Linus Tech Tips reviews Valve's Steam Frame VR headset, highlighting its standalone capabilities, advanced tracking, and PCVR wireless streaming.
Key Takeaways
- Steam Frame offers a high-quality standalone VR experience with PCVR wireless streaming.
- Advanced tracking and eye tracking technologies enable precise and versatile VR interactions.
- The headset balances comfort, performance, and customization options for a broad user base.
- Valve’s use of ARM architecture and Proton FEX layer allows running Windows VR games on Linux ARM hardware.
- Wireless streaming over 6 GHz Wi-Fi achieves latency and fidelity comparable to wired PCVR setups.
Summary
- Valve's Steam Frame is a standalone VR headset with outside-in tracking that defies expectations for camera-based positional tracking.
- The headset is lighter, more comfortable, and higher fidelity than the original Valve Index, featuring pancake lenses and 2160x2160 LCD displays per eye.
- It runs on an ARM-based computer with Steam OS and a new Proton compatibility layer called FEX, enabling x86 Windows VR games on ARM Linux.
- The headset includes eye tracking for foveated streaming and social VR, and offers about 110° field of view with customizable accessories.
- Controllers feature capacitive sensing for five-finger tracking, two-stage triggers and grips, magnetic thumbsticks, and 18 infrared LEDs for tracking.
- Battery life for controllers is about 40 hours on a single AA battery, with optional accessories like knuckle straps and a second head strap.
- The headset supports inside-out tracking even in pitch darkness using IR emitters and four high-FOV cameras, with tracking updates around 200-250 Hz.
- Wireless PCVR streaming is enabled via dual Wi-Fi radios including a 6 GHz band dongle, achieving low latency and high reliability.
- Valve aims to maintain compatibility with existing VR titles and is working on prescription lenses, with an expansion port for additional accessories.
- The Steam Frame represents a fundamental shift for Valve from PC accessory to a versatile standalone VR device with strong PC integration.
Chapters
- 00:00Introduction and Initial Impressions
- 02:03Sponsor Message and Transition
- 02:06Steam Frame Overview and Hardware Breakdown
- 03:14Display and Optics Details
- 04:07Controller Design and Features
- 05:16Tracking and Battery Life
- 07:18Customization and Accessories
- 07:28Inside-Out Tracking and Cameras
- 10:55Encoding Latency and Performance
- 11:15Microphone and Audio Quality











