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Хоррор, который ОСТАВИЛ ТЕБЯ ОДНОГО, в ЗАРАЖЕННОМ ГОРОДЕ!

A gripping horror survival game set in a quarantined provincial town where an ordinary man fights to escape infected threats and unravel the chaos.

Key Takeaways

  • The game offers a highly immersive survival horror experience in a realistic small-town setting.
  • Weapon mechanics and environmental interaction add depth and challenge to gameplay.
  • The story emphasizes isolation and the breakdown of society during a sudden outbreak.
  • Players must use strategy and resourcefulness to overcome infected enemies and escape.
  • Atmosphere and detailed world-building are key strengths, creating a tense and engaging experience.

What the video covers

  • The game starts with a peaceful life in a small town that quickly turns into a horror scenario within hours.
  • The protagonist is an average man with a house, wife, and possessions, but soon faces a deadly infection outbreak.
  • Players use realistic weapons like a custom Mosin-Nagant rifle and a TT pistol, with detailed mechanics such as weapon jamming.
  • The story unfolds in a quarantined dormitory filled with infected enemies, barricaded doors, and survival challenges.
  • Players must find tools like lockpicks, screwdrivers, hammers, and bolt cutters to progress and escape.
  • The atmosphere is tense and reminiscent of classic survival horror games like Resident Evil, emphasizing loneliness and fear.
  • Infected enemies vary in difficulty, including special types like a firefighter with protective gear.
  • The protagonist’s goal is to survive, find a car battery, keys, and escape the quarantined area despite the absence of military support.
  • The game features detailed environmental storytelling, realistic survival elements, and escalating threats.
  • The narrative highlights themes of isolation, panic, and the fight for survival in a collapsing world.

Answers

Questions about this video

What is the main setting of the game featured in the video?

The game is set in a small provincial town that quickly becomes quarantined due to a deadly infection outbreak, focusing on survival in a dormitory environment.

What types of weapons does the protagonist use in the game?

The protagonist uses a custom Mosin-Nagant rifle, a TT pistol that can jam realistically, and later acquires a double-barreled shotgun and melee weapons like a hammer.

How does the game create a tense and immersive atmosphere?

The game uses detailed environmental storytelling, realistic weapon mechanics, oppressive settings similar to Resident Evil, and escalating infected threats to build tension and immersion.

Full Transcript — Download SRT & Markdown

00:01
Speaker A
There is a game where ordinary life in a small town turns into a real horror story within just a few hours. Just this morning, you had a house, a wife, and a peaceful life. But by evening, your familiar world starts to change rapidly. The story begins in the middle of nowhere, in a small provincial town. We play as an average guy living out his best years. He has everything one could dream of in the nineties. A large two-story house, a white Volvo, and a wonderful wife, Valeria. Valeria mentions that the radio was talking again this morning about strange incidents in other districts, and the news is making her uneasy. But as we know, the radio has always loved sensationalizing stories for ratings. And this time is definitely no exception. After calming Valeria down, we head to the sheds to distract ourselves from the bad news and do some air rifle shooting. Apparently, that's just how people who live in private houses entertain themselves. However, there is one problem. The main character has managed to lose the key to the shed. To get to the prized air rifle, we have to pick the lock. Hello, old friend. Hidden behind the modest term "air rifle" is a real rifle built on the base of an old Mosin-Nagant. Putting on a tactical vest, our hero hangs the rifle in a quick-access slot. This, in turn, significantly increases his mobility and allows for the use of the custom Mosin without any hassle. In the end, we are equipped with a resource backpack, a tactical vest, and a wristwatch that acts as a health monitor. The shooting tutorial begins in the backyard. We get to practice with the custom Mosin and a TT pistol. The developer clearly put a lot of work into the details. The TT tends to jam at the most inconvenient moment, which is actually very realistic. But where such an arsenal came from for an ordinary guy in a provincial backwater is unclear. It immediately feels like the protagonist might be an ex-soldier. After finishing off all the bottles, we return to the house to say goodbye to Valeria. She feeds us a delicious potato stew and asks us not to stay at the dorm too late. She is still scared to be left alone in such unsettled times. But we promise not to be late and ask Valeria to lock the door with two turns right away. Safety comes first, especially when there is such chaos going on. 12 hours later, the local incidents turn into a global nightmare. A state of emergency is declared. Valeria is not responding. Our hero looks out the window, and what he sees sends shivers down his spine. The radio officially announces a total quarantine. The announcer's voice urges citizens to lock their doors, stay inside, and await further government instructions. But looking out the window, you realize no one is coming to save you. We open the room door and run into a neighbor who decided to take the easy way out. But we, in turn, are determined to fight to the end and get out of this godforsaken place on our own. You know, over the course of our playthroughs, we've survived in the icy deserts of Antarctica and trekked through the deep taiga in Alaska, but surviving in a regular provincial dorm is a real quest. In the end, after grabbing the pistol, we quickly realize that it won't be an easy walk to the exit. Half of the doors are barricaded shut. A fire is blazing in one of the rooms. And now, the local infected are roaming the dark corridors. To finally head down the stairs, we need to find a tool for breaking and entering. By genre logic, this should be either some universal master key or a classic lockpick. After dealing with a number of infected in the restroom, we pick up a double-barreled shotgun, which, in turn, will help us through every stage of the playthrough. And along with the shotgun, we find that very lockpick. With its help, we manage to pry open the doors and get into the library. And you know, in terms of atmosphere, this location is wildly reminiscent of the first Resident Evil. The same gloomy and oppressive atmosphere of loneliness. In one of the rooms, we encounter an infected that seems to spit poison. The poison slowly drains our HP. And if we don't disinfect with vodka in time, we'll go down in one hit next time. In that same room, we pick up a screwdriver, which will grant us access to a room locked with a simple slide bolt. It is precisely in these rooms that the juiciest and most useful loot is usually hidden. But I hide even tastier and more useful loot without any bolts over on my Telegram. Subscribe, that's where my personal life is. For example, I just bought a monitor. Anyway, let's go. Making our way through the endless corridors, you can't help but miss your old life. We have no idea where this virus came from or how far it has managed to spread across the world. But at this moment, only three things exist. Us, our weapon, and the main goal. To get home, no matter the cost. Our next find in the hallway is a heavy hammer. With its help, we can pry off the boards from the barricaded passages. This detail perfectly captures the atmosphere of the first hours of the catastrophe. Terrified people panicked and boarded up the entrances to their apartments, hoping to turn them into shelters. But judging by the silence all around, it didn't help many. After searching the hidden nooks and dark corners, we stumble upon a weapon modification. These attachments noticeably increase our chances of survival. And just in time, because the local infection is clearly not standing still and keeps throwing more dangerous and resilient infected our way. Smashing through the last barricades with the hammer, we step out onto the fire escape. And, you know, at this moment you can almost feel the freedom through the monitor. Those corridors were literally closing in on us with their walls. Once outside, we hear distant screams and sounds of struggle echoing from the dorm windows. At that moment, the realization hits: we've come a long and difficult way, but this is far from over. The nightmare is just beginning. The dormitory courtyard seems surprisingly calm. It feels like most people are trying to hide in their cramped rooms. Well, as for me, that's a fatal mistake. Locking yourself within four walls means voluntarily giving up room to maneuver and escape routes. All exits are tightly chained, and in these difficult, highly tense circumstances, we need to find a bolt cutter. Heading deeper into the yard, we stumble upon a utility shed and grab the tool we need. But the moment we step outside, a terrifying, blood-curdling howl cuts through the night silence. After dealing with the horde, we encounter a new infected: a firefighter. Thanks to his suit and helmet, he absorbs much less damage. Because of this, he becomes a much more serious opponent. With the bolt cutters, we finally snap the chain on the gate. And our hero takes one more confident step toward exiting the dorm. On the way, we come across a VAZ 2107 police car. Its headlights, by the way, are still on, which means the authorities or the military arrived here very recently. A glimmer of hope for support appears, but as soon as we reach the main entrance of the dorm, that hope instantly crumbles. The military is no longer here. And here are the main downsides of old cars. Rotten insulation, poor contacts, or someone's DIY alarm system. In such cars, electricity has a life of its own and drains energy even with the ignition off, which ultimately led to the battery going completely dead at the worst possible moment. Taking the rifle that lay right at the policeman's feet, the hero realizes that to escape, we vitally need the key from the guard booth to open the gate, and a new battery for the car. In the upper right part, there is a small branch leading to the utility area. That is exactly where, with high probability, the battery is waiting for us. And just to the right of the main gates, we find the key and, apparently, a very tired guard. Hardly has our hero picked up the heavy batter
00:14
Speaker A
rapidly. The story begins in the middle of nowhere, in a small provincial town. We play as an average guy living out his best years. He has everything one could dream of in the nineties. A large two-story house, a white Volvo, and a
00:28
Speaker A
wonderful wife, Valeria. Valeria mentions that the radio was talking again this morning about strange incidents in other districts, and the news is making her uneasy. But as we know, the radio has always loved sensationalizing stories for ratings.
00:44
Speaker A
And this time is definitely no exception. After calming Valeria down, we head to the sheds to distract ourselves from the bad news and do some air rifle shooting. Apparently, that's just how people who live in private houses entertain themselves. However,
00:58
Speaker A
there is one problem. The main character has managed to lose the key to the shed. To get to the prized air rifle, we have to pick the lock. Hello, old friend. Hidden behind the modest term "air rifle" is a real rifle built
01:22
Speaker A
on the base of an old Mosin-Nagant. Putting on a tactical vest, our hero hangs the rifle in a quick-access slot.
01:31
Speaker A
This, in turn, significantly increases his mobility and allows for the use of the custom Mosin without any hassle. In the end, we are equipped with a resource backpack, a tactical vest, and a wristwatch that acts as a health
01:43
Speaker A
monitor. The shooting tutorial begins in the backyard. We get to practice with the custom Mosin and a TT pistol.
01:51
Speaker A
The developer clearly put a lot of work into the details. The TT tends to jam at the most inconvenient moment, which is actually very realistic. But where such an arsenal came from for an ordinary guy in a provincial backwater
02:03
Speaker A
is unclear. It immediately feels like the protagonist might be an ex-soldier. After finishing off all the bottles, we return to the house to say goodbye to Valeria. She feeds us a delicious potato stew and asks us not to stay at
02:16
Speaker A
the dorm too late. She is still scared to be left alone in such unsettled times. But we promise not to be late and ask Valeria to lock the door with two turns right away. Safety comes first, especially when there is such
02:31
Speaker A
chaos going on. 12 hours later, the local incidents turn into a global nightmare. A state of emergency is declared. Valeria is not responding.
03:01
Speaker A
Our hero looks out the window, and what he sees sends shivers down his spine.
03:05
Speaker A
The radio officially announces a total quarantine. The announcer's voice urges citizens to lock their doors, stay inside, and await further government instructions. But looking out the window, you realize no one is coming to save you. We open the room door and run
03:23
Speaker A
into a neighbor who decided to take the easy way out. But we, in turn, are determined to fight to the end and get out of this godforsaken place on our own. You know, over the course of our playthroughs, we've survived in the icy
03:37
Speaker A
deserts of Antarctica and trekked through the deep taiga in Alaska, but surviving in a regular provincial dorm is a real quest. In the end, after grabbing the pistol, we quickly realize that it won't be an easy walk to the
03:48
Speaker A
exit. Half of the doors are barricaded shut. A fire is blazing in one of the rooms. And now, the local infected are roaming the dark corridors. To finally head down the stairs, we need to find a tool for breaking and entering. By
04:11
Speaker A
genre logic, this should be either some universal master key or a classic lockpick. After dealing with a number of infected in the restroom, we pick up a double-barreled shotgun, which, in turn, will help us through every stage of the playthrough. And along with the
04:25
Speaker A
shotgun, we find that very lockpick. With its help, we manage to pry open the doors and get into the library. And you know, in terms of atmosphere, this location is wildly reminiscent of the first Resident Evil. The same gloomy
04:37
Speaker A
and oppressive atmosphere of loneliness . In one of the rooms, we encounter an infected that seems to spit poison. The poison slowly drains our HP. And if we don't disinfect with vodka in time, we'll go down in one hit next time. In
04:53
Speaker A
that same room, we pick up a screwdriver, which will grant us access to a room locked with a simple slide bolt. It is precisely in these rooms that the juiciest and most useful loot is usually hidden. But I hide even
05:05
Speaker A
tastier and more useful loot without any bolts over on my Telegram. Subscribe, that's where my personal life is. For example, I just bought a monitor. Anyway, let's go. Making our way through the endless corridors, you can't help but miss your old life. We
05:18
Speaker A
have no idea where this virus came from or how far it has managed to spread across the world. But at this moment, only three things exist. Us, our weapon , and the main goal. To get home, no matter the cost. Our next find in the
05:33
Speaker A
hallway is a heavy hammer. With its help, we can pry off the boards from the barricaded passages. This detail perfectly captures the atmosphere of the first hours of the catastrophe.
05:43
Speaker A
Terrified people panicked and boarded up the entrances to their apartments, hoping to turn them into shelters. But judging by the silence all around, it didn't help many. After searching the hidden nooks and dark corners, we stumble upon a weapon modification.
05:57
Speaker A
These attachments noticeably increase our chances of survival. And just in time, because the local infection is clearly not standing still and keeps throwing more dangerous and resilient infected our way. Smashing through the last barricades with the hammer, we
06:11
Speaker A
step out onto the fire escape. And, you know, at this moment you can almost feel the freedom through the monitor.
06:17
Speaker A
Those corridors were literally closing in on us with their walls. Once outside , we hear distant screams and sounds of struggle echoing from the dorm windows.
06:27
Speaker A
At that moment, the realization hits: we've come a long and difficult way, but this is far from over. The nightmare is just beginning. The dormitory courtyard seems surprisingly calm. It feels like most people are trying to hide in their cramped rooms.
06:43
Speaker A
Well, as for me, that's a fatal mistake . Locking yourself within four walls means voluntarily giving up room to maneuver and escape routes. All exits are tightly chained, and in these difficult, highly tense circumstances, we need to find a bolt cutter. Heading
06:59
Speaker A
deeper into the yard, we stumble upon a utility shed and grab the tool we need.
07:03
Speaker A
But the moment we step outside, a terrifying, blood-curdling howl cuts through the night silence. After dealing with the horde, we encounter a new infected: a firefighter. Thanks to his suit and helmet, he absorbs much less damage. Because of this, he
07:47
Speaker A
becomes a much more serious opponent. With the bolt cutters, we finally snap the chain on the gate. And our hero takes one more confident step toward exiting the dorm. On the way, we come across a VAZ 2107 police car. Its
08:01
Speaker A
headlights, by the way, are still on, which means the authorities or the military arrived here very recently. A glimmer of hope for support appears, but as soon as we reach the main entrance of the dorm, that hope instantly crumbles. The military is no
08:16
Speaker A
longer here. And here are the main downsides of old cars. Rotten insulation, poor contacts, or someone's DIY alarm system. In such cars, electricity has a life of its own and drains energy even with the ignition off, which ultimately led to the
08:45
Speaker A
battery going completely dead at the worst possible moment. Taking the rifle that lay right at the policeman's feet, the hero realizes that to escape, we vitally need the key from the guard booth to open the gate, and a new
08:58
Speaker A
battery for the car. In the upper right part, there is a small branch leading to the utility area. That is exactly where, with high probability, the battery is waiting for us. And just to the right of the main gates, we find
09:10
Speaker A
the key and, apparently, a very tired guard. Hardly has our hero picked up the heavy battery from the utility area when familiar screams shatter the silence of the courtyard. And at that very second, the next wave of infected
09:28
Speaker A
begins. And after this triumphant disinfection, a sudden realization hits me: "Why did we haul ourselves across the whole yard to find a battery, if the headlights on the abandoned 'Seven' were shining the whole time?" Here is where the battery is located.
10:10
Speaker A
Finally, we break into the guard booth and open the gates. The white Volvo lasted only until we reached the docks.
10:49
Speaker A
And even if we manage to fix it, continuing by car is unrealistic. Driving through the barricaded city is simply impossible. There are abandoned cars, barriers, and piles of junk everywhere. But looking into the distance, we notice that some windows
11:03
Speaker A
still have lights on. It feels like someone in this wasteland is still trying to resist the epidemic. And the only path to salvation remains the old broken boat moored at the pier. It looks like this is our only chance to
11:17
Speaker A
slip out of the city safely and make it to a quiet village. We just need to find some spare parts and a toolbox.
11:25
Speaker A
There are four markers on the map where parts might be located. And a logical question arises: first of all, why don't we have a basic set of tools in the car? Second, there are piles of abandoned cars all around us. Pop the
11:36
Speaker A
hood, unscrew a part from any engine, and the boat is ready for operation. But in the end, we have no choice but to get on a bike and start our journey.
11:45
Speaker A
We barely cross the border of the new district before a deafening crack shatters the silence. A fallen tree completely blocks the way back.
11:58
Speaker A
Trapping the heroes in another snare, the situation becomes critical, and we have no choice but to break through the enraged crowd of infected. An old church becomes an island of salvation amidst this chaos. It is here that our
12:11
Speaker A
hero stumbles upon a crowbar. The new tool opens up more possibilities. Now we can break into rooms that are sealed with a heavy lock. We also find a local priest’s diary, reflecting the growing horror and the rising number of
12:24
Speaker A
funerals. Not understanding the nature of what was happening, he kept praying for every parishioner to the very end, hoping for salvation. The diary entries confirm: the virus is taking over the city systematically. The authorities turned a blind eye to the threat until
12:40
Speaker A
the very end, wasting precious time. They only resorted to radical measures to isolate the district when the virus began to mutate and became impossible to control. Although it’s obvious that this should have been nipped in the bud. Passing the old cemetery, we
12:54
Speaker A
come across a small two-story house. The location is literally saturated with the spirit of a sudden catastrophe . Judging by the setting, the evacuation was so rapid that the residents abandoned all their belongings and fled with nothing. But
13:06
Speaker A
despite the quarantine zone status, the city infrastructure is still holding up . Electricity continues to be supplied to the house without issue. In the event of a major disaster, automated hydroelectric plants can supply power without human intervention for weeks or
13:20
Speaker A
even months, until the water reserves simply run out. While checking the yard , the hero finds a note on a wooden bench. The previous resident left behind an invaluable tip. The local virus completely deprives the infected of sight, turning them into blind
13:35
Speaker A
hunters that react only to noise. His entire survival tactic is to move as quietly and stealthily as possible. And this, in fact, is a direct reference to the iconic game The Last of Us.
13:46
Speaker A
Clickers couldn't see anything either, but they could perfectly hear every rustle the protagonist made. The very gameplay that forced us to literally hold our breath and calculate every single step. In one of the houses, we encounter a completely new type of
14:00
Speaker A
infected. I would call it a tank. The virus seems to have completely stripped it of any senses and self-preservation instinct. This brute, like a heavy armored vehicle, just plows right through. In the end, after searching the rooms, we come across useful items:
14:16
Speaker A
an air filter for the boat and a new weapon. The Kedr submachine gun. On one hand, a new gun is probably a " must-have," but let's be honest, in conditions where every bullet is worth its weight in gold, an SMG just wastes
14:29
Speaker A
scarce ammo mercilessly. At the same time, a standard pistol allows for precise, aimed shots and conserves resources. So, we’ll take the Kedr, of course, but the TT remains our priority for now. The road slowly leads us to what is likely one of the main
14:46
Speaker A
points of attraction during any mass panic. Before us stands a huge Soviet department store. The windows are smashed, and trash is scattered everywhere. It makes sense; when a quarantine is declared, people rush to save what's most precious, and at such
15:00
Speaker A
times, the greatest value becomes simple sustenance. The idea common to everyone—to rush into the store and grab everything they can carry— predictably led to complete anarchy.
15:11
Speaker A
But in this situation, you can't blame the people. For the most part, they were driven not by logic, but by a state of blind panic. And as soon as we enter the main warehouse, an alarm immediately starts blaring. After
15:36
Speaker A
spending an incredible amount of ammo and sustaining high levels of infection , we finally secure the toolkit. And using the key found in the warehouse, we open the passage and head toward the southern district. By the way, in the
15:49
Speaker A
southern district, we see a rail depot, which is another pleasant nod to the legendary Half-Life 2. And that is one of my favorite games. That familiar industrial vibe, and I would never mistake these tracks for anything else.
16:02
Speaker A
But as soon as we descend, we encounter a new enemy. A two-meter-tall infected mutant that literally terrified me with its appearance. The old saying about " the bigger they are, the harder they fall" proved true here as well. Dealing
16:27
Speaker A
with this giant turned out to be surprisingly simple. If you have a shotgun, there are no problems. We also find a propaganda notice on the walls.
16:35
Speaker A
By order of the ministry, all civilian rail transport is suspended until further notice. And unauthorized entry onto the site will be severely punished . All of this tells us that they were trying to at least somehow stop the
16:49
Speaker A
spread of the infection. However, if this virus is capable of mutating, it’s not impossible that the plague started from those very rats that easily slipped into the city through any cordon. Two panel high-rises loom over the horizon like a gray wall. A
17:04
Speaker A
Soviet monument to the victory over the housing crisis. But behind the beautiful slogans about social equality hide cramped, mass-produced apartments where you can hear everything through the walls. In the conditions of an epidemic, such architecture turns into an ideal incubator for a virus. I’m
17:21
Speaker A
sure these buildings are packed to the brim with the infected. But we literally have to go in there, because inside these high-rises there is a real chance to find something useful for self-defense and repairing the boat. So , we grip the TT tighter and step
17:35
Speaker A
inside this reinforced concrete hive. And you know, for me, this is probably one of the most stifling and difficult locations in the entire game. Literally in every corridor, in every godforsaken apartment, two or even four infected are waiting for us. And yes, I’ll be
18:00
Speaker A
honest, even with a massive background in survival horror games, it got tough for me here. The game started throwing infected at me so mercilessly that I broke down and changed the difficulty to normal. But the good news is that
18:13
Speaker A
after taking the elevator to the seventh floor, I stumbled upon a very serious argument in disputes with the infected. It's the "Gnome," a high-powered domestic revolver. You'll have to spend its ammo wisely, because there is a wild shortage of ammunition
18:25
Speaker A
in the game. But now, at least we have a weapon against bosses. Post-Soviet architecture really never ceases to amaze. Already on the top floors, we discover a passage between two prefab apartment buildings. But as soon as we cross the threshold and enter the
18:41
Speaker A
second building, a powerful crash echoes out. The walls here are literally broken through, and I highly doubt anyone just decided to do some remodeling. And at some point, we run into the one who caused all this.
19:11
Speaker A
Eventually, after a couple of accurate shots from the Gnome, we managed to cool this guy's temper. But just imagine what the local virus is capable of in such a short time. People were just sitting peacefully watching TV, and within a few hours had completely
19:26
Speaker A
lost their minds, which, by the way, remains the main question. How exactly does the infection process happen? In the classic sense, it's a bite, but we haven't met a single human in the whole game, which suggests the virus might be
19:42
Speaker A
airborne. If my theory is correct, then it turns out our protagonist is the only one in this city who has immunity to this plague. And, by the way, pay attention to the air. In the hallways of the apartment block, floating spores
19:57
Speaker A
are clearly visible, which might be a reference to The Last of Us. Having defeated all the bosses—and there were several of them, by the way—we find the key to the workshop alley in one of the rooms. But you can't just
20:08
Speaker A
get in there with that key. Someone has thoroughly welded the door shut. And to break inside, we'll have to try our luck at the abandoned factory. There's a hundred-percent chance we'll find a gas cutter there, which I'm sure can
20:21
Speaker A
easily cut through this metal barricade . Having gone deeper into the factory, I perfectly understand why most people also tried to get in here. This is the perfect place to get at least some kind of tool to resist the infected, which,
20:46
Speaker A
in fact, in an apocalypse is an excellent argument against an epidemic. But as soon as we reached the central part of the factory, the silence was interrupted by a loud, deafening crash.
21:06
Speaker A
And as we've already realized, noise is a catalyst for the infected. After a powerful victory, we need to pick up a punch card for the combination lock. To do this, we set off in search of notes scattered throughout the factory. And
21:19
Speaker A
since you laughed so hard at me blurring out the code in that penguin game last time, I'll leave it visible here. After messing around with the keypad, the passage is finally clear.
21:32
Speaker A
Behind the door deep inside is the gas cutter. The very tool we fought our way through the factory floors to get. With this thing, any metal barricades will no longer be a problem. The next location, the construction site, brings
21:46
Speaker A
us the final part. A drive belt for the boat's engine. The technical side of things is fully resolved, but to start the engine, the hero desperately needs the key. Having studied the notes found earlier, we find a clear trail. The
21:59
Speaker A
boat's owner was spotted in the workshops shortly before the disaster, which means our path lies exactly there . In the end, we successfully pump out the water, defeat the infected on the way, and finally head straight to the
22:11
Speaker A
workshop alley. Next, next to a soldier , we find the Vikhar assault rifle. By the way, this is an elite special forces weapon used only in extreme operations. And this fact clearly tells us that the authorities were trying
22:25
Speaker A
until the very end to fight the virus and send their best forces into battle.
22:29
Speaker A
But, as we can see, it was already too late. Through the alley, we make our way directly to the police station.
22:35
Speaker A
After clearing the second floor, our hero finds an officer's diary that reveals a terrifying chronology of events. At first, the garrison was simply ordered to calm the locals and keep the situation under control. Then a directive came to detain everyone who
22:50
Speaker A
resisted. Well, and the final order from above was as brutal as possible. Open fire to kill without warning. And if even the police tried to solve everything peacefully at first, you get the distinct feeling that the government itself has nothing to do
23:05
Speaker A
with this epidemic. There are only two options left here. Either the virus appeared on its own, which is practically impossible since the infection has a clear target: humans.
23:15
Speaker A
Or some secret organization made a critical mistake, and a dangerous strain simply escaped. But all this information, unfortunately, won't do us any good now. Right now, our survival depends on one specific thing: the ignition key. In search of the key, we
23:29
Speaker A
descend into the basement straight to the prison cells. There are four solitary confinement cells set up in the foundation. And behind one of the bars, we notice a guy, and lying next to him is a note. And, by all
23:39
Speaker A
appearances, that very boat key. But we can't just get in there. To pick the lock on the rusty grate, we are handed a binary code puzzle. The mechanic is incredibly tedious and drags out the gameplay, so please forgive me, I'll
23:53
Speaker A
skip this part. After unlocking all the grates, we take the boat key and read the guy's last note. It turns out he heard about the incidents on the radio in time and managed to prepare the boat for departure. The guy sincerely
24:07
Speaker A
believed that the government was hiding something terrible, but unfortunately, his vigilance didn't save him. He ended up behind bars and, as a result, never managed to leave the city. If only he had known that the authorities were in
24:18
Speaker A
a state of confusion and didn't even grasp the scale of the disaster. Perhaps he wouldn't have clashed with the police and would have remained free . As it turns out, as soon as we head out, they immediately impose strict
24:30
Speaker A
martial law. And that means only one thing: nobody is going to let us just reach the boat easily.
24:37
Speaker A
They will be deployed to maintain order and guarantee compliance with protocols . In the end, upon reaching the boat, we see that absolutely all the soldiers are in hazmat suits and respirator masks. And this fact, by the way,
25:21
Speaker A
validates my theory about the spores. The army knows perfectly well that the virus is transmitted through the air.
25:27
Speaker A
That is exactly why the command decided to pack the troops into hazmat gear. Ultimately, putting aside all thoughts about a world that will never be the same, we start the engine and head home . Our native village awaits us ahead.
26:42
Speaker A
But Valeria didn't wait. The developer decided not to reinvent the wheel and based the game on the idea of the wildly popular mod back in the day, S.T.A.L.K.E.R. CoC. But let's be honest , it's not enough to just steal someone
27:25
Speaker A
else's ideas; you also need to implement them properly, which is exactly what this game critically lacked. The lore is completely underdeveloped. You have to make up the plot for yourself. The praised immersion in the form of guns constantly jamming at the most
27:38
Speaker A
inopportune moments actually just ruins the gameplay. Well, that's basically it . If you are interested in how I live and what I'm up to, then head over to my Telegram. And now I'll bid you farewell. See you in the next video.
Topics:horror gamesurvivalinfectedquarantinesmall towncustom Mosin-NagantlockpickResident Evil styleweapon jammingpost-apocalyptic

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