Why Pragmata May Not Be For Everyone, And That’s Okay — Transcript

Exploring why Pragmata's unique dual-protagonist gameplay and hacking mechanics may polarize players, yet offer a fresh, risk-taking experience.

Key Takeaways

  • Pragmata’s dual-protagonist system and hacking mechanics create a unique but potentially divisive gameplay experience.
  • The game demands high mental engagement and coordination, which may not appeal to all players.
  • Its narrative and thematic depth offer emotional and philosophical layers uncommon in typical shooters.
  • Pragmata challenges conventional genre expectations, positioning itself as a fresh, experimental title.
  • Players’ enjoyment depends on embracing the game’s complexity and symbiotic character dynamics.

Summary

  • Pragmata features eight possible endings influenced by player choices and playstyles.
  • The game’s core design revolves around the symbiotic combat between two protagonists, Hugh and Diana.
  • Diana’s hacking mechanics are integral to combat and add a complex layer requiring multitasking and real-time coordination.
  • The sci-fi setting is familiar but intentionally sterile, reflecting the game’s underlying themes.
  • Narrative is clear with orthodox storytelling, focusing on the relationship between Hugh and Diana.
  • The dual-character control and hacking-shooting interplay may be polarizing due to their mental and mechanical demands.
  • Players who prefer straightforward, autonomous combat might find the game’s complexity challenging or off-putting.
  • The hacking system interrupts traditional shooter flow but offers a unique psychological flow once mastered.
  • Pragmata explores deeper themes like identity, humanity, and artificial life, potentially appealing to players seeking emotional depth.
  • The game is positioned as an experimental, risk-taking alternative to repetitive AAA titles, aiming to stand out in the genre.

Full Transcript — Download SRT & Markdown

00:04
Speaker A
Replaying Pragmata's 30-minute demo in preparation for this feature, I'm mindful of its eight possible endings.
00:14
Speaker A
Which I only discovered as existing a month and a half after my first run.
00:21
Speaker A
The resolution you receive, illustrated by Diana's cute crayon drawings, is determined mostly by how you play.
00:32
Speaker A
Finish enemies using only Diana's hacks, control space to handle multiple threats at once, take down the final boss without taking damage, thus relying on Hugh's maneuverability.
00:40
Speaker A
Exploring the idea of whether Pragmata is for everyone or not, this level of systemic flexibility could suggest two opposing truths.
00:54
Speaker A
One, that Pragmata will indeed be universal thanks to its range of play styles, or two, it might not be for everyone.
01:02
Speaker A
Precisely because the hack, shoot, destroy interplay forming the core of its design can't be ignored here.
01:10
Speaker A
If Hugh and Diana's symbiotic combat was just a gimmick, that would imply a needlessly flashy, wholly unnecessary system.
01:20
Speaker A
Yet, eight possible demo endings suggest a fully realized system.
01:24
Speaker A
This is a game with meaningful mechanics, even if there's a heavy chance that they'll be polarizing.
01:32
Speaker A
First though, it's worth rebuking any suggestion that Pragmata's sci-fi tone is inaccessible.
01:40
Speaker A
As what's been shown so far is surprisingly familiar.
01:44
Speaker A
Sterile white corridors, rogue AI, advanced weaponry, these are well-worn genre staples at this point.
01:50
Speaker A
If anything stood out about the demo setting, it's how clean the lunar facility appears.
01:56
Speaker A
Almost to the point of artificiality.
02:00
Speaker A
But, as subsequent preview footage emerged showcasing a 3D print Time Square replica, it became clear the moon base's sterility is intentional.
02:08
Speaker A
Demonstrating tangibly the game's underlying themes.
02:12
Speaker A
Narratively, too, the game isn't as opaque as it first might appear.
02:17
Speaker A
The demo, for instance, establishes clear story beats immediately, leaving longer-term questions simmering in the background.
02:25
Speaker A
You know, like orthodox storytelling.
02:28
Speaker A
So, if you bounce off Pragmata, it likely won't be because of any perceived ambiguity.
02:34
Speaker A
It'll be for deeper, more mechanical reasons, like the game's full commitment to its dual protagonist setup.
02:40
Speaker A
You see, the central relationship is where Pragmata begins to separate itself.
02:45
Speaker A
As much as Hugh and Diana's dynamic feels unconventional, they're mechanically inseparable.
02:53
Speaker A
And the game makes it clear that they're more than just narrative partners in this game.
03:00
Speaker A
As every encounter builds around their cooperation.
03:03
Speaker A
Controlling them both in tandem might initially seem like a novelty to be sure, but theirs is a relationship which informs everything beyond combat.
03:12
Speaker A
Things like pacing, theme, mood, and more.
03:14
Speaker A
Now, if you're the sort of player who prefers autonomy or the joy of controlling an individually powerful character, then Hugh and Diana's mechanical bond might not resonate with you.
03:22
Speaker A
Ultimately, if the bond doesn't land, then a huge part of the experience risks falling flat.
03:28
Speaker A
But, actually operating in combat, the one-two punch of hack and shoot, is where Pragmata could really draw the line.
03:35
Speaker A
Now, at a glance, the game is just another third-person shooter.
03:39
Speaker A
In practice, however, it's two distinct interrelated layers, each demanding real-time coordination.
03:45
Speaker A
You're continually utilizing spatial awareness to manage Hugh's positioning, movement, and firepower, all while simultaneously engaging with Diana's hacking mechanics.
03:56
Speaker A
Now, if the mental load is too great, then friction materializes.
04:00
Speaker A
Not everyone wants to really think this much in the middle of combat.
04:05
Speaker A
And not everyone will have the dexterity to comfortably manage both sides of the process at the same time.
04:10
Speaker A
But here's where it flips.
04:13
Speaker A
Once the process becomes intuitive, then Pragmata starts to offer a different kind of power fantasy.
04:19
Speaker A
Not one rooted in brute force or even razor sharp gunplay, but in mastering a certain kind of psychological flow, like forming chords on a piano without looking at the keys.
04:28
Speaker A
It's satisfaction that's earned through patience and practice.
04:33
Speaker A
Yet, the journey from friction to instinct may be where some players actually fall off.
04:38
Speaker A
And the greatest risk, perhaps, to players dropping the game before intuition takes over, is in Diana's hacking system.
04:46
Speaker A
Now, it's easy to look at hacking and assume it's a momentum breaking device.
04:53
Speaker A
But, as I've already alluded here, hacking is a core component of Pragmata's combat loop.
05:00
Speaker A
Where you're forced to engage with both halves of the system in order to succeed.
05:04
Speaker A
Yet, despite transitions between hacking and shooting designed to be as free-flowing as possible, there's still a chance it'll actually split opinions in this game.
05:13
Speaker A
Look, in all honesty, Diana's hacking does interrupt flow.
05:17
Speaker A
At least if you're comparing it to the pace of other traditional third-person shooters out there.
05:23
Speaker A
Pragmata does not allow you to endlessly just run and gun.
05:27
Speaker A
Hacking is an unavoidable extra layer in this game.
05:31
Speaker A
And yeah, that's kind of the point here.
05:33
Speaker A
You see, these puzzles are solved in real time, with both Hugh and Diana facing greater exposure the longer it takes you to navigate to the matrix's shutdown command.
05:40
Speaker A
You can move through colored nodes to activate various bonus effects too, all while shifting Hugh's position through your peripheral vision.
05:47
Speaker A
Many will thrive on this multitasking.
05:51
Speaker A
Yet, it's inevitable that others may find its constant interruption to be exhausting over time, especially as the hacking puzzles escalate in complexity.
05:59
Speaker A
However, here's the other thing.
06:02
Speaker A
It's hard to imagine Diana's hacking system catching anyone off guard.
06:07
Speaker A
The game's marketing has been transparent about what it is and how it works.
06:11
Speaker A
So, if anything, the real question isn't what the system does, but how deeply can it evolve, if at all?
06:19
Speaker A
And will players be willing to keep up, if so?
06:22
Speaker A
Orbiting the complex sci-fi gunplay are further questions, centering in Pragmata's story, which looks to be telling a more personal tale than first appeared.
06:30
Speaker A
The relationship between Hugh and Diana is the nucleus.
06:35
Speaker A
With potential for it to echo the parent-child dynamic seen in games like The Last of Us.
06:43
Speaker A
Identity, humanity, and artificial life are further thematic emblems shining under the surface.
06:50
Speaker A
But at this stage, it's unclear how far the game will explore these topics.
06:54
Speaker A
If it does, it could create another point of division, as not everyone comes to an action title looking for slow-burning character drama or philosophical introspection.
07:02
Speaker A
You might just want immediacy, spectacle and dopamine boosting explosions.
07:06
Speaker A
And that's fair.
07:07
Speaker A
However, a surprisingly emotional core could be exactly what elevates Pragmata's overall experience.
07:15
Speaker A
So, by this point, you've probably realized that Pragmata is experimental.
07:20
Speaker A
What initially appears familiar is eroded by its dual character structure, layered combat, the integration of hacking into every encounter.
07:28
Speaker A
And the symbiotic relationship between Hugh and Diana, which may blossom into a nuanced friendly father-daughter escape.
07:36
Speaker A
These elements alone make the game a hard sell.
07:39
Speaker A
You see, there's comfort in convention, and there are preconceived expectations which games need to satisfy in order to succeed financially.
07:46
Speaker A
In recent years, disdained and proliferated sequels and fatigue and annual sports and shooting titles has grown.
07:53
Speaker A
The consensus is that studios are becoming increasingly risk averse, where big budgets often yield well-trodden tropes.
08:00
Speaker A
Simply reskinned and sold back to us.
08:02
Speaker A
It's a whole topic for another day, of course.
08:05
Speaker A
But positioning Pragmata inside the wider conversation frames it as an antidote to the repetitive experiences.
08:12
Speaker A
That increasingly dominate the AAA space.
08:16
Speaker A
So then, maybe the divisive elements outlined in this feature are precisely what makes games like Pragmata so compelling.
08:23
Speaker A
Its mental demands commit the game to something that isn't easily reducible to genre shorthand.
08:30
Speaker A
Pragmata could turn out to be the exact type of experience players have actually been craving.
08:35
Speaker A
Something which takes risks to actually stand out here.
08:39
Speaker A
Much of its promise might be the result of the genre's golden touch in recent years, but if it lands, it could pave the way for more risk-taking projects out there.
08:47
Speaker A
Pragmata might not be for everyone, at least not yet.
Topics:Pragmatadual protagonisthacking mechanicssci-fi gamethird-person shootergameplay analysisGamingBoltexperimental game designmental engagementvideo game narrative

Frequently Asked Questions

What makes Pragmata’s gameplay unique compared to other third-person shooters?

Pragmata combines traditional shooting with a hacking mechanic controlled by a second protagonist, requiring players to multitask and coordinate both characters in real time.

Why might Pragmata not appeal to all players?

The game’s dual-character control and hacking system add complexity and mental load that can interrupt flow, which might be challenging or frustrating for players preferring simpler or more autonomous gameplay.

Does Pragmata have a strong narrative focus?

Yes, the game centers on the relationship between Hugh and Diana, exploring themes like identity and artificial life, with clear story beats and emotional depth beyond typical action titles.

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