Learn advanced tips and interactions for mastering Irelia in Riftbound from a top Bologna Regional Qualifier player.
Key Takeaways
- Understanding spell targeting timing is crucial for maximizing Irelia's abilities.
- Proper use of reaction spells and positioning can turn the tide in close matchups.
- Ride the Wind is a powerful card for scoring extra points and controlling board state.
- Adjusting deck composition and sideboarding based on meta improves performance.
- Engaging with the community helps uncover overlooked interactions and strategies.
What the video covers
- Crows shares insights from placing third in the Bologna Regional Qualifier playing Irelia.
- Explains core game mechanics like spell targeting rules (rule 352.7) relevant to Irelia's abilities.
- Details interactions with cards like Reaver's Row and how timing choices affect gameplay.
- Highlights strategic uses of readying Irelia for attack and defense to maximize her power.
- Discusses synergy with Dreaming Tree and reaction spells to gain card advantage.
- Explains how to utilize overzealous fan and Ride the Wind for tactical positioning and scoring points.
- Mentions forcing showdowns with Charm to score points against Draven decks.
- Provides tips on sideboarding and deck testing, including adjustments with Vex and portals.
- Advises on when to play Sneaky Deckhand depending on opponent’s deck and turn order.
- Encourages viewers to comment with missed interactions for further clarification.
Full Transcript — Download SRT & Markdown
Speaker A
Hello, I'm Crows. I got third place in the Bologna Regional Qualifier playing Irelia.
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Earning myself the best of early metal card as well.
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This will be a video going over all the little interactions that I can think of as well as some tips.
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I might forget some things, so if I do, make sure to leave a comment and I'll probably make a pinned comment going through all of those things I missed.
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Hopefully I don't forget too many. But yeah, this is a quick overview of the list I'm testing now.
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It's basically the same thing, but I'm testing Vex in the board and I'm testing cutting the portals and always going second in game one.
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So I'll keep you guys updated on that.
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I think I'll make a separate video going over sideboarding.
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So I'm going to start off with something a little bit more complicated, but it has to do with the core rule that defines how spells and effects choose a unit.
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This has to do with Irelia Fervent, when you choose or ready me, give me plus one this turn.
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Now, the rule I'm talking about is rule 352.7.
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In order to put a spell or ability on the chain, valid choices must be made for all targets.
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Now, to understand this, it's pretty basic.
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So if you want to target Irelia with a spell like On Guard, you will actually have to make the choice before the spell resolves.
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So if they counter the spell, then you still get the plus one.
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So that's a basic thing that every Irelia player should know.
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Is that you get to choose before a spell actually resolves.
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This is also the case for specific effects on cards.
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For example, Reaver's Row, this is the thing that I didn't know before Bologna, unfortunately.
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I could have maybe won me a few games, but I don't think it mattered too much.
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Reaver's Row.
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So let's assume I have Irelia in base.
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I'm using TCG Arena to illustrate this example.
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But let's assume my Irelia is defending on Reaver's Row and my opponent wants to attack into Reaver's Row.
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Well, for this ability to go on the chain, I have to make choices or valid choices before that.
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So what you do is your opponent attacks in, you say, okay, I'm going to put Reaver's Row ability on the chain, so I'm going to choose Irelia for it.
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And then the effect actually, or then you actually read the ability.
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So then it says, when you defend here, you may move a friendly unit to base.
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But you already made the choice.
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So now you only have to resolve this effect.
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So I can just choose to not move.
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A little bit weird, but Riftbound has some really, really weird rulings like this.
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Uh, it's just that I never thought about this ability myself before going into the tournament.
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So when it was pointed out, I kind of felt like a really missed out on quite a bit of power of Reaver's Row.
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And I think it's also potentially a good argument for putting Reaver's Row into the deck as well, since we have Dravens that can utilize it quite well.
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But yeah.
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There you have it, you can also choose to ready Irelia on defense.
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So let's say your leader is up and you have something to recycle if you want to.
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You can choose Irelia and ready, your Irelia will be a six defending and you don't have to move back.
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Pretty cool interaction there.
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Now I'll go back to things I've mentioned in my first video, but I guess some of you probably haven't seen that video.
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So I'll go over it quickly.
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Uh, one thing I keep mentioning is that you have to keep in mind that you can always ready Irelia with your leader to give her plus one.
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That's always something that you should keep in your mind when defending or even when attacking.
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That's a really good thing to utilize your blade dancer for plus one might in some scenarios.
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Uh, another thing I want to mention is specifically with Dreaming Tree.
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Let's assume that your opponent has an overzealous fan or I guess a fighter flight or something and wants to send your Irelia back to your base.
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But you know, you are going to ready her and attack this again.
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What you want to make sure you do is cast your reaction spell in response to them pushing Irelia back.
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So you can benefit from Dreaming Tree.
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So here I'd go, okay.
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I'll play Defiant Dance, tap this, recycle rune.
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I guess I'd have to recycle two runes.
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But, uh, and yeah, she would be tapped because she's attacking.
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She went from base to here.
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Now they fighter flight me back.
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I go, okay, reaction, Defiant Dance, ready.
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So I'll be ready here, but I'll also draw the card from Dreaming Tree.
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It's very important because sometimes, uh, you might not think of that.
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You'll go back to base and it'll be like, okay, well, I guess I'll just like discipline or whatever.
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Targeting thing you want to do.
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If it's not a spell, I guess you don't have to do this.
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But yeah, if it's a spell, keep in mind that it's very smart to take advantage of Dreaming Tree before your units gets, before your unit gets sent back.
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So that you get to draw the extra card.
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Now, there's another interaction that I mentioned in my previous video where if your opponent has an overzealous fan.
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Or when it defends, it can kill itself, or the player may kill it to move an attacking unit back to its base.
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This is especially good against Draven, where they have it on defense, you attack with Irelia.
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Or you attack with anything really.
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If you think you can break through again.
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They fan and you will still be in the same showdown.
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Then you can go, okay, action, I'll play Ride the Wind.
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So you would be in base right now.
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The showdown still going on.
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It's your action.
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Irelia moves back in.
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And again, same showdown, they do not get to draw a card for this interaction, which usually would be the case.
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So keep that in mind as well.
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Now, this is extremely basic, but maybe some of you haven't thought about this, but you can force a showdown with Charm to gain a point off of Draven.
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First time we win a combat each turn, you score one point.
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And usually, Draven never gives your opponent a point because it has to die in combat.
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And you have Guardian Angels and Zanyas to save it.
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So you can do that.
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Also, sometimes, very rarely, but you can also win on your opponent's turn.
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If you're at seven and you just Ride the Wind into like their trashy unit.
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Because usually if you're holding with Draven.
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That's usually.
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Not always.
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Sometimes, let's just say sometimes, they want to conquer with their worst unit first, because then they want to attack the Draven with more might.
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Then you just Ride the Wind and, you know, win combat on this side and that's it, game's over.
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Seven to eight, you win the point.
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Because this is each turn that counts your turn and then it refreshes when it's on your opponent's turn.
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So you can technically score like two points with this in a turn cycle, which is very, very, very good.
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Uh, very rare situation.
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Otherwise, Ride the Winding on your opponent's turn is just generally very good if you have Irelia.
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Because you can just win an extra point and go back on even.
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Like if you're, if you're not going two, four, six, eight.
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You might want to really heavily consider, um, moving from like three to four points on your opponent's turn.
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Then holding to five, then going to six, you know, something like that.
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So Ride the Wind, really broken card.
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Can, uh, really win your games sometimes.
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But I think that's going to do it for the tricks.
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I mean, this wasn't really a trick, but I mean, tips and tricks are kind of interchangeable.
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I think, but now I'll be moving more towards the, uh, the tips.
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I think that's all the small interactions I wanted to talk about.
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There aren't that many, but they're good to know.
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So the first tip I want to give out is with Sneaky Deckhand.
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So Sneaky Deckhand, when you're going second and sometimes against very rare decks like Rexi.
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You actually don't want to play Sneaky at a battlefield.
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Now.
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Most of the time you do, even if your opponent.
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If your opponent can like spend a spell to run over, run it over, that's fine.
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I'm talking about the situations where you might have a three cost red Rexi accelerating into your face.
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Like I've done this in testing.
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Thankfully I tested against Rexi.
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But I was going first with Obelisk, so I'd have three runes on turn one.
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And then I go, okay, Sneaky.
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Score a point.
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And then they go Rexi accelerate.
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And I then I look at them and I'm like, damn it.
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That's the only chosen champion, I think, that can punish me on turn one with four runes.
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Like I don't care about Draven.
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Hardcasting Draven.
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Like that's not a problem.
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Um, that's actually easy to deal with.
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But, uh, Rexi accelerate, eat the Sneaky.
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And then the only way to punish that, so you can actually punish this.
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Uh, did I leave Stella Corn in the deck?
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Because I just built like a random deck for explaining stuff.
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No, I did not.
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Let's assume that this is a Stella Corn and I had an On Guard, so I'd be at five, right?
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Sneaky's dead.
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There's a three might unit here.
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Then I just have to find On Guard.
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Here's to grab it here.
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So let's assume this is a Stella Corn, I go four, On Guard, accelerate.
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Or ready with leader.
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Sacrifice rune, obviously.
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This goes in.
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That is the only way you would Sneaky on turn one with Obelisk.
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That is the only line that you are allowed, or that is the only situation where you're allowed to take that line.
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Because then they punish you.
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But then you punish them even harder.
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So.
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That has actually come up once in testing.
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But usually, I would advise you just put Sneaky in the base.
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This also is a play you should make.
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Against decks like Ezreal Pit Crew.
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Or any deck that has like a very, very powerful accelerated four cost unit.
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Anyways.
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Keep that in mind, Sneaky does not have to be played to a battlefield to be good.
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It's just a unit sometimes.
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And that's all you need.
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Another tip I would give is.
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If you are playing against a purple deck.
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Let's say this back my hand.
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You really heavily want to consider hiding a fighter flight.
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So fighter flight, if you hide it, becomes a reaction.
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And this is important for two reasons, two main reasons.
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One is for rebuke, which, um, if they rebuke you.
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You can react with fighter flight.
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Move back to base.
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Do I have a rebuke in the deck?
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I think I do.
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But yeah, you guys know what rebuke says, right?
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But it is action speed.
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So they'll cast it, you'll react with fighter flight, your unit will go back to base.
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And the spell will fizzle because it is no longer the, the unit.
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Is no longer at a battlefield.
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So that's important.
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And then there's also Brin here.
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This is more important when you have like a Draven hidden.
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Because sometimes Irelia, you're like, okay, they Brin here, but it has like a Guardian Angel on it.
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And it has like a Zanyas hidden.
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Maybe I just reveal that.
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Um, but sometimes you don't really care about the Brin here if they don't have enough might anyways.
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You might have to like use a discipline or maybe nothing.
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Honestly.
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But, uh, in some situations, you do want to hide fighter flight for Brin here.
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Because then when they do it, you go, okay, react to the trigger.
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Fighter flight my unit back to base.
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And that pretty much bricks their Brin here.
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Now, sometimes you can't do this because they're at six.
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Then you don't really care.
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I guess you would still hide fighter flight.
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Probably for energy efficiency.
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But that's a different situation.
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So yeah, playing around Brin here.
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Playing around just generally battlefield targeting interaction.
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Like this can happen in yellow as well to counteract things like the Drag Under five cost.
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Destroy unit at battlefield.
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Sometimes even hidden blade is, uh, something you might want to dodge.
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Not always.
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Because, you know, drawing two is pretty good.
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But sometimes.
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So hiding fighter flight, very good.
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Usually I do that when I have Stella Corn on the battlefield.
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I'm not sure why I got the Stella Corn from this, uh, example deck.
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But it is what it is.
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Now, let's go into general play patterns.
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Let's say, okay.
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Let's say these are the battlefields.
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I'm against Draven or something.
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Um.
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They play Treasure Hunter.
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And I have Sneaky Deckhand.
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So I didn't show mulligans.
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But we'll do that after.
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Actually, should I do that before?
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Nah, let's do that after.
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So I'm always basically always looking for Sneaky Deckhand.
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So I'd go Sneaky Deckhand here.
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Honestly, they probably can't go over it.
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If they use an axe to go over, that's fine.
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They'll go here.
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But yeah, Sneaky Deckhand, probably your best turn one play.
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Always.
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Now comes turn two.
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Either way, if this holds or doesn't hold.
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I will actually consider slamming Irelia against Draven.
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It is a possibility.
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Now, when does this happen?
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I'll show you the exact situation.
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It is when you have Draven in your hand.
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So if you open a Sneaky, you can consider slamming Irelia.
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Even though you didn't have a GA to protect it, or you don't have a Zanyas.
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And then you pull back the Sneaky potentially if it lives.
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This is a totally fine board, honestly.
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And then if it dies to Falling Star, they're going to brick like.
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I think they have to brick at least three runes because they might have like a Treasure Hunter Treasure or something.
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So they'll be down three runes and I just slam Draven and have like one up to protect it from another Falling Star.
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That's totally fine.
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And in most cases, even if I don't have the spell, I do have to slam Draven at that point.
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But if Irelia lives, then you're good to go.
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So very high, or low risk, extremely high reward for this play if you have backup.
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You don't have backup, then you might have to spend a turn assuming this lives.
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Um, you might have to spend a turn developing like boots or something.
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I'll just grab boots and then maybe you're lucky enough to have like boots plus Guardian Angel.
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And then you're a great spot next turn.
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You can accelerate.
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Potentially even ready the, uh.
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So you, you'd, uh.
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Equip boots, you'd be on seven runes.
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Uh, you play Irelia.
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So you're down five.
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Then you spend a power, equip boots.
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Let's say I have GA.
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There it is.
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GA on the board.
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And I don't know.
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Let's assume this is not here, for example.
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Uh, yeah, so accelerated Irelia here.
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Conquer.
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You always take over the weaker battlefield.
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Oh, this is very important.
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I almost forgot I was going to mention this.
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So you have to really think about what battlefield you want to end your turn on.
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This is extremely important.
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As I mentioned, I really want to hold with this deck.
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And this is my general play style.
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So I want to stick to, I want to end my turn with Irelia on the battlefield that benefits me the most.
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And or that benefits my opponent the most, so I don't want them going to that battlefield.
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Or if they want to go, they have to really commit.
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So here, for example.
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I'd probably want to end on Reaver's Row.
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Um, reason is they can abuse, usually Draven can abuse Reaver's Row a lot more than we can.
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And in this case, knowing the Reaver's Row ruling, you even get plus one on Irelia on defense.
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So I'd go here.
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Then I maybe even consider spending a, uh, an energy to ready my leader.
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This will probably not be much of a play, or very often.
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I won't do this play because I want to hold up two for Not So Fast for rebuke.
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But since I have fighter flight, I can actually make this play.
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As long as they don't have rebuke mana up this turn.
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Which is kind of unlikely.
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But yeah, I could theoretically do this.
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Equip.
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Or.
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No, I would ready it.
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So pay one to ready, spend two, ready again.
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Go down two runes.
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Go here.
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Hide fighter flight.
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And then I'd be down two runes.
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That's totally fine.
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Do not be afraid once your Irelia is developed.
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To just nuke your runes.
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Obviously there are limits.
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Try to stay on somewhat even numbers.
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Like don't go below two, I think.
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That's really, that's really rough.
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But, uh, starting the turn at four is totally fine.
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Like this deck has a lot to do on four.
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So not a problem.
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Honestly, this play I showcased, probably wouldn't do it very often.
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Because I'd much rather just hold up the Not So Fast.
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So I'd probably just go on either battlefield, whatever one's safer.
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And just conquer.
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Hold up fighter flight.
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That's it.
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So probably just equip the Guardian Angel.
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Maybe equip boots as well.
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If you think you need the stats.
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But, yeah.
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It's just an example of like showcasing if you wanted to take both battlefields.
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End on the, on the other, on the one that you want to stay at.
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That benefits your opponent the least.
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And benefits you the most.
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Again, to recap.
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If you have open hand Sneaky, you can Sneaky on battlefield.
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Then slam Irelia if you have Draven.
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Otherwise, try to develop.
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If your Sneaky survives, you can even try to hold with Sneaky.
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Hold up a bunch of buffs if you have no gear.
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Which usually doesn't happen.
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Let's assume I have no gear.
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I just go like.
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Let's say I have no Draven either.
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I'm on five.
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I untap this held.
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I could even do like, nah, I wouldn't want to break runes in this turn.
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So.
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If I'm afraid of my Irelia getting nuked and I have no way to protect her.
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I'd probably pass here.
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Stay on Reaver's Row.
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Or if I'm here, stay here.
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Maybe fighter flight my opponent's unit away when they attack Sneaky.
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Who cares?
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Just spend a little bit.
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Draw some cards maybe.
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Make my opponent do some moves and then bring out Irelia on seven.
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Hold up, hold this up, probably pull Deckhand back if it's not dead.
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And that's like a general breakdown.
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Now if we're going first on two runes.
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This is where things get a little bit tricky.
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Because my deck does not have many plays on turn one.
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But maybe yours does, because this will not just apply to my Irelia deck.
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This will apply to pretty much all Irelia decks.
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But on two, you're going to be hard mulliganing for something to play.
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Always.
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You're always going to be looking for something to play.
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Ideally you find something.
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If you don't.
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Maybe try to find fighter flight.
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Because if they have something to accelerate, which is rare.
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Or if they have a Sneaky, maybe you'd use it.
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Deny them a point.
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I think you definitely would, actually.
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Um.
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I'm trying to think.
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Let's say they go three, they go Sneaky.
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Do I play fighter flight?
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Or do I just play Sneaky?
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No, I would fighter flight it.
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Yeah.
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I would fighter flight it 100%.
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Then I do my own, my own Sneaky.
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And then if they want to commit into it.
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I just spend a spell, On Guard.
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That's would be turn two.
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Tap for three.
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Fight it out a little bit.
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I lose my Sneaky.
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Whatever.
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Develop Irelia.
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It's probably fine.
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Something like that.
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That's in the mirror, for example.
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But otherwise, you're kind of okay passing turn one.
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Because then they usually go a little bit slower.
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Well, compared to them going first, right?
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They're going to be going slower.
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And then on, uh, on the second turn, you'd be looking for a hard cast Stella Corn.
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I put them back in the deck.
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They should be here somewhere.
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Yep.
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So on four, you'd be looking for Stella Corn.
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Or, so this or Sneaky.
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Plus hold up a buff.
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Or just Sneaky on Reaver's Row, for example, if they haven't taken it, which they probably.
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No, they haven't, because they played their first turn.
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They probably can't accelerate Sneaky.
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Yeah, sure.
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So you could do this.
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Go to, go on Reaver's Row.
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You could hard cast Stella Corn.
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Or you could develop Boots of Swiftness for Irelia next turn.
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All great plays.
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If I had the choice.
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I think I would slam Stella Corn every time.
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I think this is by far the best thing you can do on, uh, on turn two.
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If it lives, game kind of ends.
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I'm not going to lie, this card's broken.
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So there you have it.
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So two, four, and then on six, you'd go probably this and hold up like Defy or, uh, not Defy.
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Yeah, you hold up Defy, On Guard, Defiant Dance.
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So you'd be tapped like this.
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I don't know if you have a creature in play or not.
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That's the question.
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If you have Stella Corn, you'd probably go like.
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Attack here, hide fighter flight.
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And then you just hold.
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You break this.
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You hold up the one to protect Irelia from any damage spells in base.
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Cannot die.
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One thing to keep in mind is.
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This is very important.
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You can catch a lot of players with this.
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People will think that if they have Singularity plus Stupefy, they can catch Irelia.
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Or even like Falling Star Stupefy.
Speaker A
Because you only have one up, right?
Speaker A
Now sometimes it doesn't work because you can just Defy Stupefy.
Speaker A
But sometimes they'll go for it.
Speaker A
Most of the time they'll go for it, actually, because it's a bad matchup.
Speaker A
Like for if they're playing Kaisa.
Speaker A
Uh, they'll go for it.
Speaker A
Make sure if you don't have Defy, no, actually no, if you have Defy, it dies.
Speaker A
I'm, I'm dumb.
Speaker A
No, if you have Defy, it just dies because you can't protect it.
Speaker A
Okay, so they'll be like, okay.
Speaker A
I have seven runes.
Speaker A
I will Singularity plus Stupefy, which will effectively do seven damage to Irelia.
Speaker A
And if they try to buff it, it can only go to seven.
Speaker A
Well, that's not true.
Speaker A
You can actually ready Irelia and go to eight.
Speaker A
So again, going back to the leader giving Irelia plus one.
Speaker A
So this is huge, can break some math in people's heads.
Speaker A
A lot of people will forget about this.
Speaker A
They'll think you can only go to seven.
Speaker A
And you can go to eight for the cost.
Speaker A
The measly cost of one rune, sometimes doesn't really work in your favor too much.
Speaker A
Because, well, it's still in your favor.
Speaker A
But sometimes you'll have to use Defiant Dance and ready.
Speaker A
Which will break two runes.
Speaker A
That can be a little bit hefty.
Speaker A
But again, as long as Irelia survives.
Speaker A
And you're like above four runes, you're in a super position.
Speaker A
Like it's, it's fantastic.
Speaker A
So always think about that.
Speaker A
I really like being on six runes with this deck with Irelia.
Speaker A
So if you're, if you have six open, that's so damn good with this deck.
Speaker A
It's, it's crazy.
Speaker A
You can do so much.
Speaker A
Uh, four is a little bit more restrictive.
Speaker A
Unless you already have boots on the field.
Speaker A
It's, it's.
Speaker A
This deck has so many different scenarios to go through.
Speaker A
It's kind of hard for me to like go over them all.
Speaker A
So hopefully this is at least a little bit helpful.
Speaker A
This would be like a, kind of a God curve.
Speaker A
Let's say.
Speaker A
Here's the God curve.
Speaker A
Will you find it right now?
Speaker A
Turn one, you're going first.
Speaker A
Play this.
Speaker A
Turn two, play Stella Corn.
Speaker A
You might even equip depending on the matchup.
Speaker A
If you're in a matchup like Kaisa, you do equip.
Speaker A
If you're in a matchup, uh, like Draven, you would not equip.
Speaker A
Any deck that doesn't really have high might and mostly relies on removing your units.
Speaker A
Like a Victor control or something, you would equip.
Speaker A
So Victor and Kaisa are the two I can think of off the top of my head.
Speaker A
Uh, you might even do it against Ezreal.
Speaker A
I haven't tested enough to say for sure.
Speaker A
Because Ezreal does have like gaining, gaining card advantage over Ezreal can be important.
Speaker A
So maybe.
Speaker A
But against Draven, you would not do this.
Speaker A
So you're not equipped.
Speaker A
Untap.
Speaker A
On six runes.
Speaker A
Play Irelia.
Speaker A
Consider, so this would probably move.
Speaker A
Let's just say.
Speaker A
I mean, if they have Reaver's Row, even better.
Speaker A
Like if it's not defended.
Speaker A
You just go there.
Speaker A
Sit on it, retreat when they attack.
Speaker A
Otherwise go other side.
Speaker A
If you have fighter flight, hide it.
Speaker A
Consider equipping and readying Irelia first.
Speaker A
Then you think about it for a bit.
Speaker A
And most of the time the answer's going to be no.
Speaker A
But you might as well just equip it now.
Speaker A
Leave Irelia in base.
Speaker A
This will be hidden.
Speaker A
And then you untap next turn and you have so many different lines.
Speaker A
I can wreck your opponent.
Speaker A
It's crazy.
Speaker A
So there you have it for going first.
Speaker A
If you get lucky.
Speaker A
The deck's kind of unstoppable if you open, uh.
Speaker A
Something like this, like this kind of hand.
Speaker A
These, these two cards.
Speaker A
Opening hand.
Speaker A
Absolutely devastating against most opponents.
Speaker A
Okay, let's move on to mulligans.
Speaker A
Uh, I found it easier to do it on TCG Arena.
Speaker A
So we're going to do it here.
Speaker A
And basically, what we're looking for is almost always Sneaky Deckhand.
Speaker A
Almost always.
Speaker A
Guardian Angel, honestly.
Speaker A
Can be more important than Sneaky.
Speaker A
But probably not.
Speaker A
They're probably about even.
Speaker A
So I'm always mulliganing for those two.
Speaker A
And I'll almost always mulligan two cards to try to find those.
Speaker A
In matchups that have rebuke and other spells you might want to counter with Not So Fast.
Speaker A
You're going to be heavily looking for Not So Fast as well.
Speaker A
Usually I like to have at least one buff in hand.
Speaker A
And I really like to see boots.
Speaker A
But I will also mulligan the boots most of the time because we have three.
Speaker A
So sometimes if your hand is not so great.
Speaker A
I'm just going to ditch the boots.
Speaker A
Try to find Sneaky and Guardian Angel.
Speaker A
Uh, but if you have a good hand already.
Speaker A
You can totally keep the boots.
Speaker A
Card's broken, so might as well.
Speaker A
So here, for example.
Speaker A
If I had this hand.
Speaker A
I would.
Speaker A
So if, if we're going second.
Speaker A
Or if we're starting on three runes.
Speaker A
I would probably consider keeping Draven here.
Speaker A
Because then I can slam Irelia and be like, okay, whatever.
Speaker A
So here, I would probably.
Speaker A
Actually, I want to turn one play.
Speaker A
So I'd probably keep this.
Speaker A
So actually, probably since we have two Draven.
Speaker A
Probably get rid of Draven here.
Speaker A
So I'd go Draven out.
Speaker A
And On Guard or Defy.
Speaker A
So this really depends on again what matchup you're playing against.
Speaker A
Some matchups Defy is going to be God tier in, so against Miracle, you probably want to keep Defy.
Speaker A
Because you want to Defy their called shots.
Speaker A
Uh, against Rexi, you got to keep it because they're going to call the week.
Speaker A
And against.
Speaker A
Let's see what else.
Speaker A
There, there are a lot of decks where Defy is good.
Speaker A
I think in the mirror.
Speaker A
You probably want to consider keeping Defy.
Speaker A
So you know what, it's going to be Draven.
Speaker A
On Guard most of the time.
Speaker A
So these two are going to go.
Speaker A
Because I want to guarantee turn one play if we're on three runes.
Speaker A
If we're not on three runes, let's say we're on four runes.
Speaker A
I think I would still make the same choice.
Speaker A
I guess this does not matter whether we're going.
Speaker A
We're, whether we're starting on two, three or four runes.
Speaker A
I think I'd make the same choice every time.
Speaker A
Um.
Speaker A
Just to have an early play.
Speaker A
A guaranteed impactful spell.
Speaker A
Again, if this is not relevant in the matchup, keep On Guard.
Speaker A
Totally fine.
Speaker A
And yeah, you don't really want to see two Dravens in your game.
Speaker A
Like if I had Sneaky instead of this.
Speaker A
I'd probably keep the Draven.
Speaker A
Just get rid of these two.
Speaker A
Just go for like a very heavy aggro creature curve.
Speaker A
This is a weird one.
Speaker A
Okay.
Speaker A
Pretty easily, fighter flight out.
Speaker A
Ride the wind out.
Speaker A
Okay.
Speaker A
This is actually pretty simple, I think.
Speaker A
Um.
Speaker A
I want to keep the two buffs.
Speaker A
They're the most impactful early game plays.
Speaker A
And these two are more like, this is like a mid game shenanigans type of card.
Speaker A
So I don't value it as much.
Speaker A
I value my, my like early game pressure a lot.
Speaker A
In this deck, because you got to get on the board.
Speaker A
So you start stabilizing.
Speaker A
Fighter flight can be very good if, again, if you're playing against a rebuke matchup.
Speaker A
Or a Brin here matchup.
Speaker A
So you could consider keeping this.
Speaker A
Pretty easily.
Speaker A
So I'd mulligan these two.
Speaker A
Unless Defy is bad.
Speaker A
But we're assuming Defy is good here.
Speaker A
Oh, holy.
Speaker A
This is a good hand.
Speaker A
Man, this is a crazy hand.
Speaker A
Going second or going first on three runes.
Speaker A
So in some matchups where you need to go fast.
Speaker A
I, I, it also depends on what your opponent's playing.
Speaker A
Or drawing or playing.
Speaker A
So, you know, it's not always the case for Ezreal.
Speaker A
For example.
Speaker A
But sometimes you could do Boots of Swiftness turn one.
Speaker A
Irelia.
Speaker A
Ready.
Speaker A
Conquer their battlefield.
Speaker A
That's contested.
Speaker A
Hide Zanyas.
Speaker A
And you're like popping off.
Speaker A
Like you're absolutely golden in that spot.
Speaker A
Against Kaisa, for example.
Speaker A
It cannot do anything against that.
Speaker A
That's like insta win.
Speaker A
And in that case.
Speaker A
I'd probably just ditch the Stella Corn Herder.
Speaker A
And keep.
Speaker A
I would just keep these three.
Speaker A
And maybe ditch Defy.
Speaker A
Yeah, I'd probably ditch Defiant Dance.
Speaker A
Searching for like another charm or something.
Speaker A
Or another Defy.
Speaker A
Yeah, I would.
Speaker A
So I'd keep these three.
Speaker A
Ditch this.
Speaker A
Open with boots.
Speaker A
Turn two Irelia equip.
Speaker A
It's so risky, though.
Speaker A
If I go Irelia equip and they go Smoke Screen Bell's Breath.
Speaker A
I'm just gone.
Speaker A
See, that's the, that's the tricky thing about Ezreal.
Speaker A
Is it cost them so many runes to kill your Irelia in base with boots equipped.
Speaker A
But they can do it.
Speaker A
And it's very difficult to play around.
Speaker A
Because it's a two card combo.
Speaker A
And if it's, if it's specifically the, uh, repeat minus two, minus two.
Speaker A
They break even more runes.
Speaker A
So I'd kind of be okay with that.
Speaker A
What I would do.
Speaker A
Is probably ditch the boots.
Speaker A
I just open the Zanyas.
Speaker A
Turn two Irelia, probably.
Speaker A
Yeah.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Speaker A
And I might just not open the Sneaky.
Speaker A
I might just go Hourglass into Irelia.
Speaker A
So then I'd cut these two, probably.
Speaker A
Just hold Ride the Wind.
Speaker A
I think that's like somewhat reasonable in some matchups.
Speaker A
I can't really think of which ones it would be.
Speaker A
But.
Speaker A
Like Kaisa, maybe.
Speaker A
No, against Kaisa, I'd keep Hourglass.
Speaker A
I guess against Kaisa.
Speaker A
I would keep Hourglass.
Topics:IreliaRiftboundcard game tipsgame mechanicsReaver's RowDreaming TreeRide the Windsideboardingcompetitive playBologna Regional Qualifier











