A WoW Hunter guide from Gladius Gaming covering race choice, weapon progression by level, and macros for solo, dungeon, and talent builds in Forever.
Key Takeaways
- Race choice should match playstyle: Troll or Night Elf for solo, Orc or Night Elf for damage cooldowns.
- Weapon upgrades follow specific quest chains by race and level, with several strong options available early.
- Macros, pet passive setup, and trap loops are important practical techniques for hunters.
- Profession and Auction House planning can meaningfully affect how quickly a hunter gears up.
What the video covers
- Race selection guidance for solo play: Troll (Horde) and Night Elf (Alliance), with Dwarf as an honorable mention for treasure find and hit chance.
- Damage-oriented racial picks: Orc (Command and Blood Fury) for Horde and Night Elf for Alliance, with Skyborn as an option for Survival or Marksman.
- Beast Mastery caveat: beasts do not inherit haste from their master, so Skyborn is less useful for that spec.
- Weapon progression for levels 1-10 is detailed per race, including quest chains for the Militia Bow, Bow of the Hours, Cold Carb Bow, and Scorns Rifle.
- Crafting and auction house alternatives such as the Rough Boomstick are covered for players who skip Engineering.
- Alliance mid-level weapons include the Calibrated Blunderbuss from Hall of Thanes and Daryl's Hunting Rifle or Bow from Loch Modan.
- Later upgrades include the Dark Iron Rifle at level 50, reached through Thorium bars and a deadly scope.
- Pet and ability guidance covers Summon Hawk replacing Arcane Shot, unlocking Bestial Wrath through Unleash Fury, and Rapid Fire usage.
- Macro and trap techniques include a freezing trap setup with the pet on passive to avoid breaking CC, plus infinite CC loops on beasts.
- Profession and gear sections cover Skinning and Leatherworking alternatives for Goggles, plus a full shafting list with Auction House purchasing options.
Chapters
- 00:00Introduction and Guide Overview
- 00:42Race Selection for Solo and Damage
- 02:42Weapon Progression Levels 1-10
- 05:18Mid-Level Weapons and Dungeon Upgrades
- 17:20Talents, Pet Abilities, and Rotations
- 25:55Macros and Trap Techniques
- 33:15Professions and Crafting Options
- 38:38Auction House Shopping and Faction Vendors
Full Transcript — Download SRT & Markdown
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Whether you're gearing solo, pushing dungeon weapon upgrades, or fine-tuning your talent build, here is your definitive Hunter guide. Stick around because we got macros to cover later that you can use as your hidden technique to mastering the Hunter class.
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There's a lot to go over, so let's get into it. First thing we do want to talk about is race selection. First for players that are primarily playing solo, the troll for Horde and night elf for alliance.
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Trolls have the ability to regenerate 50% of their max life over a brief channel. This is ridiculously good. In combat, your pet can taunt off of you and you can get a max channel off. Not even to mention the 10% increased attack
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speed with berserking as well as 5% increased damage to beasts. Just all around a really good race. For the alliance, night elves are a great choice. The 10% increased crit coming out of a loon's light makes for a very
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strong damage cool down. Shadow meld is a fantastic utility to have access to when you're soloing content, and the increased running speed can help with kiting. It's a very strong choice. I do want to make an honorable mention for
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dwarves in this section as well. They are really good for solo players due to the recent changes that came in during the beta. Dwarves are going to get the increased treasure find. So you find extra items inside of your chests and
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when you're soloing dungeons, there's a lot of those. The 1% additional hit is just icing on the cake and it's a really nice icing because hit chance is hard to find early on in the game and that makes
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a massive difference. Stat for stat when it comes to early game gearing. The general damage choices are mainly going to be between night elves and orc depending on what faction you are. Orcs are a strong pick for Horde players
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because you get command now, which was added during the beta, which is 5% increased damage on your pet and also you have the attack damage increase that comes with blood fury, which is their attack damage steroid. Great pick for
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hunters double dipping on two really strong damage cool downs for a racial. And then of course you do have the option of night elves for alliance, which is a similar reason. You have in this case a crit based steroid, which
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crit is just super strong in forever. Dots, hots, those can now crit with forever system change. So, getting access to this through a racial is just fantastic. And then one alternative for both factions, you can go skyborn if you
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are thinking about going survival or marksman. They have 2% haste, which is a really strong racial. You're not going to get a lot of benefit out of this for beast mastery though, cuz beasts do not inherit any haste from their master.
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Their attack speed is set. So, if you're playing beast mastery, I would consider one of the other races. Now that we picked our race, let's talk about the weapon progression we're going to go through as we level up our hunter. Each
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race is going to have their best weapon they can get in their starting area, and in some cases they're your first green you're going to get. Starting with humans, level one to 10, your best weapon is going to be the militia bow,
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and you're going to get that from an eight quest long chain that ends with rare books. The first one we get from a nibbled on book, it's a quest item we find when we're fighting kobolds. Scoop it up from one of them, and then
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complete the eight long quest chain. The level requirement on the quest itself is only level one, so you can do this at any time. But as you're working your way through those quests, you'll easily be able to complete this one before level
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10. Dwarves are going to want to craft a rough boom stick or buy it on the auction house. A lot of us are going to be running engineering anyway, it doesn't take much to be able to make this or just buy it off the auction
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house if you're preferring not to run engineering. It probably will be expensive at the very launch of the game, so and a lot of us are going to be short on cash anyway. Unfortunately, this is your best option for dwarf
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players, but night elves aren't doing much better. You are going to have a white bow that has 3.81 damage per second. Unfortunately, this is the best thing you can get before level 10. It's going to come from the crown of the
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earth quest chain. It's a seven quest long chain that starts with Teraon's summons. You'll pick that one up from Gishalan Windwalker right here in Teldrassil. No worries, night elves, you got a much better thing coming along at level 11. Skyborn level 1 to 10 are
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eating good. Catching Wind is going to be a quest that rewards you with Bow of the Hours. Bow of the Hours has 5.22 damage per second and one agility. Very close contender to the Militia Bow that the Humans are grabbing. This is going
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to start with the Missing Scholar quest line, which will begin with a Bloodstained Satchel that can be found here in the Scot Zephyr Isles. It is a six-quest long chain. Orc players are going to have a Cold Carb Bow that's
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going to come from Lost in Shadows down in the southernmost part of Durotar. Cold Carb Bow is going to have 2.68 damage per second, and you get the quest from Palgja, and we'll actually replace this before level 10 with the Orcish
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Battle Bow. Starting at level nine, you can pick up Centaur Bracers over in the Barrens. It's just east of the Crossroads. The Orcish Battle Bow is going to have 5.53 damage per second and one strength on it, making it a solid
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solid early bow for Horde players. Trolls are going to be looking at this exact same setup, too. Tauren are going to have a couple options. You do have Scorns Rifle, which you can get starting at level six, but to be able to get it,
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you do have to kill a rare mob. So, starting out with the very launch of the game, it's probably not feasible to get to Ghost Howl. He is level 12, so even with the quest being open to level six,
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killing a level 12 rare is not going to be easy. Plus, if I'm a hunter and I run into this guy, I'm more likely to tame him than kill him anyway. But, if you are so inclined, you can pick up Scorns
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Rifle with 5.0 damage and one agility on it. And you can get that done level 10.
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Tauren probably want to do the same thing that Dwarves are going to do and just craft a Rough Boomstick at level five if you are running Engineering or buy it off the Auction House otherwise.
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Well, now that we all have our best in slot equipped for our levels 1 to 10, let's talk about what the Alliance wants to do next. Calibrated Blunderbuss, this weapon is a quest reward, so it's guaranteed for you to be able to get
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this from your first dungeon you're going to access, which is Hall of Thanes. 9.57 damage per second and three stamina is a solid first weapon for you to get your hands on. You can get this starting at level 13. This quest does
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have a prerequisite. You have to go get a dark iron map. This is going to be a quest item that's going to drop from one of the dark iron scouts or dark iron spies that are going to be on the east
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side of Dun Morogh. Kill one of these until you do find one of the maps and then you want to head over to Dun Morogh and get the quest Old Iron Forge Incursion. It's going to be from Earthseer Pharsone over here in the east
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side of Dun Morogh. Now, if dungeons aren't your thing, then what you want to do next is Daryl's Hunting Rifle or Daryl's Hunting Bow. Either one are going to do here. So, Daryl's Hunting Bow does have 5.87 damage per second
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with one agility and Daryl's Hunting Rifle has 6.4 damage per second and one strength. The quest is going to begin starting at level 11 and we'll pick it up from Daryl the Youngling in Loch Modan. With a 15-minute timer on
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completing this, you probably want to be roughly about level 14, but the earliest you can pick it up is level 11. Starting at level 16, we can craft a deadly blunderbuss to get 8.27 damage per second and two agility on it
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as well. We need 105 engineering at a minimum, two copper tools, four handfuls of copper bolts, a wood stock, and two leather medium leather. You can also buy this off the auction house. There's going to be a lot of them on there
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because this is one of the requirements for doing Warsong Supplies, which is going to give you a blue item for a quest chain available to the Horde. I think Alliance has an equivalent of it.
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Let me know in the comment section below. But, there should be plenty of these on the auction house. It might be relatively expensive though starting at the very beginning of the release of the game. Not quite as effective if you
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don't want to go the engineering route and don't have the cash to buy it off the auction house, you can get an Owl Sight Rifle, which is going to be be available from the Sweeper The Sweeper The Sleeper Has Awakened
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quest in Darkshore where you're going to be escorting Kerlonian Evershade from the quest point here in Darkshore down into Ashenvale. You do have to be level 17 for this. It is an escort quest, but you can pick up an Owl Owl Sight Rifle
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for 7.88 damage per second and two agility. So, it's worth the trip if you want. Otherwise, I would just make the deadly blunderbuss cuz it is better.
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Whichever path you choose, you will keep this until level 20. Now, Horde level 10 to 20, the Orcish Battle Bow with 5.53 damage per second at a baseline is going to be what we want to get around level
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10. The quest is going to be Centaur Bracers and that's going to be starting at level nine at a minimum. And then, you want to complete that before level 14. 5.53 damage per second one strength on it. This is going to be the bow we
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want to keep all the way until level 14. You can squeeze out one additional DPS if you do want to switch over to a fine short bow, which can be purchased from most weapon vendors. This is RNG because
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it is going to be a limited stock item. The about two will be in stock at any given time and they are consumed when other people purchase it, meaning that at the start of the expansion, you're likely not to be able to find one of
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these. However, if you are watching this after the launch of the expansion, you can keep an eye out on the vendors or buy it off the auction house. You can squeeze out another one DPS for 6.18 damage per second, one agility. Orcish
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Battle Bow or Fine Short Bow, either way, you'll want one or the other starting at level 10 or 11. Barbaric Crossbow does have 9.5 damage per second and you have a chance to wound the target for 14 additional damage with
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each shot. We're going to be able to pick this up starting at level 13 and it's going to keep us clear until level 18.
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is going to drop this for you and this will be Horde players' answer to the Calibrated Blunderbuss that Alliance players are getting. As for solo weapons, weapons you can get from quests, Walton's second favorite gun is going to be 7.95 damage per second and
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two agility and we can pick that up from Unwelcome Guests. This one's going to be on the north side of the Barrens starting from Walton himself at level 14 at a minimum. And this will be our best quest reward all the way up until level
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20 unless we have the resources to craft our lovingly crafted Boomstick starting at level 19. Two bronze tubes, a handful two handfuls of copper bolts, heavy stock and three moss agate to be able to make a lovingly crafted boom stick. This
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technically will be your best one until level 20. Horde players are going to want to grab a segmented spider leg from Witherfang in Ruins of Lordaeron. The great thing about this weapon is is that it has nine agility on it and only a
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requirement of level 15. You can get this early on and keep this on your back for a long time. This is going to come from Witherfang, the first boss you're going to fight in the Ruins of Lordaeron. And the Alliance answer to
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this is going to be the Impaling Harpoon. You can grab this at level 17 from the Deadmines. It has nine agility on it as well with five intellect. And this is going to come from Captain Greenskin, one of the final bosses of
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the Deadmines. This one's a little bit out of the way for Alliance players, but it is the best option when it comes to level 19. Venom Strike. Venom Strike has 12.08 damage per second and has a poison damage proc. It is going to come from
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the second to last boss inside of Wailing Caverns, Lord Serpentis. And this will be the best for Horde and Alliance players all the way up until level 22. Now, at this point, quest options for Alliance, we're looking at
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Raptor's End with 12.07 damage per second, two agility and two stamina. We can get this from Oromar's Revenge. And we're going to get this quest from Oromar himself. Oromar's going to be in the Wetlands here. The earliest we can
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accept this quest is level 22. You'll want to complete this before level 29. It is a three-part quest chain and is going to start over with Oromar over here. Now, Horde 20 to 30, we're going to be picking up a Bow of Plunder. This
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is going to be 11.35 damage per second, two agility and two stamina. We'll get it from the quest Dangerous. This can be picked up in Tarren Mill on the quest board that's going to be posted outside of the inn.
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The earliest we can accept this is level 19. Both Horde and Alliance players are going to look for the Naga Heart Piercer starting at level 22. This one is 13.33 damage per second and will wound the target for 42 damage. And it stuns nagas
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when it procs the damage. We can get this from Lady Sarevess. Lady Sarevess, she'll be the second boss you fight in Blackfathom Deeps. Unfortunately, Horde players can't get this one, but this is going to drop from Bazil Thredd in
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Stockades. Technically, Horde players can get into the Stockades. It's just not a comfortable way in, and trying to find a group for this is probably relatively difficult. So, Horde players, just hang on. We got one coming for you,
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too. Concealed Hand Crossbow is going to have 15.25 damage per second and plus 12 ranged attack power. And you'll be looking for Bazil Thredd, the boss of the Stockades. Now, this one is open to both Horde and Alliance players. Those
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Horde though Horde, you are going to be walking a good distance to get down to Excavation Wetlands. The Golem Site Long Gun has 16.6 damage per second and six agility. It's really nice. You're going to get this from the Relic Guardian.
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This is going to be the last boss you fight in the Wetlands Excavation dungeon. And at level 29, we have a quest that's available to both Alliance and Horde players where we can get the Quillboar Blaster. This is a quest
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that's going to send us into Razorfen Kraul. So, it's guaranteed to drop for us. It's got 18.57 damage per second, four agility, and four spirit. A solid power spike, especially if Horde players are still hanging on to their Naga Naga
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Heartpiercer. This quest does have a prerequisite. Alliance players are going to pick up Henry Gloombrow's journal.
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He's going to be at the base of the Great Lift, approximately at these coordinates on screen. You then are going to turn in the journal, and you'll get the next quest, which is the Crown of the Kraul. And Horde players visit
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Old Stone Shire to get a Vengeful Fate. And you can complete the dungeon and get your Quillboar Blaster. Next up, we do have a quest alternative to these dungeon items. Master Hunter's Rifle is going to be the best for both sides,
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both Horde and Alliance. It has 19.42 damage per second, four agility, and four strength. It's a very nice weapon from the iconic character Hemet Nesingwary. Keep in mind, you do have a bow option, as well. It's going to be
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19.38 damage per second and six agility on it. Very solid choice if you prefer bows. This is going to involve an elite quest that we can technically pick up at level 28, but good luck if you want to
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do it that early. We do want to complete this before level 43 though, as early as we can. Level 41 it will be yellow. At that point we can start thinking about possibly soloing this. In any case, this
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is what we got our eye on. We want to complete this as quick as possible. Our next major upgrade comes from Scarlet Monastery Fel Sever Crossbow. 20.83 damage per second plus eight attack power and then also has a damage proc
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that can deal 36 damage and interrupts a spell being cast. We just have to fight Arcanist Doan in the library and you have a chance of finding this weapon.
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Starting at level 38, we can get our hands on Balog's Short Bow. Horde only on this one. This is going to be 22.61 damage per second, five strength and five stamina. We can get this from Aldaman by fighting Balog, one of the
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Vikings that are available at the start of the instance. By level 40 we're going to be looking to get Truth Seeker's Bow.
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This is going to come from collecting library books and documents from across Azeroth. Both the Horde and Alliance do have access to this one. Truth Seeker's Bow is going to be 23.75 damage per second, seven agility and three stamina.
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Definitely what we want to get starting at level 40. The location for turning in books is going to be in the Magus Tower in Stormwind or in the Undercity. You're going to see it in the magic quarter here. You will need to return 25 books
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to either location for you to be able to get this Truth Seeker's Bow. Alternative to this would be at level 42 you can also get Galgan's Fire Blaster with 24.62 damage per second and chance on hit to do fire damage as well. This will
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drop from Galgan Firehammer in Aldaman. And at 45 we have another blue item coming from a quest that's available to both Alliance and Horde. The Verdant Keeper's Aim is going to be 27.32 damage per second and has a chance to do nature
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damage on attack. This quest is going to take us into Maraudon. Alliance players are looking for Corruption of Earth and Seed available at the North of Death Desolace from Keeper Marandis. Horde players can also get theirs from Desolace as well from Celendra in the
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Southwest portion of Desolace. Starting at level 48 we can get the Mega Shot Rifle. This one's going to be 27.4 damage per second plus 19 ranged attack power and five arcane resistance. That's going to come from Tinker Gizlock in
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Mauradon. And taking us all the way to level 60 is going to be Blackcrow.
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Blackcrow has 30.31 damage per second, three agility, and improves your critical hit chance by 0.9%. This one is going to come from Shadow Hunter Vosh'gajin in the Blackrock Spire. Now, as for alternatives from these dungeon items, there are some crafted items we
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can do. At the start of the expansion, it's unlikely that we're going to be able to afford some of these leveling items. And also, some of the recipes are going to have to drop from dungeons for people to be able to get them to make
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these items or for us to make them ourselves. So, I'll include them here mainly for later on. If you are going to be leveling a hunter, these are great items for you to buy and send to your alt. But early on, it's just going to be
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iffy on you being able to craft this as you're leveling your first character. If you are leveling your first character, feel free to skip ahead to the next section where I go into talents. But I did want to put this here for those
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players who are leveling a little bit later. Starting at level 47, we're all going to want to get a thorium rifle.
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The mats on this are going to be expensive at the start of the expansion.
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It is bind when equipped, so you can just buy it off the auction house. If you are making yourself, you will need at least engineering 260 and it'll cost you two mithril tubes, two mithril casing, two thorium widgets, four
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thorium bars, and a deadly scope. Then starting at level 50, we can upgrade to the Dark Iron Rifle. This one's going to be 28.33 damage per second and has a chance on hit to fire a shadow shot at
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the target doing 21 to 31 shadow damage. 275 engineering for this one. We'll need two thorium tubes, six dark iron bars, two deadly scopes, blue sapphires, two of them, and two large opals, and four rugged leather to make our Dark Iron
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Rifle. Otherwise, what we can look at is picking up a Flawless Arcanite Rifle starting at 56. This one will be 31.17 damage per second, nine stamina, and 10 ranged attack power on it. 10 Arcanite bars, two thorium bars, two essence of
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fire, two essence of earth, two Azshara diamonds and two enchanted leather for this one. 300 engineering is what you will need. You can buy it off the auction house though, keep in mind it is bind on equip. And then the ultimate
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weapon itself, we can finish off at level 60 with a hyper deluxe sniper rifle mark 17. Also requires 300 engineering, will need four malleable essence of nature, two legionite bars, 10 heavy thorium bars and Azshara and an Azshara's diamond. So we'll have to see
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exactly how we can get all that stuff, but that is going to be our capstone weapon that we can craft for ourselves and we're now max level and looking for upgrades either in dungeons or the raids. So let's talk about talents. So
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this is what our leveling path is going to be like. We're going to do five points into endurance training. This is going to give our pets an extra 15% health and armor, really nice for leveling, keeping our pets nice and
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healthy. And then we're going to do three points into improved aspect of the monkey. This is going to give an additional 6% to our aspect of the monkey, which our aspect of the monkey has a base level of 8%, making for 14%
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additional dodge for us. Our pet gets half of that added to them, so makes an additional seven for our pets, which we're going to be running a carrion bird and this is going to make it just ridiculously tanky. We're going to go
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ahead and grab two points into pathfinding. This is really handy while leveling, it's just going to make us run a little bit faster with our aspect of the cheetah, especially before we have a mount. One point in bestial swiftness.
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I'm going to take two utility points before we start going into unleash fury. We're going to grab improved revive pet.
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This is really handy for if you ever do get in a sticky situation, you got to revive your pet. It's one of those that you'll be really happy you have it when you need it. Otherwise, if you're not
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worried about your pet dying, you can just go straight into unleash fury. But this is what I like to do just for convenience sake. We're going to then jump into unleashed fury. We're going to do two points there, which is going to
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unlock the next row. This is going to be just a flat increase to the damage of our pet. We're going to grab summon hawk. This ability is amazing. I love this. It's going to replace your arcane shot, so you can just take arcane shot
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off of your bar. And you want to make sure you always have two hawks on your target at all times. You can save a little bit of mana by staggering the cast to cast it just as it's despawning.
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This is a one-point wonder. We're going to put one point into improved mend pet.
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This is going to just go ahead and wipe those diseases, curses, magic, poison, all that gets dispelled when you use mend pet. It's incredible. You only need one point in this. We're then going to opt to go straight for ferocity with
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three points, which is going to increase by 6% our critical strike chance. We'll come back for the rest of these, but first we're going to grab intimidation.
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This will be our on-demand stun. It'll work well with frenzy, which we'll get into in a little bit later, but this on-demand stun can be used when we see a pesky heal coming through or some kind of cast we just don't want to happen.
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You can use it on the mob, and it's only on a 1-minute cooldown, really nice to have. And then we're finishing out ferocity with two more points. We're going to start making our way through unleashed fury. We'll get to four before
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the frenzy talent unlocks. And for this one, this is going to be pet specific.
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If you do have a faster attack speed pet, well first of all, the way that this works is that when you crit, you have a chance of increasing the attack speed of your pet. This is going to be
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nice with faster attack speed pets because the faster attack speed pets are going to be fishing for crits more often, and then it's going to keep that refreshed. And it actually means if you're running a faster attack speed
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pet, you can put less points into this and save those talent points for other things. If you're running Broken Tooth, lucky you first of all, but you can go ahead and just do three points into frenzy. It has a 1.0 attack speed and
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should be just fine. A 1.2 is on the edge of this, and with the fact that we're inheriting 100% crit, we might be able to get away with less frenzy if we're stacking a certain amount of crit, but anyway, for now just to be careful,
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I would just go with four out of five on this, and this should have 100% uptime on frenzy giving you those extra attacks. Which as a carrion bird player, we're going to have a 2.0 pet until level 52, which we can get a 1.2. Check
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the pet attack speed taming section of this guide if you want to know to know where to get Spiteflayer. We're going to go ahead and finish off Unleash Fury, which is going to open Bestial Wrath.
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We'll pick up Bestial Wrath here, and this is going to be our big damage cool down. We'll use this every time we can just to kill stuff. It's really nice.
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This is what Beast Mastery is all about, making that pet big and mean. We're going to slide two points into Spirit Bond at this point and two points over into Bestial Discipline. Spirit Bond is going to make it so that we're
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regenerating health constantly along with our pet. It doesn't sound like much, but once you turn it on, you definitely feel it. Especially if you're trying to solo difficult fights. That constant tick rate on your pet combined with when you do Mend Pet rotations,
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your pet's health just shoots straight up. It's really, really nice. And that two points in Bestial Discipline makes it so that you're not fighting your focus as much and your pet will be able to get off more of its spells. And the
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mana regeneration rate's not bad for us, definitely a positive of running this Bestial Discipline. And for the Marksmanship tree over here, the way that's going to work after we max out our Beast Mastery tree is is we're going
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to do five points into Lethal Shots to give us a little bit more critical strike chance. We'll do five points into Careful Aim. This is going to make intellect not a useless stat for us. And it wasn't useless to begin with. We do
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need a little bit of intellect to be able to get our casts off. The thing about Hunter is is that it scales horribly with spirit. Spirit is just not good. We get a lot more value out of getting a little bit of intellect which
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increases the amount of mana that we have, so we can get more of those casts off. And Careful Aim turns that into a double dipping stat where we do increase our mana cap, crit, and it gives us attack power. It's turns into something
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really nice to see on gear. Next thing we're coming down and we're going to go ahead and grab Rapid Killing, [snorts] two points in here. And then we're coming back for Improved Stings. So, Improved Stings is going to make it so
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that our Serpent Sting is doing more damage. And then Scorpid Sting, we're getting additional duration. And again, we're alternating our stings based on what we're doing. If we are soloing some difficult stuff, that Scorpid Sting make and the reduction of hit chance is going
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to work really well with the fact that we're running Improved Aspect of the Monkey. In forever, Scorpid Sting is reducing hit chance as opposed to just lowering a set amount of strength and agility of the mob. So, you can just
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watch as your pet just like dodges everything like it's in the Matrix. It's pretty cool. Two points in rapid killing is going to make it so when we kill stuff, we're going to get a little bit of that cool down refunded on rapid
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killing, so we can use it more often. Rapid fire is like a nice-to-have. It's This just makes it just a little bit more useful cuz we can use it more often. And that additional damage on our next shot is just nice to see. We're
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going to put one point for our final point in Trueshot Aura, and this is just going to increase our attack power by 30. And also, if we are in any groups, then we can also benefit them as well,
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but mainly we just get that additional 30 attack power for one talent point by running Trueshot Aura. That's a full talent build all the way up to 60. This is what I'm going to be running to be able to solo some instances. I'm going
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to see what all we can solo, but the fact that Forever Hunter is going to have all these tools to use, it's going to do nothing but increase our solo capabilities from what we were able to do in classic. That was the specialty of
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the hunter, so I look forward to getting to that at 60. I have a couple macros that are going to make soloing dungeon a lot smoother for you. First of all, an oldie but a goodie. I like to put this
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one on my mouse scroll wheel up to send my pet in, and then scroll wheel down is going to be to return my pet to me. This is the mouse scroll wheel down, and then this one is the mouse scroll wheel up.
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So, scroll up is what that looks like, and then scroll down brings him right back. Another thing that's really useful when you're soloing dungeons, you might have to move your pet out of the way of a pat. Let's say that our pet is
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attacking something in the dungeon here, and there's a pat coming by. We can use middle mouse scroll wheel in this case to move our pet to a new location, and so we can be able to to move around the
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battlefield to make sure we're not pulling extra things. Super useful. And again, I like to put that on my middle mouse wheel, that way all my pet micro is done with my mouse, and then I don't have to think about it. This one's a
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very simple one. Hunter's Mark has a really long range, and you can actually mark things without even hovering over them, or sorry, without targeting them.
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So, it makes it really easy to move your Hunter's Mark to whatever you're looking at. Just hover over it and press the macro. Another thing I like to do is I like to manually taunt things inside of the dungeon. I like to share aggro with
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my pet, so this makes it so that it's more easy to bounce between the two of us, so I can just press this macro and then he's going to be able to just taunt things. This one's pretty necessary, so
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in this case, say that the fight wasn't going super well and I needed time to heal my pet. I needed to pull him off the target for a bit. Go ahead and start the fight here and then I can press my
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freezing trap button here and then my pet comes back to me and then boom, right into the trap. This uh putting your pet on passive between that makes it so that your pet's not going to accidentally break the trap by attacking
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it. Just makes it so you have to think about one less thing without having to pull your pet off of the enemy before you freezing trap it. Next one, this is one that's kind of just a fun one, but
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it does have a practical use. I'll talk about it in a second, but normally when we use Eagle Eye, this is what it looks like. We're able to go out and then if we cast it again, we go right back to
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our hunter. Now, we can actually cast it again while we're out there if we use this macro. So, we're out here and say we wanted to get a closer look at something, we can move right on over and
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we'll be able to go over directly to it. Just one side note about this is that it only loads the mobs for the zone that you're currently in. So, if you make your way over to Stonetalon when you're
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standing in the Barrens, you're not going to see any enemies once you get over there. It's just going to look like a blank zone. But, this is useful if you're hanging around in the Badlands and looking for Broken Tooth for
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example, you can scout around to see if you can find her so you don't waste your time. This one may not help you in the dungeon specifically, but it's just a pretty necessary one to have. This is a
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script you can run that's going to show you the attack speed of the thing that you're targeting. So, if we wanted to know the attack speed of this Spine Stalker cuz we're interested in taming it, we can use this macro and then there
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you go. You can see it actually puts it out inside of your chat box. You could even use it on your own pet if you wanted to. This is really useful for if you're passing a beast and you're
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curious about its attack speed, you can just hover over it. See, as you can see, the Savannah Huntress has a 1.5 attack speed there. Just a useful little macro to have, especially if you run into a rare and you just really quickly wanted
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to see what its attack speed was and make your decision fast on if you're going to tame it or not instead of having to go Google and see what its attack speed is. I wanted to go over one
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a couple tips that are going to help you when it comes to soloing dungeons. This one in particular, this clip is where there is a glitch with these two vile bats that come along with Odon, the worgen that's up on the ramparts in SFK.
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Here the bloodseekers just remain enraged and they actually end up killing my pet. I feign death and then my bird ends up dying and I do score a kill on on one of the bats. And I just wanted to
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go over that you actually have an infinite loop when it comes to CC'ing beasts. So this is a beast here and you're going to see me use an ice trap.
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And then I'm just chilling and letting my mana go up and I'm going to let my mana regen all the way up so that I can summon my bird again. Um what I do is I link the ice trap into a scare beast and
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then watch the cool down on my ice trap. It's down there. Here. I'm able to bandage. I'm just chilling and you can see my ice trap. If you track the cool down, it's coming back up and it'll be up by the time that it
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actually reaches me. There you go. I can just ice trap it again. Now look at my scare beast cool down. It's coming up before that ice trap is even going to be finished. So then I can just launch that
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bat back into a scare beast and I have an infinite cycle of juggling a beast.
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So if you ever get yourself in a tough spot like I did, this is something you can do to just chill and wait for your mana to regen, re-summon your bird. And if you did take the improved revive,
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you're going to get a lot of health back on that bird when you do bring it back.
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So you can see back into the ice trap again. Waiting just a little bit longer. We're almost there on the mana. There you go.
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I just got enough. And I should cast it any second here and there you go. I'm going to scare it and then revive. And that was the way I was able to save the run even though my pet
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was dead. I used this fight on Brom where it's a level up my bows. What's nice about him is that he just takes a bunch of shots, especially when you're leveling up a new weapon cuz you're going to miss half the time. But, also
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he has high armor. But, the use case here is that you can use Scorpid Sting to be able to reduce the chance for the mob to hit you. If you don't know him forever, it's a little bit different. It
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doesn't just lower the strength or agility. Instead, it makes it less likely to hit. And if you're fighting a green mob with Scorpid Sting on it and also with our improved monkey and our pets are getting an additional 7% dodge.
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Also with the reduction coming from Demoralizing Strike or Demoralizing Screech, you can see Gamorra does literally hardly any damage to my my bird. So, I can just sit here and level my bows and every once in a while I toss
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in a mend pet to be able to heal him up to full. And you can just chill and just shoot Gamorra. You can even reset the fight if you wanted to if you wanted to keep working on your skill ups. But,
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this is something to keep in mind for when we're fighting when maybe we're at max level and we wanted to run some dungeons that are just before level 60.
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Maybe we can solo those. We'll have to find out and see exactly how horizontal progress is going to work in Forever.
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But, don't sleep on Scorpid Sting when it comes to soloing stuff. That less chance to hit makes a big deal because they already receive a penalty if they are green to you. And we're great at dodging with the improved monkey. So,
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it's just really it's almost comical on how difficult it is for the boss to actually do damage to my pet. In this clip, I wanted to show that there's a kind of a nifty little trick you can do
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with bosses in Forever. Um you can when you feign death, it resets the boss and they disappear. And then you're able to pick up the ads if he does have like assistant characters that fight with him at the very start of the battle. So, in
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this case he has two of these uh spear masters. Um and you can fight them separately, kill them, and as long as the boss resets and summons himself again while you're still fighting those guys, then you're actually going to be
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able to fight him alone because like they're already spawned and they won't spawn again with him. Um so, in this case I think I actually kill one of them before he re-summons and then he spawns with one of his guys cuz I I didn't wait
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quite long enough when I killed that that first one there. But here we'll go ahead and see. So eventually I do kite him out and I'm able to get him down and then when I go back to Ram Tusk you can
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see he's now by himself which is a hell of a lot easier than fighting him with his two ads at the same time.
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Professions are a critical choice and look no further than the bag of tricks that is the profession engineering. Not only is engineering going to give us access to better guns that we can make for ourselves as we level up, we can
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also craft our own ammunition and most importantly bombs. Bombs are such a big deal when it comes to the soloing content. Even that brief stun that's going to come off of a a copper bomb is going to be enough to interrupt a spell
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cast or a heal. Engineering's a must. Let's talk about how we can level up engineering. On screen you'll see an exact shopping list for all the things that you need if you just wanted to get it off the auction house. Otherwise, you
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can choose to mine all this but you are probably going to need to buy some of the items off of the auction house like the leather related stuff. I I plan on having a minor / skinner as my alt
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character and just send the reagents over to my main character. First of all you're going to have to train the skill.
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Orcs and Trolls you're going to be looking out for Mukdrak in Durotar at Razor Hill. Tauren are looking for Twizwick Sprocket Grind in Mulgore. He's kind of a pain in the butt to get to.
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You're going to have to fight your way through level eight or nine mobs just to reach him. You might just want to walk your way to Orgrimmar and train it from the guy in the city. Unfortunately, Tauren do kind of get shafted here on
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this one. Humans are looking for Sprite Jump Sprocket in the Dwarven District of Stormwind. Dwarves and Gnomes are going to look for Bronk Guzzlegear. He's going to be in Dun Morogh in Kharanos. Night Elves are looking for Jenna Lemkenilli
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in Darkshore. Finally, Skyborn can find it in the Zephyr Isles. You're looking for Strange Hermit. Just keep in mind for any of those trainers you want to bring 10 copper with you to train apprentice engineering. From level one
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to 30 we're going to make rough blasting powder. We're going to need 60 rough stone for this. From 30 to 50 we're going to make handful of copper bolts.
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We're going to We're going to need 30 copper bars to make 30 of these. From level 50 to 51, we're going to make an Arclight Spanner. This is a tool we're going to use for a lot of this stuff.
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We'll need six copper bars for this one item. We're going to train Journeyman Engineering at this point at level 50.
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So, Horde players can head to Nogg in Orgrimmar. Alliance players have three options. You can go to Lilliam Sparkspindle in Stormwind, Trixie Quicksocket in Ironforge, and Finbus Geargrind in Darkshire, which is in Duskwood. From 51 to 75, we are making
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rough copper bombs. We're going to use those 30 Handful of Copper Bolts and the Rough Blasting Powder we made. We need to acquire 30 linen cloth and 30 copper bars to make 30 of these. From 75 to 90,
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we are making coarse blasting powder. You'll need 60 coarse stone for this to craft about 60 of these. From 90 to 100, we're going to make 20 coarse dynamite.
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We'll use that coarse blasting powder we just made, and we'll need another 20 linen cloth to make 20 of these. 100 to 105, we're going to be making silver contact. We'll need five silver bars for that. I chose to make Flying Tiger
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Goggles on the beta instead because light leather and tiger's eye was a lot cheaper than silver bars. Just letting you know that is an option for you if you want it. You will need 30 light leather and 10 tiger's eye if you're
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wanting to go that direction. 105 to 125, we are going to be using bronze tubes. You want 50 bronze bars for this and 25 weak flux to craft 25 of these.
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Keep in mind, weak flux is purchasable from the reagent vendor that's close to the engineering trainer. You do not need to buy this off the auction house. 125 to 135 is the standard scope. We're going to use those bronze bronze tubes
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we just made, and then also 10 moss agate to craft 10 of these. From 135 to 150, there's actually two things we want to make. 30 heavy blasting powder is going to be the first thing we want to
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make, so we'll need 30 heavy stone for that. We also want to make 15 whirling bronze gizmos. We'll need 30 bronze bars and 15 wool cloth to craft 15 of these.
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At this point, we are ready for expert engineering. Talk to Roxik, the artisan and in Orgrimmar if you're Horde. And Alliance can go back to Spring Spindle Fizzlegear in Ironforge, more specifically Tinkertown. 150 to 160, we're going to be doing the bronze
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framework. We'll need 15 of these, so 30 bronze bars, 15 medium leather, and 15 wool cloth. From 160 to 175, we're making exploding sheep. We're going to use the 30 heavy blasting powder and 15 worrying bronze gizmos that we made
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earlier, as well as the bronze framework. We just need to acquire 30 wool cloth for this to craft 15 of these. From 175 to 194, we're making solid blasting powder. We need 120 solid stone to craft 60 of these. From 194 to
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195, we're going to make another tool, the Gyromatic Micro Adjuster, for four steel bars. 195 to 200, we're going to be making the Mithril Tube. We'll need 15 Mithril bars for this. And at this point, we are going to be ready for
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Artisan Engineering after the beta that is. We are capped at this point because we do need level 35 to progress any profession past this point. So, check my follow-up guide after we have the game released. We do need some form of ore
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collection to be coming in for us to be able to make our stuff with engineering.
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In an ideal situation, we're going to have a gathering character that's dedicated to running a couple of gathering professions that's just going to ship out those resources to our other characters. And in this case, our hunter will be receiving the reagents that he
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needs to be able to make his guns, bombs, and everything else with engineering. For our second profession, we actually do want to run leatherworking. The reason for that is is that there are recipes that we can make for our characters as we level up.
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Here's the full shafting list on screen if you're just going to buy everything on the auction house, there you go. Orcs and trolls can visit Kamari in Orgrimmar. Toren She Chaw Stronghide in Bloodhoof Village. Humans can go see
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Adele Fielder in Elwynn Forest. Greta Find Spindle can help out players in Ironforge. Nadia Mainweaver is going to be the leatherworker for night elves.
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She's going to be on the way to Darnassus, not quite in the city, but in a small house that's on the way there on the road. Skyborn can visit Imari Imari Talgust Talgust. For level 1 to 30, we're going to make light leather. We'll
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need 100 ruined ruined leather scraps for this and we'll craft our roughly about 33 of these. From 30 to 55, we are going to make cured light hide. We'll need 27 light hide and 27 salt. Salt can be purchased from the agent vendor next
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to the trainers. We will make about 27 of these. We're now ready for Journeyman Leatherworking and Orc players can go to Karlec in Orgrimmar. Tauren players can visit Tarn in Thunder Bluff. Humans can go to Simon Tanner in Stormwind. Dwarves
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can go to Finble Fine Spinner Spindle in Ironforge. Night Elves can go to Faeldron in Darnassus. From 55 to 75, we're going to be making embossed leather gloves. We'll need 63 light leather and 42 coarse thread and we're
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making about 21 of these. From 75 to 85, we are making medium leather. We need 32 light leather for that and we'll make about eight of these. From 80 to 90, we're making cured medium hide. We'll need 10 medium hide and 10 salt for
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this. From 90 to 100, we're making fine leather belts. We'll need 114 light leather, 38 coarse thread. Keep in mind on two things. You can buy coarse thread from one of the reagent vendors that are close to the trainer. Also, I know they
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take up a lot of space, but hang on to these belts. We're going to use them later to craft leather belt version as well as the hide from earlier. From 100 to 115, light leather pants. We need 240
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light leather, 24 cured light hide, 24 fine thread. Again, the fine thread can be purchased from the reagent vendor and we're going to be making 24 of these.
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Like I mentioned before, we're making a dark leather belt at this point. We're going to need those fine leather belts from earlier, the cured medium hide that we made from earlier. So, 10 of each of those and then 20 fine thread and 10
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gray dye to make 10 of these. From 125 to 130, we're making heavy leather. We need 35 medium leather and we're crafting seven of these. We're now ready to move on to expert level leather working. Go ahead and head to Thunder
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Bluff and talk to Una if you're on Horde and Telenus if you're on the Alliance.
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He's in Darnassus. From 130 to 155, we're going to be making Hillman's Leather Gloves. We'll need 420 medium leather for this and 120 fine thread to make 30 of these. The one thing about this one is is that you do have to
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purchase this from a trade supplies vendor and for that visit Jandia in Thousand Needles or Keena in Arathi Highlands, Hammon Karn also in Arathi Highlands for the Horde for the Alliance I mean. Or also for the Alliance Larden
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who is in Astranaar in Ashenvale. From 155 to 170, we're making Barbaric Leggings. We'll need 170 heavy leather, 34 fine thread, 17 moss agate. 170 to 175, we're going to be making the Barbaric Harness. 70 heavy leather, 10
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fine thread, and five iron buckles and we'll craft about five of these. From 175 to 195, we're making the Guardian Gloves. We'll need 104 heavy leather, 26 cured heavy hide, 26 silken thread and just keep in mind you can buy the silken
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thread off of the reagents vendor. You don't need to buy that off the auction house. And 195 to 210, we're going to be making the Nightscape Headband. This will take 105 thick leather and 42 silken thread to make 21 of these. And
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we'll be capped at that point since we have to be level 35 to get artisan training. Something you definitely want to have when it comes to professions is fishing. You're only going to level up to level 20 though to be able to get
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your fish bowl. Fish bowl is extremely nice because we are going to be able to get an additional 8% of our stats. Fish bowl provides a king's buff. That 8% stats is going to translate into increasing our stats which is going to
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give us even more stats for our pet. And just for those of you don't know, pets are going to inherit stats from you. As you can see for armor, our pet's going to take 30% of our armor. Even attack
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power is going to be translated to our pets as well. And as it mentions in the tool tip, it's either melee or ranged depending on which is higher, so it's going to be beneficial to both survival and beast mastery or marksman, too, if
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you decide to run a pet. So, all that to say, fish bowl is going to be really nice for us so we can pump up those pet stats. Just catch 20 fish and you're set. If you have any more questions or
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you're looking for more information on Hunter, take a look at the playlist I have on screen. I have a bunch more videos about Hunter and plenty more guides to come. I have an in-depth pet guide in the description as well if you
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want to take a look at that. I go into all the families, how to upgrade all their abilities to max, and everything you need to know for Hunter pets in World of Warcraft forever with additional topics as well. If the video
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did help you out today, please remember to smash the like button. If you want to stay tuned for more WoW content in the future, please bash the subscribe. I appreciate your time and I'll see you in the next one. Bye, everyone.
Topics:WoW Hunter guideForeverhunter weaponsrace selectiontalent buildmacrosleveling guidebeast masterysolo gearingcrafting











