Sharp Motion's 40-minute After Effects masterclass teaches building Apple-style minimal UI animations: gradient backgrounds, glassy UI elements, bounce expressions, and typing effects.
Key Takeaways
- Apple-style UI animation relies on clean gradients, subtle glows, and restrained motion, and it is a valuable skill for commercial work.
- Expressions such as bounce, combined with precise keyframe easing, create natural-feeling motion without heavy manual work.
- Reusable techniques such as staggered reveals, typing effects, and pre-composed sequences make complex UI animations manageable.
What the video covers
- Explains why Apple-style UI animation is in high demand from premium brands and how it can strengthen an editor's portfolio.
- Sets up a 1920x1080 composition with a bluish-reddish radial gradient background and a template image scaled to 110%.
- Builds the base Leonardo AI website mockup: rounded rectangles with inner glow, icons, and a circle element.
- Creates a drop-down menu with a 3D object layer, a voice assistant video keyed with a linear color key, and a gradient-filled 'How can I help' text.
- Designs glowing four-point star shapes with gradient ramps, glow effects, and Gaussian blur.
- Builds a dark side panel with logo, icons, a question-mark circle, and a 'Connect Wallet' button.
- Animates entrances using position and opacity keyframes plus a bounce expression with adjustable amplitude.
- Adds staggered text reveals and a typing effect that reveals one letter every two frames.
- Covers camera moves, scale keyframes, and a cursor-driven interaction sequence.
- Presents an alternative typing method using pre-composition and trimming the timeline, which is simpler to set up.
Chapters
- 00:00Introduction to Apple-Style UI Animation
- 03:00Background and Composition Setup
- 07:00Building the Base Website Interface
- 15:00Drop-Down Menu and Voice Assistant
- 25:00Glowing Stars and Side Panel Design
- 35:00Entrance Animations and Bounce Expressions
- 45:00Typing Effects and Text Reveals
- 55:00Camera Moves and Simplified Typing Method
Full Transcript — Download SRT & Markdown
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Apple style UI animation are everywhere right now. They are a clean, minimal, futuristic and every high quality brand wants them. If you know how to create this style, you're already one step ahead of most editors. I just spent 5
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hours creating this masterpiece of animation and yes, you can absolutely put it in your portfolio. Client will love it. And in this 40 minutes master class, I'm going to teach you exactly how to create it yourself. You will
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learn how to design and animate in Apple style UI. Create smooth and professional text animations, futuristic interface, and stunning motion graphics. This is everything a modern editor needs to know to stand out in 2025. By the end of this
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video, you will be ready to deliver works that attract serious clients. Not videos that was 20 bucks, but real project worth hundred or even thousands of dollars. Project files are linked below in the description. Let's start by creating a new composition with a white
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of 9020 and the height of 1080. Create a white solid. Add a gradient ramp effect.
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Set the start color to bluish reddish and use the eyropper to pick the same color and make it darker. Set the start of the ramp at the top and the end of the ramp at the bottom. And change it to
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radial ramp. Place the back home that served as a template. Scale up to 110%.
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Then drag in the image and scale them up to 110% as well. Add a mask to the image and center the anchor points. Now we will start creating the base of the Leonardo AI website. Create a rectangle based on the template. Set the roundness
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to 20. Disable the visibility. Change its color to match the input file. Then reenable the visibility. Add the inner glow. Set the range to 100%. The size to 30. Change the color to white. and lower the opacity to 20%. Add the image icon,
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scale it down to 5%, position it and lower its opacity to 50%. Add the arrow icon, scale it down to 4%, set its rotation to minus 90°. Position it and lower its opacity to 50%. Create a circle based on the template. Disable
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the visibility. Change it color to match the circle in the template. Disable the visibility and move the layer below the arrow layer. Add a text layer and write what do you want to see point. Scale it down to 35%. Position it above the
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template and lower its opacity to 30%. Now let's move on to the drop- down menu. Create a rectangle based on the template. Set the roundness to 10 and add the inner glow to the layer. Set the glow color to white, the range to 100%,
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the size to 10, and the opacity to 50%. Center the anchor point. Disable the visibility so we can align the layers underneath. Duplicate the 3D object layer. Bring it above the shape layer.
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Position it and disable the construct properties so we can adjust the wide and the height to fit the rectangle template. Copy the comic layer. Bring it above the 3D object layer. Adjust its wide and height like before to match its
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template and move the layer below the 3D object. Add a text layer. Type 3D object. Position it and lower its opacity to 50%. Now add a voice assistant video. Scale it down to 4%.
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Position it and apply the linear color key effect. Use the key color tool to select the black area. This will remove it. Using the pen tool, create a straight line in gray. Add the arrow icon. Scale it down, position it, and
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apply the tint effect. Disable the visibility. Use the map black tool to sample the color from the template. Then reenable the visibility. Now add a text layer and write how can I help. Center the anchor point and position the text.
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Apply gradient ramp effect. Set the start of ramp to the center and the end of ramp to one of the edges. Change it to radial ramp. Disable the visibility.
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Set the start color to white. Sample the end color from the text border and reenable the visibility. Add another text layer. Write welcome to Lonardo AI.
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Center the anchor point. Place the text in the template and lower its opacity to 50%. Create a star. Set it points to four, the outer radius to 20 and the inner radius to 80. Center the anchor point. Aligning the star to match the
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loud star in the template and apply gradient ramp effect. Set the start of the ramp to the center, the end of ramp to one of the edges, and set the start color to light turquoise shade. Add glow effect. Set the glow radius to 88 and
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glow treasure to 80. Duplicate the layer. Scale down the start to match the small star in the template. Delete the glow and change the start color to light shade. Create a lip at half the size of the big star. Adjust its rotation to
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match the starting direction and place the layer between the large star. Add a glow effect. Set the glow treasure to 85 and the glow rad to 40. Add a gashion blur. Set a bluress to 40 and lower the
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opacity of the layer to 70%. Now let's begin creating the side panel. Start by creating a rounded rectangle in a dark black blue color that covers the thighs area of the template. Add logo and position it in the top corner of the
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rectangle. Add three icons and place them at the center of the rectangle. At the beginning of the rectangle, create a dark gray circle. Add a text layer and write question mark and position it accordingly over the circle. Lastly,
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let's create a connect wallet bottom. Start by creating a white square based on the template. Set the roundness to 10 and disable the visibility. Create a new small rectangle. Set its roundness to five. Disable the visibility and use the
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eyropper tool to sample the color from the template. Add the blue icon. Scale it down to 4%. Position it accordingly to the template. Apply tint effect and set the map black to white. Add a text layer. Write connect wallet. Center it
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accordingly to the template. Change its color to dark gray. Reenable the visibility on both rectangles. And delete the template layer. Now we will move on to build all the animations. We will start by creating entrance animation to the base element. Recompose
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the large start layer and the glow layer beneath it. Move forward seven frames. Set a position key frame. Then go back to the start and move the start slightly up and to the right. Open the expression box by holding Alt and clicking the
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stopwatch. Then paste the bounce expression. Go back to the previous key frame and create a position key frame for the small star. Return to the start.
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Move it slightly up and to the right as well and paste the same expression. Move forward slightly. Set opacity key frame for the large star. Go back and set the opacity to 0%. Copy the same opacity key frames to the small star and move the
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small stars layer to align with the large star last key frame. For the text under the stars, go to the animate menu.
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Add opacity. Set it to 0%. Then create a start key frame. Half second later, set it to 100%. Move forward seven frames.
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Add a position key frame. Go back to the start and move the text slightly downward. Paste the bounce expression and change the MP value to 0.5. For the text below, go to the animate, add opacity and add a position. Set opacity
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to zero. Create a start key frame at the beginning of the layer. Half second later, set it to 100%. At the 1 second mark, set position key frame. Then go back to the beginning and move it position slightly downward. In the
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advanced settings, change the mode towards. Move forward five frames. Create a position key frame. This time using the original position, not the via animate. Go back to the start of the layer and move the text slightly downward. Paste the expression to the
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start property and set AM to 0.5. Paste the expression to the position and set AM to 0.5. Paste the expression to the position as well and set am to 0.5.
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Enter the graph editor for the first position key frame and create a sharp downward curve. At the beginning of the layer, create opacity key frame. Set it to 0%. Move forward slightly and set it to 100%. Copy the opacity key frames and
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paste them in the second text layer. Shift the second text layer so it starts three frames after the first and move both text layer 10 frames forward. Now, seven frames from the start, add a scale key frames to all the three images. Go
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back to the beginning and reduce their scale to 70%. Paste the expression and set the AM to 0.1. Copy and paste the same expression to the other two image layers. Move slightly forward and set opacity key frames for all three layers.
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Go back to the starting point. Set the opacity to 0%. Then drag all the three layers 20 frames forward. Now we will move on to create user connection animation. Add the Mac cursor icon.
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Apply a mask and center the anchor point. Scale it down to 10%. Delete the part of the layer before the second one m and position it near to the top right of the screen. Create a position key frame. Move 2 seconds and move the
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cursor to touch the connect wallet. Use the pen tool to create point halfway through the motion path. Then use the selection tool to drag the handle sideways and click once on the point.
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This smooth out the motion. Open the graph editor and connect both graph into a single smooth curve. Edit the final position key frame. Create a scale key frame. Move four frames forward. Reduce the scale to 2%. Then move both frames
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and return it to 10%. Parent all three elements above the white rectangle to the white rectangle layer. Create a scale key frame in the white rectangle.
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Go back to the first key frame and add one there as well. At the middle of the key frame, scale up to 120%. Add the bounce expression. Set the AM to 0.1 and the frequency to one. This creates the
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click animation for the connect wallet bottom. At the start of the mech cursor layer, create the opacity entrance animation.
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Now start pre-omposing the related layers. First the five layers that make up the input file. Then the seven layers that make up the drop- down menu. Then the seven layers for the side panel.
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Finally the four layers that make up the connect wallet. Add adjustment layer above the small star layer and apply a gashion blur effect. At the middle key frame of the Mac cursor, we create a blurriness key frame. We move to the
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last key frame and increase the blurriness to 20. We go back to the middle key frame. Trim the path of the adjustment layer that appear before the key frame. Add a fast box blur effect to the connect wallet comp. Create a key
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frame for the blur radius. Change the iteration to one and also create a key frame for that. Move forward to the final icon. Change the iterations to three and set the blur radius to five.
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This way we create a blur effect on the layers. At the moment the Mac cursor clicks on the connect wallet. Now we begin to create the connect wallet animation. We create a rectangle in the center of the screen with dark gray
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color. Center the anchor point. Change the roundness to 30. In the inner glow, we change the color to white, the range to 100%, the size to 60, and the opacity to 25%. We lower the layers opacity to 98%.
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We create a rectangle in the center of the first rectangle with a car slightly darker than the previous one. Change its roundness to 10. Duplicate it. Place the duplicate rectangle below it. Duplicate it again. and place the new duplicate
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below the previous one. Add the icons and arrange them so that each one is positioned at the start of its respective rectangle. We add a text and write metam mask. Scale it down to 40% and place the text near to the icon. We
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duplicate the text, write conbased wallet and position it accordingly with the second icon. We duplicate one less time. Write wallet connect and move the text down to align with the third icon.
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We add the arrow icon. Change its rotation to - 90°. Scale it down to 4%.
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Place it on the left size of the rectangle. Add the tint effect and change the map black too to white. We duplicate the arrow and place it in the rectangle below. We duplicate it again and place it in the last rectangle. We
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add a text in a light gray color and write the connection terms. Scale it down to 35% and position it above the rectangle. We duplicated the wallet connect text layer. Move it up. Change the text to connect wallet. Place it
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above the terms text and scale it up to 65%. Create a white circle outside the top corner of the rectangle. Add the plus icon. Scale it down to 3%.
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Position it to fit the circle. Change its rotation to 45° and lower its opacity to 70%. Now go to the middle skate key frame of the mech cursor and parent all the layers that make up the connect to all section and
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parent it to layer 17 which is the base rectangle. Create a scale key frame on the base rectangle. Move five frames forward and create another key frame. Go back to the first key frame. Scale it down to 70%. Paste the expression and
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change the AM to 0.1. Move four frames forward. Parent the plus icon to the white circle. Create a scale key frame on the white circle layer. Move five frames forward and create another key frame. Return to the first key frame and
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scale it down to 50%. Paste the expression and change the AM to 0.1. Go back to the base rectangle layer.
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Create an opacity key frame. Lower it to 0%. Move a bit forward and raise it to 98%.
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Copy the opacity key frames and paste them at all others layers that are parent to the base rectangle. On the white circle layer, a few frames after the scale key frame, create opacity key frame. Go back to the first scale key
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frame and lower the opacity to 0%. Copy the opacity key frame and paste it onto the plus icon layer from layer three to layer 70. Pre-ompose all layers that make up the connect qual section.
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And also pre-ompose the white circle layer and the plus icon layer. Move the make coal to the top layer so it's above everything and no layer covers it. At the scale key frame, create a position key frame. Move forward one second and
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position the mech cursor so it touch the metam mask. Using the pen tool, create a point in the middle of the path. Stretch it for smooth motion. Enter the graph editor and connect two curves into one smooth curve. Create a scale key frame.
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Move four frames forward. Lower the scale to 4%. Move another four frames forward and raise the scale back to 12%.
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At the first scale key frame on the Mac cursor, go into the pre-MP of the input box. Select the first layer that make up the metam mask and move them so they're aligned. Parent the first three layers to their base rectangle. Create a scale
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key frame on the rectangle. Then move to the last scale key frame of the mech cursor and create another scale key frame. At the middle of the scale key frame on the Mac cursor, increase the rectangle scale to 125%. At the last
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scale key frame of the mech cursor, go into the connect wallet comp and add a scanner. Scale down to 18%. Position it at the bottom of the rectangle. Trim the layer to start at the current time. And also trim the base rectangle. On the
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second part of the rectangle, move the anchor points to the bottom. Create a scale key frame. Move seven frames forward. Disable the construct properties and slightly scale up the right side so the rectangle grows upwards. No expression is needed since
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it already has one. At the beginning of the second part of the rectangles layer, add position key frames to the first two text layers. And at the rectangle second key frame, move the text above the scanner. At the start of the scanner's
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layer, scale it down to 12% and create a scale key frame. Move seven frames forward. Scale it back to 18%.
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Paste the expression and set the MP to 0.1. Go slightly backward and create an opacity key frame. Then move to the start of the layer and set opacity to 0%. Select all layers related to the Metam mask coinbased wallet and wallet
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connect. At the first key frames of the scanner, create opacity key frames for all of them. Then move to the last key frame of the scanner and set the opacity to 0%.
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Add a linear color key effect the scanner. Use the key color eyropper to click on the black area of the image.
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This will make it transparent. In the main comp, add a rectangle with a color slightly darker than the large rectangle. Position it so it has the same wide as the main rectangle and a small gap between it. Set the roundness
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to 10. Add the lighting icon. Place it on the left corner of the rectangle.
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Apply the gradient ramp effect to it. Set the start of the ramp to the top right corner and the end of the ramp to the bottom left corner. Change the end color to light cyan and the start color
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to dark cyan. Add text and write connection point point. Change its color to white. Scale it down to 50% and position it next to the light icon.
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Apply CC light sweep to the bottom rectangle. Set the center to the middle of the rectangle. Change the wire to 120. Lower the sweep intensity to zero and set the edge thickness to one.
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Change the wide to 120. Lower the sweep intensity to zero. And set the edge thickness to one. 1 minutes before the last key frames, create a direction key frame and make the direction complete a full rotation. Go into the graph editor and
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apply easy ease. This create a louding animation. Parent the lighting icon and the text to the bottom rectangle at the point when the first direction key frame was made. Create a scale key frame.
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Reduce it to 60%. Move forward seven frames and raise it to 100%. Center the anchor point. Paste the expression and change the MP to 0.1. Go back to the first scale key frame and create opacity key frame. Set it to 0%.
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Move forward slightly and raise it to 100%. Copy the opacity key frames and paste them onto the lighting icon and text layers. Create a position key frame for the circle with the X comp. Move forward two seconds. Move it up to align
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with the bottom of the rectangle and shift the key frames to be seven frames from the first key frame. Paste the expression and set the AM to 0.1.
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Pre-ompose the bottom rectangle lighting icon and text into one comp. Parent both circles comp and bottom rectangle comp to the main rectangle comp. At the last direction key frame, create a scale key frame for the main rectangle comp. Move
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forward seven frames. Reduce the scale to 40%. Paste the expression. Set am to 0.1 and frequency to one. Create the opacity key frame. move slightly forward and set the opacity to 0%. Copy those opacity key frames and paste them into
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the circle comp and the bottom rectangle comp. At the second opacity key frame start, go into the connect wallet comp.
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Trim the white rectangle. Move the anchor point into the right side. Create a scale key frame. Move forward seven frames. Turn off the constraint properties and stretch the left side.
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Duplicate the blue rectangle layer. Place the user image above it and set the image track mate to the duplicate blue rectangle. This ensures the image perfectly fits the square. Trim the layers to start from their point. Move slightly forward. Add opacity key frame
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to both image and duplicate rectangle layers. Go back to the start of those layers and set the opacity to 0%. On the original blue rectangle, add opacity key frame. Go to the last opacity key frame of the duplicate layer and set the
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original opacity to 0%. Copy those opacity key frames and paste them onto the blue icon layer. Parent the image to the blue square it linked to. Create a position key frame for the square. Move to the left size of the Y rectangle to
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be seven frames from the first key frame. Paste the expression. Set the AM to 0.1 and the frequency to one. Go to the first position key frame and on the text layer create an opacity key frame.
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Move slightly forward and set the opacity to 0%. Add a new text layer and write your account. Change the color to black. Scale it down and position it in the same location as the previous text.
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Set its opacity to 0%. Create a key frame. Move slightly forward and set opacity to 100%. Add the arrow icon.
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Scale it down and place it in the right corner of the white rectangle at the point when the new text reaches to 100% opacity. Create opacity key frame for the arrow. Set it to 0%. Move slightly forward and increase it to 100%.
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Duplicate the white rectangle again. Move the duplicated layer above and remove all its key frames and expression. Change its color to dark blue. Add a stroke with light gray color and reduce the stroke white to 0.3. Move the rectangle so it's positioned after
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the white rectangle. Create a blue circle with a gridish color and place it on the left side of the rectangle. Add lighting icon. Position it inside the circle. Apply the tint effect to it and change the map black to light blue. has
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the same point where you previous trimmed the layers. Trim both physical and icon layers and lead the earlier parts. Add text and write zero back slash 10. Set the text color to white.
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Scale it down and position it next to the lighting circle. Add another text and write credits used. Change the color to light gray. Scale it down and place it next to the previous text. Trim and delete the earlier parts of both text
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layers. Move a few frames forward. And for all five layers of the dark blue rectangle, add the opacity key frames.
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Return to the beginning of the layers and set the opacity to 0%. My rectangle wasn't moved far enough to the left. So I move it slightly more left. On the first opacity key frame of the connect wallet comp for the connect wallet comp
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of the two small rectangle on the top. Create a blur radius key frame and interration key frame. Move forward a few frames and set blur radius to zero and interration to one. Let's go back to the first key frames on the adjustment
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layer. Create a key frame for blurriness. Move forward a bit in the timeline and set the blurness back to zero. Now let's move on to creating the main animation. On the mecher layer, create a position key frame. Move one
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second forward in the timeline and place the mech courser over the text. Using the pen tool, create a key frame halfway between the two and shift it slightly to the right to create a smooth motion. In the graph editor, merge the two speed
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curves into one and shape into a rise and fall motion. Add the computer mouse layer above the Mac cursor. In the scale property, shrink it to 5% and apply the tint effect. Change the first color to gridish tone. When the Mac cursor
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reaches the text input box, cut the mech layer at the point and delete the part after it. Do the same with the computer mouse layer. Cut it the same point and delete the part before it. Above the last position key frame of the cursor,
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create a scale key frame. Move four frames forward. Scale it down to 2%. Move another four frames forward and scale it back to 5%. Return to the middle key frame and create opacity key frame. Then under the last key frame,
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set opacity to 0%. While standing on the first opacity key frame, go into the text input box pre-MP and create the opacity key frame on the text layer. In the main comp, move to the last key frames. Go back into the text box pre-MP
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and set opacity to 0%. In the main comp, add a text and type 3D model of a cube.
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Scale it down to 40%. And place it above the previous text about the last key frames of the computer mouse. Cut and delete the new text layer. Now we will creating text typing animation. I'm going to show you two different way to
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do it. Let's start with the first method and I will show you the second later on.
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We will create a mask around the text at the beginning of the layer. Add a mask path key frame. Move the mask so that the text is completely hidden. Go one frame forward. Adjust the mask to reveal only the first letter. Copy the key
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frame. Move one frame forward and paste it. Repeat this process for each letter. This animation revealed one letter every two frames which create a typing effect.
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[Music] and the end of the typing animation. Create the opacity key frame on the computer mouse layer. Move a bit forward and set opacity back to 100%. Go back to the first key frame and create a position key frame. Move half second
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forward and position the mouse over the arrow. Using the pen tool, create key frame in the middle. Drag it sideways for a single motion. In the graph editor, merge the two curves into a single easy curve. Duplicate the messo
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layer. Move the new layer to the top and delete all its key frames. Position the Mac cursor over the first position key frame of the computer mouse layer.
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Extend layer duration slightly and copy the last position key frames of the computer mouse. Move forward a bit. Then cut the layers so that when the computer mouse disappears, the neck cursor appears. At the last position key frame,
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create a scale key frame. Move four frames forward. Scale it down to 4%. Move another f and scale it back out to 12%. Go to the first key frame. Enter the text input box comp. Link the arrow to the gray circle and create a scale
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key frame on it. At the last Macer key frame, create another scale key frame and between them scale it up to 120%.
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This creates the arrow click animation. Add the image of the first cube. In the scale, unlock the concept properties.
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Change the wide to 42 and the height to 35. Then reenable construct properties. Position the image in the center of the screen. Create a rounded rectangle mask on the cube layer. Duplicate the layer.
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Add adjustment layer. Parent it into the duplicate. Apply a gash and blur effect on the adjustment layer and increase the blurriness to 30. On the cube layer, add a CC light with effect. Set the center to the middle of the image. Set the
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intensity to zero wide to 120. Change the light color to light and increase the thickness to six. Above the last key frame, create a direction key frame.
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Move all one and 1/2 seconds and change the direction to 50°. Scale the duplicate layer down to 34%.
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So the light streak moving on the side remains visible. Add a wand icon and position it center on the left side of the picture. Next to it, add a text.
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Write generating. Scale the text to 40%. Position it centered to the near wand icon and reduce its opacity to 80%. Move to the last key frame of the Mac cursor for all layers behind the cube layers 23 to 25 and 17 to 20. Create the opacity
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key frame. Move forward four frames and reduce the opacity to 0%. Add tools icon. Scale them down to 70% and position them on the bottom of the composition. Create a dark gray square behind the first icon. Increase the
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roundness to 10 and place the square below the icon layer. Duplicate a square. Move it one layer up and place it below the second icon. Repeat this until every icon has a rounded square background.
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Add a text with the chat response. Center the anchor point. Scale the text to 30%. Position it below the icons and reduce the opacity to 70%. Above the image, add a text and write create a 3D model of a cube. Center the entry point
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and scale it down to 65%. Add another text layer with the current time. Change the font to regular. Color it light gray and position it above the previous text. Also center the anchor point. Scale it to 20%. Lower the
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opacity to 70%. Create a dark gray rectangle around the time text. Increase the roundness to 70 and place the rectangle below the time text layer. Add a white stroke with a wide of 0.3 to the rectangle. Move both the time text and
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the rectangle so they are positioned just above the large main text. parent the text icon adjustment layer and duplicate cube image to the cube image layer above the last position key frame of the Mac cursor. Create a scale key
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frame for the cube image. Move seven frames forward and add another scale key frame. Return to the first scale key frame and set the scale to 15%. Paste the following expression on the scale property. Set the amy to one. Set the opacity of the cube
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image to 0%. Create a key frame. Move forward slightly and set the opacity back to 100%. Copy those opacity key frames and paste them onto all relate layers. At the last scale key frame of the cube image, parent each icon to the
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rounded rectangle behind him. At this same point, delete the original icon layers and the rectangle layers behind them. Now let's create the entrance animations for the icons and the text above and below the image. At the start of the layer for the leftmost
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square, create a scale key frame and set it to 0%. Move seven frames forward and set the scale back to 100%. Paste the expression and adjust the value MP to 0.1 and frequenc one. Copy the scale key frames to the other small square layers.
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At the start of the left most square layer, create the opacity key frame and set it to 0%. Move forward slightly and set the opacity back to 100%. Copy those opacity key frames to the layers of the other squares and icons. Select all the
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squares and icons layers except for the bottommost square and its icon. Shift them three frames to the right. Repeat it for each pair of square and icon layers so that each pair appears one after the another. When the first icon
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start to appear, cut and delete the text and the clock layers. Move seven frames forward and create a position key frame for the lower text layer. Go back to the start of the layer and move the text slightly downward. Paste the expression
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and adjust the am.2 and the freak to one. For the second text layer, use the animate button to add the opacity animation. Set the opacity to 0%. Create a start key frame.
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Move half second forward and set opacity back to 100%. Click the add bottom and select position. Add a position key frame and move the text slightly downward. Move to the last scale key frame and reset the position to zero. In
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the advanced, change the mode towards. In the graph editor, set the start key frame to easy ease for smooth motion.
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Move to the last position key frame of the first text. Set a position key frame for the second text. Go back to the start of the layer and move the second text slightly downward. Paste the expression and change the am value to
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0.5. Parent the time text to the rectangle. Move seven frames forward and create scale key frame for the rectangle layer. Return to the start of the layer and reduce the scale to 60%. Paste the expression and change the AM to 0.1.
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Move four frames forward and create the opacity key frames for all the text layers and the time rectangle. Go back to the start of the layer and reduce the opacity to 0%. Move to the last key frame of the cube image layer above it.
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Create the opacity key frames for linked layers. Move four frames forward and reduce the opacity to 0%. Return to the last key frame and add a thickness key frame to the image layer. Move four frames forward and reduce the thickness
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to zero. Move to the last key frame of the duplicate cube image layer. Bring the Mac cursor layer to the top so new layers don't curves it. Create a position key frame on the cursor layer.
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Move 2 seconds forward and position the cursor over the leftmost icon of the reply. Using the pen tool, create a key frame halfway and stretch it slightly.
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In the graph editor, merge the two graphs into one and check it with a smooth rise and fall curve. Now let's create the bottom click animation.
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Return the last key frame and create a scale key frame. Move four frames forward and reduce the scale to 4%. Move another four frames forward and reduce the scale to 12%. At the same point on the left icon layer, create a scale key
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frame. Create another key frame aligning with the last key frame of the Mac cursor. Set the middle key frame scale to 50%. Add a color key frame. Move four frames forward and change the color to white. Add a text and write try again.
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Scale the text down to 20% and position it above the left icon. Add a dark gray rectangle to cover the text. Increase its roundness to five. Move the rectangle layer below the text layer.
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Parent the text to the dark gray rectangle and center the rectangle's anchor point. Create a scale key frame for the rectangle. Move seven frames forward and create another key frame.
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Return to the first key frame and reduce the scale to 50%. Paste the expression and set the AM to 0.1. Create an opacity key frame. Set the opacity to 0%. Move slightly forward. Then set the opacity back to 100%. Copy those opacity key
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frames and paste them onto the text layer. Move to the middle scale key frame of the Mac cursor. Add the second image of the square above the first image. Copy the mask from the first image to the second. Scale down the
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second image exactly as the first by copying the scale values. Copy the two position values from the first image to the second to align the size position exactly. Turn both the first and the second image into 3D. On the first
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image, create a position key frame. Move one second forward. Move the image right and 1,000 units background in the Z axis. Create a position key frame for the second image just above the first key frame. Move the image 1,700 units
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backward on the Z axis. For the first image, add a Z rotation key frame. Move to the last key frame and set the rotation to minus 15°. After the first key frames, move the image forward so that when it's moved sideways, it's
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appear in front. In the graph editor, combine the two graphs into one with an up and down curve to create a smooth soft bounce effect. Also, for the position of the second image, go into the graph editor and create a fast entry
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animation. Return to the second position key frame of the first image and move forward or back toward 60 area. In the Mac cursor layer, copy the scale key frames and paste them where you are now.
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Do the same for the scale key frames of the square below the icon. Add the third image above the second image. Copy the mask from the second layer to the third.
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Copy the two scale pairments from the first image to the third image. Copy the two position pyramids from the second image to the third image. Turn this image into 3D layer. Select the middle key frame on the mecher. Copy the Z
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rotation key frame from the first image to the second image. Create a position key frame on the second image. Move just after the Z rotation key frame and position the second image above the first.
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Below the first Z rotation key frame, create a Z rotation key frame on the first image. Move to the last key frame and set the rotation to minus 30° above the first Z key frame. Create a position key frame. Return to the last Z key
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frame. Move the image backward by scaling it down by half to around 2,000 and move it left to match the distance from the second image. At the same point, create a position key frame for the third image about the first key
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frames. Move the image backward by 1,700. In the graphs editor, create a fast entrance animation. Move slightly forward. Move the second image forward to around minus 60. Enter the graph editor. Connect the graphs and create a one graph with sharp ups and downs.
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Duplicate the first image layer. Add a gradient ramp. Move to the last key frames. Position the start of the ramp at the top left corner and the end of the ramp at the bottom right corner.
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Change the duplicated image to multiply. Above the first key frames, create opacity key frame and set it to 0%. Move to the last key frames and set opacity to 100%. In the graph editor, create a sharp opacity entrance. At the first
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opacity key frame, cut and delete the layers before it. Move to the first position key frame of the second image.
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Cut and delete the layers before it. Move to the first position key frame of the third image. Cut and delete the layer before it. Create a white circle on the left side. Add the arrow icon.
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Flip it horizontally. Scale it down to 4% and position it on the white circle. Move to the last position key frame of the third image.
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Raise the Mac cursor layer above the other layers so the layers don't cover it. Create a position key frames for the cursor. Move one second forward and position the cursor over the arrow. Copy the click animation and paste it below
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the cursor position key frame. Move slightly backward almost touch the arrow. Parent the arrow icon to the white circle. At the same point, cut and delete all earlier parts of those layers. Now create entrance animation for the arrow icon and the white circle.
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Set the opacity to 0% and create an opacity key frame. Move four frames forward and return the opacity to 100%.
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below the cursor scale and position key frames. Create a scale key frame for the white circle. Move eight frames forward.
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Create another scale key frame exactly between those two key frames. Reduce the scale to 50%. Paste the expression.
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Reduce the am to 0.1 and the frequency to one. Move to 16 seconds where the Mac cursor start moving from the try again icon. Create a color key frame. Then four frames forward, return the color to gray using the eyropper. Move slightly
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forward where the Mac crosso almost touch the tri again. Create opacity key frame or the gray rectangle layer. Move four frames forward and reduce the opacity to 0%. Copy the opacity key frame and paste it to the try again text
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layer. Now we will create the animation where the image swap and each one moved to the right. Add the middle scale key frame of the neck cursor. Add the Z rotation and position key frames to all three images. Move 22 frames forward
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since the previous moves were separate 22 frames apart. Change the Z rotation of the first image to minus5°.
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Copy the position values from the second image. Set the Z rotation of the second image to 0°. Copy the position values from the third image to the second image. Set the Z rotation of the third image to 15°. Move the third image right
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and backward by th00and so it's align to the first image. Select the last key frames of all three images and create a shape up and down curve in the graph editor. Copy the key frames from the first image to its duplicate
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layer with the gradient run. Add opacity key frame. Move half second forward. Reduce the opacity to 0%. the end of the move animation at a position key frame to the Mac cursor. Move up second forward and position the coal at the
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center of the currently active image. Add a scale key frame. Four frames later, reduce the scale to 80%. When the Mac cursor is no longer touching the white circle with the arrow, create opacity key frame for both circle and
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arrow. Four frames later, reduce the opacity to 0% so the bottom disappears as the cursor moves away. Move to the last position key frame of the mech cursor. Duplicate the second image. Move it above and delete all its key frames.
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Create a scale and Z rotation key frames for it. Set opacity to 0% and create the opacity key frame. Move four frames forward. Return opacity to 100%. Change the Z rotation to - 10° and reduce the scale to 30%. Add a new shape layer. Set
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the rotation to minus 10°. Draw a dark gray rectangle exactly covering the image. Increase the roundness to five and center the anchor point. Duplicate the rectangle. Remove the fill from the duplicate and add a white stroke with a
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size of two. Add the dashes under the stroke to create a dashes border. Reduce the opacity of both layers to 50%.
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Position both layers to the left side of the text box. On the top rectangle, draw a white circle. Add the blue icon. Scale it to 3% and position it on the white circle. Move the layers of the rectangle
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circle and the plus icon below the mech cursor layer. Move the last position key frame of the mech cursor. Turn the plus icon the circle and the dash rectangle to the dark rectangle. Create a scale key frame. Reduce the scale to 0%. Then
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four frames forward. Increase the scale back to 100%. Paste the scale expression and reduce the am.04.
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Move the duplicate second image below the cursor layer and parent it to me cursor. So when the mech cursor moves, the image moves with it. Create a position key frame for the mech cursor.
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Move 1 and 1/2 seconds forward and drag the mech cursor above the shape we created so the image fits perfectly inside the template. In the middle of the movement, create a key frame with a pen tool and slightly stretch it to the
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right to create a smooth motion. In the graph editor, connect the two roughs into one with the easy in and easy out curve. Add the Mac cursor/ last key frame. Split it into two layers. For the top Mac cursor layer, create a scale key
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frame. Move five frames forward and increase the scale to 12%. Return to the first key frame of the plus icon, white circle, dashes frame, dark rectangle layer, and create opacity key frames.
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Move four frames forward and reduce the opacity to 0%. So the template disappears as the image reaches it. Move to the Mac cursor last key frame. Create a position key frame. Move 1 second forward and place the Mac cursor on the
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text. Scroll down. Duplicate the computer cursor and place the duplicate exactly above the Mac cursor. Delete all key frames of the computer cursor layer.
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Place it on the Mac cursor and parent it to the Mac cursor layer so it move exactly with the Mac cursor. When the Mac cursor touched the text box, cut and delete the left size of the computer cursor layer so it doesn't appear
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before. At the same point, create an opacity key frame for the mech cursor. Move a few frames forward and reduce the opacity to 0%. So that when the computer coil appears, the mech cursor disappears above the last position key frame of the
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mech cosell. Create a scale key frame for the computer cursor. Move four frames forward. Reduce the scale to 20%.
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Move four more frames forward and reduce the scale to the original size. At the middle scale key frame, create opacity key frame. Move four frames forward and reduce the opacity to 0%. So the computer cursor disappear on the click.
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At the first scale key frame of the computer cursor, create an opacity key frame for the text layer. Move to the middle scale key frame of the computer coer and reduce the text levels opacity to 0% so the text disappear on the
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click. Add a new text to appear inside. Right, make it in dark team. Scale it to 40% and position it above the previous text. At the last key frames of the computer cursor, cut and delete the left side of the new text so it appears
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exactly when the text cursor disappears. Now, as I promised, I will show you another way to create text typing animation. This method is very simple.
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Add the typewriting effect to the text. Move 1 second forward and drag the last key frame there. And basically, that's it. Scale the computer cursor layer below the first start key frame of the new text. Create a position key frame
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for the Mac cursor layer. Move one second forward and position it on the send button. Move back to the first start key frame. below it. Create the opacity key frame for the computer coaster layer. Move two frames forward.
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Increase the opacity to 100% so the computer cursor appears exactly at the end of the text animation. When the computer cursor touch the sand bottom, cut and delete the layer after it.
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Create an opacity key frame for the mech cursor layer. Move two frames forward and increase the opacity to 100%. Now let's create the click animation for the send bottom. Move slightly forward to the moment when the mech causes is over
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the sand bottom. Create a scale key frame. Move four frames forward and scale down to 4%. Then move another frames forward and scale back up to 12%.
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Go back to the first scale key frame. Enter the text box comp for the circle of the sand bottom. Create a scale key frame. Reduce to the last scale key frame of the mech courser. Create another scale key frame for the circle.
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And in between, increase the scale to 120%. Go back to the middle scale key frame of the cursor. For the second duplicate cube image, the one next to the text box, add the opacity key frame.
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Move four frames forward and reduce the opacity to 0%. Duplicate the first cube image. Turn the adjustment layer in the first image below with a blur effect to the duplicated first image. Select all layers of the icons with square below
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them. the time text, its rectangle and the two other text that appeared in the center of the screen above and below the image. The adjustment layer, the duplicated first image which the adjustment layer appeared to it, the third image, the second image and the
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two additional duplicated of the first image. Move them so they are stuck on top of each other. Then pre-ompose all of them. Move to the first opacity frames of the generate text and the magic wand icon. Cut and delete the part
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of the first image layer that comes after those key frames. Below the middle scale key frame of the mech, create a position key frame for the comp of the animation base. Move half second forward. Move them upward until they are
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out of visibility frame. And in the graph editor, create a sharp exit motion. Enter the animation base comp.
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Copy all the layers. Paste them in the main comp and pre-ompose them. Move to the first position key frame of the comp. Cut and delete the earlier part of the new comp before the key frame. Move slightly forward. Enter the new comp.
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Delete the first two images and the second image. Add the dark cube image above the second image. Copy the mask from the second image and paste it onto the dark cube. Also, copy the scale values from the second cube and paste
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them to the dark cube. Then, copy the position values from the second image and paste them onto the dark cube. So the dark cube will be exactly in the same size and position as image two.
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Delete the first cube and the adjustment layer above the image. Change the text to make it in a dark theme. Delete the exiting position key frames and move the text slightly to the right so it sits directly above the image. Also update
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the clock time to a few minutes later. Next, copy the small image of the second cube, the one near to the text box, and paste it into the current comp. Scale it down to 20% and move it to the top right
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corner of the dark cube image. Now draw a white circle in the bottom right corner of the small image. Add the arrow icon. Scale it down to 2% and place it over the white circle. Move to the last
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position key frame of the original comp on the duplicate comp. Create position key frame. Then go back to the start of the layer and move the comp downward out of the visibility area. Open the graph editor and create a sharp easy inner
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motion. Add a scale key frame. Set it to 60%. Move forward seven frames and scale back to 100%. Paste the expression and set the AM to 0.03. Finally, move the comp below all other layers. So when it enters it doesn't appear on top of them.
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Now convert all layers except for the solid layer to 3D layers. Add a one node camera. Go to the middle scale key frame of the computer cursor. Create a position key frame for the camera. Move one second forward and zoom the camera
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in toward the text box so the box fills almost the entire screen. Move forward in time. Add the last scale key frame of the Mac closer. Create another position key frame for the camera. Move 1 second forward. Go back to the first position
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key frame and paste it here to return to the default full screen view. Go to the first K key frame of the Mac go and zoom the camera slightly to emphasize the icons below the image. Then move 1
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second forward. Copy the previous position key frame which is for full screen view and paste it at your current position. Add a three scale key frame of the mask cursor. Create a position key frame. Move 1 second forward. Copy the
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full screen position key frame and paste it. Now move to the last scale key frame of the mech and create a position key frame for the camera. Move forward 1 second and adjust the camera so it centers on the middle image. Go back to
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the third scale key frame of the mech. Create another position key frame. Move one second forward and return the camera to a full screen. Move to the last scale key frame of the computer cursor. Create a position key frame for the camera.
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Move 1 second forward and zoom in on the text box. For the last time, move to the last scale key frame of the Mac cursor.
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Create a position key frame. Move 1 second forward and zoom the camera back out to full screen. Now go into the graph editor for all the camera's position key frames and apply sharp easy in. that is a fast and motion. Then
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final step the composition to the end at the last position key frame of the camera. All right, that's it for today tutorial. Now you know how to create stunning Apple style UI animation that stand out. Here is the final animation
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once again. [Music] [Music] Make sure to add this animation to your portfolio. Every client will be impressed by it. Project files are available in the description below to help you follow along the practice. If you found this video helpful, don't
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forget to like and subscribe for more advanced tutorial like this. Thanks for watching.
Topics:After EffectsUI animationApple stylemotion graphicstutorialexpressionstyping effectgradientglassmorphismLeonardo AI











