Copying an AI Generated Coaster in 50 Seconds #autodesk… — Transcript

Watch how Joseph Willis creates an AI-generated coaster in Fusion 360 in just 50 seconds with step-by-step design and slicing tips.

Key Takeaways

  • Using symmetry in sketches simplifies design.
  • Keyboard shortcuts speed up modeling in Fusion 360.
  • Offset and extrusion commands are key for creating rims and features.
  • Splitting bodies helps prepare parts for 3D printing.
  • Slicer settings like infill and rotation impact final print quality.

Summary

  • Started by making a center rectangle sketch at the origin for symmetry.
  • Set one side to 90 mm and used equal dimension for the other side.
  • Extruded the profile 5 mm out.
  • Added 15 mm fillets to each corner using the F shortcut.
  • Created an outer rim by sketching on the top surface and offsetting 3 mm.
  • Extruded the rim 3 mm tall.
  • Added small chamfers to edges of rim and base.
  • Split the part into two bodies using the inner rim profile.
  • Exported both bodies to the slicer and set top/bottom layers to zero.
  • Changed infill pattern to align rectilinear at 25% and rotated the model 45 degrees for effect.

Full Transcript — Download SRT & Markdown

00:00
Speaker A
Check out how I made this AI generated coaster in Fusion in 50 seconds.
00:04
Speaker A
I started off by making a center rectangle sketch at the origin so that everything would be symmetric.
00:12
Speaker A
I made one side 90 mm long and then I used the equal dimension trick to make the other side the same length.
00:16
Speaker A
Then I extruded the profile out 5 mm.
00:20
Speaker A
After that, I added a 15 mm fillet to each corner using the F keyboard shortcut.
00:24
Speaker A
To create the outer rim of the coaster, I created another sketch on the top surface of the body.
00:29
Speaker A
And used the offset command to create a 3 mm profile around the edge of the coaster.
00:32
Speaker A
I used this profile to extrude a 3 mm tall rim.
00:35
Speaker A
To finish off the design, I added some small chamfers to the edges of the rim and the base, as you can see here.
00:39
Speaker A
For the last step, I split the part into two bodies using the profile on the inside of the rim.
00:44
Speaker A
And exported both files into the slicer.
00:45
Speaker A
In the slicer, I set the parameters and top and bottom layers to zero and changed the infill pattern to align rectilinear at 25% infill.
00:50
Speaker A
The final touch was to rotate the model 45 degrees to get the desired effect.
00:54
Speaker A
Hope this helps.
Topics:Fusion 360AI generated design3D modelingcoaster designFusion 360 tutorial3D printing prepCAD designAutodesk Fusionfillet and chamferslicer settings

Frequently Asked Questions

How did Joseph ensure the coaster design was symmetric?

He started by making a center rectangle sketch at the origin and used the equal dimension trick to make both sides the same length.

What slicer settings were used for the 3D print?

Top and bottom layers were set to zero, the infill pattern was changed to align rectilinear at 25% infill, and the model was rotated 45 degrees.

What Fusion 360 shortcuts helped speed up the design process?

The F keyboard shortcut was used to quickly add fillets to each corner of the coaster.

Get More with the Söz AI App

Transcribe recordings, audio files, and YouTube videos — with AI summaries, speaker detection, and unlimited transcriptions.

Or transcribe another YouTube video here →