Air Force pilot Isaac Iceman Isaac provides a detailed beginner-friendly guide to flying War Dogs helicopters, covering controls, settings, and flight tips.
Key Takeaways
- Understanding helicopter controls and terminology is essential for mastering War Dogs helicopters.
- Using stability assist and turn coordination settings can significantly improve beginner flight experience.
- Pre-spinning rotor blades before takeoff saves time and improves readiness during gameplay.
- Flying in first person helps with reaction and ingress, while third person aids in landing and terrain awareness.
- Practice and familiarity with flight models are key to becoming proficient in War Dogs helicopter piloting.
What the video covers
- Isaac Iceman Isaac, a former Air Force instructor pilot, shares his passion and experience with War Dogs helicopters.
- The video explains helicopter controls including HOTAS, mouse, and controller setups with visual input demonstrations.
- Basic helicopter flight terminology such as cyclic, collective, rudder, yaw, pitch, and roll are clearly defined.
- Isaac offers practical tips like pre-spinning the blades to reduce takeoff delay and advice on choosing helicopters for beginners.
- Settings recommendations include enabling stability assist, turn coordination, and auto hover assist for easier flight control.
- The guide covers flight dynamics such as coordinated turns, skids, slips, and the importance of smooth aerodynamic control.
- Isaac discusses first-person vs third-person perspectives for better situational awareness during flight and landing.
- Key bindings and sensitivity settings for different input devices are shared to optimize helicopter control.
- The video emphasizes learning through practice and understanding flight models to improve piloting skills in War Dogs.
- Isaac encourages viewers to engage with his content on YouTube and Twitch for ongoing helicopter tutorials and gameplay.
Chapters
- 00:00Introduction and Background
- 01:27Passion for Aviation and Teaching
- 02:57Basic Helicopter Controls and Terminology
- 04:33Yaw and Rudder Pedals Explained
- 06:18Recommended Settings for Beginners
- 08:18Understanding Coordinated Turns and Flight Dynamics
- 10:20Flight Control Inputs and Flight Flow
- 12:05Landing Techniques and Rotor Management
- 14:35Gameplay Tips and Griefing Awareness
- 20:05Advanced Flight Controls and Key Bindings
Full Transcript — Download SRT & Markdown
Speaker A
Ladies and gentlemen, welcome to the first installment of the War Dogs Academy. My name is Isaac Iceman Isaac.
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I was a prior Air Force instructor pilot. Though I was on fixed wing, I have committed my life to learning Warogs helicopters, and I have, almost more importantly, 100 hours in the game between the closed alpha, closed beta,
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and then by the time we play the beta this weekend, I'll probably be at like 130 hours. And in that time, I have spent most of it on this absolute witchcraft of a machine called a helicopter. And in today's video, I'm
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going to break down, as you can see here, with my HOTAS setup, hands on throttle and stick. It will, even if you don't fly, I also am going to teach you how to fly on controller and mouse. It's
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really nice to see this because you can see all the inputs large and completely separated. So, you can see my throttle input or my collective input. You can see my yaw input or my anti-torque. You can see my flight stick or my, uh, cyclic.
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We'll go over all here that here in a moment. It will kind of help you see those individual inputs. So, as I'm giving this guide and maybe you're not understanding exactly what I'm doing, you can rewind 10 seconds and watch it
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back in slow speed and be like, oh, he started leading his input there or man, why does this keep happening to me? How does he fly? Oh, he's putting in a lot of right rudder as he's doing that. Now,
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I'm by no means an expert at Warogs yet. No one is. We're all going to get better and better. We have to learn the flight models. We have to learn the engines.
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But I got a passion for it. I have a passion for aviation. It's what I spent nearly a decade of my life doing in the Air Force. And I am so excited to teach and fly along with you all. If
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you're interested in this, make sure to drop a like. You can subscribe for even more here on YouTube. And of course, join me over on Twitch and YouTube where I'll be streaming. That'll be linked in the pin comment and the description.
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There is no sponsor for this video. I'm just, I'm just passionate. I, I brought out my 2-year-old son's helicopter so that way I could teach some, uh, use it as a visual aid. Uh, we're going to have a
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lot of Warog Academy video. There's going to be a lot to this game. This one, it's going to be a little bit fast and dirty. Um, so that way we can, we can get in here and fly. So if you don't know by
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now, go into the firing range at the main menu. Go and talk to this gentleman over here and then that will lead you to getting this little bird. Normally, you would suggest that you fly the big heavy helicopters and you learn on those
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because if you can learn to control the waves of that helicopter and the sluggishness of it, you can rip around in a little bird no problem. The Apache, like the attack helicopter in this game, amazing. The transport heli, I swear it
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is bugged. There's some sort of flight stabilization that's wrong in their software and that thing just overcorrects all over the place. You can still fly it, but I would not suggest it for newbies. We'll get into settings
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here in a second, but before we do any of that, I think it's important that you understand some of the basics that I'm talking about as I'm giving some of this helicopter instructional stuff because if you don't understand the terminology
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and the basics, then it's going to make understanding flying in the game a lot more difficult. So, you get into a helicopter. Little pro tip, whether you're on controller, keyboard, or mouse, whatever it is, I like to bump the throttle and then bring
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it all the way back. Again, we'll get into the control, uh, inputs here in a second. Throttle, collective, I'm going to use interchangeably.
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The reason I do this is it gets the blades spinning up to their max RPM. So that way when I do want to take off, I don't have to wait for the spin-up process. So, if you're sitting there
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waiting for your buddies to chop hop in and you're going to go leave, get your blades spinning so that way the second you want to take off, you can get in the air. They don't have to wait for the spin-up process. All
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right. What the heck are you talking about, Isaac? What were those words you were just using? For starters, down in between my legs. Not that stick. This stick. This is your flight stick. Okay.
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Otherwise known as your cyclic. This is going to control your pitch, which is when you nose forward or when you nose forward or nose up, that is your pitch. That is your Y axis.
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It also controls your roll, your left and right, which is you rolling on the X axis from left to right. Okay.
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Then down below that, they don't render your legs. In this game, you do not have legs, but you can see my legs. These are your rudder pedals or your anti-torque.
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This is going to control your yaw or your not your roll, but your yaw. This is your Z axis. This is you looking left to right. So, roll, yaw. Big difference. Very important.
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That's controlled with your rudder pedals or Q and E on mouse and keyboard or your bumpers on controller. And then down on the bottom left, not that middle stick, but the one that you can barely see, you'll be able to see it when I
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move it. That is your collective, otherwise known as throttle. You can see it way over there.
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That is your collective. Again, I'm used to flying fixed wing aircraft. I think most people are used to fixed wing aircraft terminology. So, I am going to say stick and throttle and rudders as opposed to helicopter specific stuff
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just because I think people's brains are going to be wired for that better. Again, stick, cyclic, throttle, collective, rudder, anti-torque. I think, I think most people still just call them rudder regardless.
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Okay, let's get into it. If you want, you can fly first person or third person. Me personally, I prefer to fly in transit and ingress in first person. I think I react to the world a little bit better and then I land in
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third person because right now as your first person, it's really tough to get a look of like what your terrain is doing. If you guys would be interested, I actually have things bound.
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Let me know where on all of my control surfaces I never have to touch my mouse again. But let me know if you'd be interested in that. All right, before you take off, what I would suggest doing if you are brand, brand new and you've
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never flown before, go into your controls, scroll all the way down, and the only two that I would suggest starting with are stability assist and turn coordination. Auto hover assist kind of takes over for you, and it, it makes it
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basically to where when you go into neutral collective, it will start hovering for you. And I'll show you what I mean by that. Um, envelope limits. Uh, you're not over G in this aircraft. I've only, I've only been able to pull off like an over G
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where I snap my rotor blades like once or twice. It's pretty tough to do. You want to be able to max perform this aircraft. Turn coordination. Important little conversation. So turn coordination is basically whenever you turn and you start a roll. So now I am
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starting this roll towards you. You have what is called a coordinated turn, which is where I use my rudders to twist my aircraft's nose to be a coordinated turn. I'm trying not to get like too into this, but basically
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it's going to help to make sure that if I'm flying in this direction and then I start a roll, it's going to automatically, like a left roll, it's going to put in a little bit of left rudder for me to bring that nose around.
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Because aerodynamic surfaces, you want the air going as smooth over your aircraft as possible. Your helicopter is meant to attack the air in that direction. But when you start a turn, what you could end up doing is causing either what's called a skid,
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which is where you are bringing over excessive rudder input, and now you have the wind hitting and a what's called a side slip, the fat side of your aircraft, which you don't want, or a slip, which is where you roll, and then you don't
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put in t
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That is really tough to explain, but if you get it, you get it. Airplane go fast when it looks small, smallest amount of surface area. When you start that roll, it's going to roll the aircraft and tip it in this direction.
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And you want to put in that yaw to make sure it's coordinated. If you're disciplined about it, I think it can be a useful tool to have this off because I feel like I'm fighting it a lot. But
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that's basically what's happening. So, if you're just getting started, I would suggest these two. Stability assist stops you from over maneuvering the aircraft. I think eventually you would want it off. And then turn coordination just helps to put in that
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yaw a little bit to make sure you fly it a little bit smoother. for now. As I fly, I'm going to show you I have both of them turned off. Okay. Down in the bottom center of your screen, you'll see
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there are some inputs that are going to allow you to see what you're doing with your aircraft. So, this little white bar that's moving right now, that is reflective of your collective or your throttle. Okay. When I say neutral
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collective, that's right there in the center. or for mouse and keyboard players. I can't reflect it right now. That's when you just have nothing on the throttle.
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Full aft, full forward roll, you'll see is those little sidebars by the helicopter. That's going to reflect your bank angle. And then off on the very very edges, you'll see the little side arrows that are reflecting your nose high or nose low attitude.
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There is not currently anything for yaw. I wish there was. A yaw indicator would be extremely useful to let you know whether or not you're flying a coordinated turn. But again, now that we're up here and we're in the air,
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pitch, nose up, nose down, roll on the X- axis, and yaw, left and right. Okay, with that out of the way, let's get into kind of the flow that you would have as you go through an individual flight. So, you're going to
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get into your helicopter. You're going to press the L button on your keyboard to unlock or I actually have mine bound to one of my buttons here on my throttle. You can also bind your honk.
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You got to make sure you unlock it to where it's not only just your squad can get in, but everyone else can get in as well. Make sure you understand where your free look button is, so that way
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you can frelook as necessary. If you're like me, I enabled one time and this I think is a bug in the beta. I went into controls and there was something in here for free look on by default. I have that
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off, but I toggled it one time and now every time I get into an air vehicle, it always has me in free look and it's really obnoxious. So, what you have to do is press your free look button. For
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me, it's left alt or I've bound it to my uh throttle to where now every time I get into a helicopter, I have to press the free look button twice and then that allows me to um you know, kind of be
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locked on to where I'm looking. All right, for taking off, again, it's easier to take off if you let your RPMs build all the way up. Then when you hit your throttle, it's very responsive. Why do I mention this? Because
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if you're ever in a position where you're where you're on an incline or something, and we and we did this yesterday, I was showing it off. This helicopter has a tendency to roll like nobody's business. Okay. So, you'll see
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here I'll kill my engine. Let's say you you parked it or you repositioned it or whatever you did. You notice I am like right about to tail strike or often times you might end up striking one of your rotors
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if it's tilted in a side axis. If this ever happens is actually a good learning opportunity. When you get into a helicopter in your base and you're standing in it, it will automatically repair.
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And you'll see it's costing me money, but boom, it'll instantly rip off. So, what you need to do is reposition and it will toss it over somewhere safe.
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Now, whenever you get in, as the blade starts spinning, now it'll repair itself. So, actually a good little learning opportunity there.
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Okay, so here we are. This will happen all the time. Here's the reason I bring it up. You'll see my aircraft is stuck on a hill on a bank, and sometimes it'll be on that bank, and it'll be right next to a tree. So, if
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you have a weak takeoff, you'll end up spiking right into that tree. But, if we, one of two things can happen.
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Option A, rookie pilot, max throttle, and as that RPM is spinning up, you'll have a very slow and lethargic takeoff and then something like that ends up happening where it sends you over the edge or maybe it sends you lethargically
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into the terrain that you're worried about. I'm also still in that tilted attitude, but rather than waiting or rather than like immediately trying to take off, I'm going to start, I'm going to get my RPMs all the way up,
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but then I bring my collective all the way back and where it would have started drifting on that takeoff. I'm going to wait till I get max RPM and then when I punch it, not only do I clear it fast, I have a
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lot more roll authority. Make sense? Before you take off, make sure you have max RPM if you do find yourself on an unstable surface. Okay, landing. This thing has a tendency to roll. Even like right now, you'll see
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it's kind of like tipping and moving around. If you are even a little bit off axis, dump your collective when that first skid touches the ground, right? It it's it's built for rough landings.
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You see, it wants to tip over and it would fully tip over if you let it. But if you get there on the ground and you dump that collective back, it will sit that aircraft on the ground. If you are
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in a really unusual attitude, punch your throttle up and then redo your landing. Otherwise, you're going to end up just doing barrel rolls on the ground. So, you can go in gently and then boom, sit it on the ground. If I
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would have let that, I would have rolled and tumbled over. Okay, there's so much to this. There's so much depth to it. Let's go ahead and get into a little bit of flying.
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First flight of the day. Again, I like the infill in first person. It just lets me see the depth a lot better of what's going on.
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Whereas, like in third person, I can't really tell how close to the ground I am. Now, eventually, it's going to be really important that you understand how to fly low to the ground. I would highly suggest you do this in the training area
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and not with the very expensive kits of your very poor teammates. But people are going to learn how to grief helicopters. Like the number one trending video I saw the other day on Warogs was like 10 strategies of how to
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piss off your opponents and it's a whole bunch of toxic strats of how to just grief helicopter pilots and rightfully so. The the helicopter pilot is a very important part of this game. But one thing that I actively
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encourage people to do is down in the bottom right, you can see, you know, who is in your, you know, passenger seat and also whether or not kind of right here down below my hand, whether or not they
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have parachutes equipped. You'll see a little icon that shows whether or not they have parachutes equipped. When I'm getting ready to fly, depending on my confidence in my ability to land or maybe how hot the drop might be, I'm
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just saying, "Guys, get a parachute. Get a parachute. Get a parachute." Or when you go into buy ammo and supplies, you can also go into items, go over to gear, and you can buy parachutes, and then one of your passengers
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as they're sitting here can press F, access inventory, and they can buy and drag that parachute into their slot. It basically makes it to where you have something to do while you're waiting for someone to load in into your aircraft
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and it makes it to where if you're not confident in landing, you can get them in the general area and they can, you know, rock that parachute. All right, let's talk a little bit more about landings.
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Again, that free look bug. So, for landings, I I've been guilty about it of wanting to be that pilot where I saw a couple Reddit clips and I'm like, "Oh, dude, if I fly super super fast and I do a backflip, it's
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going to look so cool, man. I'm going to get so many Reddit updes and and and my TikTok's going to boom." Here's the bad thing about it. It looks really cool until you're above a target and you have
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all four of your teammates dead, limp on the side of your aircraft because you stayed so high to the target that they absolutely all got smoked. Like, yes, you can build up a bunch of air speed and you can see the air speed down on
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the low left, your kilometers per hour, and you can pull and do a really sick, you know, Whoa.
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and then you're sitting 200 feet AGL getting full autoed by AK-47s and snipers across the map.
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I think it's a lot more responsible even if you are doing those fast infills. Whether you're doing fast infills high or like I was doing earlier and you're doing a fast infill low early on, you'll see I'm bleeding the
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collective, bleeding the throttle, bringing the throttle back, bringing the throttle back. And that's still way higher than I would like to be, but I'm not ballooning up, you know.
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And you got to bring that collective up. Kind of got to feather the the the collective as you as you come in and then dump it. It's tough to give instructional and fly clean. You'll see plenty of clips of me ripping ripping
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this thing around, but bleeding off that air speed rather than all the way to the target, all the way to the target target, all the way to target and then trying to do some crazy acrobatic maneuver where if you mess it up, you
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end up ballooning super high. rip towards the target and then as you're about 10 seconds from where you want to be, 5 seconds from where you want to be, you saw me I was bringing that throttle back, inserting in a turn and then throttling
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the collective on the way down. This is by no means a a a J hook tutorial. This is kind of trying to cover a little bit more of the basics.
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But one thing that's really important to a lot of your flying in this is the rudder. The yaw is so so so important.
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Okay. If I'm in a left bank and I want to get my nose down, if I go nose down, I'm looking this direction.
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The the yaw is going to be your key to getting your nose down, avoiding missiles, avoiding infantry fire when you're flying the helicopter.
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Again, you'll see right rudder here. Now, I'm in a left turn, so I'm putting in a little bit of left. Right turn, putting in a little bit of right.
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Left turn, putting in a little bit of left. If you need some lift, anytime you put an input into this game, you lose lift. Just aircraft fundamentals. Your aircraft flies the best and it fly it gets the most lift when it's in a
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neutral attitude. When I put roll in, I lose lift. I start slicing through the air.
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Okay. When I put yaw in, not as much. At least for a rotary wing, you would lose air speed with this. But because my aircraft isn't clean straight forward, it's flying sideways. I'm going to lose a little bit of lift. For the most part,
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if you're in a situation where you say, "Oh I'm about to hit the ground." Best solution is most likely going to be take out the yaw, try to level it, and pull nose up.
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Okay, let's talk a little bit now about attack and defense. So, it's going to take a little bit for you guys to get your attack helicopters unlocked, but it's important to know how they work.
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And it's also a good trainer for you on how to actually fly and maneuver your aircraft. So, you go in this I'm using the minigun variant. Ammo, you can just shift click and buy a full stack. You can also go up to this tab up here and
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pull out some countermeasures. Real quick conversation about missiles coming in. You will hear the beep beep beep beep beep of a missile locking on and then you'll hear a separate tone of it being locked beep and then apparently
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there's a different tone for whenever a missile's in flight. I personally haven't been able to distinguish that.
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If I start to hear a tone, I'll go free look or if I if I know it's off my nose and if I see smoke in the air, that's when I'll pop my flares. If you pop your flares too early
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and then they wait for your flares to pop and then they launch a missile, you can't pop two flares in quick succession. You'll see I'm trying to pop my flares. I would get smoked out of the air. That's a
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a little bit of the beginning to, you know, a defensive flight conversation. If you fly really low to the ground, it cannot lock onto you, which is a which a great thing to once again infill low.
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So, let's talk a little bit about attacking. This is one of those things that's going to take a lot of practice, but you're also going to see the value of the yaw.
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So, one thing that I've started to do is practice just spinning around a tower and trying to keep your reticle on that tower by letting out and putting in some yaw and then keeping myself in a constant bank. You'll see there I was two nose
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forward and I didn't have like enough throttle put in. So I started falling in towards the target. Once you get in a good, you know, muscle memory flow of it.
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You see there, I lined up for it, but I let my roll out, which caused me to stop building this kind of like side circle offset.
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Now, you absolutely can just try to sit far back away from a target and do a sitting duck maneuver, but I think it's a really good way to get yourself headshot sniped if you're just sitting back here.
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I think a moving in on a strafing run isn't a bad idea, but then you you lose a lot of time having to, you know, reposition if you can get in like that orbit.
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I think that's the best way to go about it. Okay, a couple quick notes about both my settings and then also mouse and keyboard and controller. So, for my HOTAS settings, this is a a really long video to go into, so I'm not going to
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I'm not going to go into the super weeds on it, but gamepad HOTAS, I have all my roll sensitivities set to one and my yaw dead zones and all my dead zones set to like 0.1 like you can or 01. You can go
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through and you can look at all this. Again, it's all kind of going to be mapped individually to like what you are comfortable with. There are some things in here like there is not a freelook button. So, what I did is I use a
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software called Joystick Gremlin, and I remapped one of my buttons to left alt on my um on my throttle. So, that way it allows me to remap my throttle not to an input in here, but to an input over on
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my mouse and keyboard side. If you guys are interested in a full-up HOTAS guide, let me know. Uh if you're interested in any of my Hotass gear, I'm using all Moses stuff. I'm not sponsored by them.
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did a bunch of research, really fell in love with the stuff. There's some other companies that I'm looking at, but hey, if MOSA, you want to p if you want to partner together, let me know. Um, that'll all be linked in the
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description, all of my gear. So, now I'm going to disable this and let's talk a little bit about mouse and key. So, for mouse and key, you have the option to enable rotary vehicle mouse control. I would suggest
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doing that, but I would still fly most of my flying with the keys and then I do fine adjustments with the mouse whenever I want to fly for um like close air support and I really want to like or refine and gently touch down a
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landing because when you're using the keys, it's all zero or 100%. Right? It is no roll input or max roll input. No, nose neutral or nose down, you know. So, what I do is I do roll and I do pitch.
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I don't have any of my flight assist turned on. And then for my key bindings, I have my collective raise is left shift, collective lower is control. very similar to not only the default bindings but I think raise sprint collective
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lower crouch uh increase cyclic basically your nose down is W nose up is S left and right and then normally yaw left yaw right would be on um Q and E but since my I'm already like using these two fingers fers for roll left,
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roll right, and then I'm using my middle finger for um nose forward, nose back.
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What I've done is I've put it on a foot pedal, which also makes it feel kind of like rolling.
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Here, I'll put it up on my on my hotel cam. I have a foot pedal here. This is the Elgato foot pedal. And I have a left foot pedal and a right foot pedal. And so I'm using those as my rudder input
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just like I would on a HOTAS. Some people use foot pedals for like leaning too. So you can lean right, lean left.
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Decent way. And there's too many things going on for my old man hands to be doing on one. But then what that allows me to do is now I've disabled.
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I can press shift to climb control to descend. I can roll with my A and D. And then I can yaw with that foot pedal down below.
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Now you could also yaw with E. And you can like some people use like fat fingers instead of tapping on like WD they'll like roll and do a coordinated turn by pressing like a fat finger and pressing D and E at the same time. So
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they are rolling and putting in yaw at the same time. But for me it just brain does not brain does not compute.
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So, I I will do most of my flying just holding shift on mouse and key. It'll take me a little bit to rewire my brain.
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And then I'll use those yaw pedals down at my feet. Or you can use Q and E.
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There are plenty, plenty, plenty of extremely talented pilots across Arma, across squad, and even Warogs that only use mouse and keyboard controls. If you want, you can mess around with flying on your mouse.
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Something something about it. For me, I don't like I don't like traversing. Maybe I can start to wire my brain for it, but I also I am I am spoiled. I do have my HOTAS over on the controller side. It's
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actually it's not great. There isn't an ability to remap like I would like for there to be.
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But on the controller side, it is throttle on your triggers. And there's no point in going into the settings because you cannot change this.
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Full collective on your right, full reverse or full, you know, aft throttle on the left trigger.
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Your yaw is controlled by your bumpers LB and RB, but for some reason the game doesn't like PlayStation controllers. In some PlayStation controllers, it doesn't work. So, you have a couple options.
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either a you can remap it through something like DS4 Windows or B I use a Scuf controller. I use a Scuf Omega which is for PC and Xbox or PC and PlayStation or like I recommend the Envision. Nice thing about the Envision
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it has like these five side keys down at the bottom. So like I could press a bumper to to do my flares or I could you know zoom in my mini map or I could press a button and lock the doors. I can
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press another button and it and it uh you know drops my my cargo. I can press another button and it you know activates my prox chat. Like there's so many cool things you can do with this controller.
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Um but by default your bumpers are going to be on your bumpers and rather than remapping it because like I mentioned earlier I have the foot pedals. So, I'm just I'm just stepping on on my Elgato Elgato foot pedal to do my roll or to do
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my yawing left and right. Rolling is on your left stick. Pitch is on your left stick up and down.
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And then keep that keep that collective up with your right trigger. I will become the triple input helilot expert.
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But ladies and gentlemen, there's a lot to cover in these videos. There's so much to cover. I'm sure I'm going to cover things on entire videos on defensive maneuvers, entire videos on on close air support, entire videos on on
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landing. But I I I feel like I caught a little bit of everything on this. The the big thing is just going to be energy management when it comes to, you know, being a a a day one pilot and
Speaker A
understanding that this is not an arcade armor-like helicopter. If you are plummeting towards the ground, you cannot just bump your collective and think you're magically going to gain thousands of pounds of thrust.
Speaker A
It's just not It's just not going to happen. You have to kill your energy early and feather it down and then put it on the ground. Otherwise, this is a floaty rolly you are going to crash simulator.
Speaker A
There's a lot in this video. I I hope you guys learned a lot. I had a ton of fun making it. Um, if you have any questions specific for me, if you're interested in my in my HOTAS setup or
Speaker A
how to set up your HOTAS, let me know. If you want to catch gameplay, ask me anything live. I'll be live on YouTube, live on Twitch as you're watching this.
Speaker A
Do me a favor. It's a new game that I'm super passionate about. Almost 100 hours in it already in both closed alpha and closed beta. A lot of people are going to be hopping on the hype train and
Speaker A
that's awesome. I think they should. The game is hype. But if you appreciate the insight and you appreciate the knowledge, subscribe here for more Warogs Academy content and I will see you guys on the next one. Peace.
Topics:War Dogshelicopter guideHOTAS setuphelicopter controlsflight tutorialAir Force pilotflight simulationgaming tipscontroller settingsmouse controls

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