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WoW: Forever Warrior Leveling Guide | Talents, Rotations, Races & More

Ahlaundoh's WoW Forever warrior leveling guide covers rage changes, talents, race picks by PvE/PvP focus, professions, and early-game tips.

Key Takeaways

  • Pick a race you enjoy playing; small damage differences matter less than enjoyment.
  • Rage normalization and crit-based Deep Wounds reshape warrior resource play.
  • Leveling efficiency comes from cooking buffs, rested XP, and prioritizing key abilities like Whirlwind and Victory Rush.

What the video covers

  • Warrior is praised as a fun class in WoW Forever, with major quality-of-life buffs and stronger leveling spells.
  • Rage is fully normalized: all swings generate the same rage regardless of weapon DPS, and crits give double rage.
  • Thunderclap, Revenge, and Ravager-style abilities now scale with attack power; Whirlwind hits with both weapons baseline.
  • Deep Wounds now stacks on itself, growing with consecutive crits instead of stopping.
  • A reworked talent tree adds new abilities and talents considered strong for warriors.
  • Race recommendations depend on focus: Human for balanced PvE/PvP, Gnome for PvP (root removal), Night Elf for PvE DPS, Undead for overall DPS and Protection.
  • Orc has been nerfed but Blood Fury pairs well with Death Wish; Skyborn gains haste and regeneration useful for leveling.
  • Cooking (5% bonus XP) and a tent for rested experience are highlighted as key leveling professions and items.
  • Leveling priorities include using Victory Rush on cooldown, pressing Whirlwind on many mobs, and skipping Thunderclap/Piercing Howl on caster mobs.
  • Talent builds for Arms and Protection are outlined, along with notes on weapon selection and dungeon/quest efficiency.

Answers

Questions about this video

Which race does the guide recommend for a balanced PvE and PvP warrior?

The guide recommends Human as the overall pick for players who weigh PvE and PvP about equally. Human's Ruthless crit racial and Will to Survive stun-removal trinket are highlighted as strong options.

How has rage generation changed in WoW Forever for warriors?

Rage is now normalized so every swing generates the same amount regardless of weapon DPS, meaning one-handers and two-handers each produce consistent rage over time. Critical hits also give double rage.

What is the most important profession for leveling according to the guide?

Cooking is emphasized as especially important for leveling because it provides a 5% XP bonus from mobs. The guide also recommends skinning and leatherworking for the camp tent, which grants rested experience.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
Warrior in World of Warcraft forever is looking to be one of the most fun classes to play both on leveling and endgame. It has received some huge quality of life buffs and buffs to formally weak spells to make them a lot
00:08
Speaker A
more comfortable to level. They've also been given some new toys to play with in the end game. Warrior is my personal favorite class and I've played it for 20 plus years and have probably 50,000 hours on it alone. In those 20 years,
00:17
Speaker A
I've leveled warrior in classic countless times, including 300 hours on the beta alone. Got world first, level 60 warrior and hardcore anniversary, realm first 80 and 85 and classic Wrath of the Lich King and classic cataclysm.
00:28
Speaker A
and I've played at the highest level in both speedrunning and parsing. If that word nerdiness interests you, I stream on Twitch at twitch.tv/alando, which I'll put in the description. And I have a fully written guide that will receive
00:38
Speaker A
constant updates, also linked in the description. Now, you might be wondering, why do you like warrior? And honestly, it boils down to like it just rage is just the the most fun uh resource in my opinion. Rage is dynamic.
00:48
Speaker A
It's engaging. You like have a constant battle with your rage bar. You don't want it to be too high. You don't want it to be too low. If it's too low, you can't use your abilities. If it's too
00:56
Speaker A
high, then you could have used an ability. And warrior is just like a constant battle of you versus your rage bar. It's also, I think, the most rewarding resource. Like you can really feel the difference between when you
01:05
Speaker A
spin your spells properly versus like improperly. That being said, the rage formula is actually changing forever.
01:10
Speaker A
Um, they have actually fully normalized rage. All swings generate the same amount of rage regardless of your weapon DPS or weapon damage. That means that all one-handers will generate the same amount of rage over time and all two-handers will generate the same
01:21
Speaker A
amount of rage over time. And crits give double rage. Uh, what else is new? Ren, Thunderclap, and Revenge now all scale with AP. And Era, they did not scale with AP. They did basically no damage.
01:30
Speaker A
They were pretty useless. Revenge was okay, but it did like no damage. The moreing shot now benefits from booming voice from Era, making it last 45 seconds longer and reduce 40% more AP, which is really strong. Battleshot also
01:41
Speaker A
benefits from moving voice, so it's going to last 3 minutes baseline. Thunderclap now baseline reduces attack speed by 20% instead of 10% and is now usable in defensive stance. Whirlwind now baseline hits with both of your weapons. Deep boons now stacks on
01:52
Speaker A
itself. So, you know, an era, if you crit a bunch in a row, your deep wounds would never tick. Now, you can continue critting and that deep wounds will get bigger and bigger. Not infinitely. They each have independent roles, but it's
02:01
Speaker A
much better than an era. And on top of all of that, there's a rework talent tree which introduces a lot of new abilities and a bunch of new talents that are actually really, really good for warrior. Now, the question I get
02:10
Speaker A
asked the most by far is, which race should I play as a warrior? And my answer might seem pretty generic, and it is pick whatever you want to play. If you pick a race that you don't want to
02:19
Speaker A
play just because it does 1% more damage than another race, you're going to be miserable. probably you're going to log in every day and you're going to have to look at your troll character be really upset. That being said, I'll go over
02:28
Speaker A
them in a little little bit detail here. Human has ruthless, which is 1% crit.
02:32
Speaker A
It's really good among one of the best racials. They have an extra 10% spirit, which is pretty it's useless in endgame and it's okay for leveling, but I really wouldn't pick it for spirit. They have will to survive, which is a PvP trinket.
02:41
Speaker A
Basically, it removes stuns on a 3minute cool down. Very, very good in PvP. And they have perception, which just helps you see stealth users. Human is like my overall pick. If you if you PvP and PvE, I would probably pick human. Like if you
02:52
Speaker A
weigh them both about about equally, I'd pick a human. Gnome has escape artist, which is a root removal and like a mini freedom. And if you've ever played warrior before, you know that warrior's biggest enemy is roots. So this is by
03:04
Speaker A
far and away the best PvP ratio. They have a slightly bigger rage bar, which is useless. They have an engineering specialization, which is kind of useless, too. And then they have a damage on use ratio, which makes them do
03:13
Speaker A
more damage with abilities. Now, Gnome is pretty mid in PvE, but it's by far the best PvP race. If you focus on PvP, I would pick Gnome. Now, Night Elf has shadow meld, which is just kind of useless kind of RP. They have Aloon's
03:24
Speaker A
Light, which is a new ability they've added, which is 10% crit for 15 seconds on a 3minute cool down. This lines up perfectly with Deathwish. You can pair them together every 3 minutes. And Night Elf is pretty solidly the best race for
03:37
Speaker A
maximizing your DPS in PvE. That being said, their PvP ratios are pretty worthless. So, if you're interested in only PvE, I would probably pick Nidolf.
03:44
Speaker A
Skyborn has a passive 2% haste, which is very strong as haste is one of the only scalers of your rage generation. They do 5% extra damage to elementals, which is insanely powerful against elementals in useless versus everything else. They
03:57
Speaker A
have a racial that allows them to basically glide from above, which is actually really fun, but it it's kind of useless in endgame. And then they have the alliance. Skyborn can temporarily increase their regeneration, which is actually pretty good for leveling
04:09
Speaker A
because warriors benefit the most from spirit. So, it's actually not a bad pick. Uh, Skyborn I would pick mainly if you PvE. It's close enough to human and night elf that I think it might be worth picking skyborn just for the elemental
04:21
Speaker A
passive cuz you know there's going to be elemental raids like surely we have a skywall raid. We're going to go back to molten core etc. Dwarf gets 1% hit which is very strong when you're not hit capped and weaker when you're hit
04:32
Speaker A
capped. And for arms for example it's completely worthless when you're hit capped. You gain no you gain no damage from it. Uh stone form can be really good in PvP and tanking. It's like an active DR ability which is pretty rare.
04:42
Speaker A
Find treasure allows for extra treasure and treasure chests and allows you to track treasure I think which is uh you know pretty cool. And then they get 5% beast damage which once again if you're fighting a beast dwarf is going to be
04:52
Speaker A
the best race. Dwarf is kind of weaker than the other races. I generally would not recommend it unless you really like dwarf then you can play dwarf. Like I said for the horn races we have orc. Now orc has been significantly nerfed since
05:02
Speaker A
era. Blood fury is a 2-minute cool down 10% AP for 15 seconds. It's pretty good.
05:06
Speaker A
You can pair it with death wish most of the time for maximum effect. They have hardiness, which is stun reduction, which is great in PvP. Shatter curse, which is potentially great in PvP. You can remove a curse from yourself or
05:16
Speaker A
bane. And then they have a useless racial that increases pet damage, useless for warrior. Like I said, kind of like human. If you 50/50 PvP in PvE, I would probably pick orc, but there's a lot of other good options, too. Undead
05:26
Speaker A
is actually probably the strongest race for DPS for warrior across both factions. On certain boss lengths, it's the best DPS for arms, fury, and pro. I think it's always going to be the best for protection. It's just Touch of the
05:37
Speaker A
Grave was incredibly strong, and it heals you a lot, too. So, it helps with sustain. Willow of the Forsaken is a fear break. It's kind of useless. Uh, you can already break fears. Willow of the Forsaken can also break sleeps and
05:45
Speaker A
charms. So, like seduce and like sleeps in Whailing Caverns, but normally you're going to be grouped with the shaman because we love wind fury, so it loses some value there. Underwater breathing lets you breathe underwater longer. Kind of useless. Cannibalize is pretty weak
05:57
Speaker A
because we don't benefit from the mana return, but Touch of the Grave is so strong that the other three ratials being kind of worthless doesn't even matter. Troll is probably the best race for leveling because they they have
06:07
Speaker A
access to regeneration which is allows them to regenerate 20% of their spirit value in combat which adds up like crazy. Berserking is another DPS active cool down like uh blood fury balloon's grace which increases your haste by 10%
06:20
Speaker A
for 15 seconds on a 3minute cool down. It lines up with death wish it's really strong mostly on shorter fights. Rapid regeneration is like a giga bandage. You can just heal yourself. And then beast slang once again is 5% damage to be if
06:30
Speaker A
you're fighting a beast trolls the best race by far. If you're not kind of middle of the pack, but it is the best leveler. If you if you only care about leveling and you're going to quit when you're at 60 and you you really want to
06:38
Speaker A
racial for leveling, pick troll. Now, Horde Skyborn, they have the same benefits as Alliance, except their active racial is different. Their active racial, instead of providing regen, actually provides movement speed, which is actually pretty pretty nice for getting around the world. Torin is it is
06:52
Speaker A
useless offensively. It has no damage ratios, but it has 5% extra HP, which is nice for tanking, and War Stomp, which is really good in PvP. So, if you're big into PvP, I would probably pick torn.
07:03
Speaker A
Probably the best for PvP, like strictly PvP on Horde. They also have planes running, which helps them run around the world faster, but it's kind of worthless after level 40. I think a lot of people see planes running, and they go, "Wow,
07:11
Speaker A
that's crazy." And they kind of get baited into going torren, but it's really not going to be very useful after your first like 2% of the game. After all that, I know you're still going to say, "Well, what are you playing?" And
07:22
Speaker A
my first character I level will be primarily focused on speedrunning, and I will be going skyborn for the potential elemental damage. the night value loses a little bit of rate, a little bit of value the longer a fight is. It's still
07:32
Speaker A
good, really good, but it loses value. So, um I figured, you know, the chance of doing extra damage to elementals will outweigh that. My second character I level, which will be, you know, a little bit more casual, more just focus on
07:42
Speaker A
killing bosses and doing good damage. I'm going to be going night elf on. They should be the best for that. But like I said, pick whatever race you want.
07:49
Speaker A
They're all within 1% of each other. Next up is professions. Now, there's two types of professions. There are primary professions and secondary professions.
07:56
Speaker A
Every character can take two primary professions and all secondary professions. And I'll just start with the secondary professions cuz you know there's no choice here. You can just pick them if you want. We have first aid which lets you make bandages from cloth.
08:07
Speaker A
You loot cloth from humanoids and you can turn them into bandages. They heal you for a lot. They will greatly increase your uptime. They'll help you kill hard mobs. You know, you can like intimidating shot a mob and bandage.
08:16
Speaker A
It's incredible. I would consider first aid to be like 100% mandatory for anybody who plays warrior. Anybody who plays any class should get should take first aid. It's just that good and everybody can get it. So that's great.
08:25
Speaker A
Next up, we have cooking. And cooking is really strong because you can make food that gives you 5% more experience from mobs. So, for leveling, this is actually the most important. You need to have that up at all times if you can. It also
08:36
Speaker A
allows you to pick up extra quests. For example, in the skyorn starting zone, if you have the cooking quest, you can loot crawler meat and turn it in for a quest.
08:44
Speaker A
And there's like quests in duskwood and stuff like that. Also, it allows you to place campfires, which will be important later. [music] Basically, you can put down a campfire and add other fixtures to it and sit there for 1 minute and gain like a big
08:54
Speaker A
buff. And if you're in a group, multiple people can contribute to the campfire and you'll just be super buffed. So, at the very least, I would pick up cooking.
09:01
Speaker A
Maybe, you know, level it if you can. You don't have to go out of your way to do it if you don't want to, but it's good to have. The other one is fishing.
09:06
Speaker A
I don't really recommend leveling fishing when you're leveling, but honestly, like, play how you want, honestly. It doesn't matter. Trying to go fast, don't fish. Now, for the primary professions, you really got to ask yourself like, do you really want to
09:16
Speaker A
level as fast as possible or do you want to be like efficient? So, you can level your professions as you level. Like I would recommend picking one gathering profession like mining, herbalism, skinning, and one active profession or like one crafting profession like
09:27
Speaker A
blacksmithing, leather working. This is because you're going to you're going to run along the around the world and you're going to see nodes and they're just going to be there for you to pick level up like as you're leveling. And
09:35
Speaker A
then like in dungeons, there's some super high value ores later and like herbs and you know, you're going to see them rot away if you don't have it leveled. Uh but it's absolutely not mandatory to level these professions. If
09:44
Speaker A
you want to minmax it for leveling, I would get whatever profession to 20 cuz that that is when you can create your fixture for the campfire. Now, there's a couple good combinations. There's alchemy and herbalism for warrior, which
09:54
Speaker A
I mean you can you can herb and make your own potions. That's fine and good.
09:57
Speaker A
Uh you can also buy potions from auction house, so I wouldn't highly recommend this. There's mining and blacksmithing, which is what I'm going to go. Uh you can create a fixture for plus strength with blacksmithing. And with mining, you
10:07
Speaker A
can do plus attack power, but it doesn't stack with might. There's probably going to be in-game bind on pickup gear from blacksmithing for warriors. So, if you're thinking about endgame, maybe you want to level mining and blacksmithing at the same time. But you can also level
10:17
Speaker A
skinning and leatherwork, which will give you the camp chair and the camp tent. And the tent is actually the the most important fixture for leveling. It gives you 5% rested experience every hour. It's worth using like pass level
10:29
Speaker A
20 every hour is just a crazy amount of experience. If you're focused on leveling fast, you should go skinning and leather working. Make a bunch of tents and use your tents for your experience. I have more detail in the
10:38
Speaker A
guide showing you what every profession does if you want to go look at that.
10:41
Speaker A
Next up, what spec should you play? Now, this is pretty straightforward, I think. If you want to play with a two-hander, you play arms. If you want to dual wield, you play fury. If you want to use a shield, you play pro. If you don't
10:52
Speaker A
care what you play, I would recommend going protection, at least up until around level 40. Protection has zero downtime. It's high APM and engaging.
10:59
Speaker A
You can make your own dungeons, and it's extremely safe, so you're never at risk of dying basically ever. You're never going to have to run back to your corpse because you're just tanky and you can live. Arms is really good if you're
11:08
Speaker A
leveling with a healer, especially a shaman because windfury like increases your damage by up to like 35%. It's also really good at killing two targets like at a time, so you can pull two with sweeping strikes and kill them pretty
11:18
Speaker A
easily. They have buffed mob HP in forever by a crazy amount. So, I don't know if that'll be viable later, but if you have a healer, it'll always be viable. Fury, once again, if you want to dual wield, you play fury. Fury has the
11:29
Speaker A
best sustain, like heal the most. It has the highest single target damage, and it has pretty good cleave and AOE, too, like from two to four targets. a little bit less on arms, but still really good.
11:38
Speaker A
The main point about fury is it has crazy sustain after level 32 with gorgerinker. Gorge can proc off of will proc off of every enrage and just let you heal with auto attacks. So my suggestion would be if you don't care
11:49
Speaker A
what spec you play, I would play pro and then think about respecting to furia around level 40, maybe earlier. Gorge at level 32, so you could go at 32, but I'd probably wait for level 36. Uh, now you
11:59
Speaker A
might be wondering like how should you level? Should you do dungeons? Should you quest? Should you grind mobs? And my answer is vanilla WoW is there's a ton of stuff to do and leveling takes quite a while. And even though I've leveled a
12:10
Speaker A
billion times, I still just follow rested XP. Like I follow the arrow. I know you probably hear this a bunch and maybe it's gotten old, but really like I really do think it's worth it. Codes in the description if you want to pick up
12:20
Speaker A
RXP. Other than that, you should just kind of look to quest efficiently and do each dungeon once you have all the dungeon quests because they give great loot and if you don't waste too much time getting to the dungeon with your
12:29
Speaker A
group, the experience is also great. Okay, for the gameplay and rotation. Now, all three warrior specs are going to have access to all of these abilities that I'm about to list, and they will be used all the way to level 60. We have
12:39
Speaker A
battle shout, ren, demoralizing shout, thunderclap prog cleave overpower victory rush, and execute. All of which will be learned before level 25.
12:47
Speaker A
Battleshot is a spell that costs 10 rage that buffs your attack power for 3 minutes. Battle shout is used by all three specs. It should be maintained at all times as your number one priority.
12:56
Speaker A
You can activate it out of combat. You can refresh it when you're running places with blood rage. You should just have it up at all times. Rend is an extremely strong dot for the rage cost.
13:05
Speaker A
Uh you're going to use it whenever it can tick at least three times and in the early game. You're just going to use it always because you don't have anything else. Demoralizing shout is probably one of the strongest abilities you have.
13:14
Speaker A
You're going to apply it to basically every mob up until level 60. It's going to reduce the amount of damage the mob does to you by a lot and greatly increase your uptime. Thunderclap, like the more shot, is another ability that
13:25
Speaker A
gives you a lot of damage reduction. It does a lot of damage for the rage at the early levels and makes mobs swing 20% slower, which like demoralizing shot will increase your uptime a lot. Heroic strike is your single target rage dump.
13:36
Speaker A
You don't really use heroic strike past level, I don't know, 20 or like 24. It's extremely rage inefficient. It costs a lot of rage and it replaces your auto attack for just a little bit of extra damage. And because your auto attack is
13:49
Speaker A
not white anymore and is a is a special attack, which is yellow, you're also not going to generate rage from that attack, making it really rage inefficient.
13:56
Speaker A
Cleave is kind of the same as heroic strike, but it's a lot better on two targets. Like cleave is more efficient than heroic strike, but they're both pretty inefficient. You'll you lose cleave on two targets when you would
14:05
Speaker A
agrike. Overpower is a low rage conditional attack. You can press it for up to 5 seconds after a mob dodges you.
14:11
Speaker A
This is the single most rage efficient ability you have, and you should aim to use overpower every single time it procs. Victor Rush is a new ability added in while Forever which does minimal damage but will heal you for 10%
14:21
Speaker A
of your HP and your entire leveling journey. Your number one priority will be to use Victor Rush on cooldown as long as you're under 90% HP because it has a 30 second cool down. You can use it for 20 seconds after you land the
14:33
Speaker A
killing blow on a mob. So you really just want to keep it on cooldown to keep yourself healthy at all times. Now execute is probably the most tricky ability we have. You learn it at level 24 and it costs 15 rage, but will spend
14:44
Speaker A
all rage you have past that 15 rage point to do more damage. However, that damage is actually way less efficient than the first 15 rage. For example, a 15 rage execute does 8.33 damage per rage spent, whereas the last 15 will do
14:57
Speaker A
three damage per rage spent. So, you really want to try to execute mobs as close to 15 rage as possible. If you have like a lot of rage, you have like 40 rage and a mob is really low, you
15:06
Speaker A
don't want to execute it. you would rather get to the next mob, get your demo shot up, get your thunderclap up, get your rend up instead of executing.
15:13
Speaker A
Now, pro has two other abilities that it uses. Arms and fury don't really use these, but revenge is similar to overpower where it's an low rage conditional attack that does a lot of damage, except revenge is usable after
15:25
Speaker A
you block parrier dodge, which we can guarantee with shield block at 16. And shield block is basically you press shield block and you will block the next two attacks, which is basically made free through shield specialization. This means that shield block costs your rage,
15:38
Speaker A
reduces the damage you take, and activates your most powerful ability. So very strong. Now for the gameplay loop, early on levels like 1 through 24 before we unlock talents for [music] the trees.
15:50
Speaker A
Arms will maintain battleshot at number one. Charge in whenever you can. Victory rush if you're under 90% HP. Overpower.
15:58
Speaker A
Demoralizing shot to keep up the debuff. Rend if it will tick three times. Thunderclap and then you'll execute to finish off the monster close to 15 rage.
16:06
Speaker A
And if you have a ton of rage, you can heroic strike. Now, this changes after you learn your first talent, Spearing Strike. And basically, the rotation is kind of the same except after that step with Rend. We will spearing strike
16:18
Speaker A
against Dragonkins kins, mortal strike, slam with improved slam talented, and spearing strike against non-dragon kin.
16:25
Speaker A
So, that'll just fit right under your, you know, your maintenance really strong abilities. And also, if you're fighting two monsters, sweeping strikes becomes your number one priority. It's by far your most efficient rage ability. You want to keep it basically on cooldown if
16:37
Speaker A
you're leveling as arms early on. Last note, you don't really need to press the moring shot and thunderclap against monsters that primarily cast like these caster mobs. They're not going to melee you very much, so you don't really need
16:46
Speaker A
to do that. And remember to hamstring mobs that run away. Now, in dungeons, you'll play a little bit differently as arms. You'll sweeping tricks on cooldown, and you'll also try to whirlwind as often as possible on two plus targets. Now, we're not going to
16:57
Speaker A
have tactical mastery. So, that means that when you swap to battle stance and berserker stance, you're going to be left with 10 rage. So, ideally, you use a spender and then you swap to the stance before your swing goes off to
17:08
Speaker A
maximize your rage. And when you're in dungeons, remember spreading rend is better than using heroic strike. And pressing thunderclap is also better than using cleave on three or more targets.
17:18
Speaker A
Also, in dungeons, you want to continue demoralizing shot because it'll make the take take less damage, which means the healer has to heal less, which means the healer has to drink less, which means you will finish the dungeon faster.
17:28
Speaker A
Final note is you can use thunder armor on boss mobs, especially if you have other physical DPS in your group. It'll make you do like up to 30% more damage.
17:36
Speaker A
Also, arms plays entirely in battle stance, unless you're going to swap to use whirlwind. Now, furies 1 through 30 plays exactly like arms. Like I said, you're going to maintain battlesh whenever you can. Victor rush under 90% HP. Overpower demo shot for the debuff.
17:51
Speaker A
Rend if it'll tick three times. Thunderclap and use execute to finish off. And use heroic strike with any excess rage. At level 30, you'll get Berserker Sance, which will give you access to abilities like Berserker Rage and Whirlwind and Pummel. But we don't
18:04
Speaker A
actually get whirlwind until 36. So, you're still going to play in battle stance up until that point. At 31, it changes a little bit. Your number one priority becomes to keep up gourdrinker.
18:14
Speaker A
So gourdrinker will activate with berserker rage, blood rage, bloodthirst, or enrage or death wish. Whenever you don't have the gourd drinker buff active, you're going to activate gourdrinker. But similar to before, you're going to you're going to maintain
18:24
Speaker A
battleshot, charge in victory rush if it'll heal you. Death wish whenever you can like hit mobs for like a consistent 30 seconds. You kind of you want to use death wish early and often when you get the maximum value out of it. But don't
18:35
Speaker A
don't ever hold death wish for like longer than I don't know 30 seconds or something. [music] And then of course you want to maintain your demo shout.
18:41
Speaker A
And since we're playing in Berserker Sance at this point, we're going to whirlwind, bloodthirst, overpower if you can switch stances without losing too much rage, and then execute heroic strike. For dungeons, what you're going to do is sit in berserker sense, and
18:52
Speaker A
your number one priority is going to be pressing whirlwind every single time it's up on as many mobs as possible.
18:56
Speaker A
Whirlwind is by far your strongest attack. It's your strongest attack on one target, on two targets, on three targets, on four targets. You want to maximize the amount of maximize the number of whirlwinds you cast in the dungeon. You might be tempted to use
19:07
Speaker A
cleave, but you have to remember once again, cleave is not very rage efficient. you will use bloodthirst over it. And just like as arms, you're going to want to demo shot and sununder sunder bosses and demo shot trash. Pro also
19:17
Speaker A
plays similarly early on. You know, maintain battleshot, charge if you can. The big difference comes in shield block. You're going to want to press shield block every single time it's up as long as you're fighting a mob that
19:27
Speaker A
can hit you. So every 6 seconds you'll shield block and then basically right after you shield block, it'll enable your revenge and you're kind of going to pair those together. So every time you shield block, you probably want to
19:36
Speaker A
revenge immediately. Then of course you're going to victory rush if you're under 90%. Revenge when it's up, shield slam when it's up, keep up demo shout, rend, thunderclap, and then heroic strike with super excess rage. Now, prot and dungeons can be a little bit
19:47
Speaker A
intimidating because you're the tank, but honestly, it's really not that bad. You just want to focus on hitting as many targets as possible. So, you want to run into a pack. You're going to say walk in with shield block, maybe revenge
19:58
Speaker A
the first target, thunder clap as many targets as you can, demoralizing shot, and then tab through them to use shield slam revenge. And then when your shield s and revenge are on cooldown, you can tab and rend mobs. Next up, we have
20:10
Speaker A
consumables. Now, your number one most important consumable is eating food to give you wellfed for the 5% buff. Now, this is usually accompanied by a stat like strength, spirit, attack power, anything like that. It really doesn't matter what the stat is. You'll benefit
20:23
Speaker A
from all of them except intellect. I would prioritize probably the AP food and then the spirit food early on. And then at super early levels, sharpening stones made from blacksmithing are incredibly strong. They'll like literally they'll make you do 20% more
20:34
Speaker A
damage or something ridiculous. You want to have sharpening stones early. And if you can try to have sharpening stones on you like they'll, you know, it'll be rough sharpening stones, then coarse sharpening stone. They'll upgrade as you level. If they're cheap enough on the
20:45
Speaker A
auction house, I'd recommend getting them. They make you do a lot more damage. And then you have strength elixirs and agility elixirs. You can have both popped at the same time. If you are alchemy or herbalism, make them
20:53
Speaker A
for yourself and use them. They'll help you a lot. If you have a spirit scroll, pop that. It's very, very good. Uh we have healing potions. You want to always have healing potions on you in case of an emergency cuz if you die you're
21:02
Speaker A
running back. That's very inefficient. So like if you're in town and you don't have any healing potions, I would go to the auction house and buy it like at one or two. And then of course you always want bandages on you at all times.
21:10
Speaker A
Bandages are incredibly good. There's also trolls body elixirs which gives you health for five if you can get some some of those are pretty good too. They'll increase your uptime. Next up we have stats. So stats might not be as
21:21
Speaker A
straightforward as you think. For the earlier levels I'm going to put spirit at number one because warriors benefit the most from spirit. They get a ton of health regen. It increases your uptime significantly. Like you need to eat way
21:31
Speaker A
less. You spend more time in combat. You have a bunch of spirit. Next up is strength. It's the warrior's main stat.
21:36
Speaker A
You get two attack power per point of strength. Uh it'll give you the most damage per point generally. After that, I would say agility. Agility gives you crit, dodge, and armor. Pretty good.
21:45
Speaker A
Crit, you know, doubles your rage. Next up is stamina, obviously. Now, stamina is I don't think stamina is as important in the earlier levels because you're going to be killing mobs pretty easily.
21:54
Speaker A
So, like as long as you're not dying to the mobs, I would care less about stamina. Now, if you're tanking and you know you want to tank dungeons, it' be super safe. You can carry out some stamina your gear, but generally
22:01
Speaker A
speaking, stamina is like not as valuable. Now, as you get past level 30, I would imagine the value of spirit goes down. It'll probably be under stamina.
22:08
Speaker A
Even a general rule of thumb is you pick the item with the most total stats between spirit, strength, agility.
22:14
Speaker A
Usually, item level still wins as long as there's not useless stats like, you know, intellect. Now, for the secondary stats, you have hit, expertise, crit, haste. Your number one prior is hit if you can get it. uh until 8%. It's very
22:24
Speaker A
very good. You don't want to be missing. You don't get ra misses. You don't do damage when you miss. Expertise reduces the chance for your enemy to dodge and parry, which is also really really good.
22:33
Speaker A
Honestly, it's it's probably better than expertise when you're leveling because mobs can parry you, too, so you get double value. I don't think there's going to be much expertise on gear though when you're leveling. After that, you want crit and then haste and then
22:43
Speaker A
hit past 8%. Pretty straightforward. So, talents for arms, you want to go improved rend cuz rend is your best button early on. Two points in parry, two points in improved overpower, two points in improved charge, one more in
22:54
Speaker A
parry, three in deep wounds, two more in parry. Spearing strike at 25, which has recently been buffed. That'll be like your main spender where you get slam and mortal strike. Then you put three in two handspec, one in impale, one in sweep,
23:06
Speaker A
two in blood thrill, another point in impale, one in weapon master, one in improved slam. Then you finish weapon master, you get mortal strike at 40, second point in improved slam at 41.
23:15
Speaker A
Then you go five points in cruelty, five points in unbridled wrath, five points in enrage. You can take a point in piercing howl before you get five and enrage. It's pretty useful, but you don't have to. And then at level 58, you
23:24
Speaker A
can get the new reckless swings. I don't know how useful this will be because it does damage to you, but if you you're doing dungeons, you should press it whenever it's up, basically. And for the last two points, you can put in
23:33
Speaker A
lingering rage. For fury, you want to play something like this. I would take the first five points in cruelty and then unbridled wrath. And then we want to pick up at least one in enrage here.
23:41
Speaker A
I go two points in enrage. You want this because you want to have access to enrage when you have gore drinker [music] because gourd drinker will heal you when you proc enrage. And speaking of gourdrinker, we're going to put three
23:50
Speaker A
points in blood craze after that. So we're ready for gorrinker later. After that, we're going to go one in reckless swings, four in improved dual wield spec, and then at 30 we grab death wish.
23:59
Speaker A
At 31 and 32, we grab gore drinker. Then we finish improved dual wield spec. At 33, put a point in rage at 34. And then at 35 through 37, we fill Flurry. We put two points in improved whirlwind after
24:11
Speaker A
that. and then one point in blood thirst. After blood thirst, you fill out enrage and then you take furious precision for 3% hit. When you're done with all that, I would go parry. Parry is just really strong. It's like
24:20
Speaker A
pound-for-pound. Probably your your best side. I would put this over pretty even. And then I would fill out improved execute and improve berserker rage, two points and improved overpower, tactile mastery, and then anger management. This will just make it smoother to like stand
24:32
Speaker A
dance stance later on. You don't have to worry about being at 10 rage. You can be at up to 25. Now for prop, we're going to put the first five points in shield specialization. This is incredibly good, especially when you get shield block
24:41
Speaker A
later. It's basically allows you to shield block for free. We're going to grab three points in improved revenge.
24:45
Speaker A
This is like our best button. It costs almost no rage and it is one of the hardest abilities we have. Next, an improved thunderclap. Then we take master defense for more rage. Last stand case of emergency. One more in improved
24:55
Speaker A
thunderclap. Well, you take I think I'll take one point in defiance, one in vanguard, and then you can kind of choose if you want to keep defiance. So, they did make salvation baseline. So, you might not need defiance, but if
25:05
Speaker A
you're a newer player and you're maybe scared of losing threat in dungeons, you can take defiance. If not, you can put two points in approved shield bash. It just helps you move mobs around kind of like say say you're in a dungeon or
25:14
Speaker A
you're in the world, you can just shield bash the silence and position them. You don't have to wait for them to cast and use it. It's just kind of nice quality of life. Uh then two in improved blood
25:22
Speaker A
rage. Uh we get concussion blow, three in focus [music] rage, one in improved shield wall, five in bastion, one in shield slam. Now at this point, you can choose to go fury. You can respspe and go fury or you can continue playing
25:33
Speaker A
protection. If you continue playing protection, I think you'll take five in cruelty, five in lingering rage, and then five in enrage. Uh, these two are pretty similar to each other. Unbridled wrath is, I think, a little bit worse,
25:43
Speaker A
but you can pick whatever you want. We take three points in improved ren, and then two in parry. The reason we take rend is because I don't really think you need parry as much. You're going to be blocking like the vast majority of hits
25:52
Speaker A
anyway, so I don't think this is going to provide much damage reduction, but yeah, this is how I would protection.
25:57
Speaker A
Weapon progression. Arms are the most weapon dependent spec you have. It's really important to keep your weapon updated as arms. It's really easy to do if you just do every dungeon. Especially as horde, you get a ton of two-handers.
26:06
Speaker A
I've listed a bunch of stuff here. So, at level 14 plus, you can do it earlier or later if you want. You can do Hall of Fames for Iron Forge great hammer. This hammer is like really, really good.
26:16
Speaker A
It'll last you like almost into your 30s. Just [music] it's that good. Hall of Fame also gives a ton of experience.
26:20
Speaker A
You do have to grab a prerequisite though that starts in Dun Maro. You need to kill dark iron mobs in Dun Maro that drop a dark iron map. So, I would heavily recommend doing that. It's this item is just really good and you get a
26:30
Speaker A
ton of experience from Hall of Fame. There's also good items from Hall of Fames you can also get. Now you'll notice there's a huge gap between iron forge great hammer and and heave hammer.
26:40
Speaker A
The by the way these are just guaranteed two-handers. Uh there's another two in dead mines and another one after that in stockade but they're not guaranteed.
26:47
Speaker A
These are just the guaranteed ones. Heave hammers from excavation site. Basically kind of a must pick up.
26:52
Speaker A
Excavation site on alliance is a ton of experience if you have all the quests and the hammer is really good. It'll last you until your next weapon which is from city of deran. This is also guaranteed and the item after that would
27:01
Speaker A
be abandoned ferocity which is from a question and desolus. I don't know the specifics on this too much but you can get it at level 35 but it requires you to kill level 42 plus mob and once again
27:10
Speaker A
we don't really know the loot tables or what's going to drop after level 30 since the beta was capped but we we do know that these items do exist. And for horde you're going to do rawfire chasm for ax of oramore. You need to get a
27:21
Speaker A
quest from thrall called hidden enemies and do the quest chain until it leads you into ragefwire chasm. This ax is really good. It's the horde equivalent of the iron forge gradhammer. It'll last you a couple levels until you do runes
27:31
Speaker A
of lordon. Runes of lordon. You get the forsaken great axe. Another insane dungeon. You'll get a ton of experience from it. It takes like no time. Good loot and then you're guaranteed this axe which is very good. After that is hammer
27:41
Speaker A
bone. Now you don't have to do Whailing Caverns if you don't want to. These are pretty similar, but this is just an option if you do do um Whailing Caverns.
27:48
Speaker A
Uh Whailing Caverns is not great for experience. The dungeon kind of takes a long time and there's a lot of drop quests that you don't really share. So you could skip this. It doesn't really matter. The next guaranteed one after
27:58
Speaker A
that is heave hhammer just like alliance. You pick it up from excavation site wetlands and you do it. It's really good. After that is striking staff. You know it's a staff but you know warriors can use staves so it's still fine. It's
28:08
Speaker A
from city of Deleran and it's guaranteed from a quest. I would probably pick this up after that. Once again abandoned ferocity. It's a um same as alliance.
28:16
Speaker A
You can get at the same time. Now at level 30 you also have access to whirlwind axe which will be by far your best weapon at level 30. But it's not possible to obtain world one axe at level 30 by yourself. So if it's your
28:27
Speaker A
first character, you're probably not going to get it until level 37. Even then you'll need some help. But if you want to pick up the axe, the quest for the axe, it starts after the berserker quest chain. You'll pick it up at the um
28:38
Speaker A
guy at the island and you can work on it and maybe get it at 37. If you're leveling an alt, I would recommend begging people to help you. This weapon will just carry you like a huge way through the game. Another note on
28:47
Speaker A
weapons for arms is you want a slow weapon ideally, but you can't always get a slow weapon. And so you want to prioritize weapon DPS and then if DPS is equal, you pick the one with slower speed. But above speed is um you want to
28:59
Speaker A
prioritize swords over axes and pole arms over maces and staves because of weapon master. Uh it just mats out that this the sword spec is much better. You know, you get an extra attack which also has a chance to crit and gives you extra
29:10
Speaker A
rage and can proc off your instant attacks. It's just very good. Fury's weapon progression is pretty similar. I mean, we're kind of just doing these dungeons. So Fury can't dual wield until level 20. So, we just pick up iron forge
29:20
Speaker A
greatmer as alliance and we're going to use that until level 20. The weapon progression for alliance is a little bit rough, but there are about nine items or so that drop from dead mines onehanders that you can get. You'll pick those up
29:32
Speaker A
and then use them at level 20 if you can get them. At level 24, there's a item called subdued dragons fang from an elite quest chain in wetlands which requires you to kill level 34 elite, but you can do it at level 24. Similar to
29:42
Speaker A
the quest chain in Desilus, we have the budgeon of betrayed virtues from the desolus quest chain. You can take that as fury. It's very good. Sword of Serenity from Scarlet Monastery. Now, Scarlet Monastery might be a skip dungeon for a lot of people because it
29:52
Speaker A
doesn't really give much experience cuz they killed experience from dungeons for some reason. There's not many quests.
29:57
Speaker A
Very sad, but it does what it does. If you want to do SM, though, grab this quest and get sword of serenity. After that is an sword from RFD that you can do at level 39 plus on alliance. This
30:06
Speaker A
weapon's really good. This will last you until thrash blade at level 48 basically, which is from Maradon. Thrash blade is just insanely strong. It has a built-in sword spec like I was talking about earlier and it's guaranteed for
30:16
Speaker A
maradon and it'll last you 260 and probably past 60. Uh for horde, it's kind of similar. You take the two-hander probably. By the time you switch to dual wield, you'll probably already have weapons as I say later on. Uh if you
30:26
Speaker A
really want to use a one-hander and shield, you can take hammer of a shield and use that or you can take the axe. Up to you. After that is forsaken great axe from ruins of lorderon. Grab this level
30:36
Speaker A
16. Like I said, even though it's a two-hander, it's still good. We can't duel yet. Also from Ruins of Lordon, you'll pick up Plague Fang, which will be your off hand later. This is pretty good. And then our first real onehander
30:46
Speaker A
is from Wailing Caverns. Now, I know I said to skip Wailing Caverns before, but I think if you're playing Fury or Protection, you should do Wailing Caverns or Wing Blade, and then you can deal with that with Plague Fang when you
30:56
Speaker A
pick it up at level 20. After that, you can do SFK. There's three hunters that drop from SFK, but they're not guaranteed. Outlaw Saber is your next pickup. You absolutely should do Black Feather Deeps on Horde for Outlaw Saber.
31:06
Speaker A
It'll last you like a long time. Then we have Bludgeon from Desolus again. Vanquisher Sword from RFD. You can actually pick this quest stuff earlier as Forge for some reason. So that's something to note. We have Thrash Blade
31:16
Speaker A
again. Once again, we don't really know what happens after this item wise. So keep that in mind. Now protection is basically the same as uh Fury except you only need one weapon. One thing to note here is Iron Forge Grahammer. You pick
31:26
Speaker A
this up and use it until level 16 when you get shield block. Then you want to use a onehander and shield. You can use any onehander like you you'll have onehander by then. I'm sure you can pick up a green from the auction house or
31:34
Speaker A
something. Like I said, Alliance gets kind of shafted on one handers. Yeah, those that'll be your weapon progression throughout the early game. And hopefully we know more when the game launches. I mean, obviously we will. I'll try to
31:44
Speaker A
keep the written guide updated for that. Then I guess I'll I'm going to tips and tricks. One of the most important things to do when you're leveling is to always be moving. You never want to sit still and fight a mob. You want to fight the
31:52
Speaker A
mob and either make your way to the next mob or make your way to a town. So, say you're going to turn in some quests in in some some hub and there's mobs on the way. You can pull those mobs and fight
32:03
Speaker A
them as you move to the hub, therefore maxim max maximizing your experience. You don't want to just AFK auto run to a hub. You want to be killing things all the time. You want to try to fight mobs
32:11
Speaker A
that are equal level to you or lower. You kind of don't want to fight higher level mobs if you can avoid it. Uh you should always plan an escape route. So like if you're thinking about pulling a bunch of mobs, you need to look for a
32:19
Speaker A
way to run away. And if you do need to run away, use hamstring and run. A little bit little tip here. If you charge a neutral mob, it actually won't put you in combat with the mob and you
32:26
Speaker A
can just run away like run past it. So if you see a critter, I mean you can charge the critter and kill it anyway, but you know, say you see like a giraffe and barons, [music] you can charge it if
32:33
Speaker A
you want. It won't put you in combat unless it resists. You can intimidate intimidating shot and bandage if you're low. Just make sure you don't have a bleed on it before you do that. But if you're fighting two mobs, you can fear
32:42
Speaker A
the main mob. So how intimidating shot works is you pick one target to use intimidating shot on and you fear four targets around you or five targets, I don't remember. The target that you fear primarily will be feared in place and
32:53
Speaker A
then they will that will break on any damage, any dot tick, any swing, anything. But the other mobs that are running in fear are acting like a warlock fear so you can actually hit them and that won't guaranteed break.
33:03
Speaker A
Another tip is when you're fighting caster mobs early on, pull them to corners so you can just line of sight them. You can take one step and line of sight a caster, but when you do that, you need to make sure to turn off your
33:12
Speaker A
auto attack. If you're really close to a mob out of line of sight and your auto attack is turned on, it will just cast through the wall. So keep that in mind.
33:19
Speaker A
When you're doing dungeons, stand behind mobs. If you're going to try to kill an elite mob or like a strong mob for a quest, you want to pull your rage for that mob. So you'll pull easier mobs around it and then pull your rage. A tip
33:28
Speaker A
to save money is you don't really need to train additional ranks of heroic strike, cleave, [music] overpower. Like heroic strike, you'll level up because kind of don't have much else at that point. But cleave at rank one is fine
33:38
Speaker A
and overpower you don't really need to rank up either if you're really tight on cash. Intercept, shield bash, and pummel should never go past rank one. And then you can kind of skip mocking blow if you're not playing pro, you'll really
33:47
Speaker A
use it. Even as pro, you'll really use it. Uh if you're not going to tank and and you're never going to play pro, you can skip revenge. Uh, slam. You should only train if you're playing arms, and you only need it when you get improved
33:57
Speaker A
slam, I think, at level 35. And then, um, if you jump, you can increase the range of your whirlwind in Thunderclap.
34:01
Speaker A
And I think that's everything. Uh, if you enjoyed, I don't know, subscribe or something. I'll be streaming on launch 20 hours a day for like a long time, answering all your questions probably.
34:10
Speaker A
And yeah, goodbye. Thanks for watching.
Topics:WoW ForeverWarriorleveling guiderace selectionrage mechanicstalentsArmsProtectionWorld of WarcraftAhlaundoh

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