Watch how Joseph Willis creates an AI-generated coaster in Fusion 360 in just 50 seconds with step-by-step design and slicing tips.
Ask about this video. Answers come from its transcript only — with the timestamp, so you can check them.
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Key Takeaways
- Using symmetry in sketches simplifies design.
- Keyboard shortcuts speed up modeling in Fusion 360.
- Offset and extrusion commands are key for creating rims and features.
- Splitting bodies helps prepare parts for 3D printing.
- Slicer settings like infill and rotation impact final print quality.
What the video covers
- Started by making a center rectangle sketch at the origin for symmetry.
- Set one side to 90 mm and used equal dimension for the other side.
- Extruded the profile 5 mm out.
- Added 15 mm fillets to each corner using the F shortcut.
- Created an outer rim by sketching on the top surface and offsetting 3 mm.
- Extruded the rim 3 mm tall.
- Added small chamfers to edges of rim and base.
- Split the part into two bodies using the inner rim profile.
- Exported both bodies to the slicer and set top/bottom layers to zero.
- Changed infill pattern to align rectilinear at 25% and rotated the model 45 degrees for effect.
Full Transcript — Download SRT & Markdown
Speaker A
Check out how I made this AI generated coaster in Fusion in 50 seconds.
Speaker A
I started off by making a center rectangle sketch at the origin so that everything would be symmetric.
Speaker A
I made one side 90 mm long and then I used the equal dimension trick to make the other side the same length.
Speaker A
Then I extruded the profile out 5 mm.
Speaker A
After that, I added a 15 mm fillet to each corner using the F keyboard shortcut.
Speaker A
To create the outer rim of the coaster, I created another sketch on the top surface of the body.
Speaker A
And used the offset command to create a 3 mm profile around the edge of the coaster.
Speaker A
I used this profile to extrude a 3 mm tall rim.
Speaker A
To finish off the design, I added some small chamfers to the edges of the rim and the base, as you can see here.
Speaker A
For the last step, I split the part into two bodies using the profile on the inside of the rim.
Speaker A
And exported both files into the slicer.
Speaker A
In the slicer, I set the parameters and top and bottom layers to zero and changed the infill pattern to align rectilinear at 25% infill.
Speaker A
The final touch was to rotate the model 45 degrees to get the desired effect.
Speaker A
Hope this helps.
Topics:Fusion 360AI generated design3D modelingcoaster designFusion 360 tutorial3D printing prepCAD designAutodesk Fusionfillet and chamferslicer settings






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