The Human Champion; a 2024 Fighter Build for Dungeons a… — Transcript

Explore a 2024 human Champion Fighter build for Dungeons & Dragons 5e focusing on passive abilities and greatsword mastery.

Key Takeaways

  • The 2024 Champion subclass update makes the fighter more appealing with improved passive abilities.
  • Choosing human origin feat Alert enhances initiative, a crucial combat advantage.
  • Weapon Mastery and Tactical Mastery provide flexible combat options and consistent damage.
  • Great Weapon Fighting style remains viable despite nerfs, especially with a greatsword's 2d6 damage dice.
  • Heroic Inspiration grants reliable advantage usage, increasing the build's effectiveness in skill checks and combat.

Summary

  • The video presents a quick, theorycrafted build for a human Champion Fighter using the 2024 D&D rules update.
  • The creator, Alex, emphasizes the Champion subclass changes that improve its viability compared to past editions.
  • The build focuses on a straightforward greatsword-wielding fighter with passive abilities rather than burst damage.
  • Key features include the new Weapon Mastery allowing choice of two weapons with mastery properties.
  • The build uses the human origin feat 'Alert' for initiative proficiency and the farmer background for stat boosts and the Tough feat.
  • Ability scores prioritize Strength (17), Constitution (16), Dexterity (13), and Wisdom (for perception and saves).
  • Great Weapon Fighting style is chosen, noting its nerf where 1s and 2s on damage dice are treated as 3s instead of rerolled.
  • Heroic Inspiration replaces traditional inspiration, granted at the end of each long rest to gain advantage on a d20 roll once per rest.
  • Tactical Mastery at level 9 allows swapping weapon mastery properties for tactical effects like sap, slow, or push.
  • The build aims for consistent damage output and survivability rather than maximizing damage spikes or complex mechanics.

Full Transcript — Download SRT & Markdown

00:05
Speaker A
Hi everyone, and welcome to Exploring the Build. If you just found this place, then welcome, and if you're returning, I am glad to have you back. I'm Alex, and this is my channel where we explore and theorycraft different character builds for Dungeons and Dragons fifth edition.
00:16
Speaker A
for Dungeons and Dragons fifth edition today is a bonus video where we're doing a little quick build that will explore a briefly summarized character build for Dungeons and Dragons as always with quick builds though if there's ever a
00:28
Speaker A
Today is a bonus video where we're doing a little quick build that will explore a briefly summarized character build for Dungeons and Dragons. As always with quick builds though, if there's ever a build you'd like to see me explore in the future, be sure to let me know in the comments below.
00:39
Speaker A
the 2024 rules based on one of the subass changes that I am most excited for the champion fighter fighter has always been one of my favorite classes if not my favorite class and it usually shows up in most of my characters that I
00:53
Speaker A
The concept for today's video is honestly just my own. I wanted to do a bonus video with the release of the 2024 rules based on one of the subclass changes that I am most excited for: the Champion fighter.
01:07
Speaker A
I'm really pushing the envelope here by saying that the champion in 2014 never really stacked up in fact when there was The Brute from unearth AR so long ago I felt that the brute was what the champion should have been now though
01:21
Speaker A
Fighter has always been one of my favorite classes, if not my favorite class, and it usually shows up in most of my characters that I actually play at the table in some capacity, either as a multiclass dip or as just an actual fighter character.
01:36
Speaker A
honestly just creating a human fighter with a great sword now let's jump into the build starting in character creation with our origin we are like I said a human and that's going to get us a couple key things for this build number
01:50
Speaker A
And the Champion in theory has been really interesting to me because I do like passive abilities, but I don't think I'm really pushing the envelope here by saying that the Champion in 2014 never really stacked up. In fact, when there was The Brute from Unearthed Arcana so long ago, I felt that the Brute was what the Champion should have been.
02:06
Speaker A
this case for us we are able to just get it at the end of every long rest and we can use it to gain advantage on a D20 test roll we can only have one at a time though so we'll want to use it while we
02:19
Speaker A
Now though, with the 2024 revision to the Champion subclass, I am actually excited to see what the class can do. We aren't going to be going for anything fancy like dealing the most damage or dealing nova or burst damage or anything like that. We are honestly just creating a human fighter with a greatsword.
02:34
Speaker A
origin feet already taken care of we're going to use our human origin feet to pick up alert you could pick any other origin feet that you actually really like if you don't like alert that much I like it purely for the proficiency bonus
02:48
Speaker A
Now let's jump into the build, starting in character creation with our origin. We are, like I said, a human, and that's going to get us a couple key things for this build. Number one, at the end of each long rest, we gain heroic inspiration.
03:00
Speaker A
going to be strength 17 by putting nine points into it and adding a plus two there dexterity of 13 by putting Five Points into that one constitution of 16 by putting another nine points into it and our plus one and then we're going to
03:14
Speaker A
Heroic inspiration is pretty much 2014 inspiration only. It's going to become a little bit more mechanically prevalent since it isn't just based on the DM providing it for us. In this case, for us, we are able to just get it at the end of every long rest, and we can use it to gain advantage on a d20 test roll. We can only have one at a time though, so we'll want to use it while we have it, especially later on in the build.
03:28
Speaker A
that we want to pick up and then what ch Champion gets in 2024 and then we'll talk about Feats a little later first of all we're going to get weapon Mastery and we can pick two weapons to have the
03:39
Speaker A
For our background or actual origin, we are going to be a farmer. Farmer lets us improve our Strength by plus two and our Constitution by plus one, and gives us access to the Tough feat.
03:51
Speaker A
cuz it got nerfed to some extent it no longer lets you reroll a one or a two on the weapon damage die instead it just treats a one or a two ruled as a three the key though is that it says that you
04:04
Speaker A
With the Tough origin feat already taken care of, we're going to use our human origin feat to pick up Alert. You could pick any other origin feat that you actually really like if you don't like Alert that much. I like it purely for the proficiency bonus to initiative, and that's that.
04:19
Speaker A
someone using a pole arm or great ax wood which is kind of silly in my mind but we'll take it because it increases our minimum damage to six which is literally one off of the average damage Dage that a great sword would typically
04:31
Speaker A
In terms of our stats though, we're going to want the following array of ability scores, or really I will want the following array of ability scores just because I'm going for a greatsword fighter. It's going to be Strength 17 by putting nine points into it and adding a plus two there, Dexterity of 13 by putting five points into that one, Constitution of 16 by putting another nine points into it and our plus one, and then we're going to leave Intelligence and Charisma alone at 8 each but put our last four points into Wisdom to get us an actual plus one to our perception checks and Wisdom saves.
04:43
Speaker A
deal damage to them we'll deal damage only equal to our strength modifier but no matter what as long as we swing at a Target that Target is taking damage and honestly coming from me this feels pretty good I am atrocious at rolling at
04:59
Speaker A
And now it's time to talk about the class to highlight what fighters get that we want to pick up and then what Champion gets in 2024, and then we'll talk about feats a little later.
05:14
Speaker A
class since fighter was kind of an introductory class in 2014 Champion being the most simple of all sub classes players could pretty easily get into the game just by being a champion fighter I think that this character build could
05:28
Speaker A
First of all, we're going to get weapon mastery, and we can pick two weapons to have the mastery property of. We are using a greatsword, and that's really the only weapon we care about, so we're just going to go with that.
05:42
Speaker A
scale with our level we can also eventually use Second Wind not as healing but rather as a bonus to a skill check which could be pretty nice as well though I think we're probably going to be using it mostly for healing but
05:55
Speaker A
For our fighting style, we are going to pick up Great Weapon Fighting. Great Weapon Fighting is a little weird because it got nerfed to some extent. It no longer lets you reroll a one or a two on the weapon damage die; instead, it just treats a one or a two rolled as a three.
06:06
Speaker A
features and then at level 9 we get tactical Master tactical Master says that we make an attack against an enemy we can choose to swap out our weapon Mastery property for either sap slow or push we have to decide which we're going
06:19
Speaker A
The key though is that it says that you can treat any one or two on a damage die as a three because the greatsword deals 2d6 damage. Those two d6 are both damage dice, and that means that we are getting double the value out of this feature, unlike someone using a polearm or greataxe, which is kind of silly in my mind, but we'll take it because it increases our minimum damage to six, which is literally one off of the average damage that a greatsword would typically do.
06:31
Speaker A
swords graze weapon Mastery isn't going to be too useful if we're going to hit them so that becomes the time to start swapping for these other weapon masteries other than that the fighter pretty much gets all the same stuff of
06:44
Speaker A
If we hit an enemy, we're going to be hitting them hard. And of course, we have the weapon mastery of Graze from the greatsword, which means that even if we don't hit the enemy, we actually still deal damage to them. We'll deal damage only equal to our Strength modifier, but no matter what, as long as we swing at a target, that target is taking damage.
07:00
Speaker A
remarkable athlete does three things we have advantage on strength Athletics checks we have advantage on initiative which pairs really well with our alert feet and when we critically hit an enemy we can automatically move up to half our
07:14
Speaker A
And honestly, coming from me, this feels pretty good. I am atrocious at rolling at the table or even online through Roll20 or anything like that, so I like having a character that's going to feel like they always do something on their turn, and maybe you would as well.
07:29
Speaker A
get an extra speed boost and move our Full Speed without provoking opportunity attacks across those two features then we could keep moving with our own movement and potentially still attack another enemy since this all has to happen after level five besides that
07:44
Speaker A
The Champion was always thought of as the most basic class since Fighter was kind of an introductory class in 2014. Champion being the most simple of all subclasses, players could pretty easily get into the game just by being a Champion fighter.
07:55
Speaker A
that you also might want to have on your character level 10 we get heroic Warrior it says that during combat you can give yourself heroic inspiration if you don't already have it whenever you start your turn without it level 15 is Superior
08:08
Speaker A
I think that this character build could also capitalize on that idea by allowing a player to always feel like they have done something on their turn, which is pretty nice.
08:21
Speaker A
back up with one hit point plus at the start of each of our turns where we have at least one hit point but aren't above half Health we have heroic rally which is the classic Survivor feature where you just regenerate hit points equal to
08:34
Speaker A
Beyond the fighting style and weapon mastery, we also have Second Wind, which now has multiple uses that scale with our level. We can also eventually use Second Wind not as healing but rather as a bonus to a skill check, which could be pretty nice as well, though I think we're probably going to be using it mostly for healing, but honestly, that's up to you.
08:45
Speaker A
following heavy armor Master at level four in order to have a nice defensive bonus that reduces piercing bludgeoning and slashing damage by our proficiency bonus every time we get attacked at level six though we're going to pick up
08:59
Speaker A
At level five, we'll gain Tactical Shift, which allows us to move up to half our speed without provoking opportunity attacks once we use Second Wind, and this will pair really nicely with one of our Champion features.
09:12
Speaker A
as a bonus action this pairs really nicely with the third level ability remarkable athlete that champion has now where if we critically hit we can move up to half our Speed without provoking opportunity attacks and then we could
09:24
Speaker A
And then at level nine, we get Tactical Master. Tactical Master says that when we make an attack against an enemy, we can choose to swap out our weapon mastery property for either sap, slow, or push. We have to decide which we're going to use before the attack roll, but if we're attacking an enemy that we have advantage on and we're pretty sure we're going to hit, especially since we're level nine at this point and maybe we have a magic weapon, well, honestly, the greatsword's Graze weapon mastery isn't going to be too useful if we're going to hit them, so that becomes the time to start swapping for these other weapon masteries.
09:38
Speaker A
we're mainly picking this up for the combination of the poison that we get as part of the feat with the gry's weapon Mastery I have to shout out DND unoptimized here who in their weapon Mastery video pointed out the poison
09:52
Speaker A
Other than that, the fighter pretty much gets all the same stuff: indomitable, multiple action surges, multiple attacks, you name it.
10:08
Speaker A
will still take damage they'll have to make the Constitution save and if they fail they will take an extra 2date poison damage on top of the little bit of damage they took from our strength modifier that is okay on its own and it
10:24
Speaker A
Champion though gets a few quality of life improvements. We still have improved critical right away at level three, where we can now critically hit on a 19 or 20. We also get Remarkable Athlete, though Remarkable Athlete does three things: we have advantage on Strength Athletics checks, we have advantage on initiative, which pairs really well with our Alert feat, and when we critically hit an enemy, we can automatically move up to half our speed without provoking opportunity attacks.
10:36
Speaker A
12 Mage Slayer let us improve our strength by 1 to 20 now since we improved it twice from heavy armor master and great weapon master so it has two key features that are really great for this build number one is
10:51
Speaker A
We're not always going to want to do this, but if we really needed to get moving in a turn, then we could. If we critically hit an enemy, also spend our Second Wind after we hit level five to get an extra speed boost and move our full speed without provoking opportunity attacks. Across those two features, then, we could keep moving with our own movement and potentially still attack another enemy since this all has to happen after level five.
11:05
Speaker A
didn't even hit the enemy but we still potentially dealt two instances of damage to them this would mean that for the low low price of missing a creature that is concentrating on a spell or feature we could potentially have them
11:19
Speaker A
Besides that though, this will synergize with another feature we're going to get later on. At level seven, we get an additional fighting style. We took Great Weapon Fighting early on, but now we could take something like Defense or Blind Fighting that yo...
11:33
Speaker A
Mage Slayer for the last ability no matter what and that is guarded mind guarded mind says that when we fail an intelligence wisdom or Charisma saving throw we can just choose to pass instead and we can do that once per short rest
11:46
Speaker A
this feels like an autopick feat on most Fighters you probably don't need it right away but you definitely want it because it is a pseudo legendary resistance and on top of that it just saves us from using one of our
12:02
Speaker A
indomitable uses on one of these saves this paired with indomitable will make it really hard for enemies to actually mentally threaten us and means that we can feel a little bit better about leaving those mental stats behind while
12:17
Speaker A
improving our physical stats finally for our last two Feats we're going to improve our constitution by two twice using the ability score Improvement feat going all the way up to 20 Constitution and then for our epic boon it's a little
12:30
Speaker A
bit of a tossup there's either fortitude of Defense which is my personal favorite because it gives us a lot of extra health and healing or you can go irresistible offense if you want to focus more on dealing damage all that
12:44
Speaker A
said let's summarize the build with some neat combos that we can do well at level six once we score a critical hit we can move bonus action attack thanks to great weapon master or bonus action move again thanks to Second Wind and tactical shift
12:59
Speaker A
at level nine we can replace graze with push sap and slow if we think we're not going to get any value out of our graze weapon Mastery on the attack if we're attacking something with a really high AC maybe we keep the Graze weapon
13:11
Speaker A
Mastery just in case at level 12 regardless of whether we hit or miss a creature that is concentrating on a spell or other concentration feature if we apply poison to our weapon as a bonus action beforehand then we can
13:24
Speaker A
potentially cause two concentration saving throws with disadvantage for that character finally at level 19 if we were to play this character all the way up to this level we would have an average of about 293 hit points I believe that
13:37
Speaker A
includes tough and epic Boon and at the start of our turns if we're under half Health we're going to heal from our survivor feature and we're going to get to heal an extra amount equal to our constitution modifier thanks to the Boon
13:52
Speaker A
of fortitude if we are above half health and we still want the Boon of fortitude's bonus healing of our constitution modifi fire it does apply to Second Wind as well which makes for a lot of healing on a character with a lot
14:05
Speaker A
of Health overall we are a tried and true champion we hit things hard and even if we miss we still hurt them besides that though I think that this based human Fighter character would be kind of fun to play at the table and
14:19
Speaker A
actually go through the beginnings of a campaign with getting to just walk up hit things hard and know that you're going to have some tactical choices to make really gives us some nice tactical spice to an otherwise pretty basic
14:34
Speaker A
character build I think this would be a good Contender for one of my first characters I play in the 2024 rules but it might not be everyone's cup of tea and that is perfectly Fair let me know what you thought of the build though
14:45
Speaker A
thank you so much for coming on the journey with me and I hope to see you in the next one
Topics:Dungeons and DragonsD&D 5eChampion Fighter2024 rules updatecharacter buildgreatsword fighterweapon masteryheroic inspirationfighter subclassExploring the Build

Frequently Asked Questions

What is the main focus of the 2024 Champion Fighter build?

The build focuses on a human Champion Fighter using passive abilities and weapon mastery with a greatsword, emphasizing consistent damage and survivability over burst damage.

How does Heroic Inspiration work in this build?

Heroic Inspiration is granted at the end of each long rest and can be used once to gain advantage on a d20 test roll, making it a reliable resource for skill checks and combat.

What are the key feats and fighting styles chosen for this build?

The build uses the Alert feat from the human origin for initiative proficiency, the Tough feat from the farmer background for durability, and the Great Weapon Fighting style to improve damage consistency.

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