Comprehensive Operation One guide with tips on defense, sound usage, guns, mechanics, and meta loadouts to help players reach champ rank.
Key Takeaways
- Playing patient and defensive on defense increases chances of winning.
- Sound is a crucial gameplay element; headphones and max volume are highly recommended.
- Choosing the right gun and mastering recoil control can significantly improve performance.
- Advanced mechanics like quick peeking and pre-firing distinguish higher-level players.
- Using meta loadouts and gadgets enhances survivability and effectiveness in matches.
What the video covers
- Play defensively on defense by holding angles patiently rather than aggressively peaking.
- Use sound cues effectively by turning volume to max and using headphones to gain positional advantage.
- Recommended guns include MP7 for recoil control, AK-12 and Famas for aggressive play, and AUG for precision mid-long range.
- Master mechanics like quick peeking to identify enemy positions and pre-firing when certain of enemy location.
- Aim at head height and lay down when expecting to be swung to survive gunfights.
- Use meta loadouts with strong secondaries like T Judge or RSH-12 and gadgets like impact grenades, heal gun, armor plate, and adrenaline.
- Learn map-specific strategies, such as breaching and rotating on Cabin map for effective attacking and defending.
- Wall banging and sound awareness are critical skills to improve gameplay.
- Subscribe to the channel for more tips and potential future ranked guides.
- Meta and game updates like toxic charge are noted but not yet in the game at recording time.
Chapters
- 00:00Introduction and Overview
- 00:41Defensive Play Tips
- 01:12Map Strategy: Blue Bedroom Example
- 01:45Using Sound for Positional Awareness
- 02:19Recommended Guns and Attachments
- 03:17Advanced Mechanics: Quick Peeking and Pre-firing
- 04:23Meta Loadouts and Gadgets
- 05:28Map-Specific Strategies: Cabin
- 06:02Wall Bangs and Final Tips
- 08:02Conclusion and Call to Action
Full Transcript — Download SRT & Markdown
Speaker A
If you want to reach champ, or maybe even improve your KD, you came to the right place. In today's video, I will be revealing tips and fundamental things you should do whether you're new, intermediate, or an advanced player.
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Without further ado, enjoy the video. As a fellow champ myself, I can ensure you that these tips will improve your gameplay, which brings me to the first tip of playing defensive while on defense. Okay, I know it sounds
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self-explanatory. Bro, it's defense. What else would we do? As a person who has solo queued to champ before, I know how it is to be the only one in sight holding a defensive angle while the rest of your team is wandering and randomly
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trying to kill people. But if you want the highest chance of winning, playing aggressive on defense isn't a reliable way to win. Instead of going for peaks or trying to find a kill, you should be patient, staying in sight and holding a
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defensive angle. Now, when I say you should be staying in sight, that's not 100% true. The correct way to make a play even when you're not in sight is to hold an angle the enemy is most likely to cross to get to the site. This
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requires game sense and map knowledge most of the time. For example, if the site is blue bedroom, most likely someone will go through the top hatch.
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So, making a simple rotation and blowing up this corner of the wall makes an easy and good angle on people near hatch.
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Enjoy your free kills. [screaming] That's what happens when you play offensive on defense, you die. As you guys can see, this guy's playing it perfectly. He's staying in sight, has a defensive setup, and is just holding angles until they [music] rush. Make
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them make the first mistake. They don't know where you are when they're offending, but you know where they are when you're defending because you could just hear them. Like this guy's probably on hatch right now, and he's [music]
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probably going to drop any minute. Now he's to the left near that window. Right there. Right there. Right there. I heard him drop there. OKAY.
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USE SOUND, PLEASE. [screaming] This brings me to my next very BIG TIP. USE SOUND, PLEASE. [screaming] As you could see, based off the sound alone, I could hear him drop to the left and go through that window. So, if you
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don't have headphones, start a GoFundMe or beg your dad, if you have a dad, to buy you some headphones for Christmas because they are 100% worth it, especially if you want to get good at Operation One. Sound is key. So, turn up
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the volume to max and start dominating. Moving away from gameplay itself, let's go into some guns. If you have bad recoil control, I would recommend SMGs.
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SMGs like the MP7 are super good, especially with the right attachments. I've solo queued to champ on multiple accounts only using this gun. It's actually really good and easy to control. If you're more of an aggressive player that likes peaking or swings a
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lot, I recommend the AK-12 or Famas. The AK-12 does the most damage out of all the rifles, and with the correct attachments, the recoil isn't a problem.
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As well as the Famas being an actual scary gun, I mean, listen to it, bro.
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Another notable rifle is the AUG. It's very precise and good for long and mid-range fights. Also, a lot of pros use this gun as well as the AK-12. So, I would just recommend trying each rifle in a quick play match and see which
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[music] one fits your play style the best. Now, let's move on to something that defines a gold from a top 100, mechanics. It's a fundamental part of the game, and I would be willing to make a whole video on mechanics if you guys
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want. So, just comment down below. First mechanic is quick peaking. It's very useful in Operation One, and if you don't have a drone, this is like the best thing to do. You can easily identify where the enemy is just based
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off their gunshots alone, and this also clears rooms. So, if you quick peek a couple times on a doorway and nobody shoots, that means that room's clear. If you quick peek and somebody fires from a certain corner, you can easily pre-fire
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or quick peek again to get a more exact location. By the way, if you guys don't know how to quick peek, basically all you're going to do is run out a doorway, and then last minute you're going to
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flick where only the enemy can see you for a split second. Also, the heavier your gun is, as you could see, the stat is right here. So, basically the heavier your gun is, the slower you're going to run. That's why in general, it's good to
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swing with every light guns like the MP7. Next up, we have pre-firing. You should only be pre-firing when you know somebody is in a certain corner that you're about to swing. Now, swinging in general is risky. So, another tip I have
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is to aim head height. And if you're about to get swung, lay down. A lot of champs and top players will lay down before they get swung because they know the person is going to be aiming head height. That's also why it's important
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to have audio turned all the way up so you can hear the person crouch or lay down.
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These are all very advanced and helpful [music] tips. So, make sure to integrate these into your gameplay, and use the gameplay on the screen as an idea of what to do. Now, for one of the most secretive and important tips. This one
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secret has gotten me to champ on multiple accounts, a three-plus KD. This tip IS SUBSCRIBING.
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IF YOU hit that subscribe button, you will become one to one billion times better. Don't believe me? Try it out for yourself. So, once you find your primary, it's important to use a meta loadout. In my opinion, the most meta
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secondary would probably the T Judge or the RSH-12 due to its high damage. Also, the T Judge is very good for breaching, and it's basically like having 20 impact grenades, kind of. The gadgets that I bring when attacking are impact [music]
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grenades because it's easy and fast breaches. I also bring heel gun because you need a heel. I bring armor plate and adrenaline. This basically makes you unkillable if you're good at gunfights.
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[music] Also, if you guys want, I can make a ranked guide, so comment down below if you want that. Other than that, that's all the metas in the game, and at the time of this recording, toxic charge isn't in the game yet, but once it gets
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added, I'm sure it's going to become a meta. So, Okay, for a bonus tip, this only applies to cabin and when you attack the garage.
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But basically, you're going to want to bring a rappel and impact grenade. You're also going to want to be the first one to spawn in so you have the diffuser, but I wasn't, so it's fine.
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You basically want to want [music] to spawn through top, go through basement. I like to clear here.
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Do holes here, see if anybody dropped hatch, and then I clear here. I clear here, and then after that, I just listen, and I like to go here.
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And then I rappel up here and diffuse here. But I don't have diffuser, so it's whatever. But basically, that's a strat you can use, and it basically always works. One of the first maps you should learn game sense on is cabin. When
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defending the master bedroom, I like to blow up this. When I blow up the floor here, it allows a little little peek right here, and usually I can profit some kills off it. Don't forget you have to be aware of the window here, the door
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right here, and the window right here just in case anybody else tries and kills you.
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Oh, what an angle. All right, I usually like dropping hatch, and this also comes to mechanics. You guys should know when to wall bang and how to wall bang, so I'm going to teach you that right now.
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So, basically I'm going to spawn right here. I'm going to pull up my nade then run, then I'm immediately going to clear right here cuz usually people swing right up. People like to camp right here, but nobody's here, so I'm going to
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crouch down, and I'm immediately going to Oh my god, I'm All right, nobody's there.
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But somebody might be here. So, I'll wall bang, and then I'll drop. And we won. Okay. But basically, that's how you usually pla
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nobody was actually there. Okay, now that we're defending green bedroom, I usually like to put metal barricades right here, and nobody should be in sight. Reason being is because they could just raffle and shoot you through this little hole right here. So, it's
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not always safe to be in sight. Oh, and we blew up the whole wall, which this is actually a very good rotation wall because you could camp here and master, so you could actually get eyes in on site. What usually I like to do is I
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like to camp purple because people like coming through the window. He had spawn protection on the first couple shots, but I had to wait, so.
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All right, and that's how you play a game of cabin. Anyways, that's going to be it for the video. I hope you guys enjoyed. If you did and made it all the way to the end, please drop a like.
Speaker A
Please drop a subscription. Comment down below if you want more Operation One content, and I love y'all so much.
Topics:Operation Onechampion guidedefense tipssound usagegun recommendationsgame mechanicsquick peekingpre-firingmeta loadoutgaming tips





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