Learn about key engagement metrics on Roblox, best practices to improve player interaction, and a practical example from the Cat Police game.
Key Takeaways
- Daily and monthly active users are essential metrics for monitoring game health.
- Average session length informs content design to match player habits.
- Analyzing core loop interactions helps identify engagement barriers.
- Recent engagement drops often relate to content updates; persistent low engagement suggests core gameplay issues.
- Adjusting game difficulty and resource availability can effectively improve engagement.
What the video covers
- Engagement metrics measure how often and how long players interact with a Roblox experience.
- Three key engagement metrics are daily active users, monthly active users, and average session length.
- Daily active users indicate the number of players on a given day, reflecting short-term health.
- Monthly active users show player activity over a longer timeframe to assess overall experience health.
- Average session length helps design content that fits typical player playtime.
- Improving engagement involves analyzing core loop interactions and identifying issues like difficulty or lack of content.
- Engagement declines can be recent or persistent, indicating different underlying causes.
- A hypothetical example, Cat Police, illustrates diagnosing and fixing engagement issues by adjusting game mechanics.
- In Cat Police, difficulty in obtaining fish heads broke the core loop, causing low engagement.
- Solutions include reducing resource requirements or increasing resource availability to improve player retention.
Full Transcript — Download SRT & Markdown
Speaker A
In this video, we're going to talk about engagement metrics. What they are conceptually, outline some best practices, and show you an example of these practices applied.
Speaker A
Engagement metrics reveal how often and for how long players are interacting with your experience.
Speaker A
Three of the most important engagement metrics are daily active users, monthly active users, and average session length.
Speaker A
The daily active user metric tells you the number of players that are in your experience on a given day.
Speaker A
This is a great way to grasp your experience's overall health. Higher numbers are better.
Speaker A
The monthly active user metric tells you the same thing as daily active users, only uses the number of active players that are in your experience in a given month.
Speaker A
This helps you see your experience's health over a larger timeframe. And lastly, average session length is how long a player plays your experience on average from the start of their session to the time they log out. Knowing this helps you
Speaker A
design content to fit within the time period that most of your players can enjoy. When trying to improve your experience's engagement,
Speaker A
consider the following: core loop interaction, how are players interacting with your core loop? Other activities that cause players to stop engaging due to difficulty, lack of information, or technical issues.
Speaker A
What's the nature of the issue? When did the decline in engagement begin? Or has engagement always been low? Recent engagement declines could be due to a lack of new content, whereas persistent low engagement could be a sign that
Speaker A
something is missing from the core loop and primary game features. Now that we know what engagement metrics are and some best practices,
Speaker A
let's see it in action in a hypothetical experience. In the smash hit Cat Police, players are chief of cat police and train cats to become cat cops.
Speaker A
When a cat becomes a cat cop, they unlock vehicles which are then used to apprehend criminals, which make the cat cops level up and allows for the upgrade of the Cat Police Academy.
Speaker A
Catcademy. The primary resource used to train cats into cat cops is fish heads, which must be fished from the river.
Speaker A
But when looking at the engagement analytics of our Cat Police experience, we saw a consistent low engagement and that a low number of cat cops were getting trained.
Speaker A
Looking deeper, we determined that it was too hard for players to obtain the required number of fish heads from the river and that they were getting stuck.
Speaker A
This breaks our experience's core loop. To fix Cat Police's core loop and improve engagement,
Speaker A
we could either reduce the fish heads required to turn a cat into a cat cop or make the river produce more fish.
Topics:Robloxengagement metricsdaily active usersmonthly active usersaverage session lengthgame designplayer retentioncore loopgame analyticsCat Police









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