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XMX XeSS MFG Fixed & Dynamic for All GPUs Rog Ally Optiscaler Setup + FSR 4.1.1 & Old MFG Comparison

Guide to using XMX XeSS MFG mod with FSR 4.1.1 on all GPUs, including setup on ROG Ally and Cyberpunk 2077 mod installation.

Key Takeaways

  • XMX port of XCSS MFG mod enhances performance and image quality on AMD RDNA GPUs and supports dynamic generation.
  • FSR 4.1.1 can be effectively combined with XCSS MFG for improved upscaling and artifact reduction.
  • OptiScaler mod is essential for managing XCSS MFG and FSR settings, with clear installation steps provided.
  • Performance gains are more noticeable on powerful GPUs and at higher multiplier modes; ROG Ally shows modest improvements.
  • The mod setup is compatible with popular games like Cyberpunk 2077 and supports additional mods such as ReShade.

What the video covers

  • Introduction to the new XMX port of XCSS multi-frame generation mod compatible with AMD RDNA and media RTS GPUs.
  • The mod fixes ghosting and shimmering artifacts on latest AMD GPU drivers and supports dynamic multi-frame generation.
  • Step-by-step guide on downloading and installing OptiScaler mod and XCSS MFG unlocker from Discord.
  • Demonstration of setting up FSR 4.1.1 with data scale and XMX XCSS MFG on ROG Ally with Radeon 780M GPU.
  • Performance improvements noted especially at higher multiplier modes (5x, 6x) and better frame pacing at 4x mode.
  • Instructions on mod installation for Cyberpunk 2077 including file placement and config adjustments.
  • Explanation of compatibility with other mods like Nano TX and ReShade integration.
  • Performance testing results showing manageable latency and stable FPS with multi-frame generation enabled.
  • Details on enabling and configuring FSR 4.1.1 settings and plugin loading in OptiScaler.ini.
  • Comparison between XMX port and previous TP4A version with minor performance differences at lower multiplier modes.

Answers

Questions about this video

What GPUs are compatible with the XMX XCSS MFG mod?

The mod supports all AMD RDNA GPUs and media RTS GPUs, utilizing CUDA tensor cores on RTS GPUs for functionality.

How does the XMX port improve performance compared to previous versions?

The XMX port offers small performance improvements, especially at higher multiplier modes like 5x and 6x, and reduces ghosting and shimmering artifacts.

Can the XCSS MFG mod be used with Cyberpunk 2077?

Yes, the video provides detailed instructions on installing the mod in Cyberpunk 2077, including file placement and configuration adjustments.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
Welcome back. Developer Dash Doggy has released a new version of XCSS multi-frame generation that can be used on all of the AMD RDNA GPUs and media RTS GPUs. It's basically the port of Intel's XMX version of XCSS multi-frame gen.
00:18
Speaker A
gen. The latest beta version of this mod can utilize the CUDA tensor cores on RTS GPUs for the functioning of XCSS MFG.
00:27
Speaker A
The latest beta version of this mod can utilize the CUDA tensor cores on RTS GPUs for the functioning of XCSS MFG.
00:43
Speaker A
With this new build of the mod, even dynamic XCSS multi-frame generation works. In this video, I'll show you how to use FSR 4.1.1 in data scale in conjunction with XMX XCSS MFG on ROG Ally that comes with Windows 11 Radeon 780M GPU based on
01:01
Speaker A
With the XMX port, there should be a small improvement in performance compared to the previous TP4A version of XCSS MFG, especially at higher multiplier modes like five times and six times. During motion, image quality should look slightly better as well.
01:11
Speaker A
It will fix the ghosting and shimmering artifacts that can occur if you are on the latest AMD GPU driver.
01:18
Speaker A
With this new build of the mod, even dynamic XCSS multi-frame generation works. In this video, I'll show you how to use FSR 4.1.1 in data scale in conjunction with XMX XCSS MFG on ROG Ally that comes with Windows 11 Radeon 780M GPU based on RDNA 3 architecture.
01:33
Speaker A
modes. The frame pacing felt slightly better at four times multiplier mode. You should be seeing a small gain in performance on a more powerful GPU, especially at higher multiplier modes like five times and six times. But, temper your
01:47
Speaker A
Now, if you have a Windows PC with an RDNA 2 GPU, it's recommended to use FSR 4.1.1 B upscaler.
01:57
Speaker A
Just download the mod from OptiScaler Discord server. Under support section look for X C S S M F G unlocker subsection. Click on it.
02:05
Speaker A
It will fix the ghosting and shimmering artifacts that can occur if you are on the latest AMD GPU driver.
02:11
Speaker A
From here download mfg unlocker.asi file. It can be used with the latest nightly build of OptiScaler mod version 0.10, but I'll be using the OptiScaler.dll file provided by DashDoggie as it comes with an indicator that highlights if X C
02:30
Speaker A
I tested the XMX port of XCSS MFG in multiple games on my ROG Ally and did not observe any significant difference in terms of performance compared to the previous TP4A version of XCSS MFG at two times, three times, and four times modes.
02:40
Speaker A
Now just download the latest nightly build of OptiScaler mod version 0.10 to obtain the OptiScaler config file and X C S S and F S R DLL files. I'll use this particular build of OptiScaler 20261015.
02:55
Speaker A
The frame pacing felt slightly better at four times multiplier mode. You should be seeing a small gain in performance on a more powerful GPU, especially at higher multiplier modes like five times and six times. But temper your expectation when it comes to performance on ROG Ally's weaker hardware.
03:09
Speaker A
Now just open OptiScaler's archive file. Select the highlighted files and folder. OptiScaler.ini mods config file, OptiScaler folder. Right click, copy.
03:19
Speaker A
In this video, I'll show you how to install the mod in Cyberpunk 2077.
03:29
Speaker A
Just select the game in your Steam library. Right click, manage, click on browse local files. This will open the game's install directory. Open bin folder, X64 folder. There's the game's main exe file. So, paste the mod files here.
03:44
Speaker A
Just download the mod from OptiScaler Discord server. Under the support section, look for XCSS MFG unlocker subsection. Click on it.
03:51
Speaker A
So, just copy OptiScaler.dll file that you downloaded from OptiScaler Discord server. Open the game's install directory.
04:01
Speaker A
Click on the pin messages icon. And there's the latest build. It's version 1.5.1 beta 3.
04:19
Speaker A
Scroll down till you find FSR section. Under this section, look for line named FSR 4 force model and just set it to two.
04:27
Speaker A
From here, download the mfg unlocker.asi file. It can be used with the latest nightly build of OptiScaler mod version 0.10, but I'll be using the OptiScaler.dll file provided by DashDoggie as it comes with an indicator that highlights if XCSS MFG version of the mod is working or not.
04:38
Speaker A
Scroll down again until you find plugin section. Under this section, look for line named load ASI plugins and just set it to true.
04:48
Speaker A
If it is working, port will be mentioned. So, just click on OptiScaler.dll file. Download will start.
05:01
Speaker A
Just set load ReShade setting to true and use the file name ReShade 64 for ReShade's DLL file.
05:08
Speaker A
Now just download the latest nightly build of OptiScaler mod version 0.10 to obtain the OptiScaler config file and XCSS and FSR DLL files. I'll use this particular build of OptiScaler 20261015.
05:21
Speaker A
You'll find the game's XeSS file next to the game's main EXE file. There they are.
05:26
Speaker A
Just scroll down until you find the assets section. Expand it. Click on the .7z link. Download will start. Cyberpunk officially supports DLSS MFG, so I'll be using DLSS UI Streamline as the frame generation source for XCFG.
05:51
Speaker A
Paste in the game's install directory where the game's main exe file is present. Replace the existing file.
06:00
Speaker A
Now just open OptiScaler's archive file. Select the highlighted files and folder: OptiScaler.ini mods config file, OptiScaler folder. Right click, copy.
06:13
Speaker A
Optiscaller folder. In this directory, create a new folder and name it as plugins. Open plugins folder.
06:24
Speaker A
Don't select OptiScaler.dll file. Inside OptiScaler folder, we have the DLL files corresponding to XCSS both of scaling and frame gen.
06:36
Speaker A
Intel Arc settings for Cyberpunk, I have enabled FreeSync and Vsync format. Set the UMA buffer size to 5GB.
06:42
Speaker A
Just select the game in your Steam library. Right click, manage, click on browse local files. This will open the game's install directory. Open bin folder, X64 folder. There's the game's main exe file. So, paste the mod files here.
06:50
Speaker A
CPU boost disabled, 720p resolution. Using Intel Arc's performance overlay to show you the stats.
06:57
Speaker A
I'll use the file name dxgi.dll file, mod loader file. It's compatible with the game.
07:03
Speaker A
In-game settings, I'm using the medium graphics preset. Upscaler FSR 4 with in-game DLSS upscaler.
07:10
Speaker A
So, just copy OptiScaler.dll file that you downloaded from OptiScaler Discord server. Open the game's install directory.
07:16
Speaker A
We'll use Optiscaller mod to adjust image sharpness. Frame generation is disabled for the time being.
07:23
Speaker A
Open bin folder, x64 folder, paste it here, and change its name to dxgi. Now, just open OptiScaler.ini file in the game's install directory.
07:30
Speaker A
720p resolution, display mode windowed borderless. Vsync, it is off. Reflex, it is on. Motion blur, replace it with Anti-Lag 2.
07:38
Speaker A
Scroll down till you find FSR section. Under this section, look for line named FSR 4 force model and just set it to two.
07:48
Speaker A
Just click on menu here. Click on the drop down one next to menu scale value set to one.
07:53
Speaker A
Value two corresponds to the internal model of FSR 4. I'll use FSR 4 enable watermark setting to verify that FSR 4 is indeed working on LA. Just set the setting to true.
08:02
Speaker A
So, FSR 4.1.1. Base resolution 853 by 480 pixels upscaled to 720p. FSR 4 preset set to default automatically model one of FSR 4 for us.
08:14
Speaker A
Scroll down again until you find plugin section. Under this section, look for line named load ASI plugins and just set it to true.
08:20
Speaker A
Check under sharpness section method RCAS level 0.400 up to you. Frame gen disabled for the time being.
08:31
Speaker A
This version of desktop mod is even compatible with Nano TX mods. So, if you're installing Nano TX mod along with ReShade, you can load ReShade using OptiScaler.
08:40
Speaker A
On AMD GPUs, yeah, anti-lag 2 should be usable with XCSS energy, but it's not recommended.
08:47
Speaker A
Just set load ReShade setting to true and use the file name ReShade64 for ReShade's DLL file.
08:57
Speaker A
Scale 1.3. I'll just disable FSR 4 watermark. Go to upscaling section and uncheck watermark setting.
09:09
Speaker A
Click on file, click on save, close. Now, this game officially supports XeSS frame generation but comes with an older version of XeSS frame gen that does not support multi-frame gen.
09:16
Speaker A
Yeah, we are in current location Little China. Standing right outside V's apartment building. Pointing at the road zebra crossing.
09:25
Speaker A
You'll find the game's XeSS file next to the game's main EXE file. There they are.
09:43
Speaker A
Turn around this place. FPS stays in the range of 45 to 50. Yeah, just check out the weapon's iron sights using the weapon in aim down sights mode. No ghosting is produced around the iron sight. The thing is when
10:04
Speaker A
libxess.dll, libxell.dll, libxess_fg.dll. We need to update these files. Just open OptiScaler folder. It has the latest XeSS files. Copy libxell.dll, libxess.dll, libxess_dx11.dll, and libxess_fg.dll.
10:18
Speaker A
Character shadow. XCSS frame generation does not produce any ghosting around the character's shadow. Okay, now I'll enable it. Let's open up the scaler menu.
10:31
Speaker A
Paste in the game's install directory where the game's main exe file is present. Replace the existing files.
10:38
Speaker A
Click on save settings, close, restart the game. Play. After restarting the game, you just need to enable the in-game DLSS frame gen setting. Yeah, it got unlocked. Apply.
10:50
Speaker A
Yeah, that's it. Last step, need to install xessmfg mod's ASI file. Copy it. Open the game's install directory, bin folder, x64 folder.
10:57
Speaker A
Yeah. XCEG will be enabled by default and default multiplier is two times. We have access to dynamic MMG disabled for the time being.
11:10
Speaker A
OptiScaler folder. In this directory, create a new folder and name it as plugins. Open plugins folder.
11:17
Speaker A
Just enable it. You'll see a single purple line on either side of the display for 2x mode and for 3x mode two lines will be present. 4x mode, three lines. 5x mode, four lines.
11:36
Speaker A
And paste the ASI file here. Yeah, that's it. My ROG Ally is running on its latest official GPU driver and Intel Arc version 26.10.07.06.
11:46
Speaker A
Yeah, here it is mentioned XCEG model port. This means this is the XMX port of XCSS multi frame gen. If MFG is mentioned, then it's the previous DP4A version.
12:00
Speaker A
Intel Arc settings for Cyberpunk, I have enabled FreeSync and Vsync format. Set the UMA buffer size to 5GB.
12:08
Speaker A
They should not exhibit any flickering now. Especially at lower base FPS value. Save settings.
12:17
Speaker A
My Ally is running on BIOS version 342. Using a 23W manual profile, all three power values set at 23W.
12:23
Speaker A
And this is its FPS limiter. If for some reason you want to use anti-lag to select it from output, save settings, close, and restart the game.
12:33
Speaker A
CPU boost disabled, 720p resolution. Using Intel Arc's performance overlay to show you the stats.
12:42
Speaker A
Yeah, it's looking very smooth. Frame pacing issue should not be present. You can see the base FPS value around 39 FPS with frame generation 75 to 79.
12:59
Speaker A
Connected my Flydigi Vader 4 Pro controller to Ally by Bluetooth port, XInput controller. Launch the game.
13:13
Speaker A
3x mode. I will be comparing it with the previous version of XCSS MFG. Yeah, base FPS value dropped to 33.
13:26
Speaker A
In-game settings, I'm using the medium graphics preset. Upscaler FSR 4 with in-game DLSS upscaler.
13:33
Speaker A
I'll be honest, latency is manageable. Playing the game using a gamepad. With 2x mode, we were getting a base FPS of 37. 3x mode dropped to 32 on my Reload the sequence.
13:49
Speaker A
Some garbled textures are produced in the environment using the upscaler's quality mode. Sharpness I set to nil.
14:00
Speaker A
Yeah, base FPS value, it dropped to around 28. With 4x mode. It is expected. FPS is dropping by around four as I increase the multiplier mode.
14:17
Speaker A
We'll use OptiScaler mod to adjust image sharpness. Frame generation is disabled for the time being.
14:29
Speaker A
You'll notice some garbled textures around it. This is expected. Especially with a low base FPS value.
14:43
Speaker A
All of the post-processing effects are disabled, especially vignette and motion blur. Medium to high settings.
14:49
Speaker A
Just wanted to show you the iron sights. Yeah, there's the ghosting effect. And this is with a base FPS of 38.
15:04
Speaker A
720p resolution, display mode windowed borderless. Vsync, it is off. Reflex, it is on. Motion blur, replaced it with Anti-Lag 2.
15:22
Speaker A
From OptiScaler Discord server, just download the XCSS MMG ASI been shared by PlaySkin. Yeah, there it is.
15:30
Speaker A
And XCLL when we need to XCFG. Yeah, once the game loads up, press insert keyboard key to open up the scaler menu. There it is, small in size.
15:38
Speaker A
Open the game's install directory, bin folder, x64, OptiScaler, plugins, delete the ASI file corresponding to DashDoge's mod.
15:51
Speaker A
Just click on menu here. Click on the drop down one next to menu scale value set to one.
16:09
Speaker A
Port is not mentioned. Port corresponds to XMS port of XCSS MMG. Okay, I'm just tested 2x mode.
16:19
Speaker A
Yeah, I can already see FSR 4 watermark at the top in date model 4.1.1. Quality mode is working. Click on the upscaling section here.
16:30
Speaker A
And again, smoothing effect is working properly. Okay, test 3x mode. And I'll check out the base FPS value.
16:43
Speaker A
So, FSR 4.1.1. Base resolution 853 by 480 pixels upscaled to 720p. FSR 4 preset set to default automatically model one of FSR 4 for us.
16:50
Speaker A
31 to 32 as the base FPS value. And switch to 4x mode. Spin the camera again. Yeah, base FPS dropped below 30. Same thing happened with the XMX version.
17:07
Speaker A
Correct model is being used. I'll use upscaler to adjust the image sharpness or light setting.
17:26
Speaker A
And yeah, I can see the garbled textures produced around the gun when I spin the camera pointing the gun at the zebra crossing.
17:41
Speaker A
Check under sharpness section method RCAS level 0.400 up to you. Frame gen disabled for the time being.
17:53
Speaker A
Seems to be more aggressive. Okay, now I'll test dynamic XESS energy. Need to go back to the XMX model and just install the XMX version.
18:12
Speaker A
With this new window upscaler, we can even use Reflex with XCSS multi-frame gen on RTS GPUs.
18:22
Speaker A
I'll set the multiplier mode to five times and enable dynamic MFG. Analysis display supports up to 120 Hz refresh rate.
18:31
Speaker A
On AMD GPUs, yeah, Anti-Lag 2 should be usable with XCSS energy, but it's not recommended.
18:40
Speaker A
DMMG rounding set to nearest by default. How the multiplier the target asked for is rounded as Nvidia's dynamic MFG does. Down stays under the target 2x for Okay, values are mentioned. Nearest around the target.
19:00
Speaker A
XCLL is better. Menu, okay, I'll enable upscaler's performance overlay top left position full plus graph.
19:17
Speaker A
Okay, base FPS here is 30. FPS with frame gen, 120. Four times multiplier mode is working.
19:26
Speaker A
Scale 1.3. I'll just disable FSR 4 watermark. Go to upscaling section and uncheck watermark setting.
19:33
Speaker A
Back to four times. Let's see. It's locked at four times. Dropping down. I'll just stare at the sky to improve the performance.
19:53
Speaker A
Just click on save settings. Close and restart the game. Watermark will be gone. Play.
20:07
Speaker A
Dropped to 3x, but that did not happen. Okay, I'll just test dynamic MMG with an FPS target. I'll just set the target value to 100.
20:21
Speaker A
Yeah, we are in current location Little China. Standing right outside V's apartment building. Pointing at the road zebra crossing.
20:29
Speaker A
Didn't change the multiplier mode. I'll just run around this place. Dynamic multi-frame generation does not seem to be very accurate when it comes to using the correct multiplier mode.
20:47
Speaker A
Let me check out a gun. And no artifacts are produced around it. When I spin the camera I am a display mode of XCSS frame gen with a low base FPS will produce some gravel textures around the gun.
20:59
Speaker A
I'm staring at the sky. Multiplier mode is not changing at all. I'll be honest, I'm a big fan of dynamic frame gen.
21:10
Speaker A
Turn around this place. FPS stays in the range of 45 to 50. Yeah, just check out the weapon's iron sights using the weapon in aim down sights mode. No ghosting is produced around the iron sight. The thing is when
21:20
Speaker A
Game did not exhibit any stuttering. That's it with the video, guys. I hope you find it useful. Thanks for watching and have a nice day.
Topics:XMX XeSSXCSS multi-frame generationFSR 4.1.1OptiScaler modROG AllyAMD RDNA GPUsCyberpunk 2077 modIntel ArcGPU upscalinggaming performance

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