**Гайд. Специализация Лорда | Guide. Specialty of Lord | Last Asylum: Plague — Transcript & Summary | SozAI**
Source: https://sozai.app/transcript/guide-specialty-lord-last-asylum-plague/

Comprehensive guide on Lord specialization skills in Last Asylum: Plague, covering Artisan and Legion Commander branches with strategic tips.

## Key Takeaways

- Choosing the right specialization branch early is crucial due to the rarity of reset books.
- Artisan branch benefits players focused on resource farming, construction, and research speed.
- Alliance-focused skills like rally march speed and troop reinforcement reduction are vital for combat-oriented players.
- Resource cost reduction skills become increasingly important in late-game development.
- Using verified services like LDS Shop can provide affordable in-game top-ups and support the content creator.

## What the video covers

- Introduction to Lord specialization skills in Last Asylum: Plague and overview of the Era of Revival event.
- Explanation of the two specialization branches: Artisan and Legion Commander, and who they are suited for.
- Detailed breakdown of Artisan branch skills focusing on resource gathering, construction, research speed, and alliance support.
- Key skills in Artisan branch include Instant Production, coin return from alliance tech, increased free energy, and rally march speed.
- Discussion on important skill choices at levels 10, 15, 20, 25, 30, 35, and 40, emphasizing resource savings and development priorities.
- Warning about the rarity of skill reset books and the importance of careful skill selection.
- Mention of LDS Shop for affordable in-game top-ups and a related giveaway in the creator's Telegram group.
- Insights into the impact of specialization on alliance gameplay, including rally speed and troop reinforcement benefits.
- Advice on prioritizing construction vs. technology research skills based on player development goals.
- Encouragement to follow the channel for ongoing server logs and updates.

## Chapters

1. 00:00 Introduction and LDS Shop Promotion
2. 01:28 How to Use LDS Shop for In-Game Top-Ups
3. 02:28 Overview of Specialization and Resistance Sections
4. 03:46 Artisan Branch Overview and Early Skills
5. 05:15 Mid-Level Artisan Skills and Strategic Choices
6. 06:31 Advanced Artisan Skills and Alliance Benefits
7. 07:47 Skill Prioritization and Late-Game Tips
8. 08:57 Summary and Final Recommendations

Answers

## Questions about this video

Can I change my Lord specialization after choosing it?

Changing specialization requires special reset books, which are very rare in the game, so choose your specialization carefully.

What are the main benefits of the Artisan specialization branch?

The Artisan branch is ideal for players focusing on resource farming, construction speed, research speed, and saving resources and speedups.

How does the rally march speed skill affect gameplay?

Rally march speed increases the mobility of your troops and is especially useful for alliances that focus on coordinated rally attacks rather than solo attacks.

## Full Transcript — Download SRT & Markdown

00:00

Speaker A

Hello, players. I'm Winn, and today we'll talk about Lord specialization skills. Let's go. Hundreds of my viewers use the LDS Shop website every day for cheap in-game top-ups. It is a verified service from an industry giant and the creators of LDPlayer. Both my

00:22

Speaker A

viewers and I have personally seen how much more affordable playing can actually be. By registering on the site using my link below the video, you get a 15% discount coupon, allowing you to maximize the value of your first purchase. Furthermore, topping up on

00:39

Speaker A

the site has become even easier. After registering, select the currency you wish to use for the top-up. Search for our game. Choose the package you like.

00:48

Speaker A

I recommend choosing coupons for easier calculation in the game. Pay using any method convenient for you. After that, choose the self-service top-up method.

00:57

Speaker A

Our game opens directly on the site. We simply enter our email, go there, and find the verification code. Then enter it into the game. You will immediately access your account. Go to the shop and purchase the coupons you paid for using

01:11

Speaker A

the in-app payment. After which, our session closes. If any error or glitch occurs, support will definitely help you. Your investments will never disappear. And if an error occurs, they simply return to your site balance. So follow the link below the video,

01:28

Speaker A

support the channel's growth, and start saving today. Also, for two weeks following this video's release, there is a giveaway of five prizes from LD Shop in my Telegram group. You will also find the link to the group under

01:41

Speaker A

the video. Don't miss your chance. I apologize to everyone for the delay in the video. You know that server 333 launched, where I created my alliance with my team, and a lot of time and effort went into a good start. Video

01:58

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logs about our life on the server are already coming out on the channel, so don't miss them. Now let's talk about Lord specialization. Let me remind you that after day 120, starting from the first server, every 2 weeks on 32

02:13

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servers, the first season of the Era of Revival event launches, which I have a separate video on. Since the start of the era, we have a new building, the Lord Statue. As we remember from the Era of Revival overview video, there

02:28

Speaker A

are two sections: specialization and resistance. Resistance is needed to kill stronger mobs, which appeared with the start of the season. Today, we will take a closer look at the specialization section, and I will share my opinion on which

02:46

Speaker A

specialization suits players at different stages and the best skills in each section. First, one important detail. Once you choose a specialization, you cannot simply change it to another one. To do that, you will need special reset books,

03:05

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which are very rare in the game. If you've leveled up your skills incorrectly or just want to reset them, you'll need a special skill reset book.

03:14

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So watch this video carefully and make the right choice that suits you best. So, we have two branches to choose from: Artisan and Legion Commander. Let's start with Artisan and break down who this branch is primarily for. First of

03:31

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all, this is a branch for those who are still on the path of development. Up to sanctuary level thirty. If your in-game activity is currently focused on reaching level thirty, this branch is for you. It saves you resources and

03:46

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speedups. If you are actively working on heavy research in the laboratory, heading towards T-10, or decided to complete the hero tree or any other resource-and speedup-heavy branches, this is for you. If you are actively farming resources and have decided to

04:04

Speaker A

focus for a few weeks on gathering as many resources as possible, this is for you. Choosing this branch, at the very first level, we encounter two must-have skills to level up. On the left side, we have Instant Production, which

04:20

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allows you to collect several hours' worth of grain, wood, and herbs from your resource buildings inside the castle once a day. A nice boost to resource accumulation, especially for those with well-leveled farms. On the right side is, in fact, a very funny

04:38

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skill. The thing is, I and many other players noticed that after the Era starts on the server, alliance tech contributions start yielding fewer coins for the alliance shop than before. Well, this skill returns the number of coins to what it was before the Era,

04:57

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but it doesn't increase it by 100% of the normal amount. Must pick, coins are very necessary. After increasing specialization to level five, on the left side, we get an increase in free energy. An excellent skill. We remember that energy is our most valuable

05:15

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resource in the game. And on the right side, we have a skill that performs two functions at once. First, it allows you to burn opponent's buildings faster, including those for elixir, and it also allows you to clear holes left after a

05:29

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fully burned opponent. To do this, you will need to send troops to excavate them. But I would be careful here. At level ten, you face a choice: which direction of your account development to prioritize: construction or technology with other additional skills,

05:48

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or focus on both construction and technology but miss out on other interesting things, because there simply aren't enough points for everything. On the left, we have a constant construction speed boost of a few minutes, and on the right, a

06:04

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technology research speed boost. The choice is yours, what is your priority. Let's move on. At level fifteen, we have an instant construction time reduction on the left or a research time reduction on the right. The interesting part here is that if you

06:19

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have four construction projects or two research projects running, the time is reduced for all of them at once. These are very cool skills. Again, choose based on your development path and what you need more. At level twenty, on the

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left, we have increased rally march speed and return speed. If your alliance plays through rallies rather than solo attacks, then this is a very useful skill. In general, march speed is very important in this game. It provides huge mobility in everything.

06:46

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And on the right is a skill that you should definitely take if you are a combat alliance. This skill will also help all allies burn opponents faster, and bonuses from other alliance flags will stack, which can result in a good

06:59

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boost for the entire alliance. Level twenty-five gives us more specialization experience for killing mobs on the map on the left, and reduced troop losses for an alliance member you send reinforcements to on the right. The skill on the left is

07:16

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very necessary for us, provided that you are constantly farming mobs throughout the day. It will help you gain experience a bit faster, which means leveling up your specialization and unlocking new skills faster. The skill on the right is alliance help. I

07:32

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would skip it. It is very situational and rarely used. The only case where it is needed is if you have castles, traps, or reinforced bases in your clan where you catch opponents. At level thirty, we have an equivalent of titles

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for construction speed and research speed. We use this skill on an ally before they start building or researching, and for one hour, both they and you get a reduction in construction or research time. As before, make a choice based on your

08:04

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priorities. And here at level thirty-five, I think the best skill in this tree is the reduction in resource costs for construction and research. In the later stages of construction and research, when every upgrade requires colossal resource costs, this skill

08:21

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will give us huge savings. It is essential to max out both of these skills. At level forty, in my opinion, the skills are very weak for a development tree rather than a combat one. On the left, we have a hospital

08:33

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expansion for ourselves and alliance members, and on the right, a shield that can be applied to yourself or an ally. If you have points left over, you can put one point into the shield purely to survive a critical situation.

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For example, if someone overslept their shield, you co...

08:57

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without additional purchases. The first and simplest is 20 points in the technology and construction skills at levels ten and fifteen. Four points at level thirty into the equivalent of our titles for science and construction.

09:10

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Another 10 points at level thirty-five also go to construction and research resource boosts. That leaves a total of six more points. In that case, I would spend them on the first row on the left and right. Coins and resources are what

09:23

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we need during a period of rapid development. And if there are any extra points left, you can choose any of the skills I recommended. The second upgrade option. If you chose only construction or technology and have extra points left, spend 12 points at

09:40

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levels ten, fifteen, and thirty on construction or technology based on your needs. At level thirty-five, definitely pick up both skills, regardless of what you are upgrading.

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These are the best skills in this branch. That is another 10 points in total. Six points go to the first row on the left and right. Six. To the second row, also on the left and right.

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Six more points remain. At level twenty , be sure to take the flag. At twenty-five, spend three points on the left to increase experience from mobs.

10:14

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We will put another point into the emergency shield, and the remaining points into increasing rally march speed. Personally, I would choose the second option. I find it more interesting and versatile. Now for the branch I chose, which is where those

10:29

Speaker A

who have finished the main upgrades and are ready to fight anywhere and anytime should stop. Legion Commander. At the first level, on the left, we have probably one of the best skills here, which has saved me more than once:

10:43

Speaker A

Return Now. It works on the same principle as the free return from an enemy server during a KvK attack. When we attack an opponent with multiple marches, we cannot teleport until our troops return to the castle after the

10:58

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attack. And so, when an enemy top player flies in, they just burn us, and we cannot escape. In this case, a free teleport to our home kingdom saves us because it allows us to instantly recall troops. But it has a 5-minute

11:12

Speaker A

cooldown. But this skill has no cooldown and allows you to use any teleport five times, including random and alliance ones. This helps avoid being burned by a whale, even if your troops aren't home. For everyone who fights for the throne and burns cities

11:28

Speaker A

in KvK instead of playing farm, it is a must-have. The skill on the right side gives us a small number of troops instantly. You can get a decent amount of troops for free over a week, but it is clearly not a skill worth spending

11:41

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experience points on. At level five, we have barracks expansion on the left and infirmaries on the right. I chose barracks because I lack troops for elixir and crystal, and healing them, as we know, is very expensive there.

11:56

Speaker A

And the barracks expansion gives a nice troop boost right from the start. If you play mostly through the infirmary, you can easily choose its equivalent branches, but I wouldn't take both at once. There are better skills to save

12:11

Speaker A

your points for. Level ten brings us a very interesting skill on the left, which actually works now even without specialization. When we attack any sanctuary on the world map or scout, a frenzy buff is activated, during which we cannot wear a shield for 15 minutes.

12:31

Speaker A

While this buff is active, our damage increases by 5%. This is a huge boost to troop strength. But, as many players have noticed, even on brand new servers , this skill works even without specialization. However, I think that

12:46

Speaker A

during the era of revival, with this skill unlocked, damage increases even more, so it's a must-have. On the right side, we have the emergency healing skill, which allows us to instantly retrieve a certain number of troops from the infirmary once every three

13:01

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days. At level fifteen, both skills are , in my opinion, useful for those who fight and constantly spend a lot of troops. On the left, we have an increase in enemy losses if we set their house on fire, which means we

13:16

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will zero out the opponent faster, and on the right, a significant 25% reduction in troop training time. In the long run, this saves you a huge amount of speedups. At level twenty, another top skill opens on the left,

13:31

Speaker A

which increases troop movement speed on mud by a whopping 50%in both chaos and KvK, giving us a huge speed advantage in battles. On the right, we have an increase in the plunder limit. A good skill for those who farm their own alt

13:46

Speaker A

accounts. But I didn't take it to save points for military skills instead. At level twenty-five, we take the best skill in this branch on the left. An increase in morale. by 10%. Let me remind you, the difference in morale

14:01

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between you and your opponent is converted into a percentage damage multiplier, and the one with more morale gets a significant damage bonus.

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Speaker A

And on the right, an increase in reinforcement speed. A good skill. You can use it to run even faster in KvK through alliance members' houses. I would suggest spending leftover points on it after maxing out the main ones.

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Speaker A

At level thirty, the skill on the left is for attackers, because it gives damage specifically, not just attack.

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It's suitable for the throne and for breaking through tanky targets that don't rely on solo attacks, while on the right, we have concealment for 30 minutes so the opponent doesn't see who is scouting or hitting them. But march

14:42

Speaker A

trails are still visible. As for me, it's just a gimmick skill. If anyone knows a good practical use for it during a war, let me know in the comments. I think many people will find it interesting. At level thirty-five,

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Speaker A

we have reinforced garrison on the left , so that when attacking a clan mate's castle, the enemy takes more losses.

15:02

Speaker A

And on the right, there's a boost to the main stats of all defense heroes participating in clan house reinforcements. A skill for those who play with reinforcements or traps, but it's a pity to spend points there. And at the final level forty on the left,

15:17

Speaker A

we have a reduction of 1,000 enemy soldiers per day, which sounds like a useless skill, considering 1,000 soldiers is half an enemy squad. Yes, and if we wipe one out, it turns out it no longer works on others. I tried it

15:31

Speaker A

out, but I didn't see any real benefit. Also, write in the comments if anyone has learned about additional mechanics for this skill. On the right, we have a flag that we place on an empty tile on the ground, gaining a 2%boost to the

15:46

Speaker A

main hero stats for all allies within the flag's radius. The stat bonuses stack up to five flags. A 10%bonus is not that bad after all. Regarding point distribution, I would leave everything as I have it, only taking one point

16:02

Speaker A

each from the debuff and stealth to put them into reinforcement speed for even faster movement. What can I say to sum things up? The farming branch will help you develop your account faster, while the military one will help you win the

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season. So, weigh all the pros and cons and make your choice consciously. I hope this video helps you and your clanmates better understand the various mechanics of the new event. Write in the comments and the Telegram group which branch is best for you, and most

16:33

Speaker A

importantly, why. Be sure to share this video with your entire alliance. This will help more players develop correctly. And that way, you will support the channel with your views. As always, don't forget to follow the links in the description to the site

16:47

Speaker A

with the best in-game top-ups and to my Telegram group. Of course, come to the streams, get a huge amount of useful information, and win contests. That is all from me. Take care of yourselves, and I am not saying goodbye. am

Topics: Last Asylum Plague Lord specialization Artisan branch Legion Commander Era of Revival resource farming construction speed research speed alliance gameplay game guide


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