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Геймеров научили НЕНАВИДЕТЬ игры (Разбор феномена Michael Does Life)

A critical analysis of modern gaming culture, focusing on game criticism trends and internet personalities like Michael Does Life.

Key Takeaways

  • Perfect games are nearly nonexistent; appreciation depends on polished core elements.
  • Criticism should be honest and balanced, not based on popularity or trends.
  • Comparing all games to a single benchmark like RDR2 is unfair and harmful.
  • Internet personalities can negatively influence gaming culture by promoting hate and misinformation.
  • Gamers should form opinions based on personal experience, not just online narratives.

What the video covers

  • The author reflects on a lifelong love of video games and the rarity of truly bad games in the past.
  • Games often sacrifice one element to elevate another, and if the chosen element is polished, the game can still be loved despite flaws.
  • The rise of inexperienced gamers during the COVID era has led to polarized opinions and increased hate towards popular games.
  • Criticism based solely on popularity or minor flaws often lacks depth and can degrade gaming discourse.
  • The video highlights the problematic trend of comparing all new games to Red Dead Redemption 2, setting unrealistic standards.
  • Internet 'grifters' exploit this trend by focusing on negativity to gain attention and influence opinions.
  • The author condemns those who discourage buying games simply because they don't meet subjective expectations.
  • Examples of misguided criticism include complaints about game mechanics in titles like Hades, Prince of Persia, and Persona.
  • The video discusses the impact of toxic discourse on gamers and the industry, including the potential closure of studios.
  • Michael Does Life is presented as a symbol of this negative trend in gaming communities.

Answers

Questions about this video

What is the main argument of the video?

The video argues that modern gaming criticism has become toxic, often driven by internet personalities who focus on negativity and unrealistic standards, harming the gaming community.

Who is Michael Does Life and why is he mentioned?

Michael Does Life is an internet personality cited as a prominent example of a grifter who exploits negative gaming discourse to gain attention and influence opinions.

How does the video view Red Dead Redemption 2's influence on game criticism?

The video suggests that RDR2 set an unrealistic benchmark for game quality, leading to unfair comparisons that overshadow other games and contribute to toxic discourse.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
My entire conscious life, I have been surrounded by a deep love for video games. Yes, obviously, there were projects that were weaker or stronger, but truly utter garbage was extremely rare. To put it in perspective, even The Incredible Hulk for PlayStation 2
00:16
Speaker A
wasn't seen by gamers as a broken piece of code unworthy of existence. No, we looked for an idea in games that the developers were trying to implement in one way or another. The fact that Hulk could jump high, rip up street poles,
00:32
Speaker A
or lift cars was, in principle, good enough for us. Now I realize that it’s a bad game in every possible way. Simply because, over my gaming life, I’ve built up a store of experience and knowledge on how games should work
00:47
Speaker A
and how they should be evaluated. Gradually, I came to the conclusion that perfect games almost don't exist.
00:55
Speaker A
And as a rule, a video game sacrifices one thing in order to elevate something else. Whether it's a unique artistic vision, narrative storytelling, or frantic gameplay, any of these elements — and God knows how many others — can take center stage. And if the developer
01:13
Speaker A
presents that element correctly, then the game can be considered, at the very least, not bad. But only on the condition that this element is polished to 100% perfection. Because of that, you can somehow turn a blind eye to the
01:27
Speaker A
flaws that the game has. Not denying their existence. No, we’re not fans of copium here, but rather, we’re being honest with ourselves: "Yes, this part of the game is very bad, and I understand why someone wouldn't like it,
01:42
Speaker A
but this part is very good. Therefore, I will continue to love it." Yes, this doesn't work for every game, and you need to understand that. Subjective opinions and perspectives remain subjective. That chosen element might not be fully realized or might be
01:59
Speaker A
implemented in a half-baked way. In short, sadly, bad games really do exist. It's just that there aren't as many as it seems. Lately, the internet has been flooded with haters of everything popular, emerging in opposition to gamers who started playing around the
02:15
Speaker A
Covid era. They had absolutely no gaming experience, so their tastes weren't formed in childhood, and they devour any crap with relish, giving it top ratings. So, while you can bully kids, you can't really forbid them from enjoying games, nor would it work.
02:41
Speaker A
People will still play Elden Ring, Expedition 33, and Control. And no, it’s not because they are bad games.
02:49
Speaker A
I want to draw your attention, dear viewers, to the fact that trying to trash something just because it's popular usually looks like a complete clown show. This isn't some new phenomenon. I saw plenty of mainstream haters back in the peak days of VK, so
03:04
Speaker A
I know their behavioral patterns inside and out. For some reason, The Witcher 3, which blew the entire industry away 10 years ago, somehow turns into total garbage after a while. Just because the combat is one-button. Come on, my
03:22
Speaker A
friends, The Witcher is definitely a game about its combat system. We believe you, as they say. You can’t put Geralt in Royal Guard or Trickster style, so the game is [ __ ]. Keep us posted, as they say. Personally, I
03:35
Speaker A
don't understand a different point. It’s one thing to criticize a game for its flaws, for a corporation's decision to shoehorn in woke crap, or for political—God help us—antics that they inexplicably force into these game presentations. Welcome to Metro9.
03:53
Speaker A
And it's a completely different thing to criticize a game for a lack of attention to detail or some game conventions. The bar for the quality of video game discourse in Eastern Europe has dropped so low that you are
04:08
Speaker A
watching this video right now. No, it's not because I want to farm views on a hot topic, as this topic has long gone stale. No, not because I'm somehow offended by opinions on video games voiced in Twitter circles. No, the
04:23
Speaker A
reason is a bit different. The reason is that the louder a pack of morons barks—people who don't play games or only play them to find things to [ __ ] about—the more normal gamers start to give in to the general mood, so to
04:39
Speaker A
speak, and use this nonsense as their own argumentative base. And that actually pisses me off unironically.
04:46
Speaker A
Anyway, enough of the preamble. You're with Umizuk, the best video game channel on the Russian web. And today I want to talk to you about such an internet personality as Michel Dazlaev, or Mikhail Dazlaev, or Mishani—in short, Michael, the most pathetic
05:05
Speaker A
grifter of the modern internet. Not just about him, of course, but he is, in fact, literally the face of the current dumpster fire of a gaming community. So he more than deserves a special mention. Grab something to eat
05:20
Speaker A
and drink. And enjoy the video. So, let's start from that point in the timeline of human development after which, in my opinion, some unhealthy trends in evaluating video games first began. Let’s go back to 2018. Russia hosted the FIFA World Cup. Fortnite,
05:41
Speaker A
while in early access, destroyed its spiritual predecessor, PUBG, in terms of revenue and popularity. In Saudi Arabia, women were allowed to drive cars. And, of course, yet another epochal game from Rockstar, Red Dead Redemption 2, was released. The game is
06:01
Speaker A
undoubtedly iconic, objectively good, and made with such love for detail that it’s just impossible not to be blown away by it. But the thing is, RDR2 became that stumbling block upon which video game discourse tripped. Even before the game's release, the internet
06:20
Speaker A
was buzzing with talk that games after RDR2 had to use it as some kind of standard, and well, after—the situation became such that if RDR's horse had its bits shrink in the cold, then, I don't know, Genshin characters
06:33
Speaker A
in a snow zone should have their nipples poking through their clothes. And that would be fine if it happened in the year the game came out and ended right there. I can understand all of that. It was literally a breakthrough
06:46
Speaker A
in terms of video game quality. But you think it ended? Oh, no! Oh, no! No, no!
06:54
Speaker A
As soon as a new video game comes out, bad or good, it doesn't matter, it’s inevitably compared to RDR2 and, as a rule, loses to it miserably. And it’s important to understand here that, first of all, not every game has extra
07:09
Speaker A
euros and dollars to put into these details, and second, that even the notorious RDR2 was far from being good just because of them. That’s just a nice bonus and nothing more. But since a demand for such discussions appeared,
07:23
Speaker A
the supply didn't keep us waiting long. So-called grifters spawned all over the internet. People who specifically looked for problems in games just to sell them to a cheering crowd for amusement. But then again, who cares what people say online, especially if
07:40
Speaker A
it’s Twitter. Right? Because it’s true. Eh, it would be cool if it actually worked like that. Honestly, I think that if a person doesn't just play games and talk about them, like, I don't know, on GP Pro, but explicitly
07:57
Speaker A
tells people not to buy a game because it’s not RDR2 or it doesn't fit their idea of how a game should work, then such a person should go to hell, at the very least because there will be people
08:09
Speaker A
who follow that opinion to the grave without using their own heads. I’ve already heard enough on YouTube about how in Hades freezing shouldn't actually freeze, damn it, and about how the time rewind in Prince of Persia is basically there to hide crappy level
08:27
Speaker A
design, or that Persona has become too "personified." And even though these thoughts seem schizophrenic, illogical, or just plain stupid to me, I can live with the fact that someone thinks: "Well, yeah, it poisons gaming discourse with randoms, but who cares." But again,
08:46
Speaker A
we are following a certain timeline here. And from any attempts at thought processes, which I cited as being destructive to the perception of computer games as such, we return directly to grifting. Naturally, nobody could live off just RDR-2 forever, so a
09:05
Speaker A
certain part of the community started looking for ways to keep the hate-speech format while moving away from the Rockstar production. And, of course, the
09:22
Speaker A
won’t be counting feminists who have never even played games as part of any serious discourse. So, we’ll skip the woke movement on the timeline, but we’ll take a closer look at the anti-woke movement that began in 2021.
09:39
Speaker A
You know, this is a fairly extensive layer of internet culture that, just like RDR, still hasn't let go of artists on the web. Yes, initially, in 2021, when it turned out that there were entire companies dedicated to inserting agendas into video games—
09:53
Speaker A
namely Sweet Baby Inc., which the whole of YouTube wouldn't stop buzzing about back then—it was the right decision to band together and start blasting woke games with everything we had.
10:03
Speaker A
Especially considering that without this kind of digital resistance, we would have continued to swallow designs and stories like these. But as in the case of RDR, this time, already well-established grifters took this hate speech to the absolute limit.
10:19
Speaker A
Kingdom Come 2 has a bunch of beautiful women. Hmm, great. But wait, you can actually [ __ ] Hans Capon. That’s woke . The second Alan Wake has a black character. Well, now it’s Alan Woke 2 , so Alan Woke, and so on and so forth.
10:45
Speaker A
And even these ramblings can be tolerated, written off as, I don’t know, the rudimentary efforts of internet warriors to protect their heterosexuality from the pervasive " homogays" in the gaming industry. Like, it’s strange, it’s schizo, but on the whole, it’s understandable. For
11:01
Speaker A
every action, there is a reaction. Ultimately, the woke wars have died down, leaving only echoes behind.
11:09
Speaker A
Everything seems to be improving in the gaming industry; games are being made, games are in development, and games are getting expansions. About the only things people are complaining about now are the PS5 Pro or the move away from
11:21
Speaker A
physical discs for PlayStation, but here, firstly, it's based on facts, and secondly, there’s no exaggeration or unnecessary grifting. But, as you understand, if everything were that good, this video wouldn't have been made, and we wouldn't be paying attention to the few schizos still
11:37
Speaker A
fighting the agenda and the quality of RDR-2. But here we move to May 2026. IO Interactive studio released Stealth Action 007: First Light, which, in my personal opinion, deserves the title of Game of the Year. Yes, it certainly
11:54
Speaker A
isn't without its problems, sometimes quite serious ones, but nevertheless, I was extremely glad that I could dive headfirst into such a dynamic adventure . That was when I first encountered the star of today’s video, the YouTuber Michael, who claimed the game plays
12:13
Speaker A
itself and urged everyone never to buy James Bond. Why he’s a total [ __ ] and a degenerate, I’ll explain a little later. Let’s first get to know our patient. For those who don't know, Michael is an American YouTuber whose
12:29
Speaker A
content—if you can even call it that —specializes in video games, and who harbors a feral hatred for the Resident Evil series. This guy first went viral in 2020 during the Cyberpunk launch, as he was one of those who got their hands
12:45
Speaker A
on a PS4 copy before the official release. Well, you know how it goes with console versions of video games.
12:54
Speaker A
Thanks to that fact, and the efforts of CD Projekt, who completely gave up on optimization, this character's on-camera outrage spread throughout the entire gaming side of the internet. How they trashed Cyberpunk, again, everyone remembers. Everyone also remembers the
13:11
Speaker A
fact that people ate it up anyway, despite its pathetic technical state. And developers from other studios got a carte blanche to release unoptimized trash, sold at full price, which they might potentially fix later with patches. Again, it's a major indicator
13:31
Speaker A
that if gamers tolerate such pigs-swill treatment from one company's developers , other developers will exploit it for the next five years, if not a decade.
13:42
Speaker A
But as they say, we don't live by Cyberpunk alone. In 2023, this guy, while playing the game Redfall—yeah, I didn't remember it existed either, don't worry—blew up an in-game car, discovering that the ride detonates after just two shots. And, of course,
14:02
Speaker A
our patient reacted to this issue very sincerely—(sarcasm)—grabbing his head and screaming, "Oh no!" And why am I telling you all this? Well, so you understand that it was in this very fateful moment with Redfall that the biggest grifting bastard of modern
14:29
Speaker A
times was born. Let’s ask ourselves the question: how problematic is it for a game, in general, that such glitches exist within it? It would be logical to point out that yes, it is indeed a flaw , and it’s worth noting, but it
14:47
Speaker A
doesn't affect the gameplay or performance—unlike in the case of Cyberpunk—in any way at all. So, who gives a damn? Well, as it turns out later, everyone does. The guy went viral, became a meme, and from that moment on, the life of our grifter
15:05
Speaker A
changed forever. Every time Michael started a new game, it involved hunting for some minor issue, emphasizing it and screeching so loudly that it seemed the game wasn't even worth existing if such problems were in it. I mean, the
15:24
Speaker A
priority wasn't the plot, the gameplay, or even, I don't know, the visual style or atmosphere. The priority was an issue that could have been completely ignored. But then again, since people want that kind of content, there will always be those who promote it.
15:42
Speaker A
Honestly, no other grifter has been as dim-witted, spiteful, and delusional as Michael Dozlai. Furthermore, even though I'm no lookist, his soyjak expression and those slanted, Cambola-like eyes complete the look, turning this blogger into a mentally ill individual whose internet access
16:01
Speaker A
hasn't been cut off for some reason, and who continues to [ __ ] it up practically every day to this very day.
16:08
Speaker A
I don't know about you, but I literally cringe at the mere sight of his repulsive mug. Now that we've gotten to know Michael a bit better, I'll explain why people like him are destructive to the gaming community, and why you
16:22
Speaker A
should never listen to him or his ilk, especially in the year twenty-six. So, getting back to 007. I didn't release a review of the game on my channel because I was busy with other projects.
16:35
Speaker A
But if you haven't played it, I highly recommend you play through this game. Why? Well, at the very least, because it's a super punchy action game where every mission is built on the Immersive Sim principle. My friend and colleague
16:52
Speaker A
Kerstaleg and I were playing through it almost at the same time. And yet, throughout the entire game, we didn't have a single—and I [ __ ] emphasize —not a single identical level completion. And I'm not talking about whether I went in stealthy or killed
17:08
Speaker A
everyone, which you might assume based on IO Interactive's signature projects, namely Hitman. No, I'm talking specifically about social stealth, where Bond can either woo some high-ranking junkie goth girl and use her to get where he needs to go, or
17:25
Speaker A
brazenly break into a location, snag some info, and then, on the fly, spout some nonsense with a straight face that everyone believes, just because Bond lies so confidently. Sometimes you can just overhear the necessary intel, for example, about a badge hidden in the
17:42
Speaker A
bushes left for one of the staff journalists. And of course, swipe it before the tabloid hack does, disguise yourself like Agent 47 himself, and put on the local worker's uniform. And that’s not even mentioning what happens after the stealth part of the
17:57
Speaker A
mission. Those frantic action sequences where, no [ __ ], such a spectacle unfolds that even if you're not a fan of Bond, you’ll definitely fall in love with this iteration of the famous spy action films. Bond himself is young
18:13
Speaker A
and charming. The story begins the very moment he is recruited into the secret service. And the delivery of the plot is more like Kingsman than a classic Bond film. And for me personally, this game, even though it has a number of
18:27
Speaker A
flaws, is one of the main contenders for game of the year. Simply because it's not a sequel to an existing series , not a copycat of some hyped genre, not a souls-like in an open world, God forbid, but a full-fledged new IP with
18:43
Speaker A
a bunch of fresh ideas and stunning execution. As for issues, one might point out the weak melee combat, but to be fair, it serves more as an auxiliary tool used when the agent is forbidden from using firearms. One could focus on
19:01
Speaker A
that. Indeed, one could. And one could also nitpick if they really wanted to. You could also nitpick that one of the best missions is practically the very first one, and nothing else even remotely as cool happens after. But
19:15
Speaker A
even then. These would be minor quibbles, because the rest of the missions are also very diverse and I really enjoyed them. Ah, and now that you've heard a brief summary of 007, what do you think our Kambala ended up
19:29
Speaker A
complaining about? Maybe he didn't like the plot? Maybe the melee combat? Maybe he was annoyed by the fact that gadgets constantly need to be replenished via chemicals or batteries? Although, for me, that's actually pretty cool. No, my dears, don't forget that this specimen
19:47
Speaker A
is just a [ __ ] grifter whose goal is to pick on the game, make the stupidest face possible, and churn out something like: "Game is [ __ ], don't you dare buy it." In short, he complained that the
20:00
Speaker A
game plays itself. How can a game that requires so many immersive actions and has so much action in it play itself?
20:10
Speaker A
Well, you can single out literally one segment where Bond is just spectacularly driving in a straight line in a huge dump truck, smashing everything in sight. And there, you really just need to press the gas to make the truck move, and after that,
20:23
Speaker A
you don't have to do a goddamn thing. Well, truly, because of this segment, which lasts about a minute, it's absolutely forbidden to buy the game, and you have to bash it in every way, completely forgetting about its pros,
20:37
Speaker A
which make up 99%of the game. Focusing instead on some 1%of imperfection. Well , you [ __ ] freak, [ __ ]. Why the [ __ ] does he do this? Does he really hate video games that much, or is he
20:52
Speaker A
just that obsessed with details? No, guys. Believe me, if he cared about Death Stranding, or if RDR2 came out now instead of in 2018, believe me, he would have complained about those too.
21:06
Speaker A
It's all about the hate speech that brings this scumbag money. Just think about this slogan, which went viral back on the mixtape and which this cross-eyed guy loves to repeat so much.
21:17
Speaker A
The game plays itself. For me, for yellow journalism like "Pekarnya," it sounds [ __ ] awesome. Short, concise, and demeaning—he said it and seemingly explained at once why gamers are facing a bad video game. You don't even need any extra arguments. Because
21:36
Speaker A
if a game plays itself, then what the hell is the point of such a game anyway ? I wonder how he would react to "Kino" games like Detroit? Well, that's fine.
21:46
Speaker A
The problem with this statement is that , apart from that notorious mixtape, all these situations in games that Michael tries to smear are not the core gameplay, but rather scripted action cutscenes, into which developers previously inserted QTEs so the player
22:02
Speaker A
would personally handle the action on screen. But hardly anyone liked QTEs, and now major developers like Capcom, who held them in high regard, are distancing themselves from them as much as possible, as they say. We don't appreciate what we have until it's gone
22:19
Speaker A
. But in the case of Bond with that damn dump truck, you didn't even need any [ __ ] QTEs. It’s just a huge, unstoppable, goddamn machine. Why the hell would you focus on that? To go viral again, to repeat his grifter
22:35
Speaker A
success with Redfall and Cyberpunk, to record how you, after hitting the gas, just take your hands off the controller , and the stuff on screen actually keeps working on its own for a while.
22:49
Speaker A
What difference does it make how the grifter result was obtained, as long as it was, damn it, obtained? Right? And even so, if a player doesn't like this kind of staging, that is actually completely fine. You could come up with
23:02
Speaker A
a thousand ways to diversify this segment and make it gameplay-rich. But you have to admit that the complaint is still pretty weak, considering the content of the rest of the game. And in the end, from a complaint about a
23:16
Speaker A
segment lasting, again, a minute, Michael delivers a verdict on the entire game. Even though neither the stealth nor the action, which are the core of this toy, were even considered in that episode. Imagine if I now find a segment in some "great" game, I don't
23:32
Speaker A
know, take RDR, where I'm just stupidly riding a horse, and on autopilot at that—and I, damn it, will find such segments. They are a dime a dozen there ; there won't be enemies, there won't be traps, I won't need to make any
23:46
Speaker A
decisions. I'll record, I don't know, 10 seconds of nothing happening, at least with my input. I'll show you a gesture of "absolute cinema" and start screaming that the developers stole gameplay from me. In terms of the thesis's content, everything in that
24:02
Speaker A
TikTok will be honest. Here's a segment , here are my hands not touching the controller, and here I am riding a horse. The game really plays itself, but if you look at the game as a whole, saying that would be such nonsense that
24:14
Speaker A
I'd be canceled online immediately and pelted with crap like a leper. And they would do it only because everyone has already played RDR2 anyway. Everyone knows what kind of game that is. But people don't know a thing about new
24:28
Speaker A
releases. They need someone to show them whether it's worth spending their hard-earned money on this game or not.
24:35
Speaker A
And our cross-eyed prick will kindly show you how bad everything is in the game through three clips where the game plays itself, wheels clip through textures, or some other crap happens.
24:50
Speaker A
And then some random guy will go spread around the internet that the game is [ __ ] and won't even play it. Even though in the case of 007, the game is literally a 10 out of 10. And yet, the
25:01
Speaker A
consumer themselves won't even be particularly to blame. I mean, yes, they'll be at fault for not playing it themselves. But the root cause of the problem will be the grifter himself.
25:12
Speaker A
After all, he doesn't show what happened before the scene or what happens after it. He just takes a specific segment and starts beating it to death. And yes, believe me, it's not about me liking Bond and him not. I'm
25:25
Speaker A
somehow capable of living with the fact that people can have different tastes. The problem is that the guy does this kind of [ __ ] on a regular basis.
25:33
Speaker A
Take that Wolverine game from Insomniac that got hated to hell and back. I understand that the game is at best average, that there's no dismemberment even though it's, damn it, Wolverine, and that you can't fail the QTEs. Now,
25:47
Speaker A
you'd think you should just pick apart the game if it's that bad, but instead, he has to nitpick that Logan can't die in a scripted, goddamn scripted motorcycle segment. But wait, the son of a [ __ ] actually can, can't he? The
26:02
Speaker A
piece of [ __ ] intentionally set it to the easiest difficulty and started whining about the game. And at first, no one even realized it because people just hate Sony right now, and quite deservedly so. And because of the
26:15
Speaker A
hatred for Sony, their internal studio's new project caught some flak too. Even though, in reality, the game is hardly that bad. But after some time , people played it and started laughing at this idiot, pointing out that he was
26:27
Speaker A
blowing things out of proportion. Over nothing. Because if you turn off the easy difficulty, suddenly Wolverine starts dying in that very same segment of the game. And that's when other grifters jumped in, starting to compare Wolverine to Metal Gear Rising, of all
26:44
Speaker A
things. They say that in their precious game you could cut trees, but Wolverine can't do that. Oh, for [ __ ] sake. As if Wolverine's problem is the environmental destruction, and not the lack of, say, dismemberment. Which would be more than valid to show using
27:00
Speaker A
MGR as an example, but that requires actual thinking, and that’s too hard for grifters. I understand everything.
27:07
Speaker A
And Michael didn't stay on the sidelines either. He picked up the theme of environmental destruction, but not in Wolverine. He started using it, goddammit, on Control and Resonance. Do you even realize how low video game discourse has fallen? I'm starting to
27:24
Speaker A
think that hating games just because they're popular, through hours-long YouTube videos, elevating one's subjective opinion to the status of ultimate truth, or, god help me, the points made by people in console wars were actually more meaningful and valid
27:39
Speaker A
than this absolute mess. But we have to live in a world where such trash becomes influencers, trashing developers who are barely scraping by.
27:52
Speaker A
And I'm not talking about studios controlled by multi-billion dollar companies, but about passionate indie guys. And these grifters are genuinely causing social harm, damn it. Because of them, game sales can plummet.
28:06
Speaker A
Because of them, people won't play these cool games, and eventually, some studios might even close down. Because of them, we have to deal with a brainless flock of gamers who haven't played the games but have been told what their opinion should be. And it's
28:20
Speaker A
just sad overall that such scumbags manage to gain popularity at all. You know, I didn't make this video to encourage you to go to his YouTube channel or Twitter and trash him and his ilk from head to toe. Although,
28:33
Speaker A
maybe that wouldn't be so bad, but that's not the message here. I'm not calling for you to stop watching him just because he's a damn American. And apart from Twitter, a Russian-speaking user will barely see Michael anywhere but in a bakery. I just shared some
28:49
Speaker A
thoughts on what’s been bothering me and I want to tell you this. Even though I try to make my analysis as complete, detailed, and visual as possible—including through editing— don't let people, including me, think for you. You like Persona 3, but I
29:05
Speaker A
don't. Well, that's just fine. You're a bit of a shiteater, sure, but hey, at least you came to that opinion on your own. I can only give you food for thought, draw your attention to things you might have missed, and provide a
29:21
Speaker A
new argumentative base. But that will only be a supplement to your own personal experience. As Auditor Darentsia used to say, no streamer, no YouTuber will give you the answers or show you the way. Choose your own path.
29:37
Speaker A
Do not follow me or anyone else. Thanks to everyone for watching. I hope you enjoyed the video. And if you did, don't forget to subscribe to the channel, leave a like, and post a comment. Secondarily, it would be great
29:51
Speaker A
if you subscribed to my Telegram and Twitch, so you don't miss any channel updates. And just to stay in close touch with me. Thanks again to everyone for listening, and see you soon.
Topics:video gamesgame criticismgaming cultureMichael Does LifeRed Dead Redemption 2game discourseinternet griftersgaming communitygame qualitygame hate

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