Copying an AI Generated Coaster in 50 Seconds #autodesk… — Transcript

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00:00
Speaker A
Check out how I made this AI generated coaster in Fusion in 50 seconds.
00:04
Speaker A
I started off by making a center rectangle sketch at the origin so that everything would be symmetric.
00:12
Speaker A
I made one side 90 mm long and then I used the equal dimension trick to make the other side the same length.
00:16
Speaker A
Then I extruded the profile out 5 mm.
00:20
Speaker A
After that, I added a 15 mm fillet to each corner using the F keyboard shortcut.
00:24
Speaker A
To create the outer rim of the coaster, I created another sketch on the top surface of the body.
00:29
Speaker A
And used the offset command to create a 3 mm profile around the edge of the coaster.
00:32
Speaker A
I used this profile to extrude a 3 mm tall rim.
00:35
Speaker A
To finish off the design, I added some small chamfers to the edges of the rim and the base, as you can see here.
00:39
Speaker A
For the last step, I split the part into two bodies using the profile on the inside of the rim.
00:44
Speaker A
And exported both files into the slicer.
00:45
Speaker A
In the slicer, I set the parameters and top and bottom layers to zero and changed the infill pattern to align rectilinear at 25% infill.
00:50
Speaker A
The final touch was to rotate the model 45 degrees to get the desired effect.
00:54
Speaker A
Hope this helps.

Frequently Asked Questions

How was the outer rim of the coaster created in Fusion?

The outer rim was created by sketching on the top surface of the body and using the offset command to create a 3 mm profile around the edge. This profile was then extruded to a height of 3 mm to form the rim.

What were the final steps taken in the slicer for the coaster design?

In the slicer, the parameters for top and bottom layers were set to zero, and the infill pattern was changed to align rectilinear at 25%. The model was then rotated 45 degrees to achieve the desired effect.

How were the two separate bodies of the coaster created?

The part was split into two bodies using the profile on the inside of the rim. Both of these files were then exported into the slicer for further processing.

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