Developer stream for Delta Force Season Echo reveals new map Ark Canal, operator Morse, gameplay updates, and community Q&A with giveaways.
Ask about this video. Answers come from its transcript only — with the timestamp, so you can check them.
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Key Takeaways
- Season Echo introduces a major new map, Ark Canal, with diverse combat environments and tactical destruction.
- New operator Morse adds fresh gameplay dynamics focused on short-range engagements.
- Vehicle combat is enhanced with new secondary weapons and radar systems.
- Community interaction is a priority with multilingual streams and multiple Q&A sessions.
- Significant in-game rewards and giveaways are planned to celebrate the new season launch.
What the video covers
- Introduction to Delta Force Season Echo featuring new content and improvements.
- Reveal and story background of new operator Morse and the Ark Canal map.
- Ark Canal map details: large size, varied terrain, indoor/outdoor combat, and tactical features.
- New gameplay mechanics including destructible warehouse creating new capture points.
- Vehicle updates with new weapons and passive abilities to adapt to the meta.
- Discussion on game modes available on Ark Canal including attack/defend and tail mode.
- Community engagement with live Q&A sessions and participation from international content creators.
- Announcements of giveaways including season passes and legendary melee weapons.
- Hints at future story developments involving factions Havoc and GTI.
- Additional gameplay improvements and quality of life changes teased for upcoming patches.
Full Transcript — Download SRT & Markdown
Speaker A
Initiating operation Ark Canal debrief with operator Morse. State your reason for joining TTI. I'm looking for something.
Speaker A
There's something right in front of you. Something you cannot see. Hi, welcome to today's developer stream of Data Force, where we'll give you a first look and deep dive of everything new coming to Delta Force in the new season I call. My name is Joe,
Speaker A
and I'm the communication manager from the team. Joining me today, Kyle. What's up everybody? Kyle here, and I'm the community manager from the team. We love talking about the game with you, and with season Echo, it is an exciting one.
Speaker A
A new map, a new operator, tons of exciting new stuff and improvements are coming to our game.
Speaker A
That is really awesome. Yeah, you bet. And during this stream, we will have some of your favorite content creators joining in and asking burning questions collected from their followers.
Speaker A
And of course, we will also take questions from you, the chat, during the three rounds of dedicated Q&A sessions.
Speaker A
So, make sure you spam us with your questions. For your most burning questions, I think we can answer right away, ranging from not yet, working on it, and crank it up all the way to 11. Of course. And of
Speaker A
course, that's 12 if you count that. And as a reminder, we have plenty of awesome, you know, creators streaming our stream today, and you can watch them with live commentary in French, in German, in Russian, in Japanese, and in
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Korean. We want everyone to be part of this stream and to show our appreciation that you're watching. We're giving away runs of rewards in redeem codes and other forms.
Speaker A
That is really awesome. And some giveaways, like the one showing on the screen right now, can be collected by everyone. Well, some really, really cool awesome rewards you can only get in our, you know, main channel. We are talking
Speaker A
about 80 season passes and 20 legendary melee weapons introduced in this new season, which we will show and you will definitely want. So make sure that when it's that time, come back, leave your message here so you might just get
Speaker A
it, and of course, you can put us on mute. It won't hurt our feelings too much, too, too much, right? That's emotional damage. Uh, but now let's get back to our season Echo. We just got a glimpse
Speaker A
of the new operator Morse, and apparently something went down terribly, and he's trying to figure out why.
Speaker A
The story behind it all boils down to the epicenter of this season, Ark Canal.
Speaker A
And let's take a look. [ __ ] Oh god. Heat. Heat. Heat. Hey everyone, welcome back. Eureka. So, why don't you, you know, introduce yourself?
Speaker A
Sure. My name is Eureka, and I am a level designer here at Team J. Some of our viewers might remember me from early days strengths.
Speaker A
The OG viewers, where you at? Respect. But enough about me. Let's talk about the elephant in the room. Or better yet, the canoe in the room.
Speaker A
Of course, there is a cargo ship blocking the way. You might actually be surprised. That very cargo ship is the one we just saw in the cinematic teaser where our last operator, whom we will talk about too, introduces conflict in GTI and trust
Speaker A
within GTI begins to falter. Cargo shapes. Huh? What are they carrying? You might actually, uh, Havoc has been using their attack and capital to completely infiltrate Ark. Their plan is to turn it into a new testing ground just like they did with Asera, and
Speaker A
to kick things off, they've seized total control of the AO. Now the Asera guys who used to run the show there have kicked them out, but they didn't go quietly. They launched a retaliatory strike, which is exactly why the
Speaker A
massive cargo ship ended up capsizing and blocking the entire channel. You know, I'm very curious. What are they carrying?
Speaker A
Well, something very expensive. I guess it has to be memory cards, right? Oh, yeah. That's why Kai is not here this time. He's working so hard for the new PC money.
Speaker A
But no, they are actually shipping what they have stolen from Akai. And some, and something, and something must be worse. This is all bad of what to happen yet in the future. I guess we'll have to find out eventually in the game and in upcoming
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seasons. What we can do right now is to look at the fun part as Arkano is a travel warfare map coming to Delta Force, and it is quite a thriller.
Speaker A
First off, Ako is a bigger map compared to the recent map like Aftershock, where it's more wild.
Speaker A
We also saw a lot of terrain types in the map, right? Exactly. It offers very fun that people can never have in love with.
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Open terrain with trenches, a big cargo ship as the choking point, and its indoor spaces. This map just has it all.
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Here you have section A, a factory plan where indoor space meets outdoor space. And you've got to be careful with enemy snipers across the road.
Speaker A
That is very nice. I see a lot of variety and a lot of cover. I can see so many opportunities.
Speaker A
Yeah. Then you have section B1 and B2. You have trenches and you have the hill.
Speaker A
Big ground outdoor space, yet lots of covers. I really like the feeling of openness, yet you still have all the covers and flank routes too.
Speaker A
Yeah. And of course, the big cargo ship with lots of indoor space and is paradise for the CQB players. This is the section C. And you do want to keep an eye out for enemies from above.
Speaker A
Well, honestly, this is just what our community has been asking for. Bigger map and lots of cover, of course. Then you have the dock, which is section D. This is where we have planned some interesting evolution, which we will tap into later.
Speaker A
I agree with K. This is what our players have been asking. A bigger map, different terrain types, well-placed covers, and all kinds of interesting angles for attackers as well as for defenders.
Speaker A
This is not all. Arkano will be available in attack and defend and kind of tail mode. It has something really interesting feature in AMD mode to avoid any walking simulator vibe on the map this side. So we are giving
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attackers plenty of transport vehicles to keep the rush. And how about, you know, the heavy armor guys here?
Speaker A
It's all about the river attackers' starve with air and heavy armor dominance. But once you cross the river into the port, the sky belongs to defenders. We really wanted to visualize the shift in power.
Speaker A
Well, I noticed the canal is pretty central to the layout, right? Yeah, exactly. We future-proof the map for land and water combat. We designed an EAS with water crossing capabilities, and the landing rail are already baked into the
Speaker A
environment. I really like the AEV we introduced from last season. Totally. For our canal, we want to try something different, tactical evolution if you will.
Speaker A
Right here at D1 section, the main port warehouse player can trigger a sequence with two guided missiles. And as you can see in the footage, the entire warehouse doesn't just break. It completely disappeared, leaving behind a massive crater about 70 m wide.
Speaker A
I really hope these warehouses are not for memory cards, though. They are for opportunities. An opportunity for both attacking and defending party. For attackers, if you're stocked, you blow the warehouse to create a subterranean capture point.
Speaker A
It forces the fight into a pure infantry battle where air support can't touch you because of superior air support from the defenders, right? And what's in it for the defenders?
Speaker A
Well, they can actually trigger it on their own. If you're losing the point, just blow it yourself to resize the terrain and gain a fresh defensive position for a final stand.
Speaker A
So basically, the map is a tactical tool in itself. That is very cool. Yeah. You know what else is cool? Making vehicles even cooler for vehicle handlers as we are giving vehicles more options to better adapt to a new meta. I will start
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with IFV. Gen missile will be added as its secondary weapon, giving the new map.
Speaker A
I believe it is a great option. It has a canal. So I guess AV is also getting some love here, hopefully.
Speaker A
Yes, it is. It is getting a new passive, and that is counter-fire radar, which automatically highlights and marks enemy unit infantry.
Speaker A
Damn, that's pretty impressive. And AFA is already pretty tanky. And here's you buy two get one for free deal guys. We're also adding similar imaging machine machine gun to some vehicle type in the game. So you can aim
Speaker A
short and true no matter how chaotic it is in on this battlefield. That is really sweet.
Speaker A
Yeah. And mobile gamer on Warframe, we have some good news for you as well. We are adding M assist for the vehicle weaponry while in firsterson perspective so you can better execute your strategy and have fun. You just mentioned first
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person perspective, right? Now you have to add a third person perspective for vehicle on mobile.
Speaker A
Yeah, we did that. So mobile gamer can take a good look at their vehicle while blowing things up.
Speaker A
That is beautiful. Yeah. All right, let's maybe move on to something for players who are all for exchanging gunfire and ramping up their kill streak. Team deathmatch. I know there are something very cool happening at that front as well, right? Yeah,
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we wanted to make team dash match team deathmatch even more fun to really give player the rush. So, we're adding overload point to this mode.
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Overloaded with fun power. Now, player can defeat enemy to gain and accumulate overload points or OP.
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OP. Yes. Yes. And overload points will unlock various powerful fasts like healthy generation, faster reload. They can even see through walls.
Speaker A
That is very OP indeed. Yeah, we believe player will have tons of chaos and fun.
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And if you have some very cool clips, you know who to send to. Yeah, send him unlimited clips.
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And we are giving unlimited bricks with updated Warframe sessional challenge. So player who enjoying binge playing warfare can load only optin and upgrade the legendary melee weapon executioner.
Speaker A
They will be able to redeem tone bricks however they want. Okay. So here is our first 20 season pass for your chat. And the question is pretty simple. Have you obtained the executioner from the seasonal challenge?
Speaker A
So leave your answer in the chat. You might get the season pass. And also a reminder if you are watching from one of those rest streams remember to check in here at mainstream channel and leave your mark that will guarantee your
Speaker A
chance. Yes, let us know Chad and the word could be yours. Since we're closing the warfare part, let's hear some question from none other than grandma Grandpa Gaming.
Speaker A
Hey folks, how you doing? Grandpa. Oh, hey how you doing? How you going? How you doing? Look great. I'm still recovering from pneumonia, but pneumonia.
Speaker A
Other than that, I'm doing pretty good. Before we get into any questions, let me just say you're the inspiration for many of our gamers and developers, like at your age, in your spirit, you can still do it. Like there's no reason for us not
Speaker A
to do it. Oh, that that's true. That's true. True. Okay, great. Now, let's get into some uh Q&A part. What kind of question do you have?
Speaker A
Uh, one of the things that, um, I'm noticing within the game is, uh, especially in my aspect when I'm shooting long range, I can see people, but when I shoot, my rounds aren't connecting because they're behind something that's not rendering
Speaker A
within the game. And uh at at distance the the armored vehicles they have a tendency to jump up and down like this and disappear.
Speaker A
Um yeah. Uh another thing the rangefinder doesn't always work. It only works in certain places and other than that uh I just tell people to keep their heads down if they want to survive the match.
Speaker A
Well, duly noted like talking about a couple bugs of different types, right? So, the thing is we're a uh you know live ops game. So you know with each like new updates there un inevitably comes uh you know some new bugs and uh
Speaker A
you're talking about connection between gun and actually hit and not registering. Yeah. Not registering uh right and the vehicle jumping up and down and not filling right. I think uh like we'll look into all the you know bugs like
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finding bugs and re fixing bugs is part of our our daily job and we will you know hunt them down and put all the you know fix on our official website in patch notes. Um yeah, just please uh
Speaker A
stay tuned for our one one other thing I would like request is give people the option to choose what map they want to play on instead of um uh give us a list to where we can put a
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check mark and say, "Okay, I want to play this map. I want to play this map.
Speaker A
I don't want to play this map." that that would be a good addition to uh Delta Force.
Speaker A
Yes. Like flexibility is something we like very value like uh if you like when you play on on PC all the time but like for mobile version they can actually do that like unselect three maps you don't like and select uh which gives you
Speaker A
leeway to dive into the map you like. But on PC uh sadly currently we don't have that kind of uh feature but hopefully we can you know add it you know in the near future.
Speaker A
Yeah. Yes. Okay. Um all right Grumba. What else do you have in real in real life? Um I'm a real life shooter long range shooter and my weapon of choice is the M200 intervention which I own.
Speaker A
Okay. And okay, Cheyenne Tactical is making me a new weapon that that'll be here in the coming month.
Speaker A
That sounds very cool. Like you're you're the OG like when it comes to like gun shooting and shooting and yes, video games. So yeah, we all we all saw your your your your clips and and you know highlights. Yeah, we're all, you know,
Speaker A
big fans and we will have some interesting new weapons to showcase later in the stream.
Speaker A
So hopefully you will be happy with them. Yes. Um hopefully uh this this coming year I'll be able to come out to 10 cent and meet the crew and all the developers and that that would be a nice trip for me
Speaker A
and maybe my videographer. We are taking notes here and we will reach out to learn about your dietary needs and your allergies. So you know yeah coming to uh visit team. So uh like Erica you're from the dev team like what
Speaker A
what do you feel about grandpa visiting? Give us some education here. I'm very I'm very exciting. I always watch grandpa's video. Yeah, it's kind of this kind there's a lot of fun to just enjoying the battlefield just the
Speaker A
view and the slber. It's really cool. Yeah. Yeah. And one more thing before grandpa uh you know turns out like the fact you you all come here and show us not only like your wisdom but actually the kind
Speaker A
of real life like warfare experience. I think that's one of the key things for us, you know, devs to to take in to have that real life, you know, uh, immersion like the wisdom passed down from a, you
Speaker A
know, real veteran. I think that's really awesome to have. Oh, I'd be happy to do that for everybody out there.
Speaker A
Great. Thank you so much. Thank you. Thank you so much, Grandpa. Okay. Thank you for having me.
Speaker A
Okay. Thank you for having me. Thank you, sir. Thank you, sir. Well, that is pretty fun and I think it's really awesome. Maybe we should also do it for the chat like um you know uh chat uh questions for warfare. We
Speaker A
have Eureka here. She's from our level designing team and we are here for your questions.
Speaker A
Ask away. We'll pick a couple of uh question about warfare. I'm just looking very hard at the very small screen.
Speaker A
Let's check. Let's check. Okay. So, uh we have one here. Uh it's about add warfare map like people want to choose different warfare maps when they are entering the matchmaking queue.
Speaker A
So, do we have any plan for that? I think uh grandpa also kind of touched on this topic. Mhm.
Speaker A
Um so to sum it up and to recap, so this is something that mobile players can have right now and we are working on our overall matchmaking to bring this to more players. Uh so stay tuned that. Um and also people want
Speaker A
proxy chat for warfare. So proximity chat. Um this is also you know a face we are pretty familiar with. We see the question from time to time especially in our stream. Um Eureka do you have uh you know any input on if we will be adding
Speaker A
this or this is something we are looking to but there is nothing to share at this moment.
Speaker A
U actually we are we are looking at that but it's not easy. It's very is very difficult to deal with everyone's need and everyone's demand. So we are trying our best to to do some research and trying to make it happen but
Speaker A
unfortunately currently I think it's it's on is still developing. Okay. So it's still in our backlog and we are looking into it and we have the final one more question esports lover asking EU tournament.
Speaker A
Ah EU tournament I think we will have some word on that later. Stay tuned. We have a dedicated uh spoiler alert, a dedicated uh esports section. Big announcement.
Speaker A
That's a spoiler. Uh I think people are also asking about Aftershock like any plan to improve the performance of Aftershock. I I think that's a given, right?
Speaker A
Yes. Yes, we take that very seriously. Mhm. So uh after we received a lots of feedback, we are uh still uh we are developing this as well. So we are looking everyone's feedback especially from PC on mobile gamer. So
Speaker A
yeah, remember guys, we're on PC, mobile and console. So it's not always easy to like have this one, you know, fix solving, you know, the the scenario on all the platforms. So it takes a lot of time.
Speaker A
Yeah. But I can guaranteeing this something about aftershot is going out. So Okay. And you're working on it.
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I know it's not me. Okay. Not you personally, but someone from your team. Yeah.
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Yeah. It's on the schedule. Okay. Perfect. Now, okay. So, we've shaken things up quite a bit with this new map for warfare, but you know, a new meta is also coming to operations as well. And for that, we have a new
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trailer for you to look at. Keep it down. I need to listen. Heat. Heat.
Speaker A
Hello everyone. Hey, what's up, Zaz? Uh, good to see you back. I will cut to the chase and ask right away. Now, here's a fact. We have more and more players playing operations now, and our community is looking forward to some
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nice changes like a smoother learning curve and changes to zero dam since it's quite popular, if not the most popular, and also a great entry for the operations mode.
Speaker A
Yeah, I hear you guys. I mean we are checking out Reddits and social medias every day and we really hear you. We are really happy that operation mode is seeing more players right now and our team is already working on a smoother
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more natural learning curve and we will share more when the time is right. But what we can share right now is the changes coming to zero down. I will start with the elevator extraction point. It's a rush, right? You pull that
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lever, the alarm goes off, and you've got those few minutes to get out. Well, honestly, we've all been there.
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It's all fun and games until you realize there's a squad already there just pre- aiming the entrance. It honestly feels like a death trap.
Speaker A
Yeah, exactly. And that's why the biggest change we've made is adding a second passage. In the old versions, you were forced through one single choke point. Now we've open up a secondary routes to give the extractors a real
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flanking options. That's huge. It means that the defenders can just stack three guns at once on the door anymore.
Speaker A
Yeah, precisely. Uh it forces them to split the focus. And along with that new lane, we've stripped away those excessive covers for the defenders.
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Before they had way too much safety to just pick a boo and retreat. Now they have to actually commit to an angle. And combined it with effectively end up the utility spawn matter. You are no longer sitting ducks in a narrow hallway
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waiting for the grenades to end your run. We've also increased the peak spots. Um so the attackers behind the cover will be harder to predict I think.
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So that is to say, no more pre- aiming one single pixel for campers. Yeah, no more. With two lanes to watch and multiple angles to worry about, the defenders have to stay mobile.
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Love it. That's definitely a fair fight where your movement and flank timing actually matter.
Speaker A
Yeah, and that's the goal. We want the extractions to be about who play the battle rounds and who gets to not who gets to the position first.
Speaker A
I also spotted some vegetation battle water. Are they new? Yeah, they are new. Uh we've added them to provide visual blockers for the players entering or leaving from the creek. And yes, you can swim and explore some underwater areas at zero dam now.
Speaker A
Cool. So if my mom askked me to touch some grass, I can actually do it now in our game. Yeah, there are also camper heavens. No.
Speaker A
Uh, yeah, we thought about that actually. And surprise surprise, birds exist. So, if someone is camping in a bush, they will alert the birds. And if you spot a flock flying about nearby the bush, you know someone is feeding
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mosquitoes there. Nice. And we're also adding a flagship task to zero dump. typical high stack and high reward experience.
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Give me a hand. So, you see, Raven has informed us of a treasury at Zero Dam that is almost free to take.
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Almost with quotation marks. Yeah, almost. We do need to find a way there and take care of some enemies.
Speaker A
Then you have the whole vault opening up free to grab for 30 seconds. Yeah. Unfortunately, Riven is playing with you. So, there are some very nice loot there, but there are also some trashes, too. Okay, so we see all the
Speaker A
way into the vault. And then you have like 30 seconds. What if I'm really greedy? Like, I want to stay here. I have my vacation here. No.
Speaker A
Well, then you have bad luck. You will just get an ending that is not very pleasant. And even if you made it out alive, you got to fight your way out or die trying.
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This is something that um attracts hardcore players and in turn provide some more breathing rooms and buffer for new players and rat players.
Speaker A
I really like this change in the player dynamics. Yeah. Okay. So, I think this is also something good for casual players because you know this is a hot spot.
Speaker A
It's going to attract the try harders to explore the vault and they will be, you know, dealt with and challenged by other players who are also pretty hardcore. So eventually more hardcore players will be, you know, playing near the vault.
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And that means more space for, you know, casual players. Yeah. And and new players to just, you know, explore and loot. That's really really very nice.
Speaker A
Especially for our new creek areas. Okay. Creek areas. The waters. Okay. Love that. And do we have more changes coming to Zero D?
Speaker A
Um, yeah, definitely. We have uh rumors that says rumors. Yeah, a certain master of parkour art has set up some challenges across different locations. So, prove yourself and you might get some rewards.
Speaker A
Okay. So, he's this super nice guy and he's just feeling generous. Ah, it's not that simple. Okay. You must complete all of his challenges to find out why. So, go out there, give it a shot, and see if you can discover some
Speaker A
mysteries. Okay, how do I do that? Um, you definitely you need to find out some hidden spots across the operations map and check all the checkpoints. There is even a leaderboard.
Speaker A
Well, it's kind of funny. Once there's a leaderboard, then everyone wants to prove their worst.
Speaker A
Ah, yeah. That's how our brain works, you know. It makes us human. So, I just run and jump as fast as I can.
Speaker A
And use your imaginations. I mean, just of course operators with like the good mobilities will have an edge there like the dwarf or vibrance. And you can also get some help from your squadmates like a general boost from toxic maybe
Speaker A
or you know a friendly snava from the enemy squad. Oh boy. Oh no. That's not good. Yeah, you get it. Uh, it's a lot of fun, especially on how this will change player dynamic in the game. And this
Speaker A
isn't all. Wait, are you telling me that there's another master? Uh, yeah, you're right, Kyle.
Speaker A
Uh, you said that Konger Masu Masud has been inspired by a local traditions among the Sara people, and he's left some treasures for adventures to find out.
Speaker A
Players will soon encounter some hornshaped mons pepper the world and those mons are actually linked to bhorn god legends among the locals. The gods supposedly hides wealth or weapons in hong-shaped mons for the hungry and poor encouraging mortals to become heroes who
Speaker A
illuminate darker times. So pack a shovel and begin. Okay. All great games should have shovels. That's my opinion. But I'm right and I'm so glad our game is adding shovels.
Speaker A
I'm so cur curious. What will they find? Uh you guys can definitely find some loot first which you know can take away or you can bury some stuff of your own into the mount. You can even leave a
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note of message so other player will be able to find a bigger more lucrative mount.
Speaker A
Yeah. and the message together with the name of the players who left their stuff here. We hope that this will spark more interesting and wholesome interactions among the players.
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You might uncover the secret story behind these activities as essentially you are facing the echo of someone's past. I am not going to spoil everything. So go a and have fun and find out by yourself. Everyone wants to
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hoard up and there's always a more moral and wholesome way of doing it. Yeah, I agree with that. And speaking of hoarding up, we are making some nice changes to the collection room decisions. So, uh, players are placed
Speaker A
their price loot in the collection rooms and we thought what's something else players can display here, something that is very personal and very specialty to to them.
Speaker A
Um, then it hit us the weapons. Um, they are the most trusted bodies. So, we are adding weapon racks to the collection room this season. This looks super neat and cool. Kind of like your own batcave.
Speaker A
Yeah, I know. Yeah. And you can inspect your weapons here. And some memorable status will also be displayed. So, each operators will have their collection room uniquely. I got to ask, do we have any new rats to put in the collection
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rooms? Yeah, of course we do. Um, there are also something else the players can collect, too. I mean, the rats.
Speaker A
Okay, so this looks like remember how they look, people. This is what you're looking for. And look, something else is coming.
Speaker A
Yeah. And actually, players can get one of these seasons new reds from the home shape months. And you can give it a good kick. That That is pretty cool.
Speaker A
Yeah, it's a soccer ball. And since you can kick, you can see your legs now.
Speaker A
Honestly, it's weirdly satisfying. I know, right? It's impossible to walk back from this. Yeah, it really uh helps us with the immersions. And since you can see your legs now, we want to make sure they aren't, you know, sticking through some
Speaker A
some solid concrete. Uh you're talking about the classic prong clamping problem. Nothing ruins a stale play like your boots poking through the wall.
Speaker A
Exactly. Um so to fix that we are adding a new crunched pose. Uh as you see in the footage if you are prone and backed against the surface the operators will naturally lean back and tuck their legs in.
Speaker A
It keeps your silhouettes clean and prevent you from giving away your positions to someone on the other side of that wall. Okay, that is pretty awesome. But while we're on the subject of what you can see, and I hear there's
Speaker A
also something that helps player better track stuff happening on the maps. Right, we've improved the marking system. You can now directly mark interactables like levers, zip lines, or a key card readers, so your squad is always on the same page. Plus, when you
Speaker A
mark an enemy, the UI now clearly differentiate between an enemy players and an AI enemy like an assault.
Speaker A
You can also customize the transparency level of that whale menu. So, it won't block your views anymore.
Speaker A
That is very neat. I gotta ask for it that our console community. What about experience? New experience for console players?
Speaker A
Okay. So for me it's always a pain to you know share and import build code from other players and any plan for that to get better for me?
Speaker A
Yes, we got that this season. So um for console players, you can now share your code directly from the modification screen and you can also highlight share code sent by other players in the chat and the game will prompt you to import
Speaker A
it. That is very cool and I know there are more improvements coming for console players. So please stay tuned.
Speaker A
That is a lot of great improvements for our players, but I'm not going to let you get away with easily, bro. You got to give us something good. I mean, something good.
Speaker A
Really good stuff. Really spicy stuff. Of course. Earlier, we've learned that Hoff is secretly transporting some dangerous goods and players will venture deep into their destinations in the next operations map. We are not reviewing everything right now today, but at least
Speaker A
I can say that the player actions, the decisions will carry consequences in this new map. Eventually, the map will have this branched finale or different endings, if you will.
Speaker A
Well, having heard you say that, I do have some series map. Yes. and you will find out if you are right or not in the next seasons when we launch this new map. So the wait is almost over.
Speaker A
Okay. So I think it's also high time that we give some spicy season passes to our chat. Uh so let us know if you think there will be a bittersweet ending uh which you will eventually find up in the
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new season in the chat and you might get a season pass from us. That is a lot of information to digest and I w I think we should probably invite our next guest none other than Les who has his question
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ready. What's up man? Hello. How you guys doing? Um hello. I'll get straight to it. Uh my question one is are there any plans to adjust the difficulty of sed mode as it's frustrating to a lot of casual
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players right now because the in intensity is just too high. Also, will this kind of feedback be taken into account when designing future boss modes?
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Well, says you're the expert here, say mode. Yeah, I mean, yeah, we see your your streams. I mean uh even you can get out of of the side mode in one piece. So I think that says something. Uh so
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seriously we are we we've heard your feedbacks and in fact season 9 we are actually bring a nerf to S squads. Uh I won't spoil too much details here because we are uh actually tweaking about the details right now. Uh so you
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guys can keep an eye on the patch notes but uh the direction is this. We want the SI scores to still fully enjoy the power fantasies in that mode uh while making sure that other teams in the match has a fair shot at fighting back
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and extractings. So basically it's should be feel tough when you face a S squad but not hopeless. Uh and we are getting in there in these seasons. Yeah.
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Yes. It's all about the balance. Glad to hear it. I think a lot of people are also glad to hear that too.
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Uh, next one. Uh, have you considered having multiple selection options in servers, maps and squadill at the same time? Because towards the end of the season, a lot of people would prefer faster good games with squad fills or
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without. Alternatively, there are players like me who would like to play an or which it would be as long as the server would match faster.
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Yeah, let me take this. Uh, actually we've already taken the first step, you know, a few season back. If you remember, we add the ability to switch server nodes and we've seen it genuinely help a lot of people. If matchmaking is
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slow on your current server, hope hopping to another server might actually solve it. And that was a part of our effort to tackle the the queen issue for players around the world. But we know that that's just the first step. The
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fact that you're telling us I play NA or EU, I don't care, just get me in faster.
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That tells us there's still a gap between what we're offering and what players actually need. So, we're looking at how to make this smarter and more seamless going forward. We also adjust map rotation this season to concentrate the player traffic during peak hours
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which would help with match quality and queen speed across abroad. At the same time we are also aware that cross region matchmaking can introduce latency issue for some players. The team it is is actively exploring solution that man
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minimize the impact on ping while improving coin efficiency making sure we're trading we're now trading match quality for speed. The direction is clear. We will keep refining matchmaking and closing that gap.
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That's good. That's good to hear. Um the last one is quite important. Um Is there any plans to add bald operator skins in the game?
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Asking for a friend. Okay. Asking for a friend. Okay. So, we see you are already, you know, lobbying for your friend. I believe both Mort. Um, we can't confirm anything. Uh, it's still in April, but we are way beyond that
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point. But let's say, uh, we we have heard the request and and repeatedly. So if it ever happens, so you know you are the mastermind behind it. Um and you know there is also this function in the game for you to tugle on off your
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helmet. So you never know for the future. We'll just leave it and the rest for your imagination.
Speaker A
Yes, you are looking very sharp, man. Just saying that. Thank you, man. And before you go, let me let me just say uh like keep doing what you're doing, brother. the so-called Baltimore uh streaming out there every day,
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grinding harder, you know, than anyone's hair hairline ever could, you know, nothing but respect for us. Uh stay consistent and stay dangerous and we'll keep giving you a game worth making content about.
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Thank you guys. Truly appreciate that. Let's keep making the game even better and better.
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Thank you. Thank you, sir. Cheers, sir. Cheers. Thanks for having me. Thanks. Okay. Uh it's time to look into this small, you know, this small screen here.
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Um chat, this is your chance to ask the questions here. Um and and we will have you covered. I think we say people saying any plan to a lot say.
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So say um yeah, we've mentioned it before. So yeah, we will nerf S this season. So uh stay tuned for our patch notes guys.
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Okay, so we will nerf S. We will, you know, still make players playing S have the power fantasy, but they will be, you know, easier for other players to tackle with. And um we will review more details with our patch notes, which Kyle is
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working on right now. Uh it's Saturday night here, so cut him some slack. uh but he will work on it on Monday um and we'll share more details and we hear you and we will make it right for you.
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Um okay so the second question here uh okay so uh another question for you says people want you know easy mode for all of the maps in the game to you know learn the map and and also hone their
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skill uh do you have any plan for that? Um well so for so we have the we have brakes cache and space cities I think for the hard modes and we we we think right now yeah we hear you that easy mode is like some
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people want it but we think uh hard mode can make the map like stay uh like focus for those top tier players so they can like really get up and got those intense fights in the hard modes like Barcash or
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like space cities. So currently we don't have easy mode for those maps actually but yeah we hear you guys we may consider it later. Yeah but for now unfortunately yeah we just keep those maps for hot right now. Yeah.
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Yeah. Okay. So we need to think about it. We might do something in the future.
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It depends on, you know, matchmaking, player feedback, and a lot of factors to take into consideration here, but that is a legit request and we hear you. Um, moving next. Actually, people are asking about hot zone. H uh hot zone ranked and more rewards.
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Yeah, we know that a lot of people actually playing hot zones right now and yeah, we are thinking about giving it a maybe a some rewards about experience so you can just level up more quickers while playing hot zones. Uh we are
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considering really like right now so maybe it will comes like in later seasons. Yeah, it's really it's already in our plan right now. Yeah.
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Okay. Really, if you think about it, a few season back, we introduced uh D team D match ranked, which a lot of people enjoyed because I do think uh players want a balance between uh casual game play and being rewarded.
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Mhm. I mean, they are playing casually like in team death match or hot zones. In the meantime, they still want to get uh rewarded. That's it's just just very, you know, legit.
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Basic basic need. It's very legit. Okay. Um, okay. People want more rats. Um, I mean, yeah, on the same page here.
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We we are bringing like new rats every seasons, I think. And this seasons we actually bring a new type of rats. It's like a in interactable soccer. You can actually kick it. We think it might bring some new funs for our players, for
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you guys. So yeah, just stay tuned. Okay. Do we have any plan to bring more, you know, interactable rides like, you know, like soccer ball, like maybe something else? Yeah. Think about that.
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Yeah. I mean, if you guys love it this season, like try the soccer ball this season. If you like it, we are actually thinking about bringing those interactable rats next seasons maybe.
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Yeah. So, a community keep giving the shout out to the interactive rats. Show your love. That will be a great push for us to you know introduce more inter interactive reds.
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Yeah and I'm really happy we're getting so many chat in terms of operations. We can't answer them all. Uh but you know our DM is always open on Discord on Tw I mean so make sure that you let us know
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there and we do hear you. Yes. And now moving to the next part. We have teased you pretty hard with new operator and he looks kind of, you know, we love him and he's pretty awesome. But to show
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you more, we have a pretty interesting trailer for you to take a look here.
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Can't I just have 5 minutes peace? Everly, we've picked up abnormal acoustic signals in the eastern sea.
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Just dolphins mating. It's that time of year after all. You won't get away. Luke Everly, code name Morris, class recon. Morris is a former Navy acoustic intelligence specialist with deep expertise in maritime acoustic environments, making him highly skilled in the
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analysis and exploitation of sound waves and portable sonar equipment. As an operator, Morris excels in the use of his jammer, a portable sonic device that disrupts enemies by reducing their audio detection range.
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I HEAR YOU. ENEMY RIGHT THERE. MORS' advanced sonar device emits sound pulses to scan for enemies, generating markers on their positions.
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No more. Come out. Ally hostile throwing delay. Sending jammer. Throwing jammer. Sh. The storm is coming.
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Welcome back, Eureka. Yes. Let's get into the big one. The real meta breaker for this season. Lucy called Nemor.
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Yeah, Luke. He's got a heavy story. He came from a fisherman families and he basically grew up listening to the sound of the ocean and eventually joined the Navy as a top tier acoustic intelligence specialist. But then everything just
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went sideways during an ambush. Exactly. Most people thought that ambush was just a tactical screw up. But Morse, he heard something else in the study. A frequency that shouldn't have been there. He's not in Asera for the paycheck. He's here for the virginency
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and justice. Right. So, he's literally making sure those secrets echo back to haunt the people who sold him out. I love that.
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You're right. And he's a reckon beast. He's super good at garing inform and disrupting elements.
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Now, let's talk about his kid in real scenarios. Okay, let's begin with his passive. In operations, MOS get a permanent boost to hearing range. That means he can catch footsteps, gunfire, and nearby fights earlier than other players.
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And in operations, sound is half the fight. So, hearing something uh you know, earlier than someone else is a pretty big advantage here.
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Indeed. As you can see, two squads are fighting with each other and Mors hear it from a far away. So he's directing his squad there and exposing enemy with his advanced sonar device and that is his tactical gadgets. It
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expose and marks enemies in these areas as long as they are making noises. So your teams will get an instant evo before the push. So basically, the passive helps you get there first and the ultimate helps you the whole team
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see the fight clearly. And when you put those two together, Mors can turn a random encounter into a planned collapse. That's really awesome.
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Yeah. Now, let's look at his other gagget like the subsonic jmer. Affect enemy will find it harder to read where danger is coming from under control are disrupt as well.
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Yes. And when players are affected, turning and aiming feels heavier. Yeah. So here we can see that more throws the jammer towards the doorway, it hits through the wall and the enemy immediately starts to run.
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And once the target gets nervous and start moving, that's when Mors already have the upper hand.
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And he's also a delayed flashband. This is another important part of his kit in this are very strong for clearing tip a angles and head glitch spots and stubborn defenders before you teams get in. Okay, so he can throw the delayed
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flash through the small window and the teammate follows right into the fight which is really neat. That combo feels really nice. You're not just running in blind. You're taking away the enemy's reaction window first.
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So if we look at the four keys together, the logic is very clear. Hazard for early audio inform, ultimate for enemy marks, jammer for disruption, and delay flash for the final breaking.
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Yes. And that is why Mos is not only a recons who stays back and scans. He's actually a really good at leading a push. Okay, so in the next clip, I believe it shows it very well. Uh because we can see that both teams are
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holding their position and Mors deploys his tactical gear, but because the enemies are staying still, he doesn't get much readings.
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But that's actually can get enough to know that there's multiple players ahead. Then he follows with a jammer. It hits through walls. The enemy setup start to break and their hidden positions become easy to read and the fights only get easier from
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here. I really like how this makes him feel so complete. He does not just, you know, collect intel. He can focus on enemy movement and force mistakes and then punish them.
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It almost feels like he's conducting the whole fight for his team. Mhm. Mhm. And in Warframe it get even direct before a team enters the objective. Mor can use the ultimate to make defender in inside the point.
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And once those markers come through your teams can push with much more confidence. You are not guessing where the crossfire is. You already know what they are walking into. And he also brings great value in warfare mode because uh in warfare mors can
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automatically scan and mark nearby enemy devices which is really cool because sometimes the hidden gadget is what really slows down the attack.
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Mhm. In this clip, he scans out an enemy beacon and the trap during the push, then lets a team clean those threats before his they stop the advice.
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Mhm. Yeah. So, let's sum it up a bit. Each part of Moses' kit has a very clear rule. His passive gives an easy an earlier audio reads and his ultimate scans and marks enemies. His jammer disrupts senses and forces bad
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movements. His delayed flashbands helps uh clean out those key positions. And in warfare, you can also expose nearby enemy gadgets. And when you have all that in one operator, they provide more than just recon. That's a complete package for your squad.
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Well, simply put, it helps you find the fight, control the fight, and then finish the fight.
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Okay, folks. So, how do we counter this guy? Because I don't want to get bullied by him all day.
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Yeah. Uh, yeah. It's actually all about going dark. So, if you hear that sonopause, just stop moving or just crouch or stay still. and he's blind, but that's not always doable, right?
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He's a recon operators, but he's not squishy since his kit is perfect for short burst encounters and short-range combat. This means he will struggled if the fights gets dragged long or if you are engaging from afar.
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It's basically a high game of red line, great line of guns. Well, we are on the topic of guns we heard from grandpa. Uh so any new toy for this new season?
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Yeah, actually for this season we have two different new addition and the first up is a AR-57.
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Wow. It's a brilliant Frankenstein build based on modified AR-15 lower receiver and feed from top mountain panting at magazines. So that gives you high capacity and it's a great option to suppress your enemies.
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And here is a small sway detail. It eject shell downwards so your view always stays clear. Overall is super solid if you want to lead a church.
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Definitely a flanker stream. How about the second new weapon? Pretty sure we saw it earlier.
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Uh yes, I think grandpa will love that. the the M the M82 sliber rifle is an interesting addition and we believe it will shake up the Korean meta.
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Yes, the big gun. Thanks to the unique armor configurations, it can deal some serious damage.
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And as you can see here, the damage is Yeah massive. Yeah, once you hear his distinctive [ __ ] you'd better to be very very careful. Party is over, guys. Let's go home.
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Mhm. And you can also say the bullet tie are wonderful for you, not for your enemies.
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Yeah. Like consumables will take longer to use like applying the bondage or it slows your movements or it just penetrates all armor type easily.
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Mhm. So dealing direct damage no matter where to eyeear. That is really awesome. And you can keep fairing without reloading, applying constant and longer pressure on your enemy.
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Yeah. And in previous seasons, you might have felt safe crossing an open field in tier six armor, but not anymore. This seasons once that echo hits your ears, you know, you got to be careful.
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Mhm. You know, it's so powerful that it can even damage vehicle quite effectively. And as you can tell clearly from this footage, okay, this is going to drive up some insurance prices for that driver next year. That is unfortunate. Nothing we can do about
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it. Um, okay. And now we have a very clear lead on who stole that truck full of the KitKat bars.
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H, that's very sus. Okay. Yeah. And for the third round of the giveaway with 20 season passes.
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20. Tell us about your favorite weapon in the game. Yes, chat. A FL a friendly reminder that we can only register your comment from our main channel. So, if you want that season pass and you know later even
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better stuff, come back here and leave your mark. And while we are on the topic of season pass, let's talk about the season pass. It's only right, right? Uh and of course the new operator rewards can be obtained for free uh with this
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new season. As always, a lot of good stuff is packed in there as well. You can get Delta tickets and you can get safe box 2 by two and 2x3.
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I'm much and say I really like the new look for the Raptor. Very cheap, very stylish.
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Yeah, and I'm with you on this one. And you are also getting a new looks for your weapons and vehicles. four for your firearms and five for the vehicle.
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Of course, there is turbres and armorament vouchers. Memory cards might be expensive, but our season pass is always worth your money.
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Honestly, it's not just the season pass. We want to show you some fresh deluxe appearances, including falling star. For our legendary melee weapon this seasons, we are dropping a uniquely shaped dagger with the returns of some classic H
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elements. This blade fuses gyroscope tag with a special with a special energy crystal material complete with a sleek button embedded right in the center.
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Okay, I think maybe we should give people a look of this. You know, a havoc recovery is on the target.
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Acoustic signatures match your mark signature with high accuracy. Record their movements. I'll find them.
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Target acquired. Staging retrieval. The signal's blocked. I can't pinpoint their location. Guess it's up to me then.
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The echo of truth cannot be silenced. A new melee weapons means brand new inspects and attacks animations which will make your knife runs much more spicier. Spicier. Okay. What about you know the guns?
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Yeah. And meet Automata. Thanks to 3D printing tech in 2035. We are super excited to showcase some of those latest breakthroughs right on our weapon skins.
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Okay, I guess we have another trailer to show our good chat here. Yeah, we're very excited to show you.
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Warning, control system compromised. You want to know how freedom is made? PATIENCE. VIOLENCE. STRUGGLE.
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EVOLUTION, TRANSFORMATION, COMBAT, LIBERATION. Take subject 42 alive. You can tell that 3D printing is its core design concept. You'll even notice little robot very similar to Gizmo's boat helping out with the printing process. So a Q shock shout out to them
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for their hands work literally to merge this high-tech thing and sleek aesthetic. The Automata series will also feature custom t tracer round to give you guys a totally fresh visual experience.
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Okay, that is pretty cool. And I got to say, I have a terrible phobia of spiders, but that kind of spider is something I can totally live with and love.
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Uh, and while we are on the topic of spiders, I believe the next trailer might actually make sense here.
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This ancient land must be hiding some secrets. Every survivor has a story. This upcoming season, we're honored to bring a gaming icon into the world of Delta Force. Bringing Lara Croft to our game is more than a collaboration. It's a
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tribute to spirit of survival. With her grit and unwavering resolve, Luna is a perfect character to channel Lara's legacy resilience. And to celebrate, players will be able to unlock a free legendary firearm appearance when this collaboration goes live.
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And you will be able to find some very special loot from Horeship Mound. Better yet, two of them.
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That's very adorable. And a lot of good stuff is happening in Delta Force and we are not done yet. Burst Fest is fast approaching and that means tons of exciting rewards. The celebration begins later in the season and you can expect
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lots of cool things in game and rewards including 2,600600 timelmited Delta tickets that you can get starting from May 2nd.
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We want you to have fun. So, of course, some interesting spicy gameplay experience or very punch ones and extra rewards including but not limited to more reds.
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Yeah, make it rain. Let us know in the chat if you are ready for the buzz feast. We are giving away 20 season pass 2.
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Yes, chat. Burst fastest 2,600 time limited delta tickets starting May the 2nd. And before that, 20 season passes for the lucky folks. uh you know let us know if you're ready for burst fest or not in the chat and we do have
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one last surprise for you. We introduced esports to Delta Force last year and we were blown away by the competition and how much fun we have had with you our community. So, expect more intense games, great moments, and awesome
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rewards in and out of game experiences coming your way with two major Delta Force Invitational taking place. And in June, we are introduced Delta Force Invitational warfare in China.
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Open qualifier will begin very soon for America and EMA. So, make sure you follow our social media to register if you are interested. That is very exciting indeed and I'm really looking forward to it. And before that we will
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take a zero second break and get straight into the community launch part of our stream. Okay folks, welcome back to the launch hells of the game community moments. You know the drill.
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Let's get into it. So security first. I know not the most exciting start but this matters and I want to be real with you.
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Okay, so we will start with the numbers. In the last season morphsis, our security team has handed out nearly 2,000 sorry 200,000 total bans including almost 30,000 10-year bans. So that's our message. See you in 2036 maybe. And
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that's just what we can share uh publicly behind the scenes. Um our team has been running operations across the clock identifying cheat or providers tracking distribution networks and shutting them down one by one. They haven't stopped swinging and they won't.
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Now beyond individual bands, 9,000 black market bulk account and 86,000 scripping scripting accounts are taken down. These are the farms and boots behind the scenes organized and dealt with accordingly. And we have also some bad news for our carry clawbacks folks.
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We have processed over 1,600 uh of them with their rank points and rewards gained through the illegitimate carries gone and 210,000 compensation instances issued to players whose matches were compromised by cheaters. We are not just punishing the bad actors, we are also making it right
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for you. Okay, so one thing I see constantly in our subreddit, our Discord, everywhere, I reported someone and nothing happened. I get it. It feels like shouting into the void. That changes this season. We're shipping a new feedback system. When your report
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leads to a ban, you'll see this pop up into your lobby. your report, their name, the punishment. Done. No guessing.
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And if you have been reporting genuinely, thank you. That button actually matters more than you think.
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Okay, let's also talk about the elephant in the room. So, there are cheaters who are always getting banned and there are also guys who are paying them uh to to to get advantage. That is not fair. And we hear you. That is a problem. uh it's
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a real one and we should have hit it harder sooner. So uh in the past cheating carry buyers they can have a maxed out penalty of 30 days ban but that's not the case anymore. Starting with this new season uh cheating carry
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buyers will face escalating penalties all the way up to a 10-year ban. So it's the same punishment as we are issuing to cheaters sitting next to them. So there is no safe seat on the carry wagon. We are going after both parties the bad
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driver and the passenger and those websites openly selling you know cheating carries services and cheats. We have been building cases with our legal team and our legal team is not very nice which I can say um they are moving with
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the takedowns and some already done as far as we're aware and more will fall.
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We promise you that. Yes. Now, one more thing. The new tool replay AI. Before a match starts, our AI is already screening player behavior in game. Over 90% of new detection rules are now AI generated, evolving faster than cheater can keep up. After the
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match, AI flags it. Human experts confirm it. So, cheaters may adapt, but now our system also adapts and our system does not sleep. All right, enough of the serious stuff. Let's get into the fun parts. Here are some of our favorite
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posts from the subreddit from the Morphosis season. Okay, check them out. Subreddit. Oh, are you fine, bro?
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This this dude collected every debuff like Pokemon. I'm fine, sir. You're not fine. You're walking war crime against yourself.
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Yeah, we've all been there. Um and you when you are limping to the extraction point and you feel it's just a scratch.
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It's not a scratch. You have a big medical bill to pay. Yeah, we love that. That's very typical.
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Okay, what do we have next? Our subreddit is always so fun. We Oh, yeah. I remember this one. It got, you know, most up votes. So, it's a it's a roast to supporter, you know, operator at the time. Ouch. But this was posted
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right before season dropped. And what happened next? You already know the answer. Valinder showed up as a support operator. We love Vendor and subreddit. You got to be very careful what you are wishing for because we are looking and we might make stuff true
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there. Uh so you know keep the memes coming, keep the requests coming. We are always hearing and we love them.
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Mhm. Let's see what do we have here. Oh it's a brother. Okay. Now the scenario is be is getting overrun and this man just get dropped and is sitting on the ground looking like he's given up on life. Vyron in the
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space suit looking absolutely defeated. Yeah. I really like, you know, this comedy here and I really love how our chat is having fun here. It's like I am looking at your post on subreddit and we talking about your post and you reacting
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to we talking about your post here on Twitch on this very small screen. It's a lot of fun and it's just also this pose is just so classy and jazzy. I love it.
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Um, what else do we have here? Oh, it's a video. I remember this one.
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hiding the Oh, no. Luna got him. Oh, good. Oh, yeah. He did it. Right on.
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Wow. He did it. Yeah, the vent right. Uh, the noble vent, right? Very brave, very classy.
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Uh, the numbers don't look super good. Room for improvement for the future, but you know, the courage, the fluidity, that that's really top-notch here. Love it.
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Respect. Yeah, look, some handsome guy just showed up on screen. Um, look, uh, this angle is just very classic. The classic.
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Yes, the classic FPS look down angle just different on Uluroo. Yeah, I mean, he's a teddy bear in the heart, but you know, he's just so perfect with this low poly. Actually, we should start merch. This is gold merch.
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We should totally start it. Um, yeah. No wonder community love it. Okay. Ooh, huh?
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The cleaning crew. Wow. Yes, that edited. Wow. Well, we saved the best one for last. This person got her girlfriend to do a full couple cosplay.
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Bol sub Rosa and Hacklos Inky reflections and it looks incredible. Yes, the cosplay, the costume, they look topnotch. And it's also super wild to think you can fund someone else while playing video games. That's some also, you know, world class skill. I need to
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learn from this guy. I'm sending them a DM right now. So yeah, community just keep posting, keep creating. That's what makes this community what it is. Now towards the end of season 8, we asked Discord community to share your
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Battlefield stories. And over a hundred of you showed up. We read every single one of them. And I got to say the stories you told they're bigger than you think. We saw Major Winters charging fearlessly in cracked. We saw Desmond
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Doss running between C1 and C2 refusing to stop healing. We also saw someone who tell their friend during the chat like go back right now and they saved a tear of ocean that is really wholesome.
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Yes, we saw a lot of familiar faces. We saw Benner brothers, Hacksaw Ridge, Blackhawk Down, all of it written by you, lead by you in this game. But really, what we saw was ourselves. Thank you for sharing this moments with us.
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It's an honor to celebrate them together. We've got more coming, more ways to connect, and more community moments. So stay tuned. Okay, so let's maybe get back to it. We have one final round of questions and answers and we
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will start with one of our last creator a dear friend of Delta Force and Mondo.
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Hi. Oh, what's up man? I have three questions. Thank you. Yeah, my camera is not working. Sorry. But I have three questions. So, I really, really, really like opening mandle bricks. And I'm wondering, could there ever be a Mandle
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brick knife skin in the future? Yeah, that is, you know, Mando's expression when opening Mando bricks here.
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Yeah, Mando. Mando. Yeah. So, if you remember from last season's uh dev stream, uh Honv asked this one for his buddy Summit 1G2. So, I know you guys are close and where this passion came from, uh, we respect the
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knife culture, but here's the thing, though. Mando Break is really about giving players the one-of-a-kind deluxe gun skin experience each season. That's what makes it special. It's a collector's piece, and we want to keep that identity sharp. Right now, the
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focus is on delivering the premium gun skin experience every season. But hey, never say never, right? Oh, and have you picked up this season's 3x3 SE uh skin yet? Uh this it's called Zero Player, which actually shares a season mana
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break theme. I have. Yeah, it took me a while. The challenges were hard, but it was really really fun and it's really cool.
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Yeah, it's all worse world, right? Uh but like getting back to the knife skin though, um this season you just saw got a new blade called Feling Star, a uniquely shaped dagger with return some of the classic Havoc elements. U the
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tech fuels with uh a special energy crystal, a sleek button embedded right in the center, and brand new uh inspect and attack animations. Keep an eye out for that one, too.
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All right, for question number two, I was wondering, is the Metal Gear solid skin line ever coming out? It was teased a while ago, and I don't know what's happening with that now.
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Yeah, we also saw a lot of chat asking the same question and as we have, you know, shared with our previous communication. Um, this collaboration has been delayed uh due to operational changes and we will share more update
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when the timing is right. So, make sure you follow us. I know you are. So that's good. So we will share when the time is right. So stay tuned.
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Thank you. And then my final question. I saw all the exciting esports news and I was wondering are there any plans to create a prediction system for people that watch Delta Force esports? Kind of like a pickm system.
Speaker A
Okay. So obviously you have been watching our esports and and and this is a great question because we are about to lay up this year's esports road map for everyone. And here is the thing. Um great esports is just about the players
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or the format. It's also about people watching and being a part of the esports. Um so this year we are rolling out a proper interactive spectating system which will later incorporate the pick them events you just ask about and
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also there are some other upgrades we are working on on how you watch and how you engage with our esports uh streams.
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We want to make sure that the viewing experience is going to be different and better and we will have more details coming soon.
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much. All right, Mando. Uh, before you go, I gotta give you some flowers real quick.
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You You sitting tight? Yeah. Yeah. So, the way you onboarded Peanut and XQC back in February, remember that?
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That coaching was so legit. We were watching the whole thing be like, "Man, we want to clean up with this guy. Thank you for everything you do for this community and especially for being loud about security stuff early on. Your
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reports and actually helped shape some of the anti-che policies we run today. That's real impact. So, keep being the ultimate winman. We're counting on you.
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Thank you so much. And I I love this game. So, I'm happy to help anywhere I can. Have a great day, guys. Have a great night.
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Thank you so much, M. Take care. Thank you, sir. Okay, so last round of creators, last round for our gamers. Um, we have our chat typing in here and and taking notes. So, did we improve Q cam?
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Yeah, we did improve kill cam cam. Like it's a evolution, right? Like remember from the early season, we don't even have that. But like um since several seasons of evolution like not only have the kill cam but then you have like all
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the you know automated like uh strategy to track to record to better pinpoint actual cheating like evidence and think uh this uh like technology is just going to keep evolving.
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That's how things will be. Okay. Another question we have here is why uh the history the match history has been hidden. Um any plan to change that?
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Yeah, we saw a lot of like feedback about you know wanting to you know check on you know this s person's history to like pinpoint the cheater. But you got to think about the other factor privacy.
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Like what if some player they have some privacy they don't want to be you know revealed. like we got to protect that too. It's a fine balance we have to you know work on. Uh but thank you for that
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feedback. We will think about it to see how we can strike the the balance.
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Yeah, it's all legit feedback and we do need to factor in a lot of factors into our decision. Um moving next, people want custom lobbies. Um I think this is something we have been thinking about a lot. M uh but when it comes to you know
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custom lobbies we need to you know look it at the bigger picture right we have the matchmaking we have different uh territories we have different uh server nods and it's not as simple as it looks so we won't be providing this feature in
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the immediate future but you know never say never with delta force but that feedback is something we have actually on our backlog.
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I saw somebody say uh clan system. Um people want to body up in our game.
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Yes, team up. It's better than you know fighting on your own. Yeah, you know Seth, Eureka, you, me, we are kind of clan here. Um but in our game, well, like it honestly it's already in our, you know, uh discussion, but like
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it's not a full-fledged plan yet. We will definitely share it on our you know official channels when we have the details so you can better team up with your buddy and form a you know clan to better you know get more rewards and
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fight um you know greater enemies. Okay. So what season will the new operations map come? Well, we said summer and we actually meant next season. So, it's coming soon. And in a few weeks, we'll have Seth over there and talking about the new map with
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all of us and I can't wait. But before that, a little bit more waiting won't hurt. You have new zero dam to enjoy.
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Um, and last brackish hard. I mean, this is a popular popular request uh from uh our chat and always from our streams.
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Um so I think this is something we have been really thinking about a lot like since this popular request but it all boils down to the overall matchmaking and it also boils down to how we are feeling with you know the current
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queuing time. This is something we are actively discussing from time to time and we'll share more details when we can. So that's basically it. I know chat has more questions uh and we will be more than happy to take them uh in our
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discord server and on our social media. We are always there. So yeah and magically Eureka and Seth just showed up here uh as our clan and we are wrapping up this stream. It's a lot of fun.
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Yeah, it's a lot of fun. It's a lot of content. It's a big season with so much awesome stuff you can expect.
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Yeah. And we just want to thank all of you for staying with us today. Thank you for joining the stream, for playing Delta Force, and for being a part of our community. It's a privilege to enjoy Delta Force with all of you. And for our
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final giveaway, we are giving away 20 Falling Stars, that very sick, sleek uh dagger you just saw earlier in our chat.
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So let us know if you're having good time today in the chat back in our main stream room remember and you might just get it and um maybe we should you know sum up our stream for today. Maybe let's start
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with warfare Eureka. Yes. And if we start the Warframe season echo is bringing a lot of exciting new content. The new map Al Cano at Canal is joining in the battlefield with a with a bigger play space and a more variable
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combat terrain. This map even will also make the fight feel more dynamic and more intense. On top of that, we also bringing vehicle and gameplay updates.
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And on the operation size, we are making a lot of important updates too. Zero Dam is getting a map update including the new rework elevator extract, new swimming mechanisms, more side folage, and more environmental details. We are also adding new parkour and treasure
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hunting content. And we hope you will discover the secrets and rewards behind those new experience.
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And of course, it's not only about the modes. We also have the new operator mors, new weapons, and mainly gameplay improvement coming in this update.
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Exactly. There is a lot in this update. We're really excited for you to try for yourself, whether you like operations, warfare, or you just want to try the new operator and the new weapons. There will be a lot for you to jump into this
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season. And we also have more new experiences and rewards on the way. That includes burst fest, limited time delta tickets, and more in-game content coming throughout the new season. And once again, thank you so much for your support and love for Delta Force.
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Season Echo goes live on April 21st, and we really cannot wait to see you jump in and try all this new content.
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A fun. Thank you for watching, and we will see you in the game. Bye, guys. Bye bye.
Speaker A
Hey. Hey. Hey.
Topics:Delta ForceSeason EchoArk Canaloperator Morsegame updatemultiplayer shooterdeveloper streamgameplay mechanicsvehicle combatgame giveaways











