**[ОБНОВЛЕНО]Разгон и Андервольт Nintendo Switch при помощи Ultra Nx #nintendoswitch #zelda #yuzu — Transcript & Summary | SozAI**
Source: https://sozai.app/transcript/nintendo-switch-overclock-undervolt-ultra-nx/

Guide to overclocking and undervolting Nintendo Switch using Ultra NX for improved performance and battery efficiency.

## Key Takeaways

- Ultra NX firmware is a convenient tool for overclocking and undervolting Nintendo Switch consoles.
- Overclocking settings must be tailored to the specific Switch model and power supply capabilities.
- Undervolting requires careful, stepwise adjustments and extensive stability testing with demanding games.
- FPS unlocking can improve game smoothness but may require higher overclocking to avoid slowdowns.
- Proper tuning of GPU and memory timings significantly impacts overall system performance.

## What the video covers

- Introduction to Nintendo Switch overclocking challenges, comparing original and Lite models.
- Explanation of two main overclocking firmwares: Chefir and Ultra NX, with Ultra NX preferred for ease and documentation.
- Step-by-step guide to installing and configuring Ultra NX, including accessing the Ultra Overlay menu.
- Details on overclocking CPU, GPU, and memory frequencies with advice on safe limits and power source considerations.
- Comprehensive undervolting tutorial focusing on CPU, GPU, and RAM voltages to optimize power efficiency and stability.
- Instructions on testing stability using demanding games like Hogwarts Legacy and Zelda titles.
- Explanation of FPS unlocking methods using FPS Unlocker and Edison cheats, including troubleshooting frame rate drops.
- Tips on adjusting GPU timings and memory timings for maximum system performance.
- Discussion on power consumption differences between Switch models and how undervolting affects battery life.
- Final performance results showing 60 FPS gameplay with specific clock speeds and power consumption data.

## Chapters

1. 00:00 Introduction and Switch Model Comparison
2. 00:50 Overview of Overclocking Tools and Ultra NX Setup
3. 02:15 Memory Frequency and Voltage Tuning
4. 03:11 Overclocking Limits for Switch Lite vs Original
5. 03:58 CPU Undervolting Setup and Testing
6. 04:44 GPU Voltage Adjustment and Testing
7. 06:17 GPU Timings and System Performance Optimization
8. 07:09 FPS Unlocking and Troubleshooting
9. 07:53 Final Performance Results and Power Consumption

Answers

## Questions about this video

What is Ultra NX and why is it used for the Nintendo Switch?

Ultra NX is a firmware used to overclock and undervolt the Nintendo Switch, allowing users to unlock higher CPU, GPU, and memory frequencies for better gaming performance.

Can I use the same overclocking settings on all Nintendo Switch models?

No, overclocking settings should be tailored to the specific Switch model and power supply, as the original and Lite models have different power consumption and stability limits.

How do I safely undervolt my Nintendo Switch using Ultra NX?

Undervolting requires step-by-step adjustments of CPU, GPU, and memory voltages with extensive stability testing using demanding games to ensure the console does not crash or produce artifacts.

## Full Transcript — Download SRT & Markdown

00:00

Speaker A

If you're interested in the Switch 60, subscribe. A video about it will be out soon. Check it out, it might already be out. Yes, it's been a week. Not exactly fast, but I have an excuse. I bought another Switch. Wait, wait, don't kick me. This is really important. My main Switch is the first revision, and its power consumption and overclocking leave much to be desired. The Erist is a battery hog. 12W at mid-range frequencies, which is why it goes into protection mode and requires constant power. The Light on the Mario is free of all these problems. Power consumption is half as low, and the form factor, close to the PS-Svit, is a joy.

00:15

Speaker A

I've gone on too long with the introduction. Hey, folks, it's Dream speaking, and this video is about unlocking the full potential of the processor for smart dummies. 60 FPS in Botva or even Grater, overclocking, a guide to becoming a shahid is already on your screens. Please don't disturb us. We're overclocking Ryzen here, both on the CPU and the bus. Intel is already in its grave. Please don't disturb us.

00:29

Speaker A

We're overclocking here. So, there are two firmwares for overclocking: Chefir and Ultra NX. Thanks to this Broske for letting me know about its existence. I'll demonstrate with Ultra. I found it more convenient, and I was also pleased to see some documentation. Go to the project's git, download the archive, put it on the card, and put it in Sych.

00:36

Speaker A

E. Configure it if you want or if it hasn't been created yet, and go to the LA tab. Here we are interested in two options: atmosphere, hacked firmware, and save mode. It launches the same atmosphere, but doesn't load the configs. This is necessary if you've messed up the overclocking and the system no longer starts. Launch atmosphere. Once in the main menu, press L, R, and the D-pad up. The Ultra menu opens. Here are the frequency numbers. Congratulations, you've completed the installation. Let's get to grips with the buttons. Ultraoverlay is specifically for overclocking components, and the status monitor overlay is for monitoring performance.

00:50

Speaker A

FPS locker unlock doesn't work in all games. Edon cheats both for graphics and for various unfair cheats. Reve NXRT is needed to convince the console that it's docked and can show its full potential. We don't need to touch ASIS Modules. Let's delve into Ultra Overlay. Edit Tab Profile. Edit the specific game you're currently playing.

01:00

Speaker A

Temporary Override overclocks the entire system, regardless of the game or power source. Global Profiles also overclock regardless of the application, but with settings tailored to the power source. It's worth clarifying here if you plan to use the Overw overclocking profile or, God forbid, if you have a power supply better than the stock Svechnikov one. 15W or more would be optimal. Doc console in a docking station. Handheld console in a portable without a power source. Charging console is connected to a power source weaker than the original charger. Official charging console is connected to the original charger or a more powerful one. USB charging is a very weak charger, like a port on a PC. CP is the processor frequency. GPU is the graphics chip frequency. Mm, is the memory frequency. There is no universal solution. You need to poke around the frequencies and see which ones don't cause the console to shut down. For example, my Irista takes the maximum CPU, 900 for graphics, and dies hard on memory. But the new Lite takes 2600 on the processor, 2600 on memory, and 1200 on graphics. Now that we've figured it out, you can use it, but we'll move on.

01:14

Speaker A

Undervolting. I'll say right away that it's better not to bother with this on the Irista at all. There's very little documentation, so I can't help you. Mariko owners, you're welcome. In the UltraPav menu, press the D-pad to the right to access the ultratuner. There are ready-made presets here. Let's try them from top to bottom, from the lowest power to the most brutal, which is best not enabled outside of the dock. Let's try the lightest one. Alpha, did it start? Congratulations, your console won the chip lottery. Didn't start? No problem, me too. Don't despair and start manually adjusting the voltage. I'll warn you right away, this will be long and painful. It's important to do everything in order, so be prepared to listen and do. Let's start with the CPU. Install the UnderW mod that works. In my case, I used the SLT V1 Max, set the clock speed to 1.180, and restart the console. This should be done after each change to the tuner. If everything works, launch the game and test all frequencies from 120 up to the maximum. We repeat this until we find the limit at which the console refuses to start. I achieved limits of 1.105 mW. If the console doesn't start with a limit of 1.180, UnderWarranty CP is out of the question, but you can still work on the GPU and memory. GPU voltages are essentially the most important thing. They determine power efficiency, as well as memory overclocking. Be careful and don't skimp on testing. I skimped, and I had to redo everything. Let's start by selecting voltages for each frequency.

01:20

Speaker A

Set 550 mW for the UnderWarranty custom GPU voltage. Let's start adjusting. For this, you need a game that crashes or produces artifacts when undervolted. For example, Hogwarts Legacy, Astral Chain, or Kirbian The Forgotten Land. Be sure to test without overclocking the memory at the standard frequency of 1.600. We check all frequencies starting from 614. If the frequency is working properly, reduce the voltage. If it's artifacting, increase it. We do this with each frequency. I hope the logic is clear. RAM frequency. First, let's determine the maximum of your memory. It directly depends on the GPU.

01:33

Speaker A

So, go to the GPU, set the minimum voltage to 800, and return to memory. Set all timings to one. For example, D2 1.250, for DQ 650, DVB 2. We increase the maximum MX3 to the desired frequency and look for the maximum. Set the frequency, restart in Ultra Overdrive, tune to this frequency, and launch a game from the list provided earlier. Play for about 5 minutes. If it's artifacting, we lower it. If it's working properly, we increase it. The maximum of my memory is 263 MHz. We've found the maximum. Excellent. Now let's move on to memory voltages. Set the memory frequency we're interested in and begin reducing voltages. First, disable DVB. It's worth testing in the last two Zelda games or RDR. Play for 10-15 minutes. Stable. Continue. Start lowering D2 using the same logic as with GPU voltages. Select the highest possible value. Then, adjust DQ. Test for 10-15 minutes after each reduction.

01:46

Speaker A

GPU timings are essentially the most important thing. System performance depends on them. Start with T1 and look for the maximum value for each subsequent one. Once you're done, try raising each timing again. The thing is, they can depend on each other. For example, my T1 didn't go above 1 until I overclocked T2. After selecting the main timings, adjust the terras, just like all the other timings. That's it.

01:55

Speaker A

You've mastered undervolting. Congratulations. And now, as a bonus, the promised 60 FPS for the game and frame rates for a couple of games. I didn't undervolt the console too much, as I'm more interested in performance than battery life. So, your consumption figures will likely be better than mine. So, how do you unlock the FPS? We have FPS Unlocker and Edison. I already mentioned them at the beginning. First, try FPS Unlocker. If the game speeds up instead of increasing the frame rate, you'll have to use ZO. You can download cheats for it for the GBA tempo; I'll leave the link in the description.

02:09

Speaker A

Enable 60 FPS and enjoy life. I'll mention one more problem I encountered myself: after unlocking the frame rates, the game slowed down. This is also simple. This means you haven't overclocked the console enough and it can't handle the requested frame rate. You need to increase the frame rates. For playing Zelda Botva, I use the following frequencies: 1785 CPU, 921 GPU,

02:15

Speaker A

Temporary Override overclocks the entire system, regardless of the game or power source. Global Profiles also overclock regardless of the application , but with settings tailored to the power source. It's worth clarifying here if you plan to use the Overw

02:29

Speaker A

overclocking profile or, God forbid, if you have a power supply better than the stock Svechnikov one. 15W or more would be optimal. Doc console in a docking station. Handheld console in a portable without a power source. Charging console is connected to a power source

02:46

Speaker A

weaker than the original charger. Official charging console is connected to the original charger or a more powerful one. USB charging is a very weak charger, like a port on a PC. CP is the processor frequency. GPU is the

02:58

Speaker A

graphics chip frequency. Mm, is the memory frequency. There is no universal solution. You need to poke around the frequencies and see which ones don't cause the console to shut down. For example, my Irista takes the maximum CPU, 900 for graphics, and dies hard on

03:11

Speaker A

memory. But the new Lite takes 2600 on the processor, 2600 on memory, and 1200 on graphics. Now that we've figured it out, you can use it, but we'll move on.

03:21

Speaker A

Undervolting. I'll say right away that it's better not to bother with this on the Irista at all. There's very little documentation, so I can't help you.

03:28

Speaker A

Mariko owners, you're welcome. In the UltraPav menu, press the D-pad to the right to access the ultratuner. There are ready-made presets here. Let's try them from top to bottom, from the lowest power to the most brutal, which is best not enabled outside of the dock

03:42

Speaker A

. Let's try the lightest one. Alpha, did it start? Congratulations, your console won the chip lottery. Didn't start? No problem, me too. Don't despair and start manually adjusting the voltage. I'll warn you right away, this will be long and painful. It's

03:58

Speaker A

important to do everything in order, so be prepared to listen and do. Let's start with the CPU. Install the UnderW mod that works. In my case, I used the SLT V1 Max, set the clock speed to 1.180, and restart the console. This

04:10

Speaker A

should be done after each change to the tuner. If everything works, launch the game and test all frequencies from 120 up to the maximum. We repeat this until we find the limit at which the console refuses to start. I achieved limits of

04:23

Speaker A

1.105 mW. If the console doesn't start with a limit of 1.180, UnderWarranty CP is out of the question, but you can still work on the GPU and memory. GPU voltages are essentially the most important thing. They determine power

04:35

Speaker A

efficiency, as well as memory overclocking. Be careful and don't skimp on testing. I skimped, and I had to redo everything. Let's start by selecting voltages for each frequency.

04:44

Speaker A

Set 550 mW for the UnderWarranty custom GPU voltage. Let's start adjusting. For this, you need a game that crashes or produces artifacts when undervolted.

04:54

Speaker A

For example, Hogwarts Legacy, Astral Chain, or Kirbian The Forgotten Land. Be sure to test without overclocking the memory at the standard frequency of 1.600. We check all frequencies starting from 614. If the frequency is working properly, reduce the voltage.

05:08

Speaker A

If it's artifacting, increase it. We do this with each frequency. I hope the logic is clear. RAM frequency. First, let's determine the maximum of your memory. It directly depends on the GPU.

05:18

Speaker A

So, go to the GPU, set the minimum voltage to 800, and return to memory.

05:23

Speaker A

Set all timings to one. For example, D2 1.250, for DQ 650, DVB 2. We increase the maximum MX3 to the desired frequency and look for the maximum. Set the frequency, restart in Ultra Overdrive, tune to this frequency, and

05:39

Speaker A

launch a game from the list provided earlier. Play for about 5 minutes. If it's artifacting, we lower it. If it's working properly, we increase it. The maximum of my memory is 263 MHz. We've found the maximum. Excellent. Now let's

05:53

Speaker A

move on to memory voltages. Set the memory frequency we're interested in and begin reducing voltages. First, disable DVB. It's worth testing in the last two Zelda games or RDR. Play for 10-15 minutes. Stable. Continue. Start lowering D2 using the same logic as

06:09

Speaker A

with GPU voltages. Select the highest possible value. Then, adjust DQ. Test for 10-15 minutes after each reduction.

06:17

Speaker A

GPU timings are essentially the most important thing. System performance depends on them. Start with T1 and look for the maximum value for each subsequent one. Once you're done, try raising each timing again. The thing is , they can depend on each other. For

06:33

Speaker A

example, my T1 didn't go above 1 until I overclocked T2. After selecting the main timings, adjust the terras, just like all the other timings. That's it.

06:41

Speaker A

You've mastered Undervolting. Congratulations. And now, as a bonus, the promised 60 FPS for the game and frame rates for a couple of games. I didn't undervolt the console too much, as I'm more interested in performance than battery life. So, your consumption

06:55

Speaker A

figures will likely be better than mine . So, how do you unlock the FPS? We have FPS Unlocker and Edison. I already mentioned them at the beginning. First, try FPS Unlocker. If the game speeds up instead of increasing the frame rate,

07:09

Speaker A

you'll have to use ZO. You can download cheats for it for the GBA tempo; I'll leave the link in the description.

07:14

Speaker A

Enable 60 FPS and enjoy life. I'll mention one more problem I encountered myself: after unlocking the frame rates , the game slowed down. This is also simple. This means you haven't overclocked the console enough and it can't handle the requested frame rate.

07:28

Speaker A

You need to increase the frame rates. For playing Zelda Botva, I use the following frequencies: 1785 CPU, 921 GPU, and 1600 RAM. We're getting 60 FPS with occasional dips slightly lower.

07:40

Speaker A

You can get rid of the dips by raising the clock speeds a bit more, but I've chosen a balance between performance and battery life. Next up is Zelda: The Last of Us, and with it, another way to unlock FPS: EXFS patches. It's just as

07:53

Speaker A

simple here. Open the Schacha map, then the Atmosphere folder. Inside are EXFS Patches. Done. The clock speeds used are 1785 CPU, 1228 GPU, and 2400 memory . Consumption is from 6 to 8 W, and 60 FPS with occasional dips. Just like in

08:09

Speaker A

Botva, you can get rid of them, but I'm happy with this result. That's all.

08:14

Speaker A

Subscribe, like, and comment if you have any questions. I'll try to answer everything. I hope to see you again, so this isn't goodbye.

Topics: Nintendo Switch overclocking undervolting Ultra NX FPS unlock gaming performance power consumption Switch Lite Yuzu emulator Zelda

Study this video

- [Flashcards from this video](https://sozai.app/tools/ai-flashcard-generator/?from=transcript&id=78462)
- [Quiz on this video](https://sozai.app/tools/quiz-generator/?from=transcript&id=78462)

Free, made by AI from this transcript. No signup.


---
This is the markdown twin of https://sozai.app/transcript/nintendo-switch-overclock-undervolt-ultra-nx/ — the same content, without the markup.
Published by SozAI (https://sozai.app). Reuse and quotation are allowed with attribution and a link back.
Machine-readable index: https://sozai.app/llms.txt · data API: https://sozai.app/api/
