I'm not one of those people who's comfortable flirting with the homies; I can barely flirt with my own husband without regressing into a giggling teenager.
But I am interested in romance as part of a D&D game's story, so lately I've been wondering, could applying game mechanics to romance make it feel less awkward, or would it just make it worse?
I'm not saying you have to watch it before you watch this one, but I am saying that you're not legally allowed to tell me that I left something out if you haven't seen it, so, lawyer up, buddy.
Okay, let's get into it; I was surprised to find that while there are tons of other game systems with romance mechanics, there are very few rule sets that are built to be added into Fifth Edition D&D.
I found four that are D&D specific, although one of them isn't really game mechanics, and one is less about romance and more about, you know, hanky-panky.
But if you've read or played Strixhaven and still don't know what I'm talking about, I don't blame you; I too barely remember what I learned in school.
It's just three paragraphs at the end of the section about relationships, which is mainly focused on friendships and rivalries; there's a whole collection of student NPCs that you can befriend or antagonize along the way by gaining or losing a new resource called relationship points; once you have two relationship points with an NPC, you have the option to shoot your shot and become beloved.
When you have a beloved, you wake up every morning with beloved inspiration, which is just like heroic inspiration, but probably with hearts over the eyes.
Oh, and unlike heroic inspiration, you can get more than one at a time if you have more than one beloved, but to prevent polyamorous min-maxing, I guess, you could only have as many beloveds as your proficiency bonus.
As written, the bar for gaining a beloved is shockingly low; you only have to interact with someone twice before asking them out, and there's no real metric for how that interaction has to go in order to gain a relationship point, as long as it's friendly.
You can break up with your beloved anytime, but the only way to get dumped is to piss them off so much that you lose all your relationship points with them.
So, you could ask someone out and then never speak to them again, and they'll keep giving you inspiration every day forever; I mean, that's how I do it.
Now, obviously, all of this is up to DM discretion; I'm sure there are plenty of game masters who would only award relationship points for meaningful interactions, and who would start deducting points if you tried rolling stealth whenever you spotted your beloved in the hallways.
But if you play with people who are serious about wanting to include romance as part of the story, I just think they'll be kind of Shania Twain about this.
Honestly, I really liked this one; it's not too complicated, but it has enough meat on its bones that I think it would actually be an interesting addition to a game.
It's illustrated with a collection of saucy romantic stock photos that have been run through posterization filters and a Gaussian blur, which I genuinely adore.
One thing I noticed in the reviews is that a lot of people said they normally don't include romance in their games, but this book gave them a lot of ideas on how they could.
Like the page that spends nine paragraphs explaining why evolutionary biology makes men like T&A, but then calls the reader horrible if they want to objectify men.
I'm going to side-eye you a little when you follow that with a lecture on how the barbarian's bulging codpiece isn't the most enticing thing about him.
Even though I don't agree with everything in these books, I do think they're a solid entry point for people who are nervous about romance in their games.
There are a million ways to play D&D, and the most important thing is that you're playing it in a way that's fun and respectful and safe for you and your friends.
There are so many indie games with romance as a central feature that any list I tried to read off in this video is going to be missing a ton of great options.