STB CEO discusses game updates, player feedback, and future plans in a candid interview about Broken Arrow Academy.
Ask about this video. Answers come from its transcript only — with the timestamp, so you can check them.
Generated from the transcript and can be wrong — check the timestamp.
Key Takeaways
- Negative player reviews are appreciated as they help improve the game.
- The update aims to reduce player irritants and balance gameplay for all skill levels.
- The team now uses a mandatory public test environment to validate major changes.
- Listening to experienced players is crucial and will not harm the game's vision.
- The development team has a deep passion for war games and is committed to long-term growth.
What the video covers
- The CEO of STB discusses the recent major update and its positive reception within the team.
- Acknowledges the value of negative reviews and player feedback in motivating changes.
- Explains the challenge of balancing game accessibility for newcomers with depth for experienced players.
- Introduces the PTE (Public Test Environment) as a mandatory step for major game changes.
- Highlights a shift towards a data-driven approach and listening to experienced players.
- Shares the history of the development team and their passion for war games since 2012.
- Mentions plans for future interviews and deeper storytelling about the game's origins.
- Discusses team growth, upcoming features like replays and save games, and ongoing game design improvements.
Chapters
- 00:00Introduction and call with STB CEO
- 01:32Language and communication challenges
- 03:20Impact of negative reviews and motivation to change
- 05:38Introduction of Public Test Environment (PTE)
- 07:19Game vision and direct control over development
- 08:54History of the development team and origins
- 11:12Future plans and interview requests
- 13:01Team growth and upcoming game features
- 18:32Closing remarks and community interaction
Full Transcript — Download SRT & Markdown
Speaker A
Oh boy, are you guys in for a treat. I've just come off a call with STBC. Um, I've got full permission to do this, and it's such an interesting conversation.
Speaker A
Here's how it went. Hello there, Piet. Hello, Lima. Piet, how are you? Glad to hear you.
Speaker A
Well, better, better. And you? Uh, yeah. Good. Good too. Um, yeah, mate. I, uh, sorry. Do you mind if I record this, by the way?
Speaker A
Could you repeat, please? My English is not perfect. Do you mind if I record the piece of—Ah, it's a question. Okay, I got it. Yeah, why not?
Speaker A
No, it's just 'cause obviously I promised you. I promised you for a long time that we will have a talk.
Speaker A
Yeah. I mean, yeah, I've been wanting to interview you for a long time, but I guess this is just going to be a bit of a chat. Um, yeah, I was wondering, so it's been two weeks since a major
Speaker A
update, or actually just a bit longer now. And honestly, I'm just curious, how do you think the update's going? And also, by the way, thank you for taking the time to chat to me, mate. I appreciate it.
Speaker A
Uhhuh. Okay. Um, so if people will hear this first, I want to appreciate that for my English, and I will promise that I will increase it, improve it, uh, next year.
Speaker A
Yeah. Uh, my practice was only inside for the last seven years. You—you've just been learning from the American voice lines.
Speaker A
Yeah. [laughter] And—and with Felix. Uhhuh. Uh, so, uh, answering your question about, uh, patch, um, the update was received positively by me and, uh, inside our team. We definitely, uh, chose the right direction without a doubt.
Speaker A
Yeah, we are committed to reducing the number of problems, of irritants for players, irritations, and ineffective units. So this is the first step.
Speaker A
Uh, this is important. This is not a finished vision. This is the first step towards bringing game design, game balance to the level that players, uh, both professional players, both amateurs or newcomers, uh, and ourselves, this is important,
Speaker A
would like. Yeah. Nice. Yeah. I—I think obviously you mentioned, you know, the feedback has been great and obviously you can see that on Steam. I've just had a quick look. The numbers are looking well. I mean, much better than a month
Speaker A
ago. I think that's fair to say. Um, yeah. How—how's it been since that sort of, you know, the huge backlash of negative reviews?
Speaker A
Well, it was useful. Only thing I can do is say thanks, you dear players.
Speaker A
Thanks you a lot. Uh, this is not a joke. This is important for us. It helps us.
Speaker A
Yeah. It, uh, sometimes it motivates us to change, you see, to change approach, direction. Approach was not, uh, wasn't perfect. Yeah. I would be mild and polite. Uh, ourselves as players, uh, I mean, uh, playing developers, we were
Speaker A
not delighted with our gameplay. It's a fact. Uh, and I mentioned to you, uh, last time we spoke few months ago that for me it's personally hard to play vanilla since, uh, patch of, uh, uh, 30th of
Speaker A
October. I didn't play vanilla. PT was a window. You see, a window for me to play the game, uh, just the way you want to.
Speaker A
I can explain, uh, why, because, um, we paid very high, uh, price, very high sacrifice for the sake of lowering the barrier to entry into our game for newcomers. I would explain this like, uh, like I just told, uh,
Speaker A
because deep doesn't mean difficult and slow. I mean, long time to kill doesn't mean easy. That's—I can say after one year after release. You see, everybody is clever, everybody's clever in one year after release, but, uh, [laughter]
Speaker A
before we thought that it's the only way to attract the audience, to attract newcomers to the game. And in fact, I described this like, um, the comfort of the beginner shouldn't be, um, paid by 1,000 of cut for players who
Speaker A
played 100 hours and more, like we—yeah. Me and you and everybody who will watch us, obviously.
Speaker A
Yeah. Uh, and we changed the approach. We changed the approach. Now a team of, uh, people, uh, with me is working on the game design. Uh, progress has gone, uh, much faster.
Speaker A
Uh, we have also introduced PTE as a mandatory, uh, procedure for, uh, confirming major changes, for proving them, for checking them, for gathering feedback from the audience.
Speaker A
Yeah. Uh, and you see that the dynamic of PT—it was obviously a different game. It was much faster. I like it very much and we should definitely continue this approach.
Speaker A
Yeah, exactly. And it's really nice to see that obviously, yeah, you've gone from a year ago where every Tom, Dick, and Harry has got an opinion on Reddit.
Speaker A
Everybody's got an opinion to obviously now you, I guess, you're going a lot more down the line of listening to the experienced players, right?
Speaker A
Um, yes. Yes. Why not? Why not? It obviously will not kill the game. Listening to the experienced players would not kill our game. We don't want to kill our game. It's the last thing on the world I would like to do. It's this
Speaker A
game for me, it's like a third son. [laughter] I'm making this game for—for it's—it's not a joke. I'm totally serious. I'm making this game since 18th in 18th year. I mean 2018.
Speaker A
Since 2018. Yeah. Uh, yeah, I've seen that. I actually went back through your, uh, VKT.
Speaker A
I—I went all the way to the start just to see, you know, the dev logs in the early days and obviously the amount of progress for the past, um, 80 years is just huge. Of course, I like how you speak English and
Speaker A
Russian. [laughter] Russian [clears throat] is quite nice. I need to especially, um, yeah, exactly. And it is really nice to see that obviously with this new vision, you've taken more of a direct control in how the game is being run now.
Speaker A
I would say players got more direct control because it's a data-driven approach. Nice. Yeah. Uh, yes, we are not—we didn't close our eyes and do just what we see in the service. Of course, of course. We say we
Speaker A
have our personal opinion, our personal, um, we are playing this game since, uh, for the last 20 years.
Speaker A
We are playing military games. We have our own—I forgot this word. How it's called?
Speaker A
You can say in Russian. I'll translate. Uh, no, V. V. Vision. Vision. Yeah. [laughter] Vision.
Speaker A
Yes. And I would like to mention it's a very important detail that we started this game seven years ago. This is a topic for a separate long conversation.
Speaker A
How—how we decided to make this. I would be happy, uh, to share this with all interested people one day. Well, I suppose now—now's a really good opportunity then to say, can we formally request a longer interview like I've
Speaker A
been trying to do for the past few months? Yeah, I would be happier. I would be happy. First, we need to, uh, uh, put out fires.
Speaker A
Yeah. With our game and, uh, I would be free for the interviews. Um, I would just, uh, mention this in short way that, uh, um, I would be happy to tell the full story later but now Stealika is just amateur clan in
Speaker A
War Game Red Dragon, in War Game Island Battle since 2012. Uh, we played war games, we had YouTube channel, we had Discord and even TeamSpeak channel. Yeah, and actually, you can watch you play war game from years ago. I've seen
Speaker A
some of those videos as well. Yeah, we were young, emotional guys, Russian people liked watching us because we were emotional. We shouted a lot. We, uh, it—it was fun. It was very fun.
Speaker A
Some naughty words. [laughter] Mater, Russian bad words, English bad words, etc. [laughter] U and then we were starving. We were starving so much that we didn't get War Game 4. We didn't get War Game 4. We starved so much and, uh, the only way
Speaker A
[laughter] to continue our gameplay experience, you see, gamer experience playing computer games for us would would be created our own game. And in, in 18th year, 2018, we came up with an idea, uh, to make our own game, to make our own
Speaker A
war game. Yeah. Uh, with taking the best solutions from the world in Conflict, from, uh, War Game Red Dragon, from Company of Heroes, from other games we like, uh, and to create it as, uh, fast and as good as possible. This
Speaker A
was a mistake. I mean a fast. This was a big mistake. Um, I—I cannot understand and I cannot explain how we didn't abandon this.
Speaker A
Yeah, we loved it so much. Issues at the start. What? A lot of issues, problems at the start, was there?
Speaker A
Not every day was an issue. [laughter] Every day was an i—
Speaker A
through the valley of death so-called valley of death in the business in startup you know 90% of startups they didn't come through this valley and they still remain dead products.
Speaker A
Mhm. Um I was talking with two guys who was doing same products, same projects as me and they were dead.
Speaker A
Uh this is a nightmare. Uh so we were simple players from different cities working after we know for several years moving towards our dream and in 21 uh we attracted the attention of the publisher. We created a prototype. It
Speaker A
was working. It was beautiful. It was it was playable. Uh we attracted the attention of the publisher Slytherin and we started u scaling the project, upscaling the project.
Speaker A
Yeah. Which we continue to this day. We still scaling and working on this project and we will do this for years.
Speaker A
Nice. And uh I would like to say that I'm grateful. I am really grateful to them for this. Uh they have seen the potential in the team of newcomers uh in this game play gamedev game dev uh business uh at a very early stage. This
Speaker A
is respectful. We ourselves would have been making this game for 20 years. That's a fact.
Speaker A
Yeah. So yeah, that that's great. Honestly, I think, you know, from the first time we spoke, I it's it's been very clear to me to see just how much passion and uh love there is for this project, which which honestly is is also
Speaker A
one of the reasons that I I'm really want to help you guys out as well, you know, when it comes to press, when it comes to PR, etc. So honestly it's really great that you take time to talk
Speaker A
to you know people like me fans um and just and just explain this because you know you know Lima the best press the best PR is working correctly correctly working game.
Speaker A
Yeah 100%. Yeah, but I think you know people do appreciate the fact that uh you know it's not easy and you know it takes time but it's it's really great to just know that at least things are sort
Speaker A
of going in the right direction and the vision as you say and obviously the uh I I think you taking more of a direct role and you know decision making especially with the PTE etc. It is really good to
Speaker A
see. I mean, the the feedback what I really like to see is obviously all the surveys and stuff like that that you do on the PTE Discord and and it's just really great that our voices are being heard.
Speaker A
Thank you. Thank you. Yeah. Yeah. I'm I'm curious latest batch I mean batch of 30 30th of July.
Speaker A
Uhhuh. This is uh my responsibility. Well, [laughter] you should have taken responsibility earlier. It's a responsibility of me and the team of people who developed who developed the PT we call them. It's same like in war game. Yeah. In broken arrow pixie
Speaker A
oceans. This is our game designer team. So, so actually help me understand the team. You've got what like 50 people working for STB now.
Speaker A
Um before our team was uh 10 till 15. It's I repeat this again and again. It's a miracle that we um did this game with forces of five programmers. I would say even four.
Speaker A
Yeah. Uh, and um now we have four times bigger team. Yeah. Okay. Nice. Well, I mean, yeah, hopefully that means we're going to get uh quicker updates, more fixes.
Speaker A
Yeah, it's a Russian joke. I'll have to [laughter] Okay, so we were I don't know. I can say you're training for a long time, but now you're quickly moving on, right?
Speaker A
[snorts] Yes. You see, it's gamedev. Game dev, you cannot hire people. First of all, they're not working for free u before release. Second, you cannot hire them and uh they will not make you a replay tomorrow even in half of the
Speaker A
year. Uh we were waiting for one year to on board them. Uh I mean programmers, programmers, it's very long on boarding time. Very long. It's hard in Russian we say.
Speaker A
Can you translate it? No, [laughter] I can't. Look in the daytime and you'll still won't find them.
Speaker A
It's extremely hard to find experienced programmer in this genre in these technologies. You see, and we found them. Finally, we found them. We we found them. We have strength ourselves with professionals from the industry.
Speaker A
And we ourselves have actually already grown to this level. And replays and save games, they will appear they will appear in the games this autumn.
Speaker A
Nice. You see, Sam, it's it's very hard to translate. [laughter] It's It sounds great, but how the hell do I translate them? Because, you know, some things just don't it's impossible to translate. But uh yeah. All right.
Speaker A
Well, honestly, thanks. It's really good to hear. So, okay, hold on. Last question. We're coming up to the end of summer. You promised us a DLC. When's it going to happen?
Speaker A
At the end of summer. At the end of summer. [laughter] So, you have How long How long is this summer?
Speaker A
Uh 32nd of August. 30 32nd. No, 31st. Yeah. 31st. All right. Okay. First of all, uh we will obviously we will not obvious we will definitely get the DLC. Um sure.
Speaker A
I I would like to uh to clear up or to clarif clarify one detail. Uh the chosen DC approach in the past with included single player campaigns uh turned out to be insufficiently you see ineffective to pro to produce
Speaker A
fast and we decided to split them into two parts. So uh in August we will get 39 units, two maps and two cooperative scenarios on them. Cooperative means single player both single players and multiplayer.
Speaker A
Nice. Yeah. Scenarios. They would be released in August and in the in autumn um we will release a single player campaign with remaining maps, with remaining missions, with cutscenes. This is very long. We want to do it good. We didn't we don't
Speaker A
want to do it without save games. We don't want to [laughter] Somebody in the comments please translate. I get it. But yeah, somebody in the comments we don't want to.
Speaker A
So second time to do this mistake with with save games. So we will produce save games then we will uh produce we will finish uh single player campaign. It would be interesting. It would be better than previous one because we are
Speaker A
learning, we are growing and we will release second DC campaign when it would be ready. I don't want to promise anything. We should finalize it.
Speaker A
Nice. And but is there any sort of hope? There's been wild speculation and I don't know if you've seen my uh channel where I've done surveys and uh one of the surveys I put out was how how much
Speaker A
is the DLC going to cost for people to guess. Right. So, I'm just going to put it up on the screen now. Um I'll I'll I'll send it to you. I'll send you a screenshot. There you go. Uh what are
Speaker A
your comments on this little screenshot? Uh, we can make it free, but it would be last DLC [laughter] because is big, guys. The team is big.
Speaker A
A business is a business. Of course. Yeah, I get that. People, you see, if you want replace, you need expensive people. Expensive people, they're not working for free.
Speaker A
That's a fact. Sure. And uh yes, I agree uh with this uh survey uh the DLC. I I don't know the final price of DC, but I know that it shouldn't be more expensive than one/3 or 14th, even 1/4 of vanilla price.
Speaker A
Okay, nice. Well, okay. So, vanilla, not small. The DLC is not small. Uh I like it very much. It's powerful. Uh if this experiment would be successful with uh small, no, not small, but divided.
Speaker A
Yeah, divided DLC this August. We will continue and we will make the specializations much faster. Much faster because on release we had two uh two fulltime artist who can uh make models, military models.
Speaker A
Yeah. So when are we going to get Britain? [laughter] When's England going to be out?
Speaker A
Not this year obviously. Maybe [laughter] that depends on the TLC strategy. Uh now we should um we should finalize uh USA and Russian factions.
Speaker A
Yeah. And we will continue expanding on into next factions, next nations. Oh, come on. We know it's China. Stop pretending. [laughter] It's a big secret, but we all know it's China. Not a fact. Not a fact that it's
Speaker A
China. No, no, it's not. It wasn't promised as far as I remember. No, but come on. We people know. [laughter] Okay. I I I want to say what uh our game has a huge growth potential in the varity. Yeah. Varity of units
Speaker A
from at least 20 leading armies in the world. That's what we plan to do. And this step we did with dividing the single player uh campaign and uh other DLC I mean multiplayer mostly.
Speaker A
It's a big uh it's a big uh step and I believe that it would be successful because I don't want to make one DC per year. I don't want to make two DLC per year. I want to make four or five DC per
Speaker A
year. It's a fact. And uh we we will upscale our our team up to 30 uh modelers.
Speaker A
Uh-huh. Artists and continue. Wow. Well, that's I mean that's a big promise and obviously well good luck. I hope it works well.
Speaker A
I can't promise would it be China or not. But what I can promise as a developer that we will upscale the team we will upscale the team of modelers. We will continue. It's a on boarding process. So it's not fast. You cannot
Speaker A
just uh take plus 30 people because your quality will fall down. It definitely will fall down. You need to onboard them.
Speaker A
So we are on boarding one till two players. Not players, I'm speaking like a player uh artist per per month, per two months.
Speaker A
Yeah. Yeah. Okay. Well, yeah, it all sounds great. And I think honestly when I release this, people are just going to be really happy to hear what you've got to say. So I really appreciate it.
Speaker A
I can promise. Yeah. And I hope to be fair to all you viewers that this has actually been useful to hear from. Oh, I haven't even introduced you. Uh, Sudoga, the people. This is uh the CEO of STB and the founder of uh
Speaker A
Broken Arrow. So, yeah. Um, that's me. Hello. Yeah. [laughter] Okay. Well, Cedra, I'm going to let you go because obviously I know I know you're busy with uh fixing all the games, which is great. Um, before I let
Speaker A
you go, can I just ask you what is your favorite plane? Plane? Yeah. Uh, in in our game, of course. Or I don't like I playing tank mechanized.
Speaker A
I don't understand your question. [laughter] So, you love the barbarous. We all know it. [laughter] That's I like playing with uh points.
Speaker A
No, not just points. I like big armies. I like big tank armies, big BP armies. I like big strikes, deep strikes and we will work on that. Yeah.
Speaker A
Okay. So, basically you're saying the barber 225 225 we updated it a bit. Not a bit. We updated it a lot during PT.
Speaker A
Now it can fire automatically. You shouldn't break your your brain how to to make strafe run. So it's just fire.
Speaker A
It's just giving you pleasure. Yeah. Enderfin. It's about enderfin. It's about chemistry more. Not even game design.
Speaker A
Nice. So, yeah. [snorts] Well, I don't like cs. I don't like cs. I don't like nuclear bombs. I never use them. Um I don't like cluster bombs.
Speaker A
No. Fair enough. And I mean, well, actually, sorry, one more question. Oh, sorry. Sorry. I need to finish. I need to finish. I I like one plane.
Speaker A
Okay. I like two 160 with two very big BS. [laughter] That's very cool. It's a Fab 9,000.
Speaker A
Yeah. Size matters. Yes, it is. Yeah. [laughter] Well, you've given me a lot of you've given me a lot.
Speaker A
It's Yeah. You've given me a lot of Russian sayings, but you know, in English we say it's not the size, it's uh how you use it. So there we go.
Speaker A
Why should we stay like that? No. Uh, okay. Nice. Well, that's your favorite plane. I mean, yeah. But all in all, your vision is for more power, more dopamine. That's what you've been saying right?
Speaker A
I want to clarify that again. My vision because I read comments. Yeah, a lot of comments. My vision is not hardcore. Guys, don't be uh don't be shy. Don't feel panic when you hear the word hardcore. It's not hardcore.
Speaker A
Every unit should be effective. That's what about I say. Um more more uh on our channel, we will release a new video with my short monologue about what's going on, what's our vision.
Speaker A
Nice. Um with some with some uh game play. So that's the STB YouTube channel. Yeah, STB YouTube channel. Yeah, I'll put a link. video.
Speaker A
I'll put a link in the the description below. So hopefully is it going to come out later soon?
Speaker A
I would. Yeah. Yeah. Yeah. It's Russian proverb. Uh it's better one time to see than 1,000 time to hear. Guys, I will show you that the game has problems with little nice.
Speaker A
It's strange. And I cannot accept that the pilot killing my buggy with minigun. I don't like it, guys. So, we will we will fix this.
Speaker A
I agree. I agree. And mate, it's great to hear. Well, exactly. Like you say, straight from the horse's mouth. So, that's that's another English saying.
Speaker A
It's it's so much like, you know, YouTubers, Redditors, all the comments. We can see a million of those and it doesn't matter. Hearing the stuff directly from you is honestly probably what's more important to everyone. So, yeah. Thank you.
Speaker A
Thank you. Well, that's it. Yeah, mate. I'll I'll let you crack on. Um, thanks for so much.
Speaker A
You promised a game. You promised a game. I did. Yeah, I Yeah. Do you have a team of five?
Speaker A
Of course I do. Yeah, we've got an abundance of people who'd love to play with you.
Speaker A
We We lost a game five with content creators two weeks ago. It was so hard.
Speaker A
So we need to train we need to train our five uh top players of steel ball like a developers which is Akan Pixie um you who else [laughter] maybe it's he game designer Pixie game designer I am co
Speaker A
but but they're good players they're good players when when we had the lemur competition they won it so you know and they played against good too have enough practice we didn't play a But uh we were working on PT, we were
Speaker A
not playing. And one one thing I forget I forgot to mention guys in this short interview. Uh if you would like to make your own game, forget about playing it.
Speaker A
I didn't I didn't think about it before, guys, but I would be happy if I would play my own game uh more often. Uh that's that's why this video I uh release on our STB channel. This is the
Speaker A
first part of uh uh let's play video we are playing. We have enough to show you and we would be happy to play more more and more.
Speaker A
Well, great mate. I'm excited to see that and I'm very much excited to play against you. Please don't put me out of business though because everyone's going to watch your channel, not mine. But uh [laughter] but honestly, this this has been a
Speaker A
really great conversation. So again, thank you very much. I'll I'll let you go. But yeah, I'll I'll message you.
Speaker A
I'll message Oceans. We'll we'll sort out a time to play. Uh yes, we will. If you will bring a team of five, we will bring a team of five likers and we will make a clash.
Speaker A
Uh can I bring a team of six for spectator mode [laughter] and we will watch exactly what you're doing. Basically stream sniping. No problem.
Speaker A
Right now I I I pass that in working red. Nice. I'm experienced guy in in that how to defend yourself stream snipe. Yeah. Uh I wanted to mention one detail. Right now we have we have four uh how called spectators.
Speaker A
Uh seems it's not enough. Yeah. Yeah. We can uh increase this amount. Okay. Great. Yeah.
Speaker A
Oh well well fantastic. Yeah that that would be great. I mean yeah the more the better. And I think obviously the more features the better, the more of everything, the more DLC, the more fixes, of course, uh people are going to
Speaker A
be, myself included, you know, obviously I'm a YouTuber, right? Or whatever, but I'm a fan first and foremost, so this has honestly been an absolute honor, sir. So, uh yeah, thanks, mate.
Speaker A
Thanks you, too. All right. Well, I'll uh I'll see you next time, mate. Cheers. Bye-bye.
Speaker A
See you. Well, yeah. There there we go. I mean, what a guy. What a guy. Like, like I say, honestly, he engages with people, myself, you know, end of the day. Yeah, cool. I've got a channel, but who cares?
Speaker A
Like, I am first and foremost a fan. So, honestly, really great to just chat to him. like I found he's he's chated to me many times, but this is I think what's going to happen is it's going to be the
Speaker A
first time I'm actually allowed to publish one of these, which is great because uh obviously, you know, Slytherine got well, we kicked up a fuss, didn't we, about how they canceled our previous interview and how, you know, um Slytherin are tying PRs the
Speaker A
the PR potential of STB with their hands behind their back and it's really sad to see. But listen, look, I I don't know about you, but whenever I speak to Sidoga, and honestly, you know, sometimes it's a 5 10, this has lasted
Speaker A
half an hour. Um, but you get these calls and honestly, just every time I get massively reassured that, you know, everything's going to be all right. And obviously that sounds a bit cliche, but it's it's great to see that he's got a
Speaker A
grip of the situation. There's a clear vision, which is what people have been asking for for a long time. And yeah, okay, they've made quite a lot of mistakes in the past. Sure, no question, no doubt about that. But ultimately,
Speaker A
we can see progress and there is absolutely hope for the future, especially when they say that the PT was three main people working on it, which is crazy to me. Three three main people working on it and um now essentially
Speaker A
it's going to well if the team is quadrupled from 15, well, yeah, that's about 50 people. And when earlier he said uh the maximum price will be either third or 25%. Well okay so 60 uh 10% of 60 is 6 20% is uh 12 and 30% is 18. So I
Speaker A
think I'm pretty confident in saying that the price is going to be somewhere around the 15 to 20 sort of price point.
Speaker A
Now, you might think that's a bit steep, but hey, um, you know, you want to fund the development, you want to keep the game going. Yeah, they're sure they made a lot of money at the start, but that
Speaker A
was a year and 2, 3 months ago now. So, that that is how it works. Ultimately, they're a business. They need to feed their families, etc. And that's just how the cookie crumbles. So, I know there's a lot of uh speculation,
Speaker A
but uh at least we've got some confirmations. and he tried to deny that China is next, but uh I think we all pretty much know that it's definitely coming. I hope you enjoyed this video.
Speaker A
Again, a massive thank you to Syrioga for, you know, he just takes he takes he's he works very hard. I know like when they were working on the PTE, he was working literally flat out when I called him because it was getting a bit
Speaker A
like come on, when's the progress going to happen? Um he he honestly answered very calmly, very well, very well spoken. Uh, sometimes he speaks in Russian because obviously it's easier, but his English is very good. Um, and it's just great to see how much work
Speaker A
goes in. He's like literally it's the first time I've gone outside for just a walk in like the past 2 months that I've been working away on PT, which is like, yeah, that's the reality of what it's like to be the CEO, I guess. But it's
Speaker A
great to see the passion, the time and effort that goes into it. It really, really is. [snorts] But with a bigger team, things will be moving quicker and the future definitely looks bright. Thank you guys so much for
Speaker A
watching. Hope you enjoyed it as much as I did. And I hope you're as reassured as I am that again, the future is just going to be good for the game and for all you players and fans out there.
Speaker A
Subscribe, like, comment, all that usual, and check out the STB channel. Cheers, guys. Bye-bye. Do you have really slow internet? Well, I used to, and it was really painful, especially when uploading videos, but I've just recently got Starlink, and it's actually
Speaker A
really, really good. can highly recommend it. Here's the speeds. You can see the comparison. And um if you want a free month and you give me a free month as well, then um yeah, click on my description link in the description
Speaker A
below. Cheers.
Topics:STB CEOBroken Arrow Academygame updateplayer feedbackgame balancepublic test environmentwar gamesgame developmentgame designcommunity engagement











