**Make Your Roblox UI Look 10x Better — Transcript & Summary | SozAI**
Source: https://sozai.app/transcript/make-roblox-ui-look-better/

Learn to make Roblox UIs look professional using free Figma design tools: depth, gradients, shine, edge highlights, and a full shop layout workflow.

## Key Takeaways

- Figma's free tools can significantly improve Roblox UI quality beyond what the native editor allows.
- Adding depth through a darker duplicated shape behind a button and using gradients makes interfaces look more three-dimensional.
- Blend modes, masking frames, and edge highlighting add polish to effects like shine and glow.
- Strong UI layouts rely on contrast, deliberate color choice, and emphasizing the most important item first.

## What the video covers

- The video argues Roblox's built-in UI editor is limited, so designers should use Figma, a free design tool, to create more polished interfaces.
- Core Figma basics are introduced: frames act as containers that can hold other objects, unlike rectangles, and properties include position, rotation, opacity, fill, and stroke.
- Good UI design is framed around two principles: identity (colors, shapes, typography, texture) and depth (making elements look like 3D buttons).
- A button is built by drawing a slightly rounded rectangle, applying a saturated gradient with brighter colors at the top, duplicating it with a darker copy beneath for depth, then flattening and adding an outside black stroke.
- Text uses the Fredoka One font with a thick stroke and the same depth technique, and icons are sourced from UI resource sites, converted to SVG or vectorized, and recolored white.
- Shine and highlight effects use invisible masking frames, blend modes, and inside strokes for edge highlighting, with decorative stars added the same way.
- A complete shop interface is demonstrated: a standout top bar, a semi-transparent or white background, a large prominent featured item, smaller secondary items, and green price buttons with Robux icons.
- Moving to Roblox requires exporting each image separately, keeping them under 1,024 pixels, uploading them through the asset manager to obtain IDs, and rebuilding the layout with image labels and image buttons.
- The final in-game result looks decent, though images may appear less sharp, and the creator hints at a possible part two covering button animations.

## Chapters

1. 00:00 Introduction: From Basic to Professional Roblox UIs
2. 00:24 Why Roblox's UI Editor Falls Short and Introducing Figma
3. 00:51 Figma Basics: Frames, Rectangles, and Properties
4. 01:23 Design Principles: Identity and Depth
5. 01:34 Building the Button: Shape, Gradient, and Depth
6. 02:29 Adding Text, Icons, and Recoloring
7. 03:24 Shine, Blend Modes, and Edge Highlighting
8. 04:26 Designing a Complete Shop Interface
9. 06:08 Exporting and Rebuilding the UI in Roblox Studio

Answers

## Questions about this video

What tool does the creator recommend for designing better Roblox UIs?

The creator recommends Figma, a free design tool, because Roblox's built-in UI editor is limited and tends to produce flat-looking interfaces. Figma provides the flexibility needed to build depth, gradients, and detailed effects.

How is the 3D depth effect on buttons created?

A rectangle is duplicated, the copy is moved straight down and set behind the original with a slightly darker color, and then both shapes are flattened together. A black outside stroke is added afterward to finish the button.

What size limit should exported images follow when moving to Roblox?

The creator suggests keeping images as large as possible but just under 1,024 pixels, because Roblox can downscale larger images automatically. Images are then uploaded through the asset manager to receive IDs for use in Roblox.

## Full Transcript — Download SRT & Markdown

00:01

Speaker A

In this video, I'm going to take you from making UIs like this [music] to making professional-looking UIs like this. Simply by developing your own style and putting it into [music] practice, you can get results like this.

00:15

Speaker A

Let's get into it. Roblox's UI editor is somewhat limited, [music] and that's why your interfaces can end up looking pretty flat.

00:24

Speaker A

Not because you don't know what you're doing, but because you don't have the right tools. To fix [music] that, we're going to use a free design tool called Figma. Figma is a pretty powerful program, but to get started, [music] you

00:38

Speaker A

only need to know the basics. This is a frame. Basically, it's a box [music] that can contain all kinds of objects, and it's one of the most important things in Figma. Just don't [music] confuse it with a rectangle because you

00:51

Speaker A

can't put other objects inside a rectangle. Inside a frame's properties, we have things like position, rotation, opacity, and additional properties [music] like fill, stroke, and so on.

01:05

Speaker A

That's it. We'll cover everything else as we go. Let's start with this pretty cool design. Here, we're always looking for two things: [music] identity and depth. With identity, we're basically giving the UIs colors, shapes, typography, and texture. [music] And

01:23

Speaker A

with depth, we're trying to make it look more like a 3D button. Can you see the [music] difference between these two?

01:30

Speaker A

They both have the same identity, but the one at the bottom [music] has depth.

01:34

Speaker A

Let's make it. Let's start by setting up a rectangle. [music] This is the shape I want with slightly rounded corners. To add color [music] to an object, we can go to fill. Here, we can switch from solid to gradient.

01:49

Speaker A

[music] Try to pick saturated colors and keep the brightest ones towards the [music] top. The yellow-orange combination works perfectly here. Now that we have a style in mind, let's create some depth. With control plus D, we [music] can duplicate

02:04

Speaker A

the shape and by holding shift, we can move it straight down. It's important [music] to keep this shape behind the other one and make its color slightly darker. Now let's combine both shapes.

02:16

Speaker A

Select them [music] and click flatten. This gives us one shape that we can use to add a black stroke. [music] Set the stroke to outside so it looks nice and clean.

02:29

Speaker A

Okay, this is already looking better. [music] Let's add some text. I think Fredoka One is probably one of the most iconic [music] Roblox fonts. It looks great with a thick stroke and very importantly, with the same depth trick.

02:44

Speaker A

The key element of this button is the arrow. I usually find icons like this on UI [music] resource websites or just on Google.

02:52

Speaker A

I like this one, so I'm just going to copy it and paste [music] it inside.

02:57

Speaker A

I know it's black, but we want the arrow to be white. To change [music] the color, the image must be a SVG.

03:05

Speaker A

Figma can detect if this is an SVG, [music] which is perfect. But if it isn't, we can quickly vectorize it using a plugin like this.

03:16

Speaker A

Now we can change its [music] color and apply the same depth trick. Perfect. Now let's add some [music] shine.

03:24

Speaker A

Since our button is square, an invisible frame can work as [music] a mask. Anything we put inside [music] this frame will now be clipped if it goes outside the shape. You might be thinking that this effect looks pretty bad right

03:38

Speaker A

now, and you're right. That's where blend modes come in. Here, you can pick [music] whichever blend mode looks best for your effect.

03:47

Speaker A

There we go. Now, there's one effect that makes a surprisingly [music] big difference and I only discovered it recently, edge highlighting.

03:57

Speaker A

We'll create another invisible frame and make it the same shape as our main rectangle. Then we'll add an inside stroke and change the blend mode. This little detail looks really good.

04:08

Speaker A

Finally, I'm going to visit UI resources and grab these little stars. [music] Using the same technique, I'll put them inside the mask and change their blend mode.

04:20

Speaker A

And there we go. [music] You can also add a drop shadow in the effects section if you want.

04:26

Speaker A

Congratulations, you've just learned the techniques you need to turn a button like this into one like this. Now it's your turn. [music] Keep practicing until you can develop your own style like these examples [music] here. Take inspiration from other people and even

04:42

Speaker A

copy me if you want because this style isn't mine, it's a pretty popular style.

04:48

Speaker A

And to really [music] show you what a complete interface can look like, let me show you this one I've been working on.

04:54

Speaker A

This way, I can show you some of the most important [music] things I've applied to the whole structure. As you can see, it's a small shop with some items.

05:03

Speaker A

[music] The key here is knowing how to create contrast between your buttons, choose the right colors, and build a structure that actually works. My structure [music] is pretty simple. I start with a top bar that stands out and use it to

05:17

Speaker A

open [music] the shop. For the background, I usually go with either white with some details or a semi-transparent black. This gives you more freedom when choosing the rest of [music] your colors. One of the most important things is making your main

05:32

Speaker A

item bigger [music] and more prominent and placing it first. Then you can have smaller, less attractive items afterwards.

05:39

Speaker A

Each item has its own text, [music] a small description if it includes multiple things, a large image of the item, [music] and very importantly, a green price button.

05:50

Speaker A

I don't know why, but green is just the color of money. I'd also recommend adding small currency icons, like Robux, so it's [music] immediately clear what you're paying with.

06:01

Speaker A

That's pretty much it. Going from Figma to Roblox is honestly pretty tedious. [music] So, I'll keep this quick. We have to export every image separately, and if they have a [music] lot of detail, I'd recommend keeping them as big as

06:18

Speaker A

possible, but just under 1,024 pixels, since [music] Roblox can downscale larger images. Once we've exported every element, we'll open Roblox Studio, and then the asset [music] manager. Here, we can upload all our images to Roblox, so they get their

06:37

Speaker A

own ID. The annoying part [music] is rebuilding the structure inside Roblox using image labels and image buttons.

06:47

Speaker A

Hi. [music] And there we go. It doesn't look too bad. I'd still like the [music] images to look a little sharper, though. If you want me to show you how I animate these buttons [music] let me know, and maybe we'll do a part

07:02

Speaker A

two.

Topics: Roblox UI Figma UI design Roblox Studio game UI tutorial button design depth effect blend modes shop interface Roblox development

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