settings, scroll to the end, and turn the map scale down. This will increase its field of view. And to keep teammate icons from taking up too much space and help you better identify where someone went down, you should
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also reduce the icon scale. This way, you'll have a much better sense of what's happening and where. Next, you should think about your loadouts, what you’re playing with, and how. We won't even consider specific guns and builds right now, as we’d get bogged
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down in that. I will say that if you're using a marksman rifle or a slower assault rifle, keep in mind what you're holding and look for the most advantageous positions. With a high fire rate weapon, you need to be more
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aggressive and stay on the move. Scorestreaks and throwables are the main issue. Pay attention to your own gameplay. Are you managing to use everything in one life? And if you survive for a long time, how quickly do you run out of throwables? Because in
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the first case, you should take something that helps you survive longer, like smokes or stuns, and in the second, take the Restock perk so your throwables recharge quickly, allowing you to keep playing and building up big scorestreaks. Speaking of which, if
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you're holding onto an Advance or an AC130 hoping to save up, but you only earn it once every five to seven matches, maybe it’s time to rethink that and pick something cheaper that will actually work for you. After
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analyzing these moments, I personally equipped Hardline for the 25% discount because I was often just a little short of getting my expensive streaks. With this perk, I started using the Sentry Tank a lot more often and terrorizing everyone. And by the way, the tank is
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another one of Den’s tips, because it’s relatively cheap but has a crazy impact. Plus, it can be used like a standard stationary turret; you can just roll it onto a point, leave it, and it works on its own while you run
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around elsewhere. So the tank is great, you just need to get used to the controls a bit. And the Molotov is the most profitable item for Ranked. You can block a path, use it for intel, or defend a point for a while. In short,
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it’s a must-have in respawn modes. The main thing is to remember to actually throw it. Even if it's just a rough guess or a slight hit,
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it will already make things harder for the opponents. I used to have huge problems
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with that. I could respawn and not even pick it up before getting sent back to the spawn screen. Equipment, perks, scorestreaks, wildcards, and operator skills are very powerful, and you need to use them wisely. You can only achieve this by recording your games
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and breaking them down moment by moment. It’s best to analyze each failure separately to understand how it could have been avoided and how to not end up in that situation again. Ideally, do this with someone else. An outside
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perspective always spots things, but looking at yourself is never a bad idea either. If you are level-headed and self-critical, rather than always blaming your teammates—saying they ruined everything—you will find plenty of mistakes of your own. And that was the first block, let’s call
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it game sense. Now for the part that was carefully described to me as a training program, but which I couldn't commit to because it requires a systematic approach and consistency. I have certain issues with that due to my
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schedule, so the esports path is definitely not for me. But for those who are interested and want to try to improve their skill, I’ll tell you everything right now. The second block is the development of mechanical skills. I’m giving you a weekly schedule
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that should be followed. Five full training sessions, with 2 days off that should not be back-to-back. Ideally, something like Wednesday and Saturday.
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Training when you’re exhausted, tired, or sleep-deprived is pointless. It won't do you any good. Normal practice is an hour to an hour and a half, intensive is about two to three. What does this actually involve? 10 minutes
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for a warmup, no more, no less. Then we pick one of th
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a day. Intensive training is all the same stuff, just for a longer duration. The rest I talked about doesn't mean you just shouldn't train. It means completely stepping away from the game, from content about it, not watching or
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scrolling anything. Completely forget that COD even exists. This is the single most effective thing you can possibly do. Ideally, of course, you should have someone supervising you.
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Just like that. Doing it all alone is going to be tough. You need someone who can help analyze mistakes, offer advice , and share experience with examples.
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Regarding training, let's start with flicking. Everything is done on the firing range. No need to overcomplicate things here. What is flicking? It’s a quick, sharp movement of the crosshair to the target followed by a shot. Go into the firing range. In the bot
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settings, enable one of each shown on the screen. There will be a total of five at different distances. And we start moving across the range in various ways, simulating elevation, or crouching, or going prone behind cover.
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This practices the skill of an enemy suddenly appearing and your instant reaction to them. Next, tracking. Add bots like these. One prone, two sliding , and two in a jump-slide. Moving in a circle. Stand in the center of that
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circle and start working. Tracking is the smooth following of a moving target while aiming. That is, the enemy runs in a certain direction, we follow them with our sights, trying to keep it on their body or head, and if desired,
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firing without letting the sight lag behind. It’s also important not to forget to strafe while doing this.
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Strafing, in case you didn't know, is moving left and right while spraying. This is important because a target that is strafing unpredictably like that is significantly harder to hit in a direct firefight than one standing perfectly still. Therefore, strafing is very
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important and significantly increases survivability. And tracking is, conversely, a way to counter strafing so you don't lose an active enemy from your sights. Next is what's called micro. Essentially, this is aiming. Two bots at close range, three at medium
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distance. The goal of the exercise is to kick the bots only by hitting them in the head. To make it simpler, start with a quick flick to the target, and then fine-tune to the head. This is a local aiming drill that lets you build
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the habit of shooting for the head, not the legs. And this is very useful. And with training like this for about 2-3 weeks, you'll develop the muscle memory . If you do it once or twice, well, it's unlikely much will change for you.
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You really need to get used to it. Of course, training like this and reviewing your games alone won't make you a pro. But you will be able to raise your level, and for 95%of players , that'll be more than enough. If you
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approach what you're practicing with understanding, and most importantly, if you have the desire, you'll be a fairly strong player in the rankings who can be a real pain for your opponents.
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Esports is discipline, it's constant maintenance of your form, it's breakdowns, analysis; it's long, it's not easy, and it's not for everyone.
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Actually, not even that. You don't need that, but if you really want to try, first go through the steps mentioned, and then look for a community, because esports, at least in CoD multiplayer, isn't a solo endeavor. And there are
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some insane nuances when it comes to team chemistry, but without individual skill, you shouldn't even count on playing well on a team. So if you're interested in that path, start with yourself. Well, Denchik, forgive the slacker for not deigning to take that
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path, but it’s just not for me. Like most people, I’m just an average casual player, and I don't want to change that. I don't need it because, for me, a game is a game. And even though you can’t really relax in it,
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there is still a certain unique pleasure to be found. But grinding it out, turning it into either a job or a lifestyle, well, that isn't practical for everyone. By the way, make sure to subscribe to Denchik. He often shares
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useful breakdowns and will be back from vacation soon to start dropping some serious knowledge. Thanks for watching.
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Big thanks to everyone supporting on Boosty. And this was Komandus. Bye. Hey
Topics:Call of Duty Mobileesports traininggameplay improvementsensitivity settingsmechanical skillsflicking trainingscorestreaksloadoutsgame analysiscompetitive gaming











