A solo space explorer navigates a dark, roguelike space simulator filled with radiation dangers, mysterious technology, and unique player stories.
Key Takeaways
- Scavenger SV4 offers a unique blend of simulation, roguelike, and horror elements.
- Time and radiation management are critical to survival and success in the game.
- Each player's experience is unique due to procedural generation and multiple endings.
- The game requires careful exploration, sample collection, and analysis to progress.
- Loneliness and uncertainty contribute significantly to the game's tense atmosphere.
What the video covers
- The video explores Scavenger SV4, a dark, roguelike space exploration simulator with horror elements.
- Players assume the role of Fuji Kajira, a lone space explorer tasked with collecting and analyzing alien technology.
- The gameplay involves managing limited time due to deadly radiation emitted by a nearby star.
- Exploration includes operating a rover, collecting samples, and analyzing them through multi-phase processes.
- The game features procedural planet geography, making each playthrough unique and unpredictable.
- Radiation sickness and equipment management add layers of challenge and tension.
- The narrator shares personal gameplay experiences, including initial confusion and gradual understanding of game mechanics.
- The game’s endings vary widely, with hundreds of possibilities influenced by player actions and luck.
- The video also touches on purchasing the game and related simulators through Funpay and Steam.
- Overall, the game combines simulation, roguelike, combat, and resource management with a strong atmosphere of isolation and horror.
Chapters
Full Transcript — Download SRT & Markdown
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Imagine yourself a space explorer, completely alone, suspended above a planet, where your task is to collect samples of inhuman technology and analyze them in an attempt to figure out what it is, what it's for, how much it will cost, and whether it will kill you out of ignorance.
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you out of ignorance. And all this scientific work must be completed in an extremely limited time, because the star you're near emits so much radiation that if you linger a minute longer than allotted, even the most daring space travelers will not find
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And all this scientific work must be completed in an extremely limited time, because the star you're near emits so much radiation that if you linger a minute longer than allotted, even the most daring space travelers will not find your mangled body.
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the best ending of the hundreds possible can be achieved without even trying. When I started playing, I had no idea what I was getting myself into.
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Welcome to Scavenger SV4, a darkly over-the-top space simulator where every player's story will be unique, and for some, terrifying.
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this is seasoned with a pinch of horror . Okay, I thought, we'll figure it out as we go. I launched the game, picked up the starting character Fuji Kajira, and set off into the unknown. "You're on your own now," the game of luck
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And today I'll tell you my story: how I explored this mysterious planet, how this game works, and why the best ending of the hundreds possible can be achieved without even trying.
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However, this quickly turned to disappointment when Fuji realized that all the planets in space were divided into lifeless chunks of rock, lifeless gas clots, and lifeless ice floes. He had to write reports on all of them, which were mostly rejected by the
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When I started playing, I had no idea what I was getting myself into.
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terminal menu, saw the roguelike Dungeon Road, and spent some time playing it. So what? At that point, I had no idea about the deadly radiation that was slowly but surely killing me while I was near the planet. Playing
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All I'd seen were screenshots of the game, which were more or less clear, and a Steam description that didn't add any clarity.
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money arrives instantly, so I can grab the hardcore Unreal World simulator, and you can even buy and install that very Scavenger SV4 we're discussing right now. It's easy. Go to funpay.com, register for an account, or log in through VK or Google. Type "Steam" in
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After all, the developer says Scavenger SV4 is half simulator, half roguelike, and half combat action and resource management.
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this strange planet. So follow my link in the description or pinned comment and top up your Steam account with just a 2%commission, so you can play whatever you want this summer. Happy shopping! Once I was done with the game
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And all of this is seasoned with a pinch of horror.
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spotted a spacesuit and donned it. A little further on was the life support compartment. To the left of that was the engineering bay, and a little further on was the rover's garage. The rover itself was in the cargo bay, from
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Okay, I thought, we'll figure it out as we go.
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spacesuit back on the rack and got to work. Well, at least I tried. What should I do? I had absolutely no idea what those menu options meant? I had a vague idea, and then I established contact with the rover and launched it
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I launched the game, picked up the starting character Fuji Kajira, and set off into the unknown.
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on everything and accidentally turned off several screens. So, we landed. Due to the extremely high background radiation, my camera was showing static . I wanted to tweak it a bit, and I accidentally brought up the image from the status display on the main screen.
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"You're on your own now," the game of luck advised me.
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difficulty, I reached some strange structure, saw a button to pick it up, and pressed it, thereby picking up something from the ground. It was definitely something. Then I repeated this procedure a few more times, focusing on buildings and the "Object
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It looks promising.
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everything was ready, I clicked the recall button, and my rover set off on its way back to the ship. The basic gameplay seemed clear. All that remained was to wait for the car to arrive, unload all the samples, and
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I woke up in my own bed.
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me at all at the time. Fortunately, the items were analyzed quite quickly. And then, by the way, I also discovered that if I observe the analysis of a sample, the game assumes I'm actively assisting the analysis and speeding it
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To my left was a terminal with personal notes.
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to continue working on it. The weapon was sent to the cargo bay rover on the planet. My next steps were now clear to me. I'd search for any strange-looking objects, collect samples from them, and then deliver them to the ship. I also
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In them, Kajira described his joy at being sent on a mission to space exploration.
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Incidentally, during one of these wanderings, I noticed that my science terminal had stopped working. At first, I thought it was because nothing was being analyzed. But when I loaded the boxes with samples, the situation didn't change, and this forced me to
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However, this quickly turned to disappointment when Fuji realized that all the planets in space were divided into lifeless chunks of rock, lifeless gas clots, and lifeless ice floes.
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In short, the research was underway, and my understanding of what was happening grew clearer. Let me start by saying that the analysis itself is broken down into three phases. First, the sample is completely unknown to you . After completing the first phase,
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He had to write reports on all of them, which were mostly rejected by the scientific community because Kajira couldn't attach high-quality images.
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phase, you'll know practically everything about the object. At the main terminal, you can view the explored area of the planet and reset the rover's position so that upon landing, it will land where you started your game. In this way, I collected
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Then he picked up a radio signal that led him to this planet, the one we're currently orbiting.
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the denser woods, I lost half of my vital equipment, and after another five , the entire rover. That's how my first trip to this planet ended for me. I engaged the ship's autopilot and headed home. In the game's first ending, which
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I also caught Vipe Voices of the Void, but it didn't last long, especially after I went to the terminal menu, saw the roguelike Dungeon Road, and spent some time playing it.
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a bit of the final biography, which described how I'd received a dangerous dose of radiation and spent all my earnings on treatment. In fact, the radiation sickness was so severe that Kajira had become a literal freak and was forced to earn money by performing
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So what?
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artifacts I'd retrieved from the planet were radioactive, so when they were on the ship, I tried to stay away from them. Treating the radiation itself turned out to be simple. I just had to get into autodoog 4.000. Okay, so it
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At that point, I had no idea about the deadly radiation that was slowly but surely killing me while I was near the planet.
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from 4,000 to 8,000 millisieverts is guaranteed to kill me. I briefly calculated in my head how long it would take me to receive a lethal dose of radiation and realized I had about two hours to spare. Of course, I tried to
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Playing Dungeon Road was fun, but one game just wasn't enough.
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suit doesn't block radiation at all. So I'll have to hurry. And here, you'll probably ask: "Miles, why did you say this space simulator is too scary, but so far nothing scary has happened at all, except for the graphics and
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Especially since a signal came from the ground that a summer sale had begun on Steam.
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, you'll see it in all its glory later. And I told you about horror movies.
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And I can top up my wallet with just a two percent commission through Funpay.
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very least, uncomfortable. After all, there's complete loneliness, absolute uncertainty, and that's true in every new game, because the planet's geography is always different. But is that really all there is? At some point , I even started to think that
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The money arrives instantly, so I can grab the hardcore Unreal World simulator, and you can even buy and install that very Scavenger SV4 we're discussing right now.
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to read a 36-page manual for the spaceship and rover before you can play , which told me that the radiation isn't coming from the samples or even the star, as I told you earlier in this video, but from the planet itself. And
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It's easy.
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game is for mature audiences. The game contains profanity and disturbing content. Horrible things can happen to lonely wanderers far from home." Were you warned? And after that, I couldn't play the game calmly anymore. I was constantly expecting a catch. And it
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Go to funpay.com, register for an account, or log in through VK or Google.
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upgrades, and there are plenty of them here. Most of the equipment I managed to obtain on the planet and analyze had specifications. And at some point, I wondered if it was possible to somehow squeeze them into my car. It turned out
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Type "Steam" in the search bar, then choose a currency, find a seller with a favorable commission, and enter your Steam username.
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For example, once I installed some kind of electric arc generator, and when I tried to fire it, I damaged my manipulator and compass. And then I had to repair them right there in the garage. And another time, I connected
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Now I'm all set.
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module, and now unexplored areas were also displayed there. Exploring the surrounding area became much easier with such technology. Then one day, I was rolling aimlessly, and I saw an object up ahead that I could collect a sample from. I got closer. Noticing me,
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Unreal World is installed on my spaceship terminal, and I can do a few runs while orbiting this strange planet.
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later, some planes were already flying in my direction, but no matter how hard I tried to escape, I couldn't. I had to return to the ship. Luckily, among all the equipment stolen from these aliens, a bomb was found there. I immediately
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So follow my link in the description or pinned comment and top up your Steam account with just a 2% commission, so you can play whatever you want this summer.
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I'd go down, disable all the rover's systems, and detonate the bomb. The alien plane's electronics fail and it crashes. What could possibly go wrong?
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Happy shopping!
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And then I discover another quirk of the game. Scavenger Sv4 really loves reading gamers because there's a lot of text. And most importantly, it's so good. And I'm not just talking about the descriptions of everything you can find, but also the biographies and
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Once I was done with the game, I went off to explore my ship.
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However, this didn't help him survive, because the Terminus police, from the local Lore, caught him and sentenced him to death. And you just learned only the second ending out of dozens I got.
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Or rather, I flew, because I'm in zero gravity.
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upon it by chance, some buy information on the black market, and still others explore comets and, inside one, discover remnants of alien technology that lead them here, to this cursed place. There are only two things that unite almost all of your characters.
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I had a restroom here, fortunately an empty one, but I couldn't go in.
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possible. It is greed that drives you to spend more and more time on this planet. And it is radiation that forces you to conserve your life and put an end to this risky venture. And it's at this point that some gamers become
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There was a passage to the storage room, where I immediately spotted a spacesuit and donned it.
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grasped the game and don't want to grind for the sake of fame, you've made a grave mistake, because the game isn't over. In fact, it's just beginning.
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A little further on was the life support compartment.
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himself turned out to be a scientist who had discovered the very planet in space and was willing to pay a huge start-up capital to anyone willing to go there, and then rake in even more money once the research was completed.
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To the left of that was the engineering bay, and a little further on was the rover's garage.
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exploring this planet. And over many attempts, I'd already developed a certain routine. First, I'd launch a rover onto the surface and search for the first samples. I needed weapons because, as you'll recall, there are hostile lifeforms on the planet. And
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The rover itself was in the cargo bay, from which you could access the science lab and finish your journey on the bridge.
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I took this photo after my work note burned out. So I'm not sure if it was something wrong with the ship's systems or just a bug. But the main thing is that the terminals were working and visible. When the Rover was in Cargo,
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Last, but not least, was the medical lab, which is located right in the center of the ship.
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them back to the ship, heal, look at what I'd found on the previous mission, and repeat ad infinitum—well, or rather, up to 4,000 milliverts. If I found any advanced, useful technology, I'd install it on the Rover and enjoy
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Once I'd completed a quick inspection, I hung the spacesuit back on the rack and got to work.
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more attachments you install, the less you'll carry off the planet. Second, you need to keep an eye on power consumption. Your rover initially runs on a battery that can be recharged by a backup generator, but you can customize
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Well, at least I tried.
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electronics consume electricity. You can check the total consumption in the garage or on the power monitor. So, keep that in mind when you're building your rover. And the last parameter is heat. Some upgrades emit a lot of heat,
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What should I do?
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However, nothing will stop you from simply turning off your devices at the right moments to save power and relieve heat. I also tried out the camera in this run. Or rather, I tried it out for the first time earlier, but then I
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I had absolutely no idea what those menu options meant.
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camera, unlike the video camera, takes color photos. And I was trying so hard to see what the planet really looked like. My main problem was with my weapons. I pulled out a flare gun from somewhere, but it only had one charge,
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I had a vague idea, and then I established contact with the rover and launched it on its maiden voyage.
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the enemy. Its range is too small, and I had to drive practically right up to these creatures, and their numbers kept growing. During battles, my vehicles were constantly being damaged, and I discovered one very insidious detail.
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The descent itself takes time.
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just the efficiency of my rover, they were also my money. So every battle was a real challenge for me. And when the bomber arrived, I completely panicked.
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You can check it on this status display, if you've installed it, of course, but I'm getting ahead of myself.
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something like that. It showed me the location of artifacts, and then I realized this was my real chance to get rich and reach the very top of the scoreboard, which, admittedly, is compiled only from your characters. And the situation on the planet was
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I'd rather tell you that while the rover was entering the atmosphere, I was clicking on everything and accidentally turned off several screens.
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The advanced manipulators I'd found in some ruins were a great help. They collected samples extremely quickly, allowing me to avoid long delays and avoid getting bombarded. Now, however, I no longer filled the hold completely, but took two items at a time and
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So, we landed.
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generator and an electromagnetic field, and I picked up something mechanical from the surface. Apparently, another variation of the manipulators and something previously unknown to me.
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Due to the extremely high background radiation, my camera was showing static.
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alien lying in the compartment next to us. Anyway, I had to fight with whatever I had, or didn't have, because in one battle my manipulators were shot off, and I realized I was in deep trouble. What was that? I backed away,
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I wanted to tweak it a bit, and I accidentally brought up the image from the status display on the main screen.
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medical bay, dropped some radiation, and from there straight to Cargo. A rover had just arrived there and needed to be unloaded and repaired.
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I had to figure out how these TVs work.
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decided to install them in place of the backup generator. The stock manipulators also needed to be installed. All that remained was to analyze a receiver, some metal plating, and something unknown, for which I currently lacked scientific data. It's
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I figured out that if you press the button to the right of the device and then select a screen, you can assign a visualization to it.
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So, you'll analyze some things faster, while with others, you'll even skip entire phases. But if you find a new type of item, it will naturally be analyzed from the very beginning. After a bit of research, I realized it was
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And sometimes this is even useful.
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now bleeding out, or some kind of bastard got on the ship and is now trying to heal itself and then make dinner on me. Whatever it was, judging by the tracks, it disappeared into the cargo bay. I tried to see what was
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So, with great difficulty, I reached some strange structure, saw a button to pick it up, and pressed it, thereby picking up something from the ground.
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thing could be anywhere? The cargo bay seemed the safest, so I barricaded myself there. But when I peered into the med bay again, I was completely confused. The inside was spotlessly clean. Not a drop of blood. I carefully
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It was definitely something.
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I restarted the autodog, and everything returned to normal. I thought it might have just been a glitch. The terminals on the ship were constantly malfunctioning. There didn't seem to be anyone nearby. I pushed aside my fear and returned to work once again. They
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Then I repeated this procedure a few more times, focusing on buildings and the "Object Nearby" sign, and filled my triumph with all sorts of things.
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Perfect for ground combat. The armor, by the way, actually saved me. I could now withstand more fire damage, and the aliens surrounded me from all sides. I fought like a hunted animal and won.
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Due to the poor quality of the camera, I didn't understand what exactly I was collecting.
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Something's definitely wrong with me, and I don't even understand what it is. Maybe it's that unknown thing in the analyzer, I thought. I checked how it was doing and saw that it was some kind of anomalous technology. The terminal
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Maybe they were minerals or plants, I thought.
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normal, and I'd even get a ton of money for it when I got back. However, I couldn't feel safe while this thing was on board. Who knows what else it might do while it was being examined. I continued my usual routine, but I'd
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Then we'll figure things out in the science lab.
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Just when I'd gotten used to space exploration, conducting it practically automatically, the game throws me a new challenge I don't know how to handle.
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When everything was ready, I clicked the recall button, and my rover set off on its way back to the ship.
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hit anything. You never know, but all the services were fine. Near the kag, I started hearing ominous whispers, and then I became completely drawn to the boxes containing the anomalous sample like a magnet. I even stopped flying the rover. I had no time for it. I
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The basic gameplay seemed clear.
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near it, I started getting a terrible headache. Then I decided to go to my cabin and try to get some sleep. Maybe there was a mechanic like that in the game that would help me. But instead of sleep, I saw a new entry in my diary.
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All that remained was to wait for the car to arrive, unload all the samples, and send them to the science lab.
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to, but you can't shake the feeling that you're missing something. There's something I'm not seeing. But what scared me the most was the toilet. You don't notice anything strange. Exactly.
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Something strange was happening with the computer there, but as soon as it booted up, I saw that everything I'd collected on the planet could be analyzed.
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. After my treatment, I went to the bridge, where I saw in all its glory that my ship had somehow been pulled to the planet. Now I was sitting amid misty blue mountains, soaking in intense radiation and dying. Apparently
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This also takes some time, but it didn't bother me at all at the time.
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rovers back, I could clearly see through the hangar doors that I was standing right on the planet's surface, and that this damned anomalous artifact had barely been studied. Its rate had slowed so much that I would die from
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Fortunately, the items were analyzed quite quickly.
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explorer. Standing on the hard, radioactive ground, I dressed, walked to the airlock doors, and pressed the button. Unfazed by the depressurization , I opened the outer door, and a powerful blast of air pushed me out into the black, cold vacuum. I was
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And then, by the way, I also discovered that if I observe the analysis of a sample, the game assumes I'm actively assisting the analysis and speeding it up as much as possible.
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all over the medbay. But I saw no one inside, and only then did the realization dawn on me: there was no one on the ship, just me, and I was going crazy. Returning to the ship, I closed the outer door and was about to
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That's how I learned that those boxes contained weapons, and then a suspicion began to creep into my head that there was intelligent life on this planet.
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. It turns out the ship is now almost completely deprived of oxygen. It turns out that's true. The laws of physics apply in Scavenger SV4. And by opening the outer door with the frosty airtight door wide open, I completely
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Or at least there was, which meant I needed to continue working on it.
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to live. The course was plotted, the engines started, and I took off. When I read how Darius Jordan finished, I got goosebumps. My ship flew to Terminus Station on autopilot, but when the controllers tried to contact my ship,
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The weapon was sent to the cargo bay rover on the planet.
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nightmares after a while, which then spread throughout the station. Two weeks later, contact with Terminus Station was completely lost, and there weren't a single survivor left. A satisfying ending, I must say. But that's not all the, so to speak, jokes
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My next steps were now clear to me.
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This story happened to Edison Hill, a salvage inspector. In the wreckage of one of the ships, he stumbled upon a travel log that led him to the planet we're discussing in this video.
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I'd search for any strange-looking objects, collect samples from them, and then deliver them to the ship.
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attracting all sorts of unfortunate souls who will yet ruin their lives by landing on this radioactive rock. My lights still weren't working on the ship, and it was really annoying. After that incident with the anomalous sample , I knew that at some point some kind
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I also discovered that being on the planet drained the rover's battery, but fortunately, while I was stationary, it slowly recharged.
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, I was really lucky with all sorts of archaeological finds. The planet was calm. No aggressive arachnids, no bombers. I even started looking for something to fight and test out a certain maser gun. Then I got a parabolic radio. It picked up the
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At such moments, I'd simply step away from the control console and fly around the ship.
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or some other insect. But interestingly , as soon as I spotted them, they instantly camouflaged themselves as a bush. This didn't help them much. But when I was collecting a scab sample, one of the stick insects quickly ran up
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Incidentally, during one of these wanderings, I noticed that my science terminal had stopped working.
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the boxes of samples there. And then I heard it. The creature had indeed made its way onto the rover and was now on the ship, but I was calm. It was now securely locked, as I thought, in the
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At first, I thought it was because nothing was being analyzed.
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stick insect into space. Everything was ready. The creature was waiting for me, clinging to the door. The plan seemed perfect, but when I opened the door, I realized how wrong I'd been. The air threw the stick insect right at me, and
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But when I loaded the boxes with samples, the situation didn't change, and this forced me to swim to engineering, from where I could remotely control the terminals, doors, and generally conduct ship diagnostics.
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the light in the ship, and during them I made several important discoveries. It's amazing how this seemingly simple game reveals itself more and more with each passing hour. For example, I set myself the goal of earning as much
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In short, the research was underway, and my understanding of what was happening grew clearer.
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And when I found something cheaper, I immediately threw it overboard—and here you can do that. And if I found something valuable, I threw the cheapest thing out of the ship again and put something expensive in its place, and then sorted it again. Plus,
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Let me start by saying that the analysis itself is broken down into three phases.
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mere pennies. Although you can try to take a risk and repair something expensive to increase the price even further. But my dreams of becoming a space millionaire were dashed, because the longer you spend near the planet, the less health you have. And your
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First, the sample is completely unknown to you.
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about two hours in orbit. He ended up super-rich, but spent his fortune on cybernetic prosthetics, becoming the first-ever prototype of a transhumanist cyborg, sparking moral and ethical debate around the world. He didn't live long after that, by the way. Or, for
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After completing the first phase, you'll understand its basic properties.
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Unfortunately, I never managed to figure out how to do it, so I'll leave it to you to explore. Also, at some point, I accidentally shot open the door of an alien building. There's an obscene amount of alien artifacts lying
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For example, it's an electronic, optical, mechanical, and so on.
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because usually all the ship's problems end with frozen terminals. But this was something different. The terminal in the engineering bay showed that there was no failure in the cargo system. It was just some box containing an artifact that was stuck and moving very
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After the second phase, you'll learn even more precisely what it is.
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planet right now, just sit in the science lab and analyze them. Then I checked the cargo system in engineering again. The box with the sample was almost to the ship's hold. I wanted to go there and see what kind of giant
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For example, this optical device turns out to be a laser.
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I quickly sealed off the hold, and myself in the medbay, too. There were no hatches leading to that tunnel, and whatever was inside couldn't reach me.
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And after completing the third phase, you'll know practically everything about the object.
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And rightfully so. It was that damned stick insect again. I don't know how he got onto the rover this time, but I was serious now. The only thing that was holding me back was that my spacesuit and the airlock were right there in the
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At the main terminal, you can view the explored area of the planet and reset the rover's position so that upon landing, it will land where you started your game.
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the airlock from there, and the problem would solve itself. Now all I had to do was open the right door. A mistake could cost me my life. And then I saw the air pressure in the cargo bay begin
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In this way, I collected more and more alien material, and at one point I even decided to explore the local xenoflora.
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the cargo bay and cautiously peered inside again. It seemed empty. Then I took a chance and opened the door.
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I drove into a forest.
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tower and smashed it to pieces. But those five minutes were filled with anxiety. Only at the end did I read that I had actually managed to get rid of the creature. And Andra Edgel Clark, my current character, although she had
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earned little, had maintained her health in relative order and even managed to live until retirement. And when I read her epilogue, it dawned on me for the third time. For all those many attempts to make money from alien
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artifacts, all my characters except Andrei had met with something bad at the end. Yes, this is a tradition in horror games. There can't be a good ending, but what if there is one, and you can get it if you don't play the
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game. Remember, at the beginning of the video, I told you that you could complete Scavenger S4 in literally a few seconds. All I needed was to avoid landing on the planet and send my ship back to the station, avoid discovering
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these dark alien mysteries, and leave my minds and bodies intact. And the character with this outcome was Mike Simpson, a scientist with a Ph.D. who was working on proof of life on other planets and, having once received evidence that intelligent beings
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existed here, he took out his entire fortune, took out a loan, and used it to buy a ship to embark on the journey of a lifetime. For six weeks, he flew in the void and complete solitude, going crazy and suffering from insomnia
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. And now, for some reason, I decide to give up and go back, abandoning his life's work. I set a course for home and press the engine button. While we're on our way back, you can give this video a thumbs-up if you enjoyed
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it, and subscribe to the channel so you don't miss out on other weird and wonderful games. I'd like to thank my sponsors. Your money will now go toward repairing my laptop. I hope it can be repaired. And so, Dr. Mike S. Simpson
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reaches Megadon Station in good health, realizing he's not ready to risk his life for the sake of illusory success.
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Though dreams of exploring this planet still haunt him, he sells his work, coordinates, and other information about it to other researchers.
Speaker A
Naturally, this data is bought, and many risk-taking fools set off to storm this radioactive orb. And it turns out that I was to blame for all the characters 'previous ruined destinies.
Speaker A
M.
Topics:Scavenger SV4space explorationroguelikespace simulatorradiationhorror gameresource managementunreal world simulatorKingston Mylesspace rover











