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How to Macro Like Immortal Players

Learn advanced macro strategies in MLBB from pro players, covering rotations, objectives, lane pushing, team fights, and turret tactics.

Key Takeaways

  • Macro knowledge impacts the entire team and involves strategic rotations and objective prioritization.
  • Playing safe or aggressive depends on the strong side and weak side of the map.
  • Helping winning lanes is generally more beneficial than helping losing lanes for snowballing.
  • Objectives have varying values; mid lane turrets provide critical map control.
  • Different team fight strategies and turret pushing methods should be adapted based on game state.

What the video covers

  • Macro knowledge in MLBB involves understanding rotations, objectives, lane pushing, team fight tactics, and turret pushing.
  • Different roles require focusing on different map elements; junglers and roams watch lanes, laners watch enemy mid, roam, and jungler.
  • Strong side and weak side concepts determine when to play aggressively or safely based on teammate proximity.
  • Rotations prioritize helping winning lanes to snowball and securing objectives like the turtle based on lane pressure.
  • Objectives have different values; mid lane outer and inner turrets are most valuable for map control, while mid inhibitor turret is least valuable.
  • Priority in decision making is securing kills, plating, minions/crabs, and turrets last, with adjustments based on lane and map control.
  • Lane pushing methods include hard push and slow push, each useful in different scenarios for turret pressure.
  • Team fight strategies include pick off, grouping, and split push, each suited to different game states and team compositions.
  • Turret pushing before 18 minutes should use a three-lane push to confuse enemies and maximize pressure.
  • Effective communication and understanding macro fundamentals are essential for team success and objective control.

Answers

Questions about this video

What should players focus on when looking at the map in MLBB?

Players should focus on key objectives like turtle and lord, and depending on their role, watch specific lanes or enemy heroes to decide when to play safe or aggressive.

Why is it better to help a winning lane rather than a losing lane?

Helping a winning lane lets teammates snowball harder by securing kills and objectives, while letting the losing lane play safe to avoid further setbacks.

What are the main team fight strategies explained in the video?

The video covers pick off strategy for isolating enemies, grouping strategy for 5v5 fights when ahead, and split push strategy to pressure lanes and avoid fights when behind.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
This is the turtle, the so-called super important objective. But the best team in the world just let it go. Wait, why?
00:10
Speaker A
That is just one of the many macro knowledge in this video. Like, what's the best rotation path? Is it better to take the mid turret or the gold lane turret? The types of lane pushing, team fight tactics, how to push with the
00:24
Speaker A
lord, and so much more. Because I've watched every macro tutorial out there and none of them come close to this one.
00:32
Speaker A
For example, everyone tells you to look at the map, but no one actually explains what you should be looking for. Aside from turtle and lord, what you should focus on depends on your role. When you're playing as the jungler or ror,
00:47
Speaker A
you need to check your teammates' lanes. Look for the lane where minions are pushed closest to your turret. If you want to gank there, make sure to take a path that isn't visible to the enemy. But when you're playing the gold,
01:01
Speaker A
mid or XP laner, you should watch the enemy mid, roam, and jungler. If any one of them goes missing, play safely because it's better to farm than to push up and die. Just look at MPL players.
01:16
Speaker A
They love sitting quietly in the bush during the early game. If a teammate is heading your way, set up the gank by either freezing the minions near your turret or pushing them forward if you plan to dive. Save your crowd control
01:31
Speaker A
skills so you can use them when the gank arrives. Remember, if a gank fails, it's not always the ganker's fault. It can be your fault, too. That is the first thing you need to understand because macro is the knowledge that impacts the whole
01:47
Speaker A
team. Like rotation direction, objectives, lane push methods, team fight strategies, and turret pushing tactics. Don't worry, we'll start with something simple like knowing when to play safely or aggressively. For that, you need to understand weak side and strong side. The map can be divided into
02:08
Speaker A
two areas, mid to gold lane and mid to XP lane. The area where your jungler, mid, and roam is located is called the strong side. The opposite is called the weak side. On the weak side, you should play safe. On the strong side, you can
02:25
Speaker A
play more aggressively because teammates are nearby to help. The strong side is crucial because it determines rotation paths. If you ask two pro players, they might give you two different rotation directions, but the basics of rotation can be divided into three types.
02:44
Speaker A
Starting with rotations to help a losing lane. Usually, you assist the lane that's behind to stabilize it and prevent it from falling further. But be careful, this rotation only works if you know that your teammate is skilled enough and can bounce back once the
03:02
Speaker A
levels are equal. That is why it's better to rotate to help a winning lane because it lets your teammates snowball even harder. Help them secure everything from crabs and plating to kills. Let the losing lane play safe. Even if they fall
03:18
Speaker A
behind, the other four members of your team can carry. If you're unsure which rotation to choose, just rotate based on the turtle. So, if the turtle is on the XP lane, help the XP laner and vice versa. The pressured lane will allow
03:35
Speaker A
your laner to assist with the turtle. No matter where your rotation goes, don't forget to communicate, like letting your team know if Franco has used his ultimate so the assassin can engage or if the enemy lacks flicker so your team
03:51
Speaker A
can dive. If you noticed, every rotation has a purpose, whether it's helping a teammate or securing an objective. The problem is objectives have different values. Take this situation. Is it better to destroy the mid turret or the side turret? Initially, they look the
04:10
Speaker A
same, but turrets in Land of Dawn have different values. Their names are outer, inner, and inhibitor. Outer and inner mid lane turrets are the most valuable because they open up the map between the lanes and the buff area. Be careful. If
04:27
Speaker A
the outer and inner mid turrets are gone, your mid and ror will have a hard time rotating. Your marksman and XP laners will become easier targets. Your jungler will struggle to farm and the enemy jungler can steal your jungle. But
04:43
Speaker A
the mid inhibitor turret is actually the least valuable. If super minions appear on the gold or XP lane after the inhibitor is destroyed, the enemy will be forced to monitor that lane continuously, making it easier for you to secure the lord. The case is
05:00
Speaker A
different if the super minions appear in the mid lane. You'll have a hard time gathering minions to push because the mid lane is shorter. The enemy will actually benefit as the pushed super minions will give them a lot of gold. So,
05:14
Speaker A
the answer is mid for outer turret, mid for inner turret, and the side lanes for inhibitor. But what if we change the question? In this situation, there are five things you could do. Take the plating, destroy the turret, farm
05:31
Speaker A
minions, jewel enemy heroes, or secure the crab. But which one should you prioritize? The correct priority is enemy heroes if you can secure a kill.
05:43
Speaker A
Plating because it disappears after five minutes, minions and crab for gold and experience, enemy heroes if the kill chance is high, and turrets last.
05:54
Speaker A
However, if you're in the mid lane, mid turrets are more valuable than minions because of the map control they provide.
06:02
Speaker A
That's why MPL players love standing in the bushes. It's better to secure guaranteed gold than risking a duel you might not win. Let's say you wonder D and take the minions. You should know that pushing the turret isn't always the
06:18
Speaker A
best option. Just do the math. If you destroy the turret, you get 200 gold from the kill, 200 gold from minions, and 110 gold from the turret. Since the turret is gone, the respawning enemy will get 140 gold from the pushed wave.
06:36
Speaker A
So, the net gold difference is 370. But if you take the crab, you get 200 gold from the kill and 200 gold from minions. The enemy gets no gold because the minions die to the turret. So, the net difference is 400 gold on XP lane
06:55
Speaker A
and 460 gold on gold lane. Notice in this example, the plating is gone and the minions are still carrying the cannon. If plating is still available, prioritize taking it. And if the minions no longer carry the wagon, it's better
07:11
Speaker A
to destroy the turret. Did you know the push turret technique you just did is called hard push, where you push the minions as fast as possible? It's different from a slow push, where your minions gather and slowly push once
07:27
Speaker A
there are enough of them. This type of push is great in the lane that's far from objectives. Hard push and slow push are lane pushing methods, not turret pushing methods. But make sure you understand both because they'll be
07:42
Speaker A
useful when we learn how to push turrets. Every decision-making method we've discussed so far will be wasted if you don't understand how to fight properly. Luckily, team fight strategy can be divided into three types.
07:57
Speaker A
Starting with the pick off strategy where you aim to isolate and eliminate an enemy hero who's alone, usually done with a 3v1 gank. The other two teammates farm and defend the base. This method works well when your team is behind. The
08:14
Speaker A
pick off strategy can be countered with the grouping strategy where the entire team gathers for a 5v5 fight. Grouping works well when your team is ahead because the chance of winning the fight is high. But grouping can also be
08:30
Speaker A
countered with the split push strategy where some teammates push turrets alone. This constantly pressures a single lane.
08:38
Speaker A
Split push works well if your team is behind and wants to avoid team fights.
08:43
Speaker A
Be careful though. Make sure your hero can escape like Sun, Ling, or Owls. All the strategies we've discussed have one goal, to destroy the enemy base. The problem is most players push turrets carelessly, making the push easier to
08:59
Speaker A
defend. That's why you need to understand turret pushing methods. Before the 18th minute, use the three-lane push. The goal is to push all lanes at the same time, confusing the enemy about which lane to defend. Here's how. When the Lord spawns, hard push
09:16
Speaker A
gold lane. Hard push XP lane and slow push the...
09:32
Speaker A
the lord as a team of five. That's because an evolved lord gains damage reduction when teammates are nearby. So far, we've discussed the macro to get advantages, but in real games, it's not always that smooth. Sometimes macro is
09:48
Speaker A
used to minimize losses. Like in this example, the best team in the world, Liquid Philippines, just let the turtle go to Onyx Indonesia in the esports World Cup. They let the turtle go because the turtle fight didn't make
10:02
Speaker A
sense. JP died alone, making the turtle fight a 4v5. Rather than losing the turtle fight and letting on it make a comeback, Team Liquid let it go to avoid further losses. As a result, Liquid Philippines maintain their advantage and
10:18
Speaker A
won the game. This also applies to solo players. If your team suddenly fights alone while your jungler isn't ready or if a jungler forces to try steal the turtle, it's better to just leave them and avoid further losses. This video
10:33
Speaker A
took a long time to make. Sadly, this is just the basic macro that every role must understand. For the other five rules, there will be separate videos.
10:44
Speaker A
So, join our YouTube membership to get early access to future videos and support the channel. And if you enjoyed this video, you'll definitely love this video too.
10:58
Speaker A
[Music]
Topics:Mobile LegendsMLBBmacro strategyteam fight tacticslane pushingrotation pathobjective controlturtlelordturret pushing

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